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fix CommonCommand_time prints, and make autoscreenshots go to their own directly...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         entity plr;
105         if (timeoutStatus == 1) {
106                 if (remainingLeadTime > 0) {
107                         //centerprint the information to every player
108                         FOR_EACH_REALCLIENT(plr) {
109                                 if(plr.classname == "player") {
110                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
111                                 }
112                         }
113                         remainingLeadTime -= 1;
114                         //think again in 1 second:
115                         self.nextthink = time + 1;
116                 }
117                 else {
118                         //now pause the game:
119                         timeoutStatus = 2;
120                         //reset all the flood variables
121                         FOR_EACH_CLIENT(plr) {
122                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
123                         }
124                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126                         FOR_EACH_REALPLAYER(plr) {
127                                 plr.lastV_angle = plr.v_angle;
128                         }
129                         self.nextthink = time;
130                 }
131         }
132         else if (timeoutStatus == 2) {
133                 if (remainingTimeoutTime > 0) {
134                         FOR_EACH_REALCLIENT(plr) {
135                                 if(plr.classname == "player") {
136                                         Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
137                                 }
138                         }
139                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140                                 Announce("prepareforbattle");
141                         }
142                         remainingTimeoutTime -= 1;
143                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
144                 }
145                 else {
146                         //unpause the game again
147                         remainingTimeoutTime = timeoutStatus = 0;
148                         cvar_set("slowmo", ftos(orig_slowmo));
149                         //and unlock the fixed view again once there is no timeout active anymore
150                         FOR_EACH_REALPLAYER(plr) {
151                                 plr.fixangle = FALSE;
152                         }
153                         //get rid of the countdown message
154                         FOR_EACH_REALCLIENT(plr) {
155                                 if(plr.classname == "player") {
156                                         Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
157                                 }
158                         }
159                         remove(self);
160                         return;
161                 }
162
163         }
164         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165                 FOR_EACH_REALCLIENT(plr) {
166                         if(plr.classname == "player") {
167                                 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
168                         }
169                 }
170                 remove(self);
171                 return;
172         }
173 }
174
175 void GotoFirstMap()
176 {
177         float n;
178         if(autocvar__sv_init)
179         {
180                 // cvar_set("_sv_init", "0");
181                 // we do NOT set this to 0 any more, so someone "accidentally" changing
182                 // to this "init" map on a dedicated server will cause no permanent
183                 // harm
184                 if(autocvar_g_maplist_shuffle)
185                         ShuffleMaplist();
186                 n = tokenizebyseparator(autocvar_g_maplist, " ");
187                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
188
189                 MapInfo_Enumerate();
190                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
191
192                 if(!DoNextMapOverride())
193                         GotoNextMap();
194
195                 return;
196         }
197
198         if(time < 5)
199         {
200                 self.nextthink = time;
201         }
202         else
203         {
204                 self.nextthink = time + 1;
205                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
206         }
207 }
208
209 void cvar_changes_init()
210 {
211         float h;
212         string k, v, d;
213         float n, i, adding, pureadding;
214
215         if(cvar_changes)
216                 strunzone(cvar_changes);
217         cvar_changes = string_null;
218         if(cvar_purechanges)
219                 strunzone(cvar_purechanges);
220         cvar_purechanges = string_null;
221         cvar_purechanges_count = 0;
222
223         h = buf_create();
224         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
225         n = buf_getsize(h);
226
227         adding = TRUE;
228         pureadding = TRUE;
229
230         for(i = 0; i < n; ++i)
231         {
232                 k = bufstr_get(h, i);
233
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
237
238                 // general excludes and namespaces for server admin used cvars
239                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
240
241                 // internal
242                 BADPREFIX("csqc_");
243                 BADPREFIX("cvar_check_");
244                 BADCVAR("gamecfg");
245                 BADCVAR("g_configversion");
246                 BADCVAR("g_maplist_index");
247                 BADCVAR("halflifebsp");
248                 BADPREFIX("sv_world");
249
250                 // client
251                 BADPREFIX("chase_");
252                 BADPREFIX("cl_");
253                 BADPREFIX("con_");
254                 BADPREFIX("scoreboard_");
255                 BADPREFIX("g_campaign");
256                 BADPREFIX("g_waypointsprite_");
257                 BADPREFIX("gl_");
258                 BADPREFIX("joy");
259                 BADPREFIX("hud_");
260                 BADPREFIX("m_");
261                 BADPREFIX("menu_");
262                 BADPREFIX("net_slist_");
263                 BADPREFIX("r_");
264                 BADPREFIX("sbar_");
265                 BADPREFIX("scr_");
266                 BADPREFIX("snd_");
267                 BADPREFIX("show");
268                 BADPREFIX("sensitivity");
269                 BADPREFIX("userbind");
270                 BADPREFIX("v_");
271                 BADPREFIX("vid_");
272                 BADPREFIX("crosshair");
273                 BADCVAR("mod_q3bsp_lightmapmergepower");
274                 BADCVAR("mod_q3bsp_nolightmaps");
275                 BADCVAR("fov");
276                 BADCVAR("mastervolume");
277                 BADCVAR("volume");
278                 BADCVAR("bgmvolume");
279
280                 // private
281                 BADCVAR("developer");
282                 BADCVAR("log_dest_udp");
283                 BADCVAR("log_file");
284                 BADCVAR("net_address");
285                 BADCVAR("net_address_ipv6");
286                 BADCVAR("port");
287                 BADCVAR("savedgamecfg");
288                 BADCVAR("serverconfig");
289                 BADCVAR("sv_autoscreenshot");
290                 BADCVAR("sv_heartbeatperiod");
291                 BADCVAR("sv_vote_master_password");
292                 BADCVAR("sys_colortranslation");
293                 BADCVAR("sys_specialcharactertranslation");
294                 BADCVAR("timeformat");
295                 BADCVAR("timestamps");
296                 BADPREFIX("developer_");
297                 BADPREFIX("g_ban_");
298                 BADPREFIX("g_banned_list");
299                 BADPREFIX("g_chat_flood_");
300                 BADPREFIX("g_playerstats_");
301                 BADPREFIX("g_voice_flood_");
302                 BADPREFIX("rcon_");
303                 BADPREFIX("settemp_");
304                 BADPREFIX("sv_allowdownloads_");
305                 BADPREFIX("sv_autodemo");
306                 BADPREFIX("sv_curl_");
307                 BADPREFIX("sv_eventlog");
308                 BADPREFIX("sv_logscores_");
309                 BADPREFIX("sv_master");
310                 BADPREFIX("sv_weaponstats_");
311                 BADPREFIX("sv_waypointsprite_");
312                 BADCVAR("rescan_pending");
313
314                 // these can contain player IDs, so better hide
315                 BADPREFIX("g_forced_team_");
316
317                 // mapinfo
318                 BADCVAR("fraglimit");
319                 BADCVAR("g_arena");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ca");
322                 BADCVAR("g_ctf");
323                 BADCVAR("g_cts");
324                 BADCVAR("g_dm");
325                 BADCVAR("g_domination");
326                 BADCVAR("g_domination_default_teams");
327                 BADCVAR("g_freezetag");
328                 BADCVAR("g_keepaway");
329                 BADCVAR("g_keyhunt");
330                 BADCVAR("g_keyhunt_teams");
331                 BADCVAR("g_keyhunt_teams");
332                 BADCVAR("g_lms");
333                 BADCVAR("g_nexball");
334                 BADCVAR("g_onslaught");
335                 BADCVAR("g_race");
336                 BADCVAR("g_race_qualifying_timelimit");
337                 BADCVAR("g_runematch");
338                 BADCVAR("g_tdm");
339                 BADCVAR("g_tdm_teams");
340                 BADCVAR("leadlimit");
341                 BADCVAR("nextmap");
342                 BADCVAR("teamplay");
343                 BADCVAR("timelimit");
344
345                 // long
346                 BADCVAR("hostname");
347                 BADCVAR("g_maplist");
348                 BADCVAR("g_maplist_mostrecent");
349                 BADCVAR("sv_motd");
350
351                 v = cvar_string(k);
352                 d = cvar_defstring(k);
353                 if(v == d)
354                         continue;
355
356                 if(adding)
357                 {
358                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359                         if(strlen(cvar_changes) > 16384)
360                         {
361                                 cvar_changes = "// too many settings have been changed to show them here\n";
362                                 adding = 0;
363                         }
364                 }
365
366                 // now check if the changes are actually gameplay relevant
367
368                 // does nothing visible
369                 BADCVAR("captureleadlimit_override");
370                 BADCVAR("g_arena_point_leadlimit");
