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Merge branch 'master' into Mario/overkill
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void GotoFirstMap()
85 {
86         float n;
87         if(autocvar__sv_init)
88         {
89                 // cvar_set("_sv_init", "0");
90                 // we do NOT set this to 0 any more, so someone "accidentally" changing
91                 // to this "init" map on a dedicated server will cause no permanent
92                 // harm
93                 if(autocvar_g_maplist_shuffle)
94                         ShuffleMaplist();
95                 n = tokenizebyseparator(autocvar_g_maplist, " ");
96                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
97
98                 MapInfo_Enumerate();
99                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
100
101                 if(!DoNextMapOverride(1))
102                         GotoNextMap(1);
103
104                 return;
105         }
106
107         if(time < 5)
108         {
109                 self.nextthink = time;
110         }
111         else
112         {
113                 self.nextthink = time + 1;
114                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
115         }
116 }
117
118 void cvar_changes_init()
119 {
120         float h;
121         string k, v, d;
122         float n, i, adding, pureadding;
123
124         if(cvar_changes)
125                 strunzone(cvar_changes);
126         cvar_changes = string_null;
127         if(cvar_purechanges)
128                 strunzone(cvar_purechanges);
129         cvar_purechanges = string_null;
130         cvar_purechanges_count = 0;
131
132         h = buf_create();
133         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
134         n = buf_getsize(h);
135
136         adding = TRUE;
137         pureadding = TRUE;
138
139         for(i = 0; i < n; ++i)
140         {
141                 k = bufstr_get(h, i);
142
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
146
147                 // general excludes and namespaces for server admin used cvars
148                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
149
150                 // internal
151                 BADPREFIX("csqc_");
152                 BADPREFIX("cvar_check_");
153                 BADCVAR("gamecfg");
154                 BADCVAR("g_configversion");
155                 BADCVAR("g_maplist_index");
156                 BADCVAR("halflifebsp");
157                 BADPREFIX("sv_world");
158
159                 // client
160                 BADPREFIX("chase_");
161                 BADPREFIX("cl_");
162                 BADPREFIX("con_");
163                 BADPREFIX("scoreboard_");
164                 BADPREFIX("g_campaign");
165                 BADPREFIX("g_waypointsprite_");
166                 BADPREFIX("gl_");
167                 BADPREFIX("joy");
168                 BADPREFIX("hud_");
169                 BADPREFIX("m_");
170                 BADPREFIX("menu_");
171                 BADPREFIX("net_slist_");
172                 BADPREFIX("r_");
173                 BADPREFIX("sbar_");
174                 BADPREFIX("scr_");
175                 BADPREFIX("snd_");
176                 BADPREFIX("show");
177                 BADPREFIX("sensitivity");
178                 BADPREFIX("userbind");
179                 BADPREFIX("v_");
180                 BADPREFIX("vid_");
181                 BADPREFIX("crosshair");
182                 BADCVAR("mod_q3bsp_lightmapmergepower");
183                 BADCVAR("mod_q3bsp_nolightmaps");
184                 BADCVAR("fov");
185                 BADCVAR("mastervolume");
186                 BADCVAR("volume");
187                 BADCVAR("bgmvolume");
188
189                 // private
190                 BADCVAR("developer");
191                 BADCVAR("log_dest_udp");
192                 BADCVAR("net_address");
193                 BADCVAR("net_address_ipv6");
194                 BADCVAR("port");
195                 BADCVAR("savedgamecfg");
196                 BADCVAR("serverconfig");
197                 BADCVAR("sv_autoscreenshot");
198                 BADCVAR("sv_heartbeatperiod");
199                 BADCVAR("sv_vote_master_password");
200                 BADCVAR("sys_colortranslation");
201                 BADCVAR("sys_specialcharactertranslation");
202                 BADCVAR("timeformat");
203                 BADCVAR("timestamps");
204                 BADPREFIX("developer_");
205                 BADPREFIX("g_ban_");
206                 BADPREFIX("g_banned_list");
207                 BADPREFIX("g_chat_flood_");
208                 BADPREFIX("g_ghost_items");
209                 BADPREFIX("g_playerstats_");
210                 BADPREFIX("g_respawn_ghosts");
211                 BADPREFIX("g_voice_flood_");
212                 BADPREFIX("log_file");
213                 BADPREFIX("rcon_");
214                 BADPREFIX("sv_allowdownloads");
215                 BADPREFIX("sv_autodemo");
216                 BADPREFIX("sv_curl_");
217                 BADPREFIX("sv_eventlog");
218                 BADPREFIX("sv_logscores_");
219                 BADPREFIX("sv_master");
220                 BADPREFIX("sv_weaponstats_");
221                 BADPREFIX("sv_waypointsprite_");
222                 BADCVAR("rescan_pending");
223
224                 // these can contain player IDs, so better hide
225                 BADPREFIX("g_forced_team_");
226
227                 // mapinfo
228                 BADCVAR("fraglimit");
229                 BADCVAR("g_assault");
230                 BADCVAR("g_ca");
231                 BADCVAR("g_ca_teams");
232                 BADCVAR("g_ctf");
233                 BADCVAR("g_cts");
234                 BADCVAR("g_dm");
235                 BADCVAR("g_domination");
236                 BADCVAR("g_domination_default_teams");
237                 BADCVAR("g_freezetag");
238                 BADCVAR("g_freezetag_teams");
239                 BADCVAR("g_keepaway");
240                 BADCVAR("g_keyhunt");
241                 BADCVAR("g_keyhunt_teams");
242                 BADCVAR("g_lms");
243                 BADCVAR("g_nexball");
244                 BADCVAR("g_onslaught");
245                 BADCVAR("g_race");
246                 BADCVAR("g_race_qualifying_timelimit");
247                 BADCVAR("g_tdm");
248                 BADCVAR("g_tdm_teams");
249                 BADCVAR("leadlimit");
250                 BADCVAR("nextmap");
251                 BADCVAR("teamplay");
252                 BADCVAR("timelimit");
253
254                 // long
255                 BADCVAR("hostname");
256                 BADCVAR("g_maplist");
257                 BADCVAR("g_maplist_mostrecent");
258                 BADCVAR("sv_motd");
259
260                 v = cvar_string(k);
261                 d = cvar_defstring(k);
262                 if(v == d)
263                         continue;
264
265                 if(adding)
266                 {
267                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268                         if(strlen(cvar_changes) > 16384)
269                         {
270                                 cvar_changes = "// too many settings have been changed to show them here\n";
271                                 adding = 0;
272                         }
273                 }
274
275                 // now check if the changes are actually gameplay relevant
276
277                 // does nothing visible
278                 BADCVAR("captureleadlimit_override");
279                 BADCVAR("g_balance_kill_delay");
280                 BADCVAR("g_ca_point_leadlimit");
281                 BADCVAR("g_ctf_captimerecord_always");
282                 BADCVAR("g_ctf_flag_glowtrails");
283                 BADCVAR("g_ctf_flag_pickup_verbosename");
284                 BADCVAR("g_domination_point_leadlimit");
285                 BADCVAR("g_forced_respawn");
286                 BADCVAR("g_keyhunt_point_leadlimit");
287                 BADPREFIX("g_mod_");
288                 BADCVAR("g_nexball_goalleadlimit");
289                 BADCVAR("leadlimit_and_fraglimit");
290                 BADCVAR("leadlimit_override");
291                 BADCVAR("pausable");
292                 BADCVAR("sv_allow_fullbright");
293                 BADCVAR("sv_checkforpacketsduringsleep");
294                 BADCVAR("sv_fraginfo");
295                 BADCVAR("sv_timeout");
296                 BADPREFIX("sv_timeout_");
297                 BADPREFIX("crypto_");
298                 BADPREFIX("g_chat_");
299                 BADPREFIX("g_ctf_captimerecord_");
300                 BADPREFIX("g_maplist_votable_");
301                 BADPREFIX("net_");
302                 BADPREFIX("prvm_");
303                 BADPREFIX("skill_");
304                 BADPREFIX("sv_cullentities_");
305                 BADPREFIX("sv_fraginfo_");
306                 BADPREFIX("sv_maxidle_");
307                 BADPREFIX("sv_vote_");
308                 BADPREFIX("timelimit_");
309                 BADCVAR("gameversion");
310                 BADPREFIX("gameversion_");
311                 BADCVAR("sv_namechangetimer");
