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Merge branch 'master' into Mario/monsters
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1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_td");
270                 BADCVAR("g_keyhunt_teams");
271                 BADCVAR("g_lms");
272                 BADCVAR("g_nexball");
273                 BADCVAR("g_onslaught");
274                 BADCVAR("g_race");
275                 BADCVAR("g_race_qualifying_timelimit");
276                 BADCVAR("g_tdm");
277                 BADCVAR("g_tdm_teams");
278                 BADCVAR("leadlimit");
279                 BADCVAR("nextmap");
280                 BADCVAR("teamplay");
281                 BADCVAR("timelimit");
282
283                 // long
284                 BADCVAR("hostname");
285                 BADCVAR("g_maplist");
286                 BADCVAR("g_maplist_mostrecent");
287                 BADCVAR("sv_motd");
288
289                 v = cvar_string(k);
290                 d = cvar_defstring(k);
291                 if(v == d)
292                         continue;
293
294                 if(adding)
295                 {
296                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
297                         if(strlen(cvar_changes) > 16384)
298                         {
299                                 cvar_changes = "// too many settings have been changed to show them here\n";
300                                 adding = 0;
301                         }
302                 }
303
304                 // now check if the changes are actually gameplay relevant
305
306                 // does nothing visible
307                 BADCVAR("captureleadlimit_override");
308                 BADCVAR("g_arena_point_leadlimit");
309                 BADCVAR("g_balance_kill_delay");
310                 BADCVAR("g_ca_point_leadlimit");
311                 BADCVAR("g_ctf_captimerecord_always");
312                 BADCVAR("g_ctf_flag_glowtrails");
313                 BADCVAR("g_ctf_flag_pickup_verbosename");
314                 BADCVAR("g_domination_point_leadlimit");
315                 BADCVAR("g_forced_respawn");
316                 BADCVAR("g_keyhunt_point_leadlimit");
317                 BADPREFIX("g_mod_");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("leadlimit_and_fraglimit");
320                 BADCVAR("leadlimit_override");
321                 BADCVAR("pausable");
322                 BADCVAR("sv_allow_fullbright");
323                 BADCVAR("sv_checkforpacketsduringsleep");
324                 BADCVAR("sv_fraginfo");
325                 BADCVAR("sv_timeout");
326                 BADPREFIX("sv_timeout_");
327                 BADCVAR("welcome_message_time");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_fraginfo_");
337                 BADPREFIX("sv_maxidle_");
338                 BADPREFIX("sv_vote_");
339                 BADPREFIX("timelimit_");
340                 BADCVAR("gameversion");
341                 BADPREFIX("gameversion_");
342                 BADCVAR("sv_namechangetimer");
343
344                 // allowed changes to server admins (please sync this to server.cfg)
345                 // vi commands:
346                 //   :/"impure"/,$d
347                 //   :g!,^\/\/[^ /],d
348                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
349                 //   :%!sort
350                 // yes, this does contain some redundant stuff, don't really care
351                 BADCVAR("bot_config_file");
352                 BADCVAR("bot_number");
353                 BADCVAR("bot_prefix");
354                 BADCVAR("bot_suffix");
355                 BADCVAR("capturelimit_override");
356                 BADCVAR("fraglimit_override");
357                 BADCVAR("gametype");
358                 BADCVAR("g_antilag");
359                 BADCVAR("g_balance_teams");
360                 BADCVAR("g_balance_teams_prevent_imbalance");
361                 BADCVAR("g_balance_teams_scorefactor");
362                 BADCVAR("g_ban_sync_trusted_servers");
363                 BADCVAR("g_ban_sync_uri");
364                 BADCVAR("g_ca_teams_override");
365                 BADCVAR("g_ctf_ignore_frags");
366                 BADCVAR("g_domination_point_limit");
367                 BADCVAR("g_freezetag_teams_override");
368                 BADCVAR("g_friendlyfire");
369                 BADCVAR("g_fullbrightitems");
370                 BADCVAR("g_fullbrightplayers");
371                 BADCVAR("g_keyhunt_point_limit");
372                 BADCVAR("g_keyhunt_teams_override");
373                 BADCVAR("g_lms_lives_override");
374                 BADCVAR("g_maplist");
375                 BADCVAR("g_maplist_check_waypoints");
376                 BADCVAR("g_maplist_mostrecent_count");
377                 BADCVAR("g_maplist_shuffle");
378                 BADCVAR("g_maplist_votable");
379                 BADCVAR("g_maplist_votable_abstain");
380                 BADCVAR("g_maplist_votable_nodetail");
381                 BADCVAR("g_maplist_votable_suggestions");
382                 BADCVAR("g_maxplayers");
383                 BADCVAR("g_mirrordamage");
384                 BADCVAR("g_nexball_goallimit");
385                 BADCVAR("g_powerups");
386                 BADCVAR("g_start_delay");
387                 BADCVAR("g_warmup");
388                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
389                 BADCVAR("hostname");
390                 BADCVAR("log_file");
391                 BADCVAR("maxplayers");
392                 BADCVAR("minplayers");
393                 BADCVAR("net_address");
394                 BADCVAR("port");
395                 BADCVAR("rcon_password");
396                 BADCVAR("rcon_restricted_commands");
397                 BADCVAR("rcon_restricted_password");
398                 BADCVAR("skill");
399                 BADCVAR("sv_adminnick");
400                 BADCVAR("sv_autoscreenshot");
401                 BADCVAR("sv_autotaunt");
402                 BADCVAR("sv_curl_defaulturl");
403                 BADCVAR("sv_defaultcharacter");
404                 BADCVAR("sv_defaultplayercolors");
405                 BADCVAR("sv_defaultplayermodel");
406                 BADCVAR("sv_defaultplayerskin");
407                 BADCVAR("sv_maxidle");
408                 BADCVAR("sv_maxrate");
409                 BADCVAR("sv_motd");
410                 BADCVAR("sv_public");
411                 BADCVAR("sv_ready_restart");
412                 BADCVAR("sv_status_privacy");
413                 BADCVAR("sv_taunt");
414                 BADCVAR("sv_vote_call");
415                 BADCVAR("sv_vote_commands");
416                 BADCVAR("sv_vote_majority_factor");
417                 BADCVAR("sv_vote_master");
418                 BADCVAR("sv_vote_master_commands");
419                 BADCVAR("sv_vote_master_password");
420                 BADCVAR("sv_vote_simple_majority_factor");
421                 BADCVAR("sys_ticrate");
422                 BADCVAR("teamplay_mode");
423                 BADCVAR("timelimit_override");
424                 BADCVAR("g_spawnshieldtime");
425                 BADPREFIX("g_warmup_");
426                 BADPREFIX("sv_ready_restart_");
427
428                 // mutators that announce themselves properly to the server browser
429                 BADCVAR("g_minstagib");
430                 BADCVAR("g_new_toys");
431                 BADCVAR("g_nix");
432                 BADCVAR("g_grappling_hook");
433                 BADCVAR("g_jetpack");
434                 
435 #undef BADPREFIX
436 #undef BADCVAR
437
438                 if(pureadding)
439                 {
440                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
441                         if(strlen(cvar_purechanges) > 16384)
442                         {
443                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
444                                 pureadding = 0;
445                         }
446                 }
447                 ++cvar_purechanges_count;
448                 // WARNING: this variable is used for the server list
449                 // NEVER dare to skip this code!
450                 // Hacks to intentionally appearing as "pure server" even though you DO have
451                 // modified settings may be punished by removal from the server list.
452                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453                 // though.
454         }
455         buf_del(h);
456         if(cvar_changes == "")
457                 cvar_changes = "// this server runs at default server settings\n";
458         else
459                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
460         cvar_changes = strzone(cvar_changes);
461         if(cvar_purechanges == "")
462                 cvar_purechanges = "// this server runs at default gameplay settings\n";
463         else
464                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
465         cvar_purechanges = strzone(cvar_purechanges);
466 }
467
468 void detect_maptype()
469 {
470 #if 0
471         vector o, v;
472         float i;
473
474         for(;;)
475         {
476                 o = world.mins;
477                 o_x += random() * (world.maxs_x - world.mins_x);
478                 o_y += random() * (world.maxs_y - world.mins_y);
479                 o_z += random() * (world.maxs_z - world.mins_z);
480
481                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
482                 if(trace_fraction == 1)
483                         continue;
484
485                 v = trace_endpos;
486
487                 for(i = 0; i < 64; i += 4)
488                 {
489                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
490         if(trace_fraction == 1)
491                 continue;
492                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
493                 }
494
495                 break;
496         }
497 #endif
498 }
499
500 entity randomseed;
501 float RandomSeed_Send(entity to, float sf)
502 {
503         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
504         WriteShort(MSG_ENTITY, self.cnt);
505         return TRUE;
506 }
507 void RandomSeed_Think()
508 {
509         self.cnt = bound(0, floor(random() * 65536), 65535);
510         self.nextthink = time + 5;
511
512         self.SendFlags |= 1;
513 }
514 void RandomSeed_Spawn()
515 {
516         randomseed = spawn();
517         randomseed.think = RandomSeed_Think;
518         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
519
520         entity oldself;
521         oldself = self;
522         self = randomseed;
523         self.think(); // sets random seed and nextthink
524         self = oldself;
525 }
526
527 void spawnfunc___init_dedicated_server(void)
528 {
529         // handler for _init/_init map (only for dedicated server initialization)
530
531         world_initialized = -1; // don't complain
532         cvar = cvar_normal;
533         cvar_string = cvar_string_normal;
534         cvar_set = cvar_set_normal;
535
536         remove = remove_unsafely;
537
538         entity e;
539         e = spawn();
540         e.think = GotoFirstMap;
541         e.nextthink = time; // this is usually 1 at this point
542
543         e = spawn();
544         e.classname = "info_player_deathmatch"; // safeguard against player joining
545
546         self.classname = "worldspawn"; // safeguard against various stuff ;)
547
548         // needs to be done so early because of the constants they create
549         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
550         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
551         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
552         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
553
554         MapInfo_Enumerate();
555         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
556 }
557
558 void Map_MarkAsRecent(string m);
559 float world_already_spawned;
560 void Nagger_Init();
561 void ClientInit_Spawn();
562 void WeaponStats_Init();
563 void WeaponStats_Shutdown();
564 void spawnfunc_worldspawn (void)
565 {
566         float fd, l, i, j, n;
567         string s, col;
568
569         cvar = cvar_normal;
570         cvar_string = cvar_string_normal;
571         cvar_set = cvar_set_normal;
572
573         if(world_already_spawned)
574                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
575         world_already_spawned = TRUE;
576
577         remove = remove_safely; // during spawning, watch what you remove!
