]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'terencehill/itemstime' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 float RandomSeed_Send(entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         entity oldself;
534         oldself = self;
535         self = randomseed;
536         self.think(); // sets random seed and nextthink
537         self = oldself;
538 }
539
540 void spawnfunc___init_dedicated_server(void)
541 {
542         // handler for _init/_init map (only for dedicated server initialization)
543
544         world_initialized = -1; // don't complain
545         cvar = cvar_normal;
546         cvar_string = cvar_string_normal;
547         cvar_set = cvar_set_normal;
548
549         remove = remove_unsafely;
550
551         entity e;
552         e = spawn();
553         e.think = GotoFirstMap;
554         e.nextthink = time; // this is usually 1 at this point
555
556         e = spawn();
557         e.classname = "info_player_deathmatch"; // safeguard against player joining
558
559         self.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
563         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
564         CALL_ACCUMULATED_FUNCTION(RegisterItems);
565         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
566         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
567         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
569
570         MapInfo_Enumerate();
571         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 }
573
574 void Map_MarkAsRecent(string m);
575 float world_already_spawned;
576 void Nagger_Init();
577 void Item_ItemsTime_Init();
578 void ClientInit_Spawn();
579 void WeaponStats_Init();
580 void WeaponStats_Shutdown();
581 void Physics_AddStats();
582 void spawnfunc_worldspawn (void)
583 {
584         float fd, l, j, n;
585         string s;
586
587         cvar = cvar_normal;
588         cvar_string = cvar_string_normal;
589         cvar_set = cvar_set_normal;
590
591         if(world_already_spawned)
592                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
593         world_already_spawned = true;
594
595         remove = remove_safely; // during spawning, watch what you remove!
596
597         cvar_changes_init(); // do this very early now so it REALLY matches the server config
598
599         compressShortVector_init();
600
601         entity head;
602         head = nextent(world);
603         maxclients = 0;
604         while(head)
605         {
606                 ++maxclients;
607                 head = nextent(head);
608         }
609
610         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
611
612         // needs to be done so early because of the constants they create
613         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
614         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
615         CALL_ACCUMULATED_FUNCTION(RegisterItems);
616         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
617         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
618         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
619         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
620
621         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
622
623         TemporaryDB = db_create();
624
625         // 0 normal
626         lightstyle(0, "m");
627
628         // 1 FLICKER (first variety)
629         lightstyle(1, "mmnmmommommnonmmonqnmmo");
630
631         // 2 SLOW STRONG PULSE
632         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633
634         // 3 CANDLE (first variety)
635         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
636
637         // 4 FAST STROBE
638         lightstyle(4, "mamamamamama");
639
640         // 5 GENTLE PULSE 1
641         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642
643         // 6 FLICKER (second variety)
644         lightstyle(6, "nmonqnmomnmomomno");
645
646         // 7 CANDLE (second variety)
647         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648
649         // 8 CANDLE (third variety)
650         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651
652         // 9 SLOW STROBE (fourth variety)
653         lightstyle(9, "aaaaaaaazzzzzzzz");
654
655         // 10 FLUORESCENT FLICKER
656         lightstyle(10, "mmamammmmammamamaaamammma");
657
658         // 11 SLOW PULSE NOT FADE TO BLACK
659         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660
661         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
662
663         // 63 testing
664         lightstyle(63, "a");
665
666         if(autocvar_g_campaign)
667                 CampaignPreInit();
668
669         Map_MarkAsRecent(mapname);
670
671         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
672
673         precache_model ("null"); // we need this one before InitGameplayMode
674         InitGameplayMode();
675         readlevelcvars();
676         GrappleHookInit();
677
678         player_count = 0;
679         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
680         if(bot_waypoints_for_items == 1)
681                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
682                         bot_waypoints_for_items = 0;
683
684         precache();
685
686         WaypointSprite_Init();
687
688         GameLogInit(); // prepare everything
689         // NOTE for matchid:
690         // changing the logic generating it is okay. But:
691         // it HAS to stay <= 64 chars
692         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
693         if(autocvar_sv_eventlog)
694         {
695                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
696                 matchid = strzone(s);
697
698                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
699                 s = ":gameinfo:mutators:LIST";
700
701                 ret_string = s;
702                 MUTATOR_CALLHOOK(BuildMutatorsString);
703                 s = ret_string;
704
705                 // simple, probably not good in the mutator system
706                 if(autocvar_g_grappling_hook)
707                         s = strcat(s, ":grappling_hook");
708
709                 // initialiation stuff, not good in the mutator system
710                 if(!autocvar_g_use_ammunition)
711                         s = strcat(s, ":no_use_ammunition");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(autocvar_g_pickup_items == 0)
715                         s = strcat(s, ":no_pickup_items");
716                 if(autocvar_g_pickup_items > 0)
717                         s = strcat(s, ":pickup_items");
718
719                 // initialiation stuff, not good in the mutator system
720                 if(autocvar_g_weaponarena != "0")
721                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
722
723                 // TODO to mutator system
724                 if(autocvar_g_norecoil)
725                         s = strcat(s, ":norecoil");
726
727                 // TODO to mutator system
728                 if(autocvar_g_powerups == 0)
729                         s = strcat(s, ":no_powerups");
730                 if(autocvar_g_powerups > 0)
731                         s = strcat(s, ":powerups");
732
733                 GameLogEcho(s);
734                 GameLogEcho(":gameinfo:end");
735         }
736         else
737                 matchid = strzone(ftos(random()));
738
739         cvar_set("nextmap", "");
740
741         SetDefaultAlpha();
742
743         if(autocvar_g_campaign)
744                 CampaignPostInit();
745
746         Ban_LoadBans();
747
748         MapInfo_Enumerate();
749         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
750
751         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
752         {
753                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
754                 if(fd != -1)
755                 {
756                         while((s = fgets(fd)))
757                         {
758                                 l = tokenize_console(s);
759                                 if(l < 2)
760                                         continue;
761                                 if(argv(0) == "cd")
762                                 {
763                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
764                                         print("  cdtrack ", argv(2), "\n");
765                                 }
766                                 else if(argv(0) == "fog")
767                                 {
768                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
769                                         print("  \"fog\" \"", s, "\"\n");
770                                 }
