3 #include "../common/buffs.qh"
8 #include "../common/constants.qh"
9 #include "../common/stats.qh"
10 #include "../common/teams.qh"
11 #include "../common/util.qh"
12 #include "../common/monsters/sv_monsters.qh"
13 #include "../common/weapons/weapons.qh"
14 #include "weapons/weaponstats.qh"
15 #include "autocvars.qh"
16 #include "constants.qh"
18 #include "../common/notifications.qh"
19 #include "mutators/mutators_include.qh"
20 #include "campaign.qh"
21 #include "../common/mapinfo.qh"
22 #include "command/common.qh"
23 #include "command/vote.qh"
24 #include "command/getreplies.qh"
25 #include "command/sv_cmd.qh"
26 #include "anticheat.qh"
28 #include "../common/playerstats.qh"
31 #include "mapvoting.qh"
38 const float LATENCY_THINKRATE = 10;
43 void PingPLReport_Think()
48 delta = 3 / maxclients;
49 if(delta < sys_frametime)
51 self.nextthink = time + delta;
53 e = edict_num(self.cnt + 1);
56 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
57 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
58 WriteByte(MSG_BROADCAST, self.cnt);
59 WriteShort(MSG_BROADCAST, max(1, e.ping));
60 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
61 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63 // record latency times for clients throughout the match so we can report it to playerstats
64 if(time > (e.latency_time + LATENCY_THINKRATE))
66 e.latency_sum += e.ping;
68 e.latency_time = time;
69 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
74 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
75 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76 WriteByte(MSG_BROADCAST, self.cnt);
77 WriteShort(MSG_BROADCAST, 0);
78 WriteByte(MSG_BROADCAST, 0);
79 WriteByte(MSG_BROADCAST, 0);
81 self.cnt = (self.cnt + 1) % maxclients;
83 void PingPLReport_Spawn()
85 pingplreport = spawn();
86 pingplreport.classname = "pingplreport";
87 pingplreport.think = PingPLReport_Think;
88 pingplreport.nextthink = time;
91 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
92 string redirection_target;
93 float world_initialized;
96 void GotoNextMap(float reinit);
97 void ShuffleMaplist();
98 float(float reinit) DoNextMapOverride;
100 void SetDefaultAlpha()
102 if(autocvar_g_running_guns)
104 default_player_alpha = -1;
105 default_weapon_alpha = +1;
109 default_player_alpha = autocvar_g_balance_cloaked_alpha;
110 default_weapon_alpha = default_player_alpha;
114 default_player_alpha = autocvar_g_player_alpha;
115 if(default_player_alpha == 0)
116 default_player_alpha = 1;
117 default_weapon_alpha = default_player_alpha;
124 if(autocvar__sv_init)
126 // cvar_set("_sv_init", "0");
127 // we do NOT set this to 0 any more, so someone "accidentally" changing
128 // to this "init" map on a dedicated server will cause no permanent
130 if(autocvar_g_maplist_shuffle)
132 n = tokenizebyseparator(autocvar_g_maplist, " ");
133 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
136 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
138 if(!DoNextMapOverride(1))
146 self.nextthink = time;
150 self.nextthink = time + 1;
151 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
155 void cvar_changes_init()
159 float n, i, adding, pureadding;
162 strunzone(cvar_changes);
163 cvar_changes = string_null;
165 strunzone(cvar_purechanges);
166 cvar_purechanges = string_null;
167 cvar_purechanges_count = 0;
170 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
176 for(i = 0; i < n; ++i)
178 k = bufstr_get(h, i);