312
313                 // allowed changes to server admins (please sync this to server.cfg)
314                 // vi commands:
315                 //   :/"impure"/,$d
316                 //   :g!,^\/\/[^ /],d
317                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
318                 //   :%!sort
319                 // yes, this does contain some redundant stuff, don't really care
320                 BADCVAR("bot_config_file");
321                 BADCVAR("bot_number");
322                 BADCVAR("bot_prefix");
323                 BADCVAR("bot_suffix");
324                 BADCVAR("capturelimit_override");
325                 BADCVAR("fraglimit_override");
326                 BADCVAR("gametype");
327                 BADCVAR("g_antilag");
328                 BADCVAR("g_balance_teams");
329                 BADCVAR("g_balance_teams_prevent_imbalance");
330                 BADCVAR("g_balance_teams_scorefactor");
331                 BADCVAR("g_ban_sync_trusted_servers");
332                 BADCVAR("g_ban_sync_uri");
333                 BADCVAR("g_ca_teams_override");
334                 BADCVAR("g_ctf_ignore_frags");
335                 BADCVAR("g_domination_point_limit");
336                 BADCVAR("g_freezetag_teams_override");
337                 BADCVAR("g_friendlyfire");
338                 BADCVAR("g_fullbrightitems");
339                 BADCVAR("g_fullbrightplayers");
340                 BADCVAR("g_keyhunt_point_limit");
341                 BADCVAR("g_keyhunt_teams_override");
342                 BADCVAR("g_lms_lives_override");
343                 BADCVAR("g_maplist");
344                 BADCVAR("g_maplist_check_waypoints");
345                 BADCVAR("g_maplist_mostrecent_count");
346                 BADCVAR("g_maplist_shuffle");
347                 BADCVAR("g_maplist_votable");
348                 BADCVAR("g_maplist_votable_abstain");
349                 BADCVAR("g_maplist_votable_nodetail");
350                 BADCVAR("g_maplist_votable_suggestions");
351                 BADCVAR("g_maxplayers");
352                 BADCVAR("g_mirrordamage");
353                 BADCVAR("g_nexball_goallimit");
354                 BADCVAR("g_powerups");
355                 BADCVAR("g_start_delay");
356                 BADCVAR("g_warmup");
357                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
358                 BADCVAR("hostname");
359                 BADCVAR("log_file");
360                 BADCVAR("maxplayers");
361                 BADCVAR("minplayers");
362                 BADCVAR("net_address");
363                 BADCVAR("port");
364                 BADCVAR("rcon_password");
365                 BADCVAR("rcon_restricted_commands");
366                 BADCVAR("rcon_restricted_password");
367                 BADCVAR("skill");
368                 BADCVAR("sv_adminnick");
369                 BADCVAR("sv_autoscreenshot");
370                 BADCVAR("sv_autotaunt");
371                 BADCVAR("sv_curl_defaulturl");
372                 BADCVAR("sv_defaultcharacter");
373                 BADCVAR("sv_defaultplayercolors");
374                 BADCVAR("sv_defaultplayermodel");
375                 BADCVAR("sv_defaultplayerskin");
376                 BADCVAR("sv_maxidle");
377                 BADCVAR("sv_maxrate");
378                 BADCVAR("sv_motd");
379                 BADCVAR("sv_public");
380                 BADCVAR("sv_ready_restart");
381                 BADCVAR("sv_status_privacy");
382                 BADCVAR("sv_taunt");
383                 BADCVAR("sv_vote_call");
384                 BADCVAR("sv_vote_commands");
385                 BADCVAR("sv_vote_majority_factor");
386                 BADCVAR("sv_vote_master");
387                 BADCVAR("sv_vote_master_commands");
388                 BADCVAR("sv_vote_master_password");
389                 BADCVAR("sv_vote_simple_majority_factor");
390                 BADCVAR("teamplay_mode");
391                 BADCVAR("timelimit_override");
392                 BADCVAR("g_spawnshieldtime");
393                 BADPREFIX("g_warmup_");
394                 BADPREFIX("sv_ready_restart_");
395
396                 // mutators that announce themselves properly to the server browser
397                 BADCVAR("g_instagib");
398                 BADCVAR("g_new_toys");
399                 BADCVAR("g_nix");
400                 BADCVAR("g_grappling_hook");
401                 BADCVAR("g_jetpack");
402
403 #undef BADPREFIX
404 #undef BADCVAR
405
406                 if(pureadding)
407                 {
408                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409                         if(strlen(cvar_purechanges) > 16384)
410                         {
411                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
412                                 pureadding = 0;
413                         }
414                 }
415                 ++cvar_purechanges_count;
416                 // WARNING: this variable is used for the server list
417                 // NEVER dare to skip this code!
418                 // Hacks to intentionally appearing as "pure server" even though you DO have
419                 // modified settings may be punished by removal from the server list.
420                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
421                 // though.
422         }
423         buf_del(h);
424         if(cvar_changes == "")
425                 cvar_changes = "// this server runs at default server settings\n";
426         else
427                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428         cvar_changes = strzone(cvar_changes);
429         if(cvar_purechanges == "")
430                 cvar_purechanges = "// this server runs at default gameplay settings\n";
431         else
432                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433         cvar_purechanges = strzone(cvar_purechanges);
434 }
435
436 void detect_maptype()
437 {
438 #if 0
439         vector o, v;
440         float i;
441
442         for(;;)
443         {
444                 o = world.mins;
445                 o_x += random() * (world.maxs_x - world.mins_x);
446                 o_y += random() * (world.maxs_y - world.mins_y);
447                 o_z += random() * (world.maxs_z - world.mins_z);
448
449                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450                 if(trace_fraction == 1)
451                         continue;
452
453                 v = trace_endpos;
454
455                 for(i = 0; i < 64; i += 4)
456                 {
457                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458         if(trace_fraction == 1)
459                 continue;
460                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
461                 }
462
463                 break;
464         }
465 #endif
466 }
467
468 entity randomseed;
469 float RandomSeed_Send(entity to, float sf)
470 {
471         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472         WriteShort(MSG_ENTITY, self.cnt);
473         return TRUE;
474 }
475 void RandomSeed_Think()
476 {
477         self.cnt = bound(0, floor(random() * 65536), 65535);
478         self.nextthink = time + 5;
479
480         self.SendFlags |= 1;
481 }
482 void RandomSeed_Spawn()
483 {
484         randomseed = spawn();
485         randomseed.think = RandomSeed_Think;
486         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
487
488         entity oldself;
489         oldself = self;
490         self = randomseed;
491         self.think(); // sets random seed and nextthink
492         self = oldself;
493 }
494
495 void spawnfunc___init_dedicated_server(void)
496 {
497         // handler for _init/_init map (only for dedicated server initialization)
498
499         world_initialized = -1; // don't complain
500         cvar = cvar_normal;
501         cvar_string = cvar_string_normal;
502         cvar_set = cvar_set_normal;
503
504         remove = remove_unsafely;
505
506         entity e;
507         e = spawn();
508         e.think = GotoFirstMap;
509         e.nextthink = time; // this is usually 1 at this point
510
511         e = spawn();
512         e.classname = "info_player_deathmatch"; // safeguard against player joining
513
514         self.classname = "worldspawn"; // safeguard against various stuff ;)
515
516         // needs to be done so early because of the constants they create
517         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
523
524         MapInfo_Enumerate();
525         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 }
527
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void Nagger_Init();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void spawnfunc_worldspawn (void)
535 {
536         float fd, l, i, j, n;
537         string s;
538
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         if(world_already_spawned)
544                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
545         world_already_spawned = TRUE;
546
547         remove = remove_safely; // during spawning, watch what you remove!
