]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Whitelist sv_radio (does nothing gameplay relevant)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_duel_not_dm_maps");
270                 BADCVAR("g_freezetag");
271                 BADCVAR("g_freezetag_teams");
272                 BADCVAR("g_invasion_teams");
273                 BADCVAR("g_invasion_type");
274                 BADCVAR("g_jailbreak");
275                 BADCVAR("g_jailbreak_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_laps_limit");
284                 BADCVAR("g_race_qualifying_timelimit");
285                 BADCVAR("g_race_qualifying_timelimit_override");
286                 BADCVAR("g_runematch");
287                 BADCVAR("g_shootfromeye");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_on_dm_maps");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298                 BADCVAR("g_maplist_ignore_sizes");
299                 BADCVAR("g_maplist_sizes_count_bots");
300
301                 // long
302                 BADCVAR("hostname");
303                 BADCVAR("g_maplist");
304                 BADCVAR("g_maplist_mostrecent");
305                 BADCVAR("sv_motd");
306
307                 v = cvar_string(k);
308                 d = cvar_defstring(k);
309                 if(v == d)
310                         continue;
311
312                 if(adding)
313                 {
314                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315                         if(strlen(cvar_changes) > 16384)
316                         {
317                                 cvar_changes = "// too many settings have been changed to show them here\n";
318                                 adding = 0;
319                         }
320                 }
321
322                 // now check if the changes are actually gameplay relevant
323
324                 // does nothing gameplay relevant
325                 BADCVAR("captureleadlimit_override");
326                 BADCVAR("condump_stripcolors");
327                 BADCVAR("gameversion");
328                 BADCVAR("fs_gamedir");
329                 BADCVAR("g_allow_oldvortexbeam");
330                 BADCVAR("g_balance_kill_delay");
331                 BADCVAR("g_buffs_pickup_anyway");
332                 BADCVAR("g_buffs_randomize");
333                 BADCVAR("g_buffs_randomize_teamplay");
334                 BADCVAR("g_campcheck_distance");
335                 BADCVAR("g_ca_point_leadlimit");
336                 BADCVAR("g_ca_point_limit");
337                 BADCVAR("g_ctf_captimerecord_always");
338                 BADCVAR("g_ctf_flag_glowtrails");
339                 BADCVAR("g_ctf_dynamiclights");
340                 BADCVAR("g_ctf_flag_pickup_verbosename");
341                 BADPRESUFFIX("g_ctf_flag_", "_model");
342                 BADPRESUFFIX("g_ctf_flag_", "_skin");
343                 BADCVAR("g_domination_point_leadlimit");
344                 BADCVAR("g_forced_respawn");
345                 BADCVAR("g_freezetag_point_leadlimit");
346                 BADCVAR("g_freezetag_point_limit");
347                 BADCVAR("g_hats");
348                 BADCVAR("g_invasion_point_limit");
349                 BADCVAR("g_jump_grunt");
350                 BADCVAR("g_keyhunt_point_leadlimit");
351                 BADCVAR("g_nexball_goalleadlimit");
352                 BADCVAR("g_new_toys_autoreplace");
353                 BADCVAR("g_new_toys_use_pickupsound");
354                 BADCVAR("g_physics_predictall");
355                 BADCVAR("g_piggyback");
356                 BADCVAR("g_playerclip_collisions");
357                 BADCVAR("g_spawn_alloweffects");
358                 BADCVAR("g_tdm_point_leadlimit");
359                 BADCVAR("g_tdm_point_limit");
360                 BADCVAR("leadlimit_and_fraglimit");
361                 BADCVAR("leadlimit_override");
362                 BADCVAR("pausable");
363                 BADCVAR("sv_announcer");
364                 BADCVAR("sv_checkforpacketsduringsleep");
365                 BADCVAR("sv_damagetext");
366                 BADCVAR("sv_db_saveasdump");
367                 BADCVAR("sv_intermission_cdtrack");
368                 BADCVAR("sv_mapchange_delay");
369                 BADCVAR("sv_minigames");
370                 BADCVAR("sv_namechangetimer");
371                 BADCVAR("sv_precacheplayermodels");
372                 BADCVAR("sv_radio");
373                 BADCVAR("sv_stepheight");
374                 BADCVAR("sv_timeout");
375                 BADCVAR("sv_weapons_modeloverride");
376                 BADCVAR("w_prop_interval");
377                 BADPREFIX("crypto_");
378                 BADPREFIX("gameversion_");
379                 BADPREFIX("g_chat_");
380                 BADPREFIX("g_ctf_captimerecord_");
381                 BADPREFIX("g_hats_");
382                 BADPREFIX("g_maplist_");
383                 BADPREFIX("g_mod_");
384                 BADPREFIX("g_respawn_");
385                 BADPREFIX("net_");
386                 BADPREFIX("notification_");
387                 BADPREFIX("prvm_");
388                 BADPREFIX("skill_");
389                 BADPREFIX("sv_allow_");
390                 BADPREFIX("sv_cullentities_");
391                 BADPREFIX("sv_maxidle_");
392                 BADPREFIX("sv_minigames_");
393                 BADPREFIX("sv_radio_");
394                 BADPREFIX("sv_timeout_");
395                 BADPREFIX("sv_vote_");
396                 BADPREFIX("timelimit_");
397
398                 // allowed changes to server admins (please sync this to server.cfg)
399                 // vi commands:
400                 //   :/"impure"/,$d
401                 //   :g!,^\/\/[^ /],d
402                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
403                 //   :%!sort
404                 // yes, this does contain some redundant stuff, don't really care
405                 BADPREFIX("bot_ai_");
406                 BADCVAR("bot_config_file");
407                 BADCVAR("bot_number");
408                 BADCVAR("bot_prefix");
409                 BADCVAR("bot_suffix");
410                 BADCVAR("capturelimit_override");
411                 BADCVAR("fraglimit_override");
412                 BADCVAR("gametype");
413                 BADCVAR("g_antilag");
414                 BADCVAR("g_balance_teams");
415                 BADCVAR("g_balance_teams_prevent_imbalance");
416                 BADCVAR("g_balance_teams_scorefactor");
417                 BADCVAR("g_ban_sync_trusted_servers");
418                 BADCVAR("g_ban_sync_uri");
419                 BADCVAR("g_buffs");
420                 BADCVAR("g_ca_teams_override");
421                 BADCVAR("g_ctf_fullbrightflags");
422                 BADCVAR("g_ctf_ignore_frags");
423                 BADCVAR("g_ctf_leaderboard");
424                 BADCVAR("g_domination_point_limit");
425                 BADCVAR("g_domination_teams_override");
426                 BADCVAR("g_freezetag_teams_override");
427                 BADCVAR("g_friendlyfire");
428                 BADCVAR("g_fullbrightitems");
429                 BADCVAR("g_fullbrightplayers");
430                 BADCVAR("g_keyhunt_point_limit");
431                 BADCVAR("g_keyhunt_teams_override");
432                 BADCVAR("g_lms_lives_override");
433                 BADCVAR("g_maplist");
434                 BADCVAR("g_maxplayers");
435                 BADCVAR("g_mirrordamage");
436                 BADCVAR("g_nexball_goallimit");
437                 BADCVAR("g_norecoil");
438                 BADCVAR("g_physics_clientselect");
439                 BADCVAR("g_pinata");
440                 BADCVAR("g_powerups");
441                 BADCVAR("g_player_brightness");
442                 BADCVAR("g_rocket_flying");
443                 BADCVAR("g_rocket_flying_disabledelays");
444                 BADCVAR("g_spawnshieldtime");
445                 BADCVAR("g_start_delay");
446                 BADCVAR("g_superspectate");
447                 BADCVAR("g_tdm_teams_override");
448                 BADCVAR("g_warmup");
449                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
450                 BADCVAR("hostname");
451                 BADCVAR("log_file");
452                 BADCVAR("maxplayers");
453                 BADCVAR("minplayers");
454                 BADCVAR("minplayers_per_team");
455                 BADCVAR("net_address");
456                 BADCVAR("port");
457                 BADCVAR("rcon_password");
458                 BADCVAR("rcon_restricted_commands");
459                 BADCVAR("rcon_restricted_password");
460                 BADCVAR("skill");
461                 BADCVAR("sv_adminnick");
462                 BADCVAR("sv_autoscreenshot");
463                 BADCVAR("sv_autotaunt");
464                 BADCVAR("sv_curl_defaulturl");
465                 BADCVAR("sv_defaultcharacter");
466                 BADCVAR("sv_defaultcharacterskin");
467                 BADCVAR("sv_defaultplayercolors");
468                 BADCVAR("sv_defaultplayermodel");
469                 BADCVAR("sv_defaultplayerskin");
470                 BADCVAR("sv_maxidle");
471                 BADCVAR("sv_maxrate");
472                 BADCVAR("sv_motd");
473                 BADCVAR("sv_public");
474                 BADCVAR("sv_ready_restart");
475                 BADCVAR("sv_status_privacy");
476                 BADCVAR("sv_taunt");
477                 BADCVAR("sv_vote_call");
478                 BADCVAR("sv_vote_commands");
