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Bots: define the API boundaries
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/mutators_include.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes.qh"
24 #include "../common/effects/effects.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/all.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {SELFPARAM();
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {SELFPARAM();
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("sv_timeout_");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_maxidle_");
348                 BADPREFIX("sv_vote_");
349                 BADPREFIX("timelimit_");
350                 BADCVAR("gameversion");
351                 BADPREFIX("gameversion_");
352                 BADCVAR("sv_minigames");
353                 BADPREFIX("sv_minigames_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 bool RandomSeed_Send(entity this, entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {SELFPARAM();
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {SELFPARAM();
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
534 }
535
536 spawnfunc(__init_dedicated_server)
537 {
538         // handler for _init/_init map (only for dedicated server initialization)
539
540         world_initialized = -1; // don't complain
541         cvar = cvar_normal;
542         cvar_string = cvar_string_normal;
543         cvar_set = cvar_set_normal;
544
545         remove = remove_unsafely;
546
547         entity e;
548         e = spawn();
549         e.think = GotoFirstMap;
550         e.nextthink = time; // this is usually 1 at this point
551
552         e = spawn();
553         e.classname = "info_player_deathmatch"; // safeguard against player joining
554
555         self.classname = "worldspawn"; // safeguard against various stuff ;)
556
557         // needs to be done so early because of the constants they create
558         static_init();
559         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
560         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
561
562         MapInfo_Enumerate();
563         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
564 }
565
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void Nagger_Init();
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 void Physics_AddStats();
573 spawnfunc(worldspawn)
574 {
575         float fd, l, j, n;
576         string s;
577
578         cvar = cvar_normal;
579         cvar_string = cvar_string_normal;
580         cvar_set = cvar_set_normal;
581
582         if(world_already_spawned)
583                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
584         world_already_spawned = true;
585
586         remove = remove_safely; // during spawning, watch what you remove!
587
588         cvar_changes_init(); // do this very early now so it REALLY matches the server config
589
590         compressShortVector_init();
591
592         entity head;
593         head = nextent(world);
594         maxclients = 0;
595         while(head)
596         {
597                 ++maxclients;
598                 head = nextent(head);
599         }
600
601         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602
603         // needs to be done so early because of the constants they create
604         static_init();
605         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
606         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607
608         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609
610         TemporaryDB = db_create();
611
612         // 0 normal
613         lightstyle(0, "m");
614
615         // 1 FLICKER (first variety)
616         lightstyle(1, "mmnmmommommnonmmonqnmmo");
617
618         // 2 SLOW STRONG PULSE
619         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620
621         // 3 CANDLE (first variety)
622         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623
624         // 4 FAST STROBE
625         lightstyle(4, "mamamamamama");
626
627         // 5 GENTLE PULSE 1
628         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629
630         // 6 FLICKER (second variety)
631         lightstyle(6, "nmonqnmomnmomomno");
632
633         // 7 CANDLE (second variety)
634         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635
636         // 8 CANDLE (third variety)
637         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638
639         // 9 SLOW STROBE (fourth variety)
640         lightstyle(9, "aaaaaaaazzzzzzzz");
641
642         // 10 FLUORESCENT FLICKER
643         lightstyle(10, "mmamammmmammamamaaamammma");
644
645         // 11 SLOW PULSE NOT FADE TO BLACK
646         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647
648         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649
650         // 63 testing
651         lightstyle(63, "a");
652
653         if(autocvar_g_campaign)
654                 CampaignPreInit();
655
656         Map_MarkAsRecent(mapname);
657
658         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
659
660         InitGameplayMode();
661         readlevelcvars();
662         GrappleHookInit();
663
664         player_count = 0;
665         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
666         if(bot_waypoints_for_items == 1)
667                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
668                         bot_waypoints_for_items = 0;
669
670         precache();
671
672         WaypointSprite_Init();
673
674         GameLogInit(); // prepare everything
675         // NOTE for matchid:
676         // changing the logic generating it is okay. But:
677         // it HAS to stay <= 64 chars
678         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
679         if(autocvar_sv_eventlog)
680         {
681                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
682                 matchid = strzone(s);
683
684                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
685                 s = ":gameinfo:mutators:LIST";
686
687                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
688                 s = ret_string;
689
690                 // initialiation stuff, not good in the mutator system
691                 if(!autocvar_g_use_ammunition)
692                         s = strcat(s, ":no_use_ammunition");
693
694                 // initialiation stuff, not good in the mutator system
695                 if(autocvar_g_pickup_items == 0)
696                         s = strcat(s, ":no_pickup_items");
697                 if(autocvar_g_pickup_items > 0)
698                         s = strcat(s, ":pickup_items");
699
700                 // initialiation stuff, not good in the mutator system
701                 if(autocvar_g_weaponarena != "0")
702                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
703
704                 // TODO to mutator system
705                 if(autocvar_g_norecoil)
706                         s = strcat(s, ":norecoil");
707
708                 // TODO to mutator system
709                 if(autocvar_g_powerups == 0)
710                         s = strcat(s, ":no_powerups");
711                 if(autocvar_g_powerups > 0)
712                         s = strcat(s, ":powerups");
713
714                 GameLogEcho(s);
715                 GameLogEcho(":gameinfo:end");
716         }
717         else
718                 matchid = strzone(ftos(random()));
719
720         cvar_set("nextmap", "");
721
722         SetDefaultAlpha();
723
724         if(autocvar_g_campaign)
725                 CampaignPostInit();
726
727         Ban_LoadBans();
728
729         MapInfo_Enumerate();
730         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
731
732         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
733         {
734                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
735                 if(fd != -1)
736                 {
737                         while((s = fgets(fd)))
738                         {
739                                 l = tokenize_console(s);
