]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/rain_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_flag_pickup_verbosename");
340                 BADCVAR("g_domination_point_leadlimit");
341                 BADCVAR("g_forced_respawn");
342                 BADCVAR("g_freezetag_point_leadlimit");
343                 BADCVAR("g_freezetag_point_limit");
344                 BADCVAR("g_hats");
345                 BADCVAR("g_invasion_point_limit");
346                 BADCVAR("g_jump_grunt");
347                 BADCVAR("g_keyhunt_point_leadlimit");
348                 BADCVAR("g_nexball_goalleadlimit");
349                 BADCVAR("g_new_toys_autoreplace");
350                 BADCVAR("g_new_toys_use_pickupsound");
351                 BADCVAR("g_physics_predictall");
352                 BADCVAR("g_piggyback");
353                 BADCVAR("g_playerclip_collisions");
354                 BADCVAR("g_spawn_alloweffects");
355                 BADCVAR("g_tdm_point_leadlimit");
356                 BADCVAR("g_tdm_point_limit");
357                 BADCVAR("leadlimit_and_fraglimit");
358                 BADCVAR("leadlimit_override");
359                 BADCVAR("pausable");
360                 BADCVAR("sv_checkforpacketsduringsleep");
361                 BADCVAR("sv_damagetext");
362                 BADCVAR("sv_db_saveasdump");
363                 BADCVAR("sv_intermission_cdtrack");
364                 BADCVAR("sv_mapchange_delay");
365                 BADCVAR("sv_minigames");
366                 BADCVAR("sv_namechangetimer");
367                 BADCVAR("sv_precacheplayermodels");
368                 BADCVAR("sv_stepheight");
369                 BADCVAR("sv_timeout");
370                 BADCVAR("sv_weapons_modeloverride");
371                 BADCVAR("w_prop_interval");
372                 BADPREFIX("crypto_");
373                 BADPREFIX("gameversion_");
374                 BADPREFIX("g_chat_");
375                 BADPREFIX("g_ctf_captimerecord_");
376                 BADPREFIX("g_hats_");
377                 BADPREFIX("g_maplist_");
378                 BADPREFIX("g_mod_");
379                 BADPREFIX("g_respawn_");
380                 BADPREFIX("net_");
381                 BADPREFIX("notification_");
382                 BADPREFIX("prvm_");
383                 BADPREFIX("skill_");
384                 BADPREFIX("sv_allow_");
385                 BADPREFIX("sv_cullentities_");
386                 BADPREFIX("sv_maxidle_");
387                 BADPREFIX("sv_minigames_");
388                 BADPREFIX("sv_radio_");
389                 BADPREFIX("sv_timeout_");
390                 BADPREFIX("sv_vote_");
391                 BADPREFIX("timelimit_");
392
393                 // allowed changes to server admins (please sync this to server.cfg)
394                 // vi commands:
395                 //   :/"impure"/,$d
396                 //   :g!,^\/\/[^ /],d
397                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
398                 //   :%!sort
399                 // yes, this does contain some redundant stuff, don't really care
400                 BADCVAR("bot_config_file");
401                 BADCVAR("bot_number");
402                 BADCVAR("bot_prefix");
403                 BADCVAR("bot_suffix");
404                 BADCVAR("capturelimit_override");
405                 BADCVAR("fraglimit_override");
406                 BADCVAR("gametype");
407                 BADCVAR("g_antilag");
408                 BADCVAR("g_balance_teams");
409                 BADCVAR("g_balance_teams_prevent_imbalance");
410                 BADCVAR("g_balance_teams_scorefactor");
411                 BADCVAR("g_ban_sync_trusted_servers");
412                 BADCVAR("g_ban_sync_uri");
413                 BADCVAR("g_buffs");
414                 BADCVAR("g_ca_teams_override");
415                 BADCVAR("g_ctf_fullbrightflags");
416                 BADCVAR("g_ctf_ignore_frags");
417                 BADCVAR("g_ctf_leaderboard");
418                 BADCVAR("g_domination_point_limit");
419                 BADCVAR("g_domination_teams_override");
420                 BADCVAR("g_freezetag_teams_override");
421                 BADCVAR("g_friendlyfire");
422                 BADCVAR("g_fullbrightitems");
423                 BADCVAR("g_fullbrightplayers");
424                 BADCVAR("g_keyhunt_point_limit");
425                 BADCVAR("g_keyhunt_teams_override");
426                 BADCVAR("g_lms_lives_override");
427                 BADCVAR("g_maplist");
428                 BADCVAR("g_maxplayers");
429                 BADCVAR("g_mirrordamage");
430                 BADCVAR("g_nexball_goallimit");
431                 BADCVAR("g_norecoil");
432                 BADCVAR("g_physics_clientselect");
433                 BADCVAR("g_pinata");
434                 BADCVAR("g_powerups");
435                 BADCVAR("g_player_brightness");
436                 BADCVAR("g_rocket_flying");
437                 BADCVAR("g_rocket_flying_disabledelays");
438                 BADCVAR("g_spawnshieldtime");
439                 BADCVAR("g_start_delay");
440                 BADCVAR("g_superspectate");
441                 BADCVAR("g_tdm_teams_override");
442                 BADCVAR("g_warmup");
443                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
444                 BADCVAR("hostname");
445                 BADCVAR("log_file");
446                 BADCVAR("maxplayers");
447                 BADCVAR("minplayers");
448                 BADCVAR("minplayers_per_team");
449                 BADCVAR("net_address");
450                 BADCVAR("port");
451                 BADCVAR("rcon_password");
452                 BADCVAR("rcon_restricted_commands");
453                 BADCVAR("rcon_restricted_password");
454                 BADCVAR("skill");
455                 BADCVAR("sv_adminnick");
456                 BADCVAR("sv_autoscreenshot");
457                 BADCVAR("sv_autotaunt");
458                 BADCVAR("sv_curl_defaulturl");
459                 BADCVAR("sv_defaultcharacter");
460                 BADCVAR("sv_defaultcharacterskin");
461                 BADCVAR("sv_defaultplayercolors");
462                 BADCVAR("sv_defaultplayermodel");
463                 BADCVAR("sv_defaultplayerskin");
464                 BADCVAR("sv_maxidle");
465                 BADCVAR("sv_maxrate");
466                 BADCVAR("sv_motd");
467                 BADCVAR("sv_public");
468                 BADCVAR("sv_ready_restart");
469                 BADCVAR("sv_status_privacy");
470                 BADCVAR("sv_taunt");
471                 BADCVAR("sv_vote_call");
472                 BADCVAR("sv_vote_commands");
473                 BADCVAR("sv_vote_majority_factor");
474                 BADCVAR("sv_vote_master");
475                 BADCVAR("sv_vote_master_commands");
476                 BADCVAR("sv_vote_master_password");
477                 BADCVAR("sv_vote_simple_majority_factor");
478                 BADCVAR("teamplay_mode");
479                 BADCVAR("timelimit_override");
480                 BADPREFIX("g_warmup_");
481                 BADPREFIX("sv_info_");
482                 BADPREFIX("sv_ready_restart_");
483
484                 // mutators that announce themselves properly to the server browser
485                 BADCVAR("g_instagib");
486                 BADCVAR("g_new_toys");
487                 BADCVAR("g_nix");
488                 BADCVAR("g_grappling_hook");
489                 BADCVAR("g_jetpack");
490
491                 // temporary for testing
492                 // TODO remove before 0.8.3 release
493                 BADCVAR("g_ca_weaponarena");
494                 BADCVAR("g_freezetag_weaponarena");
495                 BADCVAR("g_lms_weaponarena");
496
497                 if(cvar_string("g_mod_balance") == "Testing")
498                 {
499                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
500                         BADPREFIX("g_balance_");
501                 }
502
503 #undef BADPRESUFFIX
504 #undef BADPREFIX
505 #undef BADCVAR
506
507                 if(pureadding)
508                 {
509                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
510                         if(strlen(cvar_purechanges) > 16384)
511                         {
512                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
513                                 pureadding = 0;
514                         }
515                 }
516                 ++cvar_purechanges_count;
517                 // WARNING: this variable is used for the server list
518                 // NEVER dare to skip this code!
