1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
17 if(clienttype(e) == CLIENTTYPE_REAL)
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
275 BADCVAR("g_runematch");
277 BADCVAR("g_tdm_teams");
278 BADCVAR("leadlimit");
281 BADCVAR("timelimit");
285 BADCVAR("g_maplist");
286 BADCVAR("g_maplist_mostrecent");
290 d = cvar_defstring(k);
296 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297 if(strlen(cvar_changes) > 16384)
299 cvar_changes = "// too many settings have been changed to show them here\n";
304 // now check if the changes are actually gameplay relevant
306 // does nothing visible
307 BADCVAR("captureleadlimit_override");
308 BADCVAR("g_arena_point_leadlimit");
309 BADCVAR("g_balance_kill_delay");
310 BADCVAR("g_ca_point_leadlimit");
311 BADCVAR("g_ctf_captimerecord_always");
312 BADCVAR("g_ctf_flag_glowtrails");
313 BADCVAR("g_ctf_flag_pickup_verbosename");
314 BADCVAR("g_domination_point_leadlimit");
315 BADCVAR("g_forced_respawn");
316 BADCVAR("g_keyhunt_point_leadlimit");
318 BADCVAR("g_nexball_goalleadlimit");
319 BADCVAR("g_runematch_point_leadlimit");
320 BADCVAR("leadlimit_and_fraglimit");
321 BADCVAR("leadlimit_override");
323 BADCVAR("sv_allow_fullbright");
324 BADCVAR("sv_checkforpacketsduringsleep");
325 BADCVAR("sv_fraginfo");
326 BADCVAR("sv_timeout");
327 BADPREFIX("sv_timeout_");
328 BADCVAR("welcome_message_time");
329 BADPREFIX("crypto_");
330 BADPREFIX("g_chat_");
331 BADPREFIX("g_ctf_captimerecord_");
332 BADPREFIX("g_maplist_votable_");
336 BADPREFIX("sv_cullentities_");
337 BADPREFIX("sv_fraginfo_");
338 BADPREFIX("sv_maxidle_");
339 BADPREFIX("sv_vote_");
340 BADPREFIX("timelimit_");
341 BADCVAR("gameversion");
342 BADPREFIX("gameversion_");
343 BADCVAR("sv_namechangetimer");
345 // allowed changes to server admins (please sync this to server.cfg)
349 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
351 // yes, this does contain some redundant stuff, don't really care
352 BADCVAR("bot_config_file");
353 BADCVAR("bot_number");
354 BADCVAR("bot_prefix");
355 BADCVAR("bot_suffix");
356 BADCVAR("capturelimit_override");
357 BADCVAR("fraglimit_override");
359 BADCVAR("g_antilag");
360 BADCVAR("g_balance_teams");
361 BADCVAR("g_balance_teams_prevent_imbalance");
362 BADCVAR("g_balance_teams_scorefactor");
363 BADCVAR("g_ban_sync_trusted_servers");
364 BADCVAR("g_ban_sync_uri");
365 BADCVAR("g_ca_teams_override");
366 BADCVAR("g_ctf_ignore_frags");
367 BADCVAR("g_domination_point_limit");
368 BADCVAR("g_freezetag_teams_override");
369 BADCVAR("g_friendlyfire");
370 BADCVAR("g_fullbrightitems");
371 BADCVAR("g_fullbrightplayers");
372 BADCVAR("g_keyhunt_point_limit");
373 BADCVAR("g_keyhunt_teams_override");
374 BADCVAR("g_lms_lives_override");
375 BADCVAR("g_maplist");
376 BADCVAR("g_maplist_check_waypoints");
377 BADCVAR("g_maplist_mostrecent_count");
378 BADCVAR("g_maplist_shuffle");
379 BADCVAR("g_maplist_votable");
380 BADCVAR("g_maplist_votable_abstain");
381 BADCVAR("g_maplist_votable_nodetail");
382 BADCVAR("g_maplist_votable_suggestions");
383 BADCVAR("g_maxplayers");
384 BADCVAR("g_mirrordamage");
385 BADCVAR("g_nexball_goallimit");
386 BADCVAR("g_powerups");
387 BADCVAR("g_runematch_point_limit");
388 BADCVAR("g_start_delay");
390 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
393 BADCVAR("maxplayers");
394 BADCVAR("minplayers");
395 BADCVAR("net_address");
397 BADCVAR("rcon_password");
398 BADCVAR("rcon_restricted_commands");
399 BADCVAR("rcon_restricted_password");
401 BADCVAR("sv_adminnick");
402 BADCVAR("sv_autoscreenshot");
403 BADCVAR("sv_autotaunt");
404 BADCVAR("sv_curl_defaulturl");
405 BADCVAR("sv_defaultcharacter");
406 BADCVAR("sv_defaultplayercolors");
407 BADCVAR("sv_defaultplayermodel");
408 BADCVAR("sv_defaultplayerskin");
409 BADCVAR("sv_maxidle");
410 BADCVAR("sv_maxrate");
412 BADCVAR("sv_public");
413 BADCVAR("sv_ready_restart");
414 BADCVAR("sv_status_privacy");
416 BADCVAR("sv_vote_call");
417 BADCVAR("sv_vote_commands");
418 BADCVAR("sv_vote_majority_factor");
419 BADCVAR("sv_vote_master");
420 BADCVAR("sv_vote_master_commands");
421 BADCVAR("sv_vote_master_password");
422 BADCVAR("sv_vote_simple_majority_factor");
423 BADCVAR("sys_ticrate");
424 BADCVAR("teamplay_mode");
425 BADCVAR("timelimit_override");
426 BADCVAR("g_spawnshieldtime");
427 BADPREFIX("g_warmup_");
428 BADPREFIX("sv_ready_restart_");
430 // mutators that announce themselves properly to the server browser
431 BADCVAR("g_minstagib");
432 BADCVAR("g_new_toys");
435 if(autocvar_g_minstagib)
437 BADCVAR("g_grappling_hook");
438 BADCVAR("g_jetpack");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o_x += random() * (world.maxs_x - world.mins_x);
483 o_y += random() * (world.maxs_y - world.mins_y);
484 o_z += random() * (world.maxs_z - world.mins_z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
554 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
556 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
557 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
560 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 void Map_MarkAsRecent(string m);
564 float world_already_spawned;
566 void ClientInit_Spawn();
567 void WeaponStats_Init();
568 void WeaponStats_Shutdown();
569 void spawnfunc_worldspawn (void)
571 float fd, l, i, j, n;
575 cvar_string = cvar_string_normal;
576 cvar_set = cvar_set_normal;
578 if(world_already_spawned)
579 error("world already spawned - you may have EXACTLY ONE worldspawn!");
580 world_already_spawned = TRUE;
582 remove = remove_safely; // during spawning, watch what you remove!