740                                 if(l < 2)
741                                         continue;
742                                 if(argv(0) == "cd")
743                                 {
744                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
745                                         LOG_INFO("  cdtrack ", argv(2), "\n");
746                                 }
747                                 else if(argv(0) == "fog")
748                                 {
749                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
750                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
751                                 }
752                                 else if(argv(0) == "set")
753                                 {
754                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
756                                 }
757                                 else if(argv(0) != "//")
758                                 {
759                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
760                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
761                                 }
762                         }
763                         fclose(fd);
764                 }
765         }
766
767         WeaponStats_Init();
768
769         WepSet_AddStat();
770         WepSet_AddStat_InMap();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
784         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
785         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
786         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
787         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
788         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
789         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
790         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
791         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
793
794         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
795         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
796
797         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
798
799         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
800
801         // freeze attacks
802         addstat(STAT_FROZEN, AS_INT, frozen);
803         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
804
805         // physics
806         Physics_AddStats();
807
808         // new properties
809         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
810         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
811         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
812         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
813         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
814         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
815         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
816         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
817         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
818         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
823         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
824         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
825         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
826         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
827         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
828
829         // secrets
830         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
831         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
832
833         // monsters
834         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
835         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
836
837         // misc
838         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
839
840         next_pingtime = time + 5;
841
842         detect_maptype();
843
844         // set up information replies for clients and server to use
845         maplist_reply = strzone(getmaplist());
846         lsmaps_reply = strzone(getlsmaps());
847         monsterlist_reply = strzone(getmonsterlist());
848         for(int i = 0; i < 10; ++i)
849         {
850                 s = getrecords(i);
851                 if (s)
852                         records_reply[i] = strzone(s);
853         }
854         ladder_reply = strzone(getladder());
855         rankings_reply = strzone(getrankings());
856
857         // begin other init
858         ClientInit_Spawn();
859         RandomSeed_Spawn();
860         PingPLReport_Spawn();
861
862         CheatInit();
863
864         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
865
866         // fill sv_curl_serverpackages from .serverpackage files
867         if(autocvar_sv_curl_serverpackages_auto)
868         {
869                 s = "";
870                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
871                 for(int i = 0; i < n; ++i)
872                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
873                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
874                                 s = strcat(s, " ", argv(i));
875                 fd = search_begin("*-serverpackage.txt", true, false);
876                 if(fd >= 0)
877                 {
878                         j = search_getsize(fd);
879                         for(int i = 0; i < j; ++i)
880                                 s = strcat(s, " ", search_getfilename(fd, i));
881                         search_end(fd);
882                 }
883                 fd = search_begin("*.serverpackage", true, false);
884                 if(fd >= 0)
885                 {
886                         j = search_getsize(fd);
887                         for(int i = 0; i < j; ++i)
888                                 s = strcat(s, " ", search_getfilename(fd, i));
889                         search_end(fd);
890                 }
891                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
892         }
893
894         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
895         modname = "Xonotic";
896         // physics/balance/config changes that count as mod
897         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
898                 modname = cvar_string("g_mod_physics");
899         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
900                 modname = cvar_string("g_mod_balance");
901         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
902                 modname = cvar_string("g_mod_config");
903         // extra mutators that deserve to count as mod
904         MUTATOR_CALLHOOK(SetModname);
905
906         // save it for later
907         modname = strzone(modname);
908
909         WinningConditionHelper(); // set worldstatus
910
911         world_initialized = 1;
912 }
913
914 spawnfunc(light)
915 {
916         //makestatic (self); // Who the f___ did that?
917         remove(self);
918 }
919
920 string GetGametype()
921 {
922         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
923 }
924
925 string GetMapname()
926 {
927         return mapname;
928 }
929
930 float Map_Count, Map_Current;
931 string Map_Current_Name;
932
933 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
934 float GetMaplistPosition()
935 {
936         float pos, idx;
937         string map;
938
939         map = GetMapname();
940         idx = autocvar_g_maplist_index;
941
942         if(idx >= 0)
943                 if(idx < Map_Count)
944                         if(map == argv(idx))
945                                 return idx;
946
947         for(pos = 0; pos < Map_Count; ++pos)
948                 if(map == argv(pos))
949                         return pos;
950
951         // resume normal maplist rotation if current map is not in g_maplist
952         return idx;
953 }
954
955 float MapHasRightSize(string map)
956 {
957         float fh;
958         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
959         if(autocvar_g_maplist_check_waypoints)
