2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 Announce("prepareforbattle");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
181 if(autocvar__sv_init)
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(autocvar_g_maplist_shuffle)
189 n = tokenizebyseparator(autocvar_g_maplist, " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
216 float n, i, adding, pureadding;
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
222 strunzone(cvar_purechanges);
223 cvar_purechanges = string_null;
224 cvar_purechanges_count = 0;
227 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
233 for(i = 0; i < n; ++i)
235 k = bufstr_get(h, i);
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
242 BADPREFIX("cvar_check_");
244 BADCVAR("g_configversion");
245 BADCVAR("g_maplist_index");
246 BADCVAR("halflifebsp");
247 BADPREFIX("sv_world");
253 BADPREFIX("scoreboard_");
254 BADPREFIX("g_campaign");
260 BADPREFIX("net_slist_");
266 BADPREFIX("sensitivity");
267 BADPREFIX("userbind");
270 BADPREFIX("crosshair");
271 BADCVAR("mod_q3bsp_lightmapmergepower");
272 BADCVAR("mod_q3bsp_nolightmaps");
274 BADCVAR("mastervolume");
276 BADCVAR("bgmvolume");
279 BADCVAR("developer");
280 BADCVAR("g_banned_list");
281 BADCVAR("log_dest_udp");
283 BADCVAR("net_address");
284 BADCVAR("net_address_ipv6");
286 BADCVAR("savedgamecfg");
287 BADCVAR("serverconfig");
288 BADCVAR("sv_heartbeatperiod");
289 BADCVAR("sv_vote_master_password");
290 BADCVAR("sys_colortranslation");
291 BADCVAR("sys_specialcharactertranslation");
292 BADCVAR("timestamps");
293 BADPREFIX("developer_");
295 BADPREFIX("g_chat_flood_");
296 BADPREFIX("g_voice_flood_");
298 BADPREFIX("settemp_");
299 BADPREFIX("sv_allowdownloads_");
300 BADPREFIX("sv_autodemo");
301 BADPREFIX("sv_curl_");
302 BADPREFIX("sv_eventlog");
303 BADPREFIX("sv_logscores_");
304 BADPREFIX("sv_master");
305 BADPREFIX("sv_weaponstats_");
307 // these can contain player IDs, so better hide
308 BADCVAR("g_forced_team_red");
309 BADCVAR("g_forced_team_blue");
310 BADCVAR("g_forced_team_yellow");
311 BADCVAR("g_forced_team_pink");
314 BADCVAR("timelimit");
315 BADCVAR("fraglimit");
316 BADCVAR("leadlimit");
317 BADCVAR("g_tdm_teams");
318 BADCVAR("g_keyhunt_teams");
319 BADCVAR("g_domination_default_teams");
320 BADCVAR("g_race_qualifying_timelimit");
324 BADCVAR("g_assault");
327 BADCVAR("g_domination");
328 BADCVAR("g_freezetag");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_onslaught");
334 BADCVAR("g_runematch");
336 BADCVAR("g_nexball");
337 BADCVAR("g_keepaway");
342 BADCVAR("g_maplist");
343 BADCVAR("g_maplist_mostrecent");
347 d = cvar_defstring(k);
353 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
354 if(strlen(cvar_changes) > 16384)
356 cvar_changes = "// too many settings have been changed to show them here\n";
361 // now check if the changes are actually gameplay relevant
363 // does nothing visible
364 BADCVAR("captureleadlimit_override");
365 BADCVAR("g_arena_point_leadlimit");
366 BADCVAR("g_balance_kill_delay");
367 BADCVAR("g_ca_point_leadlimit");
368 BADCVAR("g_ctf_captimerecord_always");
369 BADCVAR("g_ctf_capture_leadlimit");
370 BADCVAR("g_ctf_flag_capture_effects");
371 BADCVAR("g_ctf_flag_glowtrails");
372 BADCVAR("g_ctf_flag_pickup_effects");
373 BADCVAR("g_domination_point_leadlimit");
374 BADCVAR("g_forced_respawn");
375 BADCVAR("g_keyhunt_point_leadlimit");
376 BADCVAR("g_nexball_goalleadlimit");
377 BADCVAR("g_runematch_point_leadlimit");
378 BADCVAR("leadlimit_and_fraglimit");
379 BADCVAR("leadlimit_override");
381 BADCVAR("sv_checkforpacketsduringsleep");
382 BADCVAR("sv_timeout");
383 BADCVAR("welcome_message_time");
384 BADPREFIX("crypto_");
385 BADPREFIX("g_chat_");
386 BADPREFIX("g_ctf_captimerecord_");
387 BADPREFIX("g_maplist_votable_");
391 BADPREFIX("sv_fragmessage_");
392 BADPREFIX("sv_maxidle_");
393 BADPREFIX("sv_vote_");
394 BADPREFIX("timelimit_");
396 // allowed changes to server admins (please sync this to server.cfg)
400 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
402 // yes, this does contain some redundant stuff, don't really care
403 BADCVAR("bot_number");
404 BADCVAR("bot_prefix");
405 BADCVAR("bot_suffix");
406 BADCVAR("capturelimit_override");
407 BADCVAR("fraglimit_override");
409 BADCVAR("g_antilag");
410 BADCVAR("g_balance_teams");
411 BADCVAR("g_balance_teams_force");
412 BADCVAR("g_ban_sync_trusted_servers");
413 BADCVAR("g_ban_sync_uri");
414 BADCVAR("g_ctf_capture_limit");
415 BADCVAR("g_ctf_ignore_frags");
416 BADCVAR("g_ctf_win_mode");
417 BADCVAR("g_domination_point_limit");
418 BADCVAR("g_fullbrightitems");
419 BADCVAR("g_fullbrightplayers");
420 BADCVAR("g_keyhunt_point_limit");
421 BADCVAR("g_keyhunt_teams_override");
422 BADCVAR("g_lms_lives_override");
423 BADCVAR("g_maplist");
424 BADCVAR("g_maplist_check_waypoints");
425 BADCVAR("g_maplist_mostrecent_count");
426 BADCVAR("g_maplist_shuffle");
427 BADCVAR("g_maplist_votable");
428 BADCVAR("g_maplist_votable_abstain");
429 BADCVAR("g_maplist_votable_nodetail");
430 BADCVAR("g_maplist_votable_suggestions");
431 BADCVAR("g_minstagib");
432 BADCVAR("g_nexball_goallimit");
433 BADCVAR("g_runematch_point_limit");
434 BADCVAR("g_start_delay");
435 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
438 BADCVAR("maxplayers");
439 BADCVAR("minplayers");
440 BADCVAR("net_address");
442 BADCVAR("rcon_password");
443 BADCVAR("rcon_restricted_commands");
444 BADCVAR("rcon_restricted_password");
446 BADCVAR("sv_adminnick");
447 BADCVAR("sv_autoscreenshot");
448 BADCVAR("sv_curl_defaulturl");
449 BADCVAR("sv_defaultcharacter");
450 BADCVAR("sv_defaultplayercolors");
451 BADCVAR("sv_defaultplayermodel");
452 BADCVAR("sv_defaultplayerskin");
453 BADCVAR("sv_maxidle");
454 BADCVAR("sv_maxrate");
456 BADCVAR("sv_public");
457 BADCVAR("sv_ready_restart");
458 BADCVAR("sv_status_privacy");
459 BADCVAR("sv_vote_call");
460 BADCVAR("sv_vote_commands");
461 BADCVAR("sv_vote_majority_factor");
462 BADCVAR("sv_vote_master");
463 BADCVAR("sv_vote_master_commands");
464 BADCVAR("sv_vote_master_password");
465 BADCVAR("sv_vote_simple_majority_factor");
466 BADCVAR("timelimit_override");
468 BADPREFIX("g_warmup_");
470 if(autocvar_g_minstagib)
472 BADCVAR("g_grappling_hook");
473 BADCVAR("g_jetpack");
480 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
481 if(strlen(cvar_purechanges) > 16384)
483 cvar_purechanges = "// too many settings have been changed to show them here\n";
487 ++cvar_purechanges_count;
488 // WARNING: this variable is used for the server list
489 // NEVER dare to skip this code!