584 check_unacceptable_compiler_bugs();
586 cvar_changes_init(); // do this very early now so it REALLY matches the server config
588 compressShortVector_init();
591 head = nextent(world);
596 head = nextent(head);
599 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
601 // needs to be done so early because of the constants they create
602 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
603 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
604 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
605 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
607 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609 TemporaryDB = db_create();
614 // 1 FLICKER (first variety)
615 lightstyle(1, "mmnmmommommnonmmonqnmmo");
617 // 2 SLOW STRONG PULSE
618 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620 // 3 CANDLE (first variety)
621 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
624 lightstyle(4, "mamamamamama");
627 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629 // 6 FLICKER (second variety)
630 lightstyle(6, "nmonqnmomnmomomno");
632 // 7 CANDLE (second variety)
633 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635 // 8 CANDLE (third variety)
636 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638 // 9 SLOW STROBE (fourth variety)
639 lightstyle(9, "aaaaaaaazzzzzzzz");
641 // 10 FLUORESCENT FLICKER
642 lightstyle(10, "mmamammmmammamamaaamammma");
644 // 11 SLOW PULSE NOT FADE TO BLACK
645 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
652 if(autocvar_g_campaign)
655 Map_MarkAsRecent(mapname);
657 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
659 precache_model ("null"); // we need this one before InitGameplayMode
667 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668 if(bot_waypoints_for_items == 1)
669 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670 bot_waypoints_for_items = 0;
674 WaypointSprite_Init();
676 GameLogInit(); // prepare everything
678 // changing the logic generating it is okay. But:
679 // it HAS to stay <= 64 chars
680 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681 if(autocvar_sv_eventlog)
683 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
684 matchid = strzone(s);
686 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687 s = ":gameinfo:mutators:LIST";
690 MUTATOR_CALLHOOK(BuildMutatorsString);
693 // simple, probably not good in the mutator system
694 if(autocvar_g_grappling_hook)
695 s = strcat(s, ":grappling_hook");
697 // initialiation stuff, not good in the mutator system
698 if(!autocvar_g_use_ammunition)
699 s = strcat(s, ":no_use_ammunition");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_pickup_items == 0)
703 s = strcat(s, ":no_pickup_items");
704 if(autocvar_g_pickup_items > 0)
705 s = strcat(s, ":pickup_items");
707 // initialiation stuff, not good in the mutator system
708 if(autocvar_g_weaponarena != "0")
709 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
711 // TODO to mutator system
712 if(autocvar_g_norecoil)
713 s = strcat(s, ":norecoil");
715 // TODO to mutator system
716 if(autocvar_g_midair)
717 s = strcat(s, ":midair");
719 // TODO to mutator system
720 if(autocvar_g_minstagib)
721 s = strcat(s, ":minstagib");
723 // TODO to mutator system
724 if(autocvar_g_powerups == 0)
725 s = strcat(s, ":no_powerups");
726 if(autocvar_g_powerups > 0)
727 s = strcat(s, ":powerups");
730 GameLogEcho(":gameinfo:end");
733 matchid = strzone(ftos(random()));
735 cvar_set("nextmap", "");
739 if(autocvar_g_campaign)
747 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
749 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
751 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
754 while((s = fgets(fd)))
756 l = tokenize_console(s);
761 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
762 print(" cdtrack ", argv(2), "\n");
764 else if(argv(0) == "fog")
766 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
767 print(" \"fog\" \"", s, "\"\n");
769 else if(argv(0) == "set")
771 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
774 else if(argv(0) != "//")
776 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
777 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
787 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
788 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
789 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
790 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
791 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
794 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
795 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
796 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
797 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
798 addstat(STAT_FUEL, AS_INT, ammo_fuel);
799 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
800 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
801 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
802 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
803 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
804 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
805 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
806 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
808 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
809 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
811 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
813 // g_movementspeed hack
814 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
815 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
816 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
817 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
820 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
821 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
824 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
826 next_pingtime = time + 5;
830 // set up information replies for clients and server to use
831 lsmaps_reply = "^7Maps available: ";
832 lsnewmaps_reply = "^7Maps without a record set: ";
833 for(i = 0, j = 0; i < MapInfo_count; ++i)
835 if(MapInfo_Get_ByID(i))
836 if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
845 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
847 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
848 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
849 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
850 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
854 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
855 lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
857 maplist_reply = "^7Maps in list: ";
858 n = tokenize_console(autocvar_g_maplist);
859 for(i = 0, j = 0; i < n; ++i)
861 if(MapInfo_CheckMap(argv(i)))
867 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
871 maplist_reply = strzone(strcat(maplist_reply, "\n"));
872 MapInfo_ClearTemps();
874 for(i = 0; i < 10; ++i)
878 records_reply[i] = strzone(s);
881 ladder_reply = strzone(getladder());
883 rankings_reply = strzone(getrankings());
888 PingPLReport_Spawn();
892 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
894 // fill sv_curl_serverpackages from .serverpackage files
895 if(autocvar_sv_curl_serverpackages_auto)
898 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
899 for(i = 0; i < n; ++i)
900 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
901 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
902 s = strcat(s, " ", argv(i));
903 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
906 j = search_getsize(fd);
907 for(i = 0; i < j; ++i)
908 s = strcat(s, " ", search_getfilename(fd, i));
911 fd = search_begin("*.serverpackage", TRUE, FALSE);
914 j = search_getsize(fd);
915 for(i = 0; i < j; ++i)
916 s = strcat(s, " ", search_getfilename(fd, i));
919 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
922 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
924 // physics/balance/config changes that count as mod
925 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
926 modname = cvar_string("g_mod_physics");
927 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
928 modname = cvar_string("g_mod_balance");
929 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
930 modname = cvar_string("g_mod_config");
931 // weird mutators that deserve to count as mod
932 if(autocvar_g_minstagib)
933 modname = "MinstaGib";
934 // extra mutators that deserve to count as mod
935 MUTATOR_CALLHOOK(SetModname);
938 modname = strzone(modname);
940 WinningConditionHelper(); // set worldstatus
942 world_initialized = 1;
945 void spawnfunc_light (void)
947 //makestatic (self); // Who the f___ did that?
