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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58                 WriteByte(MSG_BROADCAST, self.cnt);
59                 WriteShort(MSG_BROADCAST, max(1, e.ping));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
62
63                 // record latency times for clients throughout the match so we can report it to playerstats
64                 if(time > (e.latency_time + LATENCY_THINKRATE))
65                 {
66                         e.latency_sum += e.ping;
67                         e.latency_cnt += 1;
68                         e.latency_time = time;
69                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
70                 }
71         }
72         else
73         {
74                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = new(pingplreport);
85         make_pure(pingplreport);
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap()
109 {SELFPARAM();
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 self.nextthink = time;
134         }
135         else
136         {
137                 self.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_respawn_ghosts");
237                 BADPREFIX("g_voice_flood_");
238                 BADPREFIX("log_file");
239                 BADPREFIX("rcon_");
240                 BADPREFIX("sv_allowdownloads");
241                 BADPREFIX("sv_autodemo");
242                 BADPREFIX("sv_curl_");
243                 BADPREFIX("sv_eventlog");
244                 BADPREFIX("sv_logscores_");
245                 BADPREFIX("sv_master");
246                 BADPREFIX("sv_weaponstats_");
247                 BADPREFIX("sv_waypointsprite_");
248                 BADCVAR("rescan_pending");
249
250                 // these can contain player IDs, so better hide
251                 BADPREFIX("g_forced_team_");
252
253                 // mapinfo
254                 BADCVAR("fraglimit");
255                 BADCVAR("g_assault");
256                 BADCVAR("g_ca");
257                 BADCVAR("g_ca_teams");
258                 BADCVAR("g_ctf");
259                 BADCVAR("g_cts");
260                 BADCVAR("g_dm");
261                 BADCVAR("g_domination");
262                 BADCVAR("g_domination_default_teams");
263                 BADCVAR("g_freezetag");
264                 BADCVAR("g_freezetag_teams");
265                 BADCVAR("g_invasion_teams");
266                 BADCVAR("g_keepaway");
267                 BADCVAR("g_keyhunt");
268                 BADCVAR("g_keyhunt_teams");
269                 BADCVAR("g_lms");
270                 BADCVAR("g_nexball");
271                 BADCVAR("g_onslaught");
272                 BADCVAR("g_race");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_tdm");
275                 BADCVAR("g_tdm_teams");
276                 BADCVAR("leadlimit");
277                 BADCVAR("nextmap");
278                 BADCVAR("teamplay");
279                 BADCVAR("timelimit");
280
281                 // long
282                 BADCVAR("hostname");
283                 BADCVAR("g_maplist");
284                 BADCVAR("g_maplist_mostrecent");
285                 BADCVAR("sv_motd");
286
287                 v = cvar_string(k);
288                 d = cvar_defstring(k);
289                 if(v == d)
290                         continue;
291
292                 if(adding)
293                 {
294                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
295                         if(strlen(cvar_changes) > 16384)
296                         {
297                                 cvar_changes = "// too many settings have been changed to show them here\n";
298                                 adding = 0;
299                         }
300                 }
301
302                 // now check if the changes are actually gameplay relevant
303
304                 // does nothing visible
305                 BADCVAR("captureleadlimit_override");
306                 BADCVAR("g_balance_kill_delay");
307                 BADCVAR("g_ca_point_limit");
308                 BADCVAR("g_ca_point_leadlimit");
309                 BADCVAR("g_ctf_captimerecord_always");
310                 BADCVAR("g_ctf_flag_glowtrails");
311                 BADCVAR("g_ctf_flag_pickup_verbosename");
312                 BADCVAR("g_domination_point_leadlimit");
313                 BADCVAR("g_forced_respawn");
314                 BADCVAR("g_freezetag_point_limit");
315                 BADCVAR("g_freezetag_point_leadlimit");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_invasion_point_limit");
319                 BADCVAR("g_nexball_goalleadlimit");
320                 BADCVAR("g_tdm_point_limit");
321                 BADCVAR("g_tdm_point_leadlimit");
322                 BADCVAR("leadlimit_and_fraglimit");
323                 BADCVAR("leadlimit_override");
324                 BADCVAR("pausable");
325                 BADCVAR("sv_allow_fullbright");
326                 BADCVAR("sv_checkforpacketsduringsleep");
327                 BADCVAR("sv_timeout");
328                 BADPREFIX("sv_timeout_");
329                 BADPREFIX("crypto_");
330                 BADPREFIX("g_chat_");
331                 BADPREFIX("g_ctf_captimerecord_");
332                 BADPREFIX("g_maplist_votable_");
333                 BADPREFIX("net_");
334                 BADPREFIX("prvm_");
335                 BADPREFIX("skill_");
336                 BADPREFIX("sv_cullentities_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_minigames");
343                 BADPREFIX("sv_minigames_");
344                 BADCVAR("sv_namechangetimer");
345
346                 // allowed changes to server admins (please sync this to server.cfg)
347                 // vi commands:
348                 //   :/"impure"/,$d
349                 //   :g!,^\/\/[^ /],d
350                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
351                 //   :%!sort
352                 // yes, this does contain some redundant stuff, don't really care
353                 BADCVAR("bot_config_file");
354                 BADCVAR("bot_number");
355                 BADCVAR("bot_prefix");
356                 BADCVAR("bot_suffix");
357                 BADCVAR("capturelimit_override");
358                 BADCVAR("fraglimit_override");
359                 BADCVAR("gametype");
360                 BADCVAR("g_antilag");
361                 BADCVAR("g_balance_teams");
362                 BADCVAR("g_balance_teams_prevent_imbalance");
363                 BADCVAR("g_balance_teams_scorefactor");
364                 BADCVAR("g_ban_sync_trusted_servers");
365                 BADCVAR("g_ban_sync_uri");
366                 BADCVAR("g_ca_teams_override");
367                 BADCVAR("g_ctf_ignore_frags");
368                 BADCVAR("g_domination_point_limit");
369                 BADCVAR("g_domination_teams_override");
370                 BADCVAR("g_freezetag_teams_override");
371                 BADCVAR("g_friendlyfire");
372                 BADCVAR("g_fullbrightitems");
373                 BADCVAR("g_fullbrightplayers");
374                 BADCVAR("g_keyhunt_point_limit");
