]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'maint'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 float RandomSeed_Send(entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         entity oldself;
534         oldself = self;
535         self = randomseed;
536         self.think(); // sets random seed and nextthink
537         self = oldself;
538 }
539
540 void spawnfunc___init_dedicated_server(void)
541 {
542         // handler for _init/_init map (only for dedicated server initialization)
543
544         world_initialized = -1; // don't complain
545         cvar = cvar_normal;
546         cvar_string = cvar_string_normal;
547         cvar_set = cvar_set_normal;
548
549         remove = remove_unsafely;
550
551         entity e;
552         e = spawn();
553         e.think = GotoFirstMap;
554         e.nextthink = time; // this is usually 1 at this point
555
556         e = spawn();
557         e.classname = "info_player_deathmatch"; // safeguard against player joining
558
559         self.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         static_init();
563         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
564         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
565         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
566
567         MapInfo_Enumerate();
568         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
569 }
570
571 void Map_MarkAsRecent(string m);
572 float world_already_spawned;
573 void Nagger_Init();
574 void Item_ItemsTime_Init();
575 void ClientInit_Spawn();
576 void WeaponStats_Init();
577 void WeaponStats_Shutdown();
578 void Physics_AddStats();
579 void spawnfunc_worldspawn (void)
580 {
581         float fd, l, j, n;
582         string s;
583
584         cvar = cvar_normal;
585         cvar_string = cvar_string_normal;
586         cvar_set = cvar_set_normal;
587
588         if(world_already_spawned)
589                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
590         world_already_spawned = true;
591
592         remove = remove_safely; // during spawning, watch what you remove!
593
594         cvar_changes_init(); // do this very early now so it REALLY matches the server config
595
596         compressShortVector_init();
597
598         entity head;
599         head = nextent(world);
600         maxclients = 0;
601         while(head)
602         {
603                 ++maxclients;
604                 head = nextent(head);
605         }
606
607         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
608
609         // needs to be done so early because of the constants they create
610         static_init();
611         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
612         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
613         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
614
615         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
616
617         TemporaryDB = db_create();
618
619         // 0 normal
620         lightstyle(0, "m");
621
622         // 1 FLICKER (first variety)
623         lightstyle(1, "mmnmmommommnonmmonqnmmo");
624
625         // 2 SLOW STRONG PULSE
626         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
627
628         // 3 CANDLE (first variety)
629         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
630
631         // 4 FAST STROBE
632         lightstyle(4, "mamamamamama");
633
634         // 5 GENTLE PULSE 1
635         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
636
637         // 6 FLICKER (second variety)
638         lightstyle(6, "nmonqnmomnmomomno");
639
640         // 7 CANDLE (second variety)
641         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
642
643         // 8 CANDLE (third variety)
644         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
645
646         // 9 SLOW STROBE (fourth variety)
647         lightstyle(9, "aaaaaaaazzzzzzzz");
648
649         // 10 FLUORESCENT FLICKER
650         lightstyle(10, "mmamammmmammamamaaamammma");
651
652         // 11 SLOW PULSE NOT FADE TO BLACK
653         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
654
655         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
656
657         // 63 testing
658         lightstyle(63, "a");
659
660         if(autocvar_g_campaign)
661                 CampaignPreInit();
662
663         Map_MarkAsRecent(mapname);
664
665         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
666
667         precache_model ("null"); // we need this one before InitGameplayMode
668         InitGameplayMode();
669         readlevelcvars();
670         GrappleHookInit();
671
672         player_count = 0;
673         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
674         if(bot_waypoints_for_items == 1)
675                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
676                         bot_waypoints_for_items = 0;
677
678         precache();
679
680         WaypointSprite_Init();
681
682         GameLogInit(); // prepare everything
683         // NOTE for matchid:
684         // changing the logic generating it is okay. But:
685         // it HAS to stay <= 64 chars
686         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
687         if(autocvar_sv_eventlog)
688         {
689                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
690                 matchid = strzone(s);
691
692                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
693                 s = ":gameinfo:mutators:LIST";
694
695                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
696                 s = ret_string;
697
698                 // simple, probably not good in the mutator system
699                 if(autocvar_g_grappling_hook)
700                         s = strcat(s, ":grappling_hook");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(!autocvar_g_use_ammunition)
704                         s = strcat(s, ":no_use_ammunition");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_pickup_items == 0)
708                         s = strcat(s, ":no_pickup_items");
709                 if(autocvar_g_pickup_items > 0)
710                         s = strcat(s, ":pickup_items");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_weaponarena != "0")
714                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
715
716                 // TODO to mutator system
717                 if(autocvar_g_norecoil)
718                         s = strcat(s, ":norecoil");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         Ban_LoadBans();
740
741         MapInfo_Enumerate();
742         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
743
744         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
745         {
746                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
747                 if(fd != -1)
748                 {
749                         while((s = fgets(fd)))
750                         {
751                                 l = tokenize_console(s);
752                                 if(l < 2)
753                                         continue;
754                                 if(argv(0) == "cd")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
757                                         print("  cdtrack ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) == "fog")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
762                                         print("  \"fog\" \"", s, "\"\n");
763                                 }
764                                 else if(argv(0) == "set")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
768                                 }
769                                 else if(argv(0) != "//")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773                                 }
774                         }
775                         fclose(fd);
776                 }
777         }
778
779         WeaponStats_Init();
780
781         WepSet_AddStat();
782         WepSet_AddStat_InMap();
783         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
784         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
785         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
786         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
787         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
788         Nagger_Init();
789