771                                 else if(argv(0) == "set")
772                                 {
773                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
774                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
775                                 }
776                                 else if(argv(0) != "//")
777                                 {
778                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
779                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
780                                 }
781                         }
782                         fclose(fd);
783                 }
784         }
785
786         WeaponStats_Init();
787
788         WepSet_AddStat();
789         WepSet_AddStat_InMap();
790         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
791         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
792         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
793         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
794         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
795         Nagger_Init();
796
797         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
798         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
799         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
800         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
801         addstat(STAT_FUEL, AS_INT, ammo_fuel);
802         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
803         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
804         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
805         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
806         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
807         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
808         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
809         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
810         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
811         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
812
813         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
814         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
815
816         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
817
818         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
819
820         // items time
821         addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
822         addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
823         addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
824         addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
825         addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
826         addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
827         addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
828         addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
829         addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
830         addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time);
831         Item_ItemsTime_Init();
832
833         // freeze attacks
834         addstat(STAT_FROZEN, AS_INT, frozen);
835         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
836
837         // physics
838         Physics_AddStats();
839
840         // new properties
841         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
842         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
843         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
844         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
845         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
846         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
847         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
848         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
849         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
850         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
851         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
852         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
853         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
854         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
855         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
856         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
857         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
858         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
859         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
860
861         // secrets
862         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
863         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
864
865         // monsters
866         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
867         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
868
869         // misc
870         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
871
872         next_pingtime = time + 5;
873
874         detect_maptype();
875
876         // set up information replies for clients and server to use
877         maplist_reply = strzone(getmaplist());
878         lsmaps_reply = strzone(getlsmaps());
879         monsterlist_reply = strzone(getmonsterlist());
880         for(int i = 0; i < 10; ++i)
881         {
882                 s = getrecords(i);
883                 if (s)
884                         records_reply[i] = strzone(s);
885         }
886         ladder_reply = strzone(getladder());
887         rankings_reply = strzone(getrankings());
888
889         // begin other init
890         ClientInit_Spawn();
891         RandomSeed_Spawn();
892         PingPLReport_Spawn();
893
894         CheatInit();
895
896         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
897
898         // fill sv_curl_serverpackages from .serverpackage files
899         if(autocvar_sv_curl_serverpackages_auto)
900         {
901                 s = "";
902                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
903                 for(int i = 0; i < n; ++i)
904                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
905                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
906                                 s = strcat(s, " ", argv(i));
907                 fd = search_begin("*-serverpackage.txt", true, false);
908                 if(fd >= 0)
909                 {
910                         j = search_getsize(fd);
911                         for(int i = 0; i < j; ++i)
912                                 s = strcat(s, " ", search_getfilename(fd, i));
913                         search_end(fd);
914                 }
915                 fd = search_begin("*.serverpackage", true, false);
916                 if(fd >= 0)
917                 {
918                         j = search_getsize(fd);
919                         for(int i = 0; i < j; ++i)
920                                 s = strcat(s, " ", search_getfilename(fd, i));
921                         search_end(fd);
922                 }
923                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
924         }
925
926         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
927         modname = "Xonotic";
928         // physics/balance/config changes that count as mod
929         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
930                 modname = cvar_string("g_mod_physics");
931         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
932                 modname = cvar_string("g_mod_balance");
933         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
934                 modname = cvar_string("g_mod_config");
935         // extra mutators that deserve to count as mod
936         MUTATOR_CALLHOOK(SetModname);
937
938         // save it for later
939         modname = strzone(modname);
940
941         WinningConditionHelper(); // set worldstatus
942
943         world_initialized = 1;
944 }
945
946 void spawnfunc_light (void)
947 {
948         //makestatic (self); // Who the f___ did that?
949         remove(self);
950 }
951
952 string GetGametype()
953 {
954         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
955 }
956
957 string GetMapname()
958 {
959         return mapname;
960 }
961
962 float Map_Count, Map_Current;
963 string Map_Current_Name;
964
965 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
966 float GetMaplistPosition()
967 {
968         float pos, idx;
969         string map;
970
971         map = GetMapname();
972         idx = autocvar_g_maplist_index;
973
974         if(idx >= 0)
975                 if(idx < Map_Count)
