2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
101 if(autocvar__sv_init)
103 // cvar_set("_sv_init", "0");
104 // we do NOT set this to 0 any more, so someone "accidentally" changing
105 // to this "init" map on a dedicated server will cause no permanent
107 if(autocvar_g_maplist_shuffle)
109 n = tokenizebyseparator(autocvar_g_maplist, " ");
110 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
113 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
115 if(!DoNextMapOverride(1))
123 self.nextthink = time;
127 self.nextthink = time + 1;
128 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
132 void cvar_changes_init()
136 float n, i, adding, pureadding;
139 strunzone(cvar_changes);
140 cvar_changes = string_null;
142 strunzone(cvar_purechanges);
143 cvar_purechanges = string_null;
144 cvar_purechanges_count = 0;
147 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153 for(i = 0; i < n; ++i)
155 k = bufstr_get(h, i);
157 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
158 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
159 #define BADCVAR(p) if(k == p) continue
161 // general excludes and namespaces for server admin used cvars
162 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
166 BADPREFIX("cvar_check_");
168 BADCVAR("g_configversion");
169 BADCVAR("g_maplist_index");
170 BADCVAR("halflifebsp");
171 BADPREFIX("sv_world");
177 BADPREFIX("scoreboard_");
178 BADPREFIX("g_campaign");
179 BADPREFIX("g_waypointsprite_");
185 BADPREFIX("net_slist_");
191 BADPREFIX("sensitivity");
192 BADPREFIX("userbind");
195 BADPREFIX("crosshair");
196 BADCVAR("mod_q3bsp_lightmapmergepower");
197 BADCVAR("mod_q3bsp_nolightmaps");
199 BADCVAR("mastervolume");
201 BADCVAR("bgmvolume");
204 BADCVAR("developer");
205 BADCVAR("log_dest_udp");
207 BADCVAR("net_address");
208 BADCVAR("net_address_ipv6");
210 BADCVAR("savedgamecfg");
211 BADCVAR("serverconfig");
212 BADCVAR("sv_autoscreenshot");
213 BADCVAR("sv_heartbeatperiod");
214 BADCVAR("sv_vote_master_password");
215 BADCVAR("sys_colortranslation");
216 BADCVAR("sys_specialcharactertranslation");
217 BADCVAR("timeformat");
218 BADCVAR("timestamps");
219 BADPREFIX("developer_");
221 BADPREFIX("g_banned_list");
222 BADPREFIX("g_chat_flood_");
223 BADPREFIX("g_ghost_items");
224 BADPREFIX("g_playerstats_");
225 BADPREFIX("g_respawn_ghosts");
226 BADPREFIX("g_voice_flood_");
228 BADPREFIX("settemp_");
229 BADPREFIX("sv_allowdownloads");
230 BADPREFIX("sv_autodemo");
231 BADPREFIX("sv_curl_");
232 BADPREFIX("sv_eventlog");
233 BADPREFIX("sv_logscores_");
234 BADPREFIX("sv_master");
235 BADPREFIX("sv_weaponstats_");
236 BADPREFIX("sv_waypointsprite_");
237 BADCVAR("rescan_pending");
239 // these can contain player IDs, so better hide
240 BADPREFIX("g_forced_team_");
243 BADCVAR("fraglimit");
245 BADCVAR("g_assault");
250 BADCVAR("g_domination");
251 BADCVAR("g_domination_default_teams");
252 BADCVAR("g_freezetag");
253 BADCVAR("g_keepaway");
254 BADCVAR("g_keyhunt");
255 BADCVAR("g_keyhunt_teams");
256 BADCVAR("g_keyhunt_teams");
258 BADCVAR("g_nexball");
259 BADCVAR("g_onslaught");
261 BADCVAR("g_race_qualifying_timelimit");
262 BADCVAR("g_runematch");
264 BADCVAR("g_tdm_teams");
265 BADCVAR("leadlimit");
268 BADCVAR("timelimit");
272 BADCVAR("g_maplist");
273 BADCVAR("g_maplist_mostrecent");
277 d = cvar_defstring(k);
283 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
284 if(strlen(cvar_changes) > 16384)
286 cvar_changes = "// too many settings have been changed to show them here\n";
291 // now check if the changes are actually gameplay relevant
293 // does nothing visible
294 BADCVAR("captureleadlimit_override");
295 BADCVAR("g_arena_point_leadlimit");
296 BADCVAR("g_balance_kill_delay");
297 BADCVAR("g_ca_point_leadlimit");
298 BADCVAR("g_ctf_captimerecord_always");
299 BADCVAR("g_ctf_capture_leadlimit");
300 BADCVAR("g_ctf_flag_capture_effects");
301 BADCVAR("g_ctf_flag_glowtrails");
302 BADCVAR("g_ctf_flag_pickup_effects");
303 BADCVAR("g_domination_point_leadlimit");
304 BADCVAR("g_forced_respawn");
305 BADCVAR("g_keyhunt_point_leadlimit");
306 BADCVAR("g_nexball_goalleadlimit");
307 BADCVAR("g_runematch_point_leadlimit");
308 BADCVAR("leadlimit_and_fraglimit");
309 BADCVAR("leadlimit_override");
311 BADCVAR("sv_allow_fullbright");
312 BADCVAR("sv_checkforpacketsduringsleep");
313 BADCVAR("sv_timeout");
314 BADPREFIX("sv_timeout_");
315 BADCVAR("welcome_message_time");
316 BADPREFIX("crypto_");
317 BADPREFIX("g_chat_");
318 BADPREFIX("g_ctf_captimerecord_");
319 BADPREFIX("g_maplist_votable_");
323 BADPREFIX("sv_cullentities_");
324 BADPREFIX("sv_fraginfo_");
325 BADPREFIX("sv_maxidle_");
326 BADPREFIX("sv_vote_");
327 BADPREFIX("timelimit_");
328 BADCVAR("gameversion");
329 BADPREFIX("gameversion_");
330 BADCVAR("sv_namechangetimer");
331 #ifndef NO_LEGACY_NETWORKING
332 BADCVAR("sv_use_csqc_players"); // transition
335 // allowed changes to server admins (please sync this to server.cfg)
339 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
341 // yes, this does contain some redundant stuff, don't really care
342 BADCVAR("bot_config_file");
343 BADCVAR("bot_number");
344 BADCVAR("bot_prefix");
345 BADCVAR("bot_suffix");
346 BADCVAR("capturelimit_override");
347 BADCVAR("fraglimit_override");