790         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
791         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
792         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
793         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
794         addstat(STAT_FUEL, AS_INT, ammo_fuel);
795         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
796         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
797         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
798         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
799         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
800         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
801         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
802         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
803         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
804         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
805
806         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
807         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
808
809         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
810
811         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
812
813         // items time
814         addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
815         addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
816         addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
817         addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
818         addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
819         addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
820         addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
821         addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
822         addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
823         addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
824         Item_ItemsTime_Init();
825
826         // freeze attacks
827         addstat(STAT_FROZEN, AS_INT, frozen);
828         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
829
830         // physics
831         Physics_AddStats();
832
833         // new properties
834         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
835         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
836         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
837         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
838         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
839         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
840         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
841         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
842         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
843         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
844         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
845         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
846         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
847         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
848         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
849         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
850         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
851         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
852         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
853
854         // secrets
855         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
856         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
857
858         // monsters
859         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
860         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
861
862         // misc
863         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
864
865         next_pingtime = time + 5;
866
867         detect_maptype();
868
869         // set up information replies for clients and server to use
870         maplist_reply = strzone(getmaplist());
871         lsmaps_reply = strzone(getlsmaps());
872         monsterlist_reply = strzone(getmonsterlist());
873         for(int i = 0; i < 10; ++i)
874         {
875                 s = getrecords(i);
876                 if (s)
877                         records_reply[i] = strzone(s);
878         }
879         ladder_reply = strzone(getladder());
880         rankings_reply = strzone(getrankings());
881
882         // begin other init
883         ClientInit_Spawn();
884         RandomSeed_Spawn();
885         PingPLReport_Spawn();
886
887         CheatInit();
888
889         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
890
891         // fill sv_curl_serverpackages from .serverpackage files
892         if(autocvar_sv_curl_serverpackages_auto)
893         {
894                 s = "";
895                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
896                 for(int i = 0; i < n; ++i)
897                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
898                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
899                                 s = strcat(s, " ", argv(i));
900                 fd = search_begin("*-serverpackage.txt", true, false);
901                 if(fd >= 0)
902                 {
903                         j = search_getsize(fd);
904                         for(int i = 0; i < j; ++i)
905                                 s = strcat(s, " ", search_getfilename(fd, i));
906                         search_end(fd);
907                 }
908                 fd = search_begin("*.serverpackage", true, false);
909                 if(fd >= 0)
910                 {
911                         j = search_getsize(fd);
912                         for(int i = 0; i < j; ++i)
913                                 s = strcat(s, " ", search_getfilename(fd, i));
914                         search_end(fd);
915                 }
916                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
917         }
918
919         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
920         modname = "Xonotic";
921         // physics/balance/config changes that count as mod
922         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
923                 modname = cvar_string("g_mod_physics");
924         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
925                 modname = cvar_string("g_mod_balance");
926         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
927                 modname = cvar_string("g_mod_config");
928         // extra mutators that deserve to count as mod
929         MUTATOR_CALLHOOK(SetModname);
930
931         // save it for later
932         modname = strzone(modname);
933
934         WinningConditionHelper(); // set worldstatus
935
936         world_initialized = 1;
937 }
938
939 void spawnfunc_light (void)
940 {
941         //makestatic (self); // Who the f___ did that?
942         remove(self);
943 }
944
945 string GetGametype()
946 {
947         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
948 }
949
950 string GetMapname()
951 {
952         return mapname;
953 }
954
955 float Map_Count, Map_Current;
956 string Map_Current_Name;
957
958 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
959 float GetMaplistPosition()
960 {
961         float pos, idx;
962         string map;
963
964         map = GetMapname();
965         idx = autocvar_g_maplist_index;
966
967         if(idx >= 0)
968                 if(idx < Map_Count)
969                         if(map == argv(idx))
970                                 return idx;
971
972         for(pos = 0; pos < Map_Count; ++pos)
973                 if(map == argv(pos))
974                         return pos;
975
976         // resume normal maplist rotation if current map is not in g_maplist
977         return idx;
978 }
979
980 float MapHasRightSize(string map)
981 {
982         float fh;
983         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
984         if(autocvar_g_maplist_check_waypoints)
985         {
986                 dprint("checkwp "); dprint(map);
987                 if(!fexists(strcat("maps/", map, ".waypoints")))
988                 {
989                         dprint(": no waypoints\n");
990                         return false;
991                 }
992                 dprint(": has waypoints\n");
993         }
994
995         // open map size restriction file