976                         if(map == argv(idx))
977                                 return idx;
978
979         for(pos = 0; pos < Map_Count; ++pos)
980                 if(map == argv(pos))
981                         return pos;
982
983         // resume normal maplist rotation if current map is not in g_maplist
984         return idx;
985 }
986
987 float MapHasRightSize(string map)
988 {
989         float fh;
990         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
991         if(autocvar_g_maplist_check_waypoints)
992         {
993                 dprint("checkwp "); dprint(map);
994                 if(!fexists(strcat("maps/", map, ".waypoints")))
995                 {
996                         dprint(": no waypoints\n");
997                         return false;
998                 }
999                 dprint(": has waypoints\n");
1000         }
1001
1002         // open map size restriction file
1003         dprint("opensize "); dprint(map);
1004         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1005         if(fh >= 0)
1006         {
1007                 float mapmin, mapmax;
1008                 dprint(": ok, ");
1009                 mapmin = stof(fgets(fh));
1010                 mapmax = stof(fgets(fh));
1011                 fclose(fh);
1012                 if(player_count < mapmin)
1013                 {
1014                         dprint("not enough\n");
1015                         return false;
1016                 }
1017                 if(player_count > mapmax)
1018                 {
1019                         dprint("too many\n");
1020                         return false;
1021                 }
1022                 dprint("right size\n");
1023                 return true;
1024         }
1025         dprint(": not found\n");
1026         return true;
1027 }
1028
1029 string Map_Filename(float position)
1030 {
1031         return strcat("maps/", argv(position), ".bsp");
1032 }
1033
1034 string strwords(string s, float w)
1035 {
1036         float endpos;
1037         for(endpos = 0; w && endpos >= 0; --w)
1038                 endpos = strstrofs(s, " ", endpos + 1);
1039         if(endpos < 0)
1040                 return s;
1041         else
1042                 return substring(s, 0, endpos);
1043 }
1044
1045 float strhasword(string s, string w)
1046 {
1047         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1048 }
1049
1050 void Map_MarkAsRecent(string m)
1051 {
1052         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1053 }
1054
1055 float Map_IsRecent(string m)
1056 {
1057         return strhasword(autocvar_g_maplist_mostrecent, m);
1058 }
1059
1060 float Map_Check(float position, float pass)
1061 {
1062         string filename;
1063         string map_next;
1064         map_next = argv(position);
1065         if(pass <= 1)
1066         {
1067                 if(Map_IsRecent(map_next))
1068                         return 0;
1069         }
1070         filename = Map_Filename(position);
1071         if(MapInfo_CheckMap(map_next))
1072         {
1073                 if(pass == 2)
1074                         return 1;
1075                 if(MapHasRightSize(map_next))
1076                         return 1;
1077                 return 0;
1078         }
1079         else
1080                 dprint( "Couldn't select '", filename, "'..\n" );
1081
1082         return 0;
1083 }
1084
1085 void Map_Goto_SetStr(string nextmapname)
1086 {
1087         if(getmapname_stored != "")
1088                 strunzone(getmapname_stored);
1089         if(nextmapname == "")
1090                 getmapname_stored = "";
1091         else
1092                 getmapname_stored = strzone(nextmapname);
1093 }
1094
1095 void Map_Goto_SetFloat(float position)
1096 {
1097         cvar_set("g_maplist_index", ftos(position));
1098         Map_Goto_SetStr(argv(position));
1099 }
1100
1101 void Map_Goto(float reinit)
1102 {
1103         MapInfo_LoadMap(getmapname_stored, reinit);
1104 }
1105
1106 // return codes of map selectors:
1107 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1108 //   -2 = permanent failure
1109 float() MaplistMethod_Iterate = // usual method
1110 {
1111         float pass, i;
1112
1113         dprint("Trying MaplistMethod_Iterate\n");
1114
1115         for(pass = 1; pass <= 2; ++pass)
1116         {
1117                 for(i = 1; i < Map_Count; ++i)
1118                 {
1119                         float mapindex;
1120                         mapindex = (i + Map_Current) % Map_Count;
1121                         if(Map_Check(mapindex, pass))
1122                                 return mapindex;
1123                 }
1124         }
1125         return -1;
1126 }
1127
1128 float() MaplistMethod_Repeat = // fallback method
1129 {
1130         dprint("Trying MaplistMethod_Repeat\n");
1131
1132         if(Map_Check(Map_Current, 2))
1133                 return Map_Current;
1134         return -2;
1135 }
1136
1137 float() MaplistMethod_Random = // random map selection
1138 {
1139         float i, imax;
1140
1141         dprint("Trying MaplistMethod_Random\n");
1142
1143         imax = 42;
1144
1145         for(i = 0; i <= imax; ++i)
1146         {
1147                 float mapindex;
1148                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1149                 if(Map_Check(mapindex, 1))
1150                         return mapindex;
1151         }
1152         return -1;
1153 }
1154
1155 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1156 // the exponent sets a bias on the map selection:
1157 // the higher the exponent, the less likely "shortly repeated" same maps are
1158 {
1159         float i, j, imax, insertpos;
1160
1161         dprint("Trying MaplistMethod_Shuffle\n");
1162
1163         imax = 42;
1164
1165         for(i = 0; i <= imax; ++i)
1166         {
1167                 string newlist;
1168
1169                 // now reinsert this at another position
1170                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1171                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1172                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1173                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1174
1175                 // insert the current map there
1176                 newlist = "";
1177                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1178                         newlist = strcat(newlist, " ", argv(j));
1179                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1180                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1181                         newlist = strcat(newlist, " ", argv(j));
1182                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1183                 cvar_set("g_maplist", newlist);
1184                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1185
1186                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1187                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1188                 if(Map_Check(Map_Current, 1))
1189                         return Map_Current;
1190         }
1191         return -1;
1192 }
1193
1194 void Maplist_Init()
1195 {
1196         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1197         float i;
1198         for (i = 0; i < Map_Count; ++i)
1199                 if (Map_Check(i, 2))
1200                         break;
1201         if (i == Map_Count)
1202         {
1203                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1204                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1205                 if(autocvar_g_maplist_shuffle)
1206                         ShuffleMaplist();
1207                 localcmd("\nmenu_cmd sync\n");
1208                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1209         }
1210         if(Map_Count == 0)
1211                 error("empty maplist, cannot select a new map");
1212         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1213
1214         if(Map_Current_Name)
1215                 strunzone(Map_Current_Name);
1216         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1217         // this may or may not be correct, but who cares, in the worst case a map
1218         // isn't chosen in the first pass that should have been
1219 }
1220
1221 string GetNextMap()
1222 {
1223         float nextMap;
1224
1225         Maplist_Init();
1226         nextMap = -1;
1227
1228         if(nextMap == -1)
1229                 if(autocvar_g_maplist_shuffle > 0)
1230                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_selectrandom)
1234                         nextMap = MaplistMethod_Random();
1235
1236         if(nextMap == -1)
