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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void __init_dedicated_server_shutdown() {
555         MapInfo_Shutdown();
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 spawnfunc(worldspawn)
565 {
566         float fd, l, j, n;
567         string s;
568
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         if(world_already_spawned)
574                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575         world_already_spawned = true;
576
577         remove = remove_safely; // during spawning, watch what you remove!
578
579         cvar_changes_init(); // do this very early now so it REALLY matches the server config
580
581         compressShortVector_init();
582
583         maxclients = 0;
584         for (entity head = nextent(world); head; head = nextent(head))
585         {
586                 ++maxclients;
587         }
588
589         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
590
591         // needs to be done so early because of the constants they create
592         static_init();
593
594         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
595
596         TemporaryDB = db_create();
597
598         // 0 normal
599         lightstyle(0, "m");
600
601         // 1 FLICKER (first variety)
602         lightstyle(1, "mmnmmommommnonmmonqnmmo");
603
604         // 2 SLOW STRONG PULSE
605         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
606
607         // 3 CANDLE (first variety)
608         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
609
610         // 4 FAST STROBE
611         lightstyle(4, "mamamamamama");
612
613         // 5 GENTLE PULSE 1
614         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
615
616         // 6 FLICKER (second variety)
617         lightstyle(6, "nmonqnmomnmomomno");
618
619         // 7 CANDLE (second variety)
620         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
621
622         // 8 CANDLE (third variety)
623         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
624
625         // 9 SLOW STROBE (fourth variety)
626         lightstyle(9, "aaaaaaaazzzzzzzz");
627
628         // 10 FLUORESCENT FLICKER
629         lightstyle(10, "mmamammmmammamamaaamammma");
630
631         // 11 SLOW PULSE NOT FADE TO BLACK
632         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
633
634         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
635
636         // 63 testing
637         lightstyle(63, "a");
638
639         if(autocvar_g_campaign)
640                 CampaignPreInit();
641
642         Map_MarkAsRecent(mapname);
643
644         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
645
646         InitGameplayMode();
647         static_init_late();
648         static_init_precache();
649         readlevelcvars();
650         GrappleHookInit();
651
652         player_count = 0;
653         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
654         if(bot_waypoints_for_items == 1)
655                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
656                         bot_waypoints_for_items = 0;
657
658         precache();
659
660         WaypointSprite_Init();
661
662         GameLogInit(); // prepare everything
663         // NOTE for matchid:
664         // changing the logic generating it is okay. But:
665         // it HAS to stay <= 64 chars
666         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667         if(autocvar_sv_eventlog)
668         {
669                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
670                 matchid = strzone(s);
671
672                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673                 s = ":gameinfo:mutators:LIST";
674
675                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
676                 s = ret_string;
677
678                 // initialiation stuff, not good in the mutator system
679                 if(!autocvar_g_use_ammunition)
680                         s = strcat(s, ":no_use_ammunition");
681
682                 // initialiation stuff, not good in the mutator system
683                 if(autocvar_g_pickup_items == 0)
684                         s = strcat(s, ":no_pickup_items");
685                 if(autocvar_g_pickup_items > 0)
686                         s = strcat(s, ":pickup_items");
687
688                 // initialiation stuff, not good in the mutator system
689                 if(autocvar_g_weaponarena != "0")
690                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
691
692                 // TODO to mutator system
693                 if(autocvar_g_norecoil)
694                         s = strcat(s, ":norecoil");
695
696                 // TODO to mutator system
697                 if(autocvar_g_powerups == 0)
698                         s = strcat(s, ":no_powerups");
699                 if(autocvar_g_powerups > 0)
700                         s = strcat(s, ":powerups");
701
702                 GameLogEcho(s);
703                 GameLogEcho(":gameinfo:end");
704         }
705         else
706                 matchid = strzone(ftos(random()));
707
708         cvar_set("nextmap", "");
709
710         SetDefaultAlpha();
711
712         if(autocvar_g_campaign)
713                 CampaignPostInit();
714
715         Ban_LoadBans();
716
717         MapInfo_Enumerate();
718         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
719
720         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
721         {
722                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
723                 if(fd != -1)
724                 {
725                         while((s = fgets(fd)))
726                         {
727                                 l = tokenize_console(s);
728                                 if(l < 2)
729                                         continue;
730                                 if(argv(0) == "cd")
731                                 {
732                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
733                                         LOG_INFO("  cdtrack ", argv(2), "\n");
734                                 }
735                                 else if(argv(0) == "fog")
736                                 {
737                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
738                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
739                                 }
740                                 else if(argv(0) == "set")
741                                 {
742                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
743                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
744                                 }
745                                 else if(argv(0) != "//")
746                                 {
747                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
748                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
749                                 }
750                         }