349 BADCVAR("g_antilag");
350 BADCVAR("g_balance_teams");
351 BADCVAR("g_balance_teams_force");
352 BADCVAR("g_ban_sync_trusted_servers");
353 BADCVAR("g_ban_sync_uri");
354 BADCVAR("g_ctf_capture_limit");
355 BADCVAR("g_ctf_ignore_frags");
356 BADCVAR("g_ctf_win_mode");
357 BADCVAR("g_domination_point_limit");
358 BADCVAR("g_friendlyfire");
359 BADCVAR("g_fullbrightitems");
360 BADCVAR("g_fullbrightplayers");
361 BADCVAR("g_keyhunt_point_limit");
362 BADCVAR("g_keyhunt_teams_override");
363 BADCVAR("g_lms_lives_override");
364 BADCVAR("g_maplist");
365 BADCVAR("g_maplist_check_waypoints");
366 BADCVAR("g_maplist_mostrecent_count");
367 BADCVAR("g_maplist_shuffle");
368 BADCVAR("g_maplist_votable");
369 BADCVAR("g_maplist_votable_abstain");
370 BADCVAR("g_maplist_votable_nodetail");
371 BADCVAR("g_maplist_votable_suggestions");
372 BADCVAR("g_maxplayers");
373 BADCVAR("g_minstagib");
374 BADCVAR("g_mirrordamage");
375 BADCVAR("g_nexball_goallimit");
376 BADCVAR("g_powerups");
377 BADCVAR("g_runematch_point_limit");
378 BADCVAR("g_start_delay");
380 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
383 BADCVAR("maxplayers");
384 BADCVAR("minplayers");
385 BADCVAR("net_address");
387 BADCVAR("rcon_password");
388 BADCVAR("rcon_restricted_commands");
389 BADCVAR("rcon_restricted_password");
391 BADCVAR("sv_adminnick");
392 BADCVAR("sv_autoscreenshot");
393 BADCVAR("sv_autotaunt");
394 BADCVAR("sv_curl_defaulturl");
395 BADCVAR("sv_defaultcharacter");
396 BADCVAR("sv_defaultplayercolors");
397 BADCVAR("sv_defaultplayermodel");
398 BADCVAR("sv_defaultplayerskin");
399 BADCVAR("sv_maxidle");
400 BADCVAR("sv_maxrate");
402 BADCVAR("sv_public");
403 BADCVAR("sv_ready_restart");
404 BADCVAR("sv_status_privacy");
406 BADCVAR("sv_vote_call");
407 BADCVAR("sv_vote_commands");
408 BADCVAR("sv_vote_majority_factor");
409 BADCVAR("sv_vote_master");
410 BADCVAR("sv_vote_master_commands");
411 BADCVAR("sv_vote_master_password");
412 BADCVAR("sv_vote_simple_majority_factor");
413 BADCVAR("sys_ticrate");
414 BADCVAR("teamplay_mode");
415 BADCVAR("timelimit_override");
416 BADCVAR("g_spawnshieldtime");
417 BADPREFIX("g_warmup_");
418 BADPREFIX("sv_ready_restart_");
420 if(autocvar_g_minstagib)
422 BADCVAR("g_grappling_hook");
423 BADCVAR("g_jetpack");
430 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
431 if(strlen(cvar_purechanges) > 16384)
433 cvar_purechanges = "// too many settings have been changed to show them here\n";
437 ++cvar_purechanges_count;
438 // WARNING: this variable is used for the server list
439 // NEVER dare to skip this code!
440 // Hacks to intentionally appearing as "pure server" even though you DO have
441 // modified settings may be punished by removal from the server list.
442 // You can do to the variables cvar_changes and cvar_purechanges all you want,
446 if(cvar_changes == "")
447 cvar_changes = "// this server runs at default server settings\n";
449 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
450 cvar_changes = strzone(cvar_changes);
451 if(cvar_purechanges == "")
452 cvar_purechanges = "// this server runs at default gameplay settings\n";
454 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
455 cvar_purechanges = strzone(cvar_purechanges);
458 void detect_maptype()
467 o_x += random() * (world.maxs_x - world.mins_x);
468 o_y += random() * (world.maxs_y - world.mins_y);
469 o_z += random() * (world.maxs_z - world.mins_z);
471 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
472 if(trace_fraction == 1)
477 for(i = 0; i < 64; i += 4)
479 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
480 if(trace_fraction == 1)
482 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
491 float RandomSeed_Send(entity to, float sf)
493 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
494 WriteShort(MSG_ENTITY, self.cnt);
497 void RandomSeed_Think()
499 self.cnt = bound(0, floor(random() * 65536), 65535);
500 self.nextthink = time + 5;
504 void RandomSeed_Spawn()
506 randomseed = spawn();
507 randomseed.think = RandomSeed_Think;
508 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
513 self.think(); // sets random seed and nextthink
517 void spawnfunc___init_dedicated_server(void)
519 // handler for _init/_init map (only for dedicated server initialization)
521 world_initialized = -1; // don't complain
523 cvar_string = cvar_string_normal;
524 cvar_set = cvar_set_normal;
526 remove = remove_unsafely;
530 e.think = GotoFirstMap;
531 e.nextthink = time; // this is usually 1 at this point
534 e.classname = "info_player_deathmatch"; // safeguard against player joining
536 self.classname = "worldspawn"; // safeguard against various stuff ;)
539 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
542 void Map_MarkAsRecent(string m);
543 float world_already_spawned;
544 void RegisterWeapons();
546 void ClientInit_Spawn();
547 void WeaponStats_Init();
548 void WeaponStats_Shutdown();
549 void spawnfunc_worldspawn (void)
551 float fd, l, i, j, n;
555 cvar_string = cvar_string_normal;
556 cvar_set = cvar_set_normal;
558 if(world_already_spawned)
559 error("world already spawned - you may have EXACTLY ONE worldspawn!");
560 world_already_spawned = TRUE;
562 remove = remove_safely; // during spawning, watch what you remove!