375                 BADCVAR("g_keyhunt_teams_override");
376                 BADCVAR("g_lms_lives_override");
377                 BADCVAR("g_maplist");
378                 BADCVAR("g_maplist_check_waypoints");
379                 BADCVAR("g_maplist_mostrecent_count");
380                 BADCVAR("g_maplist_shuffle");
381                 BADCVAR("g_maplist_votable");
382                 BADCVAR("g_maplist_votable_abstain");
383                 BADCVAR("g_maplist_votable_nodetail");
384                 BADCVAR("g_maplist_votable_suggestions");
385                 BADCVAR("g_maxplayers");
386                 BADCVAR("g_mirrordamage");
387                 BADCVAR("g_nexball_goallimit");
388                 BADCVAR("g_powerups");
389                 BADCVAR("g_start_delay");
390                 BADCVAR("g_tdm_teams_override");
391                 BADCVAR("g_warmup");
392                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393                 BADCVAR("hostname");
394                 BADCVAR("log_file");
395                 BADCVAR("maxplayers");
396                 BADCVAR("minplayers");
397                 BADCVAR("net_address");
398                 BADCVAR("port");
399                 BADCVAR("rcon_password");
400                 BADCVAR("rcon_restricted_commands");
401                 BADCVAR("rcon_restricted_password");
402                 BADCVAR("skill");
403                 BADCVAR("sv_adminnick");
404                 BADCVAR("sv_autoscreenshot");
405                 BADCVAR("sv_autotaunt");
406                 BADCVAR("sv_curl_defaulturl");
407                 BADCVAR("sv_defaultcharacter");
408                 BADCVAR("sv_defaultplayercolors");
409                 BADCVAR("sv_defaultplayermodel");
410                 BADCVAR("sv_defaultplayerskin");
411                 BADCVAR("sv_maxidle");
412                 BADCVAR("sv_maxrate");
413                 BADCVAR("sv_motd");
414                 BADCVAR("sv_public");
415                 BADCVAR("sv_ready_restart");
416                 BADCVAR("sv_status_privacy");
417                 BADCVAR("sv_taunt");
418                 BADCVAR("sv_vote_call");
419                 BADCVAR("sv_vote_commands");
420                 BADCVAR("sv_vote_majority_factor");
421                 BADCVAR("sv_vote_master");
422                 BADCVAR("sv_vote_master_commands");
423                 BADCVAR("sv_vote_master_password");
424                 BADCVAR("sv_vote_simple_majority_factor");
425                 BADCVAR("teamplay_mode");
426                 BADCVAR("timelimit_override");
427                 BADCVAR("g_spawnshieldtime");
428                 BADPREFIX("g_warmup_");
429                 BADPREFIX("sv_ready_restart_");
430
431                 // mutators that announce themselves properly to the server browser
432                 BADCVAR("g_instagib");
433                 BADCVAR("g_new_toys");
434                 BADCVAR("g_nix");
435                 BADCVAR("g_grappling_hook");
436                 BADCVAR("g_jetpack");
437
438 #undef BADPREFIX
439 #undef BADCVAR
440
441                 if(pureadding)
442                 {
443                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
444                         if(strlen(cvar_purechanges) > 16384)
445                         {
446                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
447                                 pureadding = 0;
448                         }
449                 }
450                 ++cvar_purechanges_count;
451                 // WARNING: this variable is used for the server list
452                 // NEVER dare to skip this code!
453                 // Hacks to intentionally appearing as "pure server" even though you DO have
454                 // modified settings may be punished by removal from the server list.
455                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
456                 // though.
457         }
458         buf_del(h);
459         if(cvar_changes == "")
460                 cvar_changes = "// this server runs at default server settings\n";
461         else
462                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
463         cvar_changes = strzone(cvar_changes);
464         if(cvar_purechanges == "")
465                 cvar_purechanges = "// this server runs at default gameplay settings\n";
466         else
467                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
468         cvar_purechanges = strzone(cvar_purechanges);
469 }
470
471 void detect_maptype()
472 {
473 #if 0
474         vector o, v;
475         float i;
476
477         for (;;)
478         {
479                 o = world.mins;
480                 o.x += random() * (world.maxs.x - world.mins.x);
481                 o.y += random() * (world.maxs.y - world.mins.y);
482                 o.z += random() * (world.maxs.z - world.mins.z);
483
484                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
485                 if(trace_fraction == 1)
486                         continue;
487
488                 v = trace_endpos;
489
490                 for(i = 0; i < 64; i += 4)
491                 {
492                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
493         if(trace_fraction == 1)
494                 continue;
495                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
496                 }
497
498                 break;
499         }
500 #endif
501 }
502
503 entity randomseed;
504 bool RandomSeed_Send(entity this, entity to, int sf)
505 {
506         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
507         WriteShort(MSG_ENTITY, self.cnt);
508         return true;
509 }
510 void RandomSeed_Think()
511 {SELFPARAM();
512         self.cnt = bound(0, floor(random() * 65536), 65535);
513         self.nextthink = time + 5;
514
515         self.SendFlags |= 1;
516 }
517 void RandomSeed_Spawn()
518 {SELFPARAM();
519         randomseed = new(randomseed);
520         make_pure(randomseed);
521         randomseed.think = RandomSeed_Think;
522         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
523
524         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
525 }
526
527 spawnfunc(__init_dedicated_server)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = new(info_player_deathmatch);  // safeguard against player joining
543
544         self.classname = "worldspawn"; // safeguard against various stuff ;)
545
546         // needs to be done so early because of the constants they create
547         static_init();
548         static_init_late();
549         static_init_precache();
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void Physics_AddStats();
562 spawnfunc(worldspawn)
563 {
564         float fd, l, j, n;
565         string s;
566
567         cvar = cvar_normal;
568         cvar_string = cvar_string_normal;
569         cvar_set = cvar_set_normal;
570
571         if(world_already_spawned)
572                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573         world_already_spawned = true;
574
575         remove = remove_safely; // during spawning, watch what you remove!