371                 BADCVAR("g_balance_kill_delay");
372                 BADCVAR("g_ca_point_leadlimit");
373                 BADCVAR("g_ctf_captimerecord_always");
374                 BADCVAR("g_ctf_capture_leadlimit");
375                 BADCVAR("g_ctf_flag_capture_effects");
376                 BADCVAR("g_ctf_flag_glowtrails");
377                 BADCVAR("g_ctf_flag_pickup_effects");
378                 BADCVAR("g_domination_point_leadlimit");
379                 BADCVAR("g_forced_respawn");
380                 BADCVAR("g_keyhunt_point_leadlimit");
381                 BADCVAR("g_nexball_goalleadlimit");
382                 BADCVAR("g_runematch_point_leadlimit");
383                 BADCVAR("leadlimit_and_fraglimit");
384                 BADCVAR("leadlimit_override");
385                 BADCVAR("pausable");
386                 BADCVAR("sv_allow_fullbright");
387                 BADCVAR("sv_checkforpacketsduringsleep");
388                 BADCVAR("sv_timeout");
389                 BADCVAR("welcome_message_time");
390                 BADPREFIX("crypto_");
391                 BADPREFIX("g_chat_");
392                 BADPREFIX("g_ctf_captimerecord_");
393                 BADPREFIX("g_maplist_votable_");
394                 BADPREFIX("net_");
395                 BADPREFIX("prvm_");
396                 BADPREFIX("skill_");
397                 BADPREFIX("sv_cullentities_");
398                 BADPREFIX("sv_fraginfo_");
399                 BADPREFIX("sv_maxidle_");
400                 BADPREFIX("sv_vote_");
401                 BADPREFIX("timelimit_");
402                 BADCVAR("gameversion");
403                 BADPREFIX("gameversion_");
404                 BADCVAR("sv_namechangetimer");
405 #ifndef NO_LEGACY_NETWORKING
406                 BADCVAR("sv_use_csqc_players"); // transition
407 #endif
408
409                 // allowed changes to server admins (please sync this to server.cfg)
410                 // vi commands:
411                 //   :/"impure"/,$d
412                 //   :g!,^\/\/[^ /],d
413                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
414                 //   :%!sort
415                 // yes, this does contain some redundant stuff, don't really care
416                 BADCVAR("bot_config_file");
417                 BADCVAR("bot_number");
418                 BADCVAR("bot_prefix");
419                 BADCVAR("bot_suffix");
420                 BADCVAR("capturelimit_override");
421                 BADCVAR("fraglimit_override");
422                 BADCVAR("gametype");
423                 BADCVAR("g_antilag");
424                 BADCVAR("g_balance_teams");
425                 BADCVAR("g_balance_teams_force");
426                 BADCVAR("g_ban_sync_trusted_servers");
427                 BADCVAR("g_ban_sync_uri");
428                 BADCVAR("g_ctf_capture_limit");
429                 BADCVAR("g_ctf_ignore_frags");
430                 BADCVAR("g_ctf_win_mode");
431                 BADCVAR("g_domination_point_limit");
432                 BADCVAR("g_friendlyfire");
433                 BADCVAR("g_fullbrightitems");
434                 BADCVAR("g_fullbrightplayers");
435                 BADCVAR("g_keyhunt_point_limit");
436                 BADCVAR("g_keyhunt_teams_override");
437                 BADCVAR("g_lms_lives_override");
438                 BADCVAR("g_maplist");
439                 BADCVAR("g_maplist_check_waypoints");
440                 BADCVAR("g_maplist_mostrecent_count");
441                 BADCVAR("g_maplist_shuffle");
442                 BADCVAR("g_maplist_votable");
443                 BADCVAR("g_maplist_votable_abstain");
444                 BADCVAR("g_maplist_votable_nodetail");
445                 BADCVAR("g_maplist_votable_suggestions");
446                 BADCVAR("g_maxplayers");
447                 BADCVAR("g_minstagib");
448                 BADCVAR("g_mirrordamage");
449                 BADCVAR("g_nexball_goallimit");
450                 BADCVAR("g_powerups");
451                 BADCVAR("g_runematch_point_limit");
452                 BADCVAR("g_start_delay");
453                 BADCVAR("g_warmup");
454                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
455                 BADCVAR("hostname");
456                 BADCVAR("log_file");
457                 BADCVAR("maxplayers");
458                 BADCVAR("minplayers");
459                 BADCVAR("net_address");
460                 BADCVAR("port");
461                 BADCVAR("rcon_password");
462                 BADCVAR("rcon_restricted_commands");
463                 BADCVAR("rcon_restricted_password");
464                 BADCVAR("skill");
465                 BADCVAR("sv_adminnick");
466                 BADCVAR("sv_autoscreenshot");
467                 BADCVAR("sv_autotaunt");
468                 BADCVAR("sv_curl_defaulturl");
469                 BADCVAR("sv_defaultcharacter");
470                 BADCVAR("sv_defaultplayercolors");
471                 BADCVAR("sv_defaultplayermodel");
472                 BADCVAR("sv_defaultplayerskin");
473                 BADCVAR("sv_maxidle");
474                 BADCVAR("sv_maxrate");
475                 BADCVAR("sv_motd");
476                 BADCVAR("sv_public");
477                 BADCVAR("sv_ready_restart");
478                 BADCVAR("sv_status_privacy");
479                 BADCVAR("sv_taunt");
480                 BADCVAR("sv_vote_call");
481                 BADCVAR("sv_vote_commands");
482                 BADCVAR("sv_vote_majority_factor");
483                 BADCVAR("sv_vote_master");
484                 BADCVAR("sv_vote_master_commands");
485                 BADCVAR("sv_vote_master_password");
486                 BADCVAR("sv_vote_simple_majority_factor");
487                 BADCVAR("sys_ticrate");
488                 BADCVAR("teamplay_mode");
489                 BADCVAR("timelimit_override");
490                 BADPREFIX("g_warmup_");
491                 BADPREFIX("sv_ready_restart_");
492
493                 if(autocvar_g_minstagib)
494                 {
495                         BADCVAR("g_grappling_hook");
496                         BADCVAR("g_jetpack");
497                 }
498 #undef BADPREFIX
499 #undef BADCVAR
500
501                 if(pureadding)
502                 {
503                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
504                         if(strlen(cvar_purechanges) > 16384)
505                         {
506                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
507                                 pureadding = 0;
508                         }
509                 }
510                 ++cvar_purechanges_count;
511                 // WARNING: this variable is used for the server list
512                 // NEVER dare to skip this code!
513                 // Hacks to intentionally appearing as "pure server" even though you DO have
514                 // modified settings may be punished by removal from the server list.
515                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
516                 // though.
517         }
518         buf_del(h);
519         if(cvar_changes == "")
520                 cvar_changes = "// this server runs at default server settings\n";
521         else
522                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
523         cvar_changes = strzone(cvar_changes);
524         if(cvar_purechanges == "")
525                 cvar_purechanges = "// this server runs at default gameplay settings\n";
526         else
527                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
528         cvar_purechanges = strzone(cvar_purechanges);
529 }
530
531 void detect_maptype()
532 {
533 #if 0
534         vector o, v;
535         float i;
536
537         for(;;)
538         {
539                 o = world.mins;
540                 o_x += random() * (world.maxs_x - world.mins_x);
541                 o_y += random() * (world.maxs_y - world.mins_y);
542                 o_z += random() * (world.maxs_z - world.mins_z);
543
544                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
545                 if(trace_fraction == 1)
546                         continue;
547
548                 v = trace_endpos;
549
550                 for(i = 0; i < 64; i += 4)
551                 {
552                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
553         if(trace_fraction == 1)
554                 continue;
555                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
556                 }
557
558                 break;
559         }
560 #endif
561 }
562
563 entity randomseed;
564 float RandomSeed_Send(entity to, float sf)
565 {
566         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567         WriteShort(MSG_ENTITY, self.cnt);
568         return TRUE;
569 }
570 void RandomSeed_Think()
571 {
572         self.cnt = bound(0, floor(random() * 65536), 65535);
573         self.nextthink = time + 5;
574
575         self.SendFlags |= 1;
576 }
577 void RandomSeed_Spawn()
578 {
579         randomseed = spawn();
580         randomseed.think = RandomSeed_Think;
581         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
582
583         entity oldself;
584         oldself = self;
585         self = randomseed;
586         self.think(); // sets random seed and nextthink
587         self = oldself;
588 }
589
590 void spawnfunc___init_dedicated_server(void)
591 {
592         // handler for _init/_init map (only for dedicated server initialization)
593
594         world_initialized = -1; // don't complain
595         cvar = cvar_normal;
596         cvar_string = cvar_string_normal;
597         cvar_set = cvar_set_normal;
598
599         remove = remove_unsafely;
600
601         entity e;
602         e = spawn();
603         e.think = GotoFirstMap;
604         e.nextthink = time; // this is usually 1 at this point
605
606         e = spawn();
607         e.classname = "info_player_deathmatch"; // safeguard against player joining
608
609         self.classname = "worldspawn"; // safeguard against various stuff ;)
610
611         MapInfo_Enumerate();
612         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
613 }
614
615 void Map_MarkAsRecent(string m);
616 float world_already_spawned;
617 void RegisterWeapons();
618 void Nagger_Init();
619 void ClientInit_Spawn();
620 void WeaponStats_Init();
621 void WeaponStats_Shutdown();
622 void spawnfunc_worldspawn (void)
623 {
624         float fd, l, i, j, n;
625         string s, col;
626
627         cvar = cvar_normal;
628         cvar_string = cvar_string_normal;
629         cvar_set = cvar_set_normal;
630
631         if(world_already_spawned)
632                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
633         world_already_spawned = TRUE;
634
635         remove = remove_safely; // during spawning, watch what you remove!