180 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
181 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
182 #define BADCVAR(p) if(k == p) continue
184 // general excludes and namespaces for server admin used cvars
185 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
189 BADPREFIX("cvar_check_");
191 BADCVAR("g_configversion");
192 BADCVAR("g_maplist_index");
193 BADCVAR("halflifebsp");
194 BADPREFIX("sv_world");
200 BADPREFIX("scoreboard_");
201 BADPREFIX("g_campaign");
202 BADPREFIX("g_waypointsprite_");
208 BADPREFIX("net_slist_");
214 BADPREFIX("sensitivity");
215 BADPREFIX("userbind");
218 BADPREFIX("crosshair");
219 BADCVAR("mod_q3bsp_lightmapmergepower");
220 BADCVAR("mod_q3bsp_nolightmaps");
222 BADCVAR("mastervolume");
224 BADCVAR("bgmvolume");
227 BADCVAR("developer");
228 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
230 BADCVAR("net_address_ipv6");
232 BADCVAR("savedgamecfg");
233 BADCVAR("serverconfig");
234 BADCVAR("sv_autoscreenshot");
235 BADCVAR("sv_heartbeatperiod");
236 BADCVAR("sv_vote_master_password");
237 BADCVAR("sys_colortranslation");
238 BADCVAR("sys_specialcharactertranslation");
239 BADCVAR("timeformat");
240 BADCVAR("timestamps");
241 BADPREFIX("developer_");
243 BADPREFIX("g_banned_list");
244 BADPREFIX("g_chat_flood_");
245 BADPREFIX("g_ghost_items");
246 BADPREFIX("g_playerstats_");
247 BADPREFIX("g_respawn_ghosts");
248 BADPREFIX("g_voice_flood_");
249 BADPREFIX("log_file");
251 BADPREFIX("sv_allowdownloads");
252 BADPREFIX("sv_autodemo");
253 BADPREFIX("sv_curl_");
254 BADPREFIX("sv_eventlog");
255 BADPREFIX("sv_logscores_");
256 BADPREFIX("sv_master");
257 BADPREFIX("sv_weaponstats_");
258 BADPREFIX("sv_waypointsprite_");
259 BADCVAR("rescan_pending");
261 // these can contain player IDs, so better hide
262 BADPREFIX("g_forced_team_");
265 BADCVAR("fraglimit");
266 BADCVAR("g_assault");
268 BADCVAR("g_ca_teams");
272 BADCVAR("g_domination");
273 BADCVAR("g_domination_default_teams");
274 BADCVAR("g_freezetag");
275 BADCVAR("g_freezetag_teams");
276 BADCVAR("g_keepaway");
277 BADCVAR("g_keyhunt");
278 BADCVAR("g_keyhunt_teams");
280 BADCVAR("g_nexball");
281 BADCVAR("g_onslaught");
283 BADCVAR("g_race_qualifying_timelimit");
285 BADCVAR("g_tdm_teams");
286 BADCVAR("leadlimit");
289 BADCVAR("timelimit");
293 BADCVAR("g_maplist");
294 BADCVAR("g_maplist_mostrecent");
298 d = cvar_defstring(k);
304 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305 if(strlen(cvar_changes) > 16384)
307 cvar_changes = "// too many settings have been changed to show them here\n";
312 // now check if the changes are actually gameplay relevant
314 // does nothing visible
315 BADCVAR("captureleadlimit_override");
316 BADCVAR("g_balance_kill_delay");
317 BADCVAR("g_ca_point_leadlimit");
318 BADCVAR("g_ctf_captimerecord_always");
319 BADCVAR("g_ctf_flag_glowtrails");
320 BADCVAR("g_ctf_flag_pickup_verbosename");
321 BADCVAR("g_domination_point_leadlimit");
322 BADCVAR("g_forced_respawn");
323 BADCVAR("g_keyhunt_point_leadlimit");
325 BADCVAR("g_nexball_goalleadlimit");
326 BADCVAR("leadlimit_and_fraglimit");
327 BADCVAR("leadlimit_override");
329 BADCVAR("sv_allow_fullbright");
330 BADCVAR("sv_checkforpacketsduringsleep");
331 BADCVAR("sv_fraginfo");
332 BADCVAR("sv_timeout");
333 BADPREFIX("sv_timeout_");
334 BADPREFIX("crypto_");
335 BADPREFIX("g_chat_");
336 BADPREFIX("g_ctf_captimerecord_");
337 BADPREFIX("g_maplist_votable_");