564 check_unacceptable_compiler_bugs();
566 cvar_changes_init(); // do this very early now so it REALLY matches the server config
568 compressShortVector_init();
570 allowed_to_spawn = TRUE;
573 head = nextent(world);
578 head = nextent(head);
581 // needs to be done so early as they would still spawn
584 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
586 TemporaryDB = db_create();
591 // 1 FLICKER (first variety)
592 lightstyle(1, "mmnmmommommnonmmonqnmmo");
594 // 2 SLOW STRONG PULSE
595 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
597 // 3 CANDLE (first variety)
598 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
601 lightstyle(4, "mamamamamama");
604 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
606 // 6 FLICKER (second variety)
607 lightstyle(6, "nmonqnmomnmomomno");
609 // 7 CANDLE (second variety)
610 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
612 // 8 CANDLE (third variety)
613 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
615 // 9 SLOW STROBE (fourth variety)
616 lightstyle(9, "aaaaaaaazzzzzzzz");
618 // 10 FLUORESCENT FLICKER
619 lightstyle(10, "mmamammmmammamamaaamammma");
621 // 11 SLOW PULSE NOT FADE TO BLACK
622 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
624 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
629 if(autocvar_g_campaign)
632 Map_MarkAsRecent(mapname);
634 precache_model ("null"); // we need this one before InitGameplayMode
642 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
643 if(bot_waypoints_for_items == 1)
644 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
645 bot_waypoints_for_items = 0;
649 WaypointSprite_Init();
654 GameLogInit(); // prepare everything
656 // changing the logic generating it is okay. But:
657 // it HAS to stay <= 64 chars
658 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
659 if(autocvar_sv_eventlog)
661 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
662 matchid = strzone(s);
664 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
665 s = ":gameinfo:mutators:LIST";
668 MUTATOR_CALLHOOK(BuildMutatorsString);
671 // simple, probably not good in the mutator system
672 if(autocvar_g_grappling_hook)
673 s = strcat(s, ":grappling_hook");
675 // initialiation stuff, not good in the mutator system
676 if(!autocvar_g_use_ammunition)
677 s = strcat(s, ":no_use_ammunition");
679 // initialiation stuff, not good in the mutator system
680 if(autocvar_g_pickup_items == 0)
681 s = strcat(s, ":no_pickup_items");
682 if(autocvar_g_pickup_items > 0)
683 s = strcat(s, ":pickup_items");
685 // initialiation stuff, not good in the mutator system
686 if(autocvar_g_weaponarena != "0")
687 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
689 // TODO to mutator system
690 if(autocvar_g_norecoil)
691 s = strcat(s, ":norecoil");
693 // TODO to mutator system
694 if(autocvar_g_midair)
695 s = strcat(s, ":midair");
697 // TODO to mutator system
698 if(autocvar_g_minstagib)
699 s = strcat(s, ":minstagib");
701 // TODO to mutator system
702 if(autocvar_g_powerups == 0)
703 s = strcat(s, ":no_powerups");
704 if(autocvar_g_powerups > 0)
705 s = strcat(s, ":powerups");
708 GameLogEcho(":gameinfo:end");
711 matchid = strzone(ftos(random()));
713 cvar_set("nextmap", "");
717 if(autocvar_g_campaign)
725 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
727 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
729 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
732 while((s = fgets(fd)))
734 l = tokenize_console(s);
739 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
740 print(" cdtrack ", argv(2), "\n");
742 else if(argv(0) == "fog")
744 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
745 print(" \"fog\" \"", s, "\"\n");
747 else if(argv(0) == "set")
749 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
750 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
752 else if(argv(0) != "//")
754 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
755 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
764 addstat(STAT_WEAPONS, AS_INT, weapons);
765 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
766 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
767 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
768 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
771 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
772 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
773 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
774 addstat(STAT_FUEL, AS_INT, ammo_fuel);
775 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
776 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
777 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
778 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
779 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
780 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
781 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
782 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
784 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
785 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
787 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
789 if(g_ca || g_freezetag)
791 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
792 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
793 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
794 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
798 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
799 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
802 // g_movementspeed hack
803 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
804 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
805 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
806 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
809 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
810 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
812 next_pingtime = time + 5;
816 lsmaps_reply = "^7Maps available: ";
817 lsnewmaps_reply = "^7Maps without a record set: ";
818 for(i = 0, j = 0; i < MapInfo_count; ++i)
820 if(MapInfo_Get_ByID(i))
821 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
828 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
829 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
830 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
831 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
832 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
835 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
836 if (!g_race && !g_cts)
837 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
838 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
840 maplist_reply = "^7Maps in list: ";
841 n = tokenize_console(autocvar_g_maplist);
842 for(i = 0, j = 0; i < n; ++i)
844 if(MapInfo_CheckMap(argv(i)))
850 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
854 maplist_reply = strzone(strcat(maplist_reply, "\n"));
855 MapInfo_ClearTemps();
857 for(i = 0; i < 10; ++i)
859 records_reply[i] = strzone(getrecords(i));
862 ladder_reply = strzone(getladder());
864 rankings_reply = strzone(getrankings());
868 PingPLReport_Spawn();
872 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
874 // fill sv_curl_serverpackages from .serverpackage files
875 if(autocvar_sv_curl_serverpackages_auto)
878 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
879 for(i = 0; i < n; ++i)
880 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
881 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
882 s = strcat(s, " ", argv(i));
883 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
886 j = search_getsize(fd);
887 for(i = 0; i < j; ++i)
888 s = strcat(s, " ", search_getfilename(fd, i));
891 fd = search_begin("*.serverpackage", TRUE, FALSE);
894 j = search_getsize(fd);
895 for(i = 0; i < j; ++i)
896 s = strcat(s, " ", search_getfilename(fd, i));
899 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
904 world_initialized = 1;
907 void spawnfunc_light (void)
909 //makestatic (self); // Who the f___ did that?
915 return GametypeNameFromType(game);
918 string getmapname_stored;
924 float Map_Count, Map_Current;
925 string Map_Current_Name;
927 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
928 float GetMaplistPosition()
934 idx = autocvar_g_maplist_index;
941 for(pos = 0; pos < Map_Count; ++pos)
945 // resume normal maplist rotation if current map is not in g_maplist
949 float MapHasRightSize(string map)
952 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
953 if(autocvar_g_maplist_check_waypoints)
955 dprint("checkwp "); dprint(map);
956 if(!fexists(strcat("maps/", map, ".waypoints")))
958 dprint(": no waypoints\n");
961 dprint(": has waypoints\n");
964 // open map size restriction file
965 dprint("opensize "); dprint(map);
966 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
969 float mapmin, mapmax;
971 mapmin = stof(fgets(fh));
972 mapmax = stof(fgets(fh));
974 if(player_count < mapmin)
976 dprint("not enough\n");
979 if(player_count > mapmax)
981 dprint("too many\n");
984 dprint("right size\n");
987 dprint(": not found\n");
991 string Map_Filename(float position)
993 return strcat("maps/", argv(position), ".bsp");
996 string strwords(string s, float w)
999 for(endpos = 0; w && endpos >= 0; --w)
1000 endpos = strstrofs(s, " ", endpos + 1);
1004 return substring(s, 0, endpos);
1007 float strhasword(string s, string w)
1009 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1012 void Map_MarkAsRecent(string m)
1014 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1017 float Map_IsRecent(string m)
1019 return strhasword(autocvar_g_maplist_mostrecent, m);
1022 float Map_Check(float position, float pass)
1026 map_next = argv(position);
1029 if(Map_IsRecent(map_next))
1032 filename = Map_Filename(position);
1033 if(MapInfo_CheckMap(map_next))
1037 if(MapHasRightSize(map_next))
1042 dprint( "Couldn't select '", filename, "'..\n" );
1047 void Map_Goto_SetStr(string nextmapname)
1049 if(getmapname_stored != "")
1050 strunzone(getmapname_stored);
1051 if(nextmapname == "")
1052 getmapname_stored = "";
1054 getmapname_stored = strzone(nextmapname);
1057 void Map_Goto_SetFloat(float position)
1059 cvar_set("g_maplist_index", ftos(position));
1060 Map_Goto_SetStr(argv(position));
1065 // settings persist, except...