519                 // Hacks to intentionally appearing as "pure server" even though you DO have
520                 // modified settings may be punished by removal from the server list.
521                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
522                 // though.
523         }
524         buf_del(h);
525         if(cvar_changes == "")
526                 cvar_changes = "// this server runs at default server settings\n";
527         else
528                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
529         cvar_changes = strzone(cvar_changes);
530         if(cvar_purechanges == "")
531                 cvar_purechanges = "// this server runs at default gameplay settings\n";
532         else
533                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
534         cvar_purechanges = strzone(cvar_purechanges);
535 }
536
537 entity randomseed;
538 bool RandomSeed_Send(entity this, entity to, int sf)
539 {
540         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
541         WriteShort(MSG_ENTITY, this.cnt);
542         return true;
543 }
544 void RandomSeed_Think(entity this)
545 {
546         this.cnt = bound(0, floor(random() * 65536), 65535);
547         this.nextthink = time + 5;
548
549         this.SendFlags |= 1;
550 }
551 void RandomSeed_Spawn()
552 {
553         randomseed = new_pure(randomseed);
554         setthink(randomseed, RandomSeed_Think);
555         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
556
557         getthink(randomseed)(randomseed); // sets random seed and nextthink
558 }
559
560 spawnfunc(__init_dedicated_server)
561 {
562         // handler for _init/_init map (only for dedicated server initialization)
563
564         world_initialized = -1; // don't complain
565         cvar = cvar_normal;
566         cvar_string = cvar_string_normal;
567         cvar_set = cvar_set_normal;
568
569         delete_fn = remove_unsafely;
570
571         entity e = spawn();
572         setthink(e, GotoFirstMap);
573         e.nextthink = time; // this is usually 1 at this point
574
575         e = new(info_player_deathmatch);  // safeguard against player joining
576
577     // assign reflectively to avoid "assignment to world" warning
578     for (int i = 0, n = numentityfields(); i < n; ++i) {
579         string k = entityfieldname(i);
580         if (k == "classname") {
581             // safeguard against various stuff ;)
582             putentityfieldstring(i, this, "worldspawn");
583             break;
584         }
585     }
586
587         // needs to be done so early because of the constants they create
588         static_init();
589         static_init_late();
590         static_init_precache();
591
592         IL_PUSH(g_spawnpoints, e); // just incase
593
594         MapInfo_Enumerate();
595         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
596 }
597
598 void __init_dedicated_server_shutdown() {
599         MapInfo_Shutdown();
600 }
601
602 STATIC_INIT_EARLY(maxclients)
603 {
604         maxclients = 0;
605         for (entity head = nextent(NULL); head; head = nextent(head)) {
606                 ++maxclients;
607         }
608 }
609
610 void default_delayedinit(entity this)
611 {
612         if(!scores_initialized)
613                 ScoreRules_generic();
614 }
615
616 void InitGameplayMode()
617 {
618         VoteReset();
619
620         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
621         get_mi_min_max(1);
622         // assign reflectively to avoid "assignment to world" warning
623         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
624             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
625             if (v) {
626             putentityfieldstring(i, world, sprintf("%v", v));
627             if (++done == 2) break;
628         }
629         }
630         // currently, NetRadiant's limit is 131072 qu for each side
631         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
632         // set the distance according to map size but don't go over the limit to avoid issues with float precision
633         // in case somebody makes extremely large maps
634         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
635
636         MapInfo_LoadMapSettings(mapname);
637         GameRules_teams(false);
638
639         if (!cvar_value_issafe(world.fog))
640         {
641                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
642                 world.fog = string_null;
643         }
644         if(MapInfo_Map_fog != "")
645         {
646                 if(MapInfo_Map_fog == "none")
647                         world.fog = string_null;
648                 else
649                         world.fog = strzone(MapInfo_Map_fog);
650         }
651         clientstuff = strzone(MapInfo_Map_clientstuff);
652
653         MapInfo_ClearTemps();
654
655         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
656
657         cache_mutatormsg = strzone("");
658         cache_lastmutatormsg = strzone("");
659
660         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
661 }
662
663 void Map_MarkAsRecent(string m);
664 float world_already_spawned;
665 spawnfunc(worldspawn)
666 {
667         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
668
669         bool wantrestart = false;
670         {
671                 if (!server_is_dedicated)
672                 {
673                         // force unloading of server pk3 files when starting a listen server
674                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
675                         // restore csqc_progname too
676                         string expect = "csprogs.dat";
677                         wantrestart = cvar_string_normal("csqc_progname") != expect;
678                         cvar_set_normal("csqc_progname", expect);
679                 }
680                 else
681                 {
682                         // Try to use versioned csprogs from pk3
683                         // Only ever use versioned csprogs.dat files on dedicated servers;
684                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
685                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
686                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
687                         string select = "csprogs.dat";
688                         if (fexists(pk3csprogs)) select = pk3csprogs;
689                         if (cvar_string_normal("csqc_progname") != select)
690                         {
691                                 cvar_set_normal("csqc_progname", select);
692                                 wantrestart = true;
693                         }
694                         // Check for updates on startup
695                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
696                         int sentinel = fopen("progs.txt", FILE_READ);
697                         if (sentinel >= 0)
698                         {
699                                 string switchversion = fgets(sentinel);
700                                 fclose(sentinel);
701                                 if (switchversion != "" && switchversion != WATERMARK)
702                                 {
703                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
704                                         // if it doesn't exist, assume either:
705                                         //   a) the current program was overwritten
706                                         //   b) this is a client only update
707                                         string newprogs = sprintf("progs-%s.dat", switchversion);
708                                         if (fexists(newprogs))
709                                         {
710                                                 cvar_set_normal("sv_progs", newprogs);
711                                                 wantrestart = true;
712                                         }
713                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
714                                         if (fexists(newcsprogs))
715                                         {
716                                                 cvar_set_normal("csqc_progname", newcsprogs);
717                                                 wantrestart = true;
718                                         }
719                                 }
720                         }
721                 }
722                 if (wantrestart)
723                 {
724                         LOG_INFO("Restart requested");
725                         changelevel(mapname);
726                         // let initialization continue, shutdown depends on it
727                 }
728         }
729
730         cvar = cvar_normal;
731         cvar_string = cvar_string_normal;
732         cvar_set = cvar_set_normal;
733
734         if(world_already_spawned)
735                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
736         world_already_spawned = true;
737
738         delete_fn = remove_safely; // during spawning, watch what you remove!