636
637         check_unacceptable_compiler_bugs();
638
639         cvar_changes_init(); // do this very early now so it REALLY matches the server config
640
641         compressShortVector_init();
642
643         allowed_to_spawn = TRUE;
644
645         entity head;
646         head = nextent(world);
647         maxclients = 0;
648         while(head)
649         {
650                 ++maxclients;
651                 head = nextent(head);
652         }
653
654         // needs to be done so early as they would still spawn
655         RegisterWeapons();
656
657         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
658
659         TemporaryDB = db_create();
660
661         // 0 normal
662         lightstyle(0, "m");
663
664         // 1 FLICKER (first variety)
665         lightstyle(1, "mmnmmommommnonmmonqnmmo");
666
667         // 2 SLOW STRONG PULSE
668         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
669
670         // 3 CANDLE (first variety)
671         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
672
673         // 4 FAST STROBE
674         lightstyle(4, "mamamamamama");
675
676         // 5 GENTLE PULSE 1
677         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
678
679         // 6 FLICKER (second variety)
680         lightstyle(6, "nmonqnmomnmomomno");
681
682         // 7 CANDLE (second variety)
683         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
684
685         // 8 CANDLE (third variety)
686         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
687
688         // 9 SLOW STROBE (fourth variety)
689         lightstyle(9, "aaaaaaaazzzzzzzz");
690
691         // 10 FLUORESCENT FLICKER
692         lightstyle(10, "mmamammmmammamamaaamammma");
693
694         // 11 SLOW PULSE NOT FADE TO BLACK
695         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
696
697         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
698
699         // 63 testing
700         lightstyle(63, "a");
701
702         if(autocvar_g_campaign)
703                 CampaignPreInit();
704
705         Map_MarkAsRecent(mapname);
706
707         precache_model ("null"); // we need this one before InitGameplayMode
708         InitGameplayMode();
709         readlevelcvars();
710         GrappleHookInit();
711         ElectroInit();
712         LaserInit();
713
714         player_count = 0;
715         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
716         if(bot_waypoints_for_items == 1)
717                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
718                         bot_waypoints_for_items = 0;
719
720         precache();
721
722         WaypointSprite_Init();
723
724         //if (g_domination)
725         //      dom_init();
726
727         GameLogInit(); // prepare everything
728         // NOTE for matchid:
729         // changing the logic generating it is okay. But:
730         // it HAS to stay <= 64 chars
731         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
732         if(autocvar_sv_eventlog)
733         {
734                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
735                 matchid = strzone(s);
736
737                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
738                 s = ":gameinfo:mutators:LIST";
739
740                 ret_string = s;
741                 MUTATOR_CALLHOOK(BuildMutatorsString);
742                 s = ret_string;
743
744                 // simple, probably not good in the mutator system
745                 if(autocvar_g_grappling_hook)
746                         s = strcat(s, ":grappling_hook");
747
748                 // initialiation stuff, not good in the mutator system
749                 if(!autocvar_g_use_ammunition)
750                         s = strcat(s, ":no_use_ammunition");
751
752                 // initialiation stuff, not good in the mutator system
753                 if(autocvar_g_pickup_items == 0)
754                         s = strcat(s, ":no_pickup_items");
755                 if(autocvar_g_pickup_items > 0)
756                         s = strcat(s, ":pickup_items");
757
758                 // initialiation stuff, not good in the mutator system
759                 if(autocvar_g_weaponarena != "0")
760                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
761
762                 // TODO to mutator system
763                 if(autocvar_g_norecoil)
764                         s = strcat(s, ":norecoil");
765
766                 // TODO to mutator system
767                 if(autocvar_g_midair)
768                         s = strcat(s, ":midair");
769
770                 // TODO to mutator system
771                 if(autocvar_g_minstagib)
772                         s = strcat(s, ":minstagib");
773
774                 // TODO to mutator system
775                 if(autocvar_g_powerups == 0)
776                         s = strcat(s, ":no_powerups");
777                 if(autocvar_g_powerups > 0)
778                         s = strcat(s, ":powerups");
779
780                 GameLogEcho(s);
781                 GameLogEcho(":gameinfo:end");
782         }
783         else
784                 matchid = strzone(ftos(random()));
785
786         cvar_set("nextmap", "");
787
788         SetDefaultAlpha();
789
790         if(autocvar_g_campaign)
791                 CampaignPostInit();
792
793         fteqcc_testbugs();
794
795         Ban_LoadBans();
796
797         MapInfo_Enumerate();
798         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
799
800         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
801         {
802                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
803                 if(fd != -1)
804                 {
805                         while((s = fgets(fd)))
806                         {
807                                 l = tokenize_console(s);
808                                 if(l < 2)
809                                         continue;
810                                 if(argv(0) == "cd")
811                                 {
812                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
813                                         print("  cdtrack ", argv(2), "\n");
814                                 }
815                                 else if(argv(0) == "fog")
816                                 {
817                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
818                                         print("  \"fog\" \"", s, "\"\n");
819                                 }
820                                 else if(argv(0) == "set")
821                                 {
822                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
823                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
824                                 }
825                                 else if(argv(0) != "//")
826                                 {
827                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
828                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
829                                 }
830                         }
831                         fclose(fd);
832                 }
833         }
834
835         WeaponStats_Init();
836
837         addstat(STAT_WEAPONS, AS_INT, weapons);
838         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
839         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
840         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
841         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
842         Nagger_Init();
843
844         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
845         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
846         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
847         addstat(STAT_FUEL, AS_INT, ammo_fuel);
848         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
849         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
850         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
851         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
852         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
853         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
854         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
855         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
856
857         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
858         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
859
860         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
861
862         if(g_ca || g_freezetag)
863         {
864                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
865                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
866                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
867                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
868         }
869         if(g_freezetag)
870         {
871                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
872                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
873         }
874
875         // g_movementspeed hack
876         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
877         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
878         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
879         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
880         
881         // secrets
882         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
883         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
884         
885         next_pingtime = time + 5;
886
887         detect_maptype();
888
889         lsmaps_reply = "^7Maps available: ";
890         lsnewmaps_reply = "^7Maps without a record set: ";
891         for(i = 0, j = 0; i < MapInfo_count; ++i)
892         {
893                 if(MapInfo_Get_ByID(i))
894                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
895                         {
896                                 if(mod(i, 2))
897                                         col = "^2";
898                                 else
899                                         col = "^3";
900                                 ++j;
901                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
902                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
903                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
904                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
905                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
906                         }
907         }
908         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
909         if (!g_race && !g_cts)
910                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
911         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
912
913         maplist_reply = "^7Maps in list: ";
914         n = tokenize_console(autocvar_g_maplist);
915         for(i = 0, j = 0; i < n; ++i)
916         {
917                 if(MapInfo_CheckMap(argv(i)))
918                 {
919                         if(mod(j, 2))
920                                 col = "^2";
921                         else
922                                 col = "^3";
923                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
924                         ++j;
925                 }
926         }
927         maplist_reply = strzone(strcat(maplist_reply, "\n"));
928         MapInfo_ClearTemps();
929
930         for(i = 0; i < 10; ++i)
931         {
932                 records_reply[i] = strzone(getrecords(i));
933         }
934         if(g_cts)
935                 ladder_reply = strzone(getladder());
936
937         rankings_reply = strzone(getrankings());
938
939         ClientInit_Spawn();
940         RandomSeed_Spawn();
941         PingPLReport_Spawn();
942
943         CheatInit();
944
945         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
946
947         // fill sv_curl_serverpackages from .serverpackage files
948         if(autocvar_sv_curl_serverpackages_auto)
949         {
950                 s = "";
951                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
952                 for(i = 0; i < n; ++i)
953                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
954                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
955                                 s = strcat(s, " ", argv(i));
956                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
957                 if(fd >= 0)
958                 {
959                         j = search_getsize(fd);
960                         for(i = 0; i < j; ++i)
961                                 s = strcat(s, " ", search_getfilename(fd, i));
962                         search_end(fd);
963                 }
964                 fd = search_begin("*.serverpackage", TRUE, FALSE);
965                 if(fd >= 0)
966                 {
967                         j = search_getsize(fd);
968                         for(i = 0; i < j; ++i)
969                                 s = strcat(s, " ", search_getfilename(fd, i));
970                         search_end(fd);
971                 }
972                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
973         }
974
975         PlayerStats_Init();
976
977         world_initialized = 1;
978 }
979
980 void spawnfunc_light (void)
981 {
982         //makestatic (self); // Who the f___ did that?
983         remove(self);
984 }
985
986 string GetGametype()
987 {
988         return GametypeNameFromType(game);
989 }
990
991 string getmapname_stored;
992 string GetMapname()
993 {
994         return mapname;
995 }
996
997 float Map_Count, Map_Current;
998 string Map_Current_Name;
999
1000 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1001 float GetMaplistPosition()
1002 {
1003         float pos, idx;
1004         string map;
1005
1006         map = GetMapname();
1007         idx = autocvar_g_maplist_index;
1008
1009         if(idx >= 0)
1010                 if(idx < Map_Count)
1011                         if(map == argv(idx))
1012                                 return idx;
1013
1014         for(pos = 0; pos < Map_Count; ++pos)
1015                 if(map == argv(pos))
1016                         return pos;
1017
1018         // resume normal maplist rotation if current map is not in g_maplist
1019         return idx;
1020 }
1021
1022 float MapHasRightSize(string map)
1023 {
1024         float fh;
1025         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1026         if(autocvar_g_maplist_check_waypoints)
1027         {
1028                 dprint("checkwp "); dprint(map);
1029                 if(!fexists(strcat("maps/", map, ".waypoints")))
1030                 {
1031                         dprint(": no waypoints\n");
1032                         return FALSE;
1033                 }
1034                 dprint(": has waypoints\n");
1035         }
1036
1037         // open map size restriction file
1038         dprint("opensize "); dprint(map);
1039         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1040         if(fh >= 0)
1041         {
1042                 float mapmin, mapmax;
1043                 dprint(": ok, ");
1044                 mapmin = stof(fgets(fh));
1045                 mapmax = stof(fgets(fh));
1046                 fclose(fh);
1047                 if(player_count < mapmin)
1048                 {
1049                         dprint("not enough\n");
1050                         return FALSE;
1051                 }
1052                 if(player_count > mapmax)
1053                 {
1054                         dprint("too many\n");
1055                         return FALSE;
1056                 }
1057                 dprint("right size\n");
1058                 return TRUE;
1059         }
1060         dprint(": not found\n");
1061         return TRUE;
1062 }
1063
1064 string Map_Filename(float position)
1065 {
1066         return strcat("maps/", argv(position), ".bsp");
1067 }
1068
1069 string strwords(string s, float w)
1070 {
1071         float endpos;
1072         for(endpos = 0; w && endpos >= 0; --w)
1073                 endpos = strstrofs(s, " ", endpos + 1);
1074         if(endpos < 0)
1075                 return s;
1076         else
1077                 return substring(s, 0, endpos);
1078 }
1079
1080 float strhasword(string s, string w)
1081 {
1082         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1083 }
1084
1085 void Map_MarkAsRecent(string m)
1086 {
1087         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1088 }
1089
1090 float Map_IsRecent(string m)
1091 {
1092         return strhasword(autocvar_g_maplist_mostrecent, m);
1093 }
1094
1095 float Map_Check(float position, float pass)
1096 {
1097         string filename;
1098         string map_next;
1099         map_next = argv(position);
1100         if(pass <= 1)
1101         {
1102                 if(Map_IsRecent(map_next))
1103                         return 0;
1104         }
1105         filename = Map_Filename(position);
1106         if(MapInfo_CheckMap(map_next))
1107         {
1108                 if(pass == 2)
1109                         return 1;
1110                 if(MapHasRightSize(map_next))
1111                         return 1;
1112                 return 0;
1113         }
1114         else
1115                 dprint( "Couldn't select '", filename, "'..\n" );
1116
1117         return 0;
1118 }
1119
1120 void Map_Goto_SetStr(string nextmapname)
1121 {
1122         if(getmapname_stored != "")
1123                 strunzone(getmapname_stored);
1124         if(nextmapname == "")
1125                 getmapname_stored = "";
1126         else
1127                 getmapname_stored = strzone(nextmapname);
1128 }
1129
1130 void Map_Goto_SetFloat(float position)
1131 {
1132         cvar_set("g_maplist_index", ftos(position));
1133         Map_Goto_SetStr(argv(position));
1134 }
1135
1136 void GameResetCfg()
1137 {
1138         // settings persist, except...