578
579         check_unacceptable_compiler_bugs();
580
581         cvar_changes_init(); // do this very early now so it REALLY matches the server config
582
583         compressShortVector_init();
584
585         entity head;
586         head = nextent(world);
587         maxclients = 0;
588         while(head)
589         {
590                 ++maxclients;
591                 head = nextent(head);
592         }
593
594         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
595
596         // needs to be done so early because of the constants they create
597         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
598         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
599         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
600         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601
602         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603
604         TemporaryDB = db_create();
605
606         // 0 normal
607         lightstyle(0, "m");
608
609         // 1 FLICKER (first variety)
610         lightstyle(1, "mmnmmommommnonmmonqnmmo");
611
612         // 2 SLOW STRONG PULSE
613         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614
615         // 3 CANDLE (first variety)
616         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
617
618         // 4 FAST STROBE
619         lightstyle(4, "mamamamamama");
620
621         // 5 GENTLE PULSE 1
622         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623
624         // 6 FLICKER (second variety)
625         lightstyle(6, "nmonqnmomnmomomno");
626
627         // 7 CANDLE (second variety)
628         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629
630         // 8 CANDLE (third variety)
631         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632
633         // 9 SLOW STROBE (fourth variety)
634         lightstyle(9, "aaaaaaaazzzzzzzz");
635
636         // 10 FLUORESCENT FLICKER
637         lightstyle(10, "mmamammmmammamamaaamammma");
638
639         // 11 SLOW PULSE NOT FADE TO BLACK
640         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641
642         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
643
644         // 63 testing
645         lightstyle(63, "a");
646
647         if(autocvar_g_campaign)
648                 CampaignPreInit();
649
650         Map_MarkAsRecent(mapname);
651
652         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653
654         precache_model ("null"); // we need this one before InitGameplayMode
655         InitGameplayMode();
656         readlevelcvars();
657         GrappleHookInit();
658         ElectroInit();
659         LaserInit();
660
661         player_count = 0;
662         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
663         if(bot_waypoints_for_items == 1)
664                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
665                         bot_waypoints_for_items = 0;
666
667         precache();
668
669         WaypointSprite_Init();
670
671         GameLogInit(); // prepare everything
672         // NOTE for matchid:
673         // changing the logic generating it is okay. But:
674         // it HAS to stay <= 64 chars
675         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
676         if(autocvar_sv_eventlog)
677         {
678                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
679                 matchid = strzone(s);
680
681                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
682                 s = ":gameinfo:mutators:LIST";
683
684                 ret_string = s;
685                 MUTATOR_CALLHOOK(BuildMutatorsString);
686                 s = ret_string;
687
688                 // simple, probably not good in the mutator system
689                 if(autocvar_g_grappling_hook)
690                         s = strcat(s, ":grappling_hook");
691
692                 // initialiation stuff, not good in the mutator system
693                 if(!autocvar_g_use_ammunition)
694                         s = strcat(s, ":no_use_ammunition");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(autocvar_g_pickup_items == 0)
698                         s = strcat(s, ":no_pickup_items");
699                 if(autocvar_g_pickup_items > 0)
700                         s = strcat(s, ":pickup_items");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(autocvar_g_weaponarena != "0")
704                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705
706                 // TODO to mutator system
707                 if(autocvar_g_norecoil)
708                         s = strcat(s, ":norecoil");
709
710                 // TODO to mutator system
711                 if(autocvar_g_midair)
712                         s = strcat(s, ":midair");
713
714                 // TODO to mutator system
715                 if(autocvar_g_powerups == 0)
716                         s = strcat(s, ":no_powerups");
717                 if(autocvar_g_powerups > 0)
718                         s = strcat(s, ":powerups");
719
720                 GameLogEcho(s);
721                 GameLogEcho(":gameinfo:end");
722         }
723         else
724                 matchid = strzone(ftos(random()));
725
726         cvar_set("nextmap", "");
727
728         SetDefaultAlpha();
729
730         if(autocvar_g_campaign)
731                 CampaignPostInit();
732
733         fteqcc_testbugs();
734
735         Ban_LoadBans();
736
737         MapInfo_Enumerate();
738         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
739
740         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
741         {
742                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
743                 if(fd != -1)
744                 {
745                         while((s = fgets(fd)))
746                         {
747                                 l = tokenize_console(s);
748                                 if(l < 2)
749                                         continue;
750                                 if(argv(0) == "cd")
751                                 {
752                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
753                                         print("  cdtrack ", argv(2), "\n");
754                                 }
755                                 else if(argv(0) == "fog")
756                                 {
757                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
758                                         print("  \"fog\" \"", s, "\"\n");
759                                 }
760                                 else if(argv(0) == "set")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
764                                 }
765                                 else if(argv(0) != "//")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
769                                 }
770                         }
771                         fclose(fd);
772                 }
773         }
774
775         WeaponStats_Init();
776
777         WEPSET_ADDSTAT();
778         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
779         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
780         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
781         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
782         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
783         Nagger_Init();
784
785         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
786         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
787         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
788         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
789         addstat(STAT_FUEL, AS_INT, ammo_fuel);
790         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
791         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
792         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
793         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
794         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
795         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
796         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
797         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
798
799         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
800         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
801
802         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
803         
804         // freeze attacks
805         addstat(STAT_FROZEN, AS_INT, frozen);
806         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
807
808         // g_movementspeed hack
809         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
810         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
811         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
812         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
813
814         // secrets
815         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
816         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
817         
818         // monsters
819         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
820         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
821
822         // misc
823         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
824
825         next_pingtime = time + 5;
826
827         detect_maptype();
828
829         // set up information replies for clients and server to use
830         lsmaps_reply = "^7Maps available: ";
831         lsnewmaps_reply = "^7Maps without a record set: ";
832         for(i = 0, j = 0; i < MapInfo_count; ++i)
833         {
834                 if(MapInfo_Get_ByID(i))
835                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
836                         {
837                                 if(mod(i, 2))
838                                         col = "^2";
839                                 else
840                                         col = "^3";
841
842                                 ++j;
843
844                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
845
846                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
847                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
848                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
849                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
850                         }
851         }
852
853         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
854         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
855
856         maplist_reply = "^7Maps in list: ";
857         n = tokenize_console(autocvar_g_maplist);
858         for(i = 0, j = 0; i < n; ++i)
859         {
860                 if(MapInfo_CheckMap(argv(i)))
861                 {
862                         if(mod(j, 2))
863                                 col = "^2";
864                         else
865                                 col = "^3";
866                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
867                         ++j;
868                 }
869         }
870         maplist_reply = strzone(strcat(maplist_reply, "\n"));
871         MapInfo_ClearTemps();
872
873         for(i = 0; i < 10; ++i)
874         {
875                 s = getrecords(i);
876                 if (s)
877                         records_reply[i] = strzone(s);
878         }
879
880         ladder_reply = strzone(getladder());
881
882         rankings_reply = strzone(getrankings());
883
884         // begin other init
885         ClientInit_Spawn();
886         RandomSeed_Spawn();
887         PingPLReport_Spawn();
888
889         CheatInit();
890
891         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
892
893         // fill sv_curl_serverpackages from .serverpackage files
894         if(autocvar_sv_curl_serverpackages_auto)
895         {
896                 s = "";
897                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
898                 for(i = 0; i < n; ++i)
899                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
900                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
901                                 s = strcat(s, " ", argv(i));
902                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
903                 if(fd >= 0)
904                 {
905                         j = search_getsize(fd);
906                         for(i = 0; i < j; ++i)
907                                 s = strcat(s, " ", search_getfilename(fd, i));
908                         search_end(fd);
909                 }
910                 fd = search_begin("*.serverpackage", TRUE, FALSE);
911                 if(fd >= 0)
912                 {
913                         j = search_getsize(fd);
914                         for(i = 0; i < j; ++i)
915                                 s = strcat(s, " ", search_getfilename(fd, i));
916                         search_end(fd);
917                 }
918                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
919         }
920
921         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
922         modname = "Xonotic";
923         // physics/balance/config changes that count as mod
924         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
925                 modname = cvar_string("g_mod_physics");
926         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
927                 modname = cvar_string("g_mod_balance");
928         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
929                 modname = cvar_string("g_mod_config");
930         // extra mutators that deserve to count as mod
931         MUTATOR_CALLHOOK(SetModname);
932
933         // save it for later
934         modname = strzone(modname);
935
936         WinningConditionHelper(); // set worldstatus
937
938         world_initialized = 1;
939 }
940
941 void spawnfunc_light (void)
942 {
943         //makestatic (self); // Who the f___ did that?