739
740         cvar_changes_init(); // do this very early now so it REALLY matches the server config
741
742         // needs to be done so early because of the constants they create
743         static_init();
744
745         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
746
747         TemporaryDB = db_create();
748
749         // 0 normal
750         lightstyle(0, "m");
751
752         // 1 FLICKER (first variety)
753         lightstyle(1, "mmnmmommommnonmmonqnmmo");
754
755         // 2 SLOW STRONG PULSE
756         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
757
758         // 3 CANDLE (first variety)
759         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
760
761         // 4 FAST STROBE
762         lightstyle(4, "mamamamamama");
763
764         // 5 GENTLE PULSE 1
765         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
766
767         // 6 FLICKER (second variety)
768         lightstyle(6, "nmonqnmomnmomomno");
769
770         // 7 CANDLE (second variety)
771         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
772
773         // 8 CANDLE (third variety)
774         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
775
776         // 9 SLOW STROBE (fourth variety)
777         lightstyle(9, "aaaaaaaazzzzzzzz");
778
779         // 10 FLUORESCENT FLICKER
780         lightstyle(10, "mmamammmmammamamaaamammma");
781
782         // 11 SLOW PULSE NOT FADE TO BLACK
783         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
784
785         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
786
787         // 63 testing
788         lightstyle(63, "a");
789
790         if(autocvar_g_campaign)
791                 CampaignPreInit();
792
793         Map_MarkAsRecent(mapname);
794
795         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
796
797         InitGameplayMode();
798         static_init_late();
799         static_init_precache();
800         readlevelcvars();
801         GrappleHookInit();
802
803         GameRules_limit_fallbacks();
804
805         if(warmup_limit == 0)
806                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
807
808         player_count = 0;
809         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
810         if(bot_waypoints_for_items == 1)
811                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
812                         bot_waypoints_for_items = 0;
813
814         precache();
815
816         WaypointSprite_Init();
817
818         GameLogInit(); // prepare everything
819         // NOTE for matchid:
820         // changing the logic generating it is okay. But:
821         // it HAS to stay <= 64 chars
822         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
823         if(autocvar_sv_eventlog)
824         {
825                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
826                 matchid = strzone(s);
827
828                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
829                 s = ":gameinfo:mutators:LIST";
830
831                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
832                 s = M_ARGV(0, string);
833
834                 // initialiation stuff, not good in the mutator system
835                 if(!autocvar_g_use_ammunition)
836                         s = strcat(s, ":no_use_ammunition");
837
838                 // initialiation stuff, not good in the mutator system
839                 if(autocvar_g_pickup_items == 0)
840                         s = strcat(s, ":no_pickup_items");
841                 if(autocvar_g_pickup_items > 0)
842                         s = strcat(s, ":pickup_items");
843
844                 // initialiation stuff, not good in the mutator system
845                 if(autocvar_g_weaponarena != "0")
846                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
847
848                 // TODO to mutator system
849                 if(autocvar_g_norecoil)
850                         s = strcat(s, ":norecoil");
851
852                 // TODO to mutator system
853                 if(autocvar_g_powerups == 0)
854                         s = strcat(s, ":no_powerups");
855                 if(autocvar_g_powerups > 0)
856                         s = strcat(s, ":powerups");
857
858                 GameLogEcho(s);
859                 GameLogEcho(":gameinfo:end");
860         }
861         else
862                 matchid = strzone(ftos(random()));
863
864         cvar_set("nextmap", "");
865
866         SetDefaultAlpha();
867
868         if(autocvar_g_campaign)
869                 CampaignPostInit();
870
871         Ban_LoadBans();
872
873         MapInfo_Enumerate();
874         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
875
876         if(fexists(strcat("scripts/", mapname, ".arena")))
877                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
878
879         if(fexists(strcat("scripts/", mapname, ".defi")))
880                 cvar_settemp("sv_q3defragcompat", "1");
881
882         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
883         {
884                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
885                 if(fd != -1)
886                 {
887                         string s;
888                         while((s = fgets(fd)))
889                         {
890                                 int l = tokenize_console(s);
891                                 if(l < 2)
892                                         continue;
893                                 if(argv(0) == "cd")
894                                 {
895                                         string trackname = argv(2);
896                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
897                                         LOG_INFO("  cdtrack ", trackname);
898                                         if (cvar_value_issafe(trackname))
899                                         {
900                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
901                                                 strcpy(clientstuff, newstuff);
902                                         }
903                                 }
904                                 else if(argv(0) == "fog")
905                                 {
906                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
907                                         LOG_INFO("  \"fog\" \"", s, "\"");
908                                 }
909                                 else if(argv(0) == "set")
910                                 {
911                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
912                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
913                                 }
914                                 else if(argv(0) != "//")
915                                 {
916                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
917                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
918                                 }
919                         }
920                         fclose(fd);
921                 }
922         }
923
924         WeaponStats_Init();
925
926         Nagger_Init();
927
928         next_pingtime = time + 5;
929
930         // set up information replies for clients and server to use
931         maplist_reply = strzone(getmaplist());
932         lsmaps_reply = strzone(getlsmaps());
933         monsterlist_reply = strzone(getmonsterlist());
934         for(int i = 0; i < 10; ++i)
935         {
936                 string s = getrecords(i);
937                 if (s)
938                         records_reply[i] = strzone(s);
939         }
940         ladder_reply = strzone(getladder());
941         rankings_reply = strzone(getrankings());
942
943         // begin other init
944         ClientInit_Spawn();
945         RandomSeed_Spawn();
946         PingPLReport_Spawn();
947
948         CheatInit();
949
950         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
951
952         // fill sv_curl_serverpackages from .serverpackage files
953         if (autocvar_sv_curl_serverpackages_auto)
954         {
955                 string s = "csprogs-" WATERMARK ".txt";
956                 // remove automatically managed files from the list to prevent duplicates
957                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
958                 {
959                         string pkg = argv(i);
960                         if (startsWith(pkg, "csprogs-")) continue;
961                         if (endsWith(pkg, "-serverpackage.txt")) continue;
962                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
963                         s = cons(s, pkg);
964                 }
965                 // add automatically managed files to the list
966                 #define X(match) MACRO_BEGIN \
967                         int fd = search_begin(match, true, false); \
968                         if (fd >= 0) \
969                         { \
970                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
971                                 { \
972                                         s = cons(s, search_getfilename(fd, i)); \
973                                 } \
974                                 search_end(fd); \
975                         } \
976                 MACRO_END
977                 X("*-serverpackage.txt");
978                 X("*.serverpackage");
979                 #undef X
980                 cvar_set("sv_curl_serverpackages", s);
981         }
982
983         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
984         modname = "Xonotic";
985         // physics/balance/config changes that count as mod
986         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
987                 modname = cvar_string("g_mod_physics");
988         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
989                 modname = cvar_string("g_mod_balance");
990         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
991                 modname = cvar_string("g_mod_config");
992         // extra mutators that deserve to count as mod
993         MUTATOR_CALLHOOK(SetModname, modname);
994         modname = M_ARGV(0, string);
995
996         // save it for later
997         modname = strzone(modname);
998
999         WinningConditionHelper(this); // set worldstatus
1000
1001         world_initialized = 1;
1002         __spawnfunc_spawn_all();
1003 }
1004
1005 spawnfunc(light)
1006 {
1007         //makestatic (this); // Who the f___ did that?