341 BADPREFIX("sv_cullentities_");
342 BADPREFIX("sv_fraginfo_");
343 BADPREFIX("sv_maxidle_");
344 BADPREFIX("sv_vote_");
345 BADPREFIX("timelimit_");
346 BADCVAR("gameversion");
347 BADPREFIX("gameversion_");
348 BADCVAR("sv_namechangetimer");
350 // allowed changes to server admins (please sync this to server.cfg)
354 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
356 // yes, this does contain some redundant stuff, don't really care
357 BADCVAR("bot_config_file");
358 BADCVAR("bot_number");
359 BADCVAR("bot_prefix");
360 BADCVAR("bot_suffix");
361 BADCVAR("capturelimit_override");
362 BADCVAR("fraglimit_override");
364 BADCVAR("g_antilag");
365 BADCVAR("g_balance_teams");
366 BADCVAR("g_balance_teams_prevent_imbalance");
367 BADCVAR("g_balance_teams_scorefactor");
368 BADCVAR("g_ban_sync_trusted_servers");
369 BADCVAR("g_ban_sync_uri");
370 BADCVAR("g_ca_teams_override");
371 BADCVAR("g_ctf_ignore_frags");
372 BADCVAR("g_domination_point_limit");
373 BADCVAR("g_freezetag_teams_override");
374 BADCVAR("g_friendlyfire");
375 BADCVAR("g_fullbrightitems");
376 BADCVAR("g_fullbrightplayers");
377 BADCVAR("g_keyhunt_point_limit");
378 BADCVAR("g_keyhunt_teams_override");
379 BADCVAR("g_lms_lives_override");
380 BADCVAR("g_maplist");
381 BADCVAR("g_maplist_check_waypoints");
382 BADCVAR("g_maplist_mostrecent_count");
383 BADCVAR("g_maplist_shuffle");
384 BADCVAR("g_maplist_votable");
385 BADCVAR("g_maplist_votable_abstain");
386 BADCVAR("g_maplist_votable_nodetail");
387 BADCVAR("g_maplist_votable_suggestions");
388 BADCVAR("g_maxplayers");
389 BADCVAR("g_mirrordamage");
390 BADCVAR("g_nexball_goallimit");
391 BADCVAR("g_powerups");
392 BADCVAR("g_start_delay");
394 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
397 BADCVAR("maxplayers");
398 BADCVAR("minplayers");
399 BADCVAR("net_address");
401 BADCVAR("rcon_password");
402 BADCVAR("rcon_restricted_commands");
403 BADCVAR("rcon_restricted_password");
405 BADCVAR("sv_adminnick");
406 BADCVAR("sv_autoscreenshot");
407 BADCVAR("sv_autotaunt");
408 BADCVAR("sv_curl_defaulturl");
409 BADCVAR("sv_defaultcharacter");
410 BADCVAR("sv_defaultplayercolors");
411 BADCVAR("sv_defaultplayermodel");
412 BADCVAR("sv_defaultplayerskin");
413 BADCVAR("sv_maxidle");
414 BADCVAR("sv_maxrate");
416 BADCVAR("sv_public");
417 BADCVAR("sv_ready_restart");
418 BADCVAR("sv_status_privacy");
420 BADCVAR("sv_vote_call");
421 BADCVAR("sv_vote_commands");
422 BADCVAR("sv_vote_majority_factor");
423 BADCVAR("sv_vote_master");
424 BADCVAR("sv_vote_master_commands");
425 BADCVAR("sv_vote_master_password");
426 BADCVAR("sv_vote_simple_majority_factor");
427 BADCVAR("teamplay_mode");
428 BADCVAR("timelimit_override");
429 BADCVAR("g_spawnshieldtime");
430 BADPREFIX("g_warmup_");
431 BADPREFIX("sv_ready_restart_");
433 // mutators that announce themselves properly to the server browser
434 BADCVAR("g_instagib");
435 BADCVAR("g_new_toys");
437 BADCVAR("g_grappling_hook");
438 BADCVAR("g_jetpack");
445 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
446 if(strlen(cvar_purechanges) > 16384)
448 cvar_purechanges = "// too many settings have been changed to show them here\n";
452 ++cvar_purechanges_count;
453 // WARNING: this variable is used for the server list
454 // NEVER dare to skip this code!
455 // Hacks to intentionally appearing as "pure server" even though you DO have
456 // modified settings may be punished by removal from the server list.