996         dprint("opensize "); dprint(map);
997         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
998         if(fh >= 0)
999         {
1000                 float mapmin, mapmax;
1001                 dprint(": ok, ");
1002                 mapmin = stof(fgets(fh));
1003                 mapmax = stof(fgets(fh));
1004                 fclose(fh);
1005                 if(player_count < mapmin)
1006                 {
1007                         dprint("not enough\n");
1008                         return false;
1009                 }
1010                 if(player_count > mapmax)
1011                 {
1012                         dprint("too many\n");
1013                         return false;
1014                 }
1015                 dprint("right size\n");
1016                 return true;
1017         }
1018         dprint(": not found\n");
1019         return true;
1020 }
1021
1022 string Map_Filename(float position)
1023 {
1024         return strcat("maps/", argv(position), ".bsp");
1025 }
1026
1027 string strwords(string s, float w)
1028 {
1029         float endpos;
1030         for(endpos = 0; w && endpos >= 0; --w)
1031                 endpos = strstrofs(s, " ", endpos + 1);
1032         if(endpos < 0)
1033                 return s;
1034         else
1035                 return substring(s, 0, endpos);
1036 }
1037
1038 float strhasword(string s, string w)
1039 {
1040         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1041 }
1042
1043 void Map_MarkAsRecent(string m)
1044 {
1045         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1046 }
1047
1048 float Map_IsRecent(string m)
1049 {
1050         return strhasword(autocvar_g_maplist_mostrecent, m);
1051 }
1052
1053 float Map_Check(float position, float pass)
1054 {
1055         string filename;
1056         string map_next;
1057         map_next = argv(position);
1058         if(pass <= 1)
1059         {
1060                 if(Map_IsRecent(map_next))
1061                         return 0;
1062         }
1063         filename = Map_Filename(position);
1064         if(MapInfo_CheckMap(map_next))
1065         {
1066                 if(pass == 2)
1067                         return 1;
1068                 if(MapHasRightSize(map_next))
1069                         return 1;
1070                 return 0;
1071         }
1072         else
1073                 dprint( "Couldn't select '", filename, "'..\n" );
1074
1075         return 0;
1076 }
1077
1078 void Map_Goto_SetStr(string nextmapname)
1079 {
1080         if(getmapname_stored != "")
1081                 strunzone(getmapname_stored);
1082         if(nextmapname == "")
1083                 getmapname_stored = "";
1084         else
1085                 getmapname_stored = strzone(nextmapname);
1086 }
1087
1088 void Map_Goto_SetFloat(float position)
1089 {
1090         cvar_set("g_maplist_index", ftos(position));
1091         Map_Goto_SetStr(argv(position));
1092 }
1093
1094 void Map_Goto(float reinit)
1095 {
1096         MapInfo_LoadMap(getmapname_stored, reinit);
1097 }
1098
1099 // return codes of map selectors:
1100 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1101 //   -2 = permanent failure
1102 float() MaplistMethod_Iterate = // usual method
1103 {
1104         float pass, i;
1105
1106         dprint("Trying MaplistMethod_Iterate\n");
1107
1108         for(pass = 1; pass <= 2; ++pass)
1109         {
1110                 for(i = 1; i < Map_Count; ++i)
1111                 {
1112                         float mapindex;
1113                         mapindex = (i + Map_Current) % Map_Count;
1114                         if(Map_Check(mapindex, pass))
1115                                 return mapindex;
1116                 }
1117         }
1118         return -1;
1119 }
1120
1121 float() MaplistMethod_Repeat = // fallback method
1122 {
1123         dprint("Trying MaplistMethod_Repeat\n");
1124
1125         if(Map_Check(Map_Current, 2))
1126                 return Map_Current;
1127         return -2;
1128 }
1129
1130 float() MaplistMethod_Random = // random map selection
1131 {
1132         float i, imax;
1133
1134         dprint("Trying MaplistMethod_Random\n");
1135
1136         imax = 42;
1137
1138         for(i = 0; i <= imax; ++i)
1139         {
1140                 float mapindex;
1141                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1142                 if(Map_Check(mapindex, 1))
1143                         return mapindex;
1144         }
1145         return -1;
1146 }
1147
1148 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1149 // the exponent sets a bias on the map selection:
1150 // the higher the exponent, the less likely "shortly repeated" same maps are
1151 {
1152         float i, j, imax, insertpos;
1153
1154         dprint("Trying MaplistMethod_Shuffle\n");
1155
1156         imax = 42;
1157
1158         for(i = 0; i <= imax; ++i)
1159         {
1160                 string newlist;
1161
1162                 // now reinsert this at another position
1163                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1164                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1165                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1166                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1167
1168                 // insert the current map there
1169                 newlist = "";
1170                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1171                         newlist = strcat(newlist, " ", argv(j));
1172                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1173                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1174                         newlist = strcat(newlist, " ", argv(j));
1175                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1176                 cvar_set("g_maplist", newlist);
1177                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1178
1179                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1180                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1181                 if(Map_Check(Map_Current, 1))
1182                         return Map_Current;
1183         }
1184         return -1;
1185 }
1186
1187 void Maplist_Init()
1188 {
1189         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1190         float i;
1191         for (i = 0; i < Map_Count; ++i)
1192                 if (Map_Check(i, 2))
1193                         break;
1194         if (i == Map_Count)
1195         {
1196                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1197                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1198                 if(autocvar_g_maplist_shuffle)
1199                         ShuffleMaplist();
1200                 localcmd("\nmenu_cmd sync\n");
1201                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202         }
1203         if(Map_Count == 0)
1204                 error("empty maplist, cannot select a new map");
1205         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1206
1207         if(Map_Current_Name)
1208                 strunzone(Map_Current_Name);
1209         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210         // this may or may not be correct, but who cares, in the worst case a map
1211         // isn't chosen in the first pass that should have been
1212 }
1213
1214 string GetNextMap()
1215 {
1216         float nextMap;
1217
1218         Maplist_Init();
1219         nextMap = -1;
1220
1221         if(nextMap == -1)
1222                 if(autocvar_g_maplist_shuffle > 0)
1223                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224
1225         if(nextMap == -1)
1226                 if(autocvar_g_maplist_selectrandom)
1227                         nextMap = MaplistMethod_Random();
1228
1229         if(nextMap == -1)
1230                 nextMap = MaplistMethod_Iterate();
1231
1232         if(nextMap == -1)
1233                 nextMap = MaplistMethod_Repeat();
1234
1235         if(nextMap >= 0)
1236         {
1237                 Map_Goto_SetFloat(nextMap);
1238                 return getmapname_stored;
1239         }
1240
1241         return "";
1242 }
1243
1244 float DoNextMapOverride(float reinit)
1245 {
1246         if(autocvar_g_campaign)
1247         {
1248                 CampaignPostIntermission();
1249                 alreadychangedlevel = true;