1008         delete(this);
1009 }
1010
1011 string GetGametype()
1012 {
1013         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1014 }
1015
1016 string GetMapname()
1017 {
1018         return mapname;
1019 }
1020
1021 float Map_Count, Map_Current;
1022 string Map_Current_Name;
1023
1024 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1025 int GetMaplistPosition()
1026 {
1027         string map = GetMapname();
1028         int idx = autocvar_g_maplist_index;
1029
1030         if(idx >= 0)
1031         {
1032                 if(idx < Map_Count)
1033                 {
1034                         if(map == argv(idx))
1035                         {
1036                                 return idx;
1037                         }
1038                 }
1039         }
1040
1041         for(int pos = 0; pos < Map_Count; ++pos)
1042         {
1043                 if(map == argv(pos))
1044                         return pos;
1045         }
1046
1047         // resume normal maplist rotation if current map is not in g_maplist
1048         return idx;
1049 }
1050
1051 bool MapHasRightSize(string map)
1052 {
1053         int minplayers = max(0, floor(autocvar_minplayers));
1054         if (teamplay)
1055                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1056         if (autocvar_g_maplist_check_waypoints
1057                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1058         {
1059                 string checkwp_msg = strcat("checkwp ", map);
1060                 if(!fexists(strcat("maps/", map, ".waypoints")))
1061                 {
1062                         LOG_TRACE(checkwp_msg, ": no waypoints");
1063                         return false;
1064                 }
1065                 LOG_TRACE(checkwp_msg, ": has waypoints");
1066         }
1067
1068         if(autocvar_g_maplist_ignore_sizes)
1069                 return true;
1070
1071         // open map size restriction file
1072         string opensize_msg = strcat("opensize ", map);
1073         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1074         int pcount = player_count;
1075         if(!autocvar_g_maplist_sizes_count_bots)
1076                 pcount -= currentbots;
1077         if(fh >= 0)
1078         {
1079                 opensize_msg = strcat(opensize_msg, ": ok, ");
1080                 int mapmin = stoi(fgets(fh));
1081                 int mapmax = stoi(fgets(fh));
1082                 fclose(fh);
1083                 if(pcount < mapmin)
1084                 {
1085                         LOG_TRACE(opensize_msg, "not enough");
1086                         return false;
1087                 }
1088                 if(mapmax && pcount > mapmax)
1089                 {
1090                         LOG_TRACE(opensize_msg, "too many");
1091                         return false;
1092                 }
1093                 LOG_TRACE(opensize_msg, "right size");
1094                 return true;
1095         }
1096         LOG_TRACE(opensize_msg, ": not found");
1097         return true;
1098 }
1099
1100 string Map_Filename(float position)
1101 {
1102         return strcat("maps/", argv(position), ".bsp");
1103 }
1104
1105 void Map_MarkAsRecent(string m)
1106 {
1107         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1108 }
1109
1110 float Map_IsRecent(string m)
1111 {
1112         return strhasword(autocvar_g_maplist_mostrecent, m);
1113 }
1114
1115 float Map_Check(float position, float pass)
1116 {
1117         string filename;
1118         string map_next;
1119         map_next = argv(position);
1120         if(pass <= 1)
1121         {
1122                 if(Map_IsRecent(map_next))
1123                         return 0;
1124         }
1125         filename = Map_Filename(position);
1126         if(MapInfo_CheckMap(map_next))
1127         {
1128                 if(pass == 2)
1129                         return 1;
1130                 if(MapHasRightSize(map_next))
1131                         return 1;
1132                 return 0;
1133         }
1134         else
1135                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1136
1137         return 0;
1138 }
1139
1140 void Map_Goto_SetStr(string nextmapname)
1141 {
1142         if(getmapname_stored != "")
1143                 strunzone(getmapname_stored);
1144         if(nextmapname == "")
1145                 getmapname_stored = "";
1146         else
1147                 getmapname_stored = strzone(nextmapname);
1148 }
1149
1150 void Map_Goto_SetFloat(float position)
1151 {
1152         cvar_set("g_maplist_index", ftos(position));
1153         Map_Goto_SetStr(argv(position));
1154 }
1155
1156 void Map_Goto(float reinit)
1157 {
1158         MapInfo_LoadMap(getmapname_stored, reinit);
1159 }
1160
1161 // return codes of map selectors:
1162 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1163 //   -2 = permanent failure
1164 float MaplistMethod_Iterate() // usual method
1165 {
1166         float pass, i;
1167
1168         LOG_TRACE("Trying MaplistMethod_Iterate");
1169
1170         for(pass = 1; pass <= 2; ++pass)
1171         {
1172                 for(i = 1; i < Map_Count; ++i)
1173                 {
1174                         float mapindex;
1175                         mapindex = (i + Map_Current) % Map_Count;
1176                         if(Map_Check(mapindex, pass))
1177                                 return mapindex;
1178                 }
1179         }
1180         return -1;
1181 }
1182
1183 float MaplistMethod_Repeat() // fallback method
1184 {
1185         LOG_TRACE("Trying MaplistMethod_Repeat");
1186
1187         if(Map_Check(Map_Current, 2))
1188                 return Map_Current;
1189         return -2;
1190 }
1191
1192 float MaplistMethod_Random() // random map selection
1193 {
1194         float i, imax;
1195
1196         LOG_TRACE("Trying MaplistMethod_Random");
1197
1198         imax = 42;
1199
1200         for(i = 0; i <= imax; ++i)
1201         {
1202                 float mapindex;
1203                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1204                 if(Map_Check(mapindex, 1))
1205                         return mapindex;
1206         }
1207         return -1;
1208 }
1209
1210 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1211 // the exponent sets a bias on the map selection:
1212 // the higher the exponent, the less likely "shortly repeated" same maps are
1213 {
1214         float i, j, imax, insertpos;
1215
1216         LOG_TRACE("Trying MaplistMethod_Shuffle");
1217
1218         imax = 42;
1219
1220         for(i = 0; i <= imax; ++i)
1221         {
1222                 string newlist;
1223
1224                 // now reinsert this at another position
1225                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1226                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1227                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1228                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1229
1230                 // insert the current map there
1231                 newlist = "";
1232                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1233                         newlist = strcat(newlist, " ", argv(j));
1234                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1235                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1236                         newlist = strcat(newlist, " ", argv(j));
1237                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1238                 cvar_set("g_maplist", newlist);
1239                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1240
1241                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1242                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1243                 if(Map_Check(Map_Current, 1))
1244                         return Map_Current;
1245         }
1246         return -1;
1247 }
1248
1249 void Maplist_Init()
1250 {
1251         float i = Map_Count = 0;
1252         if(autocvar_g_maplist != "")
1253         {
1254                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1255                 for (i = 0; i < Map_Count; ++i)
1256                 {
1257                         if (Map_Check(i, 2))
1258                                 break;
1259                 }
1260         }
1261         
1262         if (i == Map_Count)
1263         {
1264                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1265                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1266                 if(autocvar_g_maplist_shuffle)
1267                         ShuffleMaplist();
1268                 if(!server_is_dedicated)
1269                         localcmd("\nmenu_cmd sync\n");
1270                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1271         }
1272         if(Map_Count == 0)
1273                 error("empty maplist, cannot select a new map");
1274         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1275
