2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("sv_allowdownloads");
229 BADPREFIX("sv_autodemo");
230 BADPREFIX("sv_curl_");
231 BADPREFIX("sv_eventlog");
232 BADPREFIX("sv_logscores_");
233 BADPREFIX("sv_master");
234 BADPREFIX("sv_weaponstats_");
235 BADPREFIX("sv_waypointsprite_");
236 BADCVAR("rescan_pending");
238 // these can contain player IDs, so better hide
239 BADPREFIX("g_forced_team_");
242 BADCVAR("fraglimit");
244 BADCVAR("g_assault");
249 BADCVAR("g_domination");
250 BADCVAR("g_domination_default_teams");
251 BADCVAR("g_freezetag");
252 BADCVAR("g_keepaway");
253 BADCVAR("g_keyhunt");
254 BADCVAR("g_keyhunt_teams");
255 BADCVAR("g_keyhunt_teams");
257 BADCVAR("g_nexball");
258 BADCVAR("g_onslaught");
260 BADCVAR("g_race_qualifying_timelimit");
261 BADCVAR("g_runematch");
263 BADCVAR("g_tdm_teams");
264 BADCVAR("leadlimit");
267 BADCVAR("timelimit");
271 BADCVAR("g_maplist");
272 BADCVAR("g_maplist_mostrecent");
276 d = cvar_defstring(k);
282 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
283 if(strlen(cvar_changes) > 16384)
285 cvar_changes = "// too many settings have been changed to show them here\n";
290 // now check if the changes are actually gameplay relevant
292 // does nothing visible
293 BADCVAR("captureleadlimit_override");
294 BADCVAR("g_arena_point_leadlimit");
295 BADCVAR("g_balance_kill_delay");
296 BADCVAR("g_ca_point_leadlimit");
297 BADCVAR("g_ctf_captimerecord_always");
298 BADCVAR("g_ctf_flag_capture_effects");
299 BADCVAR("g_ctf_flag_glowtrails");
300 BADCVAR("g_ctf_flag_pickup_effects");
301 BADCVAR("g_domination_point_leadlimit");
302 BADCVAR("g_forced_respawn");
303 BADCVAR("g_keyhunt_point_leadlimit");
304 BADCVAR("g_nexball_goalleadlimit");
305 BADCVAR("g_runematch_point_leadlimit");
306 BADCVAR("leadlimit_and_fraglimit");
307 BADCVAR("leadlimit_override");
309 BADCVAR("sv_allow_fullbright");
310 BADCVAR("sv_checkforpacketsduringsleep");
311 BADCVAR("sv_timeout");
312 BADPREFIX("sv_timeout_");
313 BADCVAR("welcome_message_time");
314 BADPREFIX("crypto_");
315 BADPREFIX("g_chat_");
316 BADPREFIX("g_ctf_captimerecord_");
317 BADPREFIX("g_maplist_votable_");
321 BADPREFIX("sv_cullentities_");
322 BADPREFIX("sv_fraginfo_");
323 BADPREFIX("sv_maxidle_");
324 BADPREFIX("sv_vote_");
325 BADPREFIX("timelimit_");
326 BADCVAR("gameversion");
327 BADPREFIX("gameversion_");
328 BADCVAR("sv_namechangetimer");
329 #ifndef NO_LEGACY_NETWORKING
330 BADCVAR("sv_use_csqc_players"); // transition
333 // allowed changes to server admins (please sync this to server.cfg)
337 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
339 // yes, this does contain some redundant stuff, don't really care
340 BADCVAR("bot_config_file");
341 BADCVAR("bot_number");
342 BADCVAR("bot_prefix");
343 BADCVAR("bot_suffix");
344 BADCVAR("capturelimit_override");
345 BADCVAR("fraglimit_override");
347 BADCVAR("g_antilag");
348 BADCVAR("g_balance_teams");
349 BADCVAR("g_balance_teams_force");
350 BADCVAR("g_ban_sync_trusted_servers");
351 BADCVAR("g_ban_sync_uri");
352 BADCVAR("g_ctf_ignore_frags");
353 BADCVAR("g_domination_point_limit");
354 BADCVAR("g_friendlyfire");
355 BADCVAR("g_fullbrightitems");
356 BADCVAR("g_fullbrightplayers");
357 BADCVAR("g_keyhunt_point_limit");
358 BADCVAR("g_keyhunt_teams_override");
359 BADCVAR("g_lms_lives_override");
360 BADCVAR("g_maplist");
361 BADCVAR("g_maplist_check_waypoints");
362 BADCVAR("g_maplist_mostrecent_count");
363 BADCVAR("g_maplist_shuffle");
364 BADCVAR("g_maplist_votable");
365 BADCVAR("g_maplist_votable_abstain");
366 BADCVAR("g_maplist_votable_nodetail");
367 BADCVAR("g_maplist_votable_suggestions");
368 BADCVAR("g_maxplayers");
369 BADCVAR("g_minstagib");
370 BADCVAR("g_mirrordamage");
371 BADCVAR("g_nexball_goallimit");
372 BADCVAR("g_powerups");
373 BADCVAR("g_runematch_point_limit");
374 BADCVAR("g_start_delay");
376 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
379 BADCVAR("maxplayers");
380 BADCVAR("minplayers");
381 BADCVAR("net_address");
383 BADCVAR("rcon_password");
384 BADCVAR("rcon_restricted_commands");
385 BADCVAR("rcon_restricted_password");
387 BADCVAR("sv_adminnick");
388 BADCVAR("sv_autoscreenshot");
389 BADCVAR("sv_autotaunt");
390 BADCVAR("sv_curl_defaulturl");
391 BADCVAR("sv_defaultcharacter");
392 BADCVAR("sv_defaultplayercolors");
393 BADCVAR("sv_defaultplayermodel");
394 BADCVAR("sv_defaultplayerskin");
395 BADCVAR("sv_maxidle");
396 BADCVAR("sv_maxrate");
398 BADCVAR("sv_public");
399 BADCVAR("sv_ready_restart");
400 BADCVAR("sv_status_privacy");
402 BADCVAR("sv_vote_call");
403 BADCVAR("sv_vote_commands");
404 BADCVAR("sv_vote_majority_factor");
405 BADCVAR("sv_vote_master");
406 BADCVAR("sv_vote_master_commands");
407 BADCVAR("sv_vote_master_password");
408 BADCVAR("sv_vote_simple_majority_factor");
409 BADCVAR("sys_ticrate");
410 BADCVAR("teamplay_mode");
411 BADCVAR("timelimit_override");
412 BADCVAR("g_spawnshieldtime");
413 BADPREFIX("g_warmup_");
414 BADPREFIX("sv_ready_restart_");
416 if(autocvar_g_minstagib)
418 BADCVAR("g_grappling_hook");
419 BADCVAR("g_jetpack");
426 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
427 if(strlen(cvar_purechanges) > 16384)
429 cvar_purechanges = "// too many settings have been changed to show them here\n";
433 ++cvar_purechanges_count;
434 // WARNING: this variable is used for the server list
435 // NEVER dare to skip this code!