479                 BADCVAR("sv_vote_majority_factor");
480                 BADCVAR("sv_vote_master");
481                 BADCVAR("sv_vote_master_commands");
482                 BADCVAR("sv_vote_master_password");
483                 BADCVAR("sv_vote_simple_majority_factor");
484                 BADCVAR("teamplay_mode");
485                 BADCVAR("timelimit_override");
486                 BADPREFIX("g_warmup_");
487                 BADPREFIX("sv_info_");
488                 BADPREFIX("sv_ready_restart_");
489
490                 // mutators that announce themselves properly to the server browser
491                 BADCVAR("g_instagib");
492                 BADCVAR("g_new_toys");
493                 BADCVAR("g_nix");
494                 BADCVAR("g_grappling_hook");
495                 BADCVAR("g_jetpack");
496
497                 // temporary for testing
498                 // TODO remove before 0.8.3 release
499                 BADCVAR("g_ca_weaponarena");
500                 BADCVAR("g_freezetag_weaponarena");
501                 BADCVAR("g_lms_weaponarena");
502                 BADCVAR("g_ctf_stalemate_time");
503
504                 if(cvar_string("g_mod_balance") == "Testing")
505                 {
506                         // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
507                         BADPREFIX("g_balance_");
508                 }
509
510 #undef BADPRESUFFIX
511 #undef BADPREFIX
512 #undef BADCVAR
513
514                 if(pureadding)
515                 {
516                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
517                         if(strlen(cvar_purechanges) > 16384)
518                         {
519                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
520                                 pureadding = 0;
521                         }
522                 }
523                 ++cvar_purechanges_count;
524                 // WARNING: this variable is used for the server list
525                 // NEVER dare to skip this code!
526                 // Hacks to intentionally appearing as "pure server" even though you DO have
527                 // modified settings may be punished by removal from the server list.
528                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
529                 // though.
530         }
531         buf_del(h);
532         if(cvar_changes == "")
533                 cvar_changes = "// this server runs at default server settings\n";
534         else
535                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
536         cvar_changes = strzone(cvar_changes);
537         if(cvar_purechanges == "")
538                 cvar_purechanges = "// this server runs at default gameplay settings\n";
539         else
540                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
541         cvar_purechanges = strzone(cvar_purechanges);
542 }
543
544 entity randomseed;
545 bool RandomSeed_Send(entity this, entity to, int sf)
546 {
547         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
548         WriteShort(MSG_ENTITY, this.cnt);
549         return true;
550 }
551 void RandomSeed_Think(entity this)
552 {
553         this.cnt = bound(0, floor(random() * 65536), 65535);
554         this.nextthink = time + 5;
555
556         this.SendFlags |= 1;
557 }
558 void RandomSeed_Spawn()
559 {
560         randomseed = new_pure(randomseed);
561         setthink(randomseed, RandomSeed_Think);
562         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
563
564         getthink(randomseed)(randomseed); // sets random seed and nextthink
565 }
566
567 spawnfunc(__init_dedicated_server)
568 {
569         // handler for _init/_init map (only for dedicated server initialization)
570
571         world_initialized = -1; // don't complain
572
573         delete_fn = remove_unsafely;
574
575         entity e = spawn();
576         setthink(e, GotoFirstMap);
577         e.nextthink = time; // this is usually 1 at this point
578
579         e = new(info_player_deathmatch);  // safeguard against player joining
580
581     // assign reflectively to avoid "assignment to world" warning
582     for (int i = 0, n = numentityfields(); i < n; ++i) {
583         string k = entityfieldname(i);
584         if (k == "classname") {
585             // safeguard against various stuff ;)
586             putentityfieldstring(i, this, "worldspawn");
587             break;
588         }
589     }
590
591         // needs to be done so early because of the constants they create
592         static_init();
593         static_init_late();
594         static_init_precache();
595
596         IL_PUSH(g_spawnpoints, e); // just incase
597
598         MapInfo_Enumerate();
599         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
600 }
601
602 void __init_dedicated_server_shutdown() {
603         MapInfo_Shutdown();
604 }
605
606 STATIC_INIT_EARLY(maxclients)
607 {
608         maxclients = 0;
609         for (entity head = nextent(NULL); head; head = nextent(head)) {
610                 ++maxclients;
611         }
612 }
613
614 void default_delayedinit(entity this)
615 {
616         if(!scores_initialized)
617                 ScoreRules_generic();
618 }
619
620 void InitGameplayMode()
621 {
622         VoteReset();
623
624         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
625         get_mi_min_max(1);
626         // assign reflectively to avoid "assignment to world" warning
627         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
628             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
629             if (v) {
630             putentityfieldstring(i, world, sprintf("%v", v));
631             if (++done == 2) break;
632         }
633         }
634         // currently, NetRadiant's limit is 131072 qu for each side
635         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
636         // set the distance according to map size but don't go over the limit to avoid issues with float precision
637         // in case somebody makes extremely large maps
638         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
639
640         MapInfo_LoadMapSettings(mapname);
641         GameRules_teams(false);
642
643         if (!cvar_value_issafe(world.fog))
644         {
645                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
646                 world.fog = string_null;
647         }
648         if(MapInfo_Map_fog != "")
649         {
650                 if(MapInfo_Map_fog == "none")
651                         world.fog = string_null;
652                 else
653                         world.fog = strzone(MapInfo_Map_fog);
654         }
655         clientstuff = strzone(MapInfo_Map_clientstuff);
656
657         MapInfo_ClearTemps();
658
659         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
660
661         cache_mutatormsg = strzone("");
662         cache_lastmutatormsg = strzone("");
663
664         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
665 }
666
667 void Map_MarkAsRecent(string m);
668 float world_already_spawned;
669 spawnfunc(worldspawn)
670 {
671         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
672
673         bool wantrestart = false;
674         {
675                 if (!server_is_dedicated)
676                 {
677                         // force unloading of server pk3 files when starting a listen server
678                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
679                         // restore csqc_progname too
680                         string expect = "csprogs.dat";
681                         wantrestart = cvar_string("csqc_progname") != expect;
682                         cvar_set("csqc_progname", expect);
683                 }
684                 else
685                 {
686                         // Try to use versioned csprogs from pk3
687                         // Only ever use versioned csprogs.dat files on dedicated servers;
688                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
689                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
690                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
691                         string select = "csprogs.dat";
692                         if (fexists(pk3csprogs)) select = pk3csprogs;
693                         if (cvar_string("csqc_progname") != select)
694                         {
695                                 cvar_set("csqc_progname", select);
696                                 wantrestart = true;
697                         }
698                         // Check for updates on startup
699                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
700                         int sentinel = fopen("progs.txt", FILE_READ);
701                         if (sentinel >= 0)
702                         {
703                                 string switchversion = fgets(sentinel);
704                                 fclose(sentinel);
705                                 if (switchversion != "" && switchversion != WATERMARK)
706                                 {
707                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
708                                         // if it doesn't exist, assume either:
709                                         //   a) the current program was overwritten
710                                         //   b) this is a client only update
711                                         string newprogs = sprintf("progs-%s.dat", switchversion);