1237                 nextMap = MaplistMethod_Iterate();
1238
1239         if(nextMap == -1)
1240                 nextMap = MaplistMethod_Repeat();
1241
1242         if(nextMap >= 0)
1243         {
1244                 Map_Goto_SetFloat(nextMap);
1245                 return getmapname_stored;
1246         }
1247
1248         return "";
1249 }
1250
1251 float DoNextMapOverride(float reinit)
1252 {
1253         if(autocvar_g_campaign)
1254         {
1255                 CampaignPostIntermission();
1256                 alreadychangedlevel = true;
1257                 return true;
1258         }
1259         if(autocvar_quit_when_empty)
1260         {
1261                 if(player_count <= currentbots)
1262                 {
1263                         localcmd("quit\n");
1264                         alreadychangedlevel = true;
1265                         return true;
1266                 }
1267         }
1268         if(autocvar_quit_and_redirect != "")
1269         {
1270                 redirection_target = strzone(autocvar_quit_and_redirect);
1271                 alreadychangedlevel = true;
1272                 return true;
1273         }
1274         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1275         {
1276                 localcmd("restart\n");
1277                 alreadychangedlevel = true;
1278                 return true;
1279         }
1280         if(autocvar_nextmap != "")
1281         {
1282                 string m;
1283                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1284                 cvar_set("nextmap",m);
1285
1286                 if(!m || gametypevote)
1287                         return false;
1288                 if(autocvar_sv_vote_gametype)
1289                 {
1290                         Map_Goto_SetStr(m);
1291                         return false;
1292                 }
1293
1294                 if(MapInfo_CheckMap(m))
1295                 {
1296                         Map_Goto_SetStr(m);
1297                         Map_Goto(reinit);
1298                         alreadychangedlevel = true;
1299                         return true;
1300                 }
1301         }
1302         if(!reinit && autocvar_lastlevel)
1303         {
1304                 cvar_settemp_restore();
1305                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1306                 alreadychangedlevel = true;
1307                 return true;
1308         }
1309         return false;
1310 }
1311
1312 void GotoNextMap(float reinit)
1313 {
1314         //string nextmap;
1315         //float n, nummaps;
1316         //string s;
1317         if (alreadychangedlevel)
1318                 return;
1319         alreadychangedlevel = true;
1320
1321         string nextMap;
1322
1323         nextMap = GetNextMap();
1324         if(nextMap == "")
1325                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1326         Map_Goto(reinit);
1327 }
1328
1329
1330 /*
1331 ============
1332 IntermissionThink
1333
1334 When the player presses attack or jump, change to the next level
1335 ============
1336 */
1337 .float autoscreenshot;
1338 void IntermissionThink()
1339 {
1340         FixIntermissionClient(self);
1341
1342         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1343         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1344
1345         if( (server_screenshot || client_screenshot)
1346                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1347         {
1348                 self.autoscreenshot = -1;
1349                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1350                 return;
1351         }
1352
1353         if (time < intermission_exittime)
1354                 return;
1355
1356         if(!mapvote_initialized)
1357                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1358                         return;
1359
1360         MapVote_Start();
1361 }
1362
1363 /*
1364 ============
1365 FindIntermission
1366
1367 Returns the entity to view from
1368 ============
1369 */
1370 /*
1371 entity FindIntermission()
1372 {
1373         local   entity spot;
1374         local   float cyc;
1375
1376 // look for info_intermission first
1377         spot = find (world, classname, "info_intermission");
1378         if (spot)
1379         {       // pick a random one
1380                 cyc = random() * 4;
1381                 while (cyc > 1)
1382                 {
1383                         spot = find (spot, classname, "info_intermission");
1384                         if (!spot)
1385                                 spot = find (spot, classname, "info_intermission");
1386                         cyc = cyc - 1;
1387                 }
1388                 return spot;
1389         }
1390
1391 // then look for the start position
1392         spot = find (world, classname, "info_player_start");
1393         if (spot)
1394                 return spot;
1395
1396 // testinfo_player_start is only found in regioned levels
1397         spot = find (world, classname, "testplayerstart");
1398         if (spot)
1399                 return spot;
1400
1401 // then look for the start position
1402         spot = find (world, classname, "info_player_deathmatch");
1403         if (spot)
1404                 return spot;
1405
1406         //objerror ("FindIntermission: no spot");
1407         return world;
1408 }
1409 */
1410
1411 /*
1412 ===============================================================================
1413
1414 RULES
1415
1416 ===============================================================================
1417 */
1418
1419 void DumpStats(float final)
1420 {
1421         float file;
1422         string s;
1423         float to_console;
1424         float to_eventlog;
1425         float to_file;
1426         float i;
1427
1428         to_console = autocvar_sv_logscores_console;
1429         to_eventlog = autocvar_sv_eventlog;
1430         to_file = autocvar_sv_logscores_file;
1431
1432         if(!final)
1433         {
1434                 to_console = true; // always print printstats replies
1435                 to_eventlog = false; // but never print them to the event log
1436         }
1437
1438         if(to_eventlog)
1439                 if(autocvar_sv_eventlog_console)
1440                         to_console = false; // otherwise we get the output twice
1441
1442         if(final)
1443                 s = ":scores:";
1444         else
1445                 s = ":status:";
1446         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1447
1448         if(to_console)
1449                 print(s, "\n");
1450         if(to_eventlog)
1451                 GameLogEcho(s);
1452
1453         file = -1;
1454         if(to_file)
1455         {
1456                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1457                 if(file == -1)
1458                         to_file = false;
1459                 else
1460                         fputs(file, strcat(s, "\n"));
1461         }
1462
1463         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1464         if(to_console)
1465                 print(s, "\n");
1466         if(to_eventlog)
1467                 GameLogEcho(s);
1468         if(to_file)
1469                 fputs(file, strcat(s, "\n"));
1470
1471         FOR_EACH_CLIENT(other)
1472         {
1473                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1474                 {
1475                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1476                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1477                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1478                                 s = strcat(s, ftos(other.team), ":");
1479                         else
1480                                 s = strcat(s, "spectator:");
1481
1482                         if(to_console)
1483                                 print(s, other.netname, "\n");
1484                         if(to_eventlog)
1485                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1486                         if(to_file)
1487                                 fputs(file, strcat(s, other.netname, "\n"));
1488                 }
1489         }
1490
1491         if(teamplay)
1492         {
1493                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1494                 if(to_console)
1495                         print(s, "\n");
1496                 if(to_eventlog)
1497                         GameLogEcho(s);
1498                 if(to_file)
1499                         fputs(file, strcat(s, "\n"));
1500
1501                 for(i = 1; i < 16; ++i)
1502                 {