1250                 return true;
1251         }
1252         if(autocvar_quit_when_empty)
1253         {
1254                 if(player_count <= currentbots)
1255                 {
1256                         localcmd("quit\n");
1257                         alreadychangedlevel = true;
1258                         return true;
1259                 }
1260         }
1261         if(autocvar_quit_and_redirect != "")
1262         {
1263                 redirection_target = strzone(autocvar_quit_and_redirect);
1264                 alreadychangedlevel = true;
1265                 return true;
1266         }
1267         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1268         {
1269                 localcmd("restart\n");
1270                 alreadychangedlevel = true;
1271                 return true;
1272         }
1273         if(autocvar_nextmap != "")
1274         {
1275                 string m;
1276                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1277                 cvar_set("nextmap",m);
1278
1279                 if(!m || gametypevote)
1280                         return false;
1281                 if(autocvar_sv_vote_gametype)
1282                 {
1283                         Map_Goto_SetStr(m);
1284                         return false;
1285                 }
1286
1287                 if(MapInfo_CheckMap(m))
1288                 {
1289                         Map_Goto_SetStr(m);
1290                         Map_Goto(reinit);
1291                         alreadychangedlevel = true;
1292                         return true;
1293                 }
1294         }
1295         if(!reinit && autocvar_lastlevel)
1296         {
1297                 cvar_settemp_restore();
1298                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1299                 alreadychangedlevel = true;
1300                 return true;
1301         }
1302         return false;
1303 }
1304
1305 void GotoNextMap(float reinit)
1306 {
1307         //string nextmap;
1308         //float n, nummaps;
1309         //string s;
1310         if (alreadychangedlevel)
1311                 return;
1312         alreadychangedlevel = true;
1313
1314         string nextMap;
1315
1316         nextMap = GetNextMap();
1317         if(nextMap == "")
1318                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1319         Map_Goto(reinit);
1320 }
1321
1322
1323 /*
1324 ============
1325 IntermissionThink
1326
1327 When the player presses attack or jump, change to the next level
1328 ============
1329 */
1330 .float autoscreenshot;
1331 void IntermissionThink()
1332 {
1333         FixIntermissionClient(self);
1334
1335         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1336         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1337
1338         if( (server_screenshot || client_screenshot)
1339                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1340         {
1341                 self.autoscreenshot = -1;
1342                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1343                 return;
1344         }
1345
1346         if (time < intermission_exittime)
1347                 return;
1348
1349         if(!mapvote_initialized)
1350                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1351                         return;
1352
1353         MapVote_Start();
1354 }
1355
1356 /*
1357 ============
1358 FindIntermission
1359
1360 Returns the entity to view from
1361 ============
1362 */
1363 /*
1364 entity FindIntermission()
1365 {
1366         local   entity spot;
1367         local   float cyc;
1368
1369 // look for info_intermission first
1370         spot = find (world, classname, "info_intermission");
1371         if (spot)
1372         {       // pick a random one
1373                 cyc = random() * 4;
1374                 while (cyc > 1)
1375                 {
1376                         spot = find (spot, classname, "info_intermission");
1377                         if (!spot)
1378                                 spot = find (spot, classname, "info_intermission");
1379                         cyc = cyc - 1;
1380                 }
1381                 return spot;
1382         }
1383
1384 // then look for the start position
1385         spot = find (world, classname, "info_player_start");
1386         if (spot)
1387                 return spot;
1388
1389 // testinfo_player_start is only found in regioned levels
1390         spot = find (world, classname, "testplayerstart");
1391         if (spot)
1392                 return spot;
1393
1394 // then look for the start position
1395         spot = find (world, classname, "info_player_deathmatch");
1396         if (spot)
1397                 return spot;
1398
1399         //objerror ("FindIntermission: no spot");
1400         return world;
1401 }
1402 */
1403
1404 /*
1405 ===============================================================================
1406
1407 RULES
1408
1409 ===============================================================================
1410 */
1411
1412 void DumpStats(float final)
1413 {
1414         float file;
1415         string s;
1416         float to_console;
1417         float to_eventlog;
1418         float to_file;
1419         float i;
1420
1421         to_console = autocvar_sv_logscores_console;
1422         to_eventlog = autocvar_sv_eventlog;
1423         to_file = autocvar_sv_logscores_file;
1424
1425         if(!final)
1426         {
1427                 to_console = true; // always print printstats replies
1428                 to_eventlog = false; // but never print them to the event log
1429         }
1430
1431         if(to_eventlog)
1432                 if(autocvar_sv_eventlog_console)
1433                         to_console = false; // otherwise we get the output twice
1434
1435         if(final)
1436                 s = ":scores:";
1437         else
1438                 s = ":status:";
1439         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1440
1441         if(to_console)
1442                 print(s, "\n");
1443         if(to_eventlog)
1444                 GameLogEcho(s);
1445
1446         file = -1;
1447         if(to_file)
1448         {
1449                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1450                 if(file == -1)
1451                         to_file = false;
1452                 else
1453                         fputs(file, strcat(s, "\n"));
1454         }
1455
1456         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1457         if(to_console)
1458                 print(s, "\n");
1459         if(to_eventlog)
1460                 GameLogEcho(s);
1461         if(to_file)
1462                 fputs(file, strcat(s, "\n"));
1463
1464         FOR_EACH_CLIENT(other)
1465         {
1466                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1467                 {
1468                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1469                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1470                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1471                                 s = strcat(s, ftos(other.team), ":");
1472                         else
1473                                 s = strcat(s, "spectator:");
1474
1475                         if(to_console)
1476                                 print(s, other.netname, "\n");
1477                         if(to_eventlog)
1478                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1479                         if(to_file)
1480                                 fputs(file, strcat(s, other.netname, "\n"));
1481                 }
1482         }
1483
1484         if(teamplay)
1485         {
1486                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1487                 if(to_console)
1488                         print(s, "\n");
1489                 if(to_eventlog)
1490                         GameLogEcho(s);
1491                 if(to_file)
1492                         fputs(file, strcat(s, "\n"));
1493
1494                 for(i = 1; i < 16; ++i)
1495                 {
1496                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1497                         s = strcat(s, ":", ftos(i));
1498                         if(to_console)
1499                                 print(s, "\n");
1500                         if(to_eventlog)
1501                                 GameLogEcho(s);