712                                         if (fexists(newprogs))
713                                         {
714                                                 cvar_set("sv_progs", newprogs);
715                                                 wantrestart = true;
716                                         }
717                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
718                                         if (fexists(newcsprogs))
719                                         {
720                                                 cvar_set("csqc_progname", newcsprogs);
721                                                 wantrestart = true;
722                                         }
723                                 }
724                         }
725                 }
726                 if (wantrestart)
727                 {
728                         LOG_INFO("Restart requested");
729                         changelevel(mapname);
730                         // let initialization continue, shutdown depends on it
731                 }
732         }
733
734         if(world_already_spawned)
735                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
736         world_already_spawned = true;
737
738         delete_fn = remove_safely; // during spawning, watch what you remove!
739
740         cvar_changes_init(); // do this very early now so it REALLY matches the server config
741
742         // needs to be done so early because of the constants they create
743         static_init();
744
745         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
746
747         TemporaryDB = db_create();
748
749         // 0 normal
750         lightstyle(0, "m");
751
752         // 1 FLICKER (first variety)
753         lightstyle(1, "mmnmmommommnonmmonqnmmo");
754
755         // 2 SLOW STRONG PULSE
756         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
757
758         // 3 CANDLE (first variety)
759         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
760
761         // 4 FAST STROBE
762         lightstyle(4, "mamamamamama");
763
764         // 5 GENTLE PULSE 1
765         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
766
767         // 6 FLICKER (second variety)
768         lightstyle(6, "nmonqnmomnmomomno");
769
770         // 7 CANDLE (second variety)
771         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
772
773         // 8 CANDLE (third variety)
774         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
775
776         // 9 SLOW STROBE (fourth variety)
777         lightstyle(9, "aaaaaaaazzzzzzzz");
778
779         // 10 FLUORESCENT FLICKER
780         lightstyle(10, "mmamammmmammamamaaamammma");
781
782         // 11 SLOW PULSE NOT FADE TO BLACK
783         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
784
785         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
786
787         // 63 testing
788         lightstyle(63, "a");
789
790         if(autocvar_g_campaign)
791                 CampaignPreInit();
792
793         Map_MarkAsRecent(mapname);
794
795         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
796
797         InitGameplayMode();
798         static_init_late();
799         static_init_precache();
800         readlevelcvars();
801         GrappleHookInit();
802
803         GameRules_limit_fallbacks();
804
805         if(warmup_limit == 0)
806                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
807
808         player_count = 0;
809         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
810         if(bot_waypoints_for_items == 1)
811                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
812                         bot_waypoints_for_items = 0;
813
814         WaypointSprite_Init();
815
816         GameLogInit(); // prepare everything
817         // NOTE for matchid:
818         // changing the logic generating it is okay. But:
819         // it HAS to stay <= 64 chars
820         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
821         if(autocvar_sv_eventlog)
822         {
823                 string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
824                 matchid = strzone(s);
825
826                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
827                 s = ":gameinfo:mutators:LIST";
828
829                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
830                 s = M_ARGV(0, string);
831
832                 // initialiation stuff, not good in the mutator system
833                 if(!autocvar_g_use_ammunition)
834                         s = strcat(s, ":no_use_ammunition");
835
836                 // initialiation stuff, not good in the mutator system
837                 if(autocvar_g_pickup_items == 0)
838                         s = strcat(s, ":no_pickup_items");
839                 if(autocvar_g_pickup_items > 0)
840                         s = strcat(s, ":pickup_items");
841
842                 // initialiation stuff, not good in the mutator system
843                 if(autocvar_g_weaponarena != "0")
844                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
845
846                 // TODO to mutator system
847                 if(autocvar_g_norecoil)
848                         s = strcat(s, ":norecoil");
849
850                 // TODO to mutator system
851                 if(autocvar_g_powerups == 0)
852                         s = strcat(s, ":no_powerups");
853                 if(autocvar_g_powerups > 0)
854                         s = strcat(s, ":powerups");
855
856                 GameLogEcho(s);
857                 GameLogEcho(":gameinfo:end");
858         }
859         else
860                 matchid = strzone(ftos(random()));
861
862         cvar_set("nextmap", "");
863
864         SetDefaultAlpha();
865
866         if(autocvar_g_campaign)
867                 CampaignPostInit();
868
869         Ban_LoadBans();
870
871         MapInfo_Enumerate();
872         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
873
874         if(fexists(strcat("scripts/", mapname, ".arena")))
875                 cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
876
877         if(fexists(strcat("scripts/", mapname, ".defi")))
878                 cvar_settemp("sv_q3defragcompat", "1");
879
880         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
881         {
882                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
883                 if(fd != -1)
884                 {
885                         string s;
886                         while((s = fgets(fd)))
887                         {
888                                 int l = tokenize_console(s);
889                                 if(l < 2)
890                                         continue;
891                                 if(argv(0) == "cd")
892                                 {
893                                         string trackname = argv(2);
894                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
895                                         LOG_INFO("  cdtrack ", trackname);
896                                         if (cvar_value_issafe(trackname))
897                                         {
898                                                 string newstuff = strcat(clientstuff, "cd loop \"", trackname, "\"\n");
899                                                 strcpy(clientstuff, newstuff);
900                                         }
901                                 }
902                                 else if(argv(0) == "fog")
903                                 {
904                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
905                                         LOG_INFO("  \"fog\" \"", s, "\"");
906                                 }
907                                 else if(argv(0) == "set")
908                                 {
909                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
910                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
911                                 }
912                                 else if(argv(0) != "//")
913                                 {
914                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
915                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
916                                 }
917                         }
918                         fclose(fd);
919                 }
920         }
921
922         WeaponStats_Init();
923
924         Nagger_Init();
925
926         next_pingtime = time + 5;
927
928         // set up information replies for clients and server to use
929         maplist_reply = strzone(getmaplist());
930         lsmaps_reply = strzone(getlsmaps());
931         monsterlist_reply = strzone(getmonsterlist());
932         for(int i = 0; i < 10; ++i)
933         {
934                 string s = getrecords(i);
935                 if (s)
936                         records_reply[i] = strzone(s);
937         }
938         ladder_reply = strzone(getladder());
939         rankings_reply = strzone(getrankings());
940
941         // begin other init
942         ClientInit_Spawn();
943         RandomSeed_Spawn();
944         PingPLReport_Spawn();
945
946         CheatInit();
947
948         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
949
950         // fill sv_curl_serverpackages from .serverpackage files
951         if (autocvar_sv_curl_serverpackages_auto)