490 // Hacks to intentionally appearing as "pure server" even though you DO have
491 // modified settings may be punished by removal from the server list.
492 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496 if(cvar_changes == "")
497 cvar_changes = "// this server runs at default server settings\n";
499 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
500 cvar_changes = strzone(cvar_changes);
501 if(cvar_purechanges == "")
502 cvar_purechanges = "// this server runs at default gameplay settings\n";
504 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
505 cvar_purechanges = strzone(cvar_purechanges);
508 void detect_maptype()
517 o_x += random() * (world.maxs_x - world.mins_x);
518 o_y += random() * (world.maxs_y - world.mins_y);
519 o_z += random() * (world.maxs_z - world.mins_z);
521 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
522 if(trace_fraction == 1)
527 for(i = 0; i < 64; i += 4)
529 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
530 if(trace_fraction == 1)
532 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
541 float RandomSeed_Send(entity to, float sf)
543 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
544 WriteShort(MSG_ENTITY, self.cnt);
547 void RandomSeed_Think()
549 self.cnt = bound(0, floor(random() * 65536), 65535);
550 self.nextthink = time + 5;
554 void RandomSeed_Spawn()
556 randomseed = spawn();
557 randomseed.think = RandomSeed_Think;
558 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
563 self.think(); // sets random seed and nextthink
567 void spawnfunc___init_dedicated_server(void)
569 // handler for _init/_init map (only for dedicated server initialization)
571 world_initialized = -1; // don't complain
573 cvar_string = cvar_string_normal;
574 cvar_set = cvar_set_normal;
576 remove = remove_unsafely;
580 e.think = GotoFirstMap;
581 e.nextthink = time; // this is usually 1 at this point
584 e.classname = "info_player_deathmatch"; // safeguard against player joining
586 self.classname = "worldspawn"; // safeguard against various stuff ;)
589 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
592 void Map_MarkAsRecent(string m);
593 float world_already_spawned;
594 void RegisterWeapons();
596 void ClientInit_Spawn();
597 void WeaponStats_Init();
598 void WeaponStats_Shutdown();
599 void spawnfunc_worldspawn (void)
601 float fd, l, i, j, n;
605 cvar_string = cvar_string_normal;
606 cvar_set = cvar_set_normal;
608 if(world_already_spawned)
609 error("world already spawned - you may have EXACTLY ONE worldspawn!");
610 world_already_spawned = TRUE;
612 remove = remove_safely; // during spawning, watch what you remove!
614 check_unacceptable_compiler_bugs();
616 cvar_changes_init(); // do this very early now so it REALLY matches the server config
618 compressShortVector_init();
620 allowed_to_spawn = TRUE;
623 head = nextent(world);
628 head = nextent(head);
631 // needs to be done so early as they would still spawn
634 ServerProgsDB = db_load("server.db");
636 TemporaryDB = db_create();
641 // 1 FLICKER (first variety)
642 lightstyle(1, "mmnmmommommnonmmonqnmmo");
644 // 2 SLOW STRONG PULSE
645 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
647 // 3 CANDLE (first variety)
648 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
651 lightstyle(4, "mamamamamama");
654 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
656 // 6 FLICKER (second variety)
657 lightstyle(6, "nmonqnmomnmomomno");
659 // 7 CANDLE (second variety)
660 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
662 // 8 CANDLE (third variety)
663 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
665 // 9 SLOW STROBE (fourth variety)
666 lightstyle(9, "aaaaaaaazzzzzzzz");
668 // 10 FLUORESCENT FLICKER
669 lightstyle(10, "mmamammmmammamamaaamammma");
671 // 11 SLOW PULSE NOT FADE TO BLACK
672 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
674 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
679 if(autocvar_g_campaign)
682 Map_MarkAsRecent(mapname);
684 precache_model ("null"); // we need this one before InitGameplayMode
692 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
693 if(bot_waypoints_for_items == 1)
694 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
695 bot_waypoints_for_items = 0;
697 // for setting by mapinfo
698 q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
699 cvar_set("sv_q3acompat_machineshotgunswap", "0");
703 WaypointSprite_Init();
708 GameLogInit(); // prepare everything
709 if(autocvar_sv_eventlog)
711 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
712 s = strcat(s, ftos(random()));
713 matchid = strzone(s);
715 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
716 s = ":gameinfo:mutators:LIST";
719 MUTATOR_CALLHOOK(BuildMutatorsString);
722 // simple, probably not good in the mutator system
723 if(autocvar_g_grappling_hook)
724 s = strcat(s, ":grappling_hook");
726 // initialiation stuff, not good in the mutator system
727 if(!autocvar_g_use_ammunition)
728 s = strcat(s, ":no_use_ammunition");
730 // initialiation stuff, not good in the mutator system
731 if(!autocvar_g_pickup_items)
732 s = strcat(s, ":no_pickup_items");
734 // initialiation stuff, not good in the mutator system
735 if(autocvar_g_weaponarena != "0")
736 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
738 // TODO to mutator system
739 if(autocvar_g_norecoil)
740 s = strcat(s, ":norecoil");
742 // TODO to mutator system
743 if(autocvar_g_midair)
744 s = strcat(s, ":midair");
746 // TODO to mutator system
747 if(autocvar_g_minstagib)
748 s = strcat(s, ":minstagib");
751 GameLogEcho(":gameinfo:end");
754 matchid = strzone(ftos(random()));
756 cvar_set("nextmap", "");
760 if(autocvar_g_campaign)
768 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
770 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
772 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
775 while((s = fgets(fd)))
777 l = tokenize_console(s);
782 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
783 print(" cdtrack ", argv(2), "\n");