548
549         cvar_changes_init(); // do this very early now so it REALLY matches the server config
550
551         compressShortVector_init();
552
553         entity head;
554         head = nextent(world);
555         maxclients = 0;
556         while(head)
557         {
558                 ++maxclients;
559                 head = nextent(head);
560         }
561
562         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
563
564         // needs to be done so early because of the constants they create
565         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
566         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
567         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
569         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
570         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
571
572         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
573
574         TemporaryDB = db_create();
575
576         // 0 normal
577         lightstyle(0, "m");
578
579         // 1 FLICKER (first variety)
580         lightstyle(1, "mmnmmommommnonmmonqnmmo");
581
582         // 2 SLOW STRONG PULSE
583         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
584
585         // 3 CANDLE (first variety)
586         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
587
588         // 4 FAST STROBE
589         lightstyle(4, "mamamamamama");
590
591         // 5 GENTLE PULSE 1
592         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
593
594         // 6 FLICKER (second variety)
595         lightstyle(6, "nmonqnmomnmomomno");
596
597         // 7 CANDLE (second variety)
598         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
599
600         // 8 CANDLE (third variety)
601         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
602
603         // 9 SLOW STROBE (fourth variety)
604         lightstyle(9, "aaaaaaaazzzzzzzz");
605
606         // 10 FLUORESCENT FLICKER
607         lightstyle(10, "mmamammmmammamamaaamammma");
608
609         // 11 SLOW PULSE NOT FADE TO BLACK
610         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
611
612         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
613
614         // 63 testing
615         lightstyle(63, "a");
616
617         if(autocvar_g_campaign)
618                 CampaignPreInit();
619
620         Map_MarkAsRecent(mapname);
621
622         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
623
624         precache_model ("null"); // we need this one before InitGameplayMode
625         InitGameplayMode();
626         readlevelcvars();
627         GrappleHookInit();
628
629         player_count = 0;
630         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
631         if(bot_waypoints_for_items == 1)
632                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
633                         bot_waypoints_for_items = 0;
634
635         precache();
636
637         WaypointSprite_Init();
638
639         GameLogInit(); // prepare everything
640         // NOTE for matchid:
641         // changing the logic generating it is okay. But:
642         // it HAS to stay <= 64 chars
643         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
644         if(autocvar_sv_eventlog)
645         {
646                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
647                 matchid = strzone(s);
648
649                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
650                 s = ":gameinfo:mutators:LIST";
651
652                 ret_string = s;
653                 MUTATOR_CALLHOOK(BuildMutatorsString);
654                 s = ret_string;
655
656                 // simple, probably not good in the mutator system
657                 if(autocvar_g_grappling_hook)
658                         s = strcat(s, ":grappling_hook");
659
660                 // initialiation stuff, not good in the mutator system
661                 if(!autocvar_g_use_ammunition)
662                         s = strcat(s, ":no_use_ammunition");
663
664                 // initialiation stuff, not good in the mutator system
665                 if(autocvar_g_pickup_items == 0)
666                         s = strcat(s, ":no_pickup_items");
667                 if(autocvar_g_pickup_items > 0)
668                         s = strcat(s, ":pickup_items");
669
670                 // initialiation stuff, not good in the mutator system
671                 if(autocvar_g_weaponarena != "0")
672                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
673
674                 // TODO to mutator system
675                 if(autocvar_g_norecoil)
676                         s = strcat(s, ":norecoil");
677
678                 // TODO to mutator system
679                 if(autocvar_g_powerups == 0)
680                         s = strcat(s, ":no_powerups");
681                 if(autocvar_g_powerups > 0)
682                         s = strcat(s, ":powerups");
683
684                 GameLogEcho(s);
685                 GameLogEcho(":gameinfo:end");
686         }
687         else
688                 matchid = strzone(ftos(random()));
689
690         cvar_set("nextmap", "");
691
692         SetDefaultAlpha();
693
694         if(autocvar_g_campaign)
695                 CampaignPostInit();
696
697         Ban_LoadBans();
698
699         MapInfo_Enumerate();
700         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
701
702         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
703         {
704                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
705                 if(fd != -1)
706                 {
707                         while((s = fgets(fd)))
708                         {
709                                 l = tokenize_console(s);
710                                 if(l < 2)
711                                         continue;
712                                 if(argv(0) == "cd")
713                                 {
714                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
715                                         print("  cdtrack ", argv(2), "\n");
716                                 }
717                                 else if(argv(0) == "fog")
718                                 {
719                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
720                                         print("  \"fog\" \"", s, "\"\n");
721                                 }
722                                 else if(argv(0) == "set")
723                                 {
724                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
725                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
726                                 }
727                                 else if(argv(0) != "//")
728                                 {
729                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
730                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
731                                 }
732                         }
733                         fclose(fd);
734                 }
735         }
736
737         WeaponStats_Init();
738
739         WepSet_AddStat();
740         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
741         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
742         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
743         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
744         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
745         Nagger_Init();
746
747         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
748         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
749         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
750         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
751         addstat(STAT_FUEL, AS_INT, ammo_fuel);
752         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
753         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
754         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
755         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
756         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
757         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
758         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
759         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
760         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
761
762         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
763         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
764
765         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
766         
767         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
768
769         // freeze attacks
770         addstat(STAT_FROZEN, AS_INT, frozen);
771         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
772
773         // g_movementspeed hack
774         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
775         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
776         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
777         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
778
779         // secrets
780         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
781         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
782
783         // monsters
784         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
785         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
786
787         // misc
788         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
789
790         next_pingtime = time + 5;
791
792         detect_maptype();
793
794         // set up information replies for clients and server to use
795         maplist_reply = strzone(getmaplist());
796         lsmaps_reply = strzone(getlsmaps());
797         monsterlist_reply = strzone(getmonsterlist());
798         for(i = 0; i < 10; ++i)
799         {
800                 s = getrecords(i);
801                 if (s)
802                         records_reply[i] = strzone(s);
803         }
804         ladder_reply = strzone(getladder());
805         rankings_reply = strzone(getrankings());
806
807         // begin other init
808         ClientInit_Spawn();
809         RandomSeed_Spawn();
810         PingPLReport_Spawn();
811
812         CheatInit();
813
814         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
815
816         // fill sv_curl_serverpackages from .serverpackage files
817         if(autocvar_sv_curl_serverpackages_auto)
818         {
819                 s = "";
820                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
821                 for(i = 0; i < n; ++i)
822                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
823                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
824                                 s = strcat(s, " ", argv(i));
825                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
826                 if(fd >= 0)
827                 {
828                         j = search_getsize(fd);
829                         for(i = 0; i < j; ++i)
830                                 s = strcat(s, " ", search_getfilename(fd, i));
831                         search_end(fd);
832                 }
833                 fd = search_begin("*.serverpackage", TRUE, FALSE);
834                 if(fd >= 0)
835                 {
836                         j = search_getsize(fd);
837                         for(i = 0; i < j; ++i)
838                                 s = strcat(s, " ", search_getfilename(fd, i));
839                         search_end(fd);
840                 }
841                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
842         }
843
844         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
845         modname = "Xonotic";
846         // physics/balance/config changes that count as mod
847         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
848                 modname = cvar_string("g_mod_physics");
849         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
850                 modname = cvar_string("g_mod_balance");
851         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
852                 modname = cvar_string("g_mod_config");
853         // extra mutators that deserve to count as mod
854         MUTATOR_CALLHOOK(SetModname);
855
856         // save it for later
857         modname = strzone(modname);
858
859         WinningConditionHelper(); // set worldstatus
860
861         world_initialized = 1;
862 }
863
864 void spawnfunc_light (void)
865 {
866         //makestatic (self); // Who the f___ did that?