952         {
953                 string s = "csprogs-" WATERMARK ".txt";
954                 // remove automatically managed files from the list to prevent duplicates
955                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
956                 {
957                         string pkg = argv(i);
958                         if (startsWith(pkg, "csprogs-")) continue;
959                         if (endsWith(pkg, "-serverpackage.txt")) continue;
960                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
961                         s = cons(s, pkg);
962                 }
963                 // add automatically managed files to the list
964                 #define X(match) MACRO_BEGIN \
965                         int fd = search_begin(match, true, false); \
966                         if (fd >= 0) \
967                         { \
968                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
969                                 { \
970                                         s = cons(s, search_getfilename(fd, i)); \
971                                 } \
972                                 search_end(fd); \
973                         } \
974                 MACRO_END
975                 X("*-serverpackage.txt");
976                 X("*.serverpackage");
977                 #undef X
978                 cvar_set("sv_curl_serverpackages", s);
979         }
980
981         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
982         modname = "Xonotic";
983         // physics/balance/config changes that count as mod
984         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
985                 modname = cvar_string("g_mod_physics");
986         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance") && cvar_string("g_mod_balance") != "Testing")
987                 modname = cvar_string("g_mod_balance");
988         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
989                 modname = cvar_string("g_mod_config");
990         // extra mutators that deserve to count as mod
991         MUTATOR_CALLHOOK(SetModname, modname);
992         modname = M_ARGV(0, string);
993
994         // save it for later
995         modname = strzone(modname);
996
997         WinningConditionHelper(this); // set worldstatus
998
999         world_initialized = 1;
1000         __spawnfunc_spawn_all();
1001 }
1002
1003 spawnfunc(light)
1004 {
1005         //makestatic (this); // Who the f___ did that?
1006         delete(this);
1007 }
1008
1009 string GetGametype()
1010 {
1011         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1012 }
1013
1014 string GetMapname()
1015 {
1016         return mapname;
1017 }
1018
1019 float Map_Count, Map_Current;
1020 string Map_Current_Name;
1021
1022 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1023 int GetMaplistPosition()
1024 {
1025         string map = GetMapname();
1026         int idx = autocvar_g_maplist_index;
1027
1028         if(idx >= 0)
1029         {
1030                 if(idx < Map_Count)
1031                 {
1032                         if(map == argv(idx))
1033                         {
1034                                 return idx;
1035                         }
1036                 }
1037         }
1038
1039         for(int pos = 0; pos < Map_Count; ++pos)
1040         {
1041                 if(map == argv(pos))
1042                         return pos;
1043         }
1044
1045         // resume normal maplist rotation if current map is not in g_maplist
1046         return idx;
1047 }
1048
1049 bool MapHasRightSize(string map)
1050 {
1051         int minplayers = max(0, floor(autocvar_minplayers));
1052         if (teamplay)
1053                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1054         if (autocvar_g_maplist_check_waypoints
1055                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1056         {
1057                 string checkwp_msg = strcat("checkwp ", map);
1058                 if(!fexists(strcat("maps/", map, ".waypoints")))
1059                 {
1060                         LOG_TRACE(checkwp_msg, ": no waypoints");
1061                         return false;
1062                 }
1063                 LOG_TRACE(checkwp_msg, ": has waypoints");
1064         }
1065
1066         if(autocvar_g_maplist_ignore_sizes)
1067                 return true;
1068
1069         // open map size restriction file
1070         string opensize_msg = strcat("opensize ", map);
1071         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1072         int player_limit = ((autocvar_g_maplist_sizes_count_maxplayers) ? GetPlayerLimit() : 0);
1073         int pcount = ((player_limit > 0) ? min(player_count, player_limit) : player_count); // bind it to the player limit so that forced spectators don't influence the limits
1074         if(!autocvar_g_maplist_sizes_count_bots)
1075                 pcount -= currentbots;
1076         if(fh >= 0)
1077         {
1078                 opensize_msg = strcat(opensize_msg, ": ok, ");
1079                 int mapmin = stoi(fgets(fh));
1080                 int mapmax = stoi(fgets(fh));
1081                 fclose(fh);
1082                 if(pcount < mapmin)
1083                 {
1084                         LOG_TRACE(opensize_msg, "not enough");
1085                         return false;
1086                 }
1087                 if(mapmax && pcount > mapmax)
1088                 {
1089                         LOG_TRACE(opensize_msg, "too many");
1090                         return false;
1091                 }
1092                 LOG_TRACE(opensize_msg, "right size");
1093                 return true;
1094         }
1095         LOG_TRACE(opensize_msg, ": not found");
1096         return true;
1097 }
1098
1099 string Map_Filename(float position)
1100 {
1101         return strcat("maps/", argv(position), ".bsp");
1102 }
1103
1104 void Map_MarkAsRecent(string m)
1105 {
1106         cvar_set("g_maplist_mostrecent", strwords(cons(m, autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1107 }
1108
1109 float Map_IsRecent(string m)
1110 {
1111         return strhasword(autocvar_g_maplist_mostrecent, m);
1112 }
1113
1114 float Map_Check(float position, float pass)
1115 {
1116         string filename;
1117         string map_next;
1118         map_next = argv(position);
1119         if(pass <= 1)
1120         {
1121                 if(Map_IsRecent(map_next))
1122                         return 0;
1123         }
1124         filename = Map_Filename(position);
1125         if(MapInfo_CheckMap(map_next))
1126         {
1127                 if(pass == 2)
1128                         return 1;
1129                 if(MapHasRightSize(map_next))
1130                         return 1;
1131                 return 0;
1132         }
1133         else
1134                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1135
1136         return 0;
1137 }
1138
1139 void Map_Goto_SetStr(string nextmapname)
1140 {
1141         if(getmapname_stored != "")
1142                 strunzone(getmapname_stored);
1143         if(nextmapname == "")
1144                 getmapname_stored = "";
1145         else
1146                 getmapname_stored = strzone(nextmapname);
1147 }
1148
1149 void Map_Goto_SetFloat(float position)
1150 {
1151         cvar_set("g_maplist_index", ftos(position));
1152         Map_Goto_SetStr(argv(position));
1153 }
1154
1155 void Map_Goto(float reinit)
1156 {
1157         MapInfo_LoadMap(getmapname_stored, reinit);
1158 }
1159
1160 // return codes of map selectors:
1161 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1162 //   -2 = permanent failure
1163 float MaplistMethod_Iterate() // usual method
1164 {
1165         float pass, i;
1166
1167         LOG_TRACE("Trying MaplistMethod_Iterate");
1168
1169         for(pass = 1; pass <= 2; ++pass)
1170         {
1171                 for(i = 1; i < Map_Count; ++i)
1172                 {
1173                         float mapindex;
1174                         mapindex = (i + Map_Current) % Map_Count;
1175                         if(Map_Check(mapindex, pass))
1176                                 return mapindex;
1177                 }
1178         }
1179         return -1;
1180 }
1181
1182 float MaplistMethod_Repeat() // fallback method
1183 {
1184         LOG_TRACE("Trying MaplistMethod_Repeat");
1185
1186         if(Map_Check(Map_Current, 2))
1187                 return Map_Current;
1188         return -2;
1189 }
1190
1191 float MaplistMethod_Random() // random map selection
1192 {
1193         float i, imax;
1194
1195         LOG_TRACE("Trying MaplistMethod_Random");
1196
1197         imax = 42;
1198
1199         for(i = 0; i <= imax; ++i)
1200         {
1201                 float mapindex;
1202                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1203                 if(Map_Check(mapindex, 1))
1204                         return mapindex;
1205         }
1206         return -1;
1207 }
1208
1209 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1210 // the exponent sets a bias on the map selection:
1211 // the higher the exponent, the less likely "shortly repeated" same maps are
1212 {
1213         float i, j, imax, insertpos;
1214
1215         LOG_TRACE("Trying MaplistMethod_Shuffle");
1216
1217         imax = 42;
1218
1219         for(i = 0; i <= imax; ++i)
1220         {
1221                 string newlist;
1222
1223                 // now reinsert this at another position