785 else if(argv(0) == "fog")
787 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
788 print(" \"fog\" \"", s, "\"\n");
790 else if(argv(0) == "set")
792 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
793 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
795 else if(argv(0) != "//")
797 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
798 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
807 addstat(STAT_WEAPONS, AS_INT, weapons);
808 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
809 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
810 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
813 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
814 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
815 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
816 addstat(STAT_FUEL, AS_INT, ammo_fuel);
817 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
818 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
819 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
820 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
822 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
823 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
825 if(g_ca || g_freezetag)
827 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
828 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
829 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
830 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
834 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
835 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
838 // g_movementspeed hack
839 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
840 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
841 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
842 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
844 next_pingtime = time + 5;
848 lsmaps_reply = "^7Maps available: ";
849 lsnewmaps_reply = "^7Maps without a record set: ";
850 for(i = 0, j = 0; i < MapInfo_count; ++i)
852 if(MapInfo_Get_ByID(i))
853 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
860 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
861 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
862 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
863 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
864 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
867 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
868 if (!g_race && !g_cts)
869 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
870 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
872 maplist_reply = "^7Maps in list: ";
873 n = tokenize_console(autocvar_g_maplist);
874 for(i = 0, j = 0; i < n; ++i)
876 if(MapInfo_CheckMap(argv(i)))
882 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
886 maplist_reply = strzone(strcat(maplist_reply, "\n"));
887 MapInfo_ClearTemps();
889 for(i = 0; i < 10; ++i)
891 records_reply[i] = strzone(getrecords(i));
894 ladder_reply = strzone(getladder());
896 rankings_reply = strzone(getrankings());
900 PingPLReport_Spawn();
904 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
906 // fill sv_curl_serverpackages from .serverpackage files
907 if(autocvar_sv_curl_serverpackages_auto)
909 fd = search_begin("*.serverpackage", TRUE, FALSE);
913 j = search_getsize(fd);
914 for(i = 0; i < j; ++i)
915 s = strcat(s, " ", search_getfilename(fd, i));
918 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
923 world_initialized = 1;
926 void spawnfunc_light (void)
928 //makestatic (self); // Who the f___ did that?
932 float TryFile( string pFilename )
935 dprint("TryFile(\"", pFilename, "\")\n");
936 lHandle = fopen( pFilename, FILE_READ );
937 if( lHandle != -1 ) {
947 return GametypeNameFromType(game);
950 string getmapname_stored;
956 float Map_Count, Map_Current;
957 string Map_Current_Name;
959 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
960 float GetMaplistPosition()
966 idx = autocvar_g_maplist_index;
973 for(pos = 0; pos < Map_Count; ++pos)
977 // resume normal maplist rotation if current map is not in g_maplist
981 float MapHasRightSize(string map)
984 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
985 if(autocvar_g_maplist_check_waypoints)
987 dprint("checkwp "); dprint(map);
988 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
991 dprint(": no waypoints\n");
994 dprint(": has waypoints\n");
998 // open map size restriction file
999 dprint("opensize "); dprint(map);
1000 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003 float mapmin, mapmax;
1005 mapmin = stof(fgets(fh));
1006 mapmax = stof(fgets(fh));
1008 if(player_count < mapmin)
1010 dprint("not enough\n");
1013 if(player_count > mapmax)
1015 dprint("too many\n");
1018 dprint("right size\n");
1021 dprint(": not found\n");
1025 string Map_Filename(float position)
1027 return strcat("maps/", argv(position), ".bsp");
1030 string strwords(string s, float w)
1033 for(endpos = 0; w && endpos >= 0; --w)
1034 endpos = strstrofs(s, " ", endpos + 1);
1038 return substring(s, 0, endpos);
1041 float strhasword(string s, string w)
1043 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 void Map_MarkAsRecent(string m)
1048 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 float Map_IsRecent(string m)
1053 return strhasword(autocvar_g_maplist_mostrecent, m);
1056 float Map_Check(float position, float pass)
1060 map_next = argv(position);
1063 if(Map_IsRecent(map_next))
1066 filename = Map_Filename(position);
1067 if(MapInfo_CheckMap(map_next))
1071 if(MapHasRightSize(map_next))
1076 dprint( "Couldn't select '", filename, "'..\n" );
1081 void Map_Goto_SetStr(string nextmapname)
1083 if(getmapname_stored != "")
1084 strunzone(getmapname_stored);
1085 if(nextmapname == "")
1086 getmapname_stored = "";
1088 getmapname_stored = strzone(nextmapname);
1091 void Map_Goto_SetFloat(float position)
1093 cvar_set("g_maplist_index", ftos(position));
1094 Map_Goto_SetStr(argv(position));
1099 // settings persist, except...