457 // You can do to the variables cvar_changes and cvar_purechanges all you want,
461 if(cvar_changes == "")
462 cvar_changes = "// this server runs at default server settings\n";
464 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
465 cvar_changes = strzone(cvar_changes);
466 if(cvar_purechanges == "")
467 cvar_purechanges = "// this server runs at default gameplay settings\n";
469 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
470 cvar_purechanges = strzone(cvar_purechanges);
473 void detect_maptype()
482 o.x += random() * (world.maxs.x - world.mins.x);
483 o.y += random() * (world.maxs.y - world.mins.y);
484 o.z += random() * (world.maxs.z - world.mins.z);
486 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
492 for(i = 0; i < 64; i += 4)
494 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
495 if(trace_fraction == 1)
497 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506 float RandomSeed_Send(entity to, float sf)
508 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
509 WriteShort(MSG_ENTITY, self.cnt);
512 void RandomSeed_Think()
514 self.cnt = bound(0, floor(random() * 65536), 65535);
515 self.nextthink = time + 5;
519 void RandomSeed_Spawn()
521 randomseed = spawn();
522 randomseed.think = RandomSeed_Think;
523 Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
528 self.think(); // sets random seed and nextthink
532 void spawnfunc___init_dedicated_server(void)
534 // handler for _init/_init map (only for dedicated server initialization)
536 world_initialized = -1; // don't complain
538 cvar_string = cvar_string_normal;
539 cvar_set = cvar_set_normal;
541 remove = remove_unsafely;
545 e.think = GotoFirstMap;
546 e.nextthink = time; // this is usually 1 at this point
549 e.classname = "info_player_deathmatch"; // safeguard against player joining
551 self.classname = "worldspawn"; // safeguard against various stuff ;)
553 // needs to be done so early because of the constants they create
554 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
555 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
556 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
557 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
558 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
559 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
562 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void Physics_AddStats();
572 void spawnfunc_worldspawn (void)
574 float fd, l, i, j, n;
578 cvar_string = cvar_string_normal;
579 cvar_set = cvar_set_normal;
581 if(world_already_spawned)
582 error("world already spawned - you may have EXACTLY ONE worldspawn!");
583 world_already_spawned = true;
585 remove = remove_safely; // during spawning, watch what you remove!
587 cvar_changes_init(); // do this very early now so it REALLY matches the server config
589 compressShortVector_init();
592 head = nextent(world);
597 head = nextent(head);
600 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
602 // needs to be done so early because of the constants they create
603 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
604 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
605 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
606 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
607 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
608 CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
610 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
612 TemporaryDB = db_create();
617 // 1 FLICKER (first variety)
618 lightstyle(1, "mmnmmommommnonmmonqnmmo");
620 // 2 SLOW STRONG PULSE
621 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
623 // 3 CANDLE (first variety)
624 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
627 lightstyle(4, "mamamamamama");
630 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
632 // 6 FLICKER (second variety)
633 lightstyle(6, "nmonqnmomnmomomno");
635 // 7 CANDLE (second variety)
636 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
638 // 8 CANDLE (third variety)
639 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
641 // 9 SLOW STROBE (fourth variety)
642 lightstyle(9, "aaaaaaaazzzzzzzz");
644 // 10 FLUORESCENT FLICKER
645 lightstyle(10, "mmamammmmammamamaaamammma");
647 // 11 SLOW PULSE NOT FADE TO BLACK
648 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
650 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
655 if(autocvar_g_campaign)
658 Map_MarkAsRecent(mapname);
660 PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
662 precache_model ("null"); // we need this one before InitGameplayMode
668 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
669 if(bot_waypoints_for_items == 1)
670 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
671 bot_waypoints_for_items = 0;
675 WaypointSprite_Init();
677 GameLogInit(); // prepare everything
679 // changing the logic generating it is okay. But:
680 // it HAS to stay <= 64 chars
681 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
682 if(autocvar_sv_eventlog)
684 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
685 matchid = strzone(s);
687 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
688 s = ":gameinfo:mutators:LIST";
691 MUTATOR_CALLHOOK(BuildMutatorsString);
694 // simple, probably not good in the mutator system