1139         localcmd("\nsettemp_restore\n");
1140 }
1141
1142 void Map_Goto()
1143 {
1144         GameResetCfg();
1145         MapInfo_LoadMap(getmapname_stored);
1146 }
1147
1148 // return codes of map selectors:
1149 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1150 //   -2 = permanent failure
1151 float() MaplistMethod_Iterate = // usual method
1152 {
1153         float pass, i;
1154
1155         for(pass = 1; pass <= 2; ++pass)
1156         {
1157                 for(i = 1; i < Map_Count; ++i)
1158                 {
1159                         float mapindex;
1160                         mapindex = mod(i + Map_Current, Map_Count);
1161                         if(Map_Check(mapindex, pass))
1162                                 return mapindex;
1163                 }
1164         }
1165         return -1;
1166 }
1167
1168 float() MaplistMethod_Repeat = // fallback method
1169 {
1170         if(Map_Check(Map_Current, 2))
1171                 return Map_Current;
1172         return -2;
1173 }
1174
1175 float() MaplistMethod_Random = // random map selection
1176 {
1177         float i, imax;
1178
1179         imax = 42;
1180
1181         for(i = 0; i <= imax; ++i)
1182         {
1183                 float mapindex;
1184                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1185                 if(Map_Check(mapindex, 1))
1186                         return mapindex;
1187         }
1188         return -1;
1189 }
1190
1191 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1192 // the exponent sets a bias on the map selection:
1193 // the higher the exponent, the less likely "shortly repeated" same maps are
1194 {
1195         float i, j, imax, insertpos;
1196
1197         imax = 42;
1198
1199         for(i = 0; i <= imax; ++i)
1200         {
1201                 string newlist;
1202
1203                 // now reinsert this at another position
1204                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1205                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1206                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1207                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1208
1209                 // insert the current map there
1210                 newlist = "";
1211                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1212                         newlist = strcat(newlist, " ", argv(j));
1213                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1214                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1215                         newlist = strcat(newlist, " ", argv(j));
1216                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1217                 cvar_set("g_maplist", newlist);
1218                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1219
1220                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1221                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1222                 if(Map_Check(Map_Current, 1))
1223                         return Map_Current;
1224         }
1225         return -1;
1226 }
1227
1228 void Maplist_Init()
1229 {
1230         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1231         if(Map_Count == 0)
1232         {
1233                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1234                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1235                 if(autocvar_g_maplist_shuffle)
1236                         ShuffleMaplist();
1237                 localcmd("\nmenu_cmd sync\n");
1238                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239         }
1240         if(Map_Count == 0)
1241                 error("empty maplist, cannot select a new map");
1242         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1243
1244         if(Map_Current_Name)
1245                 strunzone(Map_Current_Name);
1246         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1247         // this may or may not be correct, but who cares, in the worst case a map
1248         // isn't chosen in the first pass that should have been
1249 }
1250
1251 string GetNextMap()
1252 {
1253         float nextMap;
1254
1255         Maplist_Init();
1256         nextMap = -1;
1257
1258         if(nextMap == -1)
1259                 if(autocvar_g_maplist_shuffle > 0)
1260                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1261
1262         if(nextMap == -1)
1263                 if(autocvar_g_maplist_selectrandom)
1264                         nextMap = MaplistMethod_Random();
1265
1266         if(nextMap == -1)
1267                 nextMap = MaplistMethod_Iterate();
1268
1269         if(nextMap == -1)
1270                 nextMap = MaplistMethod_Repeat();
1271
1272         if(nextMap >= 0)
1273         {
1274                 Map_Goto_SetFloat(nextMap);
1275                 return getmapname_stored;
1276         }
1277
1278         return "";
1279 }
1280
1281 float DoNextMapOverride()
1282 {
1283         if(autocvar_g_campaign)
1284         {
1285                 CampaignPostIntermission();
1286                 alreadychangedlevel = TRUE;
1287                 return TRUE;
1288         }
1289         if(autocvar_quit_when_empty)
1290         {
1291                 if(player_count <= currentbots)
1292                 {
1293                         localcmd("quit\n");
1294                         alreadychangedlevel = TRUE;
1295                         return TRUE;
1296                 }
1297         }
1298         if(autocvar_quit_and_redirect != "")
1299         {
1300                 redirection_target = strzone(autocvar_quit_and_redirect);
1301                 alreadychangedlevel = TRUE;
1302                 return TRUE;
1303         }
1304         if (autocvar_samelevel) // if samelevel is set, stay on same level
1305         {
1306                 localcmd("restart\n");
1307                 alreadychangedlevel = TRUE;
1308                 return TRUE;
1309         }
1310         if(autocvar_nextmap != "")
1311                 if(MapInfo_CheckMap(autocvar_nextmap))
1312                 {
1313                         Map_Goto_SetStr(autocvar_nextmap);
1314                         Map_Goto();
1315                         alreadychangedlevel = TRUE;
1316                         return TRUE;
1317                 }
1318         if(autocvar_lastlevel)
1319         {
1320                 GameResetCfg();
1321                 localcmd("set lastlevel 0\ntogglemenu\n");
1322                 alreadychangedlevel = TRUE;
1323                 return TRUE;
1324         }
1325         return FALSE;
1326 }
1327
1328 void GotoNextMap()
1329 {
1330         //string nextmap;
1331         //float n, nummaps;
1332         //string s;
1333         if (alreadychangedlevel)
1334                 return;
1335         alreadychangedlevel = TRUE;
1336
1337         {
1338                 string nextMap;
1339                 float allowReset;
1340
1341                 for(allowReset = 1; allowReset >= 0; --allowReset)
1342                 {
1343                         nextMap = GetNextMap();
1344                         if(nextMap != "")
1345                                 break;
1346
1347                         if(allowReset)
1348                         {
1349                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1350                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1351                                 if(autocvar_g_maplist_shuffle)
1352                                         ShuffleMaplist();
1353                                 localcmd("\nmenu_cmd sync\n");
1354                         }
1355                         else
1356                         {
1357                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1358                         }
1359                 }
1360                 Map_Goto();
1361         }
1362 }
1363
1364
1365 /*
1366 ============
1367 IntermissionThink
1368
1369 When the player presses attack or jump, change to the next level
1370 ============
1371 */
1372 .float autoscreenshot;
1373 void() MapVote_Start;
1374 void() MapVote_Think;
1375 float mapvote_initialized;
1376 void IntermissionThink()
1377 {
1378         FixIntermissionClient(self);
1379
1380         if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1381                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1382         {
1383                 self.autoscreenshot = -1;
1384                 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nautoscreenshot \"%s\" \"%s\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1385                 return;
1386         }
1387
1388         if (time < intermission_exittime)
1389                 return;
1390
1391         if(!mapvote_initialized)
1392                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1393                         return;
1394
1395         MapVote_Start();
1396 }
1397
1398 /*
1399 ============
1400 FindIntermission
1401
1402 Returns the entity to view from
1403 ============
1404 */
1405 /*
1406 entity FindIntermission()
1407 {
1408         local   entity spot;
1409         local   float cyc;
1410
1411 // look for info_intermission first
1412         spot = find (world, classname, "info_intermission");
1413         if (spot)
1414         {       // pick a random one
1415                 cyc = random() * 4;
1416                 while (cyc > 1)
1417                 {
1418                         spot = find (spot, classname, "info_intermission");
1419                         if (!spot)
1420                                 spot = find (spot, classname, "info_intermission");
1421                         cyc = cyc - 1;
1422                 }
1423                 return spot;
1424         }
1425
1426 // then look for the start position
1427         spot = find (world, classname, "info_player_start");
1428         if (spot)
1429                 return spot;
1430
1431 // testinfo_player_start is only found in regioned levels
1432         spot = find (world, classname, "testplayerstart");
1433         if (spot)
1434                 return spot;
1435
1436 // then look for the start position
1437         spot = find (world, classname, "info_player_deathmatch");
1438         if (spot)
1439                 return spot;
1440
1441         //objerror ("FindIntermission: no spot");
1442         return world;
1443 }
1444 */
1445
1446 /*
1447 ===============================================================================
1448
1449 RULES
1450
1451 ===============================================================================
1452 */
1453
1454 void DumpStats(float final)
1455 {
1456         float file;
1457         string s;
1458         float to_console;
1459         float to_eventlog;
1460         float to_file;
1461         float i;
1462
1463         to_console = autocvar_sv_logscores_console;
1464         to_eventlog = autocvar_sv_eventlog;
1465         to_file = autocvar_sv_logscores_file;
1466
1467         if(!final)
1468         {
1469                 to_console = TRUE; // always print printstats replies
1470                 to_eventlog = FALSE; // but never print them to the event log
1471         }
1472
1473         if(to_eventlog)
1474                 if(autocvar_sv_eventlog_console)
1475                         to_console = FALSE; // otherwise we get the output twice
1476
1477         if(final)
1478                 s = ":scores:";
1479         else
1480                 s = ":status:";
1481         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1482
1483         if(to_console)
1484                 print(s, "\n");
1485         if(to_eventlog)
1486                 GameLogEcho(s);
1487         if(to_file)
1488         {
1489                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1490                 if(file == -1)
1491                         to_file = FALSE;
1492                 else
1493                         fputs(file, strcat(s, "\n"));
1494         }
1495
1496         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1497         if(to_console)
1498                 print(s, "\n");
1499         if(to_eventlog)
1500                 GameLogEcho(s);
1501         if(to_file)
1502                 fputs(file, strcat(s, "\n"));
1503
1504         FOR_EACH_CLIENT(other)
1505         {
1506                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1507                 {
1508                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1509                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1510                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1511                                 s = strcat(s, ftos(other.team), ":");
1512                         else
1513                                 s = strcat(s, "spectator:");