1100 localcmd("\nsettemp_restore\n");
1106 MapInfo_LoadMap(getmapname_stored);
1109 // return codes of map selectors:
1110 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1111 // -2 = permanent failure
1112 float() MaplistMethod_Iterate = // usual method
1116 for(pass = 1; pass <= 2; ++pass)
1118 for(i = 1; i < Map_Count; ++i)
1121 mapindex = mod(i + Map_Current, Map_Count);
1122 if(Map_Check(mapindex, pass))
1129 float() MaplistMethod_Repeat = // fallback method
1131 if(Map_Check(Map_Current, 2))
1136 float() MaplistMethod_Random = // random map selection
1142 for(i = 0; i <= imax; ++i)
1145 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1146 if(Map_Check(mapindex, 1))
1152 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1153 // the exponent sets a bias on the map selection:
1154 // the higher the exponent, the less likely "shortly repeated" same maps are
1156 float i, j, imax, insertpos;
1160 for(i = 0; i <= imax; ++i)
1164 // now reinsert this at another position
1165 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1166 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1167 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1168 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1170 // insert the current map there
1172 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1173 newlist = strcat(newlist, " ", argv(j));
1174 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1175 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1176 newlist = strcat(newlist, " ", argv(j));
1177 newlist = substring(newlist, 1, strlen(newlist) - 1);
1178 cvar_set("g_maplist", newlist);
1179 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1181 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1182 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1183 if(Map_Check(Map_Current, 1))
1191 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1195 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1196 if(autocvar_g_maplist_shuffle)
1198 localcmd("\nmenu_cmd sync\n");
1199 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202 error("empty maplist, cannot select a new map");
1203 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1205 if(Map_Current_Name)
1206 strunzone(Map_Current_Name);
1207 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1208 // this may or may not be correct, but who cares, in the worst case a map
1209 // isn't chosen in the first pass that should have been
1220 if(autocvar_g_maplist_shuffle > 0)
1221 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224 if(autocvar_g_maplist_selectrandom)
1225 nextMap = MaplistMethod_Random();
1228 nextMap = MaplistMethod_Iterate();
1231 nextMap = MaplistMethod_Repeat();
1235 Map_Goto_SetFloat(nextMap);
1236 return getmapname_stored;
1242 float DoNextMapOverride()
1244 if(autocvar_g_campaign)
1246 CampaignPostIntermission();
1247 alreadychangedlevel = TRUE;
1250 if(autocvar_quit_when_empty)
1252 if(player_count <= currentbots)
1255 alreadychangedlevel = TRUE;
1259 if(autocvar_quit_and_redirect != "")
1261 redirection_target = strzone(autocvar_quit_and_redirect);
1262 alreadychangedlevel = TRUE;
1265 if (autocvar_samelevel) // if samelevel is set, stay on same level
1267 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1268 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1269 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1270 localcmd("restart\n");
1271 //changelevel (mapname);
1272 alreadychangedlevel = TRUE;
1275 if(autocvar_nextmap != "")
1276 if(MapInfo_CheckMap(autocvar_nextmap))
1278 Map_Goto_SetStr(autocvar_nextmap);
1280 alreadychangedlevel = TRUE;
1283 if(autocvar_lastlevel)
1286 localcmd("set lastlevel 0\ntogglemenu\n");
1287 alreadychangedlevel = TRUE;
1295 //local string nextmap;
1296 //local float n, nummaps;
1298 if (alreadychangedlevel)
1300 alreadychangedlevel = TRUE;
1306 for(allowReset = 1; allowReset >= 0; --allowReset)
1308 nextMap = GetNextMap();
1314 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1315 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1316 if(autocvar_g_maplist_shuffle)
1318 localcmd("\nmenu_cmd sync\n");
1322 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1334 When the player presses attack or jump, change to the next level
1337 .float autoscreenshot;
1338 void() MapVote_Start;
1339 void() MapVote_Think;
1340 float mapvote_initialized;
1341 void IntermissionThink()
1343 FixIntermissionClient(self);
1345 if(autocvar_sv_autoscreenshot)
1346 if(self.autoscreenshot > 0)
1347 if(time > self.autoscreenshot)
1349 self.autoscreenshot = -1;
1350 if(clienttype(self) == CLIENTTYPE_REAL)
1351 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1355 if (time < intermission_exittime)
1358 if(!mapvote_initialized)
1359 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1369 Returns the entity to view from
1373 entity FindIntermission()
1378 // look for info_intermission first
1379 spot = find (world, classname, "info_intermission");
1381 { // pick a random one
1385 spot = find (spot, classname, "info_intermission");
1387 spot = find (spot, classname, "info_intermission");
1393 // then look for the start position
1394 spot = find (world, classname, "info_player_start");
1398 // testinfo_player_start is only found in regioned levels
1399 spot = find (world, classname, "testplayerstart");
1403 // then look for the start position
1404 spot = find (world, classname, "info_player_deathmatch");
1408 //objerror ("FindIntermission: no spot");
1414 ===============================================================================
1418 ===============================================================================
1421 void DumpStats(float final)
1431 to_console = autocvar_sv_logscores_console;
1432 to_eventlog = autocvar_sv_eventlog;
1433 to_file = autocvar_sv_logscores_file;
1437 to_console = TRUE; // always print printstats replies
1438 to_eventlog = FALSE; // but never print them to the event log
1442 if(autocvar_sv_eventlog_console)
1443 to_console = FALSE; // otherwise we get the output twice
1449 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1457 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1461 fputs(file, strcat(s, "\n"));
1464 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1470 fputs(file, strcat(s, "\n"));
1472 FOR_EACH_CLIENT(other)
1474 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1476 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1477 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1478 if(other.classname == "player" || g_arena || g_ca || g_lms)
1479 s = strcat(s, ftos(other.team), ":");
1481 s = strcat(s, "spectator:");
1484 print(s, other.netname, "\n");
1486 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1488 fputs(file, strcat(s, other.netname, "\n"));
1494 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1500 fputs(file, strcat(s, "\n"));
1502 for(i = 1; i < 16; ++i)
1504 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1505 s = strcat(s, ":", ftos(i));
1511 fputs(file, strcat(s, "\n"));
1518 GameLogEcho(":end");
1521 fputs(file, ":end\n");
1527 PlayerStats_AddGlobalInfo(e);
1528 PlayerStats_Shutdown();
1531 void FixIntermissionClient(entity e)
1534 if(!e.autoscreenshot) // initial call