695 if(autocvar_g_grappling_hook)
696 s = strcat(s, ":grappling_hook");
698 // initialiation stuff, not good in the mutator system
699 if(!autocvar_g_use_ammunition)
700 s = strcat(s, ":no_use_ammunition");
702 // initialiation stuff, not good in the mutator system
703 if(autocvar_g_pickup_items == 0)
704 s = strcat(s, ":no_pickup_items");
705 if(autocvar_g_pickup_items > 0)
706 s = strcat(s, ":pickup_items");
708 // initialiation stuff, not good in the mutator system
709 if(autocvar_g_weaponarena != "0")
710 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
712 // TODO to mutator system
713 if(autocvar_g_norecoil)
714 s = strcat(s, ":norecoil");
716 // TODO to mutator system
717 if(autocvar_g_powerups == 0)
718 s = strcat(s, ":no_powerups");
719 if(autocvar_g_powerups > 0)
720 s = strcat(s, ":powerups");
723 GameLogEcho(":gameinfo:end");
726 matchid = strzone(ftos(random()));
728 cvar_set("nextmap", "");
732 if(autocvar_g_campaign)
738 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
740 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
742 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
745 while((s = fgets(fd)))
747 l = tokenize_console(s);
752 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
753 print(" cdtrack ", argv(2), "\n");
755 else if(argv(0) == "fog")
757 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
758 print(" \"fog\" \"", s, "\"\n");
760 else if(argv(0) == "set")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
765 else if(argv(0) != "//")
767 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
768 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
778 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
779 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
780 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
781 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
782 addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
785 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
786 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
787 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
788 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
789 addstat(STAT_FUEL, AS_INT, ammo_fuel);
790 addstat(STAT_PLASMA, AS_INT, ammo_plasma);
791 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
792 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
793 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
794 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
795 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
796 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
797 addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
798 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
799 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
801 addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
802 addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
804 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
806 addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
809 addstat(STAT_FROZEN, AS_INT, frozen);
810 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
816 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
817 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
820 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
821 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
824 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
826 next_pingtime = time + 5;
830 // set up information replies for clients and server to use
831 maplist_reply = strzone(getmaplist());
832 lsmaps_reply = strzone(getlsmaps());
833 monsterlist_reply = strzone(getmonsterlist());
834 for(i = 0; i < 10; ++i)
838 records_reply[i] = strzone(s);
840 ladder_reply = strzone(getladder());
841 rankings_reply = strzone(getrankings());
846 PingPLReport_Spawn();
850 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
852 // fill sv_curl_serverpackages from .serverpackage files
853 if(autocvar_sv_curl_serverpackages_auto)
856 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
857 for(i = 0; i < n; ++i)
858 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
859 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
860 s = strcat(s, " ", argv(i));
861 fd = search_begin("*-serverpackage.txt", true, false);
864 j = search_getsize(fd);
865 for(i = 0; i < j; ++i)
866 s = strcat(s, " ", search_getfilename(fd, i));
869 fd = search_begin("*.serverpackage", true, false);
872 j = search_getsize(fd);
873 for(i = 0; i < j; ++i)
874 s = strcat(s, " ", search_getfilename(fd, i));
877 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
880 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
882 // physics/balance/config changes that count as mod
883 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
884 modname = cvar_string("g_mod_physics");
885 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
886 modname = cvar_string("g_mod_balance");
887 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
888 modname = cvar_string("g_mod_config");
889 // extra mutators that deserve to count as mod
890 MUTATOR_CALLHOOK(SetModname);
893 modname = strzone(modname);
895 WinningConditionHelper(); // set worldstatus
897 world_initialized = 1;
900 void spawnfunc_light (void)
902 //makestatic (self); // Who the f___ did that?