751                         fclose(fd);
752                 }
753         }
754
755         WeaponStats_Init();
756
757         Nagger_Init();
758
759         next_pingtime = time + 5;
760
761         detect_maptype();
762
763         // set up information replies for clients and server to use
764         maplist_reply = strzone(getmaplist());
765         lsmaps_reply = strzone(getlsmaps());
766         monsterlist_reply = strzone(getmonsterlist());
767         for(int i = 0; i < 10; ++i)
768         {
769                 s = getrecords(i);
770                 if (s)
771                         records_reply[i] = strzone(s);
772         }
773         ladder_reply = strzone(getladder());
774         rankings_reply = strzone(getrankings());
775
776         // begin other init
777         ClientInit_Spawn();
778         RandomSeed_Spawn();
779         PingPLReport_Spawn();
780
781         CheatInit();
782
783         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
784
785         // fill sv_curl_serverpackages from .serverpackage files
786         if(autocvar_sv_curl_serverpackages_auto)
787         {
788                 s = "";
789                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
790                 for(int i = 0; i < n; ++i)
791                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
792                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
793                                 s = strcat(s, " ", argv(i));
794                 fd = search_begin("*-serverpackage.txt", true, false);
795                 if(fd >= 0)
796                 {
797                         j = search_getsize(fd);
798                         for(int i = 0; i < j; ++i)
799                                 s = strcat(s, " ", search_getfilename(fd, i));
800                         search_end(fd);
801                 }
802                 fd = search_begin("*.serverpackage", true, false);
803                 if(fd >= 0)
804                 {
805                         j = search_getsize(fd);
806                         for(int i = 0; i < j; ++i)
807                                 s = strcat(s, " ", search_getfilename(fd, i));
808                         search_end(fd);
809                 }
810                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
811         }
812
813         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
814         modname = "Xonotic";
815         // physics/balance/config changes that count as mod
816         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
817                 modname = cvar_string("g_mod_physics");
818         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
819                 modname = cvar_string("g_mod_balance");
820         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
821                 modname = cvar_string("g_mod_config");
822         // extra mutators that deserve to count as mod
823         MUTATOR_CALLHOOK(SetModname);
824
825         // save it for later
826         modname = strzone(modname);
827
828         WinningConditionHelper(); // set worldstatus
829
830         world_initialized = 1;
831 }
832
833 spawnfunc(light)
834 {
835         //makestatic (self); // Who the f___ did that?
836         remove(self);
837 }
838
839 string GetGametype()
840 {
841         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
842 }
843
844 string GetMapname()
845 {
846         return mapname;
847 }
848
849 float Map_Count, Map_Current;
850 string Map_Current_Name;
851
852 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
853 float GetMaplistPosition()
854 {
855         float pos, idx;
856         string map;
857
858         map = GetMapname();
859         idx = autocvar_g_maplist_index;
860
861         if(idx >= 0)
862                 if(idx < Map_Count)
863                         if(map == argv(idx))
864                                 return idx;
865
866         for(pos = 0; pos < Map_Count; ++pos)
867                 if(map == argv(pos))
868                         return pos;
869
870         // resume normal maplist rotation if current map is not in g_maplist
871         return idx;
872 }
873
874 float MapHasRightSize(string map)
875 {
876         float fh;
877         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
878         if(autocvar_g_maplist_check_waypoints)
879         {
880                 LOG_TRACE("checkwp "); LOG_TRACE(map);
881                 if(!fexists(strcat("maps/", map, ".waypoints")))
882                 {
883                         LOG_TRACE(": no waypoints\n");
884                         return false;
885                 }
886                 LOG_TRACE(": has waypoints\n");
887         }
888
889         // open map size restriction file
890         LOG_TRACE("opensize "); LOG_TRACE(map);
891         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
892         if(fh >= 0)
893         {
894                 float mapmin, mapmax;
895                 LOG_TRACE(": ok, ");
896                 mapmin = stof(fgets(fh));
897                 mapmax = stof(fgets(fh));
898                 fclose(fh);
899                 if(player_count < mapmin)
900                 {
901                         LOG_TRACE("not enough\n");
902                         return false;
903                 }
904                 if(player_count > mapmax)
905                 {
906                         LOG_TRACE("too many\n");
907                         return false;
908                 }
909                 LOG_TRACE("right size\n");
910                 return true;
911         }
912         LOG_TRACE(": not found\n");
913         return true;
914 }
915
916 string Map_Filename(float position)
917 {
918         return strcat("maps/", argv(position), ".bsp");
919 }
920
921 void Map_MarkAsRecent(string m)
922 {
923         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
924 }
925
926 float Map_IsRecent(string m)
927 {
928         return strhasword(autocvar_g_maplist_mostrecent, m);
929 }
930
931 float Map_Check(float position, float pass)
932 {
933         string filename;
934         string map_next;
935         map_next = argv(position);
936         if(pass <= 1)
937         {
938                 if(Map_IsRecent(map_next))
939                         return 0;
940         }
941         filename = Map_Filename(position);
942         if(MapInfo_CheckMap(map_next))
943         {
944                 if(pass == 2)
945                         return 1;
946                 if(MapHasRightSize(map_next))
947                         return 1;
948                 return 0;
949         }
950         else
951                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
952
953         return 0;
954 }
955
956 void Map_Goto_SetStr(string nextmapname)
957 {
958         if(getmapname_stored != "")
959                 strunzone(getmapname_stored);
960         if(nextmapname == "")
961                 getmapname_stored = "";
962         else
963                 getmapname_stored = strzone(nextmapname);
964 }
965
966 void Map_Goto_SetFloat(float position)
967 {
968         cvar_set("g_maplist_index", ftos(position));