1536 e.angles = e.v_angle;
1537 e.angles_x = -e.angles_x;
1538 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1540 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1541 e.solid = SOLID_NOT;
1542 e.movetype = MOVETYPE_NONE;
1543 e.takedamage = DAMAGE_NO;
1546 e.weaponentity.effects = EF_NODRAW;
1547 if (e.weaponentity.weaponentity)
1548 e.weaponentity.weaponentity.effects = EF_NODRAW;
1550 if(clienttype(e) == CLIENTTYPE_REAL)
1552 stuffcmd(e, "\nscr_printspeed 1000000\n");
1553 s = autocvar_sv_intermission_cdtrack;
1555 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1557 WriteByte(MSG_ONE, SVC_INTERMISSION);
1561 //e.velocity = '0 0 0';
1562 //e.fixangle = TRUE;
1564 // TODO halt weapon animation
1569 go to the next level for deathmatch
1570 only called if a time or frag limit has expired
1576 intermission_running = 1;
1578 // enforce a wait time before allowing changelevel
1579 if(player_count > 0)
1580 intermission_exittime = time + autocvar_sv_mapchange_delay;
1582 intermission_exittime = -1;
1585 WriteByte (MSG_ALL, SVC_CDTRACK);
1586 WriteByte (MSG_ALL, 3);
1587 WriteByte (MSG_ALL, 3);
1588 // done in FixIntermission
1591 //pos = FindIntermission ();
1597 if(autocvar_sv_eventlog)
1598 GameLogEcho(":gameover");
1602 FOR_EACH_PLAYER(other) {
1603 FixIntermissionClient(other);
1605 bprint(other.netname, " ^7wins.\n");
1608 if(autocvar_g_campaign)
1609 CampaignPreIntermission();
1611 localcmd("\nsv_hook_gameend\n");
1618 Exit deathmatch games upon conditions
1621 void CheckRules_Player()
1623 if (gameover) // someone else quit the game already
1626 if(self.deadflag == DEAD_NO)
1627 self.play_time += frametime;
1629 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1630 // (div0: and that in CheckRules_World please)
1633 float checkrules_equality;
1634 float checkrules_suddendeathwarning;
1635 float checkrules_suddendeathend;
1636 float checkrules_overtimesadded; //how many overtimes have been already added
1638 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1639 float WINNING_YES = 1; // winner found
1640 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1641 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1643 float InitiateSuddenDeath()
1645 // Check first whether normal overtimes could be added before initiating suddendeath mode
1646 // - for this timelimit_overtime needs to be >0 of course
1647 // - also check the winning condition calculated in the previous frame and only add normal overtime
1648 // again, if at the point at which timelimit would be extended again, still no winner was found
1649 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1651 return 1; // need to call InitiateOvertime later
1655 if(!checkrules_suddendeathend)
1657 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1658 if(g_race && !g_race_qualifying)
1659 race_StartCompleting();
1665 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1667 ++checkrules_overtimesadded;
1668 //add one more overtime by simply extending the timelimit
1670 tl = autocvar_timelimit;
1671 tl += autocvar_timelimit_overtime;
1672 cvar_set("timelimit", ftos(tl));
1673 string minutesPlural;
1674 if (autocvar_timelimit_overtime == 1)
1675 minutesPlural = " ^3minute";
1677 minutesPlural = " ^3minutes";
1681 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1682 ftos(autocvar_timelimit_overtime),
1689 float GetWinningCode(float fraglimitreached, float equality)
1691 if(autocvar_g_campaign == 1)
1692 if(fraglimitreached)
1699 if(fraglimitreached)
1700 return WINNING_STARTSUDDENDEATHOVERTIME;
1702 return WINNING_NEVER;
1704 if(fraglimitreached)
1710 // set the .winning flag for exactly those players with a given field value
1711 void SetWinners(.float field, float value)
1714 FOR_EACH_PLAYER(head)
1715 head.winning = (head.field == value);
1718 // set the .winning flag for those players with a given field value
1719 void AddWinners(.float field, float value)
1722 FOR_EACH_PLAYER(head)
1723 if(head.field == value)
1727 // clear the .winning flags
1728 void ClearWinners(void)
1731 FOR_EACH_PLAYER(head)
1735 // Onslaught winning condition:
1736 // game terminates if only one team has a working generator (or none)
1737 float WinningCondition_Onslaught()
1740 local float t1, t2, t3, t4;
1742 WinningConditionHelper(); // set worldstatus
1747 // first check if the game has ended
1748 t1 = t2 = t3 = t4 = 0;
1749 head = find(world, classname, "onslaught_generator");
1752 if (head.health > 0)
1754 if (head.team == COLOR_TEAM1) t1 = 1;
1755 if (head.team == COLOR_TEAM2) t2 = 1;
1756 if (head.team == COLOR_TEAM3) t3 = 1;
1757 if (head.team == COLOR_TEAM4) t4 = 1;
1759 head = find(head, classname, "onslaught_generator");
1761 if (t1 + t2 + t3 + t4 < 2)
1763 // game over, only one team remains (or none)
1765 if (t1) SetWinners(team, COLOR_TEAM1);
1766 if (t2) SetWinners(team, COLOR_TEAM2);
1767 if (t3) SetWinners(team, COLOR_TEAM3);
1768 if (t4) SetWinners(team, COLOR_TEAM4);
1769 dprint("Have a winner, ending game.\n");
1773 // Two or more teams remain
1777 float LMS_NewPlayerLives()
1780 fl = autocvar_fraglimit;
1784 // first player has left the game for dying too much? Nobody else can get in.
1785 if(lms_lowest_lives < 1)
1788 if(!autocvar_g_lms_join_anytime)
1789 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1792 return bound(1, lms_lowest_lives, fl);
1795 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1796 // they win. Otherwise the defending team wins once the timelimit passes.
1797 void assault_new_round();
1798 float WinningCondition_Assault()
1802 WinningConditionHelper(); // set worldstatus
1804 status = WINNING_NO;
1805 // as the timelimit has not yet passed just assume the defending team will win
1806 if(assault_attacker_team == COLOR_TEAM1)
1808 SetWinners(team, COLOR_TEAM2);
1812 SetWinners(team, COLOR_TEAM1);
1816 ent = find(world, classname, "target_assault_roundend");
1819 if(ent.winning) // round end has been triggered by attacking team
1821 bprint("ASSAULT: round completed...\n");
1822 SetWinners(team, assault_attacker_team);
1824 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1826 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1828 status = WINNING_YES;
1832 local entity oldself;
1835 assault_new_round();
1844 // LMS winning condition: game terminates if and only if there's at most one
1845 // one player who's living lives. Top two scores being equal cancels the time
1847 float WinningCondition_LMS()
1854 have_player = FALSE;
1855 have_players = FALSE;
1856 l = LMS_NewPlayerLives();
1858 head = find(world, classname, "player");
1861 head2 = find(head, classname, "player");
1863 have_players = TRUE;
1867 // we have at least one player
1870 // two or more active players - continue with the game
1874 // exactly one player?
1877 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1881 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1887 // and assign him his first place
1888 PlayerScore_Add(head, SP_LMS_RANK, 1);
1895 // nobody is playing at all...
1898 // wait for players...
1902 // SNAFU (maybe a draw game?)
1904 dprint("No players, ending game.\n");
1909 // When we get here, we have at least two players who are actually LIVING,
1910 // now check if the top two players have equal score.