1066 localcmd("\nsettemp_restore\n");
1069 void Map_Goto(float reinit)
1072 MapInfo_LoadMap(getmapname_stored, reinit);
1075 // return codes of map selectors:
1076 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1077 // -2 = permanent failure
1078 float() MaplistMethod_Iterate = // usual method
1082 for(pass = 1; pass <= 2; ++pass)
1084 for(i = 1; i < Map_Count; ++i)
1087 mapindex = mod(i + Map_Current, Map_Count);
1088 if(Map_Check(mapindex, pass))
1095 float() MaplistMethod_Repeat = // fallback method
1097 if(Map_Check(Map_Current, 2))
1102 float() MaplistMethod_Random = // random map selection
1108 for(i = 0; i <= imax; ++i)
1111 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1112 if(Map_Check(mapindex, 1))
1118 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1119 // the exponent sets a bias on the map selection:
1120 // the higher the exponent, the less likely "shortly repeated" same maps are
1122 float i, j, imax, insertpos;
1126 for(i = 0; i <= imax; ++i)
1130 // now reinsert this at another position
1131 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1132 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1133 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1134 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1136 // insert the current map there
1138 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1139 newlist = strcat(newlist, " ", argv(j));
1140 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1141 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1142 newlist = strcat(newlist, " ", argv(j));
1143 newlist = substring(newlist, 1, strlen(newlist) - 1);
1144 cvar_set("g_maplist", newlist);
1145 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1148 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1149 if(Map_Check(Map_Current, 1))
1157 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1160 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1161 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1162 if(autocvar_g_maplist_shuffle)
1164 localcmd("\nmenu_cmd sync\n");
1165 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168 error("empty maplist, cannot select a new map");
1169 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1171 if(Map_Current_Name)
1172 strunzone(Map_Current_Name);
1173 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1174 // this may or may not be correct, but who cares, in the worst case a map
1175 // isn't chosen in the first pass that should have been
1186 if(autocvar_g_maplist_shuffle > 0)
1187 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1190 if(autocvar_g_maplist_selectrandom)
1191 nextMap = MaplistMethod_Random();
1194 nextMap = MaplistMethod_Iterate();
1197 nextMap = MaplistMethod_Repeat();
1201 Map_Goto_SetFloat(nextMap);
1202 return getmapname_stored;
1208 float DoNextMapOverride(float reinit)
1210 if(autocvar_g_campaign)
1212 CampaignPostIntermission();
1213 alreadychangedlevel = TRUE;
1216 if(autocvar_quit_when_empty)
1218 if(player_count <= currentbots)
1221 alreadychangedlevel = TRUE;
1225 if(autocvar_quit_and_redirect != "")
1227 redirection_target = strzone(autocvar_quit_and_redirect);
1228 alreadychangedlevel = TRUE;
1231 if (autocvar_samelevel) // if samelevel is set, stay on same level
1233 localcmd("restart\n");
1234 alreadychangedlevel = TRUE;
1237 if(autocvar_nextmap != "")
1238 if(MapInfo_CheckMap(autocvar_nextmap))
1240 Map_Goto_SetStr(autocvar_nextmap);
1242 alreadychangedlevel = TRUE;
1245 if(autocvar_lastlevel)
1248 localcmd("set lastlevel 0\ntogglemenu\n");
1249 alreadychangedlevel = TRUE;
1255 void GotoNextMap(float reinit)
1260 if (alreadychangedlevel)
1262 alreadychangedlevel = TRUE;
1268 for(allowReset = 1; allowReset >= 0; --allowReset)
1270 nextMap = GetNextMap();
1276 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1277 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1278 if(autocvar_g_maplist_shuffle)
1280 localcmd("\nmenu_cmd sync\n");
1284 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1296 When the player presses attack or jump, change to the next level
1299 .float autoscreenshot;
1300 void() MapVote_Start;
1301 void() MapVote_Think;
1302 float mapvote_initialized;
1303 void IntermissionThink()
1305 FixIntermissionClient(self);
1307 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1308 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1310 self.autoscreenshot = -1;
1311 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nautoscreenshot \"%s\" \"%s\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1315 if (time < intermission_exittime)
1318 if(!mapvote_initialized)
1319 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1329 Returns the entity to view from
1333 entity FindIntermission()
1338 // look for info_intermission first
1339 spot = find (world, classname, "info_intermission");
1341 { // pick a random one
1345 spot = find (spot, classname, "info_intermission");
1347 spot = find (spot, classname, "info_intermission");
1353 // then look for the start position
1354 spot = find (world, classname, "info_player_start");
1358 // testinfo_player_start is only found in regioned levels
1359 spot = find (world, classname, "testplayerstart");
1363 // then look for the start position
1364 spot = find (world, classname, "info_player_deathmatch");
1368 //objerror ("FindIntermission: no spot");
1374 ===============================================================================
1378 ===============================================================================
1381 void DumpStats(float final)
1390 to_console = autocvar_sv_logscores_console;
1391 to_eventlog = autocvar_sv_eventlog;
1392 to_file = autocvar_sv_logscores_file;
1396 to_console = TRUE; // always print printstats replies
1397 to_eventlog = FALSE; // but never print them to the event log
1401 if(autocvar_sv_eventlog_console)
1402 to_console = FALSE; // otherwise we get the output twice
1408 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1416 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1420 fputs(file, strcat(s, "\n"));
1423 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1429 fputs(file, strcat(s, "\n"));
1431 FOR_EACH_CLIENT(other)
1433 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1435 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1436 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1437 if(other.classname == "player" || g_arena || g_ca || g_lms)
1438 s = strcat(s, ftos(other.team), ":");
1440 s = strcat(s, "spectator:");
1443 print(s, other.netname, "\n");
1445 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1447 fputs(file, strcat(s, other.netname, "\n"));
1453 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1459 fputs(file, strcat(s, "\n"));
1461 for(i = 1; i < 16; ++i)
1463 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1464 s = strcat(s, ":", ftos(i));
1470 fputs(file, strcat(s, "\n"));
1477 GameLogEcho(":end");
1480 fputs(file, ":end\n");
1485 void FixIntermissionClient(entity e)
1488 if(!e.autoscreenshot) // initial call
1490 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1492 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1493 e.solid = SOLID_NOT;