969         Map_Goto_SetStr(argv(position));
970 }
971
972 void Map_Goto(float reinit)
973 {
974         MapInfo_LoadMap(getmapname_stored, reinit);
975 }
976
977 // return codes of map selectors:
978 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
979 //   -2 = permanent failure
980 float() MaplistMethod_Iterate = // usual method
981 {
982         float pass, i;
983
984         LOG_TRACE("Trying MaplistMethod_Iterate\n");
985
986         for(pass = 1; pass <= 2; ++pass)
987         {
988                 for(i = 1; i < Map_Count; ++i)
989                 {
990                         float mapindex;
991                         mapindex = (i + Map_Current) % Map_Count;
992                         if(Map_Check(mapindex, pass))
993                                 return mapindex;
994                 }
995         }
996         return -1;
997 }
998
999 float() MaplistMethod_Repeat = // fallback method
1000 {
1001         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1002
1003         if(Map_Check(Map_Current, 2))
1004                 return Map_Current;
1005         return -2;
1006 }
1007
1008 float() MaplistMethod_Random = // random map selection
1009 {
1010         float i, imax;
1011
1012         LOG_TRACE("Trying MaplistMethod_Random\n");
1013
1014         imax = 42;
1015
1016         for(i = 0; i <= imax; ++i)
1017         {
1018                 float mapindex;
1019                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1020                 if(Map_Check(mapindex, 1))
1021                         return mapindex;
1022         }
1023         return -1;
1024 }
1025
1026 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1027 // the exponent sets a bias on the map selection:
1028 // the higher the exponent, the less likely "shortly repeated" same maps are
1029 {
1030         float i, j, imax, insertpos;
1031
1032         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1033
1034         imax = 42;
1035
1036         for(i = 0; i <= imax; ++i)
1037         {
1038                 string newlist;
1039
1040                 // now reinsert this at another position
1041                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1042                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1043                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1044                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1045
1046                 // insert the current map there
1047                 newlist = "";
1048                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1049                         newlist = strcat(newlist, " ", argv(j));
1050                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1051                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1052                         newlist = strcat(newlist, " ", argv(j));
1053                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1054                 cvar_set("g_maplist", newlist);
1055                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1056
1057                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1058                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1059                 if(Map_Check(Map_Current, 1))
1060                         return Map_Current;
1061         }
1062         return -1;
1063 }
1064
1065 void Maplist_Init()
1066 {
1067         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1068         float i;
1069         for (i = 0; i < Map_Count; ++i)
1070                 if (Map_Check(i, 2))
1071                         break;
1072         if (i == Map_Count)
1073         {
1074                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1075                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1076                 if(autocvar_g_maplist_shuffle)
1077                         ShuffleMaplist();
1078                 localcmd("\nmenu_cmd sync\n");
1079                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1080         }
1081         if(Map_Count == 0)
1082                 error("empty maplist, cannot select a new map");
1083         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1084
1085         if(Map_Current_Name)
1086                 strunzone(Map_Current_Name);
1087         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1088         // this may or may not be correct, but who cares, in the worst case a map
1089         // isn't chosen in the first pass that should have been
1090 }
1091
1092 string GetNextMap()
1093 {
1094         float nextMap;
1095
1096         Maplist_Init();
1097         nextMap = -1;
1098
1099         if(nextMap == -1)
1100                 if(autocvar_g_maplist_shuffle > 0)
1101                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1102
1103         if(nextMap == -1)
1104                 if(autocvar_g_maplist_selectrandom)
1105                         nextMap = MaplistMethod_Random();
1106
1107         if(nextMap == -1)
1108                 nextMap = MaplistMethod_Iterate();
1109
1110         if(nextMap == -1)
1111                 nextMap = MaplistMethod_Repeat();
1112
1113         if(nextMap >= 0)
1114         {
1115                 Map_Goto_SetFloat(nextMap);
1116                 return getmapname_stored;
1117         }
1118
1119         return "";
1120 }
1121
1122 float DoNextMapOverride(float reinit)
1123 {
1124         if(autocvar_g_campaign)
1125         {
1126                 CampaignPostIntermission();
1127                 alreadychangedlevel = true;
1128                 return true;
1129         }
1130         if(autocvar_quit_when_empty)
1131         {
1132                 if(player_count <= currentbots)
1133                 {
1134                         localcmd("quit\n");
1135                         alreadychangedlevel = true;
1136                         return true;
1137                 }
1138         }
1139         if(autocvar_quit_and_redirect != "")
1140         {
1141                 redirection_target = strzone(autocvar_quit_and_redirect);
1142                 alreadychangedlevel = true;
1143                 return true;
1144         }
1145         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1146         {
1147                 localcmd("restart\n");
1148                 alreadychangedlevel = true;
1149                 return true;
1150         }
1151         if(autocvar_nextmap != "")
1152         {
1153                 string m;
1154                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1155                 cvar_set("nextmap",m);
1156
1157                 if(!m || gametypevote)
1158                         return false;
1159                 if(autocvar_sv_vote_gametype)
1160                 {
1161                         Map_Goto_SetStr(m);
1162                         return false;
1163                 }
1164
1165                 if(MapInfo_CheckMap(m))
1166                 {
1167                         Map_Goto_SetStr(m);
1168                         Map_Goto(reinit);
1169                         alreadychangedlevel = true;