953 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
956 string getmapname_stored;
962 float Map_Count, Map_Current;
963 string Map_Current_Name;
965 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
966 float GetMaplistPosition()
972 idx = autocvar_g_maplist_index;
979 for(pos = 0; pos < Map_Count; ++pos)
983 // resume normal maplist rotation if current map is not in g_maplist
987 float MapHasRightSize(string map)
990 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
991 if(autocvar_g_maplist_check_waypoints)
993 dprint("checkwp "); dprint(map);
994 if(!fexists(strcat("maps/", map, ".waypoints")))
996 dprint(": no waypoints\n");
999 dprint(": has waypoints\n");
1002 // open map size restriction file
1003 dprint("opensize "); dprint(map);
1004 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1007 float mapmin, mapmax;
1009 mapmin = stof(fgets(fh));
1010 mapmax = stof(fgets(fh));
1012 if(player_count < mapmin)
1014 dprint("not enough\n");
1017 if(player_count > mapmax)
1019 dprint("too many\n");
1022 dprint("right size\n");
1025 dprint(": not found\n");
1029 string Map_Filename(float position)
1031 return strcat("maps/", argv(position), ".bsp");
1034 string strwords(string s, float w)
1037 for(endpos = 0; w && endpos >= 0; --w)
1038 endpos = strstrofs(s, " ", endpos + 1);
1042 return substring(s, 0, endpos);
1045 float strhasword(string s, string w)
1047 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1050 void Map_MarkAsRecent(string m)
1052 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1055 float Map_IsRecent(string m)
1057 return strhasword(autocvar_g_maplist_mostrecent, m);
1060 float Map_Check(float position, float pass)
1064 map_next = argv(position);
1067 if(Map_IsRecent(map_next))
1070 filename = Map_Filename(position);
1071 if(MapInfo_CheckMap(map_next))
1075 if(MapHasRightSize(map_next))
1080 dprint( "Couldn't select '", filename, "'..\n" );
1085 void Map_Goto_SetStr(string nextmapname)
1087 if(getmapname_stored != "")
1088 strunzone(getmapname_stored);
1089 if(nextmapname == "")
1090 getmapname_stored = "";
1092 getmapname_stored = strzone(nextmapname);
1095 void Map_Goto_SetFloat(float position)
1097 cvar_set("g_maplist_index", ftos(position));
1098 Map_Goto_SetStr(argv(position));
1101 void Map_Goto(float reinit)
1103 MapInfo_LoadMap(getmapname_stored, reinit);
1106 // return codes of map selectors:
1107 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1108 // -2 = permanent failure
1109 float() MaplistMethod_Iterate = // usual method
1113 for(pass = 1; pass <= 2; ++pass)
1115 for(i = 1; i < Map_Count; ++i)
1118 mapindex = mod(i + Map_Current, Map_Count);
1119 if(Map_Check(mapindex, pass))
1126 float() MaplistMethod_Repeat = // fallback method
1128 if(Map_Check(Map_Current, 2))
1133 float() MaplistMethod_Random = // random map selection
1139 for(i = 0; i <= imax; ++i)
1142 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1143 if(Map_Check(mapindex, 1))
1149 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1150 // the exponent sets a bias on the map selection:
1151 // the higher the exponent, the less likely "shortly repeated" same maps are
1153 float i, j, imax, insertpos;
1157 for(i = 0; i <= imax; ++i)
1161 // now reinsert this at another position
1162 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1163 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1164 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1165 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1167 // insert the current map there
1169 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1170 newlist = strcat(newlist, " ", argv(j));
1171 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1172 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1173 newlist = strcat(newlist, " ", argv(j));
1174 newlist = substring(newlist, 1, strlen(newlist) - 1);
1175 cvar_set("g_maplist", newlist);
1176 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1178 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1179 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1180 if(Map_Check(Map_Current, 1))
1188 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1192 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1193 if(autocvar_g_maplist_shuffle)
1195 localcmd("\nmenu_cmd sync\n");
1196 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1199 error("empty maplist, cannot select a new map");
1200 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1202 if(Map_Current_Name)
1203 strunzone(Map_Current_Name);
1204 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1205 // this may or may not be correct, but who cares, in the worst case a map
1206 // isn't chosen in the first pass that should have been
1217 if(autocvar_g_maplist_shuffle > 0)
1218 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1221 if(autocvar_g_maplist_selectrandom)
1222 nextMap = MaplistMethod_Random();
1225 nextMap = MaplistMethod_Iterate();
1228 nextMap = MaplistMethod_Repeat();
1232 Map_Goto_SetFloat(nextMap);
1233 return getmapname_stored;
1239 float DoNextMapOverride(float reinit)
1241 if(autocvar_g_campaign)
1243 CampaignPostIntermission();
1244 alreadychangedlevel = TRUE;
1247 if(autocvar_quit_when_empty)
1249 if(player_count <= currentbots)
1252 alreadychangedlevel = TRUE;
1256 if(autocvar_quit_and_redirect != "")
1258 redirection_target = strzone(autocvar_quit_and_redirect);
1259 alreadychangedlevel = TRUE;
1262 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1264 localcmd("restart\n");
1265 alreadychangedlevel = TRUE;
1268 if(autocvar_nextmap != "")
1269 if(MapInfo_CheckMap(autocvar_nextmap))
1271 Map_Goto_SetStr(autocvar_nextmap);
1273 alreadychangedlevel = TRUE;
1276 if(!reinit && autocvar_lastlevel)
1278 cvar_settemp_restore();
1279 localcmd("set lastlevel 0\ntogglemenu 1\n");
1280 alreadychangedlevel = TRUE;
1286 void GotoNextMap(float reinit)
1291 if (alreadychangedlevel)
1293 alreadychangedlevel = TRUE;
1299 for(allowReset = 1; allowReset >= 0; --allowReset)
1301 nextMap = GetNextMap();
1307 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1308 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1309 if(autocvar_g_maplist_shuffle)
1311 localcmd("\nmenu_cmd sync\n");
1315 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1327 When the player presses attack or jump, change to the next level
1330 .float autoscreenshot;
1331 void() MapVote_Start;