1276         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1277         // this may or may not be correct, but who cares, in the worst case a map
1278         // isn't chosen in the first pass that should have been
1279 }
1280
1281 string GetNextMap()
1282 {
1283         Maplist_Init();
1284         float nextMap = -1;
1285
1286         if(nextMap == -1)
1287                 if(autocvar_g_maplist_shuffle > 0)
1288                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1289
1290         if(nextMap == -1)
1291                 if(autocvar_g_maplist_selectrandom)
1292                         nextMap = MaplistMethod_Random();
1293
1294         if(nextMap == -1)
1295                 nextMap = MaplistMethod_Iterate();
1296
1297         if(nextMap == -1)
1298                 nextMap = MaplistMethod_Repeat();
1299
1300         if(nextMap >= 0)
1301         {
1302                 Map_Goto_SetFloat(nextMap);
1303                 return getmapname_stored;
1304         }
1305
1306         return "";
1307 }
1308
1309 float DoNextMapOverride(float reinit)
1310 {
1311         if(autocvar_g_campaign)
1312         {
1313                 CampaignPostIntermission();
1314                 alreadychangedlevel = true;
1315                 return true;
1316         }
1317         if(autocvar_quit_when_empty)
1318         {
1319                 if(player_count <= currentbots)
1320                 {
1321                         localcmd("quit\n");
1322                         alreadychangedlevel = true;
1323                         return true;
1324                 }
1325         }
1326         if(autocvar_quit_and_redirect != "")
1327         {
1328                 redirection_target = strzone(autocvar_quit_and_redirect);
1329                 alreadychangedlevel = true;
1330                 return true;
1331         }
1332         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1333         {
1334                 localcmd("restart\n");
1335                 alreadychangedlevel = true;
1336                 return true;
1337         }
1338         if(autocvar_nextmap != "")
1339         {
1340                 string m;
1341                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1342                 cvar_set("nextmap",m);
1343
1344                 if(!m || gametypevote)
1345                         return false;
1346                 if(autocvar_sv_vote_gametype)
1347                 {
1348                         Map_Goto_SetStr(m);
1349                         return false;
1350                 }
1351
1352                 if(MapInfo_CheckMap(m))
1353                 {
1354                         Map_Goto_SetStr(m);
1355                         Map_Goto(reinit);
1356                         alreadychangedlevel = true;
1357                         return true;
1358                 }
1359         }
1360         if(!reinit && autocvar_lastlevel)
1361         {
1362                 cvar_settemp_restore();
1363                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1364                 alreadychangedlevel = true;
1365                 return true;
1366         }
1367         return false;
1368 }
1369
1370 void GotoNextMap(float reinit)
1371 {
1372         //string nextmap;
1373         //float n, nummaps;
1374         //string s;
1375         if (alreadychangedlevel)
1376                 return;
1377         alreadychangedlevel = true;
1378
1379         string nextMap = GetNextMap();
1380         if(nextMap == "")
1381                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1382         Map_Goto(reinit);
1383 }
1384
1385
1386 /*
1387 ============
1388 IntermissionThink
1389
1390 When the player presses attack or jump, change to the next level
1391 ============
1392 */
1393 .float autoscreenshot;
1394 void IntermissionThink(entity this)
1395 {
1396         FixIntermissionClient(this);
1397
1398         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1399         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1400
1401         if( (server_screenshot || client_screenshot)
1402                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1403         {
1404                 this.autoscreenshot = -1;
1405                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1406                 return;
1407         }
1408
1409         if (time < intermission_exittime)
1410                 return;
1411
1412         if(!mapvote_initialized)
1413                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1414                         return;
1415
1416         MapVote_Start();
1417 }
1418
1419 /*
1420 ============
1421 FindIntermission
1422
1423 Returns the entity to view from
1424 ============
1425 */
1426 /*
1427 entity FindIntermission()
1428 {
1429         local   entity spot;
1430         local   float cyc;
1431
1432 // look for info_intermission first
1433         spot = find(NULL, classname, "info_intermission");
1434         if (spot)
1435         {       // pick a random one
1436                 cyc = random() * 4;
1437                 while (cyc > 1)
1438                 {
1439                         spot = find(spot, classname, "info_intermission");
1440                         if (!spot)
1441                                 spot = find(spot, classname, "info_intermission");
1442                         cyc = cyc - 1;
1443                 }
1444                 return spot;
1445         }
1446
1447 // then look for the start position
1448         spot = find(NULL, classname, "info_player_start");
1449         if (spot)
1450                 return spot;
1451
1452 // testinfo_player_start is only found in regioned levels
1453         spot = find(NULL, classname, "testplayerstart");
1454         if (spot)
1455                 return spot;
1456
1457 // then look for the start position
1458         spot = find(NULL, classname, "info_player_deathmatch");
1459         if (spot)
1460                 return spot;
1461
1462         //objerror ("FindIntermission: no spot");
1463         return NULL;
1464 }
1465 */
1466
1467 /*
1468 ===============================================================================
1469
1470 RULES
1471
1472 ===============================================================================
1473 */
1474
1475 void DumpStats(float final)
1476 {
1477         float file;
1478         string s;
1479         float to_console;
1480         float to_eventlog;
1481         float to_file;
1482         float i;
1483
1484         to_console = autocvar_sv_logscores_console;
1485         to_eventlog = autocvar_sv_eventlog;
1486         to_file = autocvar_sv_logscores_file;
1487
1488         if(!final)
1489         {
1490                 to_console = true; // always print printstats replies
1491                 to_eventlog = false; // but never print them to the event log
1492         }
1493
1494         if(to_eventlog)
1495                 if(autocvar_sv_eventlog_console)
1496                         to_console = false; // otherwise we get the output twice
1497
1498         if(final)
1499                 s = ":scores:";
1500         else
1501                 s = ":status:";
1502         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1503
1504         if(to_console)
1505                 LOG_INFO(s);
1506         if(to_eventlog)
1507                 GameLogEcho(s);
1508
1509         file = -1;
1510         if(to_file)
1511         {
1512                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1513                 if(file == -1)
1514                         to_file = false;
1515                 else
1516                         fputs(file, strcat(s, "\n"));
1517         }
1518
1519         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1520         if(to_console)
1521                 LOG_INFO(s);
1522         if(to_eventlog)
1523                 GameLogEcho(s);
1524         if(to_file)
1525                 fputs(file, strcat(s, "\n"));
1526
1527         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1528                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1529                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1530                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1531                         s = strcat(s, ftos(it.team), ":");
1532                 else
1533                         s = strcat(s, "spectator:");
1534
1535                 if(to_console)
1536                         LOG_INFO(s, playername(it, false));
1537                 if(to_eventlog)
1538                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1539                 if(to_file)
1540                         fputs(file, strcat(s, playername(it, false), "\n"));
1541         });
1542
1543         if(teamplay)
1544         {
1545                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1546                 if(to_console)
1547                         LOG_INFO(s);
1548                 if(to_eventlog)
1549                         GameLogEcho(s);
1550                 if(to_file)
1551                         fputs(file, strcat(s, "\n"));
1552
1553                 for(i = 1; i < 16; ++i)