908 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
916 float Map_Count, Map_Current;
917 string Map_Current_Name;
919 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
920 float GetMaplistPosition()
926 idx = autocvar_g_maplist_index;
933 for(pos = 0; pos < Map_Count; ++pos)
937 // resume normal maplist rotation if current map is not in g_maplist
941 float MapHasRightSize(string map)
944 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
945 if(autocvar_g_maplist_check_waypoints)
947 dprint("checkwp "); dprint(map);
948 if(!fexists(strcat("maps/", map, ".waypoints")))
950 dprint(": no waypoints\n");
953 dprint(": has waypoints\n");
956 // open map size restriction file
957 dprint("opensize "); dprint(map);
958 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
961 float mapmin, mapmax;
963 mapmin = stof(fgets(fh));
964 mapmax = stof(fgets(fh));
966 if(player_count < mapmin)
968 dprint("not enough\n");
971 if(player_count > mapmax)
973 dprint("too many\n");
976 dprint("right size\n");
979 dprint(": not found\n");
983 string Map_Filename(float position)
985 return strcat("maps/", argv(position), ".bsp");
988 string strwords(string s, float w)
991 for(endpos = 0; w && endpos >= 0; --w)
992 endpos = strstrofs(s, " ", endpos + 1);
996 return substring(s, 0, endpos);
999 float strhasword(string s, string w)
1001 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1004 void Map_MarkAsRecent(string m)
1006 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1009 float Map_IsRecent(string m)
1011 return strhasword(autocvar_g_maplist_mostrecent, m);
1014 float Map_Check(float position, float pass)
1018 map_next = argv(position);
1021 if(Map_IsRecent(map_next))
1024 filename = Map_Filename(position);
1025 if(MapInfo_CheckMap(map_next))
1029 if(MapHasRightSize(map_next))
1034 dprint( "Couldn't select '", filename, "'..\n" );
1039 void Map_Goto_SetStr(string nextmapname)
1041 if(getmapname_stored != "")
1042 strunzone(getmapname_stored);
1043 if(nextmapname == "")
1044 getmapname_stored = "";
1046 getmapname_stored = strzone(nextmapname);
1049 void Map_Goto_SetFloat(float position)
1051 cvar_set("g_maplist_index", ftos(position));
1052 Map_Goto_SetStr(argv(position));
1055 void Map_Goto(float reinit)
1057 MapInfo_LoadMap(getmapname_stored, reinit);
1060 // return codes of map selectors:
1061 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1062 // -2 = permanent failure
1063 float() MaplistMethod_Iterate = // usual method
1067 dprint("Trying MaplistMethod_Iterate\n");
1069 for(pass = 1; pass <= 2; ++pass)
1071 for(i = 1; i < Map_Count; ++i)
1074 mapindex = (i + Map_Current) % Map_Count;
1075 if(Map_Check(mapindex, pass))
1082 float() MaplistMethod_Repeat = // fallback method
1084 dprint("Trying MaplistMethod_Repeat\n");
1086 if(Map_Check(Map_Current, 2))
1091 float() MaplistMethod_Random = // random map selection
1095 dprint("Trying MaplistMethod_Random\n");
1099 for(i = 0; i <= imax; ++i)
1102 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1103 if(Map_Check(mapindex, 1))
1109 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1110 // the exponent sets a bias on the map selection:
1111 // the higher the exponent, the less likely "shortly repeated" same maps are
1113 float i, j, imax, insertpos;
1115 dprint("Trying MaplistMethod_Shuffle\n");
1119 for(i = 0; i <= imax; ++i)
1123 // now reinsert this at another position
1124 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1125 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1126 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1127 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1129 // insert the current map there
1131 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1132 newlist = strcat(newlist, " ", argv(j));
1133 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1134 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1135 newlist = strcat(newlist, " ", argv(j));
1136 newlist = substring(newlist, 1, strlen(newlist) - 1);
1137 cvar_set("g_maplist", newlist);
1138 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1141 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1142 if(Map_Check(Map_Current, 1))
1150 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152 for (i = 0; i < Map_Count; ++i)
1153 if (Map_Check(i, 2))
1157 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1158 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1159 if(autocvar_g_maplist_shuffle)