1503                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1504                         s = strcat(s, ":", ftos(i));
1505                         if(to_console)
1506                                 print(s, "\n");
1507                         if(to_eventlog)
1508                                 GameLogEcho(s);
1509                         if(to_file)
1510                                 fputs(file, strcat(s, "\n"));
1511                 }
1512         }
1513
1514         if(to_console)
1515                 print(":end\n");
1516         if(to_eventlog)
1517                 GameLogEcho(":end");
1518         if(to_file)
1519         {
1520                 fputs(file, ":end\n");
1521                 fclose(file);
1522         }
1523 }
1524
1525 void FixIntermissionClient(entity e)
1526 {
1527         string s;
1528         if(!e.autoscreenshot) // initial call
1529         {
1530                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1531                 e.health = -2342;
1532                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1533                 e.solid = SOLID_NOT;
1534                 e.movetype = MOVETYPE_NONE;
1535                 e.takedamage = DAMAGE_NO;
1536                 if(e.weaponentity)
1537                 {
1538                         e.weaponentity.effects = EF_NODRAW;
1539                         if (e.weaponentity.weaponentity)
1540                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1541                 }
1542                 if(IS_REAL_CLIENT(e))
1543                 {
1544                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1545                         s = autocvar_sv_intermission_cdtrack;
1546                         if(s != "")
1547                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1548                         msg_entity = e;
1549                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1550                 }
1551         }
1552 }
1553
1554 /*
1555 go to the next level for deathmatch
1556 only called if a time or frag limit has expired
1557 */
1558 void NextLevel()
1559 {
1560         gameover = true;
1561
1562         intermission_running = 1;
1563
1564 // enforce a wait time before allowing changelevel
1565         if(player_count > 0)
1566                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1567         else
1568                 intermission_exittime = -1;
1569
1570         /*
1571         WriteByte (MSG_ALL, SVC_CDTRACK);
1572         WriteByte (MSG_ALL, 3);
1573         WriteByte (MSG_ALL, 3);
1574         // done in FixIntermission
1575         */
1576
1577         //pos = FindIntermission ();
1578
1579         VoteReset();
1580
1581         DumpStats(true);
1582
1583         // send statistics
1584         PlayerStats_GameReport(true);
1585         WeaponStats_Shutdown();
1586
1587         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1588
1589         if(autocvar_sv_eventlog)
1590                 GameLogEcho(":gameover");
1591
1592         GameLogClose();
1593
1594         FOR_EACH_PLAYER(other) {
1595                 FixIntermissionClient(other);
1596                 if(other.winning)
1597                         bprint(other.netname, " ^7wins.\n");
1598         }
1599
1600         if(autocvar_g_campaign)
1601                 CampaignPreIntermission();
1602
1603         MUTATOR_CALLHOOK(MatchEnd);
1604
1605         localcmd("\nsv_hook_gameend\n");
1606 }
1607
1608 /*
1609 ============
1610 CheckRules_Player
1611
1612 Exit deathmatch games upon conditions
1613 ============
1614 */
1615 void CheckRules_Player()
1616 {
1617         if (gameover)   // someone else quit the game already
1618                 return;
1619
1620         if(self.deadflag == DEAD_NO)
1621                 self.play_time += frametime;
1622
1623         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1624         //   (div0: and that in CheckRules_World please)
1625 }
1626
1627
1628 float InitiateSuddenDeath()
1629 {
1630         // Check first whether normal overtimes could be added before initiating suddendeath mode
1631         // - for this timelimit_overtime needs to be >0 of course
1632         // - also check the winning condition calculated in the previous frame and only add normal overtime
1633         //   again, if at the point at which timelimit would be extended again, still no winner was found
1634         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1635         {
1636                 return 1; // need to call InitiateOvertime later
1637         }
1638         else
1639         {
1640                 if(!checkrules_suddendeathend)
1641                 {
1642                         if(autocvar_g_campaign)
1643                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1644                         else
1645                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1646                         if(g_race && !g_race_qualifying)
1647                                 race_StartCompleting();
1648                 }
1649                 return 0;
1650         }
1651 }
1652
1653 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1654 {
1655         ++checkrules_overtimesadded;
1656         //add one more overtime by simply extending the timelimit
1657         float tl;
1658         tl = autocvar_timelimit;
1659         tl += autocvar_timelimit_overtime;
1660         cvar_set("timelimit", ftos(tl));
1661
1662         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1663 }
1664
1665 float GetWinningCode(float fraglimitreached, float equality)
1666 {
1667         if(autocvar_g_campaign == 1)
1668                 if(fraglimitreached)
1669                         return WINNING_YES;
1670                 else
1671                         return WINNING_NO;
1672
1673         else
1674                 if(equality)
1675                         if(fraglimitreached)
1676                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1677                         else
1678                                 return WINNING_NEVER;
1679                 else
1680                         if(fraglimitreached)
1681                                 return WINNING_YES;
1682                         else
1683                                 return WINNING_NO;
1684 }
1685
1686 // set the .winning flag for exactly those players with a given field value
1687 void SetWinners(.float field, float value)
1688 {
1689         entity head;
1690         FOR_EACH_PLAYER(head)
1691                 head.winning = (head.(field) == value);
1692 }
1693
1694 // set the .winning flag for those players with a given field value
1695 void AddWinners(.float field, float value)
1696 {
1697         entity head;
1698         FOR_EACH_PLAYER(head)
1699                 if (head.(field) == value)
1700                         head.winning = 1;
1701 }
1702
1703 // clear the .winning flags
1704 void ClearWinners(void)
1705 {
1706         entity head;
1707         FOR_EACH_PLAYER(head)
1708                 head.winning = 0;
1709 }
1710
1711 // Onslaught winning condition:
1712 // game terminates if only one team has a working generator (or none)
1713 float WinningCondition_Onslaught()
1714 {
1715         entity head;
1716         float t1, t2, t3, t4;
1717
1718         WinningConditionHelper(); // set worldstatus
1719
1720         if(warmup_stage)
1721                 return WINNING_NO;
1722
1723         // first check if the game has ended
1724         t1 = t2 = t3 = t4 = 0;
1725         head = find(world, classname, "onslaught_generator");
1726         while (head)
1727         {
1728                 if (head.health > 0)
1729                 {
1730                         if (head.team == NUM_TEAM_1) t1 = 1;
1731                         if (head.team == NUM_TEAM_2) t2 = 1;
1732                         if (head.team == NUM_TEAM_3) t3 = 1;
1733                         if (head.team == NUM_TEAM_4) t4 = 1;
1734                 }
1735                 head = find(head, classname, "onslaught_generator");
1736         }
1737         if (t1 + t2 + t3 + t4 < 2)
1738         {
1739                 // game over, only one team remains (or none)
1740                 ClearWinners();
1741                 if (t1) SetWinners(team, NUM_TEAM_1);
1742                 if (t2) SetWinners(team, NUM_TEAM_2);
1743                 if (t3) SetWinners(team, NUM_TEAM_3);
1744                 if (t4) SetWinners(team, NUM_TEAM_4);
1745                 dprint("Have a winner, ending game.\n");
1746                 return WINNING_YES;
1747         }
1748
1749         // Two or more teams remain
1750         return WINNING_NO;
1751 }
1752
1753 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1754 // they win. Otherwise the defending team wins once the timelimit passes.