944         remove(self);
945 }
946
947 string GetGametype()
948 {
949         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
950 }
951
952 string getmapname_stored;
953 string GetMapname()
954 {
955         return mapname;
956 }
957
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
960
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
963 {
964         float pos, idx;
965         string map;
966
967         map = GetMapname();
968         idx = autocvar_g_maplist_index;
969
970         if(idx >= 0)
971                 if(idx < Map_Count)
972                         if(map == argv(idx))
973                                 return idx;
974
975         for(pos = 0; pos < Map_Count; ++pos)
976                 if(map == argv(pos))
977                         return pos;
978
979         // resume normal maplist rotation if current map is not in g_maplist
980         return idx;
981 }
982
983 float MapHasRightSize(string map)
984 {
985         float fh;
986         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987         if(autocvar_g_maplist_check_waypoints)
988         {
989                 dprint("checkwp "); dprint(map);
990                 if(!fexists(strcat("maps/", map, ".waypoints")))
991                 {
992                         dprint(": no waypoints\n");
993                         return FALSE;
994                 }
995                 dprint(": has waypoints\n");
996         }
997
998         // open map size restriction file
999         dprint("opensize "); dprint(map);
1000         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1001         if(fh >= 0)
1002         {
1003                 float mapmin, mapmax;
1004                 dprint(": ok, ");
1005                 mapmin = stof(fgets(fh));
1006                 mapmax = stof(fgets(fh));
1007                 fclose(fh);
1008                 if(player_count < mapmin)
1009                 {
1010                         dprint("not enough\n");
1011                         return FALSE;
1012                 }
1013                 if(player_count > mapmax)
1014                 {
1015                         dprint("too many\n");
1016                         return FALSE;
1017                 }
1018                 dprint("right size\n");
1019                 return TRUE;
1020         }
1021         dprint(": not found\n");
1022         return TRUE;
1023 }
1024
1025 string Map_Filename(float position)
1026 {
1027         return strcat("maps/", argv(position), ".bsp");
1028 }
1029
1030 string strwords(string s, float w)
1031 {
1032         float endpos;
1033         for(endpos = 0; w && endpos >= 0; --w)
1034                 endpos = strstrofs(s, " ", endpos + 1);
1035         if(endpos < 0)
1036                 return s;
1037         else
1038                 return substring(s, 0, endpos);
1039 }
1040
1041 float strhasword(string s, string w)
1042 {
1043         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1044 }
1045
1046 void Map_MarkAsRecent(string m)
1047 {
1048         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1049 }
1050
1051 float Map_IsRecent(string m)
1052 {
1053         return strhasword(autocvar_g_maplist_mostrecent, m);
1054 }
1055
1056 float Map_Check(float position, float pass)
1057 {
1058         string filename;
1059         string map_next;
1060         map_next = argv(position);
1061         if(pass <= 1)
1062         {
1063                 if(Map_IsRecent(map_next))
1064                         return 0;
1065         }
1066         filename = Map_Filename(position);
1067         if(MapInfo_CheckMap(map_next))
1068         {
1069                 if(pass == 2)
1070                         return 1;
1071                 if(MapHasRightSize(map_next))
1072                         return 1;
1073                 return 0;
1074         }
1075         else
1076                 dprint( "Couldn't select '", filename, "'..\n" );
1077
1078         return 0;
1079 }
1080
1081 void Map_Goto_SetStr(string nextmapname)
1082 {
1083         if(getmapname_stored != "")
1084                 strunzone(getmapname_stored);
1085         if(nextmapname == "")
1086                 getmapname_stored = "";
1087         else
1088                 getmapname_stored = strzone(nextmapname);
1089 }
1090
1091 void Map_Goto_SetFloat(float position)
1092 {
1093         cvar_set("g_maplist_index", ftos(position));
1094         Map_Goto_SetStr(argv(position));
1095 }
1096
1097 void Map_Goto(float reinit)
1098 {
1099         MapInfo_LoadMap(getmapname_stored, reinit);
1100 }
1101
1102 // return codes of map selectors:
1103 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1104 //   -2 = permanent failure
1105 float() MaplistMethod_Iterate = // usual method
1106 {
1107         float pass, i;
1108
1109         for(pass = 1; pass <= 2; ++pass)
1110         {
1111                 for(i = 1; i < Map_Count; ++i)
1112                 {
1113                         float mapindex;
1114                         mapindex = mod(i + Map_Current, Map_Count);
1115                         if(Map_Check(mapindex, pass))
1116                                 return mapindex;
1117                 }
1118         }
1119         return -1;
1120 }
1121
1122 float() MaplistMethod_Repeat = // fallback method
1123 {
1124         if(Map_Check(Map_Current, 2))
1125                 return Map_Current;
1126         return -2;
1127 }
1128
1129 float() MaplistMethod_Random = // random map selection
1130 {
1131         float i, imax;
1132
1133         imax = 42;
1134
1135         for(i = 0; i <= imax; ++i)
1136         {
1137                 float mapindex;
1138                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1139                 if(Map_Check(mapindex, 1))
1140                         return mapindex;
1141         }
1142         return -1;
1143 }
1144
1145 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1146 // the exponent sets a bias on the map selection:
1147 // the higher the exponent, the less likely "shortly repeated" same maps are
1148 {
1149         float i, j, imax, insertpos;
1150
1151         imax = 42;
1152
1153         for(i = 0; i <= imax; ++i)
1154         {
1155                 string newlist;
1156
1157                 // now reinsert this at another position
1158                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1159                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1160                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1161                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1162
1163                 // insert the current map there
1164                 newlist = "";
1165                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1166                         newlist = strcat(newlist, " ", argv(j));
1167                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1168                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1169                         newlist = strcat(newlist, " ", argv(j));
1170                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1171                 cvar_set("g_maplist", newlist);
1172                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1173
1174                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1175                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1176                 if(Map_Check(Map_Current, 1))
1177                         return Map_Current;
1178         }
1179         return -1;
1180 }
1181
1182 void Maplist_Init()
1183 {
1184         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1185         if(Map_Count == 0)
1186         {
1187                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1188                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1189                 if(autocvar_g_maplist_shuffle)
1190                         ShuffleMaplist();
1191                 localcmd("\nmenu_cmd sync\n");
1192                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1193         }
1194         if(Map_Count == 0)
1195                 error("empty maplist, cannot select a new map");
1196         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1197
1198         if(Map_Current_Name)
1199                 strunzone(Map_Current_Name);
1200         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1201         // this may or may not be correct, but who cares, in the worst case a map
1202         // isn't chosen in the first pass that should have been
1203 }
1204
1205 string GetNextMap()
1206 {
1207         float nextMap;
1208
1209         Maplist_Init();
1210         nextMap = -1;
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_shuffle > 0)
1214                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1215
1216         if(nextMap == -1)
1217                 if(autocvar_g_maplist_selectrandom)
1218                         nextMap = MaplistMethod_Random();
1219
1220         if(nextMap == -1)
1221                 nextMap = MaplistMethod_Iterate();
1222
1223         if(nextMap == -1)
1224                 nextMap = MaplistMethod_Repeat();
1225
1226         if(nextMap >= 0)
1227         {
1228                 Map_Goto_SetFloat(nextMap);
1229                 return getmapname_stored;
1230         }
1231
1232         return "";
1233 }
1234
1235 float DoNextMapOverride(float reinit)
1236 {
1237         if(autocvar_g_campaign)
1238         {
1239                 CampaignPostIntermission();
1240                 alreadychangedlevel = TRUE;
1241                 return TRUE;
1242         }
1243         if(autocvar_quit_when_empty)
1244         {
1245                 if(player_count <= currentbots)
1246                 {
1247                         localcmd("quit\n");
1248                         alreadychangedlevel = TRUE;
1249                         return TRUE;
1250                 }
1251         }
1252         if(autocvar_quit_and_redirect != "")
1253         {
1254                 redirection_target = strzone(autocvar_quit_and_redirect);
1255                 alreadychangedlevel = TRUE;
1256                 return TRUE;
1257         }
1258         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1259         {
1260                 localcmd("restart\n");
1261                 alreadychangedlevel = TRUE;
1262                 return TRUE;
1263         }
1264         if(autocvar_nextmap != "")
1265                 if(MapInfo_CheckMap(autocvar_nextmap))
1266                 {
1267                         Map_Goto_SetStr(autocvar_nextmap);
1268                         Map_Goto(reinit);
1269                         alreadychangedlevel = TRUE;
1270                         return TRUE;
1271                 }
1272         if(!reinit && autocvar_lastlevel)
1273         {
1274                 cvar_settemp_restore();
1275                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1276                 alreadychangedlevel = TRUE;
1277                 return TRUE;
1278         }
1279         return FALSE;
1280 }
1281
1282 void GotoNextMap(float reinit)
1283 {
1284         //string nextmap;
1285         //float n, nummaps;
1286         //string s;
1287         if (alreadychangedlevel)
1288                 return;
1289         alreadychangedlevel = TRUE;
1290
1291         {
1292                 string nextMap;
1293                 float allowReset;
1294
1295                 for(allowReset = 1; allowReset >= 0; --allowReset)
1296                 {
1297                         nextMap = GetNextMap();
1298                         if(nextMap != "")
1299                                 break;
1300
1301                         if(allowReset)
1302                         {
1303                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1304                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1305                                 if(autocvar_g_maplist_shuffle)