576
577         cvar_changes_init(); // do this very early now so it REALLY matches the server config
578
579         compressShortVector_init();
580
581         entity head;
582         head = nextent(world);
583         maxclients = 0;
584         while(head)
585         {
586                 ++maxclients;
587                 head = nextent(head);
588         }
589
590         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
591
592         // needs to be done so early because of the constants they create
593         static_init();
594
595         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
596
597         TemporaryDB = db_create();
598
599         // 0 normal
600         lightstyle(0, "m");
601
602         // 1 FLICKER (first variety)
603         lightstyle(1, "mmnmmommommnonmmonqnmmo");
604
605         // 2 SLOW STRONG PULSE
606         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
607
608         // 3 CANDLE (first variety)
609         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
610
611         // 4 FAST STROBE
612         lightstyle(4, "mamamamamama");
613
614         // 5 GENTLE PULSE 1
615         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
616
617         // 6 FLICKER (second variety)
618         lightstyle(6, "nmonqnmomnmomomno");
619
620         // 7 CANDLE (second variety)
621         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
622
623         // 8 CANDLE (third variety)
624         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
625
626         // 9 SLOW STROBE (fourth variety)
627         lightstyle(9, "aaaaaaaazzzzzzzz");
628
629         // 10 FLUORESCENT FLICKER
630         lightstyle(10, "mmamammmmammamamaaamammma");
631
632         // 11 SLOW PULSE NOT FADE TO BLACK
633         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
634
635         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
636
637         // 63 testing
638         lightstyle(63, "a");
639
640         if(autocvar_g_campaign)
641                 CampaignPreInit();
642
643         Map_MarkAsRecent(mapname);
644
645         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
646
647         InitGameplayMode();
648         static_init_late();
649         static_init_precache();
650         readlevelcvars();
651         GrappleHookInit();
652
653         player_count = 0;
654         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
655         if(bot_waypoints_for_items == 1)
656                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
657                         bot_waypoints_for_items = 0;
658
659         precache();
660
661         WaypointSprite_Init();
662
663         GameLogInit(); // prepare everything
664         // NOTE for matchid:
665         // changing the logic generating it is okay. But:
666         // it HAS to stay <= 64 chars
667         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
668         if(autocvar_sv_eventlog)
669         {
670                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
671                 matchid = strzone(s);
672
673                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
674                 s = ":gameinfo:mutators:LIST";
675
676                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
677                 s = ret_string;
678
679                 // initialiation stuff, not good in the mutator system
680                 if(!autocvar_g_use_ammunition)
681                         s = strcat(s, ":no_use_ammunition");
682
683                 // initialiation stuff, not good in the mutator system
684                 if(autocvar_g_pickup_items == 0)
685                         s = strcat(s, ":no_pickup_items");
686                 if(autocvar_g_pickup_items > 0)
687                         s = strcat(s, ":pickup_items");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(autocvar_g_weaponarena != "0")
691                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
692
693                 // TODO to mutator system
694                 if(autocvar_g_norecoil)
695                         s = strcat(s, ":norecoil");
696
697                 // TODO to mutator system
698                 if(autocvar_g_powerups == 0)
699                         s = strcat(s, ":no_powerups");
700                 if(autocvar_g_powerups > 0)
701                         s = strcat(s, ":powerups");
702
703                 GameLogEcho(s);
704                 GameLogEcho(":gameinfo:end");
705         }
706         else
707                 matchid = strzone(ftos(random()));
708
709         cvar_set("nextmap", "");
710
711         SetDefaultAlpha();
712
713         if(autocvar_g_campaign)
714                 CampaignPostInit();
715
716         Ban_LoadBans();
717
718         MapInfo_Enumerate();
719         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
720
721         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
722         {
723                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
724                 if(fd != -1)
725                 {
726                         while((s = fgets(fd)))
727                         {
728                                 l = tokenize_console(s);
729                                 if(l < 2)
730                                         continue;
731                                 if(argv(0) == "cd")
732                                 {
733                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
734                                         LOG_INFO("  cdtrack ", argv(2), "\n");
735                                 }
736                                 else if(argv(0) == "fog")
737                                 {
738                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
739                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
740                                 }
741                                 else if(argv(0) == "set")
742                                 {
743                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
744                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
745                                 }
746                                 else if(argv(0) != "//")
747                                 {
748                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
749                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
750                                 }
751                         }
752                         fclose(fd);
753                 }
754         }
755
756         WeaponStats_Init();
757
758         WepSet_AddStat();
759         WepSet_AddStat_InMap();
760         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
761         Nagger_Init();
762
763         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
764
765         // freeze attacks
766         addstat(STAT_FROZEN, AS_INT, frozen);
767         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
768
769         // physics
770         Physics_AddStats();
771
772         // new properties
773         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
774         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
775         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
776         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
777         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
778         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
779         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
780         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
781         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
782         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
783         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
784         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
785         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
786         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
787         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
788         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
789         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
790         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
791         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
792
793         // secrets
794         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
795         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
796
797         // monsters
798         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
799         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
800
801         // misc
802         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
803
804         next_pingtime = time + 5;
805
806         detect_maptype();
807
808         // set up information replies for clients and server to use
809         maplist_reply = strzone(getmaplist());
810         lsmaps_reply = strzone(getlsmaps());
811         monsterlist_reply = strzone(getmonsterlist());
812         for(int i = 0; i < 10; ++i)
813         {
814                 s = getrecords(i);
815                 if (s)
816                         records_reply[i] = strzone(s);
817         }
818         ladder_reply = strzone(getladder());
819         rankings_reply = strzone(getrankings());
820
821         // begin other init
822         ClientInit_Spawn();
823         RandomSeed_Spawn();
824         PingPLReport_Spawn();
825
826         CheatInit();
827
828         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
829
830         // fill sv_curl_serverpackages from .serverpackage files
831         if(autocvar_sv_curl_serverpackages_auto)
832         {
833                 s = "";
834                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
835                 for(int i = 0; i < n; ++i)
836                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
837                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
838                                 s = strcat(s, " ", argv(i));
839                 fd = search_begin("*-serverpackage.txt", true, false);
840                 if(fd >= 0)
841                 {
842                         j = search_getsize(fd);
843                         for(int i = 0; i < j; ++i)
844                                 s = strcat(s, " ", search_getfilename(fd, i));
845                         search_end(fd);
846                 }
847                 fd = search_begin("*.serverpackage", true, false);
848                 if(fd >= 0)
849                 {
850                         j = search_getsize(fd);
851                         for(int i = 0; i < j; ++i)
852                                 s = strcat(s, " ", search_getfilename(fd, i));
853                         search_end(fd);
854                 }
855                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
856         }
857
858         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
859         modname = "Xonotic";
860         // physics/balance/config changes that count as mod
861         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
862                 modname = cvar_string("g_mod_physics");
863         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
864                 modname = cvar_string("g_mod_balance");
865         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
866                 modname = cvar_string("g_mod_config");
867         // extra mutators that deserve to count as mod
868         MUTATOR_CALLHOOK(SetModname);
869
870         // save it for later
871         modname = strzone(modname);
872
873         WinningConditionHelper(); // set worldstatus
874
875         world_initialized = 1;
876 }
877
878 spawnfunc(light)
879 {
880         //makestatic (self); // Who the f___ did that?