1332 void() MapVote_Think;
1333 float mapvote_initialized;
1334 void IntermissionThink()
1336 FixIntermissionClient(self);
1338 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1339 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1341 if( (server_screenshot || client_screenshot)
1342 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1344 self.autoscreenshot = -1;
1345 if(clienttype(self) == CLIENTTYPE_REAL) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"", GetMapname(), strftime(FALSE, "%s"))); }
1349 if (time < intermission_exittime)
1352 if(!mapvote_initialized)
1353 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1363 Returns the entity to view from
1367 entity FindIntermission()
1372 // look for info_intermission first
1373 spot = find (world, classname, "info_intermission");
1375 { // pick a random one
1379 spot = find (spot, classname, "info_intermission");
1381 spot = find (spot, classname, "info_intermission");
1387 // then look for the start position
1388 spot = find (world, classname, "info_player_start");
1392 // testinfo_player_start is only found in regioned levels
1393 spot = find (world, classname, "testplayerstart");
1397 // then look for the start position
1398 spot = find (world, classname, "info_player_deathmatch");
1402 //objerror ("FindIntermission: no spot");
1408 ===============================================================================
1412 ===============================================================================
1415 void DumpStats(float final)
1424 to_console = autocvar_sv_logscores_console;
1425 to_eventlog = autocvar_sv_eventlog;
1426 to_file = autocvar_sv_logscores_file;
1430 to_console = TRUE; // always print printstats replies
1431 to_eventlog = FALSE; // but never print them to the event log
1435 if(autocvar_sv_eventlog_console)
1436 to_console = FALSE; // otherwise we get the output twice
1442 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1452 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1456 fputs(file, strcat(s, "\n"));
1459 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1465 fputs(file, strcat(s, "\n"));
1467 FOR_EACH_CLIENT(other)
1469 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1471 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1472 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1473 if(other.classname == "player" || g_arena || other.caplayer == 1 || g_lms)
1474 s = strcat(s, ftos(other.team), ":");
1476 s = strcat(s, "spectator:");
1479 print(s, other.netname, "\n");
1481 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1483 fputs(file, strcat(s, other.netname, "\n"));
1489 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1495 fputs(file, strcat(s, "\n"));
1497 for(i = 1; i < 16; ++i)
1499 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1500 s = strcat(s, ":", ftos(i));
1506 fputs(file, strcat(s, "\n"));
1513 GameLogEcho(":end");
1516 fputs(file, ":end\n");
1521 void FixIntermissionClient(entity e)
1524 if(!e.autoscreenshot) // initial call
1526 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1528 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1529 e.solid = SOLID_NOT;
1530 e.movetype = MOVETYPE_NONE;
1531 e.takedamage = DAMAGE_NO;
1534 e.weaponentity.effects = EF_NODRAW;
1535 if (e.weaponentity.weaponentity)
1536 e.weaponentity.weaponentity.effects = EF_NODRAW;
1538 if(clienttype(e) == CLIENTTYPE_REAL)
1540 stuffcmd(e, "\nscr_printspeed 1000000\n");
1541 s = autocvar_sv_intermission_cdtrack;
1543 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1545 WriteByte(MSG_ONE, SVC_INTERMISSION);
1550 void minstagib_stop_countdown(entity e);
1552 go to the next level for deathmatch
1553 only called if a time or frag limit has expired
1559 intermission_running = 1;
1561 // enforce a wait time before allowing changelevel
1562 if(player_count > 0)
1563 intermission_exittime = time + autocvar_sv_mapchange_delay;
1565 intermission_exittime = -1;
1568 WriteByte (MSG_ALL, SVC_CDTRACK);
1569 WriteByte (MSG_ALL, 3);
1570 WriteByte (MSG_ALL, 3);
1571 // done in FixIntermission
1574 //pos = FindIntermission ();
1582 PlayerStats_EndMatch(1);
1584 PlayerStats_AddGlobalInfo(e);
1585 PlayerStats_Shutdown();
1586 WeaponStats_Shutdown();
1588 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1590 if(autocvar_sv_eventlog)
1591 GameLogEcho(":gameover");
1595 FOR_EACH_PLAYER(other) {
1596 minstagib_stop_countdown(other);
1597 FixIntermissionClient(other);
1599 bprint(other.netname, " ^7wins.\n");
1602 if(autocvar_g_campaign)
1603 CampaignPreIntermission();
1605 MUTATOR_CALLHOOK(MatchEnd);
1607 localcmd("\nsv_hook_gameend\n");
1614 Exit deathmatch games upon conditions
1617 void CheckRules_Player()
1619 if (gameover) // someone else quit the game already
1622 if(self.deadflag == DEAD_NO)
1623 self.play_time += frametime;
1625 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1626 // (div0: and that in CheckRules_World please)
1629 float checkrules_equality;
1630 float checkrules_suddendeathwarning;
1631 float checkrules_suddendeathend;
1632 float checkrules_overtimesadded; //how many overtimes have been already added
1634 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1635 float WINNING_YES = 1; // winner found
1636 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1637 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1639 float InitiateSuddenDeath()
1641 // Check first whether normal overtimes could be added before initiating suddendeath mode
1642 // - for this timelimit_overtime needs to be >0 of course
1643 // - also check the winning condition calculated in the previous frame and only add normal overtime
1644 // again, if at the point at which timelimit would be extended again, still no winner was found
1645 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1647 return 1; // need to call InitiateOvertime later
1651 if(!checkrules_suddendeathend)
1653 if(autocvar_g_campaign)
1654 checkrules_suddendeathend = time; // no suddendeath in campaign
1656 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1657 if(g_race && !g_race_qualifying)
1658 race_StartCompleting();
1664 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1666 ++checkrules_overtimesadded;
1667 //add one more overtime by simply extending the timelimit
1669 tl = autocvar_timelimit;
1670 tl += autocvar_timelimit_overtime;
1671 cvar_set("timelimit", ftos(tl));