1514
1515                         if(to_console)
1516                                 print(s, other.netname, "\n");
1517                         if(to_eventlog)
1518                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1519                         if(to_file)
1520                                 fputs(file, strcat(s, other.netname, "\n"));
1521                 }
1522         }
1523
1524         if(teamplay)
1525         {
1526                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1527                 if(to_console)
1528                         print(s, "\n");
1529                 if(to_eventlog)
1530                         GameLogEcho(s);
1531                 if(to_file)
1532                         fputs(file, strcat(s, "\n"));
1533
1534                 for(i = 1; i < 16; ++i)
1535                 {
1536                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1537                         s = strcat(s, ":", ftos(i));
1538                         if(to_console)
1539                                 print(s, "\n");
1540                         if(to_eventlog)
1541                                 GameLogEcho(s);
1542                         if(to_file)
1543                                 fputs(file, strcat(s, "\n"));
1544                 }
1545         }
1546
1547         if(to_console)
1548                 print(":end\n");
1549         if(to_eventlog)
1550                 GameLogEcho(":end");
1551         if(to_file)
1552         {
1553                 fputs(file, ":end\n");
1554                 fclose(file);
1555         }
1556 }
1557
1558 void FixIntermissionClient(entity e)
1559 {
1560         string s;
1561         if(!e.autoscreenshot) // initial call
1562         {
1563                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1564                 e.health = -2342;
1565                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1566                 e.solid = SOLID_NOT;
1567                 e.movetype = MOVETYPE_NONE;
1568                 e.takedamage = DAMAGE_NO;
1569                 if(e.weaponentity)
1570                 {
1571                         e.weaponentity.effects = EF_NODRAW;
1572                         if (e.weaponentity.weaponentity)
1573                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1574                 }
1575                 if(clienttype(e) == CLIENTTYPE_REAL)
1576                 {
1577                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1578                         s = autocvar_sv_intermission_cdtrack;
1579                         if(s != "")
1580                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1581                         msg_entity = e;
1582                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1583                 }
1584         }
1585 }
1586
1587
1588 /*
1589 go to the next level for deathmatch
1590 only called if a time or frag limit has expired
1591 */
1592 void NextLevel()
1593 {
1594         gameover = TRUE;
1595
1596         intermission_running = 1;
1597
1598 // enforce a wait time before allowing changelevel
1599         if(player_count > 0)
1600                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1601         else
1602                 intermission_exittime = -1;
1603
1604         /*
1605         WriteByte (MSG_ALL, SVC_CDTRACK);
1606         WriteByte (MSG_ALL, 3);
1607         WriteByte (MSG_ALL, 3);
1608         // done in FixIntermission
1609         */
1610
1611         //pos = FindIntermission ();
1612
1613         VoteReset();
1614
1615         DumpStats(TRUE);
1616
1617         // send statistics
1618         entity e;
1619         PlayerStats_EndMatch(1);
1620         FOR_EACH_CLIENT(e)
1621                 PlayerStats_AddGlobalInfo(e);
1622         PlayerStats_Shutdown();
1623         WeaponStats_Shutdown();
1624
1625         if(autocvar_sv_eventlog)
1626                 GameLogEcho(":gameover");
1627
1628         GameLogClose();
1629
1630         FOR_EACH_PLAYER(other) {
1631                 FixIntermissionClient(other);
1632                 if(other.winning)
1633                         bprint(other.netname, " ^7wins.\n");
1634         }
1635
1636         if(autocvar_g_campaign)
1637                 CampaignPreIntermission();
1638
1639         localcmd("\nsv_hook_gameend\n");
1640 }
1641
1642 /*
1643 ============
1644 CheckRules_Player
1645
1646 Exit deathmatch games upon conditions
1647 ============
1648 */
1649 void CheckRules_Player()
1650 {
1651         if (gameover)   // someone else quit the game already
1652                 return;
1653
1654         if(self.deadflag == DEAD_NO)
1655                 self.play_time += frametime;
1656
1657         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1658         //   (div0: and that in CheckRules_World please)
1659 }
1660
1661 float checkrules_equality;
1662 float checkrules_suddendeathwarning;
1663 float checkrules_suddendeathend;
1664 float checkrules_overtimesadded; //how many overtimes have been already added
1665
1666 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1667 float WINNING_YES = 1; // winner found
1668 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1669 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1670
1671 float InitiateSuddenDeath()
1672 {
1673         // Check first whether normal overtimes could be added before initiating suddendeath mode
1674         // - for this timelimit_overtime needs to be >0 of course
1675         // - also check the winning condition calculated in the previous frame and only add normal overtime
1676         //   again, if at the point at which timelimit would be extended again, still no winner was found
1677         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1678         {
1679                 return 1; // need to call InitiateOvertime later
1680         }
1681         else
1682         {
1683                 if(!checkrules_suddendeathend)
1684                 {
1685                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1686                         if(g_race && !g_race_qualifying)
1687                                 race_StartCompleting();
1688                 }
1689                 return 0;
1690         }
1691 }
1692
1693 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1694 {
1695         ++checkrules_overtimesadded;
1696         //add one more overtime by simply extending the timelimit
1697         float tl;
1698         tl = autocvar_timelimit;
1699         tl += autocvar_timelimit_overtime;
1700         cvar_set("timelimit", ftos(tl));
1701         string minutesPlural;
1702         if (autocvar_timelimit_overtime == 1)
1703                 minutesPlural = " ^3minute";
1704         else
1705                 minutesPlural = " ^3minutes";
1706
1707         bcenterprint(
1708                 strcat(
1709                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1710                         ftos(autocvar_timelimit_overtime),
1711                         minutesPlural,
1712                         " to the game!"
1713                 )
1714         );
1715 }
1716
1717 float GetWinningCode(float fraglimitreached, float equality)
1718 {
1719         if(autocvar_g_campaign == 1)
1720                 if(fraglimitreached)
1721                         return WINNING_YES;
1722                 else
1723                         return WINNING_NO;
1724
1725         else
1726                 if(equality)
1727                         if(fraglimitreached)
1728                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1729                         else
1730                                 return WINNING_NEVER;
1731                 else
1732                         if(fraglimitreached)
1733                                 return WINNING_YES;
1734                         else
1735                                 return WINNING_NO;
1736 }
1737
1738 // set the .winning flag for exactly those players with a given field value
1739 void SetWinners(.float field, float value)
1740 {
1741         entity head;
1742         FOR_EACH_PLAYER(head)
1743                 head.winning = (head.field == value);
1744 }
1745
1746 // set the .winning flag for those players with a given field value
1747 void AddWinners(.float field, float value)
1748 {
1749         entity head;
1750         FOR_EACH_PLAYER(head)
1751                 if(head.field == value)
1752                         head.winning = 1;
1753 }
1754
1755 // clear the .winning flags
1756 void ClearWinners(void)
1757 {
1758         entity head;
1759         FOR_EACH_PLAYER(head)
1760                 head.winning = 0;
1761 }
1762
1763 // Onslaught winning condition:
1764 // game terminates if only one team has a working generator (or none)
1765 float WinningCondition_Onslaught()
1766 {
1767         entity head;
1768         float t1, t2, t3, t4;
1769
1770         WinningConditionHelper(); // set worldstatus
1771
1772         if(inWarmupStage)
1773                 return WINNING_NO;
1774
1775         // first check if the game has ended
1776         t1 = t2 = t3 = t4 = 0;
1777         head = find(world, classname, "onslaught_generator");
1778         while (head)
1779         {
1780                 if (head.health > 0)
1781                 {
1782                         if (head.team == COLOR_TEAM1) t1 = 1;
1783                         if (head.team == COLOR_TEAM2) t2 = 1;
1784                         if (head.team == COLOR_TEAM3) t3 = 1;
1785                         if (head.team == COLOR_TEAM4) t4 = 1;
1786                 }
1787                 head = find(head, classname, "onslaught_generator");
1788         }
1789         if (t1 + t2 + t3 + t4 < 2)
1790         {
1791                 // game over, only one team remains (or none)
1792                 ClearWinners();
1793                 if (t1) SetWinners(team, COLOR_TEAM1);
1794                 if (t2) SetWinners(team, COLOR_TEAM2);
1795                 if (t3) SetWinners(team, COLOR_TEAM3);
1796                 if (t4) SetWinners(team, COLOR_TEAM4);
1797                 dprint("Have a winner, ending game.\n");
1798                 return WINNING_YES;
1799         }
1800
1801         // Two or more teams remain
1802         return WINNING_NO;
1803 }
1804
1805 float LMS_NewPlayerLives()
1806 {
1807         float fl;
1808         fl = autocvar_fraglimit;
1809         if(fl == 0)
1810                 fl = 999;
1811
1812         // first player has left the game for dying too much? Nobody else can get in.
1813         if(lms_lowest_lives < 1)
1814                 return 0;
1815
1816         if(!autocvar_g_lms_join_anytime)
1817                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1818                         return 0;
1819
1820         return bound(1, lms_lowest_lives, fl);
1821 }
1822
1823 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1824 // they win. Otherwise the defending team wins once the timelimit passes.
1825 void assault_new_round();
1826 float WinningCondition_Assault()
1827 {
1828         float status;
1829
1830         WinningConditionHelper(); // set worldstatus
1831
1832         status = WINNING_NO;
1833         // as the timelimit has not yet passed just assume the defending team will win
1834         if(assault_attacker_team == COLOR_TEAM1)
1835         {
1836                 SetWinners(team, COLOR_TEAM2);
1837         }
1838         else
1839         {
1840                 SetWinners(team, COLOR_TEAM1);
1841         }
1842
1843         entity ent;
1844         ent = find(world, classname, "target_assault_roundend");
1845         if(ent)
1846         {
1847                 if(ent.winning) // round end has been triggered by attacking team
1848                 {
1849                         bprint("ASSAULT: round completed...\n");
1850                         SetWinners(team, assault_attacker_team);
1851
1852                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1853
1854                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1855                         {
1856                                 status = WINNING_YES;
1857                         }
1858                         else
1859                         {
1860                                 entity oldself;
1861                                 oldself = self;
1862                                 self = ent;
1863                                 assault_new_round();
1864                                 self = oldself;
1865                         }
1866                 }
1867         }
1868
1869         return status;
1870 }
1871
1872 // LMS winning condition: game terminates if and only if there's at most one
1873 // one player who's living lives. Top two scores being equal cancels the time
1874 // limit.