436 // Hacks to intentionally appearing as "pure server" even though you DO have
437 // modified settings may be punished by removal from the server list.
438 // You can do to the variables cvar_changes and cvar_purechanges all you want,
442 if(cvar_changes == "")
443 cvar_changes = "// this server runs at default server settings\n";
445 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
446 cvar_changes = strzone(cvar_changes);
447 if(cvar_purechanges == "")
448 cvar_purechanges = "// this server runs at default gameplay settings\n";
450 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
451 cvar_purechanges = strzone(cvar_purechanges);
454 void detect_maptype()
463 o_x += random() * (world.maxs_x - world.mins_x);
464 o_y += random() * (world.maxs_y - world.mins_y);
465 o_z += random() * (world.maxs_z - world.mins_z);
467 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
468 if(trace_fraction == 1)
473 for(i = 0; i < 64; i += 4)
475 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
476 if(trace_fraction == 1)
478 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
487 float RandomSeed_Send(entity to, float sf)
489 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
490 WriteShort(MSG_ENTITY, self.cnt);
493 void RandomSeed_Think()
495 self.cnt = bound(0, floor(random() * 65536), 65535);
496 self.nextthink = time + 5;
500 void RandomSeed_Spawn()
502 randomseed = spawn();
503 randomseed.think = RandomSeed_Think;
504 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
509 self.think(); // sets random seed and nextthink
513 void spawnfunc___init_dedicated_server(void)
515 // handler for _init/_init map (only for dedicated server initialization)
517 world_initialized = -1; // don't complain
519 cvar_string = cvar_string_normal;
520 cvar_set = cvar_set_normal;
522 remove = remove_unsafely;
526 e.think = GotoFirstMap;
527 e.nextthink = time; // this is usually 1 at this point
530 e.classname = "info_player_deathmatch"; // safeguard against player joining
532 self.classname = "worldspawn"; // safeguard against various stuff ;)
534 // needs to be done so early because of the constants they create
539 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
542 void Map_MarkAsRecent(string m);
543 float world_already_spawned;
544 void RegisterWeapons();
546 void ClientInit_Spawn();
547 void WeaponStats_Init();
548 void WeaponStats_Shutdown();
549 void spawnfunc_worldspawn (void)
551 float fd, l, i, j, n;
555 cvar_string = cvar_string_normal;
556 cvar_set = cvar_set_normal;
558 if(world_already_spawned)
559 error("world already spawned - you may have EXACTLY ONE worldspawn!");
560 world_already_spawned = TRUE;
562 remove = remove_safely; // during spawning, watch what you remove!
564 check_unacceptable_compiler_bugs();
566 cvar_changes_init(); // do this very early now so it REALLY matches the server config
568 compressShortVector_init();
570 allowed_to_spawn = TRUE;
573 head = nextent(world);
578 head = nextent(head);
581 // needs to be done so early because of the constants they create
585 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
587 TemporaryDB = db_create();
592 // 1 FLICKER (first variety)
593 lightstyle(1, "mmnmmommommnonmmonqnmmo");
595 // 2 SLOW STRONG PULSE
596 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
598 // 3 CANDLE (first variety)
599 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
602 lightstyle(4, "mamamamamama");
605 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
607 // 6 FLICKER (second variety)
608 lightstyle(6, "nmonqnmomnmomomno");
610 // 7 CANDLE (second variety)
611 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
613 // 8 CANDLE (third variety)
614 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
616 // 9 SLOW STROBE (fourth variety)
617 lightstyle(9, "aaaaaaaazzzzzzzz");
619 // 10 FLUORESCENT FLICKER
620 lightstyle(10, "mmamammmmammamamaaamammma");
622 // 11 SLOW PULSE NOT FADE TO BLACK
623 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
625 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
630 if(autocvar_g_campaign)
633 Map_MarkAsRecent(mapname);
635 precache_model ("null"); // we need this one before InitGameplayMode
643 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
644 if(bot_waypoints_for_items == 1)
645 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
646 bot_waypoints_for_items = 0;
650 WaypointSprite_Init();
655 GameLogInit(); // prepare everything
657 // changing the logic generating it is okay. But:
658 // it HAS to stay <= 64 chars
659 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
660 if(autocvar_sv_eventlog)
662 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
663 matchid = strzone(s);
665 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
666 s = ":gameinfo:mutators:LIST";
669 MUTATOR_CALLHOOK(BuildMutatorsString);
672 // simple, probably not good in the mutator system
673 if(autocvar_g_grappling_hook)
674 s = strcat(s, ":grappling_hook");
676 // initialiation stuff, not good in the mutator system
677 if(!autocvar_g_use_ammunition)
678 s = strcat(s, ":no_use_ammunition");
680 // initialiation stuff, not good in the mutator system
681 if(autocvar_g_pickup_items == 0)
682 s = strcat(s, ":no_pickup_items");
683 if(autocvar_g_pickup_items > 0)
684 s = strcat(s, ":pickup_items");
686 // initialiation stuff, not good in the mutator system
687 if(autocvar_g_weaponarena != "0")
688 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
690 // TODO to mutator system
691 if(autocvar_g_norecoil)
692 s = strcat(s, ":norecoil");
694 // TODO to mutator system
695 if(autocvar_g_midair)
696 s = strcat(s, ":midair");
698 // TODO to mutator system
699 if(autocvar_g_minstagib)
700 s = strcat(s, ":minstagib");
702 // TODO to mutator system
703 if(autocvar_g_powerups == 0)
704 s = strcat(s, ":no_powerups");
705 if(autocvar_g_powerups > 0)
706 s = strcat(s, ":powerups");
709 GameLogEcho(":gameinfo:end");
712 matchid = strzone(ftos(random()));
714 cvar_set("nextmap", "");
718 if(autocvar_g_campaign)
726 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
728 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
730 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
733 while((s = fgets(fd)))
735 l = tokenize_console(s);
740 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
741 print(" cdtrack ", argv(2), "\n");
743 else if(argv(0) == "fog")
745 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
746 print(" \"fog\" \"", s, "\"\n");
748 else if(argv(0) == "set")
750 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
751 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
753 else if(argv(0) != "//")
755 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
765 addstat(STAT_WEAPONS, AS_INT, weapons);
766 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
767 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
768 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
769 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
772 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
773 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
774 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
775 addstat(STAT_FUEL, AS_INT, ammo_fuel);
776 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
777 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
778 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