1755 void assault_new_round();
1756 float WinningCondition_Assault()
1757 {
1758         float status;
1759
1760         WinningConditionHelper(); // set worldstatus
1761
1762         status = WINNING_NO;
1763         // as the timelimit has not yet passed just assume the defending team will win
1764         if(assault_attacker_team == NUM_TEAM_1)
1765         {
1766                 SetWinners(team, NUM_TEAM_2);
1767         }
1768         else
1769         {
1770                 SetWinners(team, NUM_TEAM_1);
1771         }
1772
1773         entity ent;
1774         ent = find(world, classname, "target_assault_roundend");
1775         if(ent)
1776         {
1777                 if(ent.winning) // round end has been triggered by attacking team
1778                 {
1779                         bprint("ASSAULT: round completed...\n");
1780                         SetWinners(team, assault_attacker_team);
1781
1782                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1783
1784                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1785                         {
1786                                 status = WINNING_YES;
1787                         }
1788                         else
1789                         {
1790                                 entity oldself;
1791                                 oldself = self;
1792                                 self = ent;
1793                                 assault_new_round();
1794                                 self = oldself;
1795                         }
1796                 }
1797         }
1798
1799         return status;
1800 }
1801
1802 // LMS winning condition: game terminates if and only if there's at most one
1803 // one player who's living lives. Top two scores being equal cancels the time
1804 // limit.
1805 float WinningCondition_LMS()
1806 {
1807         entity head, head2;
1808         float have_player;
1809         float have_players;
1810         float l;
1811
1812         have_player = false;
1813         have_players = false;
1814         l = LMS_NewPlayerLives();
1815
1816         head = find(world, classname, "player");
1817         if(head)
1818                 have_player = true;
1819         head2 = find(head, classname, "player");
1820         if(head2)
1821                 have_players = true;
1822
1823         if(have_player)
1824         {
1825                 // we have at least one player
1826                 if(have_players)
1827                 {
1828                         // two or more active players - continue with the game
1829                 }
1830                 else
1831                 {
1832                         // exactly one player?
1833
1834                         ClearWinners();
1835                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1836
1837                         if(l)
1838                         {
1839                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1840                                 return WINNING_NO;
1841                         }
1842                         else
1843                         {
1844                                 // a winner!
1845                                 // and assign him his first place
1846                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1847                                 return WINNING_YES;
1848                         }
1849                 }
1850         }
1851         else
1852         {
1853                 // nobody is playing at all...
1854                 if(l)
1855                 {
1856                         // wait for players...
1857                 }
1858                 else
1859                 {
1860                         // SNAFU (maybe a draw game?)
1861                         ClearWinners();
1862                         dprint("No players, ending game.\n");
1863                         return WINNING_YES;
1864                 }
1865         }
1866
1867         // When we get here, we have at least two players who are actually LIVING,
1868         // now check if the top two players have equal score.
1869         WinningConditionHelper();
1870
1871         ClearWinners();
1872         if(WinningConditionHelper_winner)
1873                 WinningConditionHelper_winner.winning = true;
1874         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1875                 return WINNING_NEVER;
1876
1877         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1878         return WINNING_NO;
1879 }
1880
1881 void ShuffleMaplist()
1882 {
1883         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1884 }
1885
1886 float leaderfrags;
1887 float WinningCondition_Scores(float limit, float leadlimit)
1888 {
1889         float limitreached;
1890
1891         // TODO make everything use THIS winning condition (except LMS)
1892         WinningConditionHelper();
1893
1894         if(teamplay)
1895         {
1896                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1897                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1898                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1899                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1900         }
1901
1902         ClearWinners();
1903         if(WinningConditionHelper_winner)
1904                 WinningConditionHelper_winner.winning = 1;
1905         if(WinningConditionHelper_winnerteam >= 0)
1906                 SetWinners(team, WinningConditionHelper_winnerteam);
1907
1908         if(WinningConditionHelper_lowerisbetter)
1909         {
1910                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1911                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1912                 limit = -limit;
1913         }
1914
1915         if(WinningConditionHelper_zeroisworst)
1916                 leadlimit = 0; // not supported in this mode
1917
1918         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1919         // these modes always score in increments of 1, thus this makes sense
1920         {
1921                 if(leaderfrags != WinningConditionHelper_topscore)
1922                 {
1923                         leaderfrags = WinningConditionHelper_topscore;
1924
1925                         if (limit)
1926                         if (leaderfrags == limit - 1)
1927                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1928                         else if (leaderfrags == limit - 2)
1929                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1930                         else if (leaderfrags == limit - 3)
1931                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1932                 }
1933         }
1934
1935         limitreached = false;
1936         if(limit)
1937                 if(WinningConditionHelper_topscore >= limit)
1938                         limitreached = true;
1939         if(leadlimit)
1940         {
1941                 float leadlimitreached;
1942                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1943                 if(autocvar_leadlimit_and_fraglimit)
1944                         limitreached = (limitreached && leadlimitreached);
1945                 else
1946                         limitreached = (limitreached || leadlimitreached);
1947         }
1948
1949         if(limit)
1950                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1951
1952         return GetWinningCode(
1953                 WinningConditionHelper_topscore && limitreached,
1954                 WinningConditionHelper_equality
1955         );
1956 }
1957
1958 float WinningCondition_Race(float fraglimit)
1959 {
1960         float wc;
1961         entity p;
1962         float n, c;
1963
1964         n = 0;
1965         c = 0;
1966         FOR_EACH_PLAYER(p)
1967         {
1968                 ++n;
1969                 if(p.race_completed)
1970                         ++c;
1971         }
1972         if(n && (n == c))
1973                 return WINNING_YES;
1974         wc = WinningCondition_Scores(fraglimit, 0);
1975
1976         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1977         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1978         // do NOT support equality when the laps are all raced!