1673 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime);
1676 float GetWinningCode(float fraglimitreached, float equality)
1678 if(autocvar_g_campaign == 1)
1679 if(fraglimitreached)
1686 if(fraglimitreached)
1687 return WINNING_STARTSUDDENDEATHOVERTIME;
1689 return WINNING_NEVER;
1691 if(fraglimitreached)
1697 // set the .winning flag for exactly those players with a given field value
1698 void SetWinners(.float field, float value)
1701 FOR_EACH_PLAYER(head)
1702 head.winning = (head.field == value);
1705 // set the .winning flag for those players with a given field value
1706 void AddWinners(.float field, float value)
1709 FOR_EACH_PLAYER(head)
1710 if(head.field == value)
1714 // clear the .winning flags
1715 void ClearWinners(void)
1718 FOR_EACH_PLAYER(head)
1722 // Onslaught winning condition:
1723 // game terminates if only one team has a working generator (or none)
1724 float WinningCondition_Onslaught()
1727 float t1, t2, t3, t4;
1729 WinningConditionHelper(); // set worldstatus
1734 // first check if the game has ended
1735 t1 = t2 = t3 = t4 = 0;
1736 head = find(world, classname, "onslaught_generator");
1739 if (head.health > 0)
1741 if (head.team == NUM_TEAM_1) t1 = 1;
1742 if (head.team == NUM_TEAM_2) t2 = 1;
1743 if (head.team == NUM_TEAM_3) t3 = 1;
1744 if (head.team == NUM_TEAM_4) t4 = 1;
1746 head = find(head, classname, "onslaught_generator");
1748 if (t1 + t2 + t3 + t4 < 2)
1750 // game over, only one team remains (or none)
1752 if (t1) SetWinners(team, NUM_TEAM_1);
1753 if (t2) SetWinners(team, NUM_TEAM_2);
1754 if (t3) SetWinners(team, NUM_TEAM_3);
1755 if (t4) SetWinners(team, NUM_TEAM_4);
1756 dprint("Have a winner, ending game.\n");
1760 // Two or more teams remain
1764 float LMS_NewPlayerLives()
1767 fl = autocvar_fraglimit;
1771 // first player has left the game for dying too much? Nobody else can get in.
1772 if(lms_lowest_lives < 1)
1775 if(!autocvar_g_lms_join_anytime)
1776 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1779 return bound(1, lms_lowest_lives, fl);
1782 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1783 // they win. Otherwise the defending team wins once the timelimit passes.
1784 void assault_new_round();
1785 float WinningCondition_Assault()
1789 WinningConditionHelper(); // set worldstatus
1791 status = WINNING_NO;
1792 // as the timelimit has not yet passed just assume the defending team will win
1793 if(assault_attacker_team == NUM_TEAM_1)
1795 SetWinners(team, NUM_TEAM_2);
1799 SetWinners(team, NUM_TEAM_1);
1803 ent = find(world, classname, "target_assault_roundend");
1806 if(ent.winning) // round end has been triggered by attacking team
1808 bprint("ASSAULT: round completed...\n");
1809 SetWinners(team, assault_attacker_team);
1811 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1813 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1815 status = WINNING_YES;
1822 assault_new_round();
1831 // LMS winning condition: game terminates if and only if there's at most one
1832 // one player who's living lives. Top two scores being equal cancels the time
1834 float WinningCondition_LMS()
1841 have_player = FALSE;
1842 have_players = FALSE;
1843 l = LMS_NewPlayerLives();
1845 head = find(world, classname, "player");
1848 head2 = find(head, classname, "player");
1850 have_players = TRUE;
1854 // we have at least one player
1857 // two or more active players - continue with the game
1861 // exactly one player?
1864 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1868 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1874 // and assign him his first place
1875 PlayerScore_Add(head, SP_LMS_RANK, 1);
1882 // nobody is playing at all...
1885 // wait for players...
1889 // SNAFU (maybe a draw game?)
1891 dprint("No players, ending game.\n");
1896 // When we get here, we have at least two players who are actually LIVING,
1897 // now check if the top two players have equal score.
1898 WinningConditionHelper();
1901 if(WinningConditionHelper_winner)
1902 WinningConditionHelper_winner.winning = TRUE;
1903 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1904 return WINNING_NEVER;
1906 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1910 void ShuffleMaplist()
1912 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1916 float WinningCondition_Scores(float limit, float leadlimit)
1920 // TODO make everything use THIS winning condition (except LMS)
1921 WinningConditionHelper();
1925 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1926 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1927 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1928 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1932 if(WinningConditionHelper_winner)
1933 WinningConditionHelper_winner.winning = 1;
1934 if(WinningConditionHelper_winnerteam >= 0)
1935 SetWinners(team, WinningConditionHelper_winnerteam);
1937 if(WinningConditionHelper_lowerisbetter)
1939 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1940 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1944 if(WinningConditionHelper_zeroisworst)
1945 leadlimit = 0; // not supported in this mode
1947 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1948 // these modes always score in increments of 1, thus this makes sense
1950 if(leaderfrags != WinningConditionHelper_topscore)
1952 leaderfrags = WinningConditionHelper_topscore;
1955 if (leaderfrags == limit - 1)
1956 Announce("1fragleft");
1957 else if (leaderfrags == limit - 2)
1958 Announce("2fragsleft");
1959 else if (leaderfrags == limit - 3)
1960 Announce("3fragsleft");
1964 limitreached = FALSE;
1966 if(WinningConditionHelper_topscore >= limit)
1967 limitreached = TRUE;
1970 float leadlimitreached;
1971 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1972 if(autocvar_leadlimit_and_fraglimit)
1973 limitreached = (limitreached && leadlimitreached);
1975 limitreached = (limitreached || leadlimitreached);
1979 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1981 return GetWinningCode(
1982 WinningConditionHelper_topscore && limitreached,
1983 WinningConditionHelper_equality
1987 float WinningCondition_Race(float fraglimit)
1998 if(p.race_completed)
2003 wc = WinningCondition_Scores(fraglimit, 0);
2005 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2006 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2007 // do NOT support equality when the laps are all raced!