1911 WinningConditionHelper();
1914 if(WinningConditionHelper_winner)
1915 WinningConditionHelper_winner.winning = TRUE;
1916 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1917 return WINNING_NEVER;
1919 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1923 void ShuffleMaplist()
1925 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1929 float WinningCondition_Scores(float limit, float leadlimit)
1933 // TODO make everything use THIS winning condition (except LMS)
1934 WinningConditionHelper();
1938 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1939 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1940 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1941 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1945 if(WinningConditionHelper_winner)
1946 WinningConditionHelper_winner.winning = 1;
1947 if(WinningConditionHelper_winnerteam >= 0)
1948 SetWinners(team, WinningConditionHelper_winnerteam);
1950 if(WinningConditionHelper_lowerisbetter)
1952 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1953 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1957 if(WinningConditionHelper_zeroisworst)
1958 leadlimit = 0; // not supported in this mode
1960 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1961 // these modes always score in increments of 1, thus this makes sense
1963 if(leaderfrags != WinningConditionHelper_topscore)
1965 leaderfrags = WinningConditionHelper_topscore;
1968 if (leaderfrags == limit - 1)
1969 Announce("1fragleft");
1970 else if (leaderfrags == limit - 2)
1971 Announce("2fragsleft");
1972 else if (leaderfrags == limit - 3)
1973 Announce("3fragsleft");
1977 limitreached = FALSE;
1979 if(WinningConditionHelper_topscore >= limit)
1980 limitreached = TRUE;
1983 float leadlimitreached;
1984 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1985 if(autocvar_leadlimit_and_fraglimit)
1986 limitreached = (limitreached && leadlimitreached);
1988 limitreached = (limitreached || leadlimitreached);
1991 return GetWinningCode(
1992 WinningConditionHelper_topscore && limitreached,
1993 WinningConditionHelper_equality
1997 float WinningCondition_Race(float fraglimit)
2008 if(p.race_completed)
2013 wc = WinningCondition_Scores(fraglimit, 0);
2015 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2016 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2017 // do NOT support equality when the laps are all raced!
2018 return WINNING_STARTSUDDENDEATHOVERTIME;
2020 return WINNING_NEVER;
2024 void ReadyRestart();
2025 float WinningCondition_QualifyingThenRace(float limit)
2028 wc = WinningCondition_Scores(limit, 0);
2030 // NEVER initiate overtime
2031 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2039 float WinningCondition_RanOutOfSpawns()
2043 if(have_team_spawns <= 0)
2046 if(!some_spawn_has_been_used)
2049 team1_score = team2_score = team3_score = team4_score = 0;
2051 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2053 if(head.team == COLOR_TEAM1)
2055 else if(head.team == COLOR_TEAM2)
2057 else if(head.team == COLOR_TEAM3)
2059 else if(head.team == COLOR_TEAM4)
2063 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2065 if(head.team == COLOR_TEAM1)
2067 else if(head.team == COLOR_TEAM2)
2069 else if(head.team == COLOR_TEAM3)
2071 else if(head.team == COLOR_TEAM4)
2076 if(team1_score + team2_score + team3_score + team4_score == 0)
2078 checkrules_equality = TRUE;
2081 else if(team1_score + team2_score + team3_score + team4_score == 1)
2084 if(team1_score) t = COLOR_TEAM1;
2085 if(team2_score) t = COLOR_TEAM2;
2086 if(team3_score) t = COLOR_TEAM3;
2087 if(team4_score) t = COLOR_TEAM4;
2088 CheckAllowedTeams(world);
2089 for(i = 0; i < MAX_TEAMSCORE; ++i)
2091 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2092 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2093 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2094 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2097 AddWinners(team, t);
2108 Exit deathmatch games upon conditions
2111 void CheckRules_World()
2123 MapVote_Think should now do that part
2124 if (intermission_running)
2125 if (time >= intermission_exittime + 60)
2127 if(!DoNextMapOverride())
2133 if (gameover) // someone else quit the game already
2135 if(player_count == 0) // Nobody there? Then let's go to the next map
2137 // this will actually check the player count in the next frame
2138 // again, but this shouldn't hurt
2142 timelimit = autocvar_timelimit * 60;
2143 fraglimit = autocvar_fraglimit;
2144 leadlimit = autocvar_leadlimit;
2146 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2149 timelimit = 0; // timelimit is not made for warmup
2151 fraglimit = 0; // no fraglimit for now
2152 leadlimit = 0; // no leadlimit for now
2156 timelimit = 0; // ONS has its own overtime rule
2160 timelimit += game_starttime;
2162 else if (timelimit < 0)
2172 if(checkrules_suddendeathend)
2174 if(!checkrules_suddendeathwarning)
2176 checkrules_suddendeathwarning = TRUE;
2177 if(g_race && !g_race_qualifying)
2178 bcenterprint("^3Everyone, finish your lap! The race is over!");
2180 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2185 if (timelimit && time >= timelimit)
2187 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2190 float playerswithlaps;
2193 totalplayers = playerswithlaps = readyplayers = 0;
2194 FOR_EACH_PLAYER(head)
2197 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2203 // at least 2 of the players have completed a lap: start the RACE
2204 // otherwise, the players should end the qualifying on their own
2205 if(readyplayers || playerswithlaps >= 2)
2207 checkrules_suddendeathend = 0;
2208 ReadyRestart(); // go to race
2212 wantovertime |= InitiateSuddenDeath();
2215 wantovertime |= InitiateSuddenDeath();
2219 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2225 float checkrules_status;
2226 checkrules_status = WinningCondition_RanOutOfSpawns();
2227 if(checkrules_status == WINNING_YES)
2229 bprint("Hey! Someone ran out of spawns!\n");
2231 else if(g_race && !g_race_qualifying && timelimit >= 0)
2233 checkrules_status = WinningCondition_Race(fraglimit);
2234 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2236 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2238 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2239 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2243 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2247 checkrules_status = WinningCondition_LMS();
2249 else if (g_onslaught)
2251 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2255 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2256 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2259 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2261 checkrules_status = WINNING_NEVER;
2262 checkrules_overtimesadded = -1;
2263 wantovertime |= InitiateSuddenDeath();
2266 if(checkrules_status == WINNING_NEVER)
2267 // equality cases! Nobody wins if the overtime ends in a draw.