1224                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1225                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1226                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1227                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1228
1229                 // insert the current map there
1230                 newlist = "";
1231                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1232                         newlist = strcat(newlist, " ", argv(j));
1233                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1234                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1235                         newlist = strcat(newlist, " ", argv(j));
1236                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1237                 cvar_set("g_maplist", newlist);
1238                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1239
1240                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1241                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1242                 if(Map_Check(Map_Current, 1))
1243                         return Map_Current;
1244         }
1245         return -1;
1246 }
1247
1248 void Maplist_Init()
1249 {
1250         float i = Map_Count = 0;
1251         if(autocvar_g_maplist != "")
1252         {
1253                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1254                 for (i = 0; i < Map_Count; ++i)
1255                 {
1256                         if (Map_Check(i, 2))
1257                                 break;
1258                 }
1259         }
1260
1261         if (i == Map_Count)
1262         {
1263                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1264                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1265                 if(autocvar_g_maplist_shuffle)
1266                         ShuffleMaplist();
1267                 if(!server_is_dedicated)
1268                         localcmd("\nmenu_cmd sync\n");
1269                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1270         }
1271         if(Map_Count == 0)
1272                 error("empty maplist, cannot select a new map");
1273         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1274
1275         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1276         // this may or may not be correct, but who cares, in the worst case a map
1277         // isn't chosen in the first pass that should have been
1278 }
1279
1280 string GetNextMap()
1281 {
1282         Maplist_Init();
1283         float nextMap = -1;
1284
1285         if(nextMap == -1)
1286                 if(autocvar_g_maplist_shuffle > 0)
1287                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1288
1289         if(nextMap == -1)
1290                 if(autocvar_g_maplist_selectrandom)
1291                         nextMap = MaplistMethod_Random();
1292
1293         if(nextMap == -1)
1294                 nextMap = MaplistMethod_Iterate();
1295
1296         if(nextMap == -1)
1297                 nextMap = MaplistMethod_Repeat();
1298
1299         if(nextMap >= 0)
1300         {
1301                 Map_Goto_SetFloat(nextMap);
1302                 return getmapname_stored;
1303         }
1304
1305         return "";
1306 }
1307
1308 float DoNextMapOverride(float reinit)
1309 {
1310         if(autocvar_g_campaign)
1311         {
1312                 CampaignPostIntermission();
1313                 alreadychangedlevel = true;
1314                 return true;
1315         }
1316         if(autocvar_quit_when_empty)
1317         {
1318                 if(player_count <= currentbots)
1319                 {
1320                         localcmd("quit\n");
1321                         alreadychangedlevel = true;
1322                         return true;
1323                 }
1324         }
1325         if(autocvar_quit_and_redirect != "")
1326         {
1327                 redirection_target = strzone(autocvar_quit_and_redirect);
1328                 alreadychangedlevel = true;
1329                 return true;
1330         }
1331         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1332         {
1333                 localcmd("restart\n");
1334                 alreadychangedlevel = true;
1335                 return true;
1336         }
1337         if(autocvar_nextmap != "")
1338         {
1339                 string m;
1340                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1341                 cvar_set("nextmap",m);
1342
1343                 if(!m || gametypevote)
1344                         return false;
1345                 if(autocvar_sv_vote_gametype)
1346                 {
1347                         Map_Goto_SetStr(m);
1348                         return false;
1349                 }
1350
1351                 if(MapInfo_CheckMap(m))
1352                 {
1353                         Map_Goto_SetStr(m);
1354                         Map_Goto(reinit);
1355                         alreadychangedlevel = true;
1356                         return true;
1357                 }
1358         }
1359         if(!reinit && autocvar_lastlevel)
1360         {
1361                 cvar_settemp_restore();
1362                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1363                 alreadychangedlevel = true;
1364                 return true;
1365         }
1366         return false;
1367 }
1368
1369 void GotoNextMap(float reinit)
1370 {
1371         //string nextmap;
1372         //float n, nummaps;
1373         //string s;
1374         if (alreadychangedlevel)
1375                 return;
1376         alreadychangedlevel = true;
1377
1378         string nextMap = GetNextMap();
1379         if(nextMap == "")
1380                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1381         Map_Goto(reinit);
1382 }
1383
1384
1385 /*
1386 ============
1387 IntermissionThink
1388
1389 When the player presses attack or jump, change to the next level
1390 ============
1391 */
1392 .float autoscreenshot;
1393 void IntermissionThink(entity this)
1394 {
1395         FixIntermissionClient(this);
1396
1397         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1398         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1399
1400         if( (server_screenshot || client_screenshot)
1401                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1402         {
1403                 this.autoscreenshot = -1;
1404                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1405                 return;
1406         }
1407
1408         if (time < intermission_exittime)
1409                 return;
1410
1411         if(!mapvote_initialized)
1412                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1413                         return;
1414
1415         MapVote_Start();
1416 }
1417
1418 /*
1419 ===============================================================================
1420
1421 RULES
1422
1423 ===============================================================================
1424 */
1425
1426 void DumpStats(float final)
1427 {
1428         float file;
1429         string s;
1430         float to_console;
1431         float to_eventlog;
1432         float to_file;
1433         float i;
1434
1435         to_console = autocvar_sv_logscores_console;
1436         to_eventlog = autocvar_sv_eventlog;
1437         to_file = autocvar_sv_logscores_file;
1438
1439         if(!final)
1440         {
1441                 to_console = true; // always print printstats replies
1442                 to_eventlog = false; // but never print them to the event log
1443         }
1444
1445         if(to_eventlog)
1446                 if(autocvar_sv_eventlog_console)
1447                         to_console = false; // otherwise we get the output twice
1448
1449         if(final)
1450                 s = ":scores:";
1451         else
1452                 s = ":status:";
1453         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1454
1455         if(to_console)
1456                 LOG_INFO(s);
1457         if(to_eventlog)
1458                 GameLogEcho(s);
1459
1460         file = -1;
1461         if(to_file)
1462         {
1463                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1464                 if(file == -1)
1465                         to_file = false;
1466                 else
1467                         fputs(file, strcat(s, "\n"));
1468         }
1469
1470         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1471         if(to_console)
1472                 LOG_INFO(s);
1473         if(to_eventlog)
1474                 GameLogEcho(s);
1475         if(to_file)
1476                 fputs(file, strcat(s, "\n"));
1477
1478         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1479                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1480                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1481                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1482                         s = strcat(s, ftos(it.team), ":");
1483                 else
1484                         s = strcat(s, "spectator:");
1485
1486                 if(to_console)
1487                         LOG_INFO(s, playername(it, false));
1488                 if(to_eventlog)
1489                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1490                 if(to_file)
1491                         fputs(file, strcat(s, playername(it, false), "\n"));
1492         });