960         {
961                 LOG_TRACE("checkwp "); LOG_TRACE(map);
962                 if(!fexists(strcat("maps/", map, ".waypoints")))
963                 {
964                         LOG_TRACE(": no waypoints\n");
965                         return false;
966                 }
967                 LOG_TRACE(": has waypoints\n");
968         }
969
970         // open map size restriction file
971         LOG_TRACE("opensize "); LOG_TRACE(map);
972         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
973         if(fh >= 0)
974         {
975                 float mapmin, mapmax;
976                 LOG_TRACE(": ok, ");
977                 mapmin = stof(fgets(fh));
978                 mapmax = stof(fgets(fh));
979                 fclose(fh);
980                 if(player_count < mapmin)
981                 {
982                         LOG_TRACE("not enough\n");
983                         return false;
984                 }
985                 if(player_count > mapmax)
986                 {
987                         LOG_TRACE("too many\n");
988                         return false;
989                 }
990                 LOG_TRACE("right size\n");
991                 return true;
992         }
993         LOG_TRACE(": not found\n");
994         return true;
995 }
996
997 string Map_Filename(float position)
998 {
999         return strcat("maps/", argv(position), ".bsp");
1000 }
1001
1002 string strwords(string s, float w)
1003 {
1004         float endpos;
1005         for(endpos = 0; w && endpos >= 0; --w)
1006                 endpos = strstrofs(s, " ", endpos + 1);
1007         if(endpos < 0)
1008                 return s;
1009         else
1010                 return substring(s, 0, endpos);
1011 }
1012
1013 float strhasword(string s, string w)
1014 {
1015         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1016 }
1017
1018 void Map_MarkAsRecent(string m)
1019 {
1020         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1021 }
1022
1023 float Map_IsRecent(string m)
1024 {
1025         return strhasword(autocvar_g_maplist_mostrecent, m);
1026 }
1027
1028 float Map_Check(float position, float pass)
1029 {
1030         string filename;
1031         string map_next;
1032         map_next = argv(position);
1033         if(pass <= 1)
1034         {
1035                 if(Map_IsRecent(map_next))
1036                         return 0;
1037         }
1038         filename = Map_Filename(position);
1039         if(MapInfo_CheckMap(map_next))
1040         {
1041                 if(pass == 2)
1042                         return 1;
1043                 if(MapHasRightSize(map_next))
1044                         return 1;
1045                 return 0;
1046         }
1047         else
1048                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1049
1050         return 0;
1051 }
1052
1053 void Map_Goto_SetStr(string nextmapname)
1054 {
1055         if(getmapname_stored != "")
1056                 strunzone(getmapname_stored);
1057         if(nextmapname == "")
1058                 getmapname_stored = "";
1059         else
1060                 getmapname_stored = strzone(nextmapname);
1061 }
1062
1063 void Map_Goto_SetFloat(float position)
1064 {
1065         cvar_set("g_maplist_index", ftos(position));
1066         Map_Goto_SetStr(argv(position));
1067 }
1068
1069 void Map_Goto(float reinit)
1070 {
1071         MapInfo_LoadMap(getmapname_stored, reinit);
1072 }
1073
1074 // return codes of map selectors:
1075 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1076 //   -2 = permanent failure
1077 float() MaplistMethod_Iterate = // usual method
1078 {
1079         float pass, i;
1080
1081         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1082
1083         for(pass = 1; pass <= 2; ++pass)
1084         {
1085                 for(i = 1; i < Map_Count; ++i)
1086                 {
1087                         float mapindex;
1088                         mapindex = (i + Map_Current) % Map_Count;
1089                         if(Map_Check(mapindex, pass))
1090                                 return mapindex;
1091                 }
1092         }
1093         return -1;
1094 }
1095
1096 float() MaplistMethod_Repeat = // fallback method
1097 {
1098         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1099
1100         if(Map_Check(Map_Current, 2))
1101                 return Map_Current;
1102         return -2;
1103 }
1104
1105 float() MaplistMethod_Random = // random map selection
1106 {
1107         float i, imax;
1108
1109         LOG_TRACE("Trying MaplistMethod_Random\n");
1110
1111         imax = 42;
1112
1113         for(i = 0; i <= imax; ++i)
1114         {
1115                 float mapindex;
1116                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1117                 if(Map_Check(mapindex, 1))
1118                         return mapindex;
1119         }
1120         return -1;
1121 }
1122
1123 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1124 // the exponent sets a bias on the map selection:
1125 // the higher the exponent, the less likely "shortly repeated" same maps are
1126 {
1127         float i, j, imax, insertpos;
1128
1129         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1130
1131         imax = 42;
1132
1133         for(i = 0; i <= imax; ++i)
1134         {
1135                 string newlist;
1136
1137                 // now reinsert this at another position
1138                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1139                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1140                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1141                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1142
1143                 // insert the current map there
1144                 newlist = "";
1145                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1146                         newlist = strcat(newlist, " ", argv(j));
1147                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1148                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1149                         newlist = strcat(newlist, " ", argv(j));
1150                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1151                 cvar_set("g_maplist", newlist);
1152                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153
1154                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1155                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1156                 if(Map_Check(Map_Current, 1))
1157                         return Map_Current;
1158         }
1159         return -1;
1160 }
1161
1162 void Maplist_Init()
1163 {
1164         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165         float i;
1166         for (i = 0; i < Map_Count; ++i)
1167                 if (Map_Check(i, 2))
1168                         break;
1169         if (i == Map_Count)
1170         {
1171                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1172                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1173                 if(autocvar_g_maplist_shuffle)
1174                         ShuffleMaplist();
1175                 localcmd("\nmenu_cmd sync\n");
1176                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177         }
1178         if(Map_Count == 0)
1179                 error("empty maplist, cannot select a new map");
1180         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181
1182         if(Map_Current_Name)
1183                 strunzone(Map_Current_Name);
1184         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1185         // this may or may not be correct, but who cares, in the worst case a map
1186         // isn't chosen in the first pass that should have been
1187 }
1188
1189 string GetNextMap()
1190 {
1191         float nextMap;
1192
1193         Maplist_Init();
1194         nextMap = -1;
1195
1196         if(nextMap == -1)
1197                 if(autocvar_g_maplist_shuffle > 0)