2272 if(checkrules_status == WINNING_NEVER)
2275 checkrules_status = WINNING_YES;
2278 if(checkrules_suddendeathend)
2279 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2280 checkrules_status = WINNING_YES;
2282 if(checkrules_status == WINNING_YES)
2284 //print("WINNING\n");
2289 float mapvote_nextthink;
2290 float mapvote_initialized;
2291 float mapvote_keeptwotime;
2292 float mapvote_timeout;
2293 string mapvote_message;
2294 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2295 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2296 float mapvote_screenshot_dirs_count;
2298 float mapvote_count;
2299 float mapvote_count_real;
2300 string mapvote_maps[MAPVOTE_COUNT];
2301 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2302 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2303 float mapvote_maps_suggested[MAPVOTE_COUNT];
2304 string mapvote_suggestions[MAPVOTE_COUNT];
2305 float mapvote_suggestion_ptr;
2306 float mapvote_maxlen;
2307 float mapvote_voters;
2308 float mapvote_votes[MAPVOTE_COUNT];
2310 float mapvote_detail;
2311 float mapvote_abstain;
2314 void MapVote_ClearAllVotes()
2316 FOR_EACH_CLIENT(other)
2320 string MapVote_Suggest(string m)
2324 return "That's not how to use this command.";
2325 if(!autocvar_g_maplist_votable_suggestions)
2326 return "Suggestions are not accepted on this server.";
2327 if(mapvote_initialized)
2328 return "Can't suggest - voting is already in progress!";
2329 m = MapInfo_FixName(m);
2331 return "The map you suggested is not available on this server.";
2332 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2334 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2336 if(!MapInfo_CheckMap(m))
2337 return "The map you suggested does not support the current game mode.";
2338 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2339 if(mapvote_suggestions[i] == m)
2340 return "This map was already suggested.";
2341 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2343 i = floor(random() * mapvote_suggestion_ptr);
2347 i = mapvote_suggestion_ptr;
2348 mapvote_suggestion_ptr += 1;
2350 if(mapvote_suggestions[i] != "")
2351 strunzone(mapvote_suggestions[i]);
2352 mapvote_suggestions[i] = strzone(m);
2353 if(autocvar_sv_eventlog)
2354 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2355 return strcat("Suggestion of ", m, " accepted.");
2358 void MapVote_AddVotable(string nextMap, float isSuggestion)
2361 string pakfile, mapfile;
2365 for(j = 0; j < mapvote_count; ++j)
2366 if(mapvote_maps[j] == nextMap)
2368 if(strlen(nextMap) > mapvote_maxlen)
2369 mapvote_maxlen = strlen(nextMap);
2370 mapvote_maps[mapvote_count] = strzone(nextMap);
2371 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2373 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2375 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2376 pakfile = whichpack(strcat(mapfile, ".tga"));
2378 pakfile = whichpack(strcat(mapfile, ".jpg"));
2380 pakfile = whichpack(strcat(mapfile, ".png"));
2384 if(i >= mapvote_screenshot_dirs_count)
2385 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2386 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2387 pakfile = substring(pakfile, o, -1);
2389 mapvote_maps_screenshot_dir[mapvote_count] = i;
2390 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2395 void MapVote_Spawn();
2401 MapVote_ClearAllVotes();
2404 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2405 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2408 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2410 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2411 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2413 // we need this for AddVotable, as that cycles through the screenshot dirs
2414 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2415 if(mapvote_screenshot_dirs_count == 0)
2416 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2417 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2418 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2419 mapvote_screenshot_dirs[i] = strzone(argv(i));
2421 if(mapvote_suggestion_ptr)
2422 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2423 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2425 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2426 MapVote_AddVotable(GetNextMap(), FALSE);
2428 if(mapvote_count == 0)
2430 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2431 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2432 if(autocvar_g_maplist_shuffle)
2434 localcmd("\nmenu_cmd sync\n");
2435 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2436 MapVote_AddVotable(GetNextMap(), FALSE);
2439 mapvote_count_real = mapvote_count;
2441 MapVote_AddVotable("don't care", 0);
2443 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2445 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2446 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2447 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2448 mapvote_keeptwotime = 0;
2449 mapvote_message = "Choose a map and press its key!";
2454 void MapVote_SendPicture(float id)
2457 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2458 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2459 WriteByte(MSG_ONE, id);
2460 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2463 float GameCommand_MapVote(string cmd)
2465 if(!intermission_running)
2468 if(cmd == "mv_getpic")
2470 MapVote_SendPicture(stof(argv(1)));
2477 float MapVote_GetMapMask()
2479 float mask, i, power;
2481 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2482 if(mapvote_maps[i] != "")
2488 float MapVote_SendEntity(entity to, float sf)
2493 sf &~= 2; // if we send 1, we don't need to also send 2
2495 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2496 WriteByte(MSG_ENTITY, sf);
2500 // flag 1 == initialization
2501 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2502 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2503 WriteString(MSG_ENTITY, "");
2504 WriteByte(MSG_ENTITY, mapvote_count);
2505 WriteByte(MSG_ENTITY, mapvote_abstain);
2506 WriteByte(MSG_ENTITY, mapvote_detail);
2507 WriteCoord(MSG_ENTITY, mapvote_timeout);
2508 if(mapvote_count <= 8)
2509 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2511 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2512 for(i = 0; i < mapvote_count; ++i)
2513 if(mapvote_maps[i] != "")
2515 if(mapvote_abstain && i == mapvote_count - 1)
2517 WriteString(MSG_ENTITY, ""); // abstain needs no text
2518 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2519 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2523 WriteString(MSG_ENTITY, mapvote_maps[i]);
2524 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2525 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2532 // flag 2 == update of mask
2533 if(mapvote_count <= 8)
2534 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2536 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2542 for(i = 0; i < mapvote_count; ++i)
2543 if(mapvote_maps[i] != "")
2544 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2546 WriteByte(MSG_ENTITY, to.mapvote);
2552 void MapVote_Spawn()
2554 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2557 void MapVote_TouchMask()
2559 mapvote_ent.SendFlags |= 2;
2562 void MapVote_TouchVotes(entity voter)
2564 mapvote_ent.SendFlags |= 4;
2567 float MapVote_Finished(float mappos)
2573 if(autocvar_sv_eventlog)
2575 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2576 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2577 didntvote = mapvote_voters;
2578 for(i = 0; i < mapvote_count; ++i)
2579 if(mapvote_maps[i] != "")
2581 didntvote -= mapvote_votes[i];
2584 result = strcat(result, ":", mapvote_maps[i]);
2585 result = strcat(result, ":", ftos(mapvote_votes[i]));
2588 result = strcat(result, ":didn't vote:", ftos(didntvote));