1161 localcmd("\nmenu_cmd sync\n");
1162 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165 error("empty maplist, cannot select a new map");
1166 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1168 if(Map_Current_Name)
1169 strunzone(Map_Current_Name);
1170 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1171 // this may or may not be correct, but who cares, in the worst case a map
1172 // isn't chosen in the first pass that should have been
1183 if(autocvar_g_maplist_shuffle > 0)
1184 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1187 if(autocvar_g_maplist_selectrandom)
1188 nextMap = MaplistMethod_Random();
1191 nextMap = MaplistMethod_Iterate();
1194 nextMap = MaplistMethod_Repeat();
1198 Map_Goto_SetFloat(nextMap);
1199 return getmapname_stored;
1205 float DoNextMapOverride(float reinit)
1207 if(autocvar_g_campaign)
1209 CampaignPostIntermission();
1210 alreadychangedlevel = true;
1213 if(autocvar_quit_when_empty)
1215 if(player_count <= currentbots)
1218 alreadychangedlevel = true;
1222 if(autocvar_quit_and_redirect != "")
1224 redirection_target = strzone(autocvar_quit_and_redirect);
1225 alreadychangedlevel = true;
1228 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1230 localcmd("restart\n");
1231 alreadychangedlevel = true;
1234 if(autocvar_nextmap != "")
1237 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1238 cvar_set("nextmap",m);
1240 if(!m || gametypevote)
1242 if(autocvar_sv_vote_gametype)
1248 if(MapInfo_CheckMap(m))
1252 alreadychangedlevel = true;
1256 if(!reinit && autocvar_lastlevel)
1258 cvar_settemp_restore();
1259 localcmd("set lastlevel 0\ntogglemenu 1\n");
1260 alreadychangedlevel = true;
1266 void GotoNextMap(float reinit)
1271 if (alreadychangedlevel)
1273 alreadychangedlevel = true;
1277 nextMap = GetNextMap();
1279 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1288 When the player presses attack or jump, change to the next level
1291 .float autoscreenshot;
1292 void IntermissionThink()
1294 FixIntermissionClient(self);
1296 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1297 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1299 if( (server_screenshot || client_screenshot)
1300 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1302 self.autoscreenshot = -1;
1303 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1307 if (time < intermission_exittime)
1310 if(!mapvote_initialized)
1311 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1321 Returns the entity to view from
1325 entity FindIntermission()
1330 // look for info_intermission first
1331 spot = find (world, classname, "info_intermission");
1333 { // pick a random one
1337 spot = find (spot, classname, "info_intermission");
1339 spot = find (spot, classname, "info_intermission");
1345 // then look for the start position
1346 spot = find (world, classname, "info_player_start");
1350 // testinfo_player_start is only found in regioned levels
1351 spot = find (world, classname, "testplayerstart");
1355 // then look for the start position
1356 spot = find (world, classname, "info_player_deathmatch");
1360 //objerror ("FindIntermission: no spot");
1366 ===============================================================================
1370 ===============================================================================
1373 void DumpStats(float final)
1382 to_console = autocvar_sv_logscores_console;
1383 to_eventlog = autocvar_sv_eventlog;
1384 to_file = autocvar_sv_logscores_file;
1388 to_console = true; // always print printstats replies
1389 to_eventlog = false; // but never print them to the event log
1393 if(autocvar_sv_eventlog_console)
1394 to_console = false; // otherwise we get the output twice
1400 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1410 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1414 fputs(file, strcat(s, "\n"));
1417 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1423 fputs(file, strcat(s, "\n"));
1425 FOR_EACH_CLIENT(other)
1427 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1429 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1430 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1431 if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1432 s = strcat(s, ftos(other.team), ":");
1434 s = strcat(s, "spectator:");
1437 print(s, other.netname, "\n");
1439 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1441 fputs(file, strcat(s, other.netname, "\n"));