867         remove(self);
868 }
869
870 string GetGametype()
871 {
872         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
873 }
874
875 string GetMapname()
876 {
877         return mapname;
878 }
879
880 float Map_Count, Map_Current;
881 string Map_Current_Name;
882
883 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
884 float GetMaplistPosition()
885 {
886         float pos, idx;
887         string map;
888
889         map = GetMapname();
890         idx = autocvar_g_maplist_index;
891
892         if(idx >= 0)
893                 if(idx < Map_Count)
894                         if(map == argv(idx))
895                                 return idx;
896
897         for(pos = 0; pos < Map_Count; ++pos)
898                 if(map == argv(pos))
899                         return pos;
900
901         // resume normal maplist rotation if current map is not in g_maplist
902         return idx;
903 }
904
905 float MapHasRightSize(string map)
906 {
907         float fh;
908         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
909         if(autocvar_g_maplist_check_waypoints)
910         {
911                 dprint("checkwp "); dprint(map);
912                 if(!fexists(strcat("maps/", map, ".waypoints")))
913                 {
914                         dprint(": no waypoints\n");
915                         return FALSE;
916                 }
917                 dprint(": has waypoints\n");
918         }
919
920         // open map size restriction file
921         dprint("opensize "); dprint(map);
922         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
923         if(fh >= 0)
924         {
925                 float mapmin, mapmax;
926                 dprint(": ok, ");
927                 mapmin = stof(fgets(fh));
928                 mapmax = stof(fgets(fh));
929                 fclose(fh);
930                 if(player_count < mapmin)
931                 {
932                         dprint("not enough\n");
933                         return FALSE;
934                 }
935                 if(player_count > mapmax)
936                 {
937                         dprint("too many\n");
938                         return FALSE;
939                 }
940                 dprint("right size\n");
941                 return TRUE;
942         }
943         dprint(": not found\n");
944         return TRUE;
945 }
946
947 string Map_Filename(float position)
948 {
949         return strcat("maps/", argv(position), ".bsp");
950 }
951
952 string strwords(string s, float w)
953 {
954         float endpos;
955         for(endpos = 0; w && endpos >= 0; --w)
956                 endpos = strstrofs(s, " ", endpos + 1);
957         if(endpos < 0)
958                 return s;
959         else
960                 return substring(s, 0, endpos);
961 }
962
963 float strhasword(string s, string w)
964 {
965         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
966 }
967
968 void Map_MarkAsRecent(string m)
969 {
970         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
971 }
972
973 float Map_IsRecent(string m)
974 {
975         return strhasword(autocvar_g_maplist_mostrecent, m);
976 }
977
978 float Map_Check(float position, float pass)
979 {
980         string filename;
981         string map_next;
982         map_next = argv(position);
983         if(pass <= 1)
984         {
985                 if(Map_IsRecent(map_next))
986                         return 0;
987         }
988         filename = Map_Filename(position);
989         if(MapInfo_CheckMap(map_next))
990         {
991                 if(pass == 2)
992                         return 1;
993                 if(MapHasRightSize(map_next))
994                         return 1;
995                 return 0;
996         }
997         else
998                 dprint( "Couldn't select '", filename, "'..\n" );
999
1000         return 0;
1001 }
1002
1003 void Map_Goto_SetStr(string nextmapname)
1004 {
1005         if(getmapname_stored != "")
1006                 strunzone(getmapname_stored);
1007         if(nextmapname == "")
1008                 getmapname_stored = "";
1009         else
1010                 getmapname_stored = strzone(nextmapname);
1011 }
1012
1013 void Map_Goto_SetFloat(float position)
1014 {
1015         cvar_set("g_maplist_index", ftos(position));
1016         Map_Goto_SetStr(argv(position));
1017 }
1018
1019 void Map_Goto(float reinit)
1020 {
1021         MapInfo_LoadMap(getmapname_stored, reinit);
1022 }
1023
1024 // return codes of map selectors:
1025 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1026 //   -2 = permanent failure
1027 float() MaplistMethod_Iterate = // usual method
1028 {
1029         float pass, i;
1030
1031         dprint("Trying MaplistMethod_Iterate\n");
1032
1033         for(pass = 1; pass <= 2; ++pass)
1034         {
1035                 for(i = 1; i < Map_Count; ++i)
1036                 {
1037                         float mapindex;
1038                         mapindex = mod(i + Map_Current, Map_Count);
1039                         if(Map_Check(mapindex, pass))
1040                                 return mapindex;
1041                 }
1042         }
1043         return -1;
1044 }
1045
1046 float() MaplistMethod_Repeat = // fallback method
1047 {
1048         dprint("Trying MaplistMethod_Repeat\n");
1049
1050         if(Map_Check(Map_Current, 2))
1051                 return Map_Current;
1052         return -2;
1053 }
1054
1055 float() MaplistMethod_Random = // random map selection
1056 {
1057         float i, imax;
1058
1059         dprint("Trying MaplistMethod_Random\n");
1060
1061         imax = 42;
1062
1063         for(i = 0; i <= imax; ++i)
1064         {
1065                 float mapindex;
1066                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1067                 if(Map_Check(mapindex, 1))
1068                         return mapindex;
1069         }
1070         return -1;
1071 }
1072
1073 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1074 // the exponent sets a bias on the map selection:
1075 // the higher the exponent, the less likely "shortly repeated" same maps are
1076 {
1077         float i, j, imax, insertpos;
1078
1079         dprint("Trying MaplistMethod_Shuffle\n");
1080
1081         imax = 42;
1082
1083         for(i = 0; i <= imax; ++i)
1084         {
1085                 string newlist;
1086
1087                 // now reinsert this at another position
1088                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1089                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1090                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1091                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1092
1093                 // insert the current map there
1094                 newlist = "";
1095                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1096                         newlist = strcat(newlist, " ", argv(j));
1097                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1098                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1099                         newlist = strcat(newlist, " ", argv(j));
1100                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1101                 cvar_set("g_maplist", newlist);
1102                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1103
1104                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1105                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1106                 if(Map_Check(Map_Current, 1))
1107                         return Map_Current;
1108         }
1109         return -1;
1110 }
1111
1112 void Maplist_Init()
1113 {
1114         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1115         float i;
1116         for (i = 0; i < Map_Count; ++i)
1117                 if (Map_Check(i, 2))
1118                         break;
1119         if (i == Map_Count)
1120         {
1121                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1122                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1123                 if(autocvar_g_maplist_shuffle)
1124                         ShuffleMaplist();
1125                 localcmd("\nmenu_cmd sync\n");
1126                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1127         }
1128         if(Map_Count == 0)
1129                 error("empty maplist, cannot select a new map");
1130         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1131
1132         if(Map_Current_Name)
1133                 strunzone(Map_Current_Name);
1134         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1135         // this may or may not be correct, but who cares, in the worst case a map
1136         // isn't chosen in the first pass that should have been
1137 }
1138
1139 string GetNextMap()
1140 {
1141         float nextMap;
1142
1143         Maplist_Init();
1144         nextMap = -1;
1145
1146         if(nextMap == -1)
1147                 if(autocvar_g_maplist_shuffle > 0)
1148                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1149
1150         if(nextMap == -1)
1151                 if(autocvar_g_maplist_selectrandom)
1152                         nextMap = MaplistMethod_Random();
1153
1154         if(nextMap == -1)
1155                 nextMap = MaplistMethod_Iterate();
1156
1157         if(nextMap == -1)
1158                 nextMap = MaplistMethod_Repeat();
1159
1160         if(nextMap >= 0)
1161         {
1162                 Map_Goto_SetFloat(nextMap);
1163                 return getmapname_stored;
1164         }
1165
1166         return "";
1167 }
1168
1169 float DoNextMapOverride(float reinit)
1170 {
1171         if(autocvar_g_campaign)
1172         {
1173                 CampaignPostIntermission();
1174                 alreadychangedlevel = TRUE;
1175                 return TRUE;
1176         }
1177         if(autocvar_quit_when_empty)
1178         {
1179                 if(player_count <= currentbots)
1180                 {
1181                         localcmd("quit\n");
1182                         alreadychangedlevel = TRUE;