2008 return WINNING_STARTSUDDENDEATHOVERTIME;
2010 return WINNING_NEVER;
2013 float WinningCondition_QualifyingThenRace(float limit)
2016 wc = WinningCondition_Scores(limit, 0);
2018 // NEVER initiate overtime
2019 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2027 float WinningCondition_RanOutOfSpawns()
2031 if(have_team_spawns <= 0)
2034 if(autocvar_g_spawn_useallspawns <= 0)
2037 if(!some_spawn_has_been_used)
2040 team1_score = team2_score = team3_score = team4_score = 0;
2042 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2044 if(head.team == NUM_TEAM_1)
2046 else if(head.team == NUM_TEAM_2)
2048 else if(head.team == NUM_TEAM_3)
2050 else if(head.team == NUM_TEAM_4)
2054 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2056 if(head.team == NUM_TEAM_1)
2058 else if(head.team == NUM_TEAM_2)
2060 else if(head.team == NUM_TEAM_3)
2062 else if(head.team == NUM_TEAM_4)
2067 if(team1_score + team2_score + team3_score + team4_score == 0)
2069 checkrules_equality = TRUE;
2072 else if(team1_score + team2_score + team3_score + team4_score == 1)
2077 else if(team2_score)
2079 else if(team3_score)
2081 else // if(team4_score)
2083 CheckAllowedTeams(world);
2084 for(i = 0; i < MAX_TEAMSCORE; ++i)
2086 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2087 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2088 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2089 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2092 AddWinners(team, t);
2103 Exit deathmatch games upon conditions
2106 void ReadyRestart();
2107 void CheckRules_World()
2119 MapVote_Think should now do that part
2120 if (intermission_running)
2121 if (time >= intermission_exittime + 60)
2123 if(!DoNextMapOverride())
2129 if (gameover) // someone else quit the game already
2131 if(player_count == 0) // Nobody there? Then let's go to the next map
2133 // this will actually check the player count in the next frame
2134 // again, but this shouldn't hurt
2138 timelimit = autocvar_timelimit * 60;
2139 fraglimit = autocvar_fraglimit;
2140 leadlimit = autocvar_leadlimit;
2142 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2145 timelimit = 0; // timelimit is not made for warmup
2147 fraglimit = 0; // no fraglimit for now
2148 leadlimit = 0; // no leadlimit for now
2153 timelimit += game_starttime;
2155 else if (timelimit < 0)
2163 timelimit = 0; // ONS has its own overtime rule
2168 if(timelimit > game_starttime)
2169 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2171 game_completion_ratio = 0;
2173 if(checkrules_suddendeathend)
2175 if(!checkrules_suddendeathwarning)
2177 checkrules_suddendeathwarning = TRUE;
2178 if(g_race && !g_race_qualifying)
2179 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2181 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2186 if (timelimit && time >= timelimit)
2188 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2191 float playerswithlaps;
2194 totalplayers = playerswithlaps = readyplayers = 0;
2195 FOR_EACH_PLAYER(head)
2198 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2204 // at least 2 of the players have completed a lap: start the RACE
2205 // otherwise, the players should end the qualifying on their own
2206 if(readyplayers || playerswithlaps >= 2)
2208 checkrules_suddendeathend = 0;
2209 ReadyRestart(); // go to race
2213 wantovertime |= InitiateSuddenDeath();
2216 wantovertime |= InitiateSuddenDeath();
2220 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2226 float checkrules_status;
2227 checkrules_status = WinningCondition_RanOutOfSpawns();
2228 if(checkrules_status == WINNING_YES)
2230 bprint("Hey! Someone ran out of spawns!\n");
2232 else if(g_race && !g_race_qualifying && timelimit >= 0)
2234 checkrules_status = WinningCondition_Race(fraglimit);
2235 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2237 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2239 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2240 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2244 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2248 checkrules_status = WinningCondition_LMS();
2250 else if (g_onslaught)
2252 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2256 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2257 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2260 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2262 checkrules_status = WINNING_NEVER;
2263 checkrules_overtimesadded = -1;
2264 wantovertime |= InitiateSuddenDeath();
2267 if(checkrules_status == WINNING_NEVER)
2268 // equality cases! Nobody wins if the overtime ends in a draw.
2273 if(checkrules_status == WINNING_NEVER)
2276 checkrules_status = WINNING_YES;
2279 if(checkrules_suddendeathend)
2280 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2281 checkrules_status = WINNING_YES;
2283 if(checkrules_status == WINNING_YES)
2285 //print("WINNING\n");
2290 float mapvote_nextthink;
2291 float mapvote_initialized;
2292 float mapvote_keeptwotime;
2293 float mapvote_timeout;
2294 string mapvote_message;
2295 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2296 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2297 float mapvote_screenshot_dirs_count;
2299 float mapvote_count;
2300 float mapvote_count_real;
2301 string mapvote_maps[MAPVOTE_COUNT];
2302 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2303 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2304 float mapvote_maps_suggested[MAPVOTE_COUNT];
2305 string mapvote_suggestions[MAPVOTE_COUNT];
2306 float mapvote_suggestion_ptr;
2307 float mapvote_voters;
2308 float mapvote_selections[MAPVOTE_COUNT];
2310 float mapvote_detail;
2311 float mapvote_abstain;
2314 void MapVote_ClearAllVotes()
2316 FOR_EACH_CLIENT(other)
2320 string MapVote_Suggest(string m)
2324 return "That's not how to use this command.";
2325 if(!autocvar_g_maplist_votable_suggestions)
2326 return "Suggestions are not accepted on this server.";
2327 if(mapvote_initialized)
2328 return "Can't suggest - voting is already in progress!";
2329 m = MapInfo_FixName(m);
2331 return "The map you suggested is not available on this server.";
2332 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2334 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2336 if(!MapInfo_CheckMap(m))
2337 return "The map you suggested does not support the current game mode.";
2338 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2339 if(mapvote_suggestions[i] == m)
2340 return "This map was already suggested.";
2341 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2343 i = floor(random() * mapvote_suggestion_ptr);
2347 i = mapvote_suggestion_ptr;
2348 mapvote_suggestion_ptr += 1;
2350 if(mapvote_suggestions[i] != "")
2351 strunzone(mapvote_suggestions[i]);
2352 mapvote_suggestions[i] = strzone(m);
2353 if(autocvar_sv_eventlog)
2354 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2355 return strcat("Suggestion of ", m, " accepted.");
2358 void MapVote_AddVotable(string nextMap, float isSuggestion)
2361 string pakfile, mapfile;
2365 for(j = 0; j < mapvote_count; ++j)
2366 if(mapvote_maps[j] == nextMap)
2368 // suggestions might be no longer valid/allowed after gametype switch!