1494 e.movetype = MOVETYPE_NONE;
1495 e.takedamage = DAMAGE_NO;
1498 e.weaponentity.effects = EF_NODRAW;
1499 if (e.weaponentity.weaponentity)
1500 e.weaponentity.weaponentity.effects = EF_NODRAW;
1502 if(clienttype(e) == CLIENTTYPE_REAL)
1504 stuffcmd(e, "\nscr_printspeed 1000000\n");
1505 s = autocvar_sv_intermission_cdtrack;
1507 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1509 WriteByte(MSG_ONE, SVC_INTERMISSION);
1516 go to the next level for deathmatch
1517 only called if a time or frag limit has expired
1523 intermission_running = 1;
1525 // enforce a wait time before allowing changelevel
1526 if(player_count > 0)
1527 intermission_exittime = time + autocvar_sv_mapchange_delay;
1529 intermission_exittime = -1;
1532 WriteByte (MSG_ALL, SVC_CDTRACK);
1533 WriteByte (MSG_ALL, 3);
1534 WriteByte (MSG_ALL, 3);
1535 // done in FixIntermission
1538 //pos = FindIntermission ();
1546 PlayerStats_EndMatch(1);
1548 PlayerStats_AddGlobalInfo(e);
1549 PlayerStats_Shutdown();
1550 WeaponStats_Shutdown();
1552 if(autocvar_sv_eventlog)
1553 GameLogEcho(":gameover");
1557 FOR_EACH_PLAYER(other) {
1558 FixIntermissionClient(other);
1560 bprint(other.netname, " ^7wins.\n");
1563 if(autocvar_g_campaign)
1564 CampaignPreIntermission();
1566 localcmd("\nsv_hook_gameend\n");
1573 Exit deathmatch games upon conditions
1576 void CheckRules_Player()
1578 if (gameover) // someone else quit the game already
1581 if(self.deadflag == DEAD_NO)
1582 self.play_time += frametime;
1584 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1585 // (div0: and that in CheckRules_World please)
1588 float checkrules_equality;
1589 float checkrules_suddendeathwarning;
1590 float checkrules_suddendeathend;
1591 float checkrules_overtimesadded; //how many overtimes have been already added
1593 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1594 float WINNING_YES = 1; // winner found
1595 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1596 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1598 float InitiateSuddenDeath()
1600 // Check first whether normal overtimes could be added before initiating suddendeath mode
1601 // - for this timelimit_overtime needs to be >0 of course
1602 // - also check the winning condition calculated in the previous frame and only add normal overtime
1603 // again, if at the point at which timelimit would be extended again, still no winner was found
1604 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1606 return 1; // need to call InitiateOvertime later
1610 if(!checkrules_suddendeathend)
1612 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1613 if(g_race && !g_race_qualifying)
1614 race_StartCompleting();
1620 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1622 ++checkrules_overtimesadded;
1623 //add one more overtime by simply extending the timelimit
1625 tl = autocvar_timelimit;
1626 tl += autocvar_timelimit_overtime;
1627 cvar_set("timelimit", ftos(tl));
1628 string minutesPlural;
1629 if (autocvar_timelimit_overtime == 1)
1630 minutesPlural = " ^3minute";
1632 minutesPlural = " ^3minutes";
1636 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1637 ftos(autocvar_timelimit_overtime),
1644 float GetWinningCode(float fraglimitreached, float equality)
1646 if(autocvar_g_campaign == 1)
1647 if(fraglimitreached)
1654 if(fraglimitreached)
1655 return WINNING_STARTSUDDENDEATHOVERTIME;
1657 return WINNING_NEVER;
1659 if(fraglimitreached)
1665 // set the .winning flag for exactly those players with a given field value
1666 void SetWinners(.float field, float value)
1669 FOR_EACH_PLAYER(head)
1670 head.winning = (head.field == value);
1673 // set the .winning flag for those players with a given field value
1674 void AddWinners(.float field, float value)
1677 FOR_EACH_PLAYER(head)
1678 if(head.field == value)
1682 // clear the .winning flags
1683 void ClearWinners(void)
1686 FOR_EACH_PLAYER(head)
1690 // Onslaught winning condition:
1691 // game terminates if only one team has a working generator (or none)
1692 float WinningCondition_Onslaught()
1695 float t1, t2, t3, t4;
1697 WinningConditionHelper(); // set worldstatus
1702 // first check if the game has ended
1703 t1 = t2 = t3 = t4 = 0;
1704 head = find(world, classname, "onslaught_generator");
1707 if (head.health > 0)
1709 if (head.team == COLOR_TEAM1) t1 = 1;
1710 if (head.team == COLOR_TEAM2) t2 = 1;
1711 if (head.team == COLOR_TEAM3) t3 = 1;
1712 if (head.team == COLOR_TEAM4) t4 = 1;
1714 head = find(head, classname, "onslaught_generator");
1716 if (t1 + t2 + t3 + t4 < 2)
1718 // game over, only one team remains (or none)
1720 if (t1) SetWinners(team, COLOR_TEAM1);
1721 if (t2) SetWinners(team, COLOR_TEAM2);
1722 if (t3) SetWinners(team, COLOR_TEAM3);
1723 if (t4) SetWinners(team, COLOR_TEAM4);
1724 dprint("Have a winner, ending game.\n");
1728 // Two or more teams remain
1732 float LMS_NewPlayerLives()
1735 fl = autocvar_fraglimit;
1739 // first player has left the game for dying too much? Nobody else can get in.
1740 if(lms_lowest_lives < 1)
1743 if(!autocvar_g_lms_join_anytime)
1744 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1747 return bound(1, lms_lowest_lives, fl);
1750 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1751 // they win. Otherwise the defending team wins once the timelimit passes.
1752 void assault_new_round();
1753 float WinningCondition_Assault()
1757 WinningConditionHelper(); // set worldstatus
1759 status = WINNING_NO;
1760 // as the timelimit has not yet passed just assume the defending team will win
1761 if(assault_attacker_team == COLOR_TEAM1)
1763 SetWinners(team, COLOR_TEAM2);
1767 SetWinners(team, COLOR_TEAM1);
1771 ent = find(world, classname, "target_assault_roundend");
1774 if(ent.winning) // round end has been triggered by attacking team
1776 bprint("ASSAULT: round completed...\n");
1777 SetWinners(team, assault_attacker_team);
1779 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1781 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1783 status = WINNING_YES;
1790 assault_new_round();
1799 // LMS winning condition: game terminates if and only if there's at most one
1800 // one player who's living lives. Top two scores being equal cancels the time
1802 float WinningCondition_LMS()
1809 have_player = FALSE;
1810 have_players = FALSE;
1811 l = LMS_NewPlayerLives();
1813 head = find(world, classname, "player");
1816 head2 = find(head, classname, "player");
1818 have_players = TRUE;
1822 // we have at least one player
1825 // two or more active players - continue with the game
1829 // exactly one player?
1832 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1836 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1842 // and assign him his first place
1843 PlayerScore_Add(head, SP_LMS_RANK, 1);
1850 // nobody is playing at all...
1853 // wait for players...
1857 // SNAFU (maybe a draw game?)
1859 dprint("No players, ending game.\n");
1864 // When we get here, we have at least two players who are actually LIVING,
1865 // now check if the top two players have equal score.