779 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
780 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
781 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
782 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
783 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
785 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
786 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
788 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
790 if(g_ca || g_freezetag)
792 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
793 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
794 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
795 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
799 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
800 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
803 // g_movementspeed hack
804 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
805 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
806 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
807 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
810 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
813 next_pingtime = time + 5;
817 lsmaps_reply = "^7Maps available: ";
818 lsnewmaps_reply = "^7Maps without a record set: ";
819 for(i = 0, j = 0; i < MapInfo_count; ++i)
821 if(MapInfo_Get_ByID(i))
822 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
829 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
830 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
831 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
832 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
833 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
836 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
837 if (!g_race && !g_cts)
838 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
839 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
841 maplist_reply = "^7Maps in list: ";
842 n = tokenize_console(autocvar_g_maplist);
843 for(i = 0, j = 0; i < n; ++i)
845 if(MapInfo_CheckMap(argv(i)))
851 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
855 maplist_reply = strzone(strcat(maplist_reply, "\n"));
856 MapInfo_ClearTemps();
858 for(i = 0; i < 10; ++i)
860 records_reply[i] = strzone(getrecords(i));
863 ladder_reply = strzone(getladder());
865 rankings_reply = strzone(getrankings());
869 PingPLReport_Spawn();
873 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
875 // fill sv_curl_serverpackages from .serverpackage files
876 if(autocvar_sv_curl_serverpackages_auto)
879 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
880 for(i = 0; i < n; ++i)
881 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
882 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
883 s = strcat(s, " ", argv(i));
884 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
887 j = search_getsize(fd);
888 for(i = 0; i < j; ++i)
889 s = strcat(s, " ", search_getfilename(fd, i));
892 fd = search_begin("*.serverpackage", TRUE, FALSE);
895 j = search_getsize(fd);
896 for(i = 0; i < j; ++i)
897 s = strcat(s, " ", search_getfilename(fd, i));
900 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
905 world_initialized = 1;
908 void spawnfunc_light (void)
910 //makestatic (self); // Who the f___ did that?
916 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
919 string getmapname_stored;
925 float Map_Count, Map_Current;
926 string Map_Current_Name;
928 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
929 float GetMaplistPosition()
935 idx = autocvar_g_maplist_index;
942 for(pos = 0; pos < Map_Count; ++pos)
946 // resume normal maplist rotation if current map is not in g_maplist
950 float MapHasRightSize(string map)
953 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
954 if(autocvar_g_maplist_check_waypoints)
956 dprint("checkwp "); dprint(map);
957 if(!fexists(strcat("maps/", map, ".waypoints")))
959 dprint(": no waypoints\n");
962 dprint(": has waypoints\n");
965 // open map size restriction file
966 dprint("opensize "); dprint(map);
967 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
970 float mapmin, mapmax;
972 mapmin = stof(fgets(fh));
973 mapmax = stof(fgets(fh));
975 if(player_count < mapmin)
977 dprint("not enough\n");
980 if(player_count > mapmax)
982 dprint("too many\n");
985 dprint("right size\n");
988 dprint(": not found\n");
992 string Map_Filename(float position)
994 return strcat("maps/", argv(position), ".bsp");
997 string strwords(string s, float w)
1000 for(endpos = 0; w && endpos >= 0; --w)
1001 endpos = strstrofs(s, " ", endpos + 1);
1005 return substring(s, 0, endpos);
1008 float strhasword(string s, string w)
1010 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1013 void Map_MarkAsRecent(string m)
1015 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1018 float Map_IsRecent(string m)
1020 return strhasword(autocvar_g_maplist_mostrecent, m);
1023 float Map_Check(float position, float pass)
1027 map_next = argv(position);
1030 if(Map_IsRecent(map_next))
1033 filename = Map_Filename(position);
1034 if(MapInfo_CheckMap(map_next))
1038 if(MapHasRightSize(map_next))
1043 dprint( "Couldn't select '", filename, "'..\n" );
1048 void Map_Goto_SetStr(string nextmapname)
1050 if(getmapname_stored != "")
1051 strunzone(getmapname_stored);
1052 if(nextmapname == "")
1053 getmapname_stored = "";
1055 getmapname_stored = strzone(nextmapname);
1058 void Map_Goto_SetFloat(float position)
1060 cvar_set("g_maplist_index", ftos(position));
1061 Map_Goto_SetStr(argv(position));
1064 void Map_Goto(float reinit)
1066 MapInfo_LoadMap(getmapname_stored, reinit);
1069 // return codes of map selectors:
1070 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1071 // -2 = permanent failure
1072 float() MaplistMethod_Iterate = // usual method
1076 for(pass = 1; pass <= 2; ++pass)
1078 for(i = 1; i < Map_Count; ++i)
1081 mapindex = mod(i + Map_Current, Map_Count);
1082 if(Map_Check(mapindex, pass))
1089 float() MaplistMethod_Repeat = // fallback method
1091 if(Map_Check(Map_Current, 2))
1096 float() MaplistMethod_Random = // random map selection
1102 for(i = 0; i <= imax; ++i)
1105 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1106 if(Map_Check(mapindex, 1))
1112 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1113 // the exponent sets a bias on the map selection:
1114 // the higher the exponent, the less likely "shortly repeated" same maps are
1116 float i, j, imax, insertpos;
1120 for(i = 0; i <= imax; ++i)
1124 // now reinsert this at another position
1125 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1126 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1127 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1128 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1130 // insert the current map there
1132 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1133 newlist = strcat(newlist, " ", argv(j));
1134 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1135 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1136 newlist = strcat(newlist, " ", argv(j));
1137 newlist = substring(newlist, 1, strlen(newlist) - 1);
1138 cvar_set("g_maplist", newlist);
1139 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1142 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1143 if(Map_Check(Map_Current, 1))