2370 if(!MapInfo_CheckMap(nextMap))
2372 mapvote_maps[mapvote_count] = strzone(nextMap);
2373 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2375 pakfile = string_null;
2376 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2378 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2379 pakfile = whichpack(strcat(mapfile, ".tga"));
2381 pakfile = whichpack(strcat(mapfile, ".jpg"));
2383 pakfile = whichpack(strcat(mapfile, ".png"));
2387 if(i >= mapvote_screenshot_dirs_count)
2388 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2389 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2390 pakfile = substring(pakfile, o, -1);
2392 mapvote_maps_screenshot_dir[mapvote_count] = i;
2393 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2398 void MapVote_Spawn();
2404 MapVote_ClearAllVotes();
2407 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2408 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2411 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2413 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2414 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2416 // we need this for AddVotable, as that cycles through the screenshot dirs
2417 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2418 if(mapvote_screenshot_dirs_count == 0)
2419 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2420 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2421 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2422 mapvote_screenshot_dirs[i] = strzone(argv(i));
2424 if(mapvote_suggestion_ptr)
2425 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2426 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2428 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2429 MapVote_AddVotable(GetNextMap(), FALSE);
2431 if(mapvote_count == 0)
2433 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2434 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2435 if(autocvar_g_maplist_shuffle)
2437 localcmd("\nmenu_cmd sync\n");
2438 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2439 MapVote_AddVotable(GetNextMap(), FALSE);
2442 mapvote_count_real = mapvote_count;
2444 MapVote_AddVotable("don't care", 0);
2446 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2448 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2449 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2450 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2451 mapvote_keeptwotime = 0;
2452 mapvote_message = "Choose a map and press its key!";
2457 void MapVote_SendPicture(float id)
2460 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2461 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2462 WriteByte(MSG_ONE, id);
2463 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2466 float MapVote_GetMapMask()
2468 float mask, i, power;
2470 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2471 if(mapvote_maps[i] != "")
2477 float MapVote_SendEntity(entity to, float sf)
2482 sf &~= 2; // if we send 1, we don't need to also send 2
2484 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2485 WriteByte(MSG_ENTITY, sf);
2489 // flag 1 == initialization
2490 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2491 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2492 WriteString(MSG_ENTITY, "");
2493 WriteByte(MSG_ENTITY, mapvote_count);
2494 WriteByte(MSG_ENTITY, mapvote_abstain);
2495 WriteByte(MSG_ENTITY, mapvote_detail);
2496 WriteCoord(MSG_ENTITY, mapvote_timeout);
2497 if(mapvote_count <= 8)
2498 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2500 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2501 for(i = 0; i < mapvote_count; ++i)
2502 if(mapvote_maps[i] != "")
2504 if(mapvote_abstain && i == mapvote_count - 1)
2506 WriteString(MSG_ENTITY, ""); // abstain needs no text
2507 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2508 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2512 WriteString(MSG_ENTITY, mapvote_maps[i]);
2513 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2514 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2521 // flag 2 == update of mask
2522 if(mapvote_count <= 8)
2523 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2525 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2531 for(i = 0; i < mapvote_count; ++i)
2532 if(mapvote_maps[i] != "")
2533 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2535 WriteByte(MSG_ENTITY, to.mapvote);
2541 void MapVote_Spawn()
2543 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2546 void MapVote_TouchMask()
2548 mapvote_ent.SendFlags |= 2;
2551 void MapVote_TouchVotes(entity voter)
2553 mapvote_ent.SendFlags |= 4;
2556 float MapVote_Finished(float mappos)
2562 if(autocvar_sv_eventlog)
2564 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2565 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2566 didntvote = mapvote_voters;
2567 for(i = 0; i < mapvote_count; ++i)
2568 if(mapvote_maps[i] != "")
2570 didntvote -= mapvote_selections[i];
2573 result = strcat(result, ":", mapvote_maps[i]);
2574 result = strcat(result, ":", ftos(mapvote_selections[i]));
2577 result = strcat(result, ":didn't vote:", ftos(didntvote));
2579 GameLogEcho(result);
2580 if(mapvote_maps_suggested[mappos])
2581 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2584 FOR_EACH_REALCLIENT(other)
2585 FixClientCvars(other);
2587 Map_Goto_SetStr(mapvote_maps[mappos]);
2589 alreadychangedlevel = TRUE;
2592 void MapVote_CheckRules_1()
2596 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2598 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2599 mapvote_selections[i] = 0;
2603 FOR_EACH_REALCLIENT(other)
2608 i = other.mapvote - 1;
2609 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2610 mapvote_selections[i] = mapvote_selections[i] + 1;
2615 float MapVote_CheckRules_2()
2618 float firstPlace, secondPlace;
2619 float firstPlaceVotes, secondPlaceVotes;
2620 float mapvote_voters_real;
2623 if(mapvote_count_real == 1)
2624 return MapVote_Finished(0);
2626 mapvote_voters_real = mapvote_voters;
2628 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2630 RandomSelection_Init();
2631 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2632 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2633 firstPlace = RandomSelection_chosen_float;
2634 firstPlaceVotes = RandomSelection_best_priority;
2635 //dprint("First place: ", ftos(firstPlace), "\n");
2636 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2638 RandomSelection_Init();