1493
1494         if(teamplay)
1495         {
1496                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1497                 if(to_console)
1498                         LOG_INFO(s);
1499                 if(to_eventlog)
1500                         GameLogEcho(s);
1501                 if(to_file)
1502                         fputs(file, strcat(s, "\n"));
1503
1504                 for(i = 1; i < 16; ++i)
1505                 {
1506                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1507                         s = strcat(s, ":", ftos(i));
1508                         if(to_console)
1509                                 LOG_INFO(s);
1510                         if(to_eventlog)
1511                                 GameLogEcho(s);
1512                         if(to_file)
1513                                 fputs(file, strcat(s, "\n"));
1514                 }
1515         }
1516
1517         if(to_console)
1518                 LOG_INFO(":end");
1519         if(to_eventlog)
1520                 GameLogEcho(":end");
1521         if(to_file)
1522         {
1523                 fputs(file, ":end\n");
1524                 fclose(file);
1525         }
1526 }
1527
1528 void FixIntermissionClient(entity e)
1529 {
1530         if(!e.autoscreenshot) // initial call
1531         {
1532                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1533                 SetResourceExplicit(e, RES_HEALTH, -2342);
1534                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1535                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1536                 {
1537                     .entity weaponentity = weaponentities[slot];
1538                         if(e.(weaponentity))
1539                         {
1540                                 e.(weaponentity).effects = EF_NODRAW;
1541                                 if (e.(weaponentity).weaponchild)
1542                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1543                         }
1544                 }
1545                 if(IS_REAL_CLIENT(e))
1546                 {
1547                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1548                         RandomSelection_Init();
1549                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1550                                 RandomSelection_AddString(it, 1, 1);
1551                         });
1552                         if (RandomSelection_chosen_string != "")
1553                         {
1554                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1555                         }
1556                         msg_entity = e;
1557                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1558                 }
1559         }
1560 }
1561
1562 /*
1563 go to the next level for deathmatch
1564 only called if a time or frag limit has expired
1565 */
1566 void NextLevel()
1567 {
1568         game_stopped = true;
1569         intermission_running = 1; // game over
1570
1571         // enforce a wait time before allowing changelevel
1572         if(player_count > 0)
1573                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1574         else
1575                 intermission_exittime = -1;
1576
1577         /*
1578         WriteByte (MSG_ALL, SVC_CDTRACK);
1579         WriteByte (MSG_ALL, 3);
1580         WriteByte (MSG_ALL, 3);
1581         // done in FixIntermission
1582         */
1583
1584         //pos = FindIntermission ();
1585
1586         VoteReset();
1587
1588         DumpStats(true);
1589
1590         // send statistics
1591         PlayerStats_GameReport(true);
1592         WeaponStats_Shutdown();
1593
1594         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1595
1596         if(autocvar_sv_eventlog)
1597                 GameLogEcho(":gameover");
1598
1599         GameLogClose();
1600
1601         FOREACH_CLIENT(IS_PLAYER(it), {
1602                 FixIntermissionClient(it);
1603                 if(it.winning)
1604                         bprint(playername(it, false), " ^7wins.\n");
1605         });
1606
1607         target_music_kill();
1608
1609         if(autocvar_g_campaign)
1610                 CampaignPreIntermission();
1611
1612         MUTATOR_CALLHOOK(MatchEnd);
1613
1614         localcmd("\nsv_hook_gameend\n");
1615 }
1616
1617
1618 float InitiateSuddenDeath()
1619 {
1620         // Check first whether normal overtimes could be added before initiating suddendeath mode
1621         // - for this timelimit_overtime needs to be >0 of course
1622         // - also check the winning condition calculated in the previous frame and only add normal overtime
1623         //   again, if at the point at which timelimit would be extended again, still no winner was found
1624         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1625                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1626                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1627         {
1628                 return 1; // need to call InitiateOvertime later
1629         }
1630         else
1631         {
1632                 if(!checkrules_suddendeathend)
1633                 {
1634                         if(autocvar_g_campaign)
1635                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1636                         else
1637                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1638                         if(g_race && !g_race_qualifying)
1639                                 race_StartCompleting();
1640                 }
1641                 return 0;
1642         }
1643 }
1644
1645 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1646 {
1647         ++checkrules_overtimesadded;
1648         //add one more overtime by simply extending the timelimit
1649         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1650         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1651 }
1652
1653 float GetWinningCode(float fraglimitreached, float equality)
1654 {
1655         if(autocvar_g_campaign == 1)
1656         {
1657                 if(fraglimitreached)
1658                         return WINNING_YES;
1659                 else
1660                         return WINNING_NO;
1661         }
1662         else
1663         {
1664                 if(equality)
1665                 {
1666                         if(fraglimitreached)
1667                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1668                         else
1669                                 return WINNING_NEVER;
1670                 }
1671                 else
1672                 {
1673                         if(fraglimitreached)
1674                                 return WINNING_YES;
1675                         else
1676                                 return WINNING_NO;
1677                 }
1678         }
1679 }
1680
1681 // set the .winning flag for exactly those players with a given field value
1682 void SetWinners(.float field, float value)
1683 {
1684         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1685 }
1686
1687 // set the .winning flag for those players with a given field value
1688 void AddWinners(.float field, float value)
1689 {
1690         FOREACH_CLIENT(IS_PLAYER(it), {
1691                 if(it.(field) == value)
1692                         it.winning = 1;
1693         });
1694 }
1695
1696 // clear the .winning flags
1697 void ClearWinners()
1698 {
1699         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1700 }
1701
1702 void ShuffleMaplist()
1703 {
1704         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1705 }
1706
1707 int fragsleft_last;
1708 float WinningCondition_Scores(float limit, float leadlimit)
1709 {
1710         // TODO make everything use THIS winning condition (except LMS)
1711         WinningConditionHelper(NULL);
1712
1713         if(teamplay)
1714         {
1715                 for (int i = 1; i < 5; ++i)
1716                 {
1717                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1718                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1719                 }
1720         }
1721
1722         ClearWinners();
1723         if(WinningConditionHelper_winner)
1724                 WinningConditionHelper_winner.winning = 1;
1725         if(WinningConditionHelper_winnerteam >= 0)
1726                 SetWinners(team, WinningConditionHelper_winnerteam);
1727
1728         if(WinningConditionHelper_lowerisbetter)
1729         {
1730                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1731                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1732                 limit = -limit;
1733         }
1734
1735         if(WinningConditionHelper_zeroisworst)
1736                 leadlimit = 0; // not supported in this mode
1737
1738         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1739         {
1740                 float fragsleft;
1741                 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1742                 {
1743                         fragsleft = 1;
1744                 }
1745                 else
1746                 {
1747                         fragsleft = FLOAT_MAX;
1748                         float leadingfragsleft = FLOAT_MAX;
1749                         if (limit)
1750                                 fragsleft = limit - WinningConditionHelper_topscore;
1751                         if (leadlimit)