1979                 return WINNING_STARTSUDDENDEATHOVERTIME;
1980         else
1981                 return WINNING_NEVER;
1982 }
1983
1984 float WinningCondition_QualifyingThenRace(float limit)
1985 {
1986         float wc;
1987         wc = WinningCondition_Scores(limit, 0);
1988
1989         // NEVER initiate overtime
1990         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1991         {
1992                 return WINNING_YES;
1993         }
1994
1995         return wc;
1996 }
1997
1998 float WinningCondition_RanOutOfSpawns()
1999 {
2000         entity head;
2001
2002         if(have_team_spawns <= 0)
2003                 return WINNING_NO;
2004
2005         if(!autocvar_g_spawn_useallspawns)
2006                 return WINNING_NO;
2007
2008         if(!some_spawn_has_been_used)
2009                 return WINNING_NO;
2010
2011         team1_score = team2_score = team3_score = team4_score = 0;
2012
2013         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2014         {
2015                 if(head.team == NUM_TEAM_1)
2016                         team1_score = 1;
2017                 else if(head.team == NUM_TEAM_2)
2018                         team2_score = 1;
2019                 else if(head.team == NUM_TEAM_3)
2020                         team3_score = 1;
2021                 else if(head.team == NUM_TEAM_4)
2022                         team4_score = 1;
2023         }
2024
2025         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2026         {
2027                 if(head.team == NUM_TEAM_1)
2028                         team1_score = 1;
2029                 else if(head.team == NUM_TEAM_2)
2030                         team2_score = 1;
2031                 else if(head.team == NUM_TEAM_3)
2032                         team3_score = 1;
2033                 else if(head.team == NUM_TEAM_4)
2034                         team4_score = 1;
2035         }
2036
2037         ClearWinners();
2038         if(team1_score + team2_score + team3_score + team4_score == 0)
2039         {
2040                 checkrules_equality = true;
2041                 return WINNING_YES;
2042         }
2043         else if(team1_score + team2_score + team3_score + team4_score == 1)
2044         {
2045                 float t, i;
2046                 if(team1_score)
2047                         t = NUM_TEAM_1;
2048                 else if(team2_score)
2049                         t = NUM_TEAM_2;
2050                 else if(team3_score)
2051                         t = NUM_TEAM_3;
2052                 else // if(team4_score)
2053                         t = NUM_TEAM_4;
2054                 CheckAllowedTeams(world);
2055                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2056                 {
2057                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2058                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2059                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2060                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2061                 }
2062
2063                 AddWinners(team, t);
2064                 return WINNING_YES;
2065         }
2066         else
2067                 return WINNING_NO;
2068 }
2069
2070 /*
2071 ============
2072 CheckRules_World
2073
2074 Exit deathmatch games upon conditions
2075 ============
2076 */
2077 void CheckRules_World()
2078 {
2079         float timelimit;
2080         float fraglimit;
2081         float leadlimit;
2082
2083         VoteThink();
2084         MapVote_Think();
2085
2086         SetDefaultAlpha();
2087
2088         if (gameover)   // someone else quit the game already
2089         {
2090                 if(player_count == 0) // Nobody there? Then let's go to the next map
2091                         MapVote_Start();
2092                         // this will actually check the player count in the next frame
2093                         // again, but this shouldn't hurt
2094                 return;
2095         }
2096
2097         timelimit = autocvar_timelimit * 60;
2098         fraglimit = autocvar_fraglimit;
2099         leadlimit = autocvar_leadlimit;
2100
2101         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2102         {
2103                 if(timelimit > 0)
2104                         timelimit = 0; // timelimit is not made for warmup
2105                 if(fraglimit > 0)
2106                         fraglimit = 0; // no fraglimit for now
2107                 leadlimit = 0; // no leadlimit for now
2108         }
2109
2110         if(timelimit > 0)
2111         {
2112                 timelimit += game_starttime;
2113         }
2114         else if (timelimit < 0)
2115         {
2116                 // endmatch
2117                 NextLevel();
2118                 return;
2119         }
2120
2121         if(g_onslaught)
2122                 timelimit = 0; // ONS has its own overtime rule
2123
2124         float wantovertime;
2125         wantovertime = 0;
2126
2127         if(timelimit > game_starttime)
2128                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2129         else
2130                 game_completion_ratio = 0;
2131
2132         if(checkrules_suddendeathend)
2133         {
2134                 if(!checkrules_suddendeathwarning)
2135                 {
2136                         checkrules_suddendeathwarning = true;
2137                         if(g_race && !g_race_qualifying)
2138                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2139                         else
2140                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2141                 }
2142         }
2143         else
2144         {
2145                 if (timelimit && time >= timelimit)
2146                 {
2147                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2148                         {
2149                                 float totalplayers;
2150                                 float playerswithlaps;
2151                                 float readyplayers;
2152                                 entity head;
2153                                 totalplayers = playerswithlaps = readyplayers = 0;
2154                                 FOR_EACH_PLAYER(head)
2155                                 {
2156                                         ++totalplayers;
2157                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2158                                                 ++playerswithlaps;
2159                                         if(head.ready)
2160                                                 ++readyplayers;
2161                                 }
2162
2163                                 // at least 2 of the players have completed a lap: start the RACE
2164                                 // otherwise, the players should end the qualifying on their own
2165                                 if(readyplayers || playerswithlaps >= 2)
2166                                 {
2167                                         checkrules_suddendeathend = 0;
2168                                         ReadyRestart(); // go to race
2169                                         return;
2170                                 }
2171                                 else
2172                                         wantovertime |= InitiateSuddenDeath();
2173                         }
2174                         else
2175                                 wantovertime |= InitiateSuddenDeath();
2176                 }
2177         }
2178
2179         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2180         {
2181                 NextLevel();
2182                 return;
2183         }
2184
2185         float checkrules_status;
2186         checkrules_status = WinningCondition_RanOutOfSpawns();
2187         if(checkrules_status == WINNING_YES)
2188         {
2189                 bprint("Hey! Someone ran out of spawns!\n");
2190         }
2191         else if(g_race && !g_race_qualifying && timelimit >= 0)
2192         {
2193                 checkrules_status = WinningCondition_Race(fraglimit);
2194                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2195         }
2196         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2197         {
2198                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2199                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2200         }
2201         else if(g_assault)
2202         {
2203                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2204         }
2205         else if(g_lms)
2206         {
2207                 checkrules_status = WinningCondition_LMS();
2208         }
2209         else if (g_onslaught)
2210         {
2211                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2212         }
2213         else
2214         {
2215                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2216                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2217         }
2218
2219         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2220         {
2221                 checkrules_status = WINNING_NEVER;
2222                 checkrules_overtimesadded = -1;
2223                 wantovertime |= InitiateSuddenDeath();
2224         }
2225
2226         if(checkrules_status == WINNING_NEVER)
2227                 // equality cases! Nobody wins if the overtime ends in a draw.