1306                                         ShuffleMaplist();
1307                                 localcmd("\nmenu_cmd sync\n");
1308                         }
1309                         else
1310                         {
1311                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1312                         }
1313                 }
1314                 Map_Goto(reinit);
1315         }
1316 }
1317
1318
1319 /*
1320 ============
1321 IntermissionThink
1322
1323 When the player presses attack or jump, change to the next level
1324 ============
1325 */
1326 .float autoscreenshot;
1327 void() MapVote_Start;
1328 void() MapVote_Think;
1329 float mapvote_initialized;
1330 void IntermissionThink()
1331 {
1332         FixIntermissionClient(self);
1333
1334         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1335         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1336
1337         if( (server_screenshot || client_screenshot)
1338                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1339         {
1340                 self.autoscreenshot = -1;
1341                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1342                 return;
1343         }
1344
1345         if (time < intermission_exittime)
1346                 return;
1347
1348         if(!mapvote_initialized)
1349                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1350                         return;
1351
1352         MapVote_Start();
1353 }
1354
1355 /*
1356 ============
1357 FindIntermission
1358
1359 Returns the entity to view from
1360 ============
1361 */
1362 /*
1363 entity FindIntermission()
1364 {
1365         local   entity spot;
1366         local   float cyc;
1367
1368 // look for info_intermission first
1369         spot = find (world, classname, "info_intermission");
1370         if (spot)
1371         {       // pick a random one
1372                 cyc = random() * 4;
1373                 while (cyc > 1)
1374                 {
1375                         spot = find (spot, classname, "info_intermission");
1376                         if (!spot)
1377                                 spot = find (spot, classname, "info_intermission");
1378                         cyc = cyc - 1;
1379                 }
1380                 return spot;
1381         }
1382
1383 // then look for the start position
1384         spot = find (world, classname, "info_player_start");
1385         if (spot)
1386                 return spot;
1387
1388 // testinfo_player_start is only found in regioned levels
1389         spot = find (world, classname, "testplayerstart");
1390         if (spot)
1391                 return spot;
1392
1393 // then look for the start position
1394         spot = find (world, classname, "info_player_deathmatch");
1395         if (spot)
1396                 return spot;
1397
1398         //objerror ("FindIntermission: no spot");
1399         return world;
1400 }
1401 */
1402
1403 /*
1404 ===============================================================================
1405
1406 RULES
1407
1408 ===============================================================================
1409 */
1410
1411 void DumpStats(float final)
1412 {
1413         float file;
1414         string s;
1415         float to_console;
1416         float to_eventlog;
1417         float to_file;
1418         float i;
1419
1420         to_console = autocvar_sv_logscores_console;
1421         to_eventlog = autocvar_sv_eventlog;
1422         to_file = autocvar_sv_logscores_file;
1423
1424         if(!final)
1425         {
1426                 to_console = TRUE; // always print printstats replies
1427                 to_eventlog = FALSE; // but never print them to the event log
1428         }
1429
1430         if(to_eventlog)
1431                 if(autocvar_sv_eventlog_console)
1432                         to_console = FALSE; // otherwise we get the output twice
1433
1434         if(final)
1435                 s = ":scores:";
1436         else
1437                 s = ":status:";
1438         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1439
1440         if(to_console)
1441                 print(s, "\n");
1442         if(to_eventlog)
1443                 GameLogEcho(s);
1444
1445         file = -1;
1446         if(to_file)
1447         {
1448                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1449                 if(file == -1)
1450                         to_file = FALSE;
1451                 else
1452                         fputs(file, strcat(s, "\n"));
1453         }
1454
1455         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1456         if(to_console)
1457                 print(s, "\n");
1458         if(to_eventlog)
1459                 GameLogEcho(s);
1460         if(to_file)
1461                 fputs(file, strcat(s, "\n"));
1462
1463         FOR_EACH_CLIENT(other)
1464         {
1465                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1466                 {
1467                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1468                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1469                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1470                                 s = strcat(s, ftos(other.team), ":");
1471                         else
1472                                 s = strcat(s, "spectator:");
1473
1474                         if(to_console)
1475                                 print(s, other.netname, "\n");
1476                         if(to_eventlog)
1477                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1478                         if(to_file)
1479                                 fputs(file, strcat(s, other.netname, "\n"));
1480                 }
1481         }
1482
1483         if(teamplay)
1484         {
1485                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1486                 if(to_console)
1487                         print(s, "\n");
1488                 if(to_eventlog)
1489                         GameLogEcho(s);
1490                 if(to_file)
1491                         fputs(file, strcat(s, "\n"));
1492
1493                 for(i = 1; i < 16; ++i)
1494                 {
1495                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1496                         s = strcat(s, ":", ftos(i));
1497                         if(to_console)
1498                                 print(s, "\n");
1499                         if(to_eventlog)
1500                                 GameLogEcho(s);
1501                         if(to_file)
1502                                 fputs(file, strcat(s, "\n"));
1503                 }
1504         }
1505
1506         if(to_console)
1507                 print(":end\n");
1508         if(to_eventlog)
1509                 GameLogEcho(":end");
1510         if(to_file)
1511         {
1512                 fputs(file, ":end\n");
1513                 fclose(file);
1514         }
1515 }
1516
1517 void FixIntermissionClient(entity e)
1518 {
1519         string s;
1520         if(!e.autoscreenshot) // initial call
1521         {
1522                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1523                 e.health = -2342;
1524                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1525                 e.solid = SOLID_NOT;
1526                 e.movetype = MOVETYPE_NONE;
1527                 e.takedamage = DAMAGE_NO;
1528                 if(e.weaponentity)
1529                 {
1530                         e.weaponentity.effects = EF_NODRAW;
1531                         if (e.weaponentity.weaponentity)
1532                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1533                 }
1534                 if(IS_REAL_CLIENT(e))
1535                 {
1536                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1537                         s = autocvar_sv_intermission_cdtrack;
1538                         if(s != "")
1539                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1540                         msg_entity = e;
1541                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1542                 }
1543         }
1544 }
1545
1546 /*
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1549 */
1550 void NextLevel()
1551 {
1552         gameover = TRUE;
1553
1554         intermission_running = 1;
1555
1556 // enforce a wait time before allowing changelevel
1557         if(player_count > 0)
1558                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1559         else
1560                 intermission_exittime = -1;
1561
1562         /*
1563         WriteByte (MSG_ALL, SVC_CDTRACK);
1564         WriteByte (MSG_ALL, 3);
1565         WriteByte (MSG_ALL, 3);
1566         // done in FixIntermission
1567         */
1568
1569         //pos = FindIntermission ();
1570
1571         VoteReset();
1572
1573         DumpStats(TRUE);
1574
1575         // send statistics
1576         entity e;
1577         PlayerStats_EndMatch(1);
1578         FOR_EACH_CLIENT(e)
1579                 PlayerStats_AddGlobalInfo(e);
1580         PlayerStats_Shutdown();
1581         WeaponStats_Shutdown();
1582         
1583         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1584
1585         if(autocvar_sv_eventlog)
1586                 GameLogEcho(":gameover");
1587
1588         GameLogClose();
1589
1590         FOR_EACH_PLAYER(other) {
1591                 FixIntermissionClient(other);
1592                 if(other.winning)
1593                         bprint(other.netname, " ^7wins.\n");
1594         }
1595
1596         if(autocvar_g_campaign)
1597                 CampaignPreIntermission();
1598
1599         MUTATOR_CALLHOOK(MatchEnd);
1600
1601         localcmd("\nsv_hook_gameend\n");
1602 }
1603
1604 /*
1605 ============
1606 CheckRules_Player
1607
1608 Exit deathmatch games upon conditions
1609 ============
1610 */
1611 void CheckRules_Player()
1612 {
1613         if (gameover)   // someone else quit the game already
1614                 return;
1615
1616         if(self.deadflag == DEAD_NO)
1617                 self.play_time += frametime;
1618
1619         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1620         //   (div0: and that in CheckRules_World please)
1621 }
1622
1623 float checkrules_equality;
1624 float checkrules_suddendeathwarning;
1625 float checkrules_suddendeathend;
1626 float checkrules_overtimesadded; //how many overtimes have been already added
1627
1628 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1629 float WINNING_YES = 1; // winner found
1630 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1631 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1632
1633 float InitiateSuddenDeath()
1634 {
1635         // Check first whether normal overtimes could be added before initiating suddendeath mode
1636         // - for this timelimit_overtime needs to be >0 of course
1637         // - also check the winning condition calculated in the previous frame and only add normal overtime
1638         //   again, if at the point at which timelimit would be extended again, still no winner was found
1639         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1640         {
1641                 return 1; // need to call InitiateOvertime later
1642         }
1643         else
1644         {
1645                 if(!checkrules_suddendeathend)
1646                 {
1647                         if(autocvar_g_campaign)
1648                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1649                         else
1650                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1651                         if(g_race && !g_race_qualifying)
1652                                 race_StartCompleting();
1653                 }
1654                 return 0;
1655         }
1656 }
1657
1658 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1659 {