1875 float WinningCondition_LMS()
1876 {
1877         entity head, head2;
1878         float have_player;
1879         float have_players;
1880         float l;
1881
1882         have_player = FALSE;
1883         have_players = FALSE;
1884         l = LMS_NewPlayerLives();
1885
1886         head = find(world, classname, "player");
1887         if(head)
1888                 have_player = TRUE;
1889         head2 = find(head, classname, "player");
1890         if(head2)
1891                 have_players = TRUE;
1892
1893         if(have_player)
1894         {
1895                 // we have at least one player
1896                 if(have_players)
1897                 {
1898                         // two or more active players - continue with the game
1899                 }
1900                 else
1901                 {
1902                         // exactly one player?
1903
1904                         ClearWinners();
1905                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1906
1907                         if(l)
1908                         {
1909                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1910                                 return WINNING_NO;
1911                         }
1912                         else
1913                         {
1914                                 // a winner!
1915                                 // and assign him his first place
1916                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1917                                 return WINNING_YES;
1918                         }
1919                 }
1920         }
1921         else
1922         {
1923                 // nobody is playing at all...
1924                 if(l)
1925                 {
1926                         // wait for players...
1927                 }
1928                 else
1929                 {
1930                         // SNAFU (maybe a draw game?)
1931                         ClearWinners();
1932                         dprint("No players, ending game.\n");
1933                         return WINNING_YES;
1934                 }
1935         }
1936
1937         // When we get here, we have at least two players who are actually LIVING,
1938         // now check if the top two players have equal score.
1939         WinningConditionHelper();
1940
1941         ClearWinners();
1942         if(WinningConditionHelper_winner)
1943                 WinningConditionHelper_winner.winning = TRUE;
1944         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1945                 return WINNING_NEVER;
1946
1947         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1948         return WINNING_NO;
1949 }
1950
1951 void ShuffleMaplist()
1952 {
1953         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1954 }
1955
1956 float leaderfrags;
1957 float WinningCondition_Scores(float limit, float leadlimit)
1958 {
1959         float limitreached;
1960
1961         // TODO make everything use THIS winning condition (except LMS)
1962         WinningConditionHelper();
1963
1964         if(teamplay)
1965         {
1966                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1967                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1968                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1969                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1970         }
1971
1972         ClearWinners();
1973         if(WinningConditionHelper_winner)
1974                 WinningConditionHelper_winner.winning = 1;
1975         if(WinningConditionHelper_winnerteam >= 0)
1976                 SetWinners(team, WinningConditionHelper_winnerteam);
1977
1978         if(WinningConditionHelper_lowerisbetter)
1979         {
1980                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1981                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1982                 limit = -limit;
1983         }
1984
1985         if(WinningConditionHelper_zeroisworst)
1986                 leadlimit = 0; // not supported in this mode
1987
1988         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1989         // these modes always score in increments of 1, thus this makes sense
1990         {
1991                 if(leaderfrags != WinningConditionHelper_topscore)
1992                 {
1993                         leaderfrags = WinningConditionHelper_topscore;
1994
1995                         if (limit)
1996                         if (leaderfrags == limit - 1)
1997                                 Announce("1fragleft");
1998                         else if (leaderfrags == limit - 2)
1999                                 Announce("2fragsleft");
2000                         else if (leaderfrags == limit - 3)
2001                                 Announce("3fragsleft");
2002                 }
2003         }
2004
2005         limitreached = FALSE;
2006         if(limit)
2007                 if(WinningConditionHelper_topscore >= limit)
2008                         limitreached = TRUE;
2009         if(leadlimit)
2010         {
2011                 float leadlimitreached;
2012                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2013                 if(autocvar_leadlimit_and_fraglimit)
2014                         limitreached = (limitreached && leadlimitreached);
2015                 else
2016                         limitreached = (limitreached || leadlimitreached);
2017         }
2018
2019         return GetWinningCode(
2020                 WinningConditionHelper_topscore && limitreached,
2021                 WinningConditionHelper_equality
2022         );
2023 }
2024
2025 float WinningCondition_Race(float fraglimit)
2026 {
2027         float wc;
2028         entity p;
2029         float n, c;
2030
2031         n = 0;
2032         c = 0;
2033         FOR_EACH_PLAYER(p)
2034         {
2035                 ++n;
2036                 if(p.race_completed)
2037                         ++c;
2038         }
2039         if(n && (n == c))
2040                 return WINNING_YES;
2041         wc = WinningCondition_Scores(fraglimit, 0);
2042
2043         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2044         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2045         // do NOT support equality when the laps are all raced!
2046                 return WINNING_STARTSUDDENDEATHOVERTIME;
2047         else
2048                 return WINNING_NEVER;
2049         return wc;
2050 }
2051
2052 float WinningCondition_QualifyingThenRace(float limit)
2053 {
2054         float wc;
2055         wc = WinningCondition_Scores(limit, 0);
2056
2057         // NEVER initiate overtime
2058         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2059         {
2060                 return WINNING_YES;
2061         }
2062
2063         return wc;
2064 }
2065
2066 float WinningCondition_RanOutOfSpawns()
2067 {
2068         entity head;
2069
2070         if(have_team_spawns <= 0)
2071                 return WINNING_NO;
2072
2073         if(autocvar_g_spawn_useallspawns <= 0)
2074                 return WINNING_NO;
2075
2076         if(!some_spawn_has_been_used)
2077                 return WINNING_NO;
2078
2079         team1_score = team2_score = team3_score = team4_score = 0;
2080
2081         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2082         {
2083                 if(head.team == COLOR_TEAM1)
2084                         team1_score = 1;
2085                 else if(head.team == COLOR_TEAM2)
2086                         team2_score = 1;
2087                 else if(head.team == COLOR_TEAM3)
2088                         team3_score = 1;
2089                 else if(head.team == COLOR_TEAM4)
2090                         team4_score = 1;
2091         }
2092
2093         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2094         {
2095                 if(head.team == COLOR_TEAM1)
2096                         team1_score = 1;
2097                 else if(head.team == COLOR_TEAM2)
2098                         team2_score = 1;
2099                 else if(head.team == COLOR_TEAM3)
2100                         team3_score = 1;
2101                 else if(head.team == COLOR_TEAM4)
2102                         team4_score = 1;
2103         }
2104
2105         ClearWinners();
2106         if(team1_score + team2_score + team3_score + team4_score == 0)
2107         {
2108                 checkrules_equality = TRUE;
2109                 return WINNING_YES;
2110         }
2111         else if(team1_score + team2_score + team3_score + team4_score == 1)
2112         {
2113                 float t, i;
2114                 if(team1_score) t = COLOR_TEAM1;
2115                 if(team2_score) t = COLOR_TEAM2;
2116                 if(team3_score) t = COLOR_TEAM3;
2117                 if(team4_score) t = COLOR_TEAM4;
2118                 CheckAllowedTeams(world);
2119                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2120                 {
2121                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2122                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2123                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2124                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2125                 }
2126
2127                 AddWinners(team, t);
2128                 return WINNING_YES;
2129         }
2130         else
2131                 return WINNING_NO;
2132 }
2133
2134 /*
2135 ============
2136 CheckRules_World
2137
2138 Exit deathmatch games upon conditions
2139 ============
2140 */
2141 void ReadyRestart();
2142 void CheckRules_World()
2143 {
2144         float timelimit;
2145         float fraglimit;
2146         float leadlimit;
2147
2148         VoteThink();
2149         MapVote_Think();
2150
2151         SetDefaultAlpha();
2152
2153         /*
2154         MapVote_Think should now do that part
2155         if (intermission_running)
2156                 if (time >= intermission_exittime + 60)
2157                 {
2158                         if(!DoNextMapOverride())
2159                                 GotoNextMap();
2160                         return;
2161                 }
2162         */
2163
2164         if (gameover)   // someone else quit the game already
2165         {
2166                 if(player_count == 0) // Nobody there? Then let's go to the next map
2167                         MapVote_Start();
2168                         // this will actually check the player count in the next frame
2169                         // again, but this shouldn't hurt
2170                 return;
2171         }
2172
2173         timelimit = autocvar_timelimit * 60;
2174         fraglimit = autocvar_fraglimit;
2175         leadlimit = autocvar_leadlimit;
2176
2177         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2178         {
2179                 if(timelimit > 0)
2180                         timelimit = 0; // timelimit is not made for warmup
2181                 if(fraglimit > 0)
2182                         fraglimit = 0; // no fraglimit for now
2183                 leadlimit = 0; // no leadlimit for now
2184         }
2185
2186         if(g_onslaught)
2187                 timelimit = 0; // ONS has its own overtime rule
2188
2189         if(timelimit > 0)
2190         {
2191                 timelimit += game_starttime;
2192         }
2193         else if (timelimit < 0)
2194         {
2195                 // endmatch
2196                 NextLevel();
2197                 return;
2198         }
2199
2200         float wantovertime;
2201         wantovertime = 0;
2202
2203         if(checkrules_suddendeathend)
2204         {
2205                 if(!checkrules_suddendeathwarning)
2206                 {
2207                         checkrules_suddendeathwarning = TRUE;
2208                         if(g_race && !g_race_qualifying)
2209                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2210                         else
2211                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2212                 }
2213         }
2214         else
2215         {
2216                 if (timelimit && time >= timelimit)
2217                 {
2218                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2219                         {
2220                                 float totalplayers;
2221                                 float playerswithlaps;
2222                                 float readyplayers;
2223                                 entity head;
2224                                 totalplayers = playerswithlaps = readyplayers = 0;
2225                                 FOR_EACH_PLAYER(head)
2226                                 {
2227                                         ++totalplayers;
2228                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2229                                                 ++playerswithlaps;
2230                                         if(head.ready)
2231                                                 ++readyplayers;
2232                                 }
2233
2234                                 // at least 2 of the players have completed a lap: start the RACE
2235                                 // otherwise, the players should end the qualifying on their own
2236                                 if(readyplayers || playerswithlaps >= 2)
2237                                 {
2238                                         checkrules_suddendeathend = 0;
2239                                         ReadyRestart(); // go to race
2240                                         return;
2241                                 }
2242                                 else
2243                                         wantovertime |= InitiateSuddenDeath();
2244                         }
2245                         else
2246                                 wantovertime |= InitiateSuddenDeath();
2247                 }
2248         }
2249
2250         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2251         {
2252                 NextLevel();
2253                 return;
2254         }
2255
2256         float checkrules_status;
2257         checkrules_status = WinningCondition_RanOutOfSpawns();
2258         if(checkrules_status == WINNING_YES)
2259         {
2260                 bprint("Hey! Someone ran out of spawns!\n");
2261         }
2262         else if(g_race && !g_race_qualifying && timelimit >= 0)
2263         {
2264                 checkrules_status = WinningCondition_Race(fraglimit);
2265                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2266         }
2267         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2268         {
2269                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2270                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2271         }
2272         else if(g_assault)
2273         {
2274                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2275         }
2276         else if(g_lms)
2277         {
2278                 checkrules_status = WinningCondition_LMS();
2279         }
2280         else if (g_onslaught)
2281         {
2282                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2283         }
2284         else
2285         {
2286                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2287                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2288         }
2289
2290         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2291         {
2292                 checkrules_status = WINNING_NEVER;
2293                 checkrules_overtimesadded = -1;
2294                 wantovertime |= InitiateSuddenDeath();
2295         }
2296
2297         if(checkrules_status == WINNING_NEVER)
2298                 // equality cases! Nobody wins if the overtime ends in a draw.