1866 WinningConditionHelper();
1869 if(WinningConditionHelper_winner)
1870 WinningConditionHelper_winner.winning = TRUE;
1871 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1872 return WINNING_NEVER;
1874 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1878 void ShuffleMaplist()
1880 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1884 float WinningCondition_Scores(float limit, float leadlimit)
1888 // TODO make everything use THIS winning condition (except LMS)
1889 WinningConditionHelper();
1893 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1894 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1895 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1896 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1900 if(WinningConditionHelper_winner)
1901 WinningConditionHelper_winner.winning = 1;
1902 if(WinningConditionHelper_winnerteam >= 0)
1903 SetWinners(team, WinningConditionHelper_winnerteam);
1905 if(WinningConditionHelper_lowerisbetter)
1907 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1908 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1912 if(WinningConditionHelper_zeroisworst)
1913 leadlimit = 0; // not supported in this mode
1915 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1916 // these modes always score in increments of 1, thus this makes sense
1918 if(leaderfrags != WinningConditionHelper_topscore)
1920 leaderfrags = WinningConditionHelper_topscore;
1923 if (leaderfrags == limit - 1)
1924 Announce("1fragleft");
1925 else if (leaderfrags == limit - 2)
1926 Announce("2fragsleft");
1927 else if (leaderfrags == limit - 3)
1928 Announce("3fragsleft");
1932 limitreached = FALSE;
1934 if(WinningConditionHelper_topscore >= limit)
1935 limitreached = TRUE;
1938 float leadlimitreached;
1939 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1940 if(autocvar_leadlimit_and_fraglimit)
1941 limitreached = (limitreached && leadlimitreached);
1943 limitreached = (limitreached || leadlimitreached);
1946 return GetWinningCode(
1947 WinningConditionHelper_topscore && limitreached,
1948 WinningConditionHelper_equality
1952 float WinningCondition_Race(float fraglimit)
1963 if(p.race_completed)
1968 wc = WinningCondition_Scores(fraglimit, 0);
1970 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1971 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1972 // do NOT support equality when the laps are all raced!
1973 return WINNING_STARTSUDDENDEATHOVERTIME;
1975 return WINNING_NEVER;
1979 float WinningCondition_QualifyingThenRace(float limit)
1982 wc = WinningCondition_Scores(limit, 0);
1984 // NEVER initiate overtime
1985 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1993 float WinningCondition_RanOutOfSpawns()
1997 if(have_team_spawns <= 0)
2000 if(autocvar_g_spawn_useallspawns <= 0)
2003 if(!some_spawn_has_been_used)
2006 team1_score = team2_score = team3_score = team4_score = 0;
2008 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2010 if(head.team == COLOR_TEAM1)
2012 else if(head.team == COLOR_TEAM2)
2014 else if(head.team == COLOR_TEAM3)
2016 else if(head.team == COLOR_TEAM4)
2020 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2022 if(head.team == COLOR_TEAM1)
2024 else if(head.team == COLOR_TEAM2)
2026 else if(head.team == COLOR_TEAM3)
2028 else if(head.team == COLOR_TEAM4)
2033 if(team1_score + team2_score + team3_score + team4_score == 0)
2035 checkrules_equality = TRUE;
2038 else if(team1_score + team2_score + team3_score + team4_score == 1)
2041 if(team1_score) t = COLOR_TEAM1;
2042 if(team2_score) t = COLOR_TEAM2;
2043 if(team3_score) t = COLOR_TEAM3;
2044 if(team4_score) t = COLOR_TEAM4;
2045 CheckAllowedTeams(world);
2046 for(i = 0; i < MAX_TEAMSCORE; ++i)
2048 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2049 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2050 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2051 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2054 AddWinners(team, t);
2065 Exit deathmatch games upon conditions
2068 void ReadyRestart();
2069 void CheckRules_World()
2081 MapVote_Think should now do that part
2082 if (intermission_running)
2083 if (time >= intermission_exittime + 60)
2085 if(!DoNextMapOverride())
2091 if (gameover) // someone else quit the game already
2093 if(player_count == 0) // Nobody there? Then let's go to the next map
2095 // this will actually check the player count in the next frame
2096 // again, but this shouldn't hurt
2100 timelimit = autocvar_timelimit * 60;
2101 fraglimit = autocvar_fraglimit;
2102 leadlimit = autocvar_leadlimit;
2104 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2107 timelimit = 0; // timelimit is not made for warmup
2109 fraglimit = 0; // no fraglimit for now
2110 leadlimit = 0; // no leadlimit for now
2114 timelimit = 0; // ONS has its own overtime rule
2118 timelimit += game_starttime;
2120 else if (timelimit < 0)
2130 if(checkrules_suddendeathend)
2132 if(!checkrules_suddendeathwarning)
2134 checkrules_suddendeathwarning = TRUE;
2135 if(g_race && !g_race_qualifying)
2136 bcenterprint("^3Everyone, finish your lap! The race is over!");
2138 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2143 if (timelimit && time >= timelimit)
2145 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2148 float playerswithlaps;
2151 totalplayers = playerswithlaps = readyplayers = 0;
2152 FOR_EACH_PLAYER(head)
2155 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2161 // at least 2 of the players have completed a lap: start the RACE
2162 // otherwise, the players should end the qualifying on their own
2163 if(readyplayers || playerswithlaps >= 2)
2165 checkrules_suddendeathend = 0;
2166 ReadyRestart(); // go to race
2170 wantovertime |= InitiateSuddenDeath();
2173 wantovertime |= InitiateSuddenDeath();
2177 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2183 float checkrules_status;
2184 checkrules_status = WinningCondition_RanOutOfSpawns();
2185 if(checkrules_status == WINNING_YES)
2187 bprint("Hey! Someone ran out of spawns!\n");
2189 else if(g_race && !g_race_qualifying && timelimit >= 0)
2191 checkrules_status = WinningCondition_Race(fraglimit);
2192 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2194 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2196 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2197 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2201 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2205 checkrules_status = WinningCondition_LMS();
2207 else if (g_onslaught)
2209 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2213 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2214 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2217 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2219 checkrules_status = WINNING_NEVER;
2220 checkrules_overtimesadded = -1;
2221 wantovertime |= InitiateSuddenDeath();
2224 if(checkrules_status == WINNING_NEVER)
2225 // equality cases! Nobody wins if the overtime ends in a draw.