1170                         return true;
1171                 }
1172         }
1173         if(!reinit && autocvar_lastlevel)
1174         {
1175                 cvar_settemp_restore();
1176                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1177                 alreadychangedlevel = true;
1178                 return true;
1179         }
1180         return false;
1181 }
1182
1183 void GotoNextMap(float reinit)
1184 {
1185         //string nextmap;
1186         //float n, nummaps;
1187         //string s;
1188         if (alreadychangedlevel)
1189                 return;
1190         alreadychangedlevel = true;
1191
1192         string nextMap;
1193
1194         nextMap = GetNextMap();
1195         if(nextMap == "")
1196                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1197         Map_Goto(reinit);
1198 }
1199
1200
1201 /*
1202 ============
1203 IntermissionThink
1204
1205 When the player presses attack or jump, change to the next level
1206 ============
1207 */
1208 .float autoscreenshot;
1209 void IntermissionThink()
1210 {SELFPARAM();
1211         FixIntermissionClient(self);
1212
1213         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1214         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1215
1216         if( (server_screenshot || client_screenshot)
1217                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1218         {
1219                 self.autoscreenshot = -1;
1220                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1221                 return;
1222         }
1223
1224         if (time < intermission_exittime)
1225                 return;
1226
1227         if(!mapvote_initialized)
1228                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1229                         return;
1230
1231         MapVote_Start();
1232 }
1233
1234 /*
1235 ============
1236 FindIntermission
1237
1238 Returns the entity to view from
1239 ============
1240 */
1241 /*
1242 entity FindIntermission()
1243 {
1244         local   entity spot;
1245         local   float cyc;
1246
1247 // look for info_intermission first
1248         spot = find (world, classname, "info_intermission");
1249         if (spot)
1250         {       // pick a random one
1251                 cyc = random() * 4;
1252                 while (cyc > 1)
1253                 {
1254                         spot = find (spot, classname, "info_intermission");
1255                         if (!spot)
1256                                 spot = find (spot, classname, "info_intermission");
1257                         cyc = cyc - 1;
1258                 }
1259                 return spot;
1260         }
1261
1262 // then look for the start position
1263         spot = find (world, classname, "info_player_start");
1264         if (spot)
1265                 return spot;
1266
1267 // testinfo_player_start is only found in regioned levels
1268         spot = find (world, classname, "testplayerstart");
1269         if (spot)
1270                 return spot;
1271
1272 // then look for the start position
1273         spot = find (world, classname, "info_player_deathmatch");
1274         if (spot)
1275                 return spot;
1276
1277         //objerror ("FindIntermission: no spot");
1278         return world;
1279 }
1280 */
1281
1282 /*
1283 ===============================================================================
1284
1285 RULES
1286
1287 ===============================================================================
1288 */
1289
1290 void DumpStats(float final)
1291 {
1292         float file;
1293         string s;
1294         float to_console;
1295         float to_eventlog;
1296         float to_file;
1297         float i;
1298
1299         to_console = autocvar_sv_logscores_console;
1300         to_eventlog = autocvar_sv_eventlog;
1301         to_file = autocvar_sv_logscores_file;
1302
1303         if(!final)
1304         {
1305                 to_console = true; // always print printstats replies
1306                 to_eventlog = false; // but never print them to the event log
1307         }
1308
1309         if(to_eventlog)
1310                 if(autocvar_sv_eventlog_console)
1311                         to_console = false; // otherwise we get the output twice
1312
1313         if(final)
1314                 s = ":scores:";
1315         else
1316                 s = ":status:";
1317         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1318
1319         if(to_console)
1320                 LOG_INFO(s, "\n");
1321         if(to_eventlog)
1322                 GameLogEcho(s);
1323
1324         file = -1;
1325         if(to_file)
1326         {
1327                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1328                 if(file == -1)
1329                         to_file = false;
1330                 else
1331                         fputs(file, strcat(s, "\n"));
1332         }
1333
1334         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1335         if(to_console)
1336                 LOG_INFO(s, "\n");
1337         if(to_eventlog)
1338                 GameLogEcho(s);
1339         if(to_file)
1340                 fputs(file, strcat(s, "\n"));
1341
1342         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1343                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1344                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1345                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1346                         s = strcat(s, ftos(it.team), ":");
1347                 else
1348                         s = strcat(s, "spectator:");
1349
1350                 if(to_console)
1351                         LOG_INFO(s, it.netname, "\n");
1352                 if(to_eventlog)
1353                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1354                 if(to_file)
1355                         fputs(file, strcat(s, it.netname, "\n"));
1356         ));
1357
1358         if(teamplay)
1359         {
1360                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1361                 if(to_console)
1362                         LOG_INFO(s, "\n");
1363                 if(to_eventlog)
1364                         GameLogEcho(s);
1365                 if(to_file)
1366                         fputs(file, strcat(s, "\n"));
1367
1368                 for(i = 1; i < 16; ++i)
1369                 {
1370                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1371                         s = strcat(s, ":", ftos(i));
1372                         if(to_console)
1373                                 LOG_INFO(s, "\n");
1374                         if(to_eventlog)
1375                                 GameLogEcho(s);
1376                         if(to_file)
1377                                 fputs(file, strcat(s, "\n"));
1378                 }
1379         }
1380
1381         if(to_console)
1382                 LOG_INFO(":end\n");
1383         if(to_eventlog)
1384                 GameLogEcho(":end");