1198                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1199
1200         if(nextMap == -1)
1201                 if(autocvar_g_maplist_selectrandom)
1202                         nextMap = MaplistMethod_Random();
1203
1204         if(nextMap == -1)
1205                 nextMap = MaplistMethod_Iterate();
1206
1207         if(nextMap == -1)
1208                 nextMap = MaplistMethod_Repeat();
1209
1210         if(nextMap >= 0)
1211         {
1212                 Map_Goto_SetFloat(nextMap);
1213                 return getmapname_stored;
1214         }
1215
1216         return "";
1217 }
1218
1219 float DoNextMapOverride(float reinit)
1220 {
1221         if(autocvar_g_campaign)
1222         {
1223                 CampaignPostIntermission();
1224                 alreadychangedlevel = true;
1225                 return true;
1226         }
1227         if(autocvar_quit_when_empty)
1228         {
1229                 if(player_count <= currentbots)
1230                 {
1231                         localcmd("quit\n");
1232                         alreadychangedlevel = true;
1233                         return true;
1234                 }
1235         }
1236         if(autocvar_quit_and_redirect != "")
1237         {
1238                 redirection_target = strzone(autocvar_quit_and_redirect);
1239                 alreadychangedlevel = true;
1240                 return true;
1241         }
1242         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1243         {
1244                 localcmd("restart\n");
1245                 alreadychangedlevel = true;
1246                 return true;
1247         }
1248         if(autocvar_nextmap != "")
1249         {
1250                 string m;
1251                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1252                 cvar_set("nextmap",m);
1253
1254                 if(!m || gametypevote)
1255                         return false;
1256                 if(autocvar_sv_vote_gametype)
1257                 {
1258                         Map_Goto_SetStr(m);
1259                         return false;
1260                 }
1261
1262                 if(MapInfo_CheckMap(m))
1263                 {
1264                         Map_Goto_SetStr(m);
1265                         Map_Goto(reinit);
1266                         alreadychangedlevel = true;
1267                         return true;
1268                 }
1269         }
1270         if(!reinit && autocvar_lastlevel)
1271         {
1272                 cvar_settemp_restore();
1273                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1274                 alreadychangedlevel = true;
1275                 return true;
1276         }
1277         return false;
1278 }
1279
1280 void GotoNextMap(float reinit)
1281 {
1282         //string nextmap;
1283         //float n, nummaps;
1284         //string s;
1285         if (alreadychangedlevel)
1286                 return;
1287         alreadychangedlevel = true;
1288
1289         string nextMap;
1290
1291         nextMap = GetNextMap();
1292         if(nextMap == "")
1293                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1294         Map_Goto(reinit);
1295 }
1296
1297
1298 /*
1299 ============
1300 IntermissionThink
1301
1302 When the player presses attack or jump, change to the next level
1303 ============
1304 */
1305 .float autoscreenshot;
1306 void IntermissionThink()
1307 {SELFPARAM();
1308         FixIntermissionClient(self);
1309
1310         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1311         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1312
1313         if( (server_screenshot || client_screenshot)
1314                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1315         {
1316                 self.autoscreenshot = -1;
1317                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1318                 return;
1319         }
1320
1321         if (time < intermission_exittime)
1322                 return;
1323
1324         if(!mapvote_initialized)
1325                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1326                         return;
1327
1328         MapVote_Start();
1329 }
1330
1331 /*
1332 ============
1333 FindIntermission
1334
1335 Returns the entity to view from
1336 ============
1337 */
1338 /*
1339 entity FindIntermission()
1340 {
1341         local   entity spot;
1342         local   float cyc;
1343
1344 // look for info_intermission first
1345         spot = find (world, classname, "info_intermission");
1346         if (spot)
1347         {       // pick a random one
1348                 cyc = random() * 4;
1349                 while (cyc > 1)
1350                 {
1351                         spot = find (spot, classname, "info_intermission");
1352                         if (!spot)
1353                                 spot = find (spot, classname, "info_intermission");
1354                         cyc = cyc - 1;
1355                 }
1356                 return spot;
1357         }
1358
1359 // then look for the start position
1360         spot = find (world, classname, "info_player_start");
1361         if (spot)
1362                 return spot;
1363
1364 // testinfo_player_start is only found in regioned levels
1365         spot = find (world, classname, "testplayerstart");
1366         if (spot)
1367                 return spot;
1368
1369 // then look for the start position
1370         spot = find (world, classname, "info_player_deathmatch");
1371         if (spot)
1372                 return spot;
1373
1374         //objerror ("FindIntermission: no spot");
1375         return world;
1376 }
1377 */
1378
1379 /*
1380 ===============================================================================
1381
1382 RULES
1383
1384 ===============================================================================
1385 */
1386
1387 void DumpStats(float final)
1388 {
1389         float file;
1390         string s;
1391         float to_console;
1392         float to_eventlog;
1393         float to_file;
1394         float i;
1395
1396         to_console = autocvar_sv_logscores_console;
1397         to_eventlog = autocvar_sv_eventlog;
1398         to_file = autocvar_sv_logscores_file;
1399
1400         if(!final)
1401         {
1402                 to_console = true; // always print printstats replies
1403                 to_eventlog = false; // but never print them to the event log
1404         }
1405
1406         if(to_eventlog)
1407                 if(autocvar_sv_eventlog_console)
1408                         to_console = false; // otherwise we get the output twice
1409
1410         if(final)
1411                 s = ":scores:";
1412         else
1413                 s = ":status:";
1414         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1415
1416         if(to_console)
1417                 LOG_INFO(s, "\n");
1418         if(to_eventlog)
1419                 GameLogEcho(s);
1420
1421         file = -1;
1422         if(to_file)
1423         {
1424                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1425                 if(file == -1)
1426                         to_file = false;
1427                 else
1428                         fputs(file, strcat(s, "\n"));
1429         }
1430
1431         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1432         if(to_console)
1433                 LOG_INFO(s, "\n");
1434         if(to_eventlog)
1435                 GameLogEcho(s);
1436         if(to_file)
1437                 fputs(file, strcat(s, "\n"));
1438
1439         FOR_EACH_CLIENT(other)
1440         {
1441                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1442                 {
1443                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1444                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1445                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1446                                 s = strcat(s, ftos(other.team), ":");
1447                         else
1448                                 s = strcat(s, "spectator:");