2230 if(checkrules_status == WINNING_NEVER)
2233 checkrules_status = WINNING_YES;
2236 if(checkrules_suddendeathend)
2237 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2238 checkrules_status = WINNING_YES;
2240 if(checkrules_status == WINNING_YES)
2242 //print("WINNING\n");
2247 float mapvote_nextthink;
2248 float mapvote_initialized;
2249 float mapvote_keeptwotime;
2250 float mapvote_timeout;
2251 string mapvote_message;
2252 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2253 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2254 float mapvote_screenshot_dirs_count;
2256 float mapvote_count;
2257 float mapvote_count_real;
2258 string mapvote_maps[MAPVOTE_COUNT];
2259 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2260 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2261 float mapvote_maps_suggested[MAPVOTE_COUNT];
2262 string mapvote_suggestions[MAPVOTE_COUNT];
2263 float mapvote_suggestion_ptr;
2264 float mapvote_voters;
2265 float mapvote_selections[MAPVOTE_COUNT];
2267 float mapvote_detail;
2268 float mapvote_abstain;
2271 void MapVote_ClearAllVotes()
2273 FOR_EACH_CLIENT(other)
2277 string MapVote_Suggest(string m)
2281 return "That's not how to use this command.";
2282 if(!autocvar_g_maplist_votable_suggestions)
2283 return "Suggestions are not accepted on this server.";
2284 if(mapvote_initialized)
2285 return "Can't suggest - voting is already in progress!";
2286 m = MapInfo_FixName(m);
2288 return "The map you suggested is not available on this server.";
2289 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2291 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2293 if(!MapInfo_CheckMap(m))
2294 return "The map you suggested does not support the current game mode.";
2295 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2296 if(mapvote_suggestions[i] == m)
2297 return "This map was already suggested.";
2298 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2300 i = floor(random() * mapvote_suggestion_ptr);
2304 i = mapvote_suggestion_ptr;
2305 mapvote_suggestion_ptr += 1;
2307 if(mapvote_suggestions[i] != "")
2308 strunzone(mapvote_suggestions[i]);
2309 mapvote_suggestions[i] = strzone(m);
2310 if(autocvar_sv_eventlog)
2311 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2312 return strcat("Suggestion of ", m, " accepted.");
2315 void MapVote_AddVotable(string nextMap, float isSuggestion)
2318 string pakfile, mapfile;
2322 for(j = 0; j < mapvote_count; ++j)
2323 if(mapvote_maps[j] == nextMap)
2325 // suggestions might be no longer valid/allowed after gametype switch!
2327 if(!MapInfo_CheckMap(nextMap))
2329 mapvote_maps[mapvote_count] = strzone(nextMap);
2330 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2332 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2334 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2335 pakfile = whichpack(strcat(mapfile, ".tga"));
2337 pakfile = whichpack(strcat(mapfile, ".jpg"));
2339 pakfile = whichpack(strcat(mapfile, ".png"));
2343 if(i >= mapvote_screenshot_dirs_count)
2344 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2345 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2346 pakfile = substring(pakfile, o, -1);
2348 mapvote_maps_screenshot_dir[mapvote_count] = i;
2349 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2354 void MapVote_Spawn();
2360 MapVote_ClearAllVotes();
2363 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2364 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2367 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2369 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2370 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2372 // we need this for AddVotable, as that cycles through the screenshot dirs
2373 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2374 if(mapvote_screenshot_dirs_count == 0)
2375 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2376 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2377 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2378 mapvote_screenshot_dirs[i] = strzone(argv(i));
2380 if(mapvote_suggestion_ptr)
2381 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2382 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2384 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2385 MapVote_AddVotable(GetNextMap(), FALSE);
2387 if(mapvote_count == 0)
2389 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2390 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2391 if(autocvar_g_maplist_shuffle)
2393 localcmd("\nmenu_cmd sync\n");
2394 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2395 MapVote_AddVotable(GetNextMap(), FALSE);
2398 mapvote_count_real = mapvote_count;
2400 MapVote_AddVotable("don't care", 0);
2402 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2404 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2405 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2406 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2407 mapvote_keeptwotime = 0;
2408 mapvote_message = "Choose a map and press its key!";
2413 void MapVote_SendPicture(float id)
2416 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2417 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2418 WriteByte(MSG_ONE, id);
2419 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2422 float MapVote_GetMapMask()
2424 float mask, i, power;
2426 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2427 if(mapvote_maps[i] != "")
2433 float MapVote_SendEntity(entity to, float sf)
2438 sf &~= 2; // if we send 1, we don't need to also send 2
2440 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2441 WriteByte(MSG_ENTITY, sf);
2445 // flag 1 == initialization
2446 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2447 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2448 WriteString(MSG_ENTITY, "");
2449 WriteByte(MSG_ENTITY, mapvote_count);
2450 WriteByte(MSG_ENTITY, mapvote_abstain);
2451 WriteByte(MSG_ENTITY, mapvote_detail);
2452 WriteCoord(MSG_ENTITY, mapvote_timeout);
2453 if(mapvote_count <= 8)
2454 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2456 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2457 for(i = 0; i < mapvote_count; ++i)
2458 if(mapvote_maps[i] != "")
2460 if(mapvote_abstain && i == mapvote_count - 1)
2462 WriteString(MSG_ENTITY, ""); // abstain needs no text
2463 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2464 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2468 WriteString(MSG_ENTITY, mapvote_maps[i]);
2469 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2470 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2477 // flag 2 == update of mask
2478 if(mapvote_count <= 8)
2479 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2481 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2487 for(i = 0; i < mapvote_count; ++i)
2488 if(mapvote_maps[i] != "")
2489 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2491 WriteByte(MSG_ENTITY, to.mapvote);
2497 void MapVote_Spawn()
2499 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2502 void MapVote_TouchMask()
2504 mapvote_ent.SendFlags |= 2;
2507 void MapVote_TouchVotes(entity voter)
2509 mapvote_ent.SendFlags |= 4;
2512 float MapVote_Finished(float mappos)
2518 if(autocvar_sv_eventlog)
2520 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2521 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2522 didntvote = mapvote_voters;
2523 for(i = 0; i < mapvote_count; ++i)
2524 if(mapvote_maps[i] != "")
2526 didntvote -= mapvote_selections[i];
2529 result = strcat(result, ":", mapvote_maps[i]);
2530 result = strcat(result, ":", ftos(mapvote_selections[i]));
2533 result = strcat(result, ":didn't vote:", ftos(didntvote));
2535 GameLogEcho(result);
2536 if(mapvote_maps_suggested[mappos])