1151 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1154 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1155 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1156 if(autocvar_g_maplist_shuffle)
1158 localcmd("\nmenu_cmd sync\n");
1159 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1162 error("empty maplist, cannot select a new map");
1163 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1165 if(Map_Current_Name)
1166 strunzone(Map_Current_Name);
1167 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1168 // this may or may not be correct, but who cares, in the worst case a map
1169 // isn't chosen in the first pass that should have been
1180 if(autocvar_g_maplist_shuffle > 0)
1181 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1184 if(autocvar_g_maplist_selectrandom)
1185 nextMap = MaplistMethod_Random();
1188 nextMap = MaplistMethod_Iterate();
1191 nextMap = MaplistMethod_Repeat();
1195 Map_Goto_SetFloat(nextMap);
1196 return getmapname_stored;
1202 float DoNextMapOverride(float reinit)
1204 if(autocvar_g_campaign)
1206 CampaignPostIntermission();
1207 alreadychangedlevel = TRUE;
1210 if(autocvar_quit_when_empty)
1212 if(player_count <= currentbots)
1215 alreadychangedlevel = TRUE;
1219 if(autocvar_quit_and_redirect != "")
1221 redirection_target = strzone(autocvar_quit_and_redirect);
1222 alreadychangedlevel = TRUE;
1225 if (autocvar_samelevel) // if samelevel is set, stay on same level
1227 localcmd("restart\n");
1228 alreadychangedlevel = TRUE;
1231 if(autocvar_nextmap != "")
1232 if(MapInfo_CheckMap(autocvar_nextmap))
1234 Map_Goto_SetStr(autocvar_nextmap);
1236 alreadychangedlevel = TRUE;
1239 if(autocvar_lastlevel)
1241 cvar_settemp_restore();
1242 localcmd("set lastlevel 0\ntogglemenu 1\n");
1243 alreadychangedlevel = TRUE;
1249 void GotoNextMap(float reinit)
1254 if (alreadychangedlevel)
1256 alreadychangedlevel = TRUE;
1262 for(allowReset = 1; allowReset >= 0; --allowReset)
1264 nextMap = GetNextMap();
1270 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1271 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1272 if(autocvar_g_maplist_shuffle)
1274 localcmd("\nmenu_cmd sync\n");
1278 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1290 When the player presses attack or jump, change to the next level
1293 .float autoscreenshot;
1294 void() MapVote_Start;
1295 void() MapVote_Think;
1296 float mapvote_initialized;
1297 void IntermissionThink()
1299 FixIntermissionClient(self);
1301 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1302 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1304 self.autoscreenshot = -1;
1305 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nautoscreenshot \"%s\" \"%s\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1309 if (time < intermission_exittime)
1312 if(!mapvote_initialized)
1313 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1323 Returns the entity to view from
1327 entity FindIntermission()
1332 // look for info_intermission first
1333 spot = find (world, classname, "info_intermission");
1335 { // pick a random one
1339 spot = find (spot, classname, "info_intermission");
1341 spot = find (spot, classname, "info_intermission");
1347 // then look for the start position
1348 spot = find (world, classname, "info_player_start");
1352 // testinfo_player_start is only found in regioned levels
1353 spot = find (world, classname, "testplayerstart");
1357 // then look for the start position
1358 spot = find (world, classname, "info_player_deathmatch");
1362 //objerror ("FindIntermission: no spot");
1368 ===============================================================================
1372 ===============================================================================
1375 void DumpStats(float final)
1384 to_console = autocvar_sv_logscores_console;
1385 to_eventlog = autocvar_sv_eventlog;
1386 to_file = autocvar_sv_logscores_file;
1390 to_console = TRUE; // always print printstats replies
1391 to_eventlog = FALSE; // but never print them to the event log
1395 if(autocvar_sv_eventlog_console)
1396 to_console = FALSE; // otherwise we get the output twice
1402 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1410 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1414 fputs(file, strcat(s, "\n"));
1417 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1423 fputs(file, strcat(s, "\n"));
1425 FOR_EACH_CLIENT(other)
1427 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1429 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1430 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1431 if(other.classname == "player" || g_arena || g_ca || g_lms)
1432 s = strcat(s, ftos(other.team), ":");
1434 s = strcat(s, "spectator:");
1437 print(s, other.netname, "\n");
1439 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1441 fputs(file, strcat(s, other.netname, "\n"));
1447 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453 fputs(file, strcat(s, "\n"));
1455 for(i = 1; i < 16; ++i)
1457 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458 s = strcat(s, ":", ftos(i));
1464 fputs(file, strcat(s, "\n"));
1471 GameLogEcho(":end");
1474 fputs(file, ":end\n");
1479 void FixIntermissionClient(entity e)
1482 if(!e.autoscreenshot) // initial call
1484 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1486 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1487 e.solid = SOLID_NOT;
1488 e.movetype = MOVETYPE_NONE;
1489 e.takedamage = DAMAGE_NO;
1492 e.weaponentity.effects = EF_NODRAW;
1493 if (e.weaponentity.weaponentity)
1494 e.weaponentity.weaponentity.effects = EF_NODRAW;
1496 if(clienttype(e) == CLIENTTYPE_REAL)
1498 stuffcmd(e, "\nscr_printspeed 1000000\n");
1499 s = autocvar_sv_intermission_cdtrack;
1501 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1503 WriteByte(MSG_ONE, SVC_INTERMISSION);
1510 go to the next level for deathmatch
1511 only called if a time or frag limit has expired
1517 intermission_running = 1;
1519 // enforce a wait time before allowing changelevel
1520 if(player_count > 0)
1521 intermission_exittime = time + autocvar_sv_mapchange_delay;
1523 intermission_exittime = -1;
1526 WriteByte (MSG_ALL, SVC_CDTRACK);
1527 WriteByte (MSG_ALL, 3);
1528 WriteByte (MSG_ALL, 3);
1529 // done in FixIntermission
1532 //pos = FindIntermission ();
1540 PlayerStats_EndMatch(1);
1542 PlayerStats_AddGlobalInfo(e);
1543 PlayerStats_Shutdown();
1544 WeaponStats_Shutdown();
1546 if(autocvar_sv_eventlog)
1547 GameLogEcho(":gameover");
1551 FOR_EACH_PLAYER(other) {
1552 FixIntermissionClient(other);
1554 bprint(other.netname, " ^7wins.\n");
1557 if(autocvar_g_campaign)
1558 CampaignPreIntermission();
1560 localcmd("\nsv_hook_gameend\n");
1567 Exit deathmatch games upon conditions
1570 void CheckRules_Player()
1572 if (gameover) // someone else quit the game already
1575 if(self.deadflag == DEAD_NO)
1576 self.play_time += frametime;
1578 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1579 // (div0: and that in CheckRules_World please)
1582 float checkrules_equality;
1583 float checkrules_suddendeathwarning;
1584 float checkrules_suddendeathend;
1585 float checkrules_overtimesadded; //how many overtimes have been already added
1587 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1588 float WINNING_YES = 1; // winner found
1589 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1590 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1592 float InitiateSuddenDeath()