1183                         return TRUE;
1184                 }
1185         }
1186         if(autocvar_quit_and_redirect != "")
1187         {
1188                 redirection_target = strzone(autocvar_quit_and_redirect);
1189                 alreadychangedlevel = TRUE;
1190                 return TRUE;
1191         }
1192         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1193         {
1194                 localcmd("restart\n");
1195                 alreadychangedlevel = TRUE;
1196                 return TRUE;
1197         }
1198         if(autocvar_nextmap != "")
1199         {
1200                 string m;
1201                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1202                 cvar_set("nextmap",m);
1203         
1204                 if(!m || gametypevote)
1205                         return FALSE;
1206                 if(autocvar_sv_vote_gametype)
1207                 {
1208                         Map_Goto_SetStr(m);
1209                         return FALSE;
1210                 }
1211                 
1212                 if(MapInfo_CheckMap(m))
1213                 {
1214                         Map_Goto_SetStr(m);
1215                         Map_Goto(reinit);
1216                         alreadychangedlevel = TRUE;
1217                         return TRUE;
1218                 }
1219         }
1220         if(!reinit && autocvar_lastlevel)
1221         {
1222                 cvar_settemp_restore();
1223                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1224                 alreadychangedlevel = TRUE;
1225                 return TRUE;
1226         }
1227         return FALSE;
1228 }
1229
1230 void GotoNextMap(float reinit)
1231 {
1232         //string nextmap;
1233         //float n, nummaps;
1234         //string s;
1235         if (alreadychangedlevel)
1236                 return;
1237         alreadychangedlevel = TRUE;
1238
1239         string nextMap;
1240
1241         nextMap = GetNextMap();
1242         if(nextMap == "")
1243                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1244         Map_Goto(reinit);
1245 }
1246
1247
1248 /*
1249 ============
1250 IntermissionThink
1251
1252 When the player presses attack or jump, change to the next level
1253 ============
1254 */
1255 .float autoscreenshot;
1256 void IntermissionThink()
1257 {
1258         FixIntermissionClient(self);
1259
1260         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1261         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1262
1263         if( (server_screenshot || client_screenshot)
1264                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1265         {
1266                 self.autoscreenshot = -1;
1267                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1268                 return;
1269         }
1270
1271         if (time < intermission_exittime)
1272                 return;
1273
1274         if(!mapvote_initialized)
1275                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1276                         return;
1277
1278         MapVote_Start();
1279 }
1280
1281 /*
1282 ============
1283 FindIntermission
1284
1285 Returns the entity to view from
1286 ============
1287 */
1288 /*
1289 entity FindIntermission()
1290 {
1291         local   entity spot;
1292         local   float cyc;
1293
1294 // look for info_intermission first
1295         spot = find (world, classname, "info_intermission");
1296         if (spot)
1297         {       // pick a random one
1298                 cyc = random() * 4;
1299                 while (cyc > 1)
1300                 {
1301                         spot = find (spot, classname, "info_intermission");
1302                         if (!spot)
1303                                 spot = find (spot, classname, "info_intermission");
1304                         cyc = cyc - 1;
1305                 }
1306                 return spot;
1307         }
1308
1309 // then look for the start position
1310         spot = find (world, classname, "info_player_start");
1311         if (spot)
1312                 return spot;
1313
1314 // testinfo_player_start is only found in regioned levels
1315         spot = find (world, classname, "testplayerstart");
1316         if (spot)
1317                 return spot;
1318
1319 // then look for the start position
1320         spot = find (world, classname, "info_player_deathmatch");
1321         if (spot)
1322                 return spot;
1323
1324         //objerror ("FindIntermission: no spot");
1325         return world;
1326 }
1327 */
1328
1329 /*
1330 ===============================================================================
1331
1332 RULES
1333
1334 ===============================================================================
1335 */
1336
1337 void DumpStats(float final)
1338 {
1339         float file;
1340         string s;
1341         float to_console;
1342         float to_eventlog;
1343         float to_file;
1344         float i;
1345
1346         to_console = autocvar_sv_logscores_console;
1347         to_eventlog = autocvar_sv_eventlog;
1348         to_file = autocvar_sv_logscores_file;
1349
1350         if(!final)
1351         {
1352                 to_console = TRUE; // always print printstats replies
1353                 to_eventlog = FALSE; // but never print them to the event log
1354         }
1355
1356         if(to_eventlog)
1357                 if(autocvar_sv_eventlog_console)
1358                         to_console = FALSE; // otherwise we get the output twice
1359
1360         if(final)
1361                 s = ":scores:";
1362         else
1363                 s = ":status:";
1364         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1365
1366         if(to_console)
1367                 print(s, "\n");
1368         if(to_eventlog)
1369                 GameLogEcho(s);
1370
1371         file = -1;
1372         if(to_file)
1373         {
1374                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1375                 if(file == -1)
1376                         to_file = FALSE;
1377                 else
1378                         fputs(file, strcat(s, "\n"));
1379         }
1380
1381         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1382         if(to_console)
1383                 print(s, "\n");
1384         if(to_eventlog)
1385                 GameLogEcho(s);
1386         if(to_file)
1387                 fputs(file, strcat(s, "\n"));
1388
1389         FOR_EACH_CLIENT(other)
1390         {
1391                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1392                 {
1393                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1394                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1395                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1396                                 s = strcat(s, ftos(other.team), ":");
1397                         else
1398                                 s = strcat(s, "spectator:");
1399
1400                         if(to_console)
1401                                 print(s, other.netname, "\n");
1402                         if(to_eventlog)
1403                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1404                         if(to_file)
1405                                 fputs(file, strcat(s, other.netname, "\n"));
1406                 }
1407         }
1408
1409         if(teamplay)
1410         {
1411                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1412                 if(to_console)
1413                         print(s, "\n");
1414                 if(to_eventlog)
1415                         GameLogEcho(s);
1416                 if(to_file)
1417                         fputs(file, strcat(s, "\n"));
1418
1419                 for(i = 1; i < 16; ++i)
1420                 {
1421                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1422                         s = strcat(s, ":", ftos(i));
1423                         if(to_console)
1424                                 print(s, "\n");
1425                         if(to_eventlog)
1426                                 GameLogEcho(s);
1427                         if(to_file)
1428                                 fputs(file, strcat(s, "\n"));
1429                 }
1430         }
1431
1432         if(to_console)
1433                 print(":end\n");
1434         if(to_eventlog)
1435                 GameLogEcho(":end");
1436         if(to_file)
1437         {
1438                 fputs(file, ":end\n");
1439                 fclose(file);
1440         }
1441 }
1442
1443 void FixIntermissionClient(entity e)
1444 {
1445         string s;
1446         if(!e.autoscreenshot) // initial call
1447         {
1448                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1449                 e.health = -2342;
1450                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1451                 e.solid = SOLID_NOT;
1452                 e.movetype = MOVETYPE_NONE;
1453                 e.takedamage = DAMAGE_NO;
1454                 if(e.weaponentity)
1455                 {
1456                         e.weaponentity.effects = EF_NODRAW;
1457                         if (e.weaponentity.weaponentity)
1458                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1459                 }
1460                 if(IS_REAL_CLIENT(e))
1461                 {
1462                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1463                         s = autocvar_sv_intermission_cdtrack;
1464                         if(s != "")
1465                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1466                         msg_entity = e;
1467                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1468                 }
1469         }
1470 }
1471
1472 /*
1473 go to the next level for deathmatch
1474 only called if a time or frag limit has expired
1475 */
1476 void NextLevel()
1477 {
1478         gameover = TRUE;
1479
1480         intermission_running = 1;
1481
1482 // enforce a wait time before allowing changelevel