2537 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2540 FOR_EACH_REALCLIENT(other)
2541 FixClientCvars(other);
2543 Map_Goto_SetStr(mapvote_maps[mappos]);
2545 alreadychangedlevel = TRUE;
2548 void MapVote_CheckRules_1()
2552 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2554 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2555 mapvote_selections[i] = 0;
2559 FOR_EACH_REALCLIENT(other)
2564 i = other.mapvote - 1;
2565 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2566 mapvote_selections[i] = mapvote_selections[i] + 1;
2571 float MapVote_CheckRules_2()
2574 float firstPlace, secondPlace;
2575 float firstPlaceVotes, secondPlaceVotes;
2576 float mapvote_voters_real;
2579 if(mapvote_count_real == 1)
2580 return MapVote_Finished(0);
2582 mapvote_voters_real = mapvote_voters;
2584 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2586 RandomSelection_Init();
2587 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2588 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2589 firstPlace = RandomSelection_chosen_float;
2590 firstPlaceVotes = RandomSelection_best_priority;
2591 //dprint("First place: ", ftos(firstPlace), "\n");
2592 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2594 RandomSelection_Init();
2595 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2597 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2598 secondPlace = RandomSelection_chosen_float;
2599 secondPlaceVotes = RandomSelection_best_priority;
2600 //dprint("Second place: ", ftos(secondPlace), "\n");
2601 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2603 if(firstPlace == -1)
2604 error("No first place in map vote... WTF?");
2606 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2607 return MapVote_Finished(firstPlace);
2609 if(mapvote_keeptwotime)
2610 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2613 MapVote_TouchMask();
2614 mapvote_message = "Now decide between the TOP TWO!";
2615 mapvote_keeptwotime = 0;
2616 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2617 result = strcat(result, ":", ftos(firstPlaceVotes));
2618 result = strcat(result, ":", mapvote_maps[secondPlace]);
2619 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2620 didntvote = mapvote_voters;
2621 for(i = 0; i < mapvote_count; ++i)
2622 if(mapvote_maps[i] != "")
2624 didntvote -= mapvote_selections[i];
2626 if(i != secondPlace)
2628 result = strcat(result, ":", mapvote_maps[i]);
2629 result = strcat(result, ":", ftos(mapvote_selections[i]));
2630 if(i < mapvote_count_real)
2632 strunzone(mapvote_maps[i]);
2633 mapvote_maps[i] = "";
2634 strunzone(mapvote_maps_pakfile[i]);
2635 mapvote_maps_pakfile[i] = "";
2639 result = strcat(result, ":didn't vote:", ftos(didntvote));
2640 if(autocvar_sv_eventlog)
2641 GameLogEcho(result);
2651 keeptwo = mapvote_keeptwotime;
2652 MapVote_CheckRules_1(); // count
2653 if(MapVote_CheckRules_2()) // decide
2657 FOR_EACH_REALCLIENT(other)
2659 // hide scoreboard again
2660 if(other.health != 2342)
2662 other.health = 2342;
2664 if(clienttype(other) == CLIENTTYPE_REAL)
2667 WriteByte(MSG_ONE, SVC_FINALE);
2668 WriteString(MSG_ONE, "");
2672 // clear possibly invalid votes
2673 if(mapvote_maps[other.mapvote - 1] == "")
2675 // use impulses as new vote
2676 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2677 if(mapvote_maps[other.impulse - 1] != "")
2679 other.mapvote = other.impulse;
2680 MapVote_TouchVotes(other);
2688 MapVote_CheckRules_1(); // just count
2690 void MapVote_Start()
2695 // wait for stats to be sent first
2696 if(!playerstats_waitforme)
2699 MapInfo_Enumerate();
2700 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2703 void MapVote_Think()
2708 if(alreadychangedlevel)
2711 if(time < mapvote_nextthink)
2715 mapvote_nextthink = time + 0.5;
2717 if(!mapvote_initialized)
2719 if(autocvar_rescan_pending == 1)
2721 cvar_set("rescan_pending", "2");
2722 localcmd("fs_rescan\nrescan_pending 3\n");
2725 else if(autocvar_rescan_pending == 2)
2729 else if(autocvar_rescan_pending == 3)
2731 // now build missing mapinfo files
2732 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2735 // we're done, start the timer
2736 cvar_set("rescan_pending", "0");
2739 mapvote_initialized = TRUE;
2740 if(DoNextMapOverride(0))
2742 if(!autocvar_g_maplist_votable || player_count <= 0)
2753 string GotoMap(string m)
2755 if(!MapInfo_CheckMap(m))
2756 return "The map you chose is not available on this server.";
2757 cvar_set("nextmap", m);
2758 cvar_set("timelimit", "-1");
2759 if(mapvote_initialized || alreadychangedlevel)
2761 if(DoNextMapOverride(0))
2762 return "Map switch initiated.";
2764 return "Hm... no. For some reason I like THIS map more.";
2767 return "Map switch will happen after scoreboard.";
2774 FOR_EACH_REALCLIENT(self)
2776 if(self.classname == "spectator")
2778 if(self.enemy.typehitsound)
2779 self.typehit_time = time;
2780 else if(self.enemy.hitsound)
2781 self.hit_time = time;
2785 if(self.typehitsound)
2786 self.typehit_time = time;
2787 else if(self.hitsound)
2788 self.hit_time = time;
2791 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2792 // add 1 frametime because after this, engine SV_Physics
2793 // increases time by a frametime and then networks the frame
2794 // add another frametime because client shows everything with
2795 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2797 FOR_EACH_CLIENT(self)
2799 self.hitsound = FALSE;
2800 self.typehitsound = FALSE;
2801 antilag_record(self, altime);
2808 * returns TRUE if redirecting
2810 float redirection_timeout;
2811 float redirection_nextthink;
2812 float RedirectionThink()
2814 float clients_found;
2816 if(redirection_target == "")
2819 if(!redirection_timeout)
2821 cvar_set("sv_public", "-2");
2822 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2823 if(redirection_target == "self")
2824 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2826 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2829 if(time < redirection_nextthink)
2832 redirection_nextthink = time + 1;
2835 FOR_EACH_REALCLIENT(self)
2837 print("Redirecting: sending connect command to ", self.netname, "\n");
2838 if(redirection_target == "self")
2839 stuffcmd(self, "\ndisconnect; reconnect\n");
2841 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2845 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2847 if(time > redirection_timeout || clients_found == 0)
2848 localcmd("\nwait; wait; wait; quit\n");
2853 void TargetMusic_RestoreGame();
2856 // Loaded from a save game
2857 // some things then break, so let's work around them...
2859 // Progs DB (capture records)
2860 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2864 MapInfo_Enumerate();
2865 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2868 TargetMusic_RestoreGame();
2875 if(gameover > 1) // shutting down already?
2878 gameover = 2; // 2 = server shutting down
2880 if(world_initialized > 0)
2882 world_initialized = 0;
2883 print("Saving persistent data...\n");
2886 PlayerStats_EndMatch(0);
2888 PlayerStats_AddGlobalInfo(e);
2889 PlayerStats_Shutdown();
2891 if(!cheatcount_total)
2893 if(autocvar_sv_db_saveasdump)
2894 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2896 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2898 if(autocvar_developer)
2900 if(autocvar_sv_db_saveasdump)
2901 db_dump(TemporaryDB, "server-temp.db");
2903 db_save(TemporaryDB, "server-temp.db");
2905 CheatShutdown(); // must be after cheatcount check
2906 db_close(ServerProgsDB);
2907 db_close(TemporaryDB);
2909 // tell the bot system the game is ending now
2912 WeaponStats_Shutdown();
2915 else if(world_initialized == 0)
2917 print("NOTE: crashed before even initializing the world, not saving persistent data\n");