1385         if(to_file)
1386         {
1387                 fputs(file, ":end\n");
1388                 fclose(file);
1389         }
1390 }
1391
1392 void FixIntermissionClient(entity e)
1393 {
1394         if(!e.autoscreenshot) // initial call
1395         {
1396                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1397                 e.health = -2342;
1398                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1399                 e.solid = SOLID_NOT;
1400                 e.movetype = MOVETYPE_NONE;
1401                 e.takedamage = DAMAGE_NO;
1402                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1403                 {
1404                     .entity weaponentity = weaponentities[slot];
1405                         if(e.(weaponentity))
1406                         {
1407                                 e.(weaponentity).effects = EF_NODRAW;
1408                                 if (e.(weaponentity).weaponchild)
1409                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1410                         }
1411                 }
1412                 if(IS_REAL_CLIENT(e))
1413                 {
1414                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1415                         RandomSelection_Init();
1416                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1417                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1418                         ));
1419                         if (RandomSelection_chosen_string != "")
1420                         {
1421                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1422                         }
1423                         msg_entity = e;
1424                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1425                 }
1426         }
1427 }
1428
1429 /*
1430 go to the next level for deathmatch
1431 only called if a time or frag limit has expired
1432 */
1433 void NextLevel()
1434 {
1435         gameover = true;
1436
1437         intermission_running = 1;
1438
1439 // enforce a wait time before allowing changelevel
1440         if(player_count > 0)
1441                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1442         else
1443                 intermission_exittime = -1;
1444
1445         /*
1446         WriteByte (MSG_ALL, SVC_CDTRACK);
1447         WriteByte (MSG_ALL, 3);
1448         WriteByte (MSG_ALL, 3);
1449         // done in FixIntermission
1450         */
1451
1452         //pos = FindIntermission ();
1453
1454         VoteReset();
1455
1456         DumpStats(true);
1457
1458         // send statistics
1459         PlayerStats_GameReport(true);
1460         WeaponStats_Shutdown();
1461
1462         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1463
1464         if(autocvar_sv_eventlog)
1465                 GameLogEcho(":gameover");
1466
1467         GameLogClose();
1468
1469         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1470                 FixIntermissionClient(it);
1471                 if(it.winning)
1472                         bprint(it.netname, " ^7wins.\n");
1473         ));
1474
1475         entity oldself = self;
1476         target_music_kill();
1477         self = oldself;
1478
1479         if(autocvar_g_campaign)
1480                 CampaignPreIntermission();
1481
1482         MUTATOR_CALLHOOK(MatchEnd);
1483
1484         localcmd("\nsv_hook_gameend\n");
1485 }
1486
1487 /*
1488 ============
1489 CheckRules_Player
1490
1491 Exit deathmatch games upon conditions
1492 ============
1493 */
1494 void CheckRules_Player()
1495 {SELFPARAM();
1496         if (gameover)   // someone else quit the game already
1497                 return;
1498
1499         if(!IS_DEAD(self))
1500                 self.play_time += frametime;
1501
1502         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1503         //   (div0: and that in CheckRules_World please)
1504 }
1505
1506
1507 float InitiateSuddenDeath()
1508 {
1509         // Check first whether normal overtimes could be added before initiating suddendeath mode
1510         // - for this timelimit_overtime needs to be >0 of course
1511         // - also check the winning condition calculated in the previous frame and only add normal overtime
1512         //   again, if at the point at which timelimit would be extended again, still no winner was found
1513         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1514         {
1515                 return 1; // need to call InitiateOvertime later
1516         }
1517         else
1518         {
1519                 if(!checkrules_suddendeathend)
1520                 {
1521                         if(autocvar_g_campaign)
1522                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1523                         else
1524                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1525                         if(g_race && !g_race_qualifying)
1526                                 race_StartCompleting();
1527                 }
1528                 return 0;
1529         }
1530 }
1531
1532 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1533 {
1534         ++checkrules_overtimesadded;
1535         //add one more overtime by simply extending the timelimit
1536         float tl;
1537         tl = autocvar_timelimit;
1538         tl += autocvar_timelimit_overtime;
1539         cvar_set("timelimit", ftos(tl));
1540
1541         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1542 }
1543
1544 float GetWinningCode(float fraglimitreached, float equality)
1545 {
1546         if(autocvar_g_campaign == 1)
1547                 if(fraglimitreached)
1548                         return WINNING_YES;
1549                 else
1550                         return WINNING_NO;
1551
1552         else
1553                 if(equality)
1554                         if(fraglimitreached)
1555                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1556                         else
1557                                 return WINNING_NEVER;
1558                 else
1559                         if(fraglimitreached)
1560                                 return WINNING_YES;
1561                         else
1562                                 return WINNING_NO;
1563 }
1564
1565 // set the .winning flag for exactly those players with a given field value
1566 void SetWinners(.float field, float value)
1567 {
1568         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1569 }
1570
1571 // set the .winning flag for those players with a given field value
1572 void AddWinners(.float field, float value)
1573 {
1574         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1575                 if(it.(field) == value)
1576                         it.winning = 1;
1577         ));
1578 }
1579
1580 // clear the .winning flags
1581 void ClearWinners()
1582 {
1583         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1584 }
1585
1586 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1587 // they win. Otherwise the defending team wins once the timelimit passes.