1594 // Check first whether normal overtimes could be added before initiating suddendeath mode
1595 // - for this timelimit_overtime needs to be >0 of course
1596 // - also check the winning condition calculated in the previous frame and only add normal overtime
1597 // again, if at the point at which timelimit would be extended again, still no winner was found
1598 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1600 return 1; // need to call InitiateOvertime later
1604 if(!checkrules_suddendeathend)
1606 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1607 if(g_race && !g_race_qualifying)
1608 race_StartCompleting();
1614 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1616 ++checkrules_overtimesadded;
1617 //add one more overtime by simply extending the timelimit
1619 tl = autocvar_timelimit;
1620 tl += autocvar_timelimit_overtime;
1621 cvar_set("timelimit", ftos(tl));
1622 string minutesPlural;
1623 if (autocvar_timelimit_overtime == 1)
1624 minutesPlural = " ^3minute";
1626 minutesPlural = " ^3minutes";
1630 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1631 ftos(autocvar_timelimit_overtime),
1638 float GetWinningCode(float fraglimitreached, float equality)
1640 if(autocvar_g_campaign == 1)
1641 if(fraglimitreached)
1648 if(fraglimitreached)
1649 return WINNING_STARTSUDDENDEATHOVERTIME;
1651 return WINNING_NEVER;
1653 if(fraglimitreached)
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1663 FOR_EACH_PLAYER(head)
1664 head.winning = (head.field == value);
1667 // set the .winning flag for those players with a given field value
1668 void AddWinners(.float field, float value)
1671 FOR_EACH_PLAYER(head)
1672 if(head.field == value)
1676 // clear the .winning flags
1677 void ClearWinners(void)
1680 FOR_EACH_PLAYER(head)
1684 // Onslaught winning condition:
1685 // game terminates if only one team has a working generator (or none)
1686 float WinningCondition_Onslaught()
1689 float t1, t2, t3, t4;
1691 WinningConditionHelper(); // set worldstatus
1696 // first check if the game has ended
1697 t1 = t2 = t3 = t4 = 0;
1698 head = find(world, classname, "onslaught_generator");
1701 if (head.health > 0)
1703 if (head.team == COLOR_TEAM1) t1 = 1;
1704 if (head.team == COLOR_TEAM2) t2 = 1;
1705 if (head.team == COLOR_TEAM3) t3 = 1;
1706 if (head.team == COLOR_TEAM4) t4 = 1;
1708 head = find(head, classname, "onslaught_generator");
1710 if (t1 + t2 + t3 + t4 < 2)
1712 // game over, only one team remains (or none)
1714 if (t1) SetWinners(team, COLOR_TEAM1);
1715 if (t2) SetWinners(team, COLOR_TEAM2);
1716 if (t3) SetWinners(team, COLOR_TEAM3);
1717 if (t4) SetWinners(team, COLOR_TEAM4);
1718 dprint("Have a winner, ending game.\n");
1722 // Two or more teams remain
1726 float LMS_NewPlayerLives()
1729 fl = autocvar_fraglimit;
1733 // first player has left the game for dying too much? Nobody else can get in.
1734 if(lms_lowest_lives < 1)
1737 if(!autocvar_g_lms_join_anytime)
1738 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1741 return bound(1, lms_lowest_lives, fl);
1744 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1745 // they win. Otherwise the defending team wins once the timelimit passes.
1746 void assault_new_round();
1747 float WinningCondition_Assault()
1751 WinningConditionHelper(); // set worldstatus
1753 status = WINNING_NO;
1754 // as the timelimit has not yet passed just assume the defending team will win
1755 if(assault_attacker_team == COLOR_TEAM1)
1757 SetWinners(team, COLOR_TEAM2);
1761 SetWinners(team, COLOR_TEAM1);
1765 ent = find(world, classname, "target_assault_roundend");
1768 if(ent.winning) // round end has been triggered by attacking team
1770 bprint("ASSAULT: round completed...\n");
1771 SetWinners(team, assault_attacker_team);
1773 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1775 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1777 status = WINNING_YES;
1784 assault_new_round();
1793 // LMS winning condition: game terminates if and only if there's at most one
1794 // one player who's living lives. Top two scores being equal cancels the time
1796 float WinningCondition_LMS()
1803 have_player = FALSE;
1804 have_players = FALSE;
1805 l = LMS_NewPlayerLives();
1807 head = find(world, classname, "player");
1810 head2 = find(head, classname, "player");
1812 have_players = TRUE;
1816 // we have at least one player
1819 // two or more active players - continue with the game
1823 // exactly one player?
1826 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1830 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1836 // and assign him his first place
1837 PlayerScore_Add(head, SP_LMS_RANK, 1);
1844 // nobody is playing at all...
1847 // wait for players...
1851 // SNAFU (maybe a draw game?)
1853 dprint("No players, ending game.\n");
1858 // When we get here, we have at least two players who are actually LIVING,
1859 // now check if the top two players have equal score.
1860 WinningConditionHelper();
1863 if(WinningConditionHelper_winner)
1864 WinningConditionHelper_winner.winning = TRUE;
1865 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1866 return WINNING_NEVER;
1868 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1872 void ShuffleMaplist()
1874 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1878 float WinningCondition_Scores(float limit, float leadlimit)
1882 // TODO make everything use THIS winning condition (except LMS)
1883 WinningConditionHelper();
1887 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1888 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1889 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1890 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1894 if(WinningConditionHelper_winner)
1895 WinningConditionHelper_winner.winning = 1;
1896 if(WinningConditionHelper_winnerteam >= 0)
1897 SetWinners(team, WinningConditionHelper_winnerteam);
1899 if(WinningConditionHelper_lowerisbetter)
1901 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1902 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1906 if(WinningConditionHelper_zeroisworst)
1907 leadlimit = 0; // not supported in this mode
1909 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1910 // these modes always score in increments of 1, thus this makes sense
1912 if(leaderfrags != WinningConditionHelper_topscore)
1914 leaderfrags = WinningConditionHelper_topscore;
1917 if (leaderfrags == limit - 1)
1918 Announce("1fragleft");
1919 else if (leaderfrags == limit - 2)
1920 Announce("2fragsleft");
1921 else if (leaderfrags == limit - 3)
1922 Announce("3fragsleft");
1926 limitreached = FALSE;
1928 if(WinningConditionHelper_topscore >= limit)
1929 limitreached = TRUE;
1932 float leadlimitreached;
1933 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1934 if(autocvar_leadlimit_and_fraglimit)
1935 limitreached = (limitreached && leadlimitreached);
1937 limitreached = (limitreached || leadlimitreached);
1940 return GetWinningCode(
1941 WinningConditionHelper_topscore && limitreached,
1942 WinningConditionHelper_equality
1946 float WinningCondition_Race(float fraglimit)
1957 if(p.race_completed)
1962 wc = WinningCondition_Scores(fraglimit, 0);
1964 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1965 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1966 // do NOT support equality when the laps are all raced!