1752                                 leadingfragsleft = WinningConditionHelper_secondscore + leadlimit - WinningConditionHelper_topscore;
1753
1754                         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1755                                 fragsleft = max(fragsleft, leadingfragsleft);
1756                         else
1757                                 fragsleft = min(fragsleft, leadingfragsleft);
1758                 }
1759
1760                 if (fragsleft_last != fragsleft) // do not announce same remaining frags multiple times
1761                 {
1762                         if (fragsleft == 1)
1763                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1764                         else if (fragsleft == 2)
1765                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1766                         else if (fragsleft == 3)
1767                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1768
1769                         fragsleft_last = fragsleft;
1770                 }
1771         }
1772
1773         bool fraglimit_reached = (limit && WinningConditionHelper_topscore >= limit);
1774         bool leadlimit_reached = (leadlimit && WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1775
1776         bool limit_reached;
1777         // only respect leadlimit_and_fraglimit when both limits are set or the game will never end
1778         if (limit && leadlimit && autocvar_leadlimit_and_fraglimit)
1779                 limit_reached = (fraglimit_reached && leadlimit_reached);
1780         else
1781                 limit_reached = (fraglimit_reached || leadlimit_reached);
1782
1783         return GetWinningCode(
1784                 WinningConditionHelper_topscore && limit_reached,
1785                 WinningConditionHelper_equality
1786         );
1787 }
1788
1789 float WinningCondition_RanOutOfSpawns()
1790 {
1791         if(have_team_spawns <= 0)
1792                 return WINNING_NO;
1793
1794         if(!autocvar_g_spawn_useallspawns)
1795                 return WINNING_NO;
1796
1797         if(!some_spawn_has_been_used)
1798                 return WINNING_NO;
1799
1800         for (int i = 1; i < 5; ++i)
1801         {
1802                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1803         }
1804
1805         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1806         {
1807                 if (Team_IsValidTeam(it.team))
1808                 {
1809                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1810                 }
1811         });
1812
1813         IL_EACH(g_spawnpoints, true,
1814         {
1815                 if (Team_IsValidTeam(it.team))
1816                 {
1817                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1818                 }
1819         });
1820
1821         ClearWinners();
1822         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1823         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1824         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1825         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1826         if(team1_score + team2_score + team3_score + team4_score == 0)
1827         {
1828                 checkrules_equality = true;
1829                 return WINNING_YES;
1830         }
1831         else if(team1_score + team2_score + team3_score + team4_score == 1)
1832         {
1833                 float t, i;
1834                 if(team1_score)
1835                         t = 1;
1836                 else if(team2_score)
1837                         t = 2;
1838                 else if(team3_score)
1839                         t = 3;
1840                 else // if(team4_score)
1841                         t = 4;
1842                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1843                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1844                 {
1845                         for (int j = 1; j <= NUM_TEAMS; ++j)
1846                         {
1847                                 if (t == j)
1848                                 {
1849                                         continue;
1850                                 }
1851                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1852                                 {
1853                                         continue;
1854                                 }
1855                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1856                         }
1857                 }
1858
1859                 AddWinners(team, t);
1860                 return WINNING_YES;
1861         }
1862         else
1863                 return WINNING_NO;
1864 }
1865
1866 /*
1867 ============
1868 CheckRules_World
1869
1870 Exit deathmatch games upon conditions
1871 ============
1872 */
1873 void CheckRules_World()
1874 {
1875         VoteThink();
1876         MapVote_Think();
1877
1878         SetDefaultAlpha();
1879
1880         if (intermission_running) // someone else quit the game already
1881         {
1882                 if(player_count == 0) // Nobody there? Then let's go to the next map
1883                         MapVote_Start();
1884                         // this will actually check the player count in the next frame
1885                         // again, but this shouldn't hurt
1886                 return;
1887         }
1888
1889         float timelimit = autocvar_timelimit * 60;
1890         float fraglimit = autocvar_fraglimit;
1891         float leadlimit = autocvar_leadlimit;
1892         if (leadlimit < 0) leadlimit = 0;
1893
1894         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1895         {
1896                 if(timelimit > 0)
1897                         timelimit = 0; // timelimit is not made for warmup
1898                 if(fraglimit > 0)
1899                         fraglimit = 0; // no fraglimit for now
1900                 leadlimit = 0; // no leadlimit for now
1901         }
1902
1903         if(timelimit > 0)
1904         {
1905                 timelimit += game_starttime;
1906         }
1907         else if (timelimit < 0)
1908         {
1909                 // endmatch
1910                 NextLevel();
1911                 return;
1912         }
1913
1914         float wantovertime;
1915         wantovertime = 0;
1916
1917         if(checkrules_suddendeathend)
1918         {
1919                 if(!checkrules_suddendeathwarning)
1920                 {
1921                         checkrules_suddendeathwarning = true;
1922                         if(g_race && !g_race_qualifying)
1923                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1924                         else
1925                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1926                 }
1927         }
1928         else
1929         {
1930                 if (timelimit && time >= timelimit)
1931                 {
1932                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1933                         {
1934                                 float totalplayers;
1935                                 float playerswithlaps;
1936                                 float readyplayers;
1937                                 totalplayers = playerswithlaps = readyplayers = 0;
1938                                 FOREACH_CLIENT(IS_PLAYER(it), {
1939                                         ++totalplayers;
1940                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1941                                                 ++playerswithlaps;
1942                                         if(it.ready)
1943                                                 ++readyplayers;
1944                                 });
1945
1946                                 // at least 2 of the players have completed a lap: start the RACE
1947                                 // otherwise, the players should end the qualifying on their own
1948                                 if(readyplayers || playerswithlaps >= 2)
1949                                 {
1950                                         checkrules_suddendeathend = 0;
1951                                         ReadyRestart(); // go to race
1952                                         return;
1953                                 }
1954                                 else
1955                                         wantovertime |= InitiateSuddenDeath();
1956                         }
1957                         else
1958                                 wantovertime |= InitiateSuddenDeath();
1959                 }
1960         }
1961
1962         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1963         {
1964                 NextLevel();
1965                 return;
1966         }
1967
1968         int checkrules_status = WinningCondition_RanOutOfSpawns();
1969         if(checkrules_status == WINNING_YES)
1970                 bprint("Hey! Someone ran out of spawns!\n");
1971         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1972                 checkrules_status = M_ARGV(0, float);
1973         else
1974                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1975
1976         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1977         {
1978                 checkrules_status = WINNING_NEVER;
1979                 checkrules_overtimesadded = -1;
1980                 wantovertime |= InitiateSuddenDeath();
1981         }
1982
1983         if(checkrules_status == WINNING_NEVER)
1984                 // equality cases! Nobody wins if the overtime ends in a draw.