1588 void assault_new_round();
1589 float WinningCondition_Assault()
1590 {SELFPARAM();
1591         float status;
1592
1593         WinningConditionHelper(); // set worldstatus
1594
1595         status = WINNING_NO;
1596         // as the timelimit has not yet passed just assume the defending team will win
1597         if(assault_attacker_team == NUM_TEAM_1)
1598         {
1599                 SetWinners(team, NUM_TEAM_2);
1600         }
1601         else
1602         {
1603                 SetWinners(team, NUM_TEAM_1);
1604         }
1605
1606         entity ent;
1607         ent = find(world, classname, "target_assault_roundend");
1608         if(ent)
1609         {
1610                 if(ent.winning) // round end has been triggered by attacking team
1611                 {
1612                         bprint("ASSAULT: round completed...\n");
1613                         SetWinners(team, assault_attacker_team);
1614
1615                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1616
1617                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1618                         {
1619                                 status = WINNING_YES;
1620                         }
1621                         else
1622                         {
1623                                 WITH(entity, self, ent, assault_new_round());
1624                         }
1625                 }
1626         }
1627
1628         return status;
1629 }
1630
1631 void ShuffleMaplist()
1632 {
1633         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1634 }
1635
1636 float leaderfrags;
1637 float WinningCondition_Scores(float limit, float leadlimit)
1638 {
1639         float limitreached;
1640
1641         // TODO make everything use THIS winning condition (except LMS)
1642         WinningConditionHelper();
1643
1644         if(teamplay)
1645         {
1646                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1647                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1648                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1649                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1650         }
1651
1652         ClearWinners();
1653         if(WinningConditionHelper_winner)
1654                 WinningConditionHelper_winner.winning = 1;
1655         if(WinningConditionHelper_winnerteam >= 0)
1656                 SetWinners(team, WinningConditionHelper_winnerteam);
1657
1658         if(WinningConditionHelper_lowerisbetter)
1659         {
1660                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1661                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1662                 limit = -limit;
1663         }
1664
1665         if(WinningConditionHelper_zeroisworst)
1666                 leadlimit = 0; // not supported in this mode
1667
1668         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1669         // these modes always score in increments of 1, thus this makes sense
1670         {
1671                 if(leaderfrags != WinningConditionHelper_topscore)
1672                 {
1673                         leaderfrags = WinningConditionHelper_topscore;
1674
1675                         if (limit)
1676                         if (leaderfrags == limit - 1)
1677                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1678                         else if (leaderfrags == limit - 2)
1679                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1680                         else if (leaderfrags == limit - 3)
1681                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1682                 }
1683         }
1684
1685         limitreached = false;
1686         if(limit)
1687                 if(WinningConditionHelper_topscore >= limit)
1688                         limitreached = true;
1689         if(leadlimit)
1690         {
1691                 float leadlimitreached;
1692                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1693                 if(autocvar_leadlimit_and_fraglimit)
1694                         limitreached = (limitreached && leadlimitreached);
1695                 else
1696                         limitreached = (limitreached || leadlimitreached);
1697         }
1698
1699         if(limit)
1700                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1701
1702         return GetWinningCode(
1703                 WinningConditionHelper_topscore && limitreached,
1704                 WinningConditionHelper_equality
1705         );
1706 }
1707
1708 float WinningCondition_RanOutOfSpawns()
1709 {
1710         if(have_team_spawns <= 0)
1711                 return WINNING_NO;
1712
1713         if(!autocvar_g_spawn_useallspawns)
1714                 return WINNING_NO;
1715
1716         if(!some_spawn_has_been_used)
1717                 return WINNING_NO;
1718
1719         team1_score = team2_score = team3_score = team4_score = 0;
1720
1721         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1722                 switch(it.team)
1723                 {
1724                         case NUM_TEAM_1: team1_score = 1; break;
1725                         case NUM_TEAM_2: team2_score = 1; break;
1726                         case NUM_TEAM_3: team3_score = 1; break;
1727                         case NUM_TEAM_4: team4_score = 1; break;
1728                 }
1729         ));
1730
1731         FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1732                 switch(it.team)
1733                 {
1734                         case NUM_TEAM_1: team1_score = 1; break;
1735                         case NUM_TEAM_2: team2_score = 1; break;
1736                         case NUM_TEAM_3: team3_score = 1; break;
1737                         case NUM_TEAM_4: team4_score = 1; break;
1738                 }
1739         ));
1740
1741         ClearWinners();
1742         if(team1_score + team2_score + team3_score + team4_score == 0)
1743         {
1744                 checkrules_equality = true;
1745                 return WINNING_YES;
1746         }
1747         else if(team1_score + team2_score + team3_score + team4_score == 1)