1449
1450                         if(to_console)
1451                                 LOG_INFO(s, other.netname, "\n");
1452                         if(to_eventlog)
1453                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1454                         if(to_file)
1455                                 fputs(file, strcat(s, other.netname, "\n"));
1456                 }
1457         }
1458
1459         if(teamplay)
1460         {
1461                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1462                 if(to_console)
1463                         LOG_INFO(s, "\n");
1464                 if(to_eventlog)
1465                         GameLogEcho(s);
1466                 if(to_file)
1467                         fputs(file, strcat(s, "\n"));
1468
1469                 for(i = 1; i < 16; ++i)
1470                 {
1471                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1472                         s = strcat(s, ":", ftos(i));
1473                         if(to_console)
1474                                 LOG_INFO(s, "\n");
1475                         if(to_eventlog)
1476                                 GameLogEcho(s);
1477                         if(to_file)
1478                                 fputs(file, strcat(s, "\n"));
1479                 }
1480         }
1481
1482         if(to_console)
1483                 LOG_INFO(":end\n");
1484         if(to_eventlog)
1485                 GameLogEcho(":end");
1486         if(to_file)
1487         {
1488                 fputs(file, ":end\n");
1489                 fclose(file);
1490         }
1491 }
1492
1493 void FixIntermissionClient(entity e)
1494 {
1495         string s;
1496         if(!e.autoscreenshot) // initial call
1497         {
1498                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1499                 e.health = -2342;
1500                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1501                 e.solid = SOLID_NOT;
1502                 e.movetype = MOVETYPE_NONE;
1503                 e.takedamage = DAMAGE_NO;
1504                 if(e.weaponentity)
1505                 {
1506                         e.weaponentity.effects = EF_NODRAW;
1507                         if (e.weaponentity.weaponentity)
1508                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1509                 }
1510                 if(IS_REAL_CLIENT(e))
1511                 {
1512                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1513                         s = autocvar_sv_intermission_cdtrack;
1514                         if(s != "")
1515                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1516                         msg_entity = e;
1517                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1518                 }
1519         }
1520 }
1521
1522 /*
1523 go to the next level for deathmatch
1524 only called if a time or frag limit has expired
1525 */
1526 void NextLevel()
1527 {
1528         gameover = true;
1529
1530         intermission_running = 1;
1531
1532 // enforce a wait time before allowing changelevel
1533         if(player_count > 0)
1534                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1535         else
1536                 intermission_exittime = -1;
1537
1538         /*
1539         WriteByte (MSG_ALL, SVC_CDTRACK);
1540         WriteByte (MSG_ALL, 3);
1541         WriteByte (MSG_ALL, 3);
1542         // done in FixIntermission
1543         */
1544
1545         //pos = FindIntermission ();
1546
1547         VoteReset();
1548
1549         DumpStats(true);
1550
1551         // send statistics
1552         PlayerStats_GameReport(true);
1553         WeaponStats_Shutdown();
1554
1555         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1556
1557         if(autocvar_sv_eventlog)
1558                 GameLogEcho(":gameover");
1559
1560         GameLogClose();
1561
1562         FOR_EACH_PLAYER(other) {
1563                 FixIntermissionClient(other);
1564                 if(other.winning)
1565                         bprint(other.netname, " ^7wins.\n");
1566         }
1567
1568         if(autocvar_g_campaign)
1569                 CampaignPreIntermission();
1570
1571         MUTATOR_CALLHOOK(MatchEnd);
1572
1573         localcmd("\nsv_hook_gameend\n");
1574 }
1575
1576 /*
1577 ============
1578 CheckRules_Player
1579
1580 Exit deathmatch games upon conditions
1581 ============
1582 */
1583 void CheckRules_Player()
1584 {SELFPARAM();
1585         if (gameover)   // someone else quit the game already
1586                 return;
1587
1588         if(self.deadflag == DEAD_NO)
1589                 self.play_time += frametime;
1590
1591         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1592         //   (div0: and that in CheckRules_World please)
1593 }
1594
1595
1596 float InitiateSuddenDeath()
1597 {
1598         // Check first whether normal overtimes could be added before initiating suddendeath mode
1599         // - for this timelimit_overtime needs to be >0 of course
1600         // - also check the winning condition calculated in the previous frame and only add normal overtime
1601         //   again, if at the point at which timelimit would be extended again, still no winner was found
1602         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1603         {
1604                 return 1; // need to call InitiateOvertime later
1605         }
1606         else
1607         {
1608                 if(!checkrules_suddendeathend)
1609                 {
1610                         if(autocvar_g_campaign)
1611                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1612                         else
1613                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1614                         if(g_race && !g_race_qualifying)
1615                                 race_StartCompleting();
1616                 }
1617                 return 0;
1618         }
1619 }
1620
1621 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1622 {
1623         ++checkrules_overtimesadded;
1624         //add one more overtime by simply extending the timelimit
1625         float tl;
1626         tl = autocvar_timelimit;
1627         tl += autocvar_timelimit_overtime;
1628         cvar_set("timelimit", ftos(tl));
1629
1630         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1631 }
1632
1633 float GetWinningCode(float fraglimitreached, float equality)
1634 {
1635         if(autocvar_g_campaign == 1)
1636                 if(fraglimitreached)
1637                         return WINNING_YES;
1638                 else
1639                         return WINNING_NO;
1640
1641         else
1642                 if(equality)
1643                         if(fraglimitreached)
1644                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1645                         else
1646                                 return WINNING_NEVER;
1647                 else
1648                         if(fraglimitreached)
1649                                 return WINNING_YES;
1650                         else
1651                                 return WINNING_NO;
1652 }
1653
1654 // set the .winning flag for exactly those players with a given field value
1655 void SetWinners(.float field, float value)
1656 {
1657         entity head;
1658         FOR_EACH_PLAYER(head)
1659                 head.winning = (head.(field) == value);
1660 }
1661
1662 // set the .winning flag for those players with a given field value
1663 void AddWinners(.float field, float value)
1664 {
1665         entity head;
1666         FOR_EACH_PLAYER(head)
1667                 if (head.(field) == value)
1668                         head.winning = 1;
1669 }
1670
1671 // clear the .winning flags
1672 void ClearWinners(void)
1673 {
1674         entity head;
1675         FOR_EACH_PLAYER(head)
1676                 head.winning = 0;
1677 }
1678
1679 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1680 // they win. Otherwise the defending team wins once the timelimit passes.