1483         if(player_count > 0)
1484                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1485         else
1486                 intermission_exittime = -1;
1487
1488         /*
1489         WriteByte (MSG_ALL, SVC_CDTRACK);
1490         WriteByte (MSG_ALL, 3);
1491         WriteByte (MSG_ALL, 3);
1492         // done in FixIntermission
1493         */
1494
1495         //pos = FindIntermission ();
1496
1497         VoteReset();
1498
1499         DumpStats(TRUE);
1500
1501         // send statistics
1502         PlayerStats_GameReport(TRUE);
1503         WeaponStats_Shutdown();
1504
1505         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1506
1507         if(autocvar_sv_eventlog)
1508                 GameLogEcho(":gameover");
1509
1510         GameLogClose();
1511
1512         FOR_EACH_PLAYER(other) {
1513                 FixIntermissionClient(other);
1514                 if(other.winning)
1515                         bprint(other.netname, " ^7wins.\n");
1516         }
1517
1518         if(autocvar_g_campaign)
1519                 CampaignPreIntermission();
1520
1521         MUTATOR_CALLHOOK(MatchEnd);
1522
1523         localcmd("\nsv_hook_gameend\n");
1524 }
1525
1526 /*
1527 ============
1528 CheckRules_Player
1529
1530 Exit deathmatch games upon conditions
1531 ============
1532 */
1533 void CheckRules_Player()
1534 {
1535         if (gameover)   // someone else quit the game already
1536                 return;
1537
1538         if(self.deadflag == DEAD_NO)
1539                 self.play_time += frametime;
1540
1541         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1542         //   (div0: and that in CheckRules_World please)
1543 }
1544
1545 float checkrules_equality;
1546 float checkrules_suddendeathwarning;
1547 float checkrules_suddendeathend;
1548 float checkrules_overtimesadded; //how many overtimes have been already added
1549
1550 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1551 const float WINNING_YES = 1; // winner found
1552 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1553 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1554
1555 float InitiateSuddenDeath()
1556 {
1557         // Check first whether normal overtimes could be added before initiating suddendeath mode
1558         // - for this timelimit_overtime needs to be >0 of course
1559         // - also check the winning condition calculated in the previous frame and only add normal overtime
1560         //   again, if at the point at which timelimit would be extended again, still no winner was found
1561         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1562         {
1563                 return 1; // need to call InitiateOvertime later
1564         }
1565         else
1566         {
1567                 if(!checkrules_suddendeathend)
1568                 {
1569                         if(autocvar_g_campaign)
1570                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1571                         else
1572                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1573                         if(g_race && !g_race_qualifying)
1574                                 race_StartCompleting();
1575                 }
1576                 return 0;
1577         }
1578 }
1579
1580 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1581 {
1582         ++checkrules_overtimesadded;
1583         //add one more overtime by simply extending the timelimit
1584         float tl;
1585         tl = autocvar_timelimit;
1586         tl += autocvar_timelimit_overtime;
1587         cvar_set("timelimit", ftos(tl));
1588
1589         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1590 }
1591
1592 float GetWinningCode(float fraglimitreached, float equality)
1593 {
1594         if(autocvar_g_campaign == 1)
1595                 if(fraglimitreached)
1596                         return WINNING_YES;
1597                 else
1598                         return WINNING_NO;
1599
1600         else
1601                 if(equality)
1602                         if(fraglimitreached)
1603                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1604                         else
1605                                 return WINNING_NEVER;
1606                 else
1607                         if(fraglimitreached)
1608                                 return WINNING_YES;
1609                         else
1610                                 return WINNING_NO;
1611 }
1612
1613 // set the .winning flag for exactly those players with a given field value
1614 void SetWinners(.float field, float value)
1615 {
1616         entity head;
1617         FOR_EACH_PLAYER(head)
1618                 head.winning = (head.field == value);
1619 }
1620
1621 // set the .winning flag for those players with a given field value
1622 void AddWinners(.float field, float value)
1623 {
1624         entity head;
1625         FOR_EACH_PLAYER(head)
1626                 if(head.field == value)
1627                         head.winning = 1;
1628 }
1629
1630 // clear the .winning flags
1631 void ClearWinners(void)
1632 {
1633         entity head;
1634         FOR_EACH_PLAYER(head)
1635                 head.winning = 0;
1636 }
1637
1638 // Onslaught winning condition:
1639 // game terminates if only one team has a working generator (or none)
1640 float WinningCondition_Onslaught()
1641 {
1642         entity head;
1643         float t1, t2, t3, t4;
1644
1645         WinningConditionHelper(); // set worldstatus
1646
1647         if(warmup_stage)
1648                 return WINNING_NO;
1649
1650         // first check if the game has ended
1651         t1 = t2 = t3 = t4 = 0;
1652         head = find(world, classname, "onslaught_generator");
1653         while (head)
1654         {
1655                 if (head.health > 0)
1656                 {
1657                         if (head.team == NUM_TEAM_1) t1 = 1;
1658                         if (head.team == NUM_TEAM_2) t2 = 1;
1659                         if (head.team == NUM_TEAM_3) t3 = 1;
1660                         if (head.team == NUM_TEAM_4) t4 = 1;
1661                 }
1662                 head = find(head, classname, "onslaught_generator");
1663         }
1664         if (t1 + t2 + t3 + t4 < 2)
1665         {
1666                 // game over, only one team remains (or none)
1667                 ClearWinners();
1668                 if (t1) SetWinners(team, NUM_TEAM_1);
1669                 if (t2) SetWinners(team, NUM_TEAM_2);
1670                 if (t3) SetWinners(team, NUM_TEAM_3);
1671                 if (t4) SetWinners(team, NUM_TEAM_4);
1672                 dprint("Have a winner, ending game.\n");
1673                 return WINNING_YES;
1674         }
1675
1676         // Two or more teams remain
1677         return WINNING_NO;
1678 }
1679
1680 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1681 // they win. Otherwise the defending team wins once the timelimit passes.
1682 void assault_new_round();
1683 float WinningCondition_Assault()
1684 {
1685         float status;
1686
1687         WinningConditionHelper(); // set worldstatus
1688
1689         status = WINNING_NO;
1690         // as the timelimit has not yet passed just assume the defending team will win
1691         if(assault_attacker_team == NUM_TEAM_1)
1692         {
1693                 SetWinners(team, NUM_TEAM_2);
1694         }
1695         else
1696         {
1697                 SetWinners(team, NUM_TEAM_1);
1698         }
1699
1700         entity ent;
1701         ent = find(world, classname, "target_assault_roundend");
1702         if(ent)
1703         {
1704                 if(ent.winning) // round end has been triggered by attacking team
1705                 {
1706                         bprint("ASSAULT: round completed...\n");
1707                         SetWinners(team, assault_attacker_team);
1708
1709                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1710
1711                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1712                         {
1713                                 status = WINNING_YES;
1714                         }
1715                         else
1716                         {
1717                                 entity oldself;
1718                                 oldself = self;
1719                                 self = ent;
1720                                 assault_new_round();
1721                                 self = oldself;
1722                         }
1723                 }
1724         }
1725
1726         return status;
1727 }
1728
1729 // LMS winning condition: game terminates if and only if there's at most one
1730 // one player who's living lives. Top two scores being equal cancels the time
1731 // limit.
1732 float WinningCondition_LMS()
1733 {
1734         entity head, head2;
1735         float have_player;
1736         float have_players;
1737         float l;
1738
1739         have_player = FALSE;
1740         have_players = FALSE;
1741         l = LMS_NewPlayerLives();
1742
1743         head = find(world, classname, "player");
1744         if(head)
1745                 have_player = TRUE;
1746         head2 = find(head, classname, "player");
1747         if(head2)
1748                 have_players = TRUE;
1749
1750         if(have_player)
1751         {
1752                 // we have at least one player
1753                 if(have_players)
1754                 {
1755                         // two or more active players - continue with the game
1756                 }
1757                 else
1758                 {
1759                         // exactly one player?
1760
1761                         ClearWinners();
1762                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1763
1764                         if(l)
1765                         {
1766                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1767                                 return WINNING_NO;
1768                         }
1769                         else
1770                         {
1771                                 // a winner!