1967 return WINNING_STARTSUDDENDEATHOVERTIME;
1969 return WINNING_NEVER;
1973 float WinningCondition_QualifyingThenRace(float limit)
1976 wc = WinningCondition_Scores(limit, 0);
1978 // NEVER initiate overtime
1979 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1987 float WinningCondition_RanOutOfSpawns()
1991 if(have_team_spawns <= 0)
1994 if(autocvar_g_spawn_useallspawns <= 0)
1997 if(!some_spawn_has_been_used)
2000 team1_score = team2_score = team3_score = team4_score = 0;
2002 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2004 if(head.team == COLOR_TEAM1)
2006 else if(head.team == COLOR_TEAM2)
2008 else if(head.team == COLOR_TEAM3)
2010 else if(head.team == COLOR_TEAM4)
2014 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2016 if(head.team == COLOR_TEAM1)
2018 else if(head.team == COLOR_TEAM2)
2020 else if(head.team == COLOR_TEAM3)
2022 else if(head.team == COLOR_TEAM4)
2027 if(team1_score + team2_score + team3_score + team4_score == 0)
2029 checkrules_equality = TRUE;
2032 else if(team1_score + team2_score + team3_score + team4_score == 1)
2035 if(team1_score) t = COLOR_TEAM1;
2036 if(team2_score) t = COLOR_TEAM2;
2037 if(team3_score) t = COLOR_TEAM3;
2038 if(team4_score) t = COLOR_TEAM4;
2039 CheckAllowedTeams(world);
2040 for(i = 0; i < MAX_TEAMSCORE; ++i)
2042 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2043 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2044 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2045 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2048 AddWinners(team, t);
2059 Exit deathmatch games upon conditions
2062 void ReadyRestart();
2063 void CheckRules_World()
2075 MapVote_Think should now do that part
2076 if (intermission_running)
2077 if (time >= intermission_exittime + 60)
2079 if(!DoNextMapOverride())
2085 if (gameover) // someone else quit the game already
2087 if(player_count == 0) // Nobody there? Then let's go to the next map
2089 // this will actually check the player count in the next frame
2090 // again, but this shouldn't hurt
2094 timelimit = autocvar_timelimit * 60;
2095 fraglimit = autocvar_fraglimit;
2096 leadlimit = autocvar_leadlimit;
2098 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2101 timelimit = 0; // timelimit is not made for warmup
2103 fraglimit = 0; // no fraglimit for now
2104 leadlimit = 0; // no leadlimit for now
2108 timelimit = 0; // ONS has its own overtime rule
2112 timelimit += game_starttime;
2114 else if (timelimit < 0)
2124 if(checkrules_suddendeathend)
2126 if(!checkrules_suddendeathwarning)
2128 checkrules_suddendeathwarning = TRUE;
2129 if(g_race && !g_race_qualifying)
2130 bcenterprint("^3Everyone, finish your lap! The race is over!");
2132 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2137 if (timelimit && time >= timelimit)
2139 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2142 float playerswithlaps;
2145 totalplayers = playerswithlaps = readyplayers = 0;
2146 FOR_EACH_PLAYER(head)
2149 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2155 // at least 2 of the players have completed a lap: start the RACE
2156 // otherwise, the players should end the qualifying on their own
2157 if(readyplayers || playerswithlaps >= 2)
2159 checkrules_suddendeathend = 0;
2160 ReadyRestart(); // go to race
2164 wantovertime |= InitiateSuddenDeath();
2167 wantovertime |= InitiateSuddenDeath();
2171 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2177 float checkrules_status;
2178 checkrules_status = WinningCondition_RanOutOfSpawns();
2179 if(checkrules_status == WINNING_YES)
2181 bprint("Hey! Someone ran out of spawns!\n");
2183 else if(g_race && !g_race_qualifying && timelimit >= 0)
2185 checkrules_status = WinningCondition_Race(fraglimit);
2186 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2188 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2190 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2191 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2195 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2199 checkrules_status = WinningCondition_LMS();
2201 else if (g_onslaught)
2203 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2207 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2208 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2211 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2213 checkrules_status = WINNING_NEVER;
2214 checkrules_overtimesadded = -1;
2215 wantovertime |= InitiateSuddenDeath();
2218 if(checkrules_status == WINNING_NEVER)
2219 // equality cases! Nobody wins if the overtime ends in a draw.
2224 if(checkrules_status == WINNING_NEVER)
2227 checkrules_status = WINNING_YES;
2230 if(checkrules_suddendeathend)
2231 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2232 checkrules_status = WINNING_YES;
2234 if(checkrules_status == WINNING_YES)
2236 //print("WINNING\n");
2241 float mapvote_nextthink;
2242 float mapvote_initialized;
2243 float mapvote_keeptwotime;
2244 float mapvote_timeout;
2245 string mapvote_message;
2246 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2247 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2248 float mapvote_screenshot_dirs_count;
2250 float mapvote_count;
2251 float mapvote_count_real;
2252 string mapvote_maps[MAPVOTE_COUNT];
2253 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2254 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2255 float mapvote_maps_suggested[MAPVOTE_COUNT];
2256 string mapvote_suggestions[MAPVOTE_COUNT];
2257 float mapvote_suggestion_ptr;
2258 float mapvote_voters;
2259 float mapvote_selections[MAPVOTE_COUNT];
2261 float mapvote_detail;
2262 float mapvote_abstain;
2265 void MapVote_ClearAllVotes()
2267 FOR_EACH_CLIENT(other)
2271 string MapVote_Suggest(string m)
2275 return "That's not how to use this command.";
2276 if(!autocvar_g_maplist_votable_suggestions)
2277 return "Suggestions are not accepted on this server.";
2278 if(mapvote_initialized)
2279 return "Can't suggest - voting is already in progress!";
2280 m = MapInfo_FixName(m);
2282 return "The map you suggested is not available on this server.";
2283 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2285 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2287 if(!MapInfo_CheckMap(m))
2288 return "The map you suggested does not support the current game mode.";
2289 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2290 if(mapvote_suggestions[i] == m)
2291 return "This map was already suggested.";
2292 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2294 i = floor(random() * mapvote_suggestion_ptr);
2298 i = mapvote_suggestion_ptr;
2299 mapvote_suggestion_ptr += 1;
2301 if(mapvote_suggestions[i] != "")
2302 strunzone(mapvote_suggestions[i]);
2303 mapvote_suggestions[i] = strzone(m);
2304 if(autocvar_sv_eventlog)
2305 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2306 return strcat("Suggestion of ", m, " accepted.");
2309 void MapVote_AddVotable(string nextMap, float isSuggestion)
2312 string pakfile, mapfile;
2316 for(j = 0; j < mapvote_count; ++j)
2317 if(mapvote_maps[j] == nextMap)
2319 // suggestions might be no longer valid/allowed after gametype switch!