881         remove(self);
882 }
883
884 string GetGametype()
885 {
886         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
887 }
888
889 string GetMapname()
890 {
891         return mapname;
892 }
893
894 float Map_Count, Map_Current;
895 string Map_Current_Name;
896
897 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
898 float GetMaplistPosition()
899 {
900         float pos, idx;
901         string map;
902
903         map = GetMapname();
904         idx = autocvar_g_maplist_index;
905
906         if(idx >= 0)
907                 if(idx < Map_Count)
908                         if(map == argv(idx))
909                                 return idx;
910
911         for(pos = 0; pos < Map_Count; ++pos)
912                 if(map == argv(pos))
913                         return pos;
914
915         // resume normal maplist rotation if current map is not in g_maplist
916         return idx;
917 }
918
919 float MapHasRightSize(string map)
920 {
921         float fh;
922         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
923         if(autocvar_g_maplist_check_waypoints)
924         {
925                 LOG_TRACE("checkwp "); LOG_TRACE(map);
926                 if(!fexists(strcat("maps/", map, ".waypoints")))
927                 {
928                         LOG_TRACE(": no waypoints\n");
929                         return false;
930                 }
931                 LOG_TRACE(": has waypoints\n");
932         }
933
934         // open map size restriction file
935         LOG_TRACE("opensize "); LOG_TRACE(map);
936         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
937         if(fh >= 0)
938         {
939                 float mapmin, mapmax;
940                 LOG_TRACE(": ok, ");
941                 mapmin = stof(fgets(fh));
942                 mapmax = stof(fgets(fh));
943                 fclose(fh);
944                 if(player_count < mapmin)
945                 {
946                         LOG_TRACE("not enough\n");
947                         return false;
948                 }
949                 if(player_count > mapmax)
950                 {
951                         LOG_TRACE("too many\n");
952                         return false;
953                 }
954                 LOG_TRACE("right size\n");
955                 return true;
956         }
957         LOG_TRACE(": not found\n");
958         return true;
959 }
960
961 string Map_Filename(float position)
962 {
963         return strcat("maps/", argv(position), ".bsp");
964 }
965
966 void Map_MarkAsRecent(string m)
967 {
968         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
969 }
970
971 float Map_IsRecent(string m)
972 {
973         return strhasword(autocvar_g_maplist_mostrecent, m);
974 }
975
976 float Map_Check(float position, float pass)
977 {
978         string filename;
979         string map_next;
980         map_next = argv(position);
981         if(pass <= 1)
982         {
983                 if(Map_IsRecent(map_next))
984                         return 0;
985         }
986         filename = Map_Filename(position);
987         if(MapInfo_CheckMap(map_next))
988         {
989                 if(pass == 2)
990                         return 1;
991                 if(MapHasRightSize(map_next))
992                         return 1;
993                 return 0;
994         }
995         else
996                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
997
998         return 0;
999 }
1000
1001 void Map_Goto_SetStr(string nextmapname)
1002 {
1003         if(getmapname_stored != "")
1004                 strunzone(getmapname_stored);
1005         if(nextmapname == "")
1006                 getmapname_stored = "";
1007         else
1008                 getmapname_stored = strzone(nextmapname);
1009 }
1010
1011 void Map_Goto_SetFloat(float position)
1012 {
1013         cvar_set("g_maplist_index", ftos(position));
1014         Map_Goto_SetStr(argv(position));
1015 }
1016
1017 void Map_Goto(float reinit)
1018 {
1019         MapInfo_LoadMap(getmapname_stored, reinit);
1020 }
1021
1022 // return codes of map selectors:
1023 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1024 //   -2 = permanent failure
1025 float() MaplistMethod_Iterate = // usual method
1026 {
1027         float pass, i;
1028
1029         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1030
1031         for(pass = 1; pass <= 2; ++pass)
1032         {
1033                 for(i = 1; i < Map_Count; ++i)
1034                 {
1035                         float mapindex;
1036                         mapindex = (i + Map_Current) % Map_Count;
1037                         if(Map_Check(mapindex, pass))
1038                                 return mapindex;
1039                 }
1040         }
1041         return -1;
1042 }
1043
1044 float() MaplistMethod_Repeat = // fallback method
1045 {
1046         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1047
1048         if(Map_Check(Map_Current, 2))
1049                 return Map_Current;
1050         return -2;
1051 }
1052
1053 float() MaplistMethod_Random = // random map selection
1054 {
1055         float i, imax;
1056
1057         LOG_TRACE("Trying MaplistMethod_Random\n");
1058
1059         imax = 42;
1060
1061         for(i = 0; i <= imax; ++i)
1062         {
1063                 float mapindex;
1064                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1065                 if(Map_Check(mapindex, 1))
1066                         return mapindex;
1067         }
1068         return -1;
1069 }
1070
1071 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1072 // the exponent sets a bias on the map selection:
1073 // the higher the exponent, the less likely "shortly repeated" same maps are
1074 {
1075         float i, j, imax, insertpos;
1076
1077         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1078
1079         imax = 42;
1080
1081         for(i = 0; i <= imax; ++i)
1082         {
1083                 string newlist;
1084
1085                 // now reinsert this at another position
1086                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1087                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1088                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1089                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1090
1091                 // insert the current map there
1092                 newlist = "";
1093                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1094                         newlist = strcat(newlist, " ", argv(j));
1095                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1096                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1097                         newlist = strcat(newlist, " ", argv(j));
1098                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1099                 cvar_set("g_maplist", newlist);
1100                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1101
1102                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1103                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1104                 if(Map_Check(Map_Current, 1))
1105                         return Map_Current;
1106         }
1107         return -1;
1108 }
1109
1110 void Maplist_Init()
1111 {
1112         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1113         float i;
1114         for (i = 0; i < Map_Count; ++i)
1115                 if (Map_Check(i, 2))
1116                         break;
1117         if (i == Map_Count)
1118         {
1119                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1120                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1121                 if(autocvar_g_maplist_shuffle)
1122                         ShuffleMaplist();
1123                 localcmd("\nmenu_cmd sync\n");
1124                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1125         }
1126         if(Map_Count == 0)
1127                 error("empty maplist, cannot select a new map");
1128         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1129
1130         if(Map_Current_Name)
1131                 strunzone(Map_Current_Name);
1132         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1133         // this may or may not be correct, but who cares, in the worst case a map