2299                 ClearWinners();
2300
2301         if(wantovertime)
2302         {
2303                 if(checkrules_status == WINNING_NEVER)
2304                         InitiateOvertime();
2305                 else
2306                         checkrules_status = WINNING_YES;
2307         }
2308
2309         if(checkrules_suddendeathend)
2310                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2311                         checkrules_status = WINNING_YES;
2312
2313         if(checkrules_status == WINNING_YES)
2314         {
2315                 //print("WINNING\n");
2316                 NextLevel();
2317         }
2318 }
2319
2320 float mapvote_nextthink;
2321 float mapvote_initialized;
2322 float mapvote_keeptwotime;
2323 float mapvote_timeout;
2324 string mapvote_message;
2325 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2326 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2327 float mapvote_screenshot_dirs_count;
2328
2329 float mapvote_count;
2330 float mapvote_count_real;
2331 string mapvote_maps[MAPVOTE_COUNT];
2332 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2333 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2334 float mapvote_maps_suggested[MAPVOTE_COUNT];
2335 string mapvote_suggestions[MAPVOTE_COUNT];
2336 float mapvote_suggestion_ptr;
2337 float mapvote_voters;
2338 float mapvote_selections[MAPVOTE_COUNT];
2339 float mapvote_run;
2340 float mapvote_detail;
2341 float mapvote_abstain;
2342 .float mapvote;
2343
2344 void MapVote_ClearAllVotes()
2345 {
2346         FOR_EACH_CLIENT(other)
2347                 other.mapvote = 0;
2348 }
2349
2350 string MapVote_Suggest(string m)
2351 {
2352         float i;
2353         if(m == "")
2354                 return "That's not how to use this command.";
2355         if(!autocvar_g_maplist_votable_suggestions)
2356                 return "Suggestions are not accepted on this server.";
2357         if(mapvote_initialized)
2358                 return "Can't suggest - voting is already in progress!";
2359         m = MapInfo_FixName(m);
2360         if(!m)
2361                 return "The map you suggested is not available on this server.";
2362         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2363                 if(Map_IsRecent(m))
2364                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2365
2366         if(!MapInfo_CheckMap(m))
2367                 return "The map you suggested does not support the current game mode.";
2368         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2369                 if(mapvote_suggestions[i] == m)
2370                         return "This map was already suggested.";
2371         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2372         {
2373                 i = floor(random() * mapvote_suggestion_ptr);
2374         }
2375         else
2376         {
2377                 i = mapvote_suggestion_ptr;
2378                 mapvote_suggestion_ptr += 1;
2379         }
2380         if(mapvote_suggestions[i] != "")
2381                 strunzone(mapvote_suggestions[i]);
2382         mapvote_suggestions[i] = strzone(m);
2383         if(autocvar_sv_eventlog)
2384                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2385         return strcat("Suggestion of ", m, " accepted.");
2386 }
2387
2388 void MapVote_AddVotable(string nextMap, float isSuggestion)
2389 {
2390         float j, i, o;
2391         string pakfile, mapfile;
2392
2393         if(nextMap == "")
2394                 return;
2395         for(j = 0; j < mapvote_count; ++j)
2396                 if(mapvote_maps[j] == nextMap)
2397                         return;
2398         // suggestions might be no longer valid/allowed after gametype switch!
2399         if(isSuggestion)
2400                 if(!MapInfo_CheckMap(nextMap))
2401                         return;
2402         mapvote_maps[mapvote_count] = strzone(nextMap);
2403         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2404
2405         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2406         {
2407                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2408                 pakfile = whichpack(strcat(mapfile, ".tga"));
2409                 if(pakfile == "")
2410                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2411                 if(pakfile == "")
2412                         pakfile = whichpack(strcat(mapfile, ".png"));
2413                 if(pakfile != "")
2414                         break;
2415         }
2416         if(i >= mapvote_screenshot_dirs_count)
2417                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2418         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2419                 pakfile = substring(pakfile, o, -1);
2420
2421         mapvote_maps_screenshot_dir[mapvote_count] = i;
2422         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2423
2424         mapvote_count += 1;
2425 }
2426
2427 void MapVote_Spawn();
2428 void MapVote_Init()
2429 {
2430         float i;
2431         float nmax, smax;
2432
2433         MapVote_ClearAllVotes();
2434
2435         mapvote_count = 0;
2436         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2437         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2438
2439         if(mapvote_abstain)
2440                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2441         else
2442                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2443         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2444
2445         // we need this for AddVotable, as that cycles through the screenshot dirs
2446         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2447         if(mapvote_screenshot_dirs_count == 0)
2448                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2449         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2450         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2451                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2452
2453         if(mapvote_suggestion_ptr)
2454                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2455                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2456
2457         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2458                 MapVote_AddVotable(GetNextMap(), FALSE);
2459
2460         if(mapvote_count == 0)
2461         {
2462                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2463                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2464                 if(autocvar_g_maplist_shuffle)
2465                         ShuffleMaplist();
2466                 localcmd("\nmenu_cmd sync\n");
2467                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2468                         MapVote_AddVotable(GetNextMap(), FALSE);
2469         }
2470
2471         mapvote_count_real = mapvote_count;
2472         if(mapvote_abstain)
2473                 MapVote_AddVotable("don't care", 0);
2474
2475         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2476
2477         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2478         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2479         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2480                 mapvote_keeptwotime = 0;
2481         mapvote_message = "Choose a map and press its key!";
2482
2483         MapVote_Spawn();
2484 }
2485
2486 void MapVote_SendPicture(float id)
2487 {
2488         msg_entity = self;
2489         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2490         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2491         WriteByte(MSG_ONE, id);
2492         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2493 }
2494
2495 float MapVote_GetMapMask()
2496 {
2497         float mask, i, power;
2498         mask = 0;
2499         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2500                 if(mapvote_maps[i] != "")
2501                         mask |= power;
2502         return mask;
2503 }
2504
2505 entity mapvote_ent;
2506 float MapVote_SendEntity(entity to, float sf)
2507 {
2508         float i;
2509
2510         if(sf & 1)
2511                 sf &~= 2; // if we send 1, we don't need to also send 2
2512
2513         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2514         WriteByte(MSG_ENTITY, sf);
2515
2516         if(sf & 1)
2517         {
2518                 // flag 1 == initialization
2519                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2520                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2521                 WriteString(MSG_ENTITY, "");
2522                 WriteByte(MSG_ENTITY, mapvote_count);
2523                 WriteByte(MSG_ENTITY, mapvote_abstain);
2524                 WriteByte(MSG_ENTITY, mapvote_detail);
2525                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2526                 if(mapvote_count <= 8)
2527                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2528                 else
2529                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2530                 for(i = 0; i < mapvote_count; ++i)
2531                         if(mapvote_maps[i] != "")
2532                         {
2533                                 if(mapvote_abstain && i == mapvote_count - 1)
2534                                 {
2535                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2536                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2537                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2538                                 }
2539                                 else
2540                                 {
2541                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2542                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2543                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2544                                 }
2545                         }
2546         }
2547
2548         if(sf & 2)
2549         {
2550                 // flag 2 == update of mask
2551                 if(mapvote_count <= 8)
2552                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2553                 else
2554                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2555         }
2556
2557         if(sf & 4)
2558         {
2559                 if(mapvote_detail)
2560                         for(i = 0; i < mapvote_count; ++i)
2561                                 if(mapvote_maps[i] != "")
2562                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2563
2564                 WriteByte(MSG_ENTITY, to.mapvote);
2565         }
2566
2567         return TRUE;
2568 }
2569
2570 void MapVote_Spawn()
2571 {
2572         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2573 }
2574
2575 void MapVote_TouchMask()
2576 {
2577         mapvote_ent.SendFlags |= 2;
2578 }
2579
2580 void MapVote_TouchVotes(entity voter)
2581 {
2582         mapvote_ent.SendFlags |= 4;
2583 }
2584
2585 float MapVote_Finished(float mappos)
2586 {
2587         string result;
2588         float i;
2589         float didntvote;
2590
2591         if(autocvar_sv_eventlog)
2592         {
2593                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2594                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2595                 didntvote = mapvote_voters;
2596                 for(i = 0; i < mapvote_count; ++i)
2597                         if(mapvote_maps[i] != "")
2598                         {
2599                                 didntvote -= mapvote_selections[i];
2600                                 if(i != mappos)
2601                                 {
2602                                         result = strcat(result, ":", mapvote_maps[i]);
2603                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2604                                 }
2605                         }
2606                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2607
2608                 GameLogEcho(result);
2609                 if(mapvote_maps_suggested[mappos])
2610                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2611         }
2612
2613         FOR_EACH_REALCLIENT(other)
2614                 FixClientCvars(other);
2615
2616         Map_Goto_SetStr(mapvote_maps[mappos]);
2617         Map_Goto();
2618         alreadychangedlevel = TRUE;
2619         return TRUE;
2620 }
2621 void MapVote_CheckRules_1()
2622 {
2623         float i;
2624
2625         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2626         {
2627                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2628                 mapvote_selections[i] = 0;
2629         }
2630
2631         mapvote_voters = 0;
2632         FOR_EACH_REALCLIENT(other)
2633         {
2634                 ++mapvote_voters;
2635                 if(other.mapvote)
2636                 {
2637                         i = other.mapvote - 1;
2638                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2639                         mapvote_selections[i] = mapvote_selections[i] + 1;
2640                 }
2641         }
2642 }
2643
2644 float MapVote_CheckRules_2()
2645 {
2646         float i;
2647         float firstPlace, secondPlace;
2648         float firstPlaceVotes, secondPlaceVotes;