1772                                 // and assign him his first place
1773                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1774                                 return WINNING_YES;
1775                         }
1776                 }
1777         }
1778         else
1779         {
1780                 // nobody is playing at all...
1781                 if(l)
1782                 {
1783                         // wait for players...
1784                 }
1785                 else
1786                 {
1787                         // SNAFU (maybe a draw game?)
1788                         ClearWinners();
1789                         dprint("No players, ending game.\n");
1790                         return WINNING_YES;
1791                 }
1792         }
1793
1794         // When we get here, we have at least two players who are actually LIVING,
1795         // now check if the top two players have equal score.
1796         WinningConditionHelper();
1797
1798         ClearWinners();
1799         if(WinningConditionHelper_winner)
1800                 WinningConditionHelper_winner.winning = TRUE;
1801         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1802                 return WINNING_NEVER;
1803
1804         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1805         return WINNING_NO;
1806 }
1807
1808 void ShuffleMaplist()
1809 {
1810         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1811 }
1812
1813 float leaderfrags;
1814 float WinningCondition_Scores(float limit, float leadlimit)
1815 {
1816         float limitreached;
1817
1818         // TODO make everything use THIS winning condition (except LMS)
1819         WinningConditionHelper();
1820
1821         if(teamplay)
1822         {
1823                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1824                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1825                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1826                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1827         }
1828
1829         ClearWinners();
1830         if(WinningConditionHelper_winner)
1831                 WinningConditionHelper_winner.winning = 1;
1832         if(WinningConditionHelper_winnerteam >= 0)
1833                 SetWinners(team, WinningConditionHelper_winnerteam);
1834
1835         if(WinningConditionHelper_lowerisbetter)
1836         {
1837                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1838                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1839                 limit = -limit;
1840         }
1841
1842         if(WinningConditionHelper_zeroisworst)
1843                 leadlimit = 0; // not supported in this mode
1844
1845         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1846         // these modes always score in increments of 1, thus this makes sense
1847         {
1848                 if(leaderfrags != WinningConditionHelper_topscore)
1849                 {
1850                         leaderfrags = WinningConditionHelper_topscore;
1851
1852                         if (limit)
1853                         if (leaderfrags == limit - 1)
1854                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1855                         else if (leaderfrags == limit - 2)
1856                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1857                         else if (leaderfrags == limit - 3)
1858                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1859                 }
1860         }
1861
1862         limitreached = FALSE;
1863         if(limit)
1864                 if(WinningConditionHelper_topscore >= limit)
1865                         limitreached = TRUE;
1866         if(leadlimit)
1867         {
1868                 float leadlimitreached;
1869                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1870                 if(autocvar_leadlimit_and_fraglimit)
1871                         limitreached = (limitreached && leadlimitreached);
1872                 else
1873                         limitreached = (limitreached || leadlimitreached);
1874         }
1875
1876         if(limit)
1877                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1878
1879         return GetWinningCode(
1880                 WinningConditionHelper_topscore && limitreached,
1881                 WinningConditionHelper_equality
1882         );
1883 }
1884
1885 float WinningCondition_Race(float fraglimit)
1886 {
1887         float wc;
1888         entity p;
1889         float n, c;
1890
1891         n = 0;
1892         c = 0;
1893         FOR_EACH_PLAYER(p)
1894         {
1895                 ++n;
1896                 if(p.race_completed)
1897                         ++c;
1898         }
1899         if(n && (n == c))
1900                 return WINNING_YES;
1901         wc = WinningCondition_Scores(fraglimit, 0);
1902
1903         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1904         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1905         // do NOT support equality when the laps are all raced!
1906                 return WINNING_STARTSUDDENDEATHOVERTIME;
1907         else
1908                 return WINNING_NEVER;
1909 }
1910
1911 float WinningCondition_QualifyingThenRace(float limit)
1912 {
1913         float wc;
1914         wc = WinningCondition_Scores(limit, 0);
1915
1916         // NEVER initiate overtime
1917         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1918         {
1919                 return WINNING_YES;
1920         }
1921
1922         return wc;
1923 }
1924
1925 float WinningCondition_RanOutOfSpawns()
1926 {
1927         entity head;
1928
1929         if(have_team_spawns <= 0)
1930                 return WINNING_NO;
1931
1932         if(autocvar_g_spawn_useallspawns <= 0)
1933                 return WINNING_NO;
1934
1935         if(!some_spawn_has_been_used)
1936                 return WINNING_NO;
1937
1938         team1_score = team2_score = team3_score = team4_score = 0;
1939
1940         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1941         {
1942                 if(head.team == NUM_TEAM_1)
1943                         team1_score = 1;
1944                 else if(head.team == NUM_TEAM_2)
1945                         team2_score = 1;
1946                 else if(head.team == NUM_TEAM_3)
1947                         team3_score = 1;
1948                 else if(head.team == NUM_TEAM_4)
1949                         team4_score = 1;
1950         }
1951
1952         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1953         {
1954                 if(head.team == NUM_TEAM_1)
1955                         team1_score = 1;
1956                 else if(head.team == NUM_TEAM_2)
1957                         team2_score = 1;
1958                 else if(head.team == NUM_TEAM_3)
1959                         team3_score = 1;
1960                 else if(head.team == NUM_TEAM_4)
1961                         team4_score = 1;
1962         }
1963
1964         ClearWinners();
1965         if(team1_score + team2_score + team3_score + team4_score == 0)
1966         {
1967                 checkrules_equality = TRUE;
1968                 return WINNING_YES;
1969         }
1970         else if(team1_score + team2_score + team3_score + team4_score == 1)
1971         {
1972                 float t, i;
1973                 if(team1_score)
1974                         t = NUM_TEAM_1;
1975                 else if(team2_score)
1976                         t = NUM_TEAM_2;
1977                 else if(team3_score)
1978                         t = NUM_TEAM_3;
1979                 else // if(team4_score)
1980                         t = NUM_TEAM_4;
1981                 CheckAllowedTeams(world);
1982                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1983                 {
1984                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1985                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1986                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1987                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1988                 }
1989
1990                 AddWinners(team, t);
1991                 return WINNING_YES;
1992         }
1993         else
1994                 return WINNING_NO;
1995 }
1996
1997 /*
1998 ============
1999 CheckRules_World
2000
2001 Exit deathmatch games upon conditions
2002 ============
2003 */
2004 void ReadyRestart();
2005 void CheckRules_World()
2006 {
2007         float timelimit;
2008         float fraglimit;
2009         float leadlimit;
2010
2011         VoteThink();
2012         MapVote_Think();
2013
2014         SetDefaultAlpha();
2015
2016         if (gameover)   // someone else quit the game already
2017         {
2018                 if(player_count == 0) // Nobody there? Then let's go to the next map
2019                         MapVote_Start();
2020                         // this will actually check the player count in the next frame
2021                         // again, but this shouldn't hurt
2022                 return;
2023         }
2024
2025         timelimit = autocvar_timelimit * 60;
2026         fraglimit = autocvar_fraglimit;
2027         leadlimit = autocvar_leadlimit;
2028
2029         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2030         {
2031                 if(timelimit > 0)
2032                         timelimit = 0; // timelimit is not made for warmup
2033                 if(fraglimit > 0)
2034                         fraglimit = 0; // no fraglimit for now
2035                 leadlimit = 0; // no leadlimit for now
2036         }
2037
2038         if(timelimit > 0)
2039         {
2040                 timelimit += game_starttime;
2041         }
2042         else if (timelimit < 0)
2043         {
2044                 // endmatch
2045                 NextLevel();
2046                 return;
2047         }
2048
2049         if(g_onslaught)
2050                 timelimit = 0; // ONS has its own overtime rule
2051
2052         float wantovertime;
2053         wantovertime = 0;
2054
2055         if(timelimit > game_starttime)
2056                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2057         else
2058                 game_completion_ratio = 0;
2059
2060         if(checkrules_suddendeathend)
2061         {
2062                 if(!checkrules_suddendeathwarning)
2063                 {
2064                         checkrules_suddendeathwarning = TRUE;
2065                         if(g_race && !g_race_qualifying)
2066                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2067                         else