1134         // isn't chosen in the first pass that should have been
1135 }
1136
1137 string GetNextMap()
1138 {
1139         float nextMap;
1140
1141         Maplist_Init();
1142         nextMap = -1;
1143
1144         if(nextMap == -1)
1145                 if(autocvar_g_maplist_shuffle > 0)
1146                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1147
1148         if(nextMap == -1)
1149                 if(autocvar_g_maplist_selectrandom)
1150                         nextMap = MaplistMethod_Random();
1151
1152         if(nextMap == -1)
1153                 nextMap = MaplistMethod_Iterate();
1154
1155         if(nextMap == -1)
1156                 nextMap = MaplistMethod_Repeat();
1157
1158         if(nextMap >= 0)
1159         {
1160                 Map_Goto_SetFloat(nextMap);
1161                 return getmapname_stored;
1162         }
1163
1164         return "";
1165 }
1166
1167 float DoNextMapOverride(float reinit)
1168 {
1169         if(autocvar_g_campaign)
1170         {
1171                 CampaignPostIntermission();
1172                 alreadychangedlevel = true;
1173                 return true;
1174         }
1175         if(autocvar_quit_when_empty)
1176         {
1177                 if(player_count <= currentbots)
1178                 {
1179                         localcmd("quit\n");
1180                         alreadychangedlevel = true;
1181                         return true;
1182                 }
1183         }
1184         if(autocvar_quit_and_redirect != "")
1185         {
1186                 redirection_target = strzone(autocvar_quit_and_redirect);
1187                 alreadychangedlevel = true;
1188                 return true;
1189         }
1190         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1191         {
1192                 localcmd("restart\n");
1193                 alreadychangedlevel = true;
1194                 return true;
1195         }
1196         if(autocvar_nextmap != "")
1197         {
1198                 string m;
1199                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1200                 cvar_set("nextmap",m);
1201
1202                 if(!m || gametypevote)
1203                         return false;
1204                 if(autocvar_sv_vote_gametype)
1205                 {
1206                         Map_Goto_SetStr(m);
1207                         return false;
1208                 }
1209
1210                 if(MapInfo_CheckMap(m))
1211                 {
1212                         Map_Goto_SetStr(m);
1213                         Map_Goto(reinit);
1214                         alreadychangedlevel = true;
1215                         return true;
1216                 }
1217         }
1218         if(!reinit && autocvar_lastlevel)
1219         {
1220                 cvar_settemp_restore();
1221                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1222                 alreadychangedlevel = true;
1223                 return true;
1224         }
1225         return false;
1226 }
1227
1228 void GotoNextMap(float reinit)
1229 {
1230         //string nextmap;
1231         //float n, nummaps;
1232         //string s;
1233         if (alreadychangedlevel)
1234                 return;
1235         alreadychangedlevel = true;
1236
1237         string nextMap;
1238
1239         nextMap = GetNextMap();
1240         if(nextMap == "")
1241                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1242         Map_Goto(reinit);
1243 }
1244
1245
1246 /*
1247 ============
1248 IntermissionThink
1249
1250 When the player presses attack or jump, change to the next level
1251 ============
1252 */
1253 .float autoscreenshot;
1254 void IntermissionThink()
1255 {SELFPARAM();
1256         FixIntermissionClient(self);
1257
1258         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1259         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1260
1261         if( (server_screenshot || client_screenshot)
1262                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1263         {
1264                 self.autoscreenshot = -1;
1265                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1266                 return;
1267         }
1268
1269         if (time < intermission_exittime)
1270                 return;
1271
1272         if(!mapvote_initialized)
1273                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1274                         return;
1275
1276         MapVote_Start();
1277 }
1278
1279 /*
1280 ============
1281 FindIntermission
1282
1283 Returns the entity to view from
1284 ============
1285 */
1286 /*
1287 entity FindIntermission()
1288 {
1289         local   entity spot;
1290         local   float cyc;
1291
1292 // look for info_intermission first
1293         spot = find (world, classname, "info_intermission");
1294         if (spot)
1295         {       // pick a random one
1296                 cyc = random() * 4;
1297                 while (cyc > 1)
1298                 {
1299                         spot = find (spot, classname, "info_intermission");
1300                         if (!spot)
1301                                 spot = find (spot, classname, "info_intermission");
1302                         cyc = cyc - 1;
1303                 }
1304                 return spot;
1305         }
1306
1307 // then look for the start position
1308         spot = find (world, classname, "info_player_start");
1309         if (spot)
1310                 return spot;
1311
1312 // testinfo_player_start is only found in regioned levels
1313         spot = find (world, classname, "testplayerstart");
1314         if (spot)
1315                 return spot;
1316
1317 // then look for the start position
1318         spot = find (world, classname, "info_player_deathmatch");
1319         if (spot)
1320                 return spot;
1321
1322         //objerror ("FindIntermission: no spot");
1323         return world;
1324 }
1325 */
1326
1327 /*
1328 ===============================================================================
1329
1330 RULES
1331
1332 ===============================================================================
1333 */
1334
1335 void DumpStats(float final)
1336 {
1337         float file;
1338         string s;
1339         float to_console;
1340         float to_eventlog;
1341         float to_file;
1342         float i;
1343
1344         to_console = autocvar_sv_logscores_console;
1345         to_eventlog = autocvar_sv_eventlog;
1346         to_file = autocvar_sv_logscores_file;
1347
1348         if(!final)
1349         {
1350                 to_console = true; // always print printstats replies
1351                 to_eventlog = false; // but never print them to the event log
1352         }
1353
1354         if(to_eventlog)
1355                 if(autocvar_sv_eventlog_console)
1356                         to_console = false; // otherwise we get the output twice
1357
1358         if(final)
1359                 s = ":scores:";
1360         else
1361                 s = ":status:";
1362         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1363
1364         if(to_console)
1365                 LOG_INFO(s, "\n");
1366         if(to_eventlog)
1367                 GameLogEcho(s);
1368
1369         file = -1;
1370         if(to_file)
1371         {
1372                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1373                 if(file == -1)
1374                         to_file = false;
1375                 else
1376                         fputs(file, strcat(s, "\n"));
1377         }
1378
1379         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1380         if(to_console)
1381                 LOG_INFO(s, "\n");
1382         if(to_eventlog)
1383                 GameLogEcho(s);
1384         if(to_file)
1385                 fputs(file, strcat(s, "\n"));
1386
1387         FOR_EACH_CLIENT(other)
1388         {
1389                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1390                 {
1391                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1392                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1393                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1394                                 s = strcat(s, ftos(other.team), ":");
1395                         else
1396                                 s = strcat(s, "spectator:");
1397