1502                         if(to_file)
1503                                 fputs(file, strcat(s, "\n"));
1504                 }
1505         }
1506
1507         if(to_console)
1508                 print(":end\n");
1509         if(to_eventlog)
1510                 GameLogEcho(":end");
1511         if(to_file)
1512         {
1513                 fputs(file, ":end\n");
1514                 fclose(file);
1515         }
1516 }
1517
1518 void FixIntermissionClient(entity e)
1519 {
1520         string s;
1521         if(!e.autoscreenshot) // initial call
1522         {
1523                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1524                 e.health = -2342;
1525                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1526                 e.solid = SOLID_NOT;
1527                 e.movetype = MOVETYPE_NONE;
1528                 e.takedamage = DAMAGE_NO;
1529                 if(e.weaponentity)
1530                 {
1531                         e.weaponentity.effects = EF_NODRAW;
1532                         if (e.weaponentity.weaponentity)
1533                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1534                 }
1535                 if(IS_REAL_CLIENT(e))
1536                 {
1537                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1538                         s = autocvar_sv_intermission_cdtrack;
1539                         if(s != "")
1540                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1541                         msg_entity = e;
1542                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1543                 }
1544         }
1545 }
1546
1547 /*
1548 go to the next level for deathmatch
1549 only called if a time or frag limit has expired
1550 */
1551 void NextLevel()
1552 {
1553         gameover = true;
1554
1555         intermission_running = 1;
1556
1557 // enforce a wait time before allowing changelevel
1558         if(player_count > 0)
1559                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1560         else
1561                 intermission_exittime = -1;
1562
1563         /*
1564         WriteByte (MSG_ALL, SVC_CDTRACK);
1565         WriteByte (MSG_ALL, 3);
1566         WriteByte (MSG_ALL, 3);
1567         // done in FixIntermission
1568         */
1569
1570         //pos = FindIntermission ();
1571
1572         VoteReset();
1573
1574         DumpStats(true);
1575
1576         // send statistics
1577         PlayerStats_GameReport(true);
1578         WeaponStats_Shutdown();
1579
1580         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1581
1582         if(autocvar_sv_eventlog)
1583                 GameLogEcho(":gameover");
1584
1585         GameLogClose();
1586
1587         FOR_EACH_PLAYER(other) {
1588                 FixIntermissionClient(other);
1589                 if(other.winning)
1590                         bprint(other.netname, " ^7wins.\n");
1591         }
1592
1593         if(autocvar_g_campaign)
1594                 CampaignPreIntermission();
1595
1596         MUTATOR_CALLHOOK(MatchEnd);
1597
1598         localcmd("\nsv_hook_gameend\n");
1599 }
1600
1601 /*
1602 ============
1603 CheckRules_Player
1604
1605 Exit deathmatch games upon conditions
1606 ============
1607 */
1608 void CheckRules_Player()
1609 {
1610         if (gameover)   // someone else quit the game already
1611                 return;
1612
1613         if(self.deadflag == DEAD_NO)
1614                 self.play_time += frametime;
1615
1616         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1617         //   (div0: and that in CheckRules_World please)
1618 }
1619
1620
1621 float InitiateSuddenDeath()
1622 {
1623         // Check first whether normal overtimes could be added before initiating suddendeath mode
1624         // - for this timelimit_overtime needs to be >0 of course
1625         // - also check the winning condition calculated in the previous frame and only add normal overtime
1626         //   again, if at the point at which timelimit would be extended again, still no winner was found
1627         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1628         {
1629                 return 1; // need to call InitiateOvertime later
1630         }
1631         else
1632         {
1633                 if(!checkrules_suddendeathend)
1634                 {
1635                         if(autocvar_g_campaign)
1636                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1637                         else
1638                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1639                         if(g_race && !g_race_qualifying)
1640                                 race_StartCompleting();
1641                 }
1642                 return 0;
1643         }
1644 }
1645
1646 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1647 {
1648         ++checkrules_overtimesadded;
1649         //add one more overtime by simply extending the timelimit
1650         float tl;
1651         tl = autocvar_timelimit;
1652         tl += autocvar_timelimit_overtime;
1653         cvar_set("timelimit", ftos(tl));
1654
1655         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1656 }
1657
1658 float GetWinningCode(float fraglimitreached, float equality)
1659 {
1660         if(autocvar_g_campaign == 1)
1661                 if(fraglimitreached)
1662                         return WINNING_YES;
1663                 else
1664                         return WINNING_NO;
1665
1666         else
1667                 if(equality)
1668                         if(fraglimitreached)
1669                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1670                         else
1671                                 return WINNING_NEVER;
1672                 else
1673                         if(fraglimitreached)
1674                                 return WINNING_YES;
1675                         else
1676                                 return WINNING_NO;
1677 }
1678
1679 // set the .winning flag for exactly those players with a given field value
1680 void SetWinners(.float field, float value)
1681 {
1682         entity head;
1683         FOR_EACH_PLAYER(head)
1684                 head.winning = (head.(field) == value);
1685 }
1686
1687 // set the .winning flag for those players with a given field value
1688 void AddWinners(.float field, float value)
1689 {
1690         entity head;
1691         FOR_EACH_PLAYER(head)
1692                 if (head.(field) == value)
1693                         head.winning = 1;
1694 }
1695
1696 // clear the .winning flags
1697 void ClearWinners(void)
1698 {
1699         entity head;
1700         FOR_EACH_PLAYER(head)
1701                 head.winning = 0;
1702 }
1703
1704 // Onslaught winning condition:
1705 // game terminates if only one team has a working generator (or none)
1706 float WinningCondition_Onslaught()
1707 {
1708         entity head;
1709         float t1, t2, t3, t4;
1710
1711         WinningConditionHelper(); // set worldstatus
1712
1713         if(warmup_stage)
1714                 return WINNING_NO;
1715
1716         // first check if the game has ended
1717         t1 = t2 = t3 = t4 = 0;
1718         head = find(world, classname, "onslaught_generator");
1719         while (head)
1720         {
1721                 if (head.health > 0)
1722                 {
1723                         if (head.team == NUM_TEAM_1) t1 = 1;
1724                         if (head.team == NUM_TEAM_2) t2 = 1;
1725                         if (head.team == NUM_TEAM_3) t3 = 1;
1726                         if (head.team == NUM_TEAM_4) t4 = 1;
1727                 }
1728                 head = find(head, classname, "onslaught_generator");
1729         }
1730         if (t1 + t2 + t3 + t4 < 2)
1731         {
1732                 // game over, only one team remains (or none)
1733                 ClearWinners();
1734                 if (t1) SetWinners(team, NUM_TEAM_1);
1735                 if (t2) SetWinners(team, NUM_TEAM_2);
1736                 if (t3) SetWinners(team, NUM_TEAM_3);
1737                 if (t4) SetWinners(team, NUM_TEAM_4);
1738                 dprint("Have a winner, ending game.\n");
1739                 return WINNING_YES;
1740         }
1741
1742         // Two or more teams remain
1743         return WINNING_NO;
1744 }
1745
1746 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1747 // they win. Otherwise the defending team wins once the timelimit passes.