1660         ++checkrules_overtimesadded;
1661         //add one more overtime by simply extending the timelimit
1662         float tl;
1663         tl = autocvar_timelimit;
1664         tl += autocvar_timelimit_overtime;
1665         cvar_set("timelimit", ftos(tl));
1666
1667         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1668 }
1669
1670 float GetWinningCode(float fraglimitreached, float equality)
1671 {
1672         if(autocvar_g_campaign == 1)
1673                 if(fraglimitreached)
1674                         return WINNING_YES;
1675                 else
1676                         return WINNING_NO;
1677
1678         else
1679                 if(equality)
1680                         if(fraglimitreached)
1681                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1682                         else
1683                                 return WINNING_NEVER;
1684                 else
1685                         if(fraglimitreached)
1686                                 return WINNING_YES;
1687                         else
1688                                 return WINNING_NO;
1689 }
1690
1691 // set the .winning flag for exactly those players with a given field value
1692 void SetWinners(.float field, float value)
1693 {
1694         entity head;
1695         FOR_EACH_PLAYER(head)
1696                 head.winning = (head.field == value);
1697 }
1698
1699 // set the .winning flag for those players with a given field value
1700 void AddWinners(.float field, float value)
1701 {
1702         entity head;
1703         FOR_EACH_PLAYER(head)
1704                 if(head.field == value)
1705                         head.winning = 1;
1706 }
1707
1708 // clear the .winning flags
1709 void ClearWinners(void)
1710 {
1711         entity head;
1712         FOR_EACH_PLAYER(head)
1713                 head.winning = 0;
1714 }
1715
1716 // Onslaught winning condition:
1717 // game terminates if only one team has a working generator (or none)
1718 float WinningCondition_Onslaught()
1719 {
1720         entity head;
1721         float t1, t2, t3, t4;
1722
1723         WinningConditionHelper(); // set worldstatus
1724
1725         if(inWarmupStage)
1726                 return WINNING_NO;
1727
1728         // first check if the game has ended
1729         t1 = t2 = t3 = t4 = 0;
1730         head = find(world, classname, "onslaught_generator");
1731         while (head)
1732         {
1733                 if (head.health > 0)
1734                 {
1735                         if (head.team == NUM_TEAM_1) t1 = 1;
1736                         if (head.team == NUM_TEAM_2) t2 = 1;
1737                         if (head.team == NUM_TEAM_3) t3 = 1;
1738                         if (head.team == NUM_TEAM_4) t4 = 1;
1739                 }
1740                 head = find(head, classname, "onslaught_generator");
1741         }
1742         if (t1 + t2 + t3 + t4 < 2)
1743         {
1744                 // game over, only one team remains (or none)
1745                 ClearWinners();
1746                 if (t1) SetWinners(team, NUM_TEAM_1);
1747                 if (t2) SetWinners(team, NUM_TEAM_2);
1748                 if (t3) SetWinners(team, NUM_TEAM_3);
1749                 if (t4) SetWinners(team, NUM_TEAM_4);
1750                 dprint("Have a winner, ending game.\n");
1751                 return WINNING_YES;
1752         }
1753
1754         // Two or more teams remain
1755         return WINNING_NO;
1756 }
1757
1758 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1759 // they win. Otherwise the defending team wins once the timelimit passes.
1760 void assault_new_round();
1761 float WinningCondition_Assault()
1762 {
1763         float status;
1764
1765         WinningConditionHelper(); // set worldstatus
1766
1767         status = WINNING_NO;
1768         // as the timelimit has not yet passed just assume the defending team will win
1769         if(assault_attacker_team == NUM_TEAM_1)
1770         {
1771                 SetWinners(team, NUM_TEAM_2);
1772         }
1773         else
1774         {
1775                 SetWinners(team, NUM_TEAM_1);
1776         }
1777
1778         entity ent;
1779         ent = find(world, classname, "target_assault_roundend");
1780         if(ent)
1781         {
1782                 if(ent.winning) // round end has been triggered by attacking team
1783                 {
1784                         bprint("ASSAULT: round completed...\n");
1785                         SetWinners(team, assault_attacker_team);
1786
1787                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1788
1789                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1790                         {
1791                                 status = WINNING_YES;
1792                         }
1793                         else
1794                         {
1795                                 entity oldself;
1796                                 oldself = self;
1797                                 self = ent;
1798                                 assault_new_round();
1799                                 self = oldself;
1800                         }
1801                 }
1802         }
1803
1804         return status;
1805 }
1806
1807 // LMS winning condition: game terminates if and only if there's at most one
1808 // one player who's living lives. Top two scores being equal cancels the time
1809 // limit.
1810 float WinningCondition_LMS()
1811 {
1812         entity head, head2;
1813         float have_player;
1814         float have_players;
1815         float l;
1816
1817         have_player = FALSE;
1818         have_players = FALSE;
1819         l = LMS_NewPlayerLives();
1820
1821         head = find(world, classname, "player");
1822         if(head)
1823                 have_player = TRUE;
1824         head2 = find(head, classname, "player");
1825         if(head2)
1826                 have_players = TRUE;
1827
1828         if(have_player)
1829         {
1830                 // we have at least one player
1831                 if(have_players)
1832                 {
1833                         // two or more active players - continue with the game
1834                 }
1835                 else
1836                 {
1837                         // exactly one player?
1838
1839                         ClearWinners();
1840                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1841
1842                         if(l)
1843                         {
1844                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1845                                 return WINNING_NO;
1846                         }
1847                         else
1848                         {
1849                                 // a winner!
1850                                 // and assign him his first place
1851                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1852                                 return WINNING_YES;
1853                         }
1854                 }
1855         }
1856         else
1857         {
1858                 // nobody is playing at all...
1859                 if(l)
1860                 {
1861                         // wait for players...
1862                 }
1863                 else
1864                 {
1865                         // SNAFU (maybe a draw game?)
1866                         ClearWinners();
1867                         dprint("No players, ending game.\n");
1868                         return WINNING_YES;
1869                 }
1870         }
1871
1872         // When we get here, we have at least two players who are actually LIVING,
1873         // now check if the top two players have equal score.
1874         WinningConditionHelper();
1875
1876         ClearWinners();
1877         if(WinningConditionHelper_winner)
1878                 WinningConditionHelper_winner.winning = TRUE;
1879         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1880                 return WINNING_NEVER;
1881
1882         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1883         return WINNING_NO;
1884 }
1885
1886 void ShuffleMaplist()
1887 {
1888         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1889 }
1890
1891 float leaderfrags;
1892 float WinningCondition_Scores(float limit, float leadlimit)
1893 {
1894         float limitreached;
1895
1896         // TODO make everything use THIS winning condition (except LMS)
1897         WinningConditionHelper();
1898
1899         if(teamplay)
1900         {
1901                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1902                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1903                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1904                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1905         }
1906
1907         ClearWinners();
1908         if(WinningConditionHelper_winner)
1909                 WinningConditionHelper_winner.winning = 1;
1910         if(WinningConditionHelper_winnerteam >= 0)
1911                 SetWinners(team, WinningConditionHelper_winnerteam);
1912
1913         if(WinningConditionHelper_lowerisbetter)
1914         {
1915                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1916                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1917                 limit = -limit;
1918         }
1919
1920         if(WinningConditionHelper_zeroisworst)
1921                 leadlimit = 0; // not supported in this mode
1922
1923         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1924         // these modes always score in increments of 1, thus this makes sense
1925         {
1926                 if(leaderfrags != WinningConditionHelper_topscore)
1927                 {
1928                         leaderfrags = WinningConditionHelper_topscore;
1929
1930                         if (limit)
1931                         if (leaderfrags == limit - 1)
1932                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1933                         else if (leaderfrags == limit - 2)
1934                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1935                         else if (leaderfrags == limit - 3)
1936                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1937                 }
1938         }
1939
1940         limitreached = FALSE;
1941         if(limit)
1942                 if(WinningConditionHelper_topscore >= limit)
1943                         limitreached = TRUE;
1944         if(leadlimit)
1945         {
1946                 float leadlimitreached;
1947                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1948                 if(autocvar_leadlimit_and_fraglimit)
1949                         limitreached = (limitreached && leadlimitreached);
1950                 else
1951                         limitreached = (limitreached || leadlimitreached);
1952         }
1953
1954         if(limit)
1955                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1956
1957         return GetWinningCode(
1958                 WinningConditionHelper_topscore && limitreached,
1959                 WinningConditionHelper_equality
1960         );
1961 }
1962
1963 float WinningCondition_Race(float fraglimit)
1964 {
1965         float wc;
1966         entity p;
1967         float n, c;
1968
1969         n = 0;
1970         c = 0;
1971         FOR_EACH_PLAYER(p)
1972         {
1973                 ++n;
1974                 if(p.race_completed)
1975                         ++c;
1976         }
1977         if(n && (n == c))
1978                 return WINNING_YES;
1979         wc = WinningCondition_Scores(fraglimit, 0);
1980
1981         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1982         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1983         // do NOT support equality when the laps are all raced!