1398                         if(to_console)
1399                                 LOG_INFO(s, other.netname, "\n");
1400                         if(to_eventlog)
1401                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1402                         if(to_file)
1403                                 fputs(file, strcat(s, other.netname, "\n"));
1404                 }
1405         }
1406
1407         if(teamplay)
1408         {
1409                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1410                 if(to_console)
1411                         LOG_INFO(s, "\n");
1412                 if(to_eventlog)
1413                         GameLogEcho(s);
1414                 if(to_file)
1415                         fputs(file, strcat(s, "\n"));
1416
1417                 for(i = 1; i < 16; ++i)
1418                 {
1419                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1420                         s = strcat(s, ":", ftos(i));
1421                         if(to_console)
1422                                 LOG_INFO(s, "\n");
1423                         if(to_eventlog)
1424                                 GameLogEcho(s);
1425                         if(to_file)
1426                                 fputs(file, strcat(s, "\n"));
1427                 }
1428         }
1429
1430         if(to_console)
1431                 LOG_INFO(":end\n");
1432         if(to_eventlog)
1433                 GameLogEcho(":end");
1434         if(to_file)
1435         {
1436                 fputs(file, ":end\n");
1437                 fclose(file);
1438         }
1439 }
1440
1441 void FixIntermissionClient(entity e)
1442 {
1443         string s;
1444         if(!e.autoscreenshot) // initial call
1445         {
1446                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1447                 e.health = -2342;
1448                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1449                 e.solid = SOLID_NOT;
1450                 e.movetype = MOVETYPE_NONE;
1451                 e.takedamage = DAMAGE_NO;
1452                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1453                 {
1454                     .entity weaponentity = weaponentities[slot];
1455                         if(e.(weaponentity))
1456                         {
1457                                 e.(weaponentity).effects = EF_NODRAW;
1458                                 if (e.(weaponentity).(weaponentity))
1459                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1460                         }
1461                 }
1462                 if(IS_REAL_CLIENT(e))
1463                 {
1464                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1465                         s = autocvar_sv_intermission_cdtrack;
1466                         if(s != "")
1467                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1468                         msg_entity = e;
1469                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1470                 }
1471         }
1472 }
1473
1474 /*
1475 go to the next level for deathmatch
1476 only called if a time or frag limit has expired
1477 */
1478 void NextLevel()
1479 {
1480         gameover = true;
1481
1482         intermission_running = 1;
1483
1484 // enforce a wait time before allowing changelevel
1485         if(player_count > 0)
1486                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1487         else
1488                 intermission_exittime = -1;
1489
1490         /*
1491         WriteByte (MSG_ALL, SVC_CDTRACK);
1492         WriteByte (MSG_ALL, 3);
1493         WriteByte (MSG_ALL, 3);
1494         // done in FixIntermission
1495         */
1496
1497         //pos = FindIntermission ();
1498
1499         VoteReset();
1500
1501         DumpStats(true);
1502
1503         // send statistics
1504         PlayerStats_GameReport(true);
1505         WeaponStats_Shutdown();
1506
1507         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1508
1509         if(autocvar_sv_eventlog)
1510                 GameLogEcho(":gameover");
1511
1512         GameLogClose();
1513
1514         FOR_EACH_PLAYER(other) {
1515                 FixIntermissionClient(other);
1516                 if(other.winning)
1517                         bprint(other.netname, " ^7wins.\n");
1518         }
1519
1520         entity oldself = self;
1521         target_music_kill();
1522         self = oldself;
1523
1524         if(autocvar_g_campaign)
1525                 CampaignPreIntermission();
1526
1527         MUTATOR_CALLHOOK(MatchEnd);
1528
1529         localcmd("\nsv_hook_gameend\n");
1530 }
1531
1532 /*
1533 ============
1534 CheckRules_Player
1535
1536 Exit deathmatch games upon conditions
1537 ============
1538 */
1539 void CheckRules_Player()
1540 {SELFPARAM();
1541         if (gameover)   // someone else quit the game already
1542                 return;
1543
1544         if(self.deadflag == DEAD_NO)
1545                 self.play_time += frametime;
1546
1547         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1548         //   (div0: and that in CheckRules_World please)
1549 }
1550
1551
1552 float InitiateSuddenDeath()
1553 {
1554         // Check first whether normal overtimes could be added before initiating suddendeath mode
1555         // - for this timelimit_overtime needs to be >0 of course
1556         // - also check the winning condition calculated in the previous frame and only add normal overtime
1557         //   again, if at the point at which timelimit would be extended again, still no winner was found
1558         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1559         {
1560                 return 1; // need to call InitiateOvertime later
1561         }
1562         else
1563         {
1564                 if(!checkrules_suddendeathend)
1565                 {
1566                         if(autocvar_g_campaign)
1567                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1568                         else
1569                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1570                         if(g_race && !g_race_qualifying)
1571                                 race_StartCompleting();
1572                 }
1573                 return 0;
1574         }
1575 }
1576
1577 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1578 {
1579         ++checkrules_overtimesadded;
1580         //add one more overtime by simply extending the timelimit
1581         float tl;
1582         tl = autocvar_timelimit;
1583         tl += autocvar_timelimit_overtime;
1584         cvar_set("timelimit", ftos(tl));
1585
1586         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1587 }
1588
1589 float GetWinningCode(float fraglimitreached, float equality)
1590 {
1591         if(autocvar_g_campaign == 1)
1592                 if(fraglimitreached)
1593                         return WINNING_YES;
1594                 else
1595                         return WINNING_NO;
1596
1597         else
1598                 if(equality)
1599                         if(fraglimitreached)
1600                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1601                         else
1602                                 return WINNING_NEVER;
1603                 else
1604                         if(fraglimitreached)
1605                                 return WINNING_YES;
1606                         else
1607                                 return WINNING_NO;
1608 }
1609
1610 // set the .winning flag for exactly those players with a given field value
1611 void SetWinners(.float field, float value)
1612 {
1613         entity head;
1614         FOR_EACH_PLAYER(head)
1615                 head.winning = (head.(field) == value);
1616 }
1617
1618 // set the .winning flag for those players with a given field value
1619 void AddWinners(.float field, float value)
1620 {
1621         entity head;
1622         FOR_EACH_PLAYER(head)
1623                 if (head.(field) == value)
1624                         head.winning = 1;
1625 }
1626
1627 // clear the .winning flags
1628 void ClearWinners()
1629 {
1630         entity head;
1631         FOR_EACH_PLAYER(head)
1632                 head.winning = 0;
1633 }
1634
1635 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1636 // they win. Otherwise the defending team wins once the timelimit passes.