1554                 {
1555                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1556                         s = strcat(s, ":", ftos(i));
1557                         if(to_console)
1558                                 LOG_INFO(s);
1559                         if(to_eventlog)
1560                                 GameLogEcho(s);
1561                         if(to_file)
1562                                 fputs(file, strcat(s, "\n"));
1563                 }
1564         }
1565
1566         if(to_console)
1567                 LOG_INFO(":end");
1568         if(to_eventlog)
1569                 GameLogEcho(":end");
1570         if(to_file)
1571         {
1572                 fputs(file, ":end\n");
1573                 fclose(file);
1574         }
1575 }
1576
1577 void FixIntermissionClient(entity e)
1578 {
1579         if(!e.autoscreenshot) // initial call
1580         {
1581                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1582                 SetResourceExplicit(e, RES_HEALTH, -2342);
1583                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1584                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1585                 {
1586                     .entity weaponentity = weaponentities[slot];
1587                         if(e.(weaponentity))
1588                         {
1589                                 e.(weaponentity).effects = EF_NODRAW;
1590                                 if (e.(weaponentity).weaponchild)
1591                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1592                         }
1593                 }
1594                 if(IS_REAL_CLIENT(e))
1595                 {
1596                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1597                         RandomSelection_Init();
1598                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1599                                 RandomSelection_AddString(it, 1, 1);
1600                         });
1601                         if (RandomSelection_chosen_string != "")
1602                         {
1603                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1604                         }
1605                         msg_entity = e;
1606                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1607                 }
1608         }
1609 }
1610
1611 /*
1612 go to the next level for deathmatch
1613 only called if a time or frag limit has expired
1614 */
1615 void NextLevel()
1616 {
1617         game_stopped = true;
1618         intermission_running = 1; // game over
1619
1620         // enforce a wait time before allowing changelevel
1621         if(player_count > 0)
1622                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1623         else
1624                 intermission_exittime = -1;
1625
1626         /*
1627         WriteByte (MSG_ALL, SVC_CDTRACK);
1628         WriteByte (MSG_ALL, 3);
1629         WriteByte (MSG_ALL, 3);
1630         // done in FixIntermission
1631         */
1632
1633         //pos = FindIntermission ();
1634
1635         VoteReset();
1636
1637         DumpStats(true);
1638
1639         // send statistics
1640         PlayerStats_GameReport(true);
1641         WeaponStats_Shutdown();
1642
1643         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1644
1645         if(autocvar_sv_eventlog)
1646                 GameLogEcho(":gameover");
1647
1648         GameLogClose();
1649
1650         FOREACH_CLIENT(IS_PLAYER(it), {
1651                 FixIntermissionClient(it);
1652                 if(it.winning)
1653                         bprint(playername(it, false), " ^7wins.\n");
1654         });
1655
1656         target_music_kill();
1657
1658         if(autocvar_g_campaign)
1659                 CampaignPreIntermission();
1660
1661         MUTATOR_CALLHOOK(MatchEnd);
1662
1663         localcmd("\nsv_hook_gameend\n");
1664 }
1665
1666
1667 float InitiateSuddenDeath()
1668 {
1669         // Check first whether normal overtimes could be added before initiating suddendeath mode
1670         // - for this timelimit_overtime needs to be >0 of course
1671         // - also check the winning condition calculated in the previous frame and only add normal overtime
1672         //   again, if at the point at which timelimit would be extended again, still no winner was found
1673         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1674                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1675                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1676         {
1677                 return 1; // need to call InitiateOvertime later
1678         }
1679         else
1680         {
1681                 if(!checkrules_suddendeathend)
1682                 {
1683                         if(autocvar_g_campaign)
1684                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1685                         else
1686                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1687                         if(g_race && !g_race_qualifying)
1688                                 race_StartCompleting();
1689                 }
1690                 return 0;
1691         }
1692 }
1693
1694 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1695 {
1696         ++checkrules_overtimesadded;
1697         //add one more overtime by simply extending the timelimit
1698         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1699         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1700 }
1701
1702 float GetWinningCode(float fraglimitreached, float equality)
1703 {
1704         if(autocvar_g_campaign == 1)
1705         {
1706                 if(fraglimitreached)
1707                         return WINNING_YES;
1708                 else
1709                         return WINNING_NO;
1710         }
1711         else
1712         {
1713                 if(equality)
1714                 {
1715                         if(fraglimitreached)
1716                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1717                         else
1718                                 return WINNING_NEVER;
1719                 }
1720                 else
1721                 {
1722                         if(fraglimitreached)
1723                                 return WINNING_YES;
1724                         else
1725                                 return WINNING_NO;
1726                 }
1727         }
1728 }
1729
1730 // set the .winning flag for exactly those players with a given field value
1731 void SetWinners(.float field, float value)
1732 {
1733         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1734 }
1735
1736 // set the .winning flag for those players with a given field value
1737 void AddWinners(.float field, float value)
1738 {
1739         FOREACH_CLIENT(IS_PLAYER(it), {
1740                 if(it.(field) == value)
1741                         it.winning = 1;
1742         });
1743 }
1744
1745 // clear the .winning flags
1746 void ClearWinners()
1747 {
1748         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1749 }
1750
1751 void ShuffleMaplist()
1752 {
1753         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1754 }
1755
1756 float leaderfrags;
1757 float WinningCondition_Scores(float limit, float leadlimit)
1758 {
1759         float limitreached;
1760
1761         // TODO make everything use THIS winning condition (except LMS)
1762         WinningConditionHelper(NULL);
1763
1764         if(teamplay)
1765         {
1766                 for (int i = 1; i < 5; ++i)
1767                 {
1768                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1769                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1770                 }
1771         }
1772
1773         ClearWinners();
1774         if(WinningConditionHelper_winner)
1775                 WinningConditionHelper_winner.winning = 1;
1776         if(WinningConditionHelper_winnerteam >= 0)
1777                 SetWinners(team, WinningConditionHelper_winnerteam);
1778
1779         if(WinningConditionHelper_lowerisbetter)
1780         {
1781                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1782                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1783                 limit = -limit;
1784         }
1785
1786         if(WinningConditionHelper_zeroisworst)
1787                 leadlimit = 0; // not supported in this mode
1788
1789         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1790         // these modes always score in increments of 1, thus this makes sense
1791         {
1792                 if(leaderfrags != WinningConditionHelper_topscore)
1793                 {
1794                         leaderfrags = WinningConditionHelper_topscore;
1795
1796                         if (limit)
1797                         {
1798                                 if (leaderfrags == limit - 1)
1799                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1800                                 else if (leaderfrags == limit - 2)