1984                 return WINNING_STARTSUDDENDEATHOVERTIME;
1985         else
1986                 return WINNING_NEVER;
1987 }
1988
1989 float WinningCondition_QualifyingThenRace(float limit)
1990 {
1991         float wc;
1992         wc = WinningCondition_Scores(limit, 0);
1993
1994         // NEVER initiate overtime
1995         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1996         {
1997                 return WINNING_YES;
1998         }
1999
2000         return wc;
2001 }
2002
2003 float WinningCondition_RanOutOfSpawns()
2004 {
2005         entity head;
2006
2007         if(have_team_spawns <= 0)
2008                 return WINNING_NO;
2009
2010         if(autocvar_g_spawn_useallspawns <= 0)
2011                 return WINNING_NO;
2012
2013         if(!some_spawn_has_been_used)
2014                 return WINNING_NO;
2015
2016         team1_score = team2_score = team3_score = team4_score = 0;
2017
2018         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2019         {
2020                 if(head.team == NUM_TEAM_1)
2021                         team1_score = 1;
2022                 else if(head.team == NUM_TEAM_2)
2023                         team2_score = 1;
2024                 else if(head.team == NUM_TEAM_3)
2025                         team3_score = 1;
2026                 else if(head.team == NUM_TEAM_4)
2027                         team4_score = 1;
2028         }
2029
2030         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2031         {
2032                 if(head.team == NUM_TEAM_1)
2033                         team1_score = 1;
2034                 else if(head.team == NUM_TEAM_2)
2035                         team2_score = 1;
2036                 else if(head.team == NUM_TEAM_3)
2037                         team3_score = 1;
2038                 else if(head.team == NUM_TEAM_4)
2039                         team4_score = 1;
2040         }
2041
2042         ClearWinners();
2043         if(team1_score + team2_score + team3_score + team4_score == 0)
2044         {
2045                 checkrules_equality = TRUE;
2046                 return WINNING_YES;
2047         }
2048         else if(team1_score + team2_score + team3_score + team4_score == 1)
2049         {
2050                 float t, i;
2051                 if(team1_score)
2052                         t = NUM_TEAM_1;
2053                 else if(team2_score)
2054                         t = NUM_TEAM_2;
2055                 else if(team3_score)
2056                         t = NUM_TEAM_3;
2057                 else // if(team4_score)
2058                         t = NUM_TEAM_4;
2059                 CheckAllowedTeams(world);
2060                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2061                 {
2062                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2063                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2064                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2065                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2066                 }
2067
2068                 AddWinners(team, t);
2069                 return WINNING_YES;
2070         }
2071         else
2072                 return WINNING_NO;
2073 }
2074
2075 /*
2076 ============
2077 CheckRules_World
2078
2079 Exit deathmatch games upon conditions
2080 ============
2081 */
2082 void ReadyRestart();
2083 void CheckRules_World()
2084 {
2085         float timelimit;
2086         float fraglimit;
2087         float leadlimit;
2088
2089         VoteThink();
2090         MapVote_Think();
2091
2092         SetDefaultAlpha();
2093
2094         /*
2095         MapVote_Think should now do that part
2096         if (intermission_running)
2097                 if (time >= intermission_exittime + 60)
2098                 {
2099                         if(!DoNextMapOverride())
2100                                 GotoNextMap();
2101                         return;
2102                 }
2103         */
2104
2105         if (gameover)   // someone else quit the game already
2106         {
2107                 if(player_count == 0) // Nobody there? Then let's go to the next map
2108                         MapVote_Start();
2109                         // this will actually check the player count in the next frame
2110                         // again, but this shouldn't hurt
2111                 return;
2112         }
2113
2114         timelimit = autocvar_timelimit * 60;
2115         fraglimit = autocvar_fraglimit;
2116         leadlimit = autocvar_leadlimit;
2117
2118         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2119         {
2120                 if(timelimit > 0)
2121                         timelimit = 0; // timelimit is not made for warmup
2122                 if(fraglimit > 0)
2123                         fraglimit = 0; // no fraglimit for now
2124                 leadlimit = 0; // no leadlimit for now
2125         }
2126
2127         if(timelimit > 0)
2128         {
2129                 timelimit += game_starttime;
2130         }
2131         else if (timelimit < 0)
2132         {
2133                 // endmatch
2134                 NextLevel();
2135                 return;
2136         }
2137
2138         if(g_onslaught)
2139                 timelimit = 0; // ONS has its own overtime rule
2140
2141         float wantovertime;
2142         wantovertime = 0;
2143
2144         if(timelimit > game_starttime)
2145                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2146         else
2147                 game_completion_ratio = 0;
2148
2149         if(checkrules_suddendeathend)
2150         {
2151                 if(!checkrules_suddendeathwarning)
2152                 {
2153                         checkrules_suddendeathwarning = TRUE;
2154                         if(g_race && !g_race_qualifying)
2155                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2156                         else
2157                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2158                 }
2159         }
2160         else
2161         {
2162                 if (timelimit && time >= timelimit)
2163                 {
2164                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2165                         {
2166                                 float totalplayers;
2167                                 float playerswithlaps;
2168                                 float readyplayers;
2169                                 entity head;
2170                                 totalplayers = playerswithlaps = readyplayers = 0;
2171                                 FOR_EACH_PLAYER(head)
2172                                 {
2173                                         ++totalplayers;
2174                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2175                                                 ++playerswithlaps;
2176                                         if(head.ready)
2177                                                 ++readyplayers;
2178                                 }
2179
2180                                 // at least 2 of the players have completed a lap: start the RACE
2181                                 // otherwise, the players should end the qualifying on their own
2182                                 if(readyplayers || playerswithlaps >= 2)
2183                                 {
2184                                         checkrules_suddendeathend = 0;
2185                                         ReadyRestart(); // go to race
2186                                         return;
2187                                 }
2188                                 else
2189                                         wantovertime |= InitiateSuddenDeath();
2190                         }
2191                         else
2192                                 wantovertime |= InitiateSuddenDeath();
2193                 }
2194         }
2195
2196         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2197         {
2198                 NextLevel();
2199                 return;
2200         }
2201
2202         float checkrules_status;
2203         checkrules_status = WinningCondition_RanOutOfSpawns();
2204         if(checkrules_status == WINNING_YES)
2205         {
2206                 bprint("Hey! Someone ran out of spawns!\n");
2207         }
2208         else if(g_race && !g_race_qualifying && timelimit >= 0)
2209         {
2210                 checkrules_status = WinningCondition_Race(fraglimit);
2211                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2212         }
2213         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2214         {
2215                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2216                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2217         }
2218         else if(g_assault)
2219         {
2220                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2221         }
2222         else if(g_lms)
2223         {
2224                 checkrules_status = WinningCondition_LMS();
2225         }
2226         else if (g_onslaught)
2227         {
2228                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2229         }
2230         else
2231         {
2232                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2233                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2234         }
2235
2236         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2237         {
2238                 checkrules_status = WINNING_NEVER;
2239                 checkrules_overtimesadded = -1;
2240                 wantovertime |= InitiateSuddenDeath();
2241         }
2242
2243         if(checkrules_status == WINNING_NEVER)
2244                 // equality cases! Nobody wins if the overtime ends in a draw.