1681 void assault_new_round();
1682 float WinningCondition_Assault()
1683 {SELFPARAM();
1684         float status;
1685
1686         WinningConditionHelper(); // set worldstatus
1687
1688         status = WINNING_NO;
1689         // as the timelimit has not yet passed just assume the defending team will win
1690         if(assault_attacker_team == NUM_TEAM_1)
1691         {
1692                 SetWinners(team, NUM_TEAM_2);
1693         }
1694         else
1695         {
1696                 SetWinners(team, NUM_TEAM_1);
1697         }
1698
1699         entity ent;
1700         ent = find(world, classname, "target_assault_roundend");
1701         if(ent)
1702         {
1703                 if(ent.winning) // round end has been triggered by attacking team
1704                 {
1705                         bprint("ASSAULT: round completed...\n");
1706                         SetWinners(team, assault_attacker_team);
1707
1708                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1709
1710                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1711                         {
1712                                 status = WINNING_YES;
1713                         }
1714                         else
1715                         {
1716                                 WITH(entity, self, ent, assault_new_round());
1717                         }
1718                 }
1719         }
1720
1721         return status;
1722 }
1723
1724 // LMS winning condition: game terminates if and only if there's at most one
1725 // one player who's living lives. Top two scores being equal cancels the time
1726 // limit.
1727 float WinningCondition_LMS()
1728 {
1729         entity head, head2;
1730         float have_player;
1731         float have_players;
1732         float l;
1733
1734         have_player = false;
1735         have_players = false;
1736         l = LMS_NewPlayerLives();
1737
1738         head = find(world, classname, "player");
1739         if(head)
1740                 have_player = true;
1741         head2 = find(head, classname, "player");
1742         if(head2)
1743                 have_players = true;
1744
1745         if(have_player)
1746         {
1747                 // we have at least one player
1748                 if(have_players)
1749                 {
1750                         // two or more active players - continue with the game
1751                 }
1752                 else
1753                 {
1754                         // exactly one player?
1755
1756                         ClearWinners();
1757                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1758
1759                         if(l)
1760                         {
1761                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1762                                 return WINNING_NO;
1763                         }
1764                         else
1765                         {
1766                                 // a winner!
1767                                 // and assign him his first place
1768                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1769                                 return WINNING_YES;
1770                         }
1771                 }
1772         }
1773         else
1774         {
1775                 // nobody is playing at all...
1776                 if(l)
1777                 {
1778                         // wait for players...
1779                 }
1780                 else
1781                 {
1782                         // SNAFU (maybe a draw game?)
1783                         ClearWinners();
1784                         LOG_TRACE("No players, ending game.\n");
1785                         return WINNING_YES;
1786                 }
1787         }
1788
1789         // When we get here, we have at least two players who are actually LIVING,
1790         // now check if the top two players have equal score.
1791         WinningConditionHelper();
1792
1793         ClearWinners();
1794         if(WinningConditionHelper_winner)
1795                 WinningConditionHelper_winner.winning = true;
1796         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1797                 return WINNING_NEVER;
1798
1799         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1800         return WINNING_NO;
1801 }
1802
1803 void ShuffleMaplist()
1804 {
1805         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1806 }
1807
1808 float leaderfrags;
1809 float WinningCondition_Scores(float limit, float leadlimit)
1810 {
1811         float limitreached;
1812
1813         // TODO make everything use THIS winning condition (except LMS)
1814         WinningConditionHelper();
1815
1816         if(teamplay)
1817         {
1818                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1819                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1820                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1821                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1822         }
1823
1824         ClearWinners();
1825         if(WinningConditionHelper_winner)
1826                 WinningConditionHelper_winner.winning = 1;
1827         if(WinningConditionHelper_winnerteam >= 0)
1828                 SetWinners(team, WinningConditionHelper_winnerteam);
1829
1830         if(WinningConditionHelper_lowerisbetter)
1831         {
1832                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1833                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1834                 limit = -limit;
1835         }
1836
1837         if(WinningConditionHelper_zeroisworst)
1838                 leadlimit = 0; // not supported in this mode
1839
1840         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1841         // these modes always score in increments of 1, thus this makes sense
1842         {
1843                 if(leaderfrags != WinningConditionHelper_topscore)
1844                 {
1845                         leaderfrags = WinningConditionHelper_topscore;
1846
1847                         if (limit)
1848                         if (leaderfrags == limit - 1)
1849                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1850                         else if (leaderfrags == limit - 2)
1851                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1852                         else if (leaderfrags == limit - 3)
1853                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1854                 }
1855         }
1856
1857         limitreached = false;
1858         if(limit)
1859                 if(WinningConditionHelper_topscore >= limit)
1860                         limitreached = true;
1861         if(leadlimit)
1862         {
1863                 float leadlimitreached;
1864                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1865                 if(autocvar_leadlimit_and_fraglimit)
1866                         limitreached = (limitreached && leadlimitreached);
1867                 else
1868                         limitreached = (limitreached || leadlimitreached);
1869         }
1870
1871         if(limit)
1872                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1873
1874         return GetWinningCode(
1875                 WinningConditionHelper_topscore && limitreached,
1876                 WinningConditionHelper_equality
1877         );
1878 }
1879
1880 float WinningCondition_Race(float fraglimit)
1881 {
1882         float wc;
1883         entity p;
1884         float n, c;
1885
1886         n = 0;
1887         c = 0;
1888         FOR_EACH_PLAYER(p)
1889         {
1890                 ++n;
1891                 if(p.race_completed)
1892                         ++c;
1893         }
1894         if(n && (n == c))
1895                 return WINNING_YES;
1896         wc = WinningCondition_Scores(fraglimit, 0);
1897
1898         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1899         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1900         // do NOT support equality when the laps are all raced!