2321 if(!MapInfo_CheckMap(nextMap))
2323 mapvote_maps[mapvote_count] = strzone(nextMap);
2324 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2326 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2328 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2329 pakfile = whichpack(strcat(mapfile, ".tga"));
2331 pakfile = whichpack(strcat(mapfile, ".jpg"));
2333 pakfile = whichpack(strcat(mapfile, ".png"));
2337 if(i >= mapvote_screenshot_dirs_count)
2338 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2339 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2340 pakfile = substring(pakfile, o, -1);
2342 mapvote_maps_screenshot_dir[mapvote_count] = i;
2343 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2348 void MapVote_Spawn();
2354 MapVote_ClearAllVotes();
2357 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2358 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2361 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2363 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2364 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2366 // we need this for AddVotable, as that cycles through the screenshot dirs
2367 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2368 if(mapvote_screenshot_dirs_count == 0)
2369 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2370 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2371 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2372 mapvote_screenshot_dirs[i] = strzone(argv(i));
2374 if(mapvote_suggestion_ptr)
2375 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2376 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2378 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2379 MapVote_AddVotable(GetNextMap(), FALSE);
2381 if(mapvote_count == 0)
2383 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2384 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2385 if(autocvar_g_maplist_shuffle)
2387 localcmd("\nmenu_cmd sync\n");
2388 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2389 MapVote_AddVotable(GetNextMap(), FALSE);
2392 mapvote_count_real = mapvote_count;
2394 MapVote_AddVotable("don't care", 0);
2396 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2398 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2399 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2400 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2401 mapvote_keeptwotime = 0;
2402 mapvote_message = "Choose a map and press its key!";
2407 void MapVote_SendPicture(float id)
2410 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2411 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2412 WriteByte(MSG_ONE, id);
2413 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2416 float MapVote_GetMapMask()
2418 float mask, i, power;
2420 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2421 if(mapvote_maps[i] != "")
2427 float MapVote_SendEntity(entity to, float sf)
2432 sf &~= 2; // if we send 1, we don't need to also send 2
2434 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2435 WriteByte(MSG_ENTITY, sf);
2439 // flag 1 == initialization
2440 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2441 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2442 WriteString(MSG_ENTITY, "");
2443 WriteByte(MSG_ENTITY, mapvote_count);
2444 WriteByte(MSG_ENTITY, mapvote_abstain);
2445 WriteByte(MSG_ENTITY, mapvote_detail);
2446 WriteCoord(MSG_ENTITY, mapvote_timeout);
2447 if(mapvote_count <= 8)
2448 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2450 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2451 for(i = 0; i < mapvote_count; ++i)
2452 if(mapvote_maps[i] != "")
2454 if(mapvote_abstain && i == mapvote_count - 1)
2456 WriteString(MSG_ENTITY, ""); // abstain needs no text
2457 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2458 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2462 WriteString(MSG_ENTITY, mapvote_maps[i]);
2463 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2464 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2471 // flag 2 == update of mask
2472 if(mapvote_count <= 8)
2473 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2475 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2481 for(i = 0; i < mapvote_count; ++i)
2482 if(mapvote_maps[i] != "")
2483 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2485 WriteByte(MSG_ENTITY, to.mapvote);
2491 void MapVote_Spawn()
2493 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2496 void MapVote_TouchMask()
2498 mapvote_ent.SendFlags |= 2;
2501 void MapVote_TouchVotes(entity voter)
2503 mapvote_ent.SendFlags |= 4;
2506 float MapVote_Finished(float mappos)
2512 if(autocvar_sv_eventlog)
2514 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2515 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2516 didntvote = mapvote_voters;
2517 for(i = 0; i < mapvote_count; ++i)
2518 if(mapvote_maps[i] != "")
2520 didntvote -= mapvote_selections[i];
2523 result = strcat(result, ":", mapvote_maps[i]);
2524 result = strcat(result, ":", ftos(mapvote_selections[i]));
2527 result = strcat(result, ":didn't vote:", ftos(didntvote));
2529 GameLogEcho(result);
2530 if(mapvote_maps_suggested[mappos])
2531 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2534 FOR_EACH_REALCLIENT(other)
2535 FixClientCvars(other);
2537 Map_Goto_SetStr(mapvote_maps[mappos]);
2539 alreadychangedlevel = TRUE;
2542 void MapVote_CheckRules_1()
2546 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2548 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2549 mapvote_selections[i] = 0;
2553 FOR_EACH_REALCLIENT(other)
2558 i = other.mapvote - 1;
2559 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2560 mapvote_selections[i] = mapvote_selections[i] + 1;
2565 float MapVote_CheckRules_2()
2568 float firstPlace, secondPlace;
2569 float firstPlaceVotes, secondPlaceVotes;
2570 float mapvote_voters_real;
2573 if(mapvote_count_real == 1)
2574 return MapVote_Finished(0);
2576 mapvote_voters_real = mapvote_voters;
2578 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2580 RandomSelection_Init();
2581 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2582 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2583 firstPlace = RandomSelection_chosen_float;
2584 firstPlaceVotes = RandomSelection_best_priority;
2585 //dprint("First place: ", ftos(firstPlace), "\n");
2586 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2588 RandomSelection_Init();