2245                 ClearWinners();
2246
2247         if(wantovertime)
2248         {
2249                 if(checkrules_status == WINNING_NEVER)
2250                         InitiateOvertime();
2251                 else
2252                         checkrules_status = WINNING_YES;
2253         }
2254
2255         if(checkrules_suddendeathend)
2256                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2257                         checkrules_status = WINNING_YES;
2258
2259         if(checkrules_status == WINNING_YES)
2260         {
2261                 //print("WINNING\n");
2262                 NextLevel();
2263         }
2264 }
2265
2266 float mapvote_nextthink;
2267 float mapvote_initialized;
2268 float mapvote_keeptwotime;
2269 float mapvote_timeout;
2270 string mapvote_message;
2271 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2272 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2273 float mapvote_screenshot_dirs_count;
2274
2275 float mapvote_count;
2276 float mapvote_count_real;
2277 string mapvote_maps[MAPVOTE_COUNT];
2278 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2279 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2280 float mapvote_maps_suggested[MAPVOTE_COUNT];
2281 string mapvote_suggestions[MAPVOTE_COUNT];
2282 float mapvote_suggestion_ptr;
2283 float mapvote_voters;
2284 float mapvote_selections[MAPVOTE_COUNT];
2285 float mapvote_run;
2286 float mapvote_detail;
2287 float mapvote_abstain;
2288 .float mapvote;
2289
2290 void MapVote_ClearAllVotes()
2291 {
2292         FOR_EACH_CLIENT(other)
2293                 other.mapvote = 0;
2294 }
2295
2296 string MapVote_Suggest(string m)
2297 {
2298         float i;
2299         if(m == "")
2300                 return "That's not how to use this command.";
2301         if(!autocvar_g_maplist_votable_suggestions)
2302                 return "Suggestions are not accepted on this server.";
2303         if(mapvote_initialized)
2304                 return "Can't suggest - voting is already in progress!";
2305         m = MapInfo_FixName(m);
2306         if not(m)
2307                 return "The map you suggested is not available on this server.";
2308         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2309                 if(Map_IsRecent(m))
2310                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2311
2312         if(!MapInfo_CheckMap(m))
2313                 return "The map you suggested does not support the current game mode.";
2314         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2315                 if(mapvote_suggestions[i] == m)
2316                         return "This map was already suggested.";
2317         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2318         {
2319                 i = floor(random() * mapvote_suggestion_ptr);
2320         }
2321         else
2322         {
2323                 i = mapvote_suggestion_ptr;
2324                 mapvote_suggestion_ptr += 1;
2325         }
2326         if(mapvote_suggestions[i] != "")
2327                 strunzone(mapvote_suggestions[i]);
2328         mapvote_suggestions[i] = strzone(m);
2329         if(autocvar_sv_eventlog)
2330                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2331         return strcat("Suggestion of ", m, " accepted.");
2332 }
2333
2334 void MapVote_AddVotable(string nextMap, float isSuggestion)
2335 {
2336         float j, i, o;
2337         string pakfile, mapfile;
2338
2339         if(nextMap == "")
2340                 return;
2341         for(j = 0; j < mapvote_count; ++j)
2342                 if(mapvote_maps[j] == nextMap)
2343                         return;
2344         // suggestions might be no longer valid/allowed after gametype switch!
2345         if(isSuggestion)
2346                 if(!MapInfo_CheckMap(nextMap))
2347                         return;
2348         mapvote_maps[mapvote_count] = strzone(nextMap);
2349         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2350
2351         pakfile = string_null;
2352         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2353         {
2354                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2355                 pakfile = whichpack(strcat(mapfile, ".tga"));
2356                 if(pakfile == "")
2357                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2358                 if(pakfile == "")
2359                         pakfile = whichpack(strcat(mapfile, ".png"));
2360                 if(pakfile != "")
2361                         break;
2362         }
2363         if(i >= mapvote_screenshot_dirs_count)
2364                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2365         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2366                 pakfile = substring(pakfile, o, -1);
2367
2368         mapvote_maps_screenshot_dir[mapvote_count] = i;
2369         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2370
2371         mapvote_count += 1;
2372 }
2373
2374 void MapVote_Spawn();
2375 void MapVote_Init()
2376 {
2377         float i;
2378         float nmax, smax;
2379
2380         MapVote_ClearAllVotes();
2381
2382         mapvote_count = 0;
2383         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2384         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2385
2386         if(mapvote_abstain)
2387                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2388         else
2389                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2390         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2391
2392         // we need this for AddVotable, as that cycles through the screenshot dirs
2393         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2394         if(mapvote_screenshot_dirs_count == 0)
2395                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2396         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2397         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2398                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2399
2400         if(mapvote_suggestion_ptr)
2401                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2402                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2403
2404         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2405                 MapVote_AddVotable(GetNextMap(), FALSE);
2406
2407         if(mapvote_count == 0)
2408         {
2409                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2410                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2411                 if(autocvar_g_maplist_shuffle)
2412                         ShuffleMaplist();
2413                 localcmd("\nmenu_cmd sync\n");
2414                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2415                         MapVote_AddVotable(GetNextMap(), FALSE);
2416         }
2417
2418         mapvote_count_real = mapvote_count;
2419         if(mapvote_abstain)
2420                 MapVote_AddVotable("don't care", 0);
2421
2422         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2423
2424         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2425         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2426         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2427                 mapvote_keeptwotime = 0;
2428         mapvote_message = "Choose a map and press its key!";
2429
2430         MapVote_Spawn();
2431 }
2432
2433 void MapVote_SendPicture(float id)
2434 {
2435         msg_entity = self;
2436         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2437         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2438         WriteByte(MSG_ONE, id);
2439         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2440 }
2441
2442 float MapVote_GetMapMask()
2443 {
2444         float mask, i, power;
2445         mask = 0;
2446         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2447                 if(mapvote_maps[i] != "")
2448                         mask |= power;
2449         return mask;
2450 }
2451
2452 entity mapvote_ent;
2453 float MapVote_SendEntity(entity to, float sf)
2454 {
2455         float i;
2456
2457         if(sf & 1)
2458                 sf &~= 2; // if we send 1, we don't need to also send 2
2459
2460         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2461         WriteByte(MSG_ENTITY, sf);
2462
2463         if(sf & 1)
2464         {
2465                 // flag 1 == initialization
2466                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2467                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2468                 WriteString(MSG_ENTITY, "");
2469                 WriteByte(MSG_ENTITY, mapvote_count);
2470                 WriteByte(MSG_ENTITY, mapvote_abstain);
2471                 WriteByte(MSG_ENTITY, mapvote_detail);
2472                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2473                 if(mapvote_count <= 8)
2474                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2475                 else
2476                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2477                 for(i = 0; i < mapvote_count; ++i)
2478                         if(mapvote_maps[i] != "")
2479                         {
2480                                 if(mapvote_abstain && i == mapvote_count - 1)
2481                                 {
2482                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2483                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2484                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2485                                 }
2486                                 else
2487                                 {
2488                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2489                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2490                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2491                                 }
2492                         }
2493         }
2494
2495         if(sf & 2)
2496         {
2497                 // flag 2 == update of mask
2498                 if(mapvote_count <= 8)
2499                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2500                 else
2501                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2502         }
2503
2504         if(sf & 4)
2505         {
2506                 if(mapvote_detail)
2507                         for(i = 0; i < mapvote_count; ++i)
2508                                 if(mapvote_maps[i] != "")
2509                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2510
2511                 WriteByte(MSG_ENTITY, to.mapvote);
2512         }
2513
2514         return TRUE;
2515 }
2516
2517 void MapVote_Spawn()
2518 {
2519         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2520 }
2521
2522 void MapVote_TouchMask()
2523 {
2524         mapvote_ent.SendFlags |= 2;
2525 }
2526
2527 void MapVote_TouchVotes(entity voter)
2528 {
2529         mapvote_ent.SendFlags |= 4;
2530 }
2531
2532 float MapVote_Finished(float mappos)
2533 {
2534         string result;
2535         float i;
2536         float didntvote;
2537
2538         if(autocvar_sv_eventlog)
2539         {
2540                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2541                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2542                 didntvote = mapvote_voters;
2543                 for(i = 0; i < mapvote_count; ++i)
2544                         if(mapvote_maps[i] != "")
2545                         {
2546                                 didntvote -= mapvote_selections[i];
2547                                 if(i != mappos)
2548                                 {
2549                                         result = strcat(result, ":", mapvote_maps[i]);
2550                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2551                                 }
2552                         }
2553                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2554
2555                 GameLogEcho(result);
2556                 if(mapvote_maps_suggested[mappos])
2557                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2558         }
2559
2560         FOR_EACH_REALCLIENT(other)
2561                 FixClientCvars(other);
2562
2563         Map_Goto_SetStr(mapvote_maps[mappos]);
2564         Map_Goto(0);
2565         alreadychangedlevel = TRUE;
2566         return TRUE;
2567 }
2568 void MapVote_CheckRules_1()
2569 {
2570         float i;
2571
2572         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2573         {
2574                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2575                 mapvote_selections[i] = 0;
2576         }
2577
2578         mapvote_voters = 0;
2579         FOR_EACH_REALCLIENT(other)
2580         {
2581                 ++mapvote_voters;
2582                 if(other.mapvote)
2583                 {
2584                         i = other.mapvote - 1;
2585                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2586                         mapvote_selections[i] = mapvote_selections[i] + 1;
2587                 }
2588         }
2589 }
2590
2591 float MapVote_CheckRules_2()
2592 {
2593         float i;