1901                 return WINNING_STARTSUDDENDEATHOVERTIME;
1902         else
1903                 return WINNING_NEVER;
1904 }
1905
1906 float WinningCondition_QualifyingThenRace(float limit)
1907 {
1908         float wc;
1909         wc = WinningCondition_Scores(limit, 0);
1910
1911         // NEVER initiate overtime
1912         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1913         {
1914                 return WINNING_YES;
1915         }
1916
1917         return wc;
1918 }
1919
1920 float WinningCondition_RanOutOfSpawns()
1921 {
1922         entity head;
1923
1924         if(have_team_spawns <= 0)
1925                 return WINNING_NO;
1926
1927         if(!autocvar_g_spawn_useallspawns)
1928                 return WINNING_NO;
1929
1930         if(!some_spawn_has_been_used)
1931                 return WINNING_NO;
1932
1933         team1_score = team2_score = team3_score = team4_score = 0;
1934
1935         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1936         {
1937                 if(head.team == NUM_TEAM_1)
1938                         team1_score = 1;
1939                 else if(head.team == NUM_TEAM_2)
1940                         team2_score = 1;
1941                 else if(head.team == NUM_TEAM_3)
1942                         team3_score = 1;
1943                 else if(head.team == NUM_TEAM_4)
1944                         team4_score = 1;
1945         }
1946
1947         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1948         {
1949                 if(head.team == NUM_TEAM_1)
1950                         team1_score = 1;
1951                 else if(head.team == NUM_TEAM_2)
1952                         team2_score = 1;
1953                 else if(head.team == NUM_TEAM_3)
1954                         team3_score = 1;
1955                 else if(head.team == NUM_TEAM_4)
1956                         team4_score = 1;
1957         }
1958
1959         ClearWinners();
1960         if(team1_score + team2_score + team3_score + team4_score == 0)
1961         {
1962                 checkrules_equality = true;
1963                 return WINNING_YES;
1964         }
1965         else if(team1_score + team2_score + team3_score + team4_score == 1)
1966         {
1967                 float t, i;
1968                 if(team1_score)
1969                         t = NUM_TEAM_1;
1970                 else if(team2_score)
1971                         t = NUM_TEAM_2;
1972                 else if(team3_score)
1973                         t = NUM_TEAM_3;
1974                 else // if(team4_score)
1975                         t = NUM_TEAM_4;
1976                 CheckAllowedTeams(world);
1977                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1978                 {
1979                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1980                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1981                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1982                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1983                 }
1984
1985                 AddWinners(team, t);
1986                 return WINNING_YES;
1987         }
1988         else
1989                 return WINNING_NO;
1990 }
1991
1992 /*
1993 ============
1994 CheckRules_World
1995
1996 Exit deathmatch games upon conditions
1997 ============
1998 */
1999 void CheckRules_World()
2000 {
2001         float timelimit;
2002         float fraglimit;
2003         float leadlimit;
2004
2005         VoteThink();
2006         MapVote_Think();
2007
2008         SetDefaultAlpha();
2009
2010         if (gameover)   // someone else quit the game already
2011         {
2012                 if(player_count == 0) // Nobody there? Then let's go to the next map
2013                         MapVote_Start();
2014                         // this will actually check the player count in the next frame
2015                         // again, but this shouldn't hurt
2016                 return;
2017         }
2018
2019         timelimit = autocvar_timelimit * 60;
2020         fraglimit = autocvar_fraglimit;
2021         leadlimit = autocvar_leadlimit;
2022
2023         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2024         {
2025                 if(timelimit > 0)
2026                         timelimit = 0; // timelimit is not made for warmup
2027                 if(fraglimit > 0)
2028                         fraglimit = 0; // no fraglimit for now
2029                 leadlimit = 0; // no leadlimit for now
2030         }
2031
2032         if(timelimit > 0)
2033         {
2034                 timelimit += game_starttime;
2035         }
2036         else if (timelimit < 0)
2037         {
2038                 // endmatch
2039                 NextLevel();
2040                 return;
2041         }
2042
2043         float wantovertime;
2044         wantovertime = 0;
2045
2046         if(timelimit > game_starttime)
2047                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2048         else
2049                 game_completion_ratio = 0;
2050
2051         if(checkrules_suddendeathend)
2052         {
2053                 if(!checkrules_suddendeathwarning)
2054                 {
2055                         checkrules_suddendeathwarning = true;
2056                         if(g_race && !g_race_qualifying)
2057                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2058                         else
2059                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2060                 }
2061         }
2062         else
2063         {
2064                 if (timelimit && time >= timelimit)
2065                 {
2066                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2067                         {
2068                                 float totalplayers;
2069                                 float playerswithlaps;
2070                                 float readyplayers;
2071                                 entity head;
2072                                 totalplayers = playerswithlaps = readyplayers = 0;
2073                                 FOR_EACH_PLAYER(head)
2074                                 {
2075                                         ++totalplayers;
2076                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2077                                                 ++playerswithlaps;
2078                                         if(head.ready)
2079                                                 ++readyplayers;
2080                                 }
2081
2082                                 // at least 2 of the players have completed a lap: start the RACE
2083                                 // otherwise, the players should end the qualifying on their own
2084                                 if(readyplayers || playerswithlaps >= 2)
2085                                 {
2086                                         checkrules_suddendeathend = 0;
2087                                         ReadyRestart(); // go to race
2088                                         return;
2089                                 }
2090                                 else
2091                                         wantovertime |= InitiateSuddenDeath();
2092                         }
2093                         else
2094                                 wantovertime |= InitiateSuddenDeath();
2095                 }
2096         }
2097
2098         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2099         {
2100                 NextLevel();
2101                 return;
2102         }
2103
2104         float checkrules_status;
2105         checkrules_status = WinningCondition_RanOutOfSpawns();
2106         if(checkrules_status == WINNING_YES)
2107         {
2108                 bprint("Hey! Someone ran out of spawns!\n");
2109         }
2110         else if(g_race && !g_race_qualifying && timelimit >= 0)
2111         {
2112                 checkrules_status = WinningCondition_Race(fraglimit);
2113                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2114         }
2115         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2116         {
2117                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2118                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2119         }
2120         else if(g_assault)
2121         {
2122                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2123         }
2124         else if(g_lms)
2125         {
2126                 checkrules_status = WinningCondition_LMS();
2127         }
2128         else
2129         {
2130                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2131                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2132         }
2133
2134         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2135         {
2136                 checkrules_status = WINNING_NEVER;
2137                 checkrules_overtimesadded = -1;
2138                 wantovertime |= InitiateSuddenDeath();
2139         }
2140
2141         if(checkrules_status == WINNING_NEVER)
2142                 // equality cases! Nobody wins if the overtime ends in a draw.