1748 void assault_new_round();
1749 float WinningCondition_Assault()
1750 {
1751         float status;
1752
1753         WinningConditionHelper(); // set worldstatus
1754
1755         status = WINNING_NO;
1756         // as the timelimit has not yet passed just assume the defending team will win
1757         if(assault_attacker_team == NUM_TEAM_1)
1758         {
1759                 SetWinners(team, NUM_TEAM_2);
1760         }
1761         else
1762         {
1763                 SetWinners(team, NUM_TEAM_1);
1764         }
1765
1766         entity ent;
1767         ent = find(world, classname, "target_assault_roundend");
1768         if(ent)
1769         {
1770                 if(ent.winning) // round end has been triggered by attacking team
1771                 {
1772                         bprint("ASSAULT: round completed...\n");
1773                         SetWinners(team, assault_attacker_team);
1774
1775                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1776
1777                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1778                         {
1779                                 status = WINNING_YES;
1780                         }
1781                         else
1782                         {
1783                                 entity oldself;
1784                                 oldself = self;
1785                                 self = ent;
1786                                 assault_new_round();
1787                                 self = oldself;
1788                         }
1789                 }
1790         }
1791
1792         return status;
1793 }
1794
1795 // LMS winning condition: game terminates if and only if there's at most one
1796 // one player who's living lives. Top two scores being equal cancels the time
1797 // limit.
1798 float WinningCondition_LMS()
1799 {
1800         entity head, head2;
1801         float have_player;
1802         float have_players;
1803         float l;
1804
1805         have_player = false;
1806         have_players = false;
1807         l = LMS_NewPlayerLives();
1808
1809         head = find(world, classname, "player");
1810         if(head)
1811                 have_player = true;
1812         head2 = find(head, classname, "player");
1813         if(head2)
1814                 have_players = true;
1815
1816         if(have_player)
1817         {
1818                 // we have at least one player
1819                 if(have_players)
1820                 {
1821                         // two or more active players - continue with the game
1822                 }
1823                 else
1824                 {
1825                         // exactly one player?
1826
1827                         ClearWinners();
1828                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1829
1830                         if(l)
1831                         {
1832                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1833                                 return WINNING_NO;
1834                         }
1835                         else
1836                         {
1837                                 // a winner!
1838                                 // and assign him his first place
1839                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1840                                 return WINNING_YES;
1841                         }
1842                 }
1843         }
1844         else
1845         {
1846                 // nobody is playing at all...
1847                 if(l)
1848                 {
1849                         // wait for players...
1850                 }
1851                 else
1852                 {
1853                         // SNAFU (maybe a draw game?)
1854                         ClearWinners();
1855                         dprint("No players, ending game.\n");
1856                         return WINNING_YES;
1857                 }
1858         }
1859
1860         // When we get here, we have at least two players who are actually LIVING,
1861         // now check if the top two players have equal score.
1862         WinningConditionHelper();
1863
1864         ClearWinners();
1865         if(WinningConditionHelper_winner)
1866                 WinningConditionHelper_winner.winning = true;
1867         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1868                 return WINNING_NEVER;
1869
1870         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1871         return WINNING_NO;
1872 }
1873
1874 void ShuffleMaplist()
1875 {
1876         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1877 }
1878
1879 float leaderfrags;
1880 float WinningCondition_Scores(float limit, float leadlimit)
1881 {
1882         float limitreached;
1883
1884         // TODO make everything use THIS winning condition (except LMS)
1885         WinningConditionHelper();
1886
1887         if(teamplay)
1888         {
1889                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1890                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1891                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1892                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1893         }
1894
1895         ClearWinners();
1896         if(WinningConditionHelper_winner)
1897                 WinningConditionHelper_winner.winning = 1;
1898         if(WinningConditionHelper_winnerteam >= 0)
1899                 SetWinners(team, WinningConditionHelper_winnerteam);
1900
1901         if(WinningConditionHelper_lowerisbetter)
1902         {
1903                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1904                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1905                 limit = -limit;
1906         }
1907
1908         if(WinningConditionHelper_zeroisworst)
1909                 leadlimit = 0; // not supported in this mode
1910
1911         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1912         // these modes always score in increments of 1, thus this makes sense
1913         {
1914                 if(leaderfrags != WinningConditionHelper_topscore)
1915                 {
1916                         leaderfrags = WinningConditionHelper_topscore;
1917
1918                         if (limit)
1919                         if (leaderfrags == limit - 1)
1920                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1921                         else if (leaderfrags == limit - 2)
1922                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1923                         else if (leaderfrags == limit - 3)
1924                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1925                 }
1926         }
1927
1928         limitreached = false;
1929         if(limit)
1930                 if(WinningConditionHelper_topscore >= limit)
1931                         limitreached = true;
1932         if(leadlimit)
1933         {
1934                 float leadlimitreached;
1935                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1936                 if(autocvar_leadlimit_and_fraglimit)
1937                         limitreached = (limitreached && leadlimitreached);
1938                 else
1939                         limitreached = (limitreached || leadlimitreached);
1940         }
1941
1942         if(limit)
1943                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1944
1945         return GetWinningCode(
1946                 WinningConditionHelper_topscore && limitreached,
1947                 WinningConditionHelper_equality
1948         );
1949 }
1950
1951 float WinningCondition_Race(float fraglimit)
1952 {
1953         float wc;
1954         entity p;
1955         float n, c;
1956
1957         n = 0;
1958         c = 0;
1959         FOR_EACH_PLAYER(p)
1960         {
1961                 ++n;
1962                 if(p.race_completed)
1963                         ++c;
1964         }
1965         if(n && (n == c))
1966                 return WINNING_YES;
1967         wc = WinningCondition_Scores(fraglimit, 0);
1968
1969         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1970         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1971         // do NOT support equality when the laps are all raced!