1801                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1802                                 else if (leaderfrags == limit - 3)
1803                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1804                         }
1805                 }
1806         }
1807
1808         limitreached = false;
1809         if (limit && WinningConditionHelper_topscore >= limit)
1810                 limitreached = true;
1811         if(leadlimit)
1812         {
1813                 float leadlimitreached;
1814                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1815                 if(autocvar_leadlimit_and_fraglimit)
1816                         limitreached = (limitreached && leadlimitreached);
1817                 else
1818                         limitreached = (limitreached || leadlimitreached);
1819         }
1820
1821         if(limit)
1822                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1823
1824         return GetWinningCode(
1825                 WinningConditionHelper_topscore && limitreached,
1826                 WinningConditionHelper_equality
1827         );
1828 }
1829
1830 float WinningCondition_RanOutOfSpawns()
1831 {
1832         if(have_team_spawns <= 0)
1833                 return WINNING_NO;
1834
1835         if(!autocvar_g_spawn_useallspawns)
1836                 return WINNING_NO;
1837
1838         if(!some_spawn_has_been_used)
1839                 return WINNING_NO;
1840
1841         for (int i = 1; i < 5; ++i)
1842         {
1843                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1844         }
1845
1846         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1847         {
1848                 if (Team_IsValidTeam(it.team))
1849                 {
1850                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1851                 }
1852         });
1853
1854         IL_EACH(g_spawnpoints, true,
1855         {
1856                 if (Team_IsValidTeam(it.team))
1857                 {
1858                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1859                 }
1860         });
1861
1862         ClearWinners();
1863         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1864         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1865         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1866         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1867         if(team1_score + team2_score + team3_score + team4_score == 0)
1868         {
1869                 checkrules_equality = true;
1870                 return WINNING_YES;
1871         }
1872         else if(team1_score + team2_score + team3_score + team4_score == 1)
1873         {
1874                 float t, i;
1875                 if(team1_score)
1876                         t = 1;
1877                 else if(team2_score)
1878                         t = 2;
1879                 else if(team3_score)
1880                         t = 3;
1881                 else // if(team4_score)
1882                         t = 4;
1883                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1884                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1885                 {
1886                         for (int j = 1; j <= NUM_TEAMS; ++j)
1887                         {
1888                                 if (t == j)
1889                                 {
1890                                         continue;
1891                                 }
1892                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1893                                 {
1894                                         continue;
1895                                 }
1896                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1897                         }
1898                 }
1899
1900                 AddWinners(team, t);
1901                 return WINNING_YES;
1902         }
1903         else
1904                 return WINNING_NO;
1905 }
1906
1907 /*
1908 ============
1909 CheckRules_World
1910
1911 Exit deathmatch games upon conditions
1912 ============
1913 */
1914 void CheckRules_World()
1915 {
1916         float timelimit;
1917         float fraglimit;
1918         float leadlimit;
1919
1920         VoteThink();
1921         MapVote_Think();
1922
1923         SetDefaultAlpha();
1924
1925         if (intermission_running) // someone else quit the game already
1926         {
1927                 if(player_count == 0) // Nobody there? Then let's go to the next map
1928                         MapVote_Start();
1929                         // this will actually check the player count in the next frame
1930                         // again, but this shouldn't hurt
1931                 return;
1932         }
1933
1934         timelimit = autocvar_timelimit * 60;
1935         fraglimit = autocvar_fraglimit;
1936         leadlimit = autocvar_leadlimit;
1937
1938         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1939         {
1940                 if(timelimit > 0)
1941                         timelimit = 0; // timelimit is not made for warmup
1942                 if(fraglimit > 0)
1943                         fraglimit = 0; // no fraglimit for now
1944                 leadlimit = 0; // no leadlimit for now
1945         }
1946
1947         if(timelimit > 0)
1948         {
1949                 timelimit += game_starttime;
1950         }
1951         else if (timelimit < 0)
1952         {
1953                 // endmatch
1954                 NextLevel();
1955                 return;
1956         }
1957
1958         float wantovertime;
1959         wantovertime = 0;
1960
1961         if(timelimit > game_starttime)
1962                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1963         else
1964                 game_completion_ratio = 0;
1965
1966         if(checkrules_suddendeathend)
1967         {
1968                 if(!checkrules_suddendeathwarning)
1969                 {
1970                         checkrules_suddendeathwarning = true;
1971                         if(g_race && !g_race_qualifying)
1972                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1973                         else
1974                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1975                 }
1976         }
1977         else
1978         {
1979                 if (timelimit && time >= timelimit)
1980                 {
1981                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1982                         {
1983                                 float totalplayers;
1984                                 float playerswithlaps;
1985                                 float readyplayers;
1986                                 totalplayers = playerswithlaps = readyplayers = 0;
1987                                 FOREACH_CLIENT(IS_PLAYER(it), {
1988                                         ++totalplayers;
1989                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1990                                                 ++playerswithlaps;
1991                                         if(it.ready)
1992                                                 ++readyplayers;
1993                                 });
1994
1995                                 // at least 2 of the players have completed a lap: start the RACE
1996                                 // otherwise, the players should end the qualifying on their own
1997                                 if(readyplayers || playerswithlaps >= 2)
1998                                 {
1999                                         checkrules_suddendeathend = 0;
2000                                         ReadyRestart(); // go to race
2001                                         return;
2002                                 }
2003                                 else
2004                                         wantovertime |= InitiateSuddenDeath();
2005                         }
2006                         else
2007                                 wantovertime |= InitiateSuddenDeath();
2008                 }
2009         }
2010
2011         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2012         {
2013                 NextLevel();
2014                 return;
2015         }
2016
2017         int checkrules_status = WinningCondition_RanOutOfSpawns();
2018         if(checkrules_status == WINNING_YES)
2019                 bprint("Hey! Someone ran out of spawns!\n");
2020         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2021                 checkrules_status = M_ARGV(0, float);
2022         else
2023                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2024
2025         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2026         {
2027                 checkrules_status = WINNING_NEVER;
2028                 checkrules_overtimesadded = -1;
2029                 wantovertime |= InitiateSuddenDeath();
2030         }
2031
2032         if(checkrules_status == WINNING_NEVER)
2033                 // equality cases! Nobody wins if the overtime ends in a draw.