1748         {
1749                 float t, i;
1750                 if(team1_score)
1751                         t = NUM_TEAM_1;
1752                 else if(team2_score)
1753                         t = NUM_TEAM_2;
1754                 else if(team3_score)
1755                         t = NUM_TEAM_3;
1756                 else // if(team4_score)
1757                         t = NUM_TEAM_4;
1758                 CheckAllowedTeams(world);
1759                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1760                 {
1761                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1762                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1763                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1764                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1765                 }
1766
1767                 AddWinners(team, t);
1768                 return WINNING_YES;
1769         }
1770         else
1771                 return WINNING_NO;
1772 }
1773
1774 /*
1775 ============
1776 CheckRules_World
1777
1778 Exit deathmatch games upon conditions
1779 ============
1780 */
1781 void CheckRules_World()
1782 {
1783         float timelimit;
1784         float fraglimit;
1785         float leadlimit;
1786
1787         VoteThink();
1788         MapVote_Think();
1789
1790         SetDefaultAlpha();
1791
1792         if (gameover)   // someone else quit the game already
1793         {
1794                 if(player_count == 0) // Nobody there? Then let's go to the next map
1795                         MapVote_Start();
1796                         // this will actually check the player count in the next frame
1797                         // again, but this shouldn't hurt
1798                 return;
1799         }
1800
1801         timelimit = autocvar_timelimit * 60;
1802         fraglimit = autocvar_fraglimit;
1803         leadlimit = autocvar_leadlimit;
1804
1805         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1806         {
1807                 if(timelimit > 0)
1808                         timelimit = 0; // timelimit is not made for warmup
1809                 if(fraglimit > 0)
1810                         fraglimit = 0; // no fraglimit for now
1811                 leadlimit = 0; // no leadlimit for now
1812         }
1813
1814         if(timelimit > 0)
1815         {
1816                 timelimit += game_starttime;
1817         }
1818         else if (timelimit < 0)
1819         {
1820                 // endmatch
1821                 NextLevel();
1822                 return;
1823         }
1824
1825         float wantovertime;
1826         wantovertime = 0;
1827
1828         if(timelimit > game_starttime)
1829                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1830         else
1831                 game_completion_ratio = 0;
1832
1833         if(checkrules_suddendeathend)
1834         {
1835                 if(!checkrules_suddendeathwarning)
1836                 {
1837                         checkrules_suddendeathwarning = true;
1838                         if(g_race && !g_race_qualifying)
1839                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1840                         else
1841                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1842                 }
1843         }
1844         else
1845         {
1846                 if (timelimit && time >= timelimit)
1847                 {
1848                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1849                         {
1850                                 float totalplayers;
1851                                 float playerswithlaps;
1852                                 float readyplayers;
1853                                 totalplayers = playerswithlaps = readyplayers = 0;
1854                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1855                                         ++totalplayers;
1856                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1857                                                 ++playerswithlaps;
1858                                         if(it.ready)
1859                                                 ++readyplayers;
1860                                 ));
1861
1862                                 // at least 2 of the players have completed a lap: start the RACE
1863                                 // otherwise, the players should end the qualifying on their own
1864                                 if(readyplayers || playerswithlaps >= 2)
1865                                 {
1866                                         checkrules_suddendeathend = 0;
1867                                         ReadyRestart(); // go to race
1868                                         return;
1869                                 }
1870                                 else
1871                                         wantovertime |= InitiateSuddenDeath();
1872                         }
1873                         else
1874                                 wantovertime |= InitiateSuddenDeath();
1875                 }
1876         }
1877
1878         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1879         {
1880                 NextLevel();
1881                 return;
1882         }
1883
1884         int checkrules_status = WinningCondition_RanOutOfSpawns();
1885         if(checkrules_status == WINNING_YES)
1886                 bprint("Hey! Someone ran out of spawns!\n");
1887         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1888                 checkrules_status = ret_float;
1889         else
1890                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1891
1892         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1893         {
1894                 checkrules_status = WINNING_NEVER;
1895                 checkrules_overtimesadded = -1;
1896                 wantovertime |= InitiateSuddenDeath();
1897         }
1898
1899         if(checkrules_status == WINNING_NEVER)
1900                 // equality cases! Nobody wins if the overtime ends in a draw.