2639 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2641 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2642 secondPlace = RandomSelection_chosen_float;
2643 secondPlaceVotes = RandomSelection_best_priority;
2644 //dprint("Second place: ", ftos(secondPlace), "\n");
2645 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2647 if(firstPlace == -1)
2648 error("No first place in map vote... WTF?");
2650 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2651 return MapVote_Finished(firstPlace);
2653 if(mapvote_keeptwotime)
2654 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2657 MapVote_TouchMask();
2658 mapvote_message = "Now decide between the TOP TWO!";
2659 mapvote_keeptwotime = 0;
2660 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2661 result = strcat(result, ":", ftos(firstPlaceVotes));
2662 result = strcat(result, ":", mapvote_maps[secondPlace]);
2663 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2664 didntvote = mapvote_voters;
2665 for(i = 0; i < mapvote_count; ++i)
2666 if(mapvote_maps[i] != "")
2668 didntvote -= mapvote_selections[i];
2670 if(i != secondPlace)
2672 result = strcat(result, ":", mapvote_maps[i]);
2673 result = strcat(result, ":", ftos(mapvote_selections[i]));
2674 if(i < mapvote_count_real)
2676 strunzone(mapvote_maps[i]);
2677 mapvote_maps[i] = "";
2678 strunzone(mapvote_maps_pakfile[i]);
2679 mapvote_maps_pakfile[i] = "";
2683 result = strcat(result, ":didn't vote:", ftos(didntvote));
2684 if(autocvar_sv_eventlog)
2685 GameLogEcho(result);
2695 keeptwo = mapvote_keeptwotime;
2696 MapVote_CheckRules_1(); // count
2697 if(MapVote_CheckRules_2()) // decide
2701 FOR_EACH_REALCLIENT(other)
2703 // hide scoreboard again
2704 if(other.health != 2342)
2706 other.health = 2342;
2708 if(clienttype(other) == CLIENTTYPE_REAL)
2711 WriteByte(MSG_ONE, SVC_FINALE);
2712 WriteString(MSG_ONE, "");
2716 // clear possibly invalid votes
2717 if(mapvote_maps[other.mapvote - 1] == "")
2719 // use impulses as new vote
2720 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2721 if(mapvote_maps[other.impulse - 1] != "")
2723 other.mapvote = other.impulse;
2724 MapVote_TouchVotes(other);
2732 MapVote_CheckRules_1(); // just count
2734 void MapVote_Start()
2739 // wait for stats to be sent first
2740 if(!playerstats_waitforme)
2743 MapInfo_Enumerate();
2744 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2747 void MapVote_Think()
2752 if(alreadychangedlevel)
2755 if(time < mapvote_nextthink)
2759 mapvote_nextthink = time + 0.5;
2761 if(!mapvote_initialized)
2763 if(autocvar_rescan_pending == 1)
2765 cvar_set("rescan_pending", "2");
2766 localcmd("fs_rescan\nrescan_pending 3\n");
2769 else if(autocvar_rescan_pending == 2)
2773 else if(autocvar_rescan_pending == 3)
2775 // now build missing mapinfo files
2776 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2779 // we're done, start the timer
2780 cvar_set("rescan_pending", "0");
2783 mapvote_initialized = TRUE;
2784 if(DoNextMapOverride(0))
2786 if(!autocvar_g_maplist_votable || player_count <= 0)
2797 string GotoMap(string m)
2799 if(!MapInfo_CheckMap(m))
2800 return "The map you chose is not available on this server.";
2801 cvar_set("nextmap", m);
2802 cvar_set("timelimit", "-1");
2803 if(mapvote_initialized || alreadychangedlevel)
2805 if(DoNextMapOverride(0))
2806 return "Map switch initiated.";
2808 return "Hm... no. For some reason I like THIS map more.";
2811 return "Map switch will happen after scoreboard.";
2818 FOR_EACH_REALCLIENT(self)
2820 if(self.classname == "spectator")
2822 if(self.enemy.typehitsound)
2823 self.typehit_time = time;
2824 else if(self.enemy.hitsound)
2825 self.hit_time = time;
2829 if(self.typehitsound)
2830 self.typehit_time = time;
2831 else if(self.hitsound)
2832 self.hit_time = time;
2835 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2836 // add 1 frametime because after this, engine SV_Physics
2837 // increases time by a frametime and then networks the frame
2838 // add another frametime because client shows everything with
2839 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2841 FOR_EACH_CLIENT(self)
2843 self.hitsound = FALSE;
2844 self.typehitsound = FALSE;
2845 antilag_record(self, altime);
2852 * returns TRUE if redirecting
2854 float redirection_timeout;
2855 float redirection_nextthink;
2856 float RedirectionThink()
2858 float clients_found;
2860 if(redirection_target == "")
2863 if(!redirection_timeout)
2865 cvar_set("sv_public", "-2");
2866 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2867 if(redirection_target == "self")
2868 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2870 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2873 if(time < redirection_nextthink)
2876 redirection_nextthink = time + 1;
2879 FOR_EACH_REALCLIENT(self)
2882 print("Redirecting: sending connect command to ", self.netname, "\n");
2883 if(redirection_target == "self")
2884 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2886 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2890 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2892 if(time > redirection_timeout || clients_found == 0)
2893 localcmd("\nwait; wait; wait; quit\n");
2898 void TargetMusic_RestoreGame();
2901 // Loaded from a save game
2902 // some things then break, so let's work around them...
2904 // Progs DB (capture records)
2905 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2909 MapInfo_Enumerate();
2910 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2913 TargetMusic_RestoreGame();
2922 if(world_initialized > 0)
2924 world_initialized = 0;
2925 print("Saving persistent data...\n");
2928 PlayerStats_EndMatch(0);
2930 PlayerStats_AddGlobalInfo(e);
2931 PlayerStats_Shutdown();
2933 if(!cheatcount_total)
2935 if(autocvar_sv_db_saveasdump)
2936 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2938 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2940 if(autocvar_developer)
2942 if(autocvar_sv_db_saveasdump)
2943 db_dump(TemporaryDB, "server-temp.db");
2945 db_save(TemporaryDB, "server-temp.db");
2947 CheatShutdown(); // must be after cheatcount check
2948 db_close(ServerProgsDB);
2949 db_close(TemporaryDB);
2951 // tell the bot system the game is ending now
2954 WeaponStats_Shutdown();
2957 else if(world_initialized == 0)
2959 print("NOTE: crashed before even initializing the world, not saving persistent data\n");