2590 GameLogEcho(result);
2591 if(mapvote_maps_suggested[mappos])
2592 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2595 FOR_EACH_REALCLIENT(other)
2596 FixClientCvars(other);
2598 Map_Goto_SetStr(mapvote_maps[mappos]);
2600 alreadychangedlevel = TRUE;
2603 void MapVote_CheckRules_1()
2607 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2609 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2610 mapvote_votes[i] = 0;
2614 FOR_EACH_REALCLIENT(other)
2619 i = other.mapvote - 1;
2620 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2621 mapvote_votes[i] = mapvote_votes[i] + 1;
2626 float MapVote_CheckRules_2()
2629 float firstPlace, secondPlace;
2630 float firstPlaceVotes, secondPlaceVotes;
2631 float mapvote_voters_real;
2634 if(mapvote_count_real == 1)
2635 return MapVote_Finished(0);
2637 mapvote_voters_real = mapvote_voters;
2639 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2641 RandomSelection_Init();
2642 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2643 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2644 firstPlace = RandomSelection_chosen_float;
2645 firstPlaceVotes = RandomSelection_best_priority;
2646 //dprint("First place: ", ftos(firstPlace), "\n");
2647 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2649 RandomSelection_Init();
2650 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2652 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2653 secondPlace = RandomSelection_chosen_float;
2654 secondPlaceVotes = RandomSelection_best_priority;
2655 //dprint("Second place: ", ftos(secondPlace), "\n");
2656 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2658 if(firstPlace == -1)
2659 error("No first place in map vote... WTF?");
2661 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2662 return MapVote_Finished(firstPlace);
2664 if(mapvote_keeptwotime)
2665 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2668 MapVote_TouchMask();
2669 mapvote_message = "Now decide between the TOP TWO!";
2670 mapvote_keeptwotime = 0;
2671 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2672 result = strcat(result, ":", ftos(firstPlaceVotes));
2673 result = strcat(result, ":", mapvote_maps[secondPlace]);
2674 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2675 didntvote = mapvote_voters;
2676 for(i = 0; i < mapvote_count; ++i)
2677 if(mapvote_maps[i] != "")
2679 didntvote -= mapvote_votes[i];
2681 if(i != secondPlace)
2683 result = strcat(result, ":", mapvote_maps[i]);
2684 result = strcat(result, ":", ftos(mapvote_votes[i]));
2685 if(i < mapvote_count_real)
2687 strunzone(mapvote_maps[i]);
2688 mapvote_maps[i] = "";
2689 strunzone(mapvote_maps_pakfile[i]);
2690 mapvote_maps_pakfile[i] = "";
2694 result = strcat(result, ":didn't vote:", ftos(didntvote));
2695 if(autocvar_sv_eventlog)
2696 GameLogEcho(result);
2706 keeptwo = mapvote_keeptwotime;
2707 MapVote_CheckRules_1(); // count
2708 if(MapVote_CheckRules_2()) // decide
2712 FOR_EACH_REALCLIENT(other)
2714 // hide scoreboard again
2715 if(other.health != 2342)
2717 other.health = 2342;
2719 if(clienttype(other) == CLIENTTYPE_REAL)
2722 WriteByte(MSG_ONE, SVC_FINALE);
2723 WriteString(MSG_ONE, "");
2727 // clear possibly invalid votes
2728 if(mapvote_maps[other.mapvote - 1] == "")
2730 // use impulses as new vote
2731 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2732 if(mapvote_maps[other.impulse - 1] != "")
2734 other.mapvote = other.impulse;
2735 MapVote_TouchVotes(other);
2743 MapVote_CheckRules_1(); // just count
2745 void MapVote_Start()
2750 // wait for stats to be sent first
2751 if(!playerstats_waitforme)
2754 MapInfo_Enumerate();
2755 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2758 void MapVote_Think()
2763 if(alreadychangedlevel)
2766 if(time < mapvote_nextthink)
2770 mapvote_nextthink = time + 0.5;
2772 if(!mapvote_initialized)
2774 if(autocvar_rescan_pending == 1)
2776 cvar_set("rescan_pending", "2");
2777 localcmd("fs_rescan\nrescan_pending 3\n");
2780 else if(autocvar_rescan_pending == 2)
2784 else if(autocvar_rescan_pending == 3)
2786 // now build missing mapinfo files
2787 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2790 // we're done, start the timer
2791 cvar_set("rescan_pending", "0");
2794 mapvote_initialized = TRUE;
2795 if(DoNextMapOverride())
2797 if(!autocvar_g_maplist_votable || player_count <= 0)
2808 string GotoMap(string m)
2810 if(!MapInfo_CheckMap(m))
2811 return "The map you chose is not available on this server.";
2812 cvar_set("nextmap", m);
2813 cvar_set("timelimit", "-1");
2814 if(mapvote_initialized || alreadychangedlevel)
2816 if(DoNextMapOverride())
2817 return "Map switch initiated.";
2819 return "Hm... no. For some reason I like THIS map more.";
2822 return "Map switch will happen after scoreboard.";
2829 FOR_EACH_REALCLIENT(self)
2831 if(self.classname == "spectator")
2833 if(self.enemy.typehitsound)
2834 play2(self, "misc/typehit.wav");
2835 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2836 play2(self, "misc/hit.wav");
2840 if(self.typehitsound)
2841 play2(self, "misc/typehit.wav");
2842 else if(self.hitsound && self.cvar_cl_hitsound)
2843 play2(self, "misc/hit.wav");
2846 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2847 // add 1 frametime because after this, engine SV_Physics
2848 // increases time by a frametime and then networks the frame
2849 // add another frametime because client shows everything with
2850 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2852 FOR_EACH_CLIENT(self)
2854 self.hitsound = FALSE;
2855 self.typehitsound = FALSE;
2856 antilag_record(self, altime);
2863 * returns TRUE if redirecting
2865 float redirection_timeout;
2866 float redirection_nextthink;
2867 float RedirectionThink()
2869 float clients_found;
2871 if(redirection_target == "")
2874 if(!redirection_timeout)
2876 cvar_set("sv_public", "-2");
2877 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2878 if(redirection_target == "self")
2879 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2881 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2884 if(time < redirection_nextthink)
2887 redirection_nextthink = time + 1;
2890 FOR_EACH_REALCLIENT(self)
2892 print("Redirecting: sending connect command to ", self.netname, "\n");
2893 if(redirection_target == "self")
2894 stuffcmd(self, "\ndisconnect; reconnect\n");
2896 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2900 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2902 if(time > redirection_timeout || clients_found == 0)
2903 localcmd("\nwait; wait; wait; quit\n");
2908 void TargetMusic_RestoreGame();
2911 // Loaded from a save game
2912 // some things then break, so let's work around them...
2914 // Progs DB (capture records)
2915 ServerProgsDB = db_load("server.db");
2919 MapInfo_Enumerate();
2920 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2923 TargetMusic_RestoreGame();
2930 if(gameover > 1) // shutting down already?
2933 gameover = 2; // 2 = server shutting down
2935 if(world_initialized > 0)
2937 world_initialized = 0;
2938 print("Saving persistent data...\n");
2942 PlayerStats_AddGlobalInfo(e);
2943 PlayerStats_Shutdown();
2945 if(!cheatcount_total)
2947 if(autocvar_sv_db_saveasdump)
2948 db_dump(ServerProgsDB, "server.db");
2950 db_save(ServerProgsDB, "server.db");
2952 if(autocvar_developer)
2954 if(autocvar_sv_db_saveasdump)
2955 db_dump(TemporaryDB, "server-temp.db");
2957 db_save(TemporaryDB, "server-temp.db");
2959 CheatShutdown(); // must be after cheatcount check
2960 db_close(ServerProgsDB);
2961 db_close(TemporaryDB);
2963 // tell the bot system the game is ending now
2966 WeaponStats_Shutdown();
2969 else if(world_initialized == 0)
2971 print("NOTE: crashed before even initializing the world, not saving persistent data\n");