1972                 return WINNING_STARTSUDDENDEATHOVERTIME;
1973         else
1974                 return WINNING_NEVER;
1975 }
1976
1977 float WinningCondition_QualifyingThenRace(float limit)
1978 {
1979         float wc;
1980         wc = WinningCondition_Scores(limit, 0);
1981
1982         // NEVER initiate overtime
1983         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1984         {
1985                 return WINNING_YES;
1986         }
1987
1988         return wc;
1989 }
1990
1991 float WinningCondition_RanOutOfSpawns()
1992 {
1993         entity head;
1994
1995         if(have_team_spawns <= 0)
1996                 return WINNING_NO;
1997
1998         if(!autocvar_g_spawn_useallspawns)
1999                 return WINNING_NO;
2000
2001         if(!some_spawn_has_been_used)
2002                 return WINNING_NO;
2003
2004         team1_score = team2_score = team3_score = team4_score = 0;
2005
2006         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2007         {
2008                 if(head.team == NUM_TEAM_1)
2009                         team1_score = 1;
2010                 else if(head.team == NUM_TEAM_2)
2011                         team2_score = 1;
2012                 else if(head.team == NUM_TEAM_3)
2013                         team3_score = 1;
2014                 else if(head.team == NUM_TEAM_4)
2015                         team4_score = 1;
2016         }
2017
2018         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2019         {
2020                 if(head.team == NUM_TEAM_1)
2021                         team1_score = 1;
2022                 else if(head.team == NUM_TEAM_2)
2023                         team2_score = 1;
2024                 else if(head.team == NUM_TEAM_3)
2025                         team3_score = 1;
2026                 else if(head.team == NUM_TEAM_4)
2027                         team4_score = 1;
2028         }
2029
2030         ClearWinners();
2031         if(team1_score + team2_score + team3_score + team4_score == 0)
2032         {
2033                 checkrules_equality = true;
2034                 return WINNING_YES;
2035         }
2036         else if(team1_score + team2_score + team3_score + team4_score == 1)
2037         {
2038                 float t, i;
2039                 if(team1_score)
2040                         t = NUM_TEAM_1;
2041                 else if(team2_score)
2042                         t = NUM_TEAM_2;
2043                 else if(team3_score)
2044                         t = NUM_TEAM_3;
2045                 else // if(team4_score)
2046                         t = NUM_TEAM_4;
2047                 CheckAllowedTeams(world);
2048                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2049                 {
2050                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2051                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2052                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2053                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2054                 }
2055
2056                 AddWinners(team, t);
2057                 return WINNING_YES;
2058         }
2059         else
2060                 return WINNING_NO;
2061 }
2062
2063 /*
2064 ============
2065 CheckRules_World
2066
2067 Exit deathmatch games upon conditions
2068 ============
2069 */
2070 void CheckRules_World()
2071 {
2072         float timelimit;
2073         float fraglimit;
2074         float leadlimit;
2075
2076         VoteThink();
2077         MapVote_Think();
2078
2079         SetDefaultAlpha();
2080
2081         if (gameover)   // someone else quit the game already
2082         {
2083                 if(player_count == 0) // Nobody there? Then let's go to the next map
2084                         MapVote_Start();
2085                         // this will actually check the player count in the next frame
2086                         // again, but this shouldn't hurt
2087                 return;
2088         }
2089
2090         timelimit = autocvar_timelimit * 60;
2091         fraglimit = autocvar_fraglimit;
2092         leadlimit = autocvar_leadlimit;
2093
2094         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2095         {
2096                 if(timelimit > 0)
2097                         timelimit = 0; // timelimit is not made for warmup
2098                 if(fraglimit > 0)
2099                         fraglimit = 0; // no fraglimit for now
2100                 leadlimit = 0; // no leadlimit for now
2101         }
2102
2103         if(timelimit > 0)
2104         {
2105                 timelimit += game_starttime;
2106         }
2107         else if (timelimit < 0)
2108         {
2109                 // endmatch
2110                 NextLevel();
2111                 return;
2112         }
2113
2114         if(g_onslaught)
2115                 timelimit = 0; // ONS has its own overtime rule
2116
2117         float wantovertime;
2118         wantovertime = 0;
2119
2120         if(timelimit > game_starttime)
2121                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2122         else
2123                 game_completion_ratio = 0;
2124
2125         if(checkrules_suddendeathend)
2126         {
2127                 if(!checkrules_suddendeathwarning)
2128                 {
2129                         checkrules_suddendeathwarning = true;
2130                         if(g_race && !g_race_qualifying)
2131                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2132                         else
2133                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2134                 }
2135         }
2136         else
2137         {
2138                 if (timelimit && time >= timelimit)
2139                 {
2140                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2141                         {
2142                                 float totalplayers;
2143                                 float playerswithlaps;
2144                                 float readyplayers;
2145                                 entity head;
2146                                 totalplayers = playerswithlaps = readyplayers = 0;
2147                                 FOR_EACH_PLAYER(head)
2148                                 {
2149                                         ++totalplayers;
2150                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2151                                                 ++playerswithlaps;
2152                                         if(head.ready)
2153                                                 ++readyplayers;
2154                                 }
2155
2156                                 // at least 2 of the players have completed a lap: start the RACE
2157                                 // otherwise, the players should end the qualifying on their own
2158                                 if(readyplayers || playerswithlaps >= 2)
2159                                 {
2160                                         checkrules_suddendeathend = 0;
2161                                         ReadyRestart(); // go to race
2162                                         return;
2163                                 }
2164                                 else
2165                                         wantovertime |= InitiateSuddenDeath();
2166                         }
2167                         else
2168                                 wantovertime |= InitiateSuddenDeath();
2169                 }
2170         }
2171
2172         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2173         {
2174                 NextLevel();
2175                 return;
2176         }
2177
2178         float checkrules_status;
2179         checkrules_status = WinningCondition_RanOutOfSpawns();
2180         if(checkrules_status == WINNING_YES)
2181         {
2182                 bprint("Hey! Someone ran out of spawns!\n");
2183         }
2184         else if(g_race && !g_race_qualifying && timelimit >= 0)
2185         {
2186                 checkrules_status = WinningCondition_Race(fraglimit);
2187                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2188         }
2189         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2190         {
2191                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2192                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2193         }
2194         else if(g_assault)
2195         {
2196                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2197         }
2198         else if(g_lms)
2199         {
2200                 checkrules_status = WinningCondition_LMS();
2201         }
2202         else if (g_onslaught)
2203         {
2204                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2205         }
2206         else
2207         {
2208                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2209                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2210         }
2211
2212         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2213         {
2214                 checkrules_status = WINNING_NEVER;
2215                 checkrules_overtimesadded = -1;
2216                 wantovertime |= InitiateSuddenDeath();
2217         }
2218
2219         if(checkrules_status == WINNING_NEVER)
2220                 // equality cases! Nobody wins if the overtime ends in a draw.