2649         float mapvote_voters_real;
2650         string result;
2651
2652         if(mapvote_count_real == 1)
2653                 return MapVote_Finished(0);
2654
2655         mapvote_voters_real = mapvote_voters;
2656         if(mapvote_abstain)
2657                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2658
2659         RandomSelection_Init();
2660         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2661                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2662         firstPlace = RandomSelection_chosen_float;
2663         firstPlaceVotes = RandomSelection_best_priority;
2664         //dprint("First place: ", ftos(firstPlace), "\n");
2665         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2666
2667         RandomSelection_Init();
2668         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2669                 if(i != firstPlace)
2670                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2671         secondPlace = RandomSelection_chosen_float;
2672         secondPlaceVotes = RandomSelection_best_priority;
2673         //dprint("Second place: ", ftos(secondPlace), "\n");
2674         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2675
2676         if(firstPlace == -1)
2677                 error("No first place in map vote... WTF?");
2678
2679         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2680                 return MapVote_Finished(firstPlace);
2681
2682         if(mapvote_keeptwotime)
2683                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2684                 {
2685                         float didntvote;
2686                         MapVote_TouchMask();
2687                         mapvote_message = "Now decide between the TOP TWO!";
2688                         mapvote_keeptwotime = 0;
2689                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2690                         result = strcat(result, ":", ftos(firstPlaceVotes));
2691                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2692                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2693                         didntvote = mapvote_voters;
2694                         for(i = 0; i < mapvote_count; ++i)
2695                                 if(mapvote_maps[i] != "")
2696                                 {
2697                                         didntvote -= mapvote_selections[i];
2698                                         if(i != firstPlace)
2699                                                 if(i != secondPlace)
2700                                                 {
2701                                                         result = strcat(result, ":", mapvote_maps[i]);
2702                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2703                                                         if(i < mapvote_count_real)
2704                                                         {
2705                                                                 strunzone(mapvote_maps[i]);
2706                                                                 mapvote_maps[i] = "";
2707                                                                 strunzone(mapvote_maps_pakfile[i]);
2708                                                                 mapvote_maps_pakfile[i] = "";
2709                                                         }
2710                                                 }
2711                                 }
2712                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2713                         if(autocvar_sv_eventlog)
2714                                 GameLogEcho(result);
2715                 }
2716
2717         return FALSE;
2718 }
2719 void MapVote_Tick()
2720 {
2721         float keeptwo;
2722         float totalvotes;
2723
2724         keeptwo = mapvote_keeptwotime;
2725         MapVote_CheckRules_1(); // count
2726         if(MapVote_CheckRules_2()) // decide
2727                 return;
2728
2729         totalvotes = 0;
2730         FOR_EACH_REALCLIENT(other)
2731         {
2732                 // hide scoreboard again
2733                 if(other.health != 2342)
2734                 {
2735                         other.health = 2342;
2736                         other.impulse = 0;
2737                         if(clienttype(other) == CLIENTTYPE_REAL)
2738                         {
2739                                 msg_entity = other;
2740                                 WriteByte(MSG_ONE, SVC_FINALE);
2741                                 WriteString(MSG_ONE, "");
2742                         }
2743                 }
2744
2745                 // clear possibly invalid votes
2746                 if(mapvote_maps[other.mapvote - 1] == "")
2747                         other.mapvote = 0;
2748                 // use impulses as new vote
2749                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2750                         if(mapvote_maps[other.impulse - 1] != "")
2751                         {
2752                                 other.mapvote = other.impulse;
2753                                 MapVote_TouchVotes(other);
2754                         }
2755                 other.impulse = 0;
2756
2757                 if(other.mapvote)
2758                         ++totalvotes;
2759         }
2760
2761         MapVote_CheckRules_1(); // just count
2762 }
2763 void MapVote_Start()
2764 {
2765         if(mapvote_run)
2766                 return;
2767
2768         // wait for stats to be sent first
2769         if(!playerstats_waitforme)
2770                 return;
2771
2772         MapInfo_Enumerate();
2773         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2774                 mapvote_run = TRUE;
2775 }
2776 void MapVote_Think()
2777 {
2778         if(!mapvote_run)
2779                 return;
2780
2781         if(alreadychangedlevel)
2782                 return;
2783
2784         if(time < mapvote_nextthink)
2785                 return;
2786         //dprint("tick\n");
2787
2788         mapvote_nextthink = time + 0.5;
2789
2790         if(!mapvote_initialized)
2791         {
2792                 if(autocvar_rescan_pending == 1)
2793                 {
2794                         cvar_set("rescan_pending", "2");
2795                         localcmd("fs_rescan\nrescan_pending 3\n");
2796                         return;
2797                 }
2798                 else if(autocvar_rescan_pending == 2)
2799                 {
2800                         return;
2801                 }
2802                 else if(autocvar_rescan_pending == 3)
2803                 {
2804                         // now build missing mapinfo files
2805                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2806                                 return;
2807
2808                         // we're done, start the timer
2809                         cvar_set("rescan_pending", "0");
2810                 }
2811
2812                 mapvote_initialized = TRUE;
2813                 if(DoNextMapOverride())
2814                         return;
2815                 if(!autocvar_g_maplist_votable || player_count <= 0)
2816                 {
2817                         GotoNextMap();
2818                         return;
2819                 }
2820                 MapVote_Init();
2821         }
2822
2823         MapVote_Tick();
2824 }
2825
2826 string GotoMap(string m)
2827 {
2828         if(!MapInfo_CheckMap(m))
2829                 return "The map you chose is not available on this server.";
2830         cvar_set("nextmap", m);
2831         cvar_set("timelimit", "-1");
2832         if(mapvote_initialized || alreadychangedlevel)
2833         {
2834                 if(DoNextMapOverride())
2835                         return "Map switch initiated.";
2836                 else
2837                         return "Hm... no. For some reason I like THIS map more.";
2838         }
2839         else
2840                 return "Map switch will happen after scoreboard.";
2841 }
2842
2843
2844 void EndFrame()
2845 {
2846         float altime;
2847         FOR_EACH_REALCLIENT(self)
2848         {
2849                 if(self.classname == "spectator")
2850                 {
2851                         if(self.enemy.typehitsound)
2852                                 self.typehit_time = time;
2853                         else if(self.enemy.hitsound)
2854                                 self.hit_time = time;
2855                 }
2856                 else
2857                 {
2858                         if(self.typehitsound)
2859                                 self.typehit_time = time;
2860                         else if(self.hitsound)
2861                                 self.hit_time = time;
2862                 }
2863         }
2864         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2865         // add 1 frametime because after this, engine SV_Physics
2866         // increases time by a frametime and then networks the frame
2867         // add another frametime because client shows everything with
2868         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2869         // needed!
2870         FOR_EACH_CLIENT(self)
2871         {
2872                 self.hitsound = FALSE;
2873                 self.typehitsound = FALSE;
2874                 antilag_record(self, altime);
2875         }
2876 }
2877
2878
2879 /*
2880  * RedirectionThink:
2881  * returns TRUE if redirecting
2882  */
2883 float redirection_timeout;
2884 float redirection_nextthink;
2885 float RedirectionThink()
2886 {
2887         float clients_found;
2888
2889         if(redirection_target == "")
2890                 return FALSE;
2891
2892         if(!redirection_timeout)
2893         {
2894                 cvar_set("sv_public", "-2");
2895                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2896                 if(redirection_target == "self")
2897                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2898                 else
2899                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2900         }
2901
2902         if(time < redirection_nextthink)
2903                 return TRUE;
2904
2905         redirection_nextthink = time + 1;
2906
2907         clients_found = 0;
2908         FOR_EACH_REALCLIENT(self)
2909         {
2910                 print("Redirecting: sending connect command to ", self.netname, "\n");
2911                 if(redirection_target == "self")
2912                         stuffcmd(self, "\ndisconnect; reconnect\n");
2913                 else
2914                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2915                 ++clients_found;
2916         }
2917
2918         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2919
2920         if(time > redirection_timeout || clients_found == 0)
2921                 localcmd("\nwait; wait; wait; quit\n");
2922
2923         return TRUE;
2924 }
2925
2926 void TargetMusic_RestoreGame();
2927 void RestoreGame()
2928 {
2929         // Loaded from a save game
2930         // some things then break, so let's work around them...
2931
2932         // Progs DB (capture records)
2933         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2934
2935         // Mapinfo
2936         MapInfo_Shutdown();
2937         MapInfo_Enumerate();
2938         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2939         WeaponStats_Init();
2940
2941         TargetMusic_RestoreGame();
2942 }
2943
2944 void SV_Shutdown()
2945 {
2946         entity e;
2947
2948         if(gameover > 1) // shutting down already?
2949                 return;
2950
2951         gameover = 2; // 2 = server shutting down
2952
2953         if(world_initialized > 0)
2954         {
2955                 world_initialized = 0;
2956                 print("Saving persistent data...\n");
2957                 Ban_SaveBans();
2958
2959                 PlayerStats_EndMatch(0);
2960                 FOR_EACH_CLIENT(e)
2961                         PlayerStats_AddGlobalInfo(e);
2962                 PlayerStats_Shutdown();
2963
2964                 if(!cheatcount_total)
2965                 {
2966                         if(autocvar_sv_db_saveasdump)
2967                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2968                         else
2969                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2970                 }
2971                 if(autocvar_developer)
2972                 {
2973                         if(autocvar_sv_db_saveasdump)
2974                                 db_dump(TemporaryDB, "server-temp.db");
2975                         else
2976                                 db_save(TemporaryDB, "server-temp.db");
2977                 }
2978                 CheatShutdown(); // must be after cheatcount check
2979                 db_close(ServerProgsDB);
2980                 db_close(TemporaryDB);
2981                 print("done!\n");
2982                 // tell the bot system the game is ending now
2983                 bot_endgame();
2984
2985                 WeaponStats_Shutdown();
2986                 MapInfo_Shutdown();
2987         }
2988         else if(world_initialized == 0)
2989         {
2990                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2991         }
2992 }