2228                 ClearWinners();
2229
2230         if(wantovertime)
2231         {
2232                 if(checkrules_status == WINNING_NEVER)
2233                         InitiateOvertime();
2234                 else
2235                         checkrules_status = WINNING_YES;
2236         }
2237
2238         if(checkrules_suddendeathend)
2239                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2240                         checkrules_status = WINNING_YES;
2241
2242         if(checkrules_status == WINNING_YES)
2243         {
2244                 //print("WINNING\n");
2245                 NextLevel();
2246         }
2247 }
2248
2249 string GotoMap(string m)
2250 {
2251         m = GameTypeVote_MapInfo_FixName(m);
2252         if (!m)
2253                 return "The map you suggested is not available on this server.";
2254         if (!autocvar_sv_vote_gametype)
2255         if(!MapInfo_CheckMap(m))
2256                 return "The map you suggested does not support the current game mode.";
2257         cvar_set("nextmap", m);
2258         cvar_set("timelimit", "-1");
2259         if(mapvote_initialized || alreadychangedlevel)
2260         {
2261                 if(DoNextMapOverride(0))
2262                         return "Map switch initiated.";
2263                 else
2264                         return "Hm... no. For some reason I like THIS map more.";
2265         }
2266         else
2267                 return "Map switch will happen after scoreboard.";
2268 }
2269
2270
2271 void EndFrame()
2272 {
2273         anticheat_endframe();
2274
2275         float altime;
2276         FOR_EACH_REALCLIENT(self)
2277         {
2278                 entity e = IS_SPEC(self) ? self.enemy : self;
2279                 if(e.typehitsound)
2280                         self.typehit_time = time;
2281                 else if(e.damage_dealt)
2282                 {
2283                         self.hit_time = time;
2284                         self.damage_dealt_total += ceil(e.damage_dealt);
2285                 }
2286         }
2287         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2288         // add 1 frametime because after this, engine SV_Physics
2289         // increases time by a frametime and then networks the frame
2290         // add another frametime because client shows everything with
2291         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2292         // needed!
2293         FOR_EACH_CLIENT(self)
2294         {
2295                 self.typehitsound = false;
2296                 self.damage_dealt = 0;
2297                 antilag_record(self, altime);
2298         }
2299         FOR_EACH_MONSTER(self)
2300                 antilag_record(self, altime);
2301 }
2302
2303
2304 /*
2305  * RedirectionThink:
2306  * returns true if redirecting
2307  */
2308 float redirection_timeout;
2309 float redirection_nextthink;
2310 float RedirectionThink()
2311 {
2312         float clients_found;
2313
2314         if(redirection_target == "")
2315                 return false;
2316
2317         if(!redirection_timeout)
2318         {
2319                 cvar_set("sv_public", "-2");
2320                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2321                 if(redirection_target == "self")
2322                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2323                 else
2324                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2325         }
2326
2327         if(time < redirection_nextthink)
2328                 return true;
2329
2330         redirection_nextthink = time + 1;
2331
2332         clients_found = 0;
2333         FOR_EACH_REALCLIENT(self)
2334         {
2335                 // TODO add timer
2336                 print("Redirecting: sending connect command to ", self.netname, "\n");
2337                 if(redirection_target == "self")
2338                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2339                 else
2340                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2341                 ++clients_found;
2342         }
2343
2344         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2345
2346         if(time > redirection_timeout || clients_found == 0)
2347                 localcmd("\nwait; wait; wait; quit\n");
2348
2349         return true;
2350 }
2351
2352 void TargetMusic_RestoreGame();
2353 void RestoreGame()
2354 {
2355         // Loaded from a save game
2356         // some things then break, so let's work around them...
2357
2358         // Progs DB (capture records)
2359         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2360
2361         // Mapinfo
2362         MapInfo_Shutdown();
2363         MapInfo_Enumerate();
2364         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2365         WeaponStats_Init();
2366
2367         TargetMusic_RestoreGame();
2368 }
2369
2370 void Shutdown()
2371 {
2372         gameover = 2;
2373
2374         if(world_initialized > 0)
2375         {
2376                 world_initialized = 0;
2377                 print("Saving persistent data...\n");
2378                 Ban_SaveBans();
2379
2380                 // playerstats with unfinished match
2381                 PlayerStats_GameReport(false);
2382
2383                 if(!cheatcount_total)
2384                 {
2385                         if(autocvar_sv_db_saveasdump)
2386                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2387                         else
2388                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2389                 }
2390                 if(autocvar_developer)
2391                 {
2392                         if(autocvar_sv_db_saveasdump)
2393                                 db_dump(TemporaryDB, "server-temp.db");
2394                         else
2395                                 db_save(TemporaryDB, "server-temp.db");
2396                 }
2397                 CheatShutdown(); // must be after cheatcount check
2398                 db_close(ServerProgsDB);
2399                 db_close(TemporaryDB);
2400                 print("done!\n");
2401                 // tell the bot system the game is ending now
2402                 bot_endgame();
2403
2404                 WeaponStats_Shutdown();
2405                 MapInfo_Shutdown();
2406         }
2407         else if(world_initialized == 0)
2408         {
2409                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2410         }
2411 }