2143                 ClearWinners();
2144
2145         if(wantovertime)
2146         {
2147                 if(checkrules_status == WINNING_NEVER)
2148                         InitiateOvertime();
2149                 else
2150                         checkrules_status = WINNING_YES;
2151         }
2152
2153         if(checkrules_suddendeathend)
2154                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2155                         checkrules_status = WINNING_YES;
2156
2157         if(checkrules_status == WINNING_YES)
2158         {
2159                 //print("WINNING\n");
2160                 NextLevel();
2161         }
2162 }
2163
2164 string GotoMap(string m)
2165 {
2166         m = GameTypeVote_MapInfo_FixName(m);
2167         if (!m)
2168                 return "The map you suggested is not available on this server.";
2169         if (!autocvar_sv_vote_gametype)
2170         if(!MapInfo_CheckMap(m))
2171                 return "The map you suggested does not support the current game mode.";
2172         cvar_set("nextmap", m);
2173         cvar_set("timelimit", "-1");
2174         if(mapvote_initialized || alreadychangedlevel)
2175         {
2176                 if(DoNextMapOverride(0))
2177                         return "Map switch initiated.";
2178                 else
2179                         return "Hm... no. For some reason I like THIS map more.";
2180         }
2181         else
2182                 return "Map switch will happen after scoreboard.";
2183 }
2184
2185
2186 void EndFrame()
2187 {SELFPARAM();
2188         anticheat_endframe();
2189
2190         float altime;
2191         entity e_;
2192         FOR_EACH_REALCLIENT(e_)
2193         {
2194                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2195                 if(e.typehitsound)
2196                         e_.typehit_time = time;
2197                 else if(e.damage_dealt)
2198                 {
2199                         e_.hit_time = time;
2200                         e_.damage_dealt_total += ceil(e.damage_dealt);
2201                 }
2202         }
2203         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2204         // add 1 frametime because after this, engine SV_Physics
2205         // increases time by a frametime and then networks the frame
2206         // add another frametime because client shows everything with
2207         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2208         // needed!
2209         FOR_EACH_CLIENT(e_)
2210         {
2211                 e_.typehitsound = false;
2212                 e_.damage_dealt = 0;
2213                 setself(e_);
2214                 antilag_record(e_, altime);
2215         }
2216         FOR_EACH_MONSTER(e_)
2217         {
2218                 setself(e_);
2219                 antilag_record(e_, altime);
2220         }
2221 }
2222
2223
2224 /*
2225  * RedirectionThink:
2226  * returns true if redirecting
2227  */
2228 float redirection_timeout;
2229 float redirection_nextthink;
2230 float RedirectionThink()
2231 {SELFPARAM();
2232         float clients_found;
2233
2234         if(redirection_target == "")
2235                 return false;
2236
2237         if(!redirection_timeout)
2238         {
2239                 cvar_set("sv_public", "-2");
2240                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2241                 if(redirection_target == "self")
2242                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2243                 else
2244                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2245         }
2246
2247         if(time < redirection_nextthink)
2248                 return true;
2249
2250         redirection_nextthink = time + 1;
2251
2252         clients_found = 0;
2253         entity e;
2254         FOR_EACH_REALCLIENT(e)
2255         {
2256                 setself(e);
2257                 // TODO add timer
2258                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2259                 if(redirection_target == "self")
2260                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2261                 else
2262                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2263                 ++clients_found;
2264         }
2265
2266         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2267
2268         if(time > redirection_timeout || clients_found == 0)
2269                 localcmd("\nwait; wait; wait; quit\n");
2270
2271         return true;
2272 }
2273
2274 void TargetMusic_RestoreGame();
2275 void RestoreGame()
2276 {
2277         // Loaded from a save game
2278         // some things then break, so let's work around them...
2279
2280         // Progs DB (capture records)
2281         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2282
2283         // Mapinfo
2284         MapInfo_Shutdown();
2285         MapInfo_Enumerate();
2286         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2287         WeaponStats_Init();
2288
2289         TargetMusic_RestoreGame();
2290 }
2291
2292 void Shutdown()
2293 {
2294         gameover = 2;
2295
2296         if(world_initialized > 0)
2297         {
2298                 world_initialized = 0;
2299                 LOG_INFO("Saving persistent data...\n");
2300                 Ban_SaveBans();
2301
2302                 // playerstats with unfinished match
2303                 PlayerStats_GameReport(false);
2304
2305                 if(!cheatcount_total)
2306                 {
2307                         if(autocvar_sv_db_saveasdump)
2308                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2309                         else
2310                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2311                 }
2312                 if(autocvar_developer)
2313                 {
2314                         if(autocvar_sv_db_saveasdump)
2315                                 db_dump(TemporaryDB, "server-temp.db");
2316                         else
2317                                 db_save(TemporaryDB, "server-temp.db");
2318                 }
2319                 CheatShutdown(); // must be after cheatcount check
2320                 db_close(ServerProgsDB);
2321                 db_close(TemporaryDB);
2322                 LOG_INFO("done!\n");
2323                 // tell the bot system the game is ending now
2324                 bot_endgame();
2325
2326                 WeaponStats_Shutdown();
2327                 MapInfo_Shutdown();
2328         }
2329         else if(world_initialized == 0)
2330         {
2331                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2332         }
2333 }