2221                 ClearWinners();
2222
2223         if(wantovertime)
2224         {
2225                 if(checkrules_status == WINNING_NEVER)
2226                         InitiateOvertime();
2227                 else
2228                         checkrules_status = WINNING_YES;
2229         }
2230
2231         if(checkrules_suddendeathend)
2232                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2233                         checkrules_status = WINNING_YES;
2234
2235         if(checkrules_status == WINNING_YES)
2236         {
2237                 //print("WINNING\n");
2238                 NextLevel();
2239         }
2240 }
2241
2242 string GotoMap(string m)
2243 {
2244         m = GameTypeVote_MapInfo_FixName(m);
2245         if (!m)
2246                 return "The map you suggested is not available on this server.";
2247         if (!autocvar_sv_vote_gametype)
2248         if(!MapInfo_CheckMap(m))
2249                 return "The map you suggested does not support the current game mode.";
2250         cvar_set("nextmap", m);
2251         cvar_set("timelimit", "-1");
2252         if(mapvote_initialized || alreadychangedlevel)
2253         {
2254                 if(DoNextMapOverride(0))
2255                         return "Map switch initiated.";
2256                 else
2257                         return "Hm... no. For some reason I like THIS map more.";
2258         }
2259         else
2260                 return "Map switch will happen after scoreboard.";
2261 }
2262
2263
2264 void EndFrame()
2265 {
2266         anticheat_endframe();
2267
2268         float altime;
2269         FOR_EACH_REALCLIENT(self)
2270         {
2271                 entity e = IS_SPEC(self) ? self.enemy : self;
2272                 if(e.typehitsound)
2273                         self.typehit_time = time;
2274                 else if(e.damage_dealt)
2275                 {
2276                         self.hit_time = time;
2277                         self.damage_dealt_total += ceil(e.damage_dealt);
2278                 }
2279         }
2280         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2281         // add 1 frametime because after this, engine SV_Physics
2282         // increases time by a frametime and then networks the frame
2283         // add another frametime because client shows everything with
2284         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2285         // needed!
2286         FOR_EACH_CLIENT(self)
2287         {
2288                 self.typehitsound = false;
2289                 self.damage_dealt = 0;
2290                 antilag_record(self, altime);
2291         }
2292         FOR_EACH_MONSTER(self)
2293                 antilag_record(self, altime);
2294 }
2295
2296
2297 /*
2298  * RedirectionThink:
2299  * returns true if redirecting
2300  */
2301 float redirection_timeout;
2302 float redirection_nextthink;
2303 float RedirectionThink()
2304 {
2305         float clients_found;
2306
2307         if(redirection_target == "")
2308                 return false;
2309
2310         if(!redirection_timeout)
2311         {
2312                 cvar_set("sv_public", "-2");
2313                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2314                 if(redirection_target == "self")
2315                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2316                 else
2317                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2318         }
2319
2320         if(time < redirection_nextthink)
2321                 return true;
2322
2323         redirection_nextthink = time + 1;
2324
2325         clients_found = 0;
2326         FOR_EACH_REALCLIENT(self)
2327         {
2328                 // TODO add timer
2329                 print("Redirecting: sending connect command to ", self.netname, "\n");
2330                 if(redirection_target == "self")
2331                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2332                 else
2333                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2334                 ++clients_found;
2335         }
2336
2337         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2338
2339         if(time > redirection_timeout || clients_found == 0)
2340                 localcmd("\nwait; wait; wait; quit\n");
2341
2342         return true;
2343 }
2344
2345 void TargetMusic_RestoreGame();
2346 void RestoreGame()
2347 {
2348         // Loaded from a save game
2349         // some things then break, so let's work around them...
2350
2351         // Progs DB (capture records)
2352         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2353
2354         // Mapinfo
2355         MapInfo_Shutdown();
2356         MapInfo_Enumerate();
2357         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2358         WeaponStats_Init();
2359
2360         TargetMusic_RestoreGame();
2361 }
2362
2363 void Shutdown()
2364 {
2365         gameover = 2;
2366
2367         if(world_initialized > 0)
2368         {
2369                 world_initialized = 0;
2370                 print("Saving persistent data...\n");
2371                 Ban_SaveBans();
2372
2373                 // playerstats with unfinished match
2374                 PlayerStats_GameReport(false);
2375
2376                 if(!cheatcount_total)
2377                 {
2378                         if(autocvar_sv_db_saveasdump)
2379                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2380                         else
2381                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2382                 }
2383                 if(autocvar_developer)
2384                 {
2385                         if(autocvar_sv_db_saveasdump)
2386                                 db_dump(TemporaryDB, "server-temp.db");
2387                         else
2388                                 db_save(TemporaryDB, "server-temp.db");
2389                 }
2390                 CheatShutdown(); // must be after cheatcount check
2391                 db_close(ServerProgsDB);
2392                 db_close(TemporaryDB);
2393                 print("done!\n");
2394                 // tell the bot system the game is ending now
2395                 bot_endgame();
2396
2397                 WeaponStats_Shutdown();
2398                 MapInfo_Shutdown();
2399         }
2400         else if(world_initialized == 0)
2401         {
2402                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2403         }
2404 }