1985                 ClearWinners();
1986
1987         if(wantovertime)
1988         {
1989                 if(checkrules_status == WINNING_NEVER)
1990                         InitiateOvertime();
1991                 else
1992                         checkrules_status = WINNING_YES;
1993         }
1994
1995         if(checkrules_suddendeathend)
1996                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1997                         checkrules_status = WINNING_YES;
1998
1999         if(checkrules_status == WINNING_YES)
2000         {
2001                 //print("WINNING\n");
2002                 NextLevel();
2003         }
2004 }
2005
2006 string GotoMap(string m)
2007 {
2008         m = GameTypeVote_MapInfo_FixName(m);
2009         if (!m)
2010                 return "The map you suggested is not available on this server.";
2011         if (!autocvar_sv_vote_gametype)
2012         if(!MapInfo_CheckMap(m))
2013                 return "The map you suggested does not support the current game mode.";
2014         cvar_set("nextmap", m);
2015         cvar_set("timelimit", "-1");
2016         if(mapvote_initialized || alreadychangedlevel)
2017         {
2018                 if(DoNextMapOverride(0))
2019                         return "Map switch initiated.";
2020                 else
2021                         return "Hm... no. For some reason I like THIS map more.";
2022         }
2023         else
2024                 return "Map switch will happen after scoreboard.";
2025 }
2026
2027 bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
2028 void RunThink(entity this)
2029 {
2030         // don't let things stay in the past.
2031         // it is possible to start that way by a trigger with a local time.
2032         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2033                 return;
2034
2035         float oldtime = time; // do we need to save this?
2036
2037         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2038         {
2039                 time = max(oldtime, this.nextthink);
2040                 this.nextthink = 0;
2041
2042                 if(getthink(this))
2043                         getthink(this)(this);
2044                 // mods often set nextthink to time to cause a think every frame,
2045                 // we don't want to loop in that case, so exit if the new nextthink is
2046                 // <= the time the qc was told, also exit if it is past the end of the
2047                 // frame
2048                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2049                         break;
2050         }
2051
2052         time = oldtime;
2053 }
2054
2055 bool autocvar_sv_freezenonclients;
2056 bool autocvar_sv_gameplayfix_delayprojectiles = false;
2057 void Physics_Frame()
2058 {
2059         if(autocvar_sv_freezenonclients)
2060                 return;
2061
2062         IL_EACH(g_moveables, true,
2063         {
2064                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2065                         continue;
2066
2067                 //set_movetype(it, it.move_movetype);
2068                 // inline the set_movetype function, since this is called a lot
2069                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2070
2071                 if(it.move_movetype == MOVETYPE_NONE)
2072                         continue;
2073
2074                 if(it.move_qcphysics)
2075                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2076
2077                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2078                 {
2079                         // handle thinking here
2080                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2081                                 RunThink(it);
2082                 }
2083         });
2084
2085         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2086                 return;
2087
2088         IL_EACH(g_moveables, it.move_qcphysics,
2089         {
2090                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2091                         continue;
2092                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2093         });
2094 }
2095
2096 void systems_update();
2097 void EndFrame()
2098 {
2099         anticheat_endframe();
2100
2101         Physics_Frame();
2102
2103         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2104                 entity e = IS_SPEC(it) ? it.enemy : it;
2105                 if (e.typehitsound) {
2106                         STAT(TYPEHIT_TIME, it) = time;
2107                 } else if (e.killsound) {
2108                         STAT(KILL_TIME, it) = time;
2109                 } else if (e.damage_dealt) {
2110                         STAT(HIT_TIME, it) = time;
2111                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2112                 }
2113         });
2114         // add 1 frametime because after this, engine SV_Physics
2115         // increases time by a frametime and then networks the frame
2116         // add another frametime because client shows everything with
2117         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2118         // needed!
2119         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2120         FOREACH_CLIENT(true, {
2121                 it.typehitsound = false;
2122                 it.damage_dealt = 0;
2123                 it.killsound = false;
2124                 antilag_record(it, CS(it), altime);
2125         });
2126         IL_EACH(g_monsters, true,
2127         {
2128                 antilag_record(it, it, altime);
2129         });
2130         IL_EACH(g_projectiles, it.classname == "nade",
2131         {
2132                 antilag_record(it, it, altime);
2133         });
2134         systems_update();
2135         IL_ENDFRAME();
2136 }
2137
2138
2139 /*
2140  * RedirectionThink:
2141  * returns true if redirecting
2142  */
2143 float redirection_timeout;
2144 float redirection_nextthink;
2145 float RedirectionThink()
2146 {
2147         float clients_found;
2148
2149         if(redirection_target == "")
2150                 return false;
2151
2152         if(!redirection_timeout)
2153         {
2154                 cvar_set("sv_public", "-2");
2155                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2156                 if(redirection_target == "self")
2157                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2158                 else
2159                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2160         }
2161
2162         if(time < redirection_nextthink)
2163                 return true;
2164
2165         redirection_nextthink = time + 1;
2166
2167         clients_found = 0;
2168         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2169                 // TODO add timer
2170                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2171                 if(redirection_target == "self")
2172                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2173                 else
2174                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2175                 ++clients_found;
2176         });
2177
2178         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2179
2180         if(time > redirection_timeout || clients_found == 0)
2181                 localcmd("\nwait; wait; wait; quit\n");
2182
2183         return true;
2184 }
2185
2186 void RestoreGame()
2187 {
2188         // Loaded from a save game
2189         // some things then break, so let's work around them...
2190
2191         // Progs DB (capture records)
2192         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2193
2194         // Mapinfo
2195         MapInfo_Shutdown();
2196         MapInfo_Enumerate();
2197         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2198         WeaponStats_Init();
2199
2200         TargetMusic_RestoreGame();
2201 }
2202
2203 void Shutdown()
2204 {
2205         game_stopped = 2;
2206
2207         if(world_initialized > 0)
2208         {
2209                 world_initialized = 0;
2210                 LOG_TRACE("Saving persistent data...");
2211                 Ban_SaveBans();
2212
2213                 // playerstats with unfinished match
2214                 PlayerStats_GameReport(false);
2215
2216                 if(!cheatcount_total)
2217                 {
2218                         if(autocvar_sv_db_saveasdump)
2219                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2220                         else
2221                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2222                 }
2223                 if(autocvar_developer > 0)
2224                 {
2225                         if(autocvar_sv_db_saveasdump)
2226                                 db_dump(TemporaryDB, "server-temp.db");
2227                         else
2228                                 db_save(TemporaryDB, "server-temp.db");
2229                 }
2230                 CheatShutdown(); // must be after cheatcount check
2231                 db_close(ServerProgsDB);
2232                 db_close(TemporaryDB);
2233                 LOG_TRACE("Saving persistent data... done!");
2234                 // tell the bot system the game is ending now
2235                 bot_endgame();
2236
2237                 WeaponStats_Shutdown();
2238                 MapInfo_Shutdown();
2239         }
2240         else if(world_initialized == 0)
2241         {
2242                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2243         }
2244         else
2245         {
2246                 __init_dedicated_server_shutdown();
2247         }
2248 }