2034                 ClearWinners();
2035
2036         if(wantovertime)
2037         {
2038                 if(checkrules_status == WINNING_NEVER)
2039                         InitiateOvertime();
2040                 else
2041                         checkrules_status = WINNING_YES;
2042         }
2043
2044         if(checkrules_suddendeathend)
2045                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2046                         checkrules_status = WINNING_YES;
2047
2048         if(checkrules_status == WINNING_YES)
2049         {
2050                 //print("WINNING\n");
2051                 NextLevel();
2052         }
2053 }
2054
2055 string GotoMap(string m)
2056 {
2057         m = GameTypeVote_MapInfo_FixName(m);
2058         if (!m)
2059                 return "The map you suggested is not available on this server.";
2060         if (!autocvar_sv_vote_gametype)
2061         if(!MapInfo_CheckMap(m))
2062                 return "The map you suggested does not support the current game mode.";
2063         cvar_set("nextmap", m);
2064         cvar_set("timelimit", "-1");
2065         if(mapvote_initialized || alreadychangedlevel)
2066         {
2067                 if(DoNextMapOverride(0))
2068                         return "Map switch initiated.";
2069                 else
2070                         return "Hm... no. For some reason I like THIS map more.";
2071         }
2072         else
2073                 return "Map switch will happen after scoreboard.";
2074 }
2075
2076 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2077 void RunThink(entity this)
2078 {
2079         // don't let things stay in the past.
2080         // it is possible to start that way by a trigger with a local time.
2081         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2082                 return;
2083
2084         float oldtime = time; // do we need to save this?
2085
2086         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2087         {
2088                 time = max(oldtime, this.nextthink);
2089                 this.nextthink = 0;
2090
2091                 if(getthink(this))
2092                         getthink(this)(this);
2093                 // mods often set nextthink to time to cause a think every frame,
2094                 // we don't want to loop in that case, so exit if the new nextthink is
2095                 // <= the time the qc was told, also exit if it is past the end of the
2096                 // frame
2097                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2098                         break;
2099         }
2100
2101         time = oldtime;
2102 }
2103
2104 bool autocvar_sv_freezenonclients;
2105 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2106 void Physics_Frame()
2107 {
2108         if(autocvar_sv_freezenonclients)
2109                 return;
2110
2111         FOREACH_ENTITY_FLOAT(pure_data, false,
2112         {
2113                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2114                         continue;
2115
2116                 //set_movetype(it, it.move_movetype);
2117                 // inline the set_movetype function, since this is called a lot
2118                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2119
2120                 if(it.move_movetype == MOVETYPE_NONE)
2121                         continue;
2122
2123                 if(it.move_qcphysics)
2124                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2125
2126                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2127                 {
2128                         // handle thinking here
2129                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2130                                 RunThink(it);
2131                 }
2132         });
2133
2134         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2135                 return;
2136
2137         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2138         {
2139                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2140                         continue;
2141                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2142         });
2143 }
2144
2145 void systems_update();
2146 void EndFrame()
2147 {
2148         anticheat_endframe();
2149
2150         Physics_Frame();
2151
2152         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2153                 entity e = IS_SPEC(it) ? it.enemy : it;
2154                 if (e.typehitsound) {
2155                         STAT(TYPEHIT_TIME, it) = time;
2156                 } else if (e.killsound) {
2157                         STAT(KILL_TIME, it) = time;
2158                 } else if (e.damage_dealt) {
2159                         STAT(HIT_TIME, it) = time;
2160                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2161                 }
2162         });
2163         // add 1 frametime because after this, engine SV_Physics
2164         // increases time by a frametime and then networks the frame
2165         // add another frametime because client shows everything with
2166         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2167         // needed!
2168         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2169         FOREACH_CLIENT(true, {
2170                 it.typehitsound = false;
2171                 it.damage_dealt = 0;
2172                 it.killsound = false;
2173                 antilag_record(it, CS(it), altime);
2174         });
2175         IL_EACH(g_monsters, true,
2176         {
2177                 antilag_record(it, it, altime);
2178         });
2179         IL_EACH(g_projectiles, it.classname == "nade",
2180         {
2181                 antilag_record(it, it, altime);
2182         });
2183         systems_update();
2184         IL_ENDFRAME();
2185 }
2186
2187
2188 /*
2189  * RedirectionThink:
2190  * returns true if redirecting
2191  */
2192 float redirection_timeout;
2193 float redirection_nextthink;
2194 float RedirectionThink()
2195 {
2196         float clients_found;
2197
2198         if(redirection_target == "")
2199                 return false;
2200
2201         if(!redirection_timeout)
2202         {
2203                 cvar_set("sv_public", "-2");
2204                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2205                 if(redirection_target == "self")
2206                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2207                 else
2208                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2209         }
2210
2211         if(time < redirection_nextthink)
2212                 return true;
2213
2214         redirection_nextthink = time + 1;
2215
2216         clients_found = 0;
2217         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2218                 // TODO add timer
2219                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2220                 if(redirection_target == "self")
2221                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2222                 else
2223                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2224                 ++clients_found;
2225         });
2226
2227         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2228
2229         if(time > redirection_timeout || clients_found == 0)
2230                 localcmd("\nwait; wait; wait; quit\n");
2231
2232         return true;
2233 }
2234
2235 void RestoreGame()
2236 {
2237         // Loaded from a save game
2238         // some things then break, so let's work around them...
2239
2240         // Progs DB (capture records)
2241         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2242
2243         // Mapinfo
2244         MapInfo_Shutdown();
2245         MapInfo_Enumerate();
2246         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2247         WeaponStats_Init();
2248
2249         TargetMusic_RestoreGame();
2250 }
2251
2252 void Shutdown()
2253 {
2254         game_stopped = 2;
2255
2256         if(world_initialized > 0)
2257         {
2258                 world_initialized = 0;
2259                 LOG_TRACE("Saving persistent data...");
2260                 Ban_SaveBans();
2261
2262                 // playerstats with unfinished match
2263                 PlayerStats_GameReport(false);
2264
2265                 if(!cheatcount_total)
2266                 {
2267                         if(autocvar_sv_db_saveasdump)
2268                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2269                         else
2270                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2271                 }
2272                 if(autocvar_developer > 0)
2273                 {
2274                         if(autocvar_sv_db_saveasdump)
2275                                 db_dump(TemporaryDB, "server-temp.db");
2276                         else
2277                                 db_save(TemporaryDB, "server-temp.db");
2278                 }
2279                 CheatShutdown(); // must be after cheatcount check
2280                 db_close(ServerProgsDB);
2281                 db_close(TemporaryDB);
2282                 LOG_TRACE("Saving persistent data... done!");
2283                 // tell the bot system the game is ending now
2284                 bot_endgame();
2285
2286                 WeaponStats_Shutdown();
2287                 MapInfo_Shutdown();
2288         }
2289         else if(world_initialized == 0)
2290         {
2291                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2292         }
2293         else
2294         {
2295                 __init_dedicated_server_shutdown();
2296         }
2297 }