1637 void assault_new_round();
1638 float WinningCondition_Assault()
1639 {SELFPARAM();
1640         float status;
1641
1642         WinningConditionHelper(); // set worldstatus
1643
1644         status = WINNING_NO;
1645         // as the timelimit has not yet passed just assume the defending team will win
1646         if(assault_attacker_team == NUM_TEAM_1)
1647         {
1648                 SetWinners(team, NUM_TEAM_2);
1649         }
1650         else
1651         {
1652                 SetWinners(team, NUM_TEAM_1);
1653         }
1654
1655         entity ent;
1656         ent = find(world, classname, "target_assault_roundend");
1657         if(ent)
1658         {
1659                 if(ent.winning) // round end has been triggered by attacking team
1660                 {
1661                         bprint("ASSAULT: round completed...\n");
1662                         SetWinners(team, assault_attacker_team);
1663
1664                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1665
1666                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1667                         {
1668                                 status = WINNING_YES;
1669                         }
1670                         else
1671                         {
1672                                 WITH(entity, self, ent, assault_new_round());
1673                         }
1674                 }
1675         }
1676
1677         return status;
1678 }
1679
1680 void ShuffleMaplist()
1681 {
1682         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1683 }
1684
1685 float leaderfrags;
1686 float WinningCondition_Scores(float limit, float leadlimit)
1687 {
1688         float limitreached;
1689
1690         // TODO make everything use THIS winning condition (except LMS)
1691         WinningConditionHelper();
1692
1693         if(teamplay)
1694         {
1695                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1696                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1697                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1698                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1699         }
1700
1701         ClearWinners();
1702         if(WinningConditionHelper_winner)
1703                 WinningConditionHelper_winner.winning = 1;
1704         if(WinningConditionHelper_winnerteam >= 0)
1705                 SetWinners(team, WinningConditionHelper_winnerteam);
1706
1707         if(WinningConditionHelper_lowerisbetter)
1708         {
1709                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1710                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1711                 limit = -limit;
1712         }
1713
1714         if(WinningConditionHelper_zeroisworst)
1715                 leadlimit = 0; // not supported in this mode
1716
1717         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1718         // these modes always score in increments of 1, thus this makes sense
1719         {
1720                 if(leaderfrags != WinningConditionHelper_topscore)
1721                 {
1722                         leaderfrags = WinningConditionHelper_topscore;
1723
1724                         if (limit)
1725                         if (leaderfrags == limit - 1)
1726                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1727                         else if (leaderfrags == limit - 2)
1728                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1729                         else if (leaderfrags == limit - 3)
1730                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1731                 }
1732         }
1733
1734         limitreached = false;
1735         if(limit)
1736                 if(WinningConditionHelper_topscore >= limit)
1737                         limitreached = true;
1738         if(leadlimit)
1739         {
1740                 float leadlimitreached;
1741                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1742                 if(autocvar_leadlimit_and_fraglimit)
1743                         limitreached = (limitreached && leadlimitreached);
1744                 else
1745                         limitreached = (limitreached || leadlimitreached);
1746         }
1747
1748         if(limit)
1749                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1750
1751         return GetWinningCode(
1752                 WinningConditionHelper_topscore && limitreached,
1753                 WinningConditionHelper_equality
1754         );
1755 }
1756
1757 float WinningCondition_Race(float fraglimit)
1758 {
1759         float wc;
1760         entity p;
1761         float n, c;
1762
1763         n = 0;
1764         c = 0;
1765         FOR_EACH_PLAYER(p)
1766         {
1767                 ++n;
1768                 if(p.race_completed)
1769                         ++c;
1770         }
1771         if(n && (n == c))
1772                 return WINNING_YES;
1773         wc = WinningCondition_Scores(fraglimit, 0);
1774
1775         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1776         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1777         // do NOT support equality when the laps are all raced!
1778                 return WINNING_STARTSUDDENDEATHOVERTIME;
1779         else
1780                 return WINNING_NEVER;
1781 }
1782
1783 float WinningCondition_QualifyingThenRace(float limit)
1784 {
1785         float wc;
1786         wc = WinningCondition_Scores(limit, 0);
1787
1788         // NEVER initiate overtime
1789         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1790         {
1791                 return WINNING_YES;
1792         }
1793
1794         return wc;
1795 }
1796
1797 float WinningCondition_RanOutOfSpawns()
1798 {
1799         entity head;
1800
1801         if(have_team_spawns <= 0)
1802                 return WINNING_NO;
1803
1804         if(!autocvar_g_spawn_useallspawns)
1805                 return WINNING_NO;
1806
1807         if(!some_spawn_has_been_used)
1808                 return WINNING_NO;
1809
1810         team1_score = team2_score = team3_score = team4_score = 0;
1811
1812         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1813         {
1814                 if(head.team == NUM_TEAM_1)
1815                         team1_score = 1;
1816                 else if(head.team == NUM_TEAM_2)
1817                         team2_score = 1;
1818                 else if(head.team == NUM_TEAM_3)
1819                         team3_score = 1;
1820                 else if(head.team == NUM_TEAM_4)
1821                         team4_score = 1;
1822         }
1823
1824         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1825         {
1826                 if(head.team == NUM_TEAM_1)
1827                         team1_score = 1;
1828                 else if(head.team == NUM_TEAM_2)
1829                         team2_score = 1;
1830                 else if(head.team == NUM_TEAM_3)
1831                         team3_score = 1;
1832                 else if(head.team == NUM_TEAM_4)
1833                         team4_score = 1;
1834         }
1835
1836         ClearWinners();
1837         if(team1_score + team2_score + team3_score + team4_score == 0)
1838         {
1839                 checkrules_equality = true;
1840                 return WINNING_YES;
1841         }
1842         else if(team1_score + team2_score + team3_score + team4_score == 1)
1843         {
1844                 float t, i;
1845                 if(team1_score)
1846                         t = NUM_TEAM_1;
1847                 else if(team2_score)
1848                         t = NUM_TEAM_2;
1849                 else if(team3_score)
1850                         t = NUM_TEAM_3;
1851                 else // if(team4_score)
1852                         t = NUM_TEAM_4;
1853                 CheckAllowedTeams(world);
1854                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1855                 {
1856                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1857                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1858                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1859                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1860                 }
1861
1862                 AddWinners(team, t);
1863                 return WINNING_YES;
1864         }
1865         else
1866                 return WINNING_NO;
1867 }
1868
1869 /*
1870 ============
1871 CheckRules_World
1872
1873 Exit deathmatch games upon conditions
1874 ============
1875 */
1876 void CheckRules_World()
1877 {
1878         float timelimit;
1879         float fraglimit;
1880         float leadlimit;
1881
1882         VoteThink();
1883         MapVote_Think();
1884
1885         SetDefaultAlpha();
1886
1887         if (gameover)   // someone else quit the game already
1888         {
1889                 if(player_count == 0) // Nobody there? Then let's go to the next map
1890                         MapVote_Start();
1891                         // this will actually check the player count in the next frame
1892                         // again, but this shouldn't hurt
1893                 return;
1894         }
1895
1896         timelimit = autocvar_timelimit * 60;
1897         fraglimit = autocvar_fraglimit;
1898         leadlimit = autocvar_leadlimit;
1899
1900         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1901         {
1902                 if(timelimit > 0)
1903                         timelimit = 0; // timelimit is not made for warmup
1904                 if(fraglimit > 0)
1905                         fraglimit = 0; // no fraglimit for now
1906                 leadlimit = 0; // no leadlimit for now
1907         }
1908
1909         if(timelimit > 0)
1910         {
1911                 timelimit += game_starttime;
1912         }
1913         else if (timelimit < 0)
1914         {
1915                 // endmatch
1916                 NextLevel();
1917                 return;
1918         }
1919
1920         float wantovertime;
1921         wantovertime = 0;
1922
1923         if(timelimit > game_starttime)
1924                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1925         else
1926                 game_completion_ratio = 0;
1927
1928         if(checkrules_suddendeathend)
1929         {
1930                 if(!checkrules_suddendeathwarning)
1931                 {
1932                         checkrules_suddendeathwarning = true;
1933                         if(g_race && !g_race_qualifying)
1934                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1935                         else
1936                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1937                 }
1938         }
1939         else
1940         {
1941                 if (timelimit && time >= timelimit)
1942                 {
1943                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1944                         {
1945                                 float totalplayers;
1946                                 float playerswithlaps;
1947                                 float readyplayers;
1948                                 entity head;
1949                                 totalplayers = playerswithlaps = readyplayers = 0;
1950                                 FOR_EACH_PLAYER(head)
1951                                 {
1952                                         ++totalplayers;
1953                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1954                                                 ++playerswithlaps;
1955                                         if(head.ready)
1956                                                 ++readyplayers;
1957                                 }
1958
1959                                 // at least 2 of the players have completed a lap: start the RACE
1960                                 // otherwise, the players should end the qualifying on their own
1961                                 if(readyplayers || playerswithlaps >= 2)
1962                                 {
1963                                         checkrules_suddendeathend = 0;
1964                                         ReadyRestart(); // go to race
1965                                         return;
1966                                 }
1967                                 else
1968                                         wantovertime |= InitiateSuddenDeath();
1969                         }
1970                         else
1971                                 wantovertime |= InitiateSuddenDeath();
1972                 }
1973         }
1974
1975         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1976         {
1977                 NextLevel();
1978                 return;
1979         }
1980
1981         int checkrules_status = WinningCondition_RanOutOfSpawns();
1982         if(checkrules_status == WINNING_YES)
1983                 bprint("Hey! Someone ran out of spawns!\n");
1984         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1985                 checkrules_status = ret_float;
1986         else
1987                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1988
1989         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1990         {
1991                 checkrules_status = WINNING_NEVER;
1992                 checkrules_overtimesadded = -1;
1993                 wantovertime |= InitiateSuddenDeath();
1994         }
1995
1996         if(checkrules_status == WINNING_NEVER)
1997                 // equality cases! Nobody wins if the overtime ends in a draw.