2594         float firstPlace, secondPlace;
2595         float firstPlaceVotes, secondPlaceVotes;
2596         float mapvote_voters_real;
2597         string result;
2598
2599         if(mapvote_count_real == 1)
2600                 return MapVote_Finished(0);
2601
2602         mapvote_voters_real = mapvote_voters;
2603         if(mapvote_abstain)
2604                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2605
2606         RandomSelection_Init();
2607         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2608                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2609         firstPlace = RandomSelection_chosen_float;
2610         firstPlaceVotes = RandomSelection_best_priority;
2611         //dprint("First place: ", ftos(firstPlace), "\n");
2612         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2613
2614         RandomSelection_Init();
2615         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2616                 if(i != firstPlace)
2617                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2618         secondPlace = RandomSelection_chosen_float;
2619         secondPlaceVotes = RandomSelection_best_priority;
2620         //dprint("Second place: ", ftos(secondPlace), "\n");
2621         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2622
2623         if(firstPlace == -1)
2624                 error("No first place in map vote... WTF?");
2625
2626         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2627                 return MapVote_Finished(firstPlace);
2628
2629         if(mapvote_keeptwotime)
2630                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2631                 {
2632                         float didntvote;
2633                         MapVote_TouchMask();
2634                         mapvote_message = "Now decide between the TOP TWO!";
2635                         mapvote_keeptwotime = 0;
2636                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2637                         result = strcat(result, ":", ftos(firstPlaceVotes));
2638                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2639                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2640                         didntvote = mapvote_voters;
2641                         for(i = 0; i < mapvote_count; ++i)
2642                                 if(mapvote_maps[i] != "")
2643                                 {
2644                                         didntvote -= mapvote_selections[i];
2645                                         if(i != firstPlace)
2646                                                 if(i != secondPlace)
2647                                                 {
2648                                                         result = strcat(result, ":", mapvote_maps[i]);
2649                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2650                                                         if(i < mapvote_count_real)
2651                                                         {
2652                                                                 strunzone(mapvote_maps[i]);
2653                                                                 mapvote_maps[i] = "";
2654                                                                 strunzone(mapvote_maps_pakfile[i]);
2655                                                                 mapvote_maps_pakfile[i] = "";
2656                                                         }
2657                                                 }
2658                                 }
2659                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2660                         if(autocvar_sv_eventlog)
2661                                 GameLogEcho(result);
2662                 }
2663
2664         return FALSE;
2665 }
2666 void MapVote_Tick()
2667 {
2668         float keeptwo;
2669         float totalvotes;
2670
2671         keeptwo = mapvote_keeptwotime;
2672         MapVote_CheckRules_1(); // count
2673         if(MapVote_CheckRules_2()) // decide
2674                 return;
2675
2676         totalvotes = 0;
2677         FOR_EACH_REALCLIENT(other)
2678         {
2679                 // hide scoreboard again
2680                 if(other.health != 2342)
2681                 {
2682                         other.health = 2342;
2683                         other.impulse = 0;
2684                         if(IS_REAL_CLIENT(other))
2685                         {
2686                                 msg_entity = other;
2687                                 WriteByte(MSG_ONE, SVC_FINALE);
2688                                 WriteString(MSG_ONE, "");
2689                         }
2690                 }
2691
2692                 // clear possibly invalid votes
2693                 if(mapvote_maps[other.mapvote - 1] == "")
2694                         other.mapvote = 0;
2695                 // use impulses as new vote
2696                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2697                         if(mapvote_maps[other.impulse - 1] != "")
2698                         {
2699                                 other.mapvote = other.impulse;
2700                                 MapVote_TouchVotes(other);
2701                         }
2702                 other.impulse = 0;
2703
2704                 if(other.mapvote)
2705                         ++totalvotes;
2706         }
2707
2708         MapVote_CheckRules_1(); // just count
2709 }
2710 void MapVote_Start()
2711 {
2712         if(mapvote_run)
2713                 return;
2714
2715         // wait for stats to be sent first
2716         if(!playerstats_waitforme)
2717                 return;
2718
2719         MapInfo_Enumerate();
2720         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2721                 mapvote_run = TRUE;
2722 }
2723 void MapVote_Think()
2724 {
2725         if(!mapvote_run)
2726                 return;
2727
2728         if(alreadychangedlevel)
2729                 return;
2730
2731         if(time < mapvote_nextthink)
2732                 return;
2733         //dprint("tick\n");
2734
2735         mapvote_nextthink = time + 0.5;
2736
2737         if(!mapvote_initialized)
2738         {
2739                 if(autocvar_rescan_pending == 1)
2740                 {
2741                         cvar_set("rescan_pending", "2");
2742                         localcmd("fs_rescan\nrescan_pending 3\n");
2743                         return;
2744                 }
2745                 else if(autocvar_rescan_pending == 2)
2746                 {
2747                         return;
2748                 }
2749                 else if(autocvar_rescan_pending == 3)
2750                 {
2751                         // now build missing mapinfo files
2752                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2753                                 return;
2754
2755                         // we're done, start the timer
2756                         cvar_set("rescan_pending", "0");
2757                 }
2758
2759                 mapvote_initialized = TRUE;
2760                 if(DoNextMapOverride(0))
2761                         return;
2762                 if(!autocvar_g_maplist_votable || player_count <= 0)
2763                 {
2764                         GotoNextMap(0);
2765                         return;
2766                 }
2767                 MapVote_Init();
2768         }
2769
2770         MapVote_Tick();
2771 }
2772
2773 string GotoMap(string m)
2774 {
2775         if(!MapInfo_CheckMap(m))
2776                 return "The map you chose is not available on this server.";
2777         cvar_set("nextmap", m);
2778         cvar_set("timelimit", "-1");
2779         if(mapvote_initialized || alreadychangedlevel)
2780         {
2781                 if(DoNextMapOverride(0))
2782                         return "Map switch initiated.";
2783                 else
2784                         return "Hm... no. For some reason I like THIS map more.";
2785         }
2786         else
2787                 return "Map switch will happen after scoreboard.";
2788 }
2789
2790
2791 void EndFrame()
2792 {
2793         float altime;
2794         FOR_EACH_REALCLIENT(self)
2795         {
2796                 if(IS_SPEC(self))
2797                 {
2798                         if(self.enemy.typehitsound)
2799                                 self.typehit_time = time;
2800                         else if(self.enemy.hitsound)
2801                                 self.hit_time = time;
2802                 }
2803                 else
2804                 {
2805                         if(self.typehitsound)
2806                                 self.typehit_time = time;
2807                         else if(self.hitsound)
2808                                 self.hit_time = time;
2809                 }
2810         }
2811         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2812         // add 1 frametime because after this, engine SV_Physics
2813         // increases time by a frametime and then networks the frame
2814         // add another frametime because client shows everything with
2815         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2816         // needed!
2817         FOR_EACH_CLIENT(self)
2818         {
2819                 self.hitsound = FALSE;
2820                 self.typehitsound = FALSE;
2821                 antilag_record(self, altime);
2822         }
2823 }
2824
2825
2826 /*
2827  * RedirectionThink:
2828  * returns TRUE if redirecting
2829  */
2830 float redirection_timeout;
2831 float redirection_nextthink;
2832 float RedirectionThink()
2833 {
2834         float clients_found;
2835
2836         if(redirection_target == "")
2837                 return FALSE;
2838
2839         if(!redirection_timeout)
2840         {
2841                 cvar_set("sv_public", "-2");
2842                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2843                 if(redirection_target == "self")
2844                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2845                 else
2846                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2847         }
2848
2849         if(time < redirection_nextthink)
2850                 return TRUE;
2851
2852         redirection_nextthink = time + 1;
2853
2854         clients_found = 0;
2855         FOR_EACH_REALCLIENT(self)
2856         {
2857                 // TODO add timer
2858                 print("Redirecting: sending connect command to ", self.netname, "\n");
2859                 if(redirection_target == "self")
2860                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2861                 else
2862                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2863                 ++clients_found;
2864         }
2865
2866         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2867
2868         if(time > redirection_timeout || clients_found == 0)
2869                 localcmd("\nwait; wait; wait; quit\n");
2870
2871         return TRUE;
2872 }
2873
2874 void TargetMusic_RestoreGame();
2875 void RestoreGame()
2876 {
2877         // Loaded from a save game
2878         // some things then break, so let's work around them...
2879
2880         // Progs DB (capture records)
2881         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2882
2883         // Mapinfo
2884         MapInfo_Shutdown();
2885         MapInfo_Enumerate();
2886         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2887         WeaponStats_Init();
2888
2889         TargetMusic_RestoreGame();
2890 }
2891
2892 void Shutdown()
2893 {
2894         entity e;
2895
2896         gameover = 2;
2897
2898         if(world_initialized > 0)
2899         {
2900                 world_initialized = 0;
2901                 print("Saving persistent data...\n");
2902                 Ban_SaveBans();
2903
2904                 PlayerStats_EndMatch(0);
2905                 FOR_EACH_CLIENT(e)
2906                         PlayerStats_AddGlobalInfo(e);
2907                 PlayerStats_Shutdown();
2908
2909                 if(!cheatcount_total)
2910                 {
2911                         if(autocvar_sv_db_saveasdump)
2912                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2913                         else
2914                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2915                 }
2916                 if(autocvar_developer)
2917                 {
2918                         if(autocvar_sv_db_saveasdump)
2919                                 db_dump(TemporaryDB, "server-temp.db");
2920                         else
2921                                 db_save(TemporaryDB, "server-temp.db");
2922                 }
2923                 CheatShutdown(); // must be after cheatcount check
2924                 db_close(ServerProgsDB);
2925                 db_close(TemporaryDB);
2926                 print("done!\n");
2927                 // tell the bot system the game is ending now
2928                 bot_endgame();
2929
2930                 WeaponStats_Shutdown();
2931                 MapInfo_Shutdown();
2932         }
2933         else if(world_initialized == 0)
2934         {
2935                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2936         }
2937 }