1901                 ClearWinners();
1902
1903         if(wantovertime)
1904         {
1905                 if(checkrules_status == WINNING_NEVER)
1906                         InitiateOvertime();
1907                 else
1908                         checkrules_status = WINNING_YES;
1909         }
1910
1911         if(checkrules_suddendeathend)
1912                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1913                         checkrules_status = WINNING_YES;
1914
1915         if(checkrules_status == WINNING_YES)
1916         {
1917                 //print("WINNING\n");
1918                 NextLevel();
1919         }
1920 }
1921
1922 string GotoMap(string m)
1923 {
1924         m = GameTypeVote_MapInfo_FixName(m);
1925         if (!m)
1926                 return "The map you suggested is not available on this server.";
1927         if (!autocvar_sv_vote_gametype)
1928         if(!MapInfo_CheckMap(m))
1929                 return "The map you suggested does not support the current game mode.";
1930         cvar_set("nextmap", m);
1931         cvar_set("timelimit", "-1");
1932         if(mapvote_initialized || alreadychangedlevel)
1933         {
1934                 if(DoNextMapOverride(0))
1935                         return "Map switch initiated.";
1936                 else
1937                         return "Hm... no. For some reason I like THIS map more.";
1938         }
1939         else
1940                 return "Map switch will happen after scoreboard.";
1941 }
1942
1943
1944 void EndFrame()
1945 {SELFPARAM();
1946         anticheat_endframe();
1947
1948         float altime;
1949         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1950                 entity e = IS_SPEC(it) ? it.enemy : it;
1951                 if(e.typehitsound)
1952                         it.typehit_time = time;
1953                 else if(e.damage_dealt)
1954                 {
1955                         it.hit_time = time;
1956                         it.damage_dealt_total += ceil(e.damage_dealt);
1957                 }
1958         ));
1959         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1960         // add 1 frametime because after this, engine SV_Physics
1961         // increases time by a frametime and then networks the frame
1962         // add another frametime because client shows everything with
1963         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1964         // needed!
1965         FOREACH_CLIENT(true, LAMBDA(
1966                 it.typehitsound = false;
1967                 it.damage_dealt = 0;
1968                 setself(it);
1969                 antilag_record(it, altime);
1970         ));
1971         FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
1972                 setself(it);
1973                 antilag_record(it, altime);
1974         ));
1975         FOREACH_CLIENT(PS(it), LAMBDA(
1976                 PlayerState s = PS(it);
1977                 s.ps_push(s, it);
1978         ));
1979 }
1980
1981
1982 /*
1983  * RedirectionThink:
1984  * returns true if redirecting
1985  */
1986 float redirection_timeout;
1987 float redirection_nextthink;
1988 float RedirectionThink()
1989 {SELFPARAM();
1990         float clients_found;
1991
1992         if(redirection_target == "")
1993                 return false;
1994
1995         if(!redirection_timeout)
1996         {
1997                 cvar_set("sv_public", "-2");
1998                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
1999                 if(redirection_target == "self")
2000                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2001                 else
2002                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2003         }
2004
2005         if(time < redirection_nextthink)
2006                 return true;
2007
2008         redirection_nextthink = time + 1;
2009
2010         clients_found = 0;
2011         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2012                 setself(it);
2013                 // TODO add timer
2014                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2015                 if(redirection_target == "self")
2016                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2017                 else
2018                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2019                 ++clients_found;
2020         ));
2021
2022         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2023
2024         if(time > redirection_timeout || clients_found == 0)
2025                 localcmd("\nwait; wait; wait; quit\n");
2026
2027         return true;
2028 }
2029
2030 void TargetMusic_RestoreGame();
2031 void RestoreGame()
2032 {
2033         // Loaded from a save game
2034         // some things then break, so let's work around them...
2035
2036         // Progs DB (capture records)
2037         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2038
2039         // Mapinfo
2040         MapInfo_Shutdown();
2041         MapInfo_Enumerate();
2042         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2043         WeaponStats_Init();
2044
2045         TargetMusic_RestoreGame();
2046 }
2047
2048 void Shutdown()
2049 {
2050         gameover = 2;
2051
2052         if(world_initialized > 0)
2053         {
2054                 world_initialized = 0;
2055                 LOG_TRACE("Saving persistent data...\n");
2056                 Ban_SaveBans();
2057
2058                 // playerstats with unfinished match
2059                 PlayerStats_GameReport(false);
2060
2061                 if(!cheatcount_total)
2062                 {
2063                         if(autocvar_sv_db_saveasdump)
2064                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2065                         else
2066                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2067                 }
2068                 if(autocvar_developer)
2069                 {
2070                         if(autocvar_sv_db_saveasdump)
2071                                 db_dump(TemporaryDB, "server-temp.db");
2072                         else
2073                                 db_save(TemporaryDB, "server-temp.db");
2074                 }
2075                 CheatShutdown(); // must be after cheatcount check
2076                 db_close(ServerProgsDB);
2077                 db_close(TemporaryDB);
2078                 LOG_TRACE("Saving persistent data... done!\n");
2079                 // tell the bot system the game is ending now
2080                 bot_endgame();
2081
2082                 WeaponStats_Shutdown();
2083                 MapInfo_Shutdown();
2084         }
2085         else if(world_initialized == 0)
2086         {
2087                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2088         }
2089         else
2090         {
2091                 __init_dedicated_server_shutdown();
2092         }
2093 }