1998                 ClearWinners();
1999
2000         if(wantovertime)
2001         {
2002                 if(checkrules_status == WINNING_NEVER)
2003                         InitiateOvertime();
2004                 else
2005                         checkrules_status = WINNING_YES;
2006         }
2007
2008         if(checkrules_suddendeathend)
2009                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2010                         checkrules_status = WINNING_YES;
2011
2012         if(checkrules_status == WINNING_YES)
2013         {
2014                 //print("WINNING\n");
2015                 NextLevel();
2016         }
2017 }
2018
2019 string GotoMap(string m)
2020 {
2021         m = GameTypeVote_MapInfo_FixName(m);
2022         if (!m)
2023                 return "The map you suggested is not available on this server.";
2024         if (!autocvar_sv_vote_gametype)
2025         if(!MapInfo_CheckMap(m))
2026                 return "The map you suggested does not support the current game mode.";
2027         cvar_set("nextmap", m);
2028         cvar_set("timelimit", "-1");
2029         if(mapvote_initialized || alreadychangedlevel)
2030         {
2031                 if(DoNextMapOverride(0))
2032                         return "Map switch initiated.";
2033                 else
2034                         return "Hm... no. For some reason I like THIS map more.";
2035         }
2036         else
2037                 return "Map switch will happen after scoreboard.";
2038 }
2039
2040
2041 void EndFrame()
2042 {SELFPARAM();
2043         anticheat_endframe();
2044
2045         float altime;
2046         entity e_;
2047         FOR_EACH_REALCLIENT(e_)
2048         {
2049                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2050                 if(e.typehitsound)
2051                         e_.typehit_time = time;
2052                 else if(e.damage_dealt)
2053                 {
2054                         e_.hit_time = time;
2055                         e_.damage_dealt_total += ceil(e.damage_dealt);
2056                 }
2057         }
2058         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2059         // add 1 frametime because after this, engine SV_Physics
2060         // increases time by a frametime and then networks the frame
2061         // add another frametime because client shows everything with
2062         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2063         // needed!
2064         FOR_EACH_CLIENT(e_)
2065         {
2066                 e_.typehitsound = false;
2067                 e_.damage_dealt = 0;
2068                 setself(e_);
2069                 antilag_record(e_, altime);
2070         }
2071         FOR_EACH_MONSTER(e_)
2072         {
2073                 setself(e_);
2074                 antilag_record(e_, altime);
2075         }
2076 }
2077
2078
2079 /*
2080  * RedirectionThink:
2081  * returns true if redirecting
2082  */
2083 float redirection_timeout;
2084 float redirection_nextthink;
2085 float RedirectionThink()
2086 {SELFPARAM();
2087         float clients_found;
2088
2089         if(redirection_target == "")
2090                 return false;
2091
2092         if(!redirection_timeout)
2093         {
2094                 cvar_set("sv_public", "-2");
2095                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2096                 if(redirection_target == "self")
2097                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2098                 else
2099                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2100         }
2101
2102         if(time < redirection_nextthink)
2103                 return true;
2104
2105         redirection_nextthink = time + 1;
2106
2107         clients_found = 0;
2108         entity e;
2109         FOR_EACH_REALCLIENT(e)
2110         {
2111                 setself(e);
2112                 // TODO add timer
2113                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2114                 if(redirection_target == "self")
2115                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2116                 else
2117                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2118                 ++clients_found;
2119         }
2120
2121         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2122
2123         if(time > redirection_timeout || clients_found == 0)
2124                 localcmd("\nwait; wait; wait; quit\n");
2125
2126         return true;
2127 }
2128
2129 void TargetMusic_RestoreGame();
2130 void RestoreGame()
2131 {
2132         // Loaded from a save game
2133         // some things then break, so let's work around them...
2134
2135         // Progs DB (capture records)
2136         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2137
2138         // Mapinfo
2139         MapInfo_Shutdown();
2140         MapInfo_Enumerate();
2141         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2142         WeaponStats_Init();
2143
2144         TargetMusic_RestoreGame();
2145 }
2146
2147 void Shutdown()
2148 {
2149         gameover = 2;
2150
2151         if(world_initialized > 0)
2152         {
2153                 world_initialized = 0;
2154                 LOG_INFO("Saving persistent data...\n");
2155                 Ban_SaveBans();
2156
2157                 // playerstats with unfinished match
2158                 PlayerStats_GameReport(false);
2159
2160                 if(!cheatcount_total)
2161                 {
2162                         if(autocvar_sv_db_saveasdump)
2163                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2164                         else
2165                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2166                 }
2167                 if(autocvar_developer)
2168                 {
2169                         if(autocvar_sv_db_saveasdump)
2170                                 db_dump(TemporaryDB, "server-temp.db");
2171                         else
2172                                 db_save(TemporaryDB, "server-temp.db");
2173                 }
2174                 CheatShutdown(); // must be after cheatcount check
2175                 db_close(ServerProgsDB);
2176                 db_close(TemporaryDB);
2177                 LOG_INFO("done!\n");
2178                 // tell the bot system the game is ending now
2179                 bot_endgame();
2180
2181                 WeaponStats_Shutdown();
2182                 MapInfo_Shutdown();
2183         }
2184         else if(world_initialized == 0)
2185         {
2186                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2187         }
2188 }