2589 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2591 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2592 secondPlace = RandomSelection_chosen_float;
2593 secondPlaceVotes = RandomSelection_best_priority;
2594 //dprint("Second place: ", ftos(secondPlace), "\n");
2595 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2597 if(firstPlace == -1)
2598 error("No first place in map vote... WTF?");
2600 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2601 return MapVote_Finished(firstPlace);
2603 if(mapvote_keeptwotime)
2604 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2607 MapVote_TouchMask();
2608 mapvote_message = "Now decide between the TOP TWO!";
2609 mapvote_keeptwotime = 0;
2610 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2611 result = strcat(result, ":", ftos(firstPlaceVotes));
2612 result = strcat(result, ":", mapvote_maps[secondPlace]);
2613 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2614 didntvote = mapvote_voters;
2615 for(i = 0; i < mapvote_count; ++i)
2616 if(mapvote_maps[i] != "")
2618 didntvote -= mapvote_selections[i];
2620 if(i != secondPlace)
2622 result = strcat(result, ":", mapvote_maps[i]);
2623 result = strcat(result, ":", ftos(mapvote_selections[i]));
2624 if(i < mapvote_count_real)
2626 strunzone(mapvote_maps[i]);
2627 mapvote_maps[i] = "";
2628 strunzone(mapvote_maps_pakfile[i]);
2629 mapvote_maps_pakfile[i] = "";
2633 result = strcat(result, ":didn't vote:", ftos(didntvote));
2634 if(autocvar_sv_eventlog)
2635 GameLogEcho(result);
2645 keeptwo = mapvote_keeptwotime;
2646 MapVote_CheckRules_1(); // count
2647 if(MapVote_CheckRules_2()) // decide
2651 FOR_EACH_REALCLIENT(other)
2653 // hide scoreboard again
2654 if(other.health != 2342)
2656 other.health = 2342;
2658 if(clienttype(other) == CLIENTTYPE_REAL)
2661 WriteByte(MSG_ONE, SVC_FINALE);
2662 WriteString(MSG_ONE, "");
2666 // clear possibly invalid votes
2667 if(mapvote_maps[other.mapvote - 1] == "")
2669 // use impulses as new vote
2670 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2671 if(mapvote_maps[other.impulse - 1] != "")
2673 other.mapvote = other.impulse;
2674 MapVote_TouchVotes(other);
2682 MapVote_CheckRules_1(); // just count
2684 void MapVote_Start()
2689 // wait for stats to be sent first
2690 if(!playerstats_waitforme)
2693 MapInfo_Enumerate();
2694 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2697 void MapVote_Think()
2702 if(alreadychangedlevel)
2705 if(time < mapvote_nextthink)
2709 mapvote_nextthink = time + 0.5;
2711 if(!mapvote_initialized)
2713 if(autocvar_rescan_pending == 1)
2715 cvar_set("rescan_pending", "2");
2716 localcmd("fs_rescan\nrescan_pending 3\n");
2719 else if(autocvar_rescan_pending == 2)
2723 else if(autocvar_rescan_pending == 3)
2725 // now build missing mapinfo files
2726 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2729 // we're done, start the timer
2730 cvar_set("rescan_pending", "0");
2733 mapvote_initialized = TRUE;
2734 if(DoNextMapOverride(0))
2736 if(!autocvar_g_maplist_votable || player_count <= 0)
2747 string GotoMap(string m)
2749 if(!MapInfo_CheckMap(m))
2750 return "The map you chose is not available on this server.";
2751 cvar_set("nextmap", m);
2752 cvar_set("timelimit", "-1");
2753 if(mapvote_initialized || alreadychangedlevel)
2755 if(DoNextMapOverride(0))
2756 return "Map switch initiated.";
2758 return "Hm... no. For some reason I like THIS map more.";
2761 return "Map switch will happen after scoreboard.";
2768 FOR_EACH_REALCLIENT(self)
2770 if(self.classname == "spectator")
2772 if(self.enemy.typehitsound)
2773 self.typehit_time = time;
2774 else if(self.enemy.hitsound)
2775 self.hit_time = time;
2779 if(self.typehitsound)
2780 self.typehit_time = time;
2781 else if(self.hitsound)
2782 self.hit_time = time;
2785 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2786 // add 1 frametime because after this, engine SV_Physics
2787 // increases time by a frametime and then networks the frame
2788 // add another frametime because client shows everything with
2789 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2791 FOR_EACH_CLIENT(self)
2793 self.hitsound = FALSE;
2794 self.typehitsound = FALSE;
2795 antilag_record(self, altime);
2802 * returns TRUE if redirecting
2804 float redirection_timeout;
2805 float redirection_nextthink;
2806 float RedirectionThink()
2808 float clients_found;
2810 if(redirection_target == "")
2813 if(!redirection_timeout)
2815 cvar_set("sv_public", "-2");
2816 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2817 if(redirection_target == "self")
2818 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2820 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2823 if(time < redirection_nextthink)
2826 redirection_nextthink = time + 1;
2829 FOR_EACH_REALCLIENT(self)
2831 print("Redirecting: sending connect command to ", self.netname, "\n");
2832 if(redirection_target == "self")
2833 stuffcmd(self, "\ndisconnect; reconnect\n");
2835 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2839 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2841 if(time > redirection_timeout || clients_found == 0)
2842 localcmd("\nwait; wait; wait; quit\n");
2847 void TargetMusic_RestoreGame();
2850 // Loaded from a save game
2851 // some things then break, so let's work around them...
2853 // Progs DB (capture records)
2854 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2858 MapInfo_Enumerate();
2859 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2862 TargetMusic_RestoreGame();
2871 if(world_initialized > 0)
2873 world_initialized = 0;
2874 print("Saving persistent data...\n");
2877 PlayerStats_EndMatch(0);
2879 PlayerStats_AddGlobalInfo(e);
2880 PlayerStats_Shutdown();
2882 if(!cheatcount_total)
2884 if(autocvar_sv_db_saveasdump)
2885 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2887 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2889 if(autocvar_developer)
2891 if(autocvar_sv_db_saveasdump)
2892 db_dump(TemporaryDB, "server-temp.db");
2894 db_save(TemporaryDB, "server-temp.db");
2896 CheatShutdown(); // must be after cheatcount check
2897 db_close(ServerProgsDB);
2898 db_close(TemporaryDB);
2900 // tell the bot system the game is ending now
2903 WeaponStats_Shutdown();
2906 else if(world_initialized == 0)
2908 print("NOTE: crashed before even initializing the world, not saving persistent data\n");