2068                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2069                 }
2070         }
2071         else
2072         {
2073                 if (timelimit && time >= timelimit)
2074                 {
2075                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2076                         {
2077                                 float totalplayers;
2078                                 float playerswithlaps;
2079                                 float readyplayers;
2080                                 entity head;
2081                                 totalplayers = playerswithlaps = readyplayers = 0;
2082                                 FOR_EACH_PLAYER(head)
2083                                 {
2084                                         ++totalplayers;
2085                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2086                                                 ++playerswithlaps;
2087                                         if(head.ready)
2088                                                 ++readyplayers;
2089                                 }
2090
2091                                 // at least 2 of the players have completed a lap: start the RACE
2092                                 // otherwise, the players should end the qualifying on their own
2093                                 if(readyplayers || playerswithlaps >= 2)
2094                                 {
2095                                         checkrules_suddendeathend = 0;
2096                                         ReadyRestart(); // go to race
2097                                         return;
2098                                 }
2099                                 else
2100                                         wantovertime |= InitiateSuddenDeath();
2101                         }
2102                         else
2103                                 wantovertime |= InitiateSuddenDeath();
2104                 }
2105         }
2106
2107         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2108         {
2109                 NextLevel();
2110                 return;
2111         }
2112
2113         float checkrules_status;
2114         checkrules_status = WinningCondition_RanOutOfSpawns();
2115         if(checkrules_status == WINNING_YES)
2116         {
2117                 bprint("Hey! Someone ran out of spawns!\n");
2118         }
2119         else if(g_race && !g_race_qualifying && timelimit >= 0)
2120         {
2121                 checkrules_status = WinningCondition_Race(fraglimit);
2122                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2123         }
2124         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2125         {
2126                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2127                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2128         }
2129         else if(g_assault)
2130         {
2131                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2132         }
2133         else if(g_lms)
2134         {
2135                 checkrules_status = WinningCondition_LMS();
2136         }
2137         else if (g_onslaught)
2138         {
2139                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2140         }
2141         else
2142         {
2143                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2144                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2145         }
2146
2147         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2148         {
2149                 checkrules_status = WINNING_NEVER;
2150                 checkrules_overtimesadded = -1;
2151                 wantovertime |= InitiateSuddenDeath();
2152         }
2153
2154         if(checkrules_status == WINNING_NEVER)
2155                 // equality cases! Nobody wins if the overtime ends in a draw.
2156                 ClearWinners();
2157
2158         if(wantovertime)
2159         {
2160                 if(checkrules_status == WINNING_NEVER)
2161                         InitiateOvertime();
2162                 else
2163                         checkrules_status = WINNING_YES;
2164         }
2165
2166         if(checkrules_suddendeathend)
2167                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2168                         checkrules_status = WINNING_YES;
2169
2170         if(checkrules_status == WINNING_YES)
2171         {
2172                 //print("WINNING\n");
2173                 NextLevel();
2174         }
2175 }
2176
2177 string GotoMap(string m)
2178 {
2179         m = GameTypeVote_MapInfo_FixName(m);
2180         if (!m)
2181                 return "The map you suggested is not available on this server.";
2182         if (!autocvar_sv_vote_gametype)
2183         if(!MapInfo_CheckMap(m))
2184                 return "The map you suggested does not support the current game mode.";
2185         cvar_set("nextmap", m);
2186         cvar_set("timelimit", "-1");
2187         if(mapvote_initialized || alreadychangedlevel)
2188         {
2189                 if(DoNextMapOverride(0))
2190                         return "Map switch initiated.";
2191                 else
2192                         return "Hm... no. For some reason I like THIS map more.";
2193         }
2194         else
2195                 return "Map switch will happen after scoreboard.";
2196 }
2197
2198
2199 void EndFrame()
2200 {
2201         anticheat_endframe();
2202
2203         float altime;
2204         FOR_EACH_REALCLIENT(self)
2205         {
2206                 self.damage_dealt_total = 0;
2207         
2208                 if(IS_SPEC(self))
2209                 {
2210                         if(self.enemy.typehitsound)
2211                                 self.typehit_time = time;
2212                         else if(self.enemy.damage_dealt)
2213                                 self.damage_dealt_total = ceil(self.enemy.damage_dealt);
2214                 }
2215                 else
2216                 {
2217                         if(self.typehitsound)
2218                                 self.typehit_time = time;
2219                         else if(self.damage_dealt)
2220                                 self.damage_dealt_total = ceil(self.damage_dealt);
2221                 }
2222         }
2223         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2224         // add 1 frametime because after this, engine SV_Physics
2225         // increases time by a frametime and then networks the frame
2226         // add another frametime because client shows everything with
2227         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2228         // needed!
2229         FOR_EACH_CLIENT(self)
2230         {
2231                 self.typehitsound = FALSE;
2232                 self.damage_dealt = 0;
2233                 antilag_record(self, altime);
2234         }
2235         FOR_EACH_MONSTER(self)
2236                 antilag_record(self, altime);
2237 }
2238
2239
2240 /*
2241  * RedirectionThink:
2242  * returns TRUE if redirecting
2243  */
2244 float redirection_timeout;
2245 float redirection_nextthink;
2246 float RedirectionThink()
2247 {
2248         float clients_found;
2249
2250         if(redirection_target == "")
2251                 return FALSE;
2252
2253         if(!redirection_timeout)
2254         {
2255                 cvar_set("sv_public", "-2");
2256                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2257                 if(redirection_target == "self")
2258                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2259                 else
2260                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2261         }
2262
2263         if(time < redirection_nextthink)
2264                 return TRUE;
2265
2266         redirection_nextthink = time + 1;
2267
2268         clients_found = 0;
2269         FOR_EACH_REALCLIENT(self)
2270         {
2271                 // TODO add timer
2272                 print("Redirecting: sending connect command to ", self.netname, "\n");
2273                 if(redirection_target == "self")
2274                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2275                 else
2276                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2277                 ++clients_found;
2278         }
2279
2280         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2281
2282         if(time > redirection_timeout || clients_found == 0)
2283                 localcmd("\nwait; wait; wait; quit\n");
2284
2285         return TRUE;
2286 }
2287
2288 void TargetMusic_RestoreGame();
2289 void RestoreGame()
2290 {
2291         // Loaded from a save game
2292         // some things then break, so let's work around them...
2293
2294         // Progs DB (capture records)
2295         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2296
2297         // Mapinfo
2298         MapInfo_Shutdown();
2299         MapInfo_Enumerate();
2300         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2301         WeaponStats_Init();
2302
2303         TargetMusic_RestoreGame();
2304 }
2305
2306 void Shutdown()
2307 {
2308         gameover = 2;
2309
2310         if(world_initialized > 0)
2311         {
2312                 world_initialized = 0;
2313                 print("Saving persistent data...\n");
2314                 Ban_SaveBans();
2315
2316                 // playerstats with unfinished match
2317                 PlayerStats_GameReport(FALSE);
2318
2319                 if(!cheatcount_total)
2320                 {
2321                         if(autocvar_sv_db_saveasdump)
2322                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2323                         else
2324                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2325                 }
2326                 if(autocvar_developer)
2327                 {
2328                         if(autocvar_sv_db_saveasdump)
2329                                 db_dump(TemporaryDB, "server-temp.db");
2330                         else
2331                                 db_save(TemporaryDB, "server-temp.db");
2332                 }
2333                 CheatShutdown(); // must be after cheatcount check
2334                 db_close(ServerProgsDB);
2335                 db_close(TemporaryDB);
2336                 print("done!\n");
2337                 // tell the bot system the game is ending now
2338                 bot_endgame();
2339
2340                 WeaponStats_Shutdown();
2341                 MapInfo_Shutdown();
2342         }
2343         else if(world_initialized == 0)
2344         {
2345                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2346         }
2347 }