1447 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1453 fputs(file, strcat(s, "\n"));
1455 for(i = 1; i < 16; ++i)
1457 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458 s = strcat(s, ":", ftos(i));
1464 fputs(file, strcat(s, "\n"));
1471 GameLogEcho(":end");
1474 fputs(file, ":end\n");
1479 void FixIntermissionClient(entity e)
1482 if(!e.autoscreenshot) // initial call
1484 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1486 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1487 e.solid = SOLID_NOT;
1488 e.movetype = MOVETYPE_NONE;
1489 e.takedamage = DAMAGE_NO;
1492 e.weaponentity.effects = EF_NODRAW;
1493 if (e.weaponentity.weaponentity)
1494 e.weaponentity.weaponentity.effects = EF_NODRAW;
1496 if(IS_REAL_CLIENT(e))
1498 stuffcmd(e, "\nscr_printspeed 1000000\n");
1499 s = autocvar_sv_intermission_cdtrack;
1501 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1503 WriteByte(MSG_ONE, SVC_INTERMISSION);
1509 go to the next level for deathmatch
1510 only called if a time or frag limit has expired
1516 intermission_running = 1;
1518 // enforce a wait time before allowing changelevel
1519 if(player_count > 0)
1520 intermission_exittime = time + autocvar_sv_mapchange_delay;
1522 intermission_exittime = -1;
1525 WriteByte (MSG_ALL, SVC_CDTRACK);
1526 WriteByte (MSG_ALL, 3);
1527 WriteByte (MSG_ALL, 3);
1528 // done in FixIntermission
1531 //pos = FindIntermission ();
1538 PlayerStats_GameReport(true);
1539 WeaponStats_Shutdown();
1541 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1543 if(autocvar_sv_eventlog)
1544 GameLogEcho(":gameover");
1548 FOR_EACH_PLAYER(other) {
1549 FixIntermissionClient(other);
1551 bprint(other.netname, " ^7wins.\n");
1554 if(autocvar_g_campaign)
1555 CampaignPreIntermission();
1557 MUTATOR_CALLHOOK(MatchEnd);
1559 localcmd("\nsv_hook_gameend\n");
1566 Exit deathmatch games upon conditions
1569 void CheckRules_Player()
1571 if (gameover) // someone else quit the game already
1574 if(self.deadflag == DEAD_NO)
1575 self.play_time += frametime;
1577 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1578 // (div0: and that in CheckRules_World please)
1582 float InitiateSuddenDeath()
1584 // Check first whether normal overtimes could be added before initiating suddendeath mode
1585 // - for this timelimit_overtime needs to be >0 of course
1586 // - also check the winning condition calculated in the previous frame and only add normal overtime
1587 // again, if at the point at which timelimit would be extended again, still no winner was found
1588 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1590 return 1; // need to call InitiateOvertime later
1594 if(!checkrules_suddendeathend)
1596 if(autocvar_g_campaign)
1597 checkrules_suddendeathend = time; // no suddendeath in campaign
1599 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1600 if(g_race && !g_race_qualifying)
1601 race_StartCompleting();
1607 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1609 ++checkrules_overtimesadded;
1610 //add one more overtime by simply extending the timelimit
1612 tl = autocvar_timelimit;
1613 tl += autocvar_timelimit_overtime;
1614 cvar_set("timelimit", ftos(tl));
1616 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1619 float GetWinningCode(float fraglimitreached, float equality)
1621 if(autocvar_g_campaign == 1)
1622 if(fraglimitreached)
1629 if(fraglimitreached)
1630 return WINNING_STARTSUDDENDEATHOVERTIME;
1632 return WINNING_NEVER;
1634 if(fraglimitreached)
1640 // set the .winning flag for exactly those players with a given field value
1641 void SetWinners(.float field, float value)
1644 FOR_EACH_PLAYER(head)
1645 head.winning = (head.field == value);
1648 // set the .winning flag for those players with a given field value
1649 void AddWinners(.float field, float value)
1652 FOR_EACH_PLAYER(head)
1653 if(head.field == value)
1657 // clear the .winning flags
1658 void ClearWinners(void)
1661 FOR_EACH_PLAYER(head)
1665 // Onslaught winning condition:
1666 // game terminates if only one team has a working generator (or none)
1667 float WinningCondition_Onslaught()
1670 float t1, t2, t3, t4;
1672 WinningConditionHelper(); // set worldstatus
1677 // first check if the game has ended
1678 t1 = t2 = t3 = t4 = 0;
1679 head = find(world, classname, "onslaught_generator");
1682 if (head.health > 0)
1684 if (head.team == NUM_TEAM_1) t1 = 1;
1685 if (head.team == NUM_TEAM_2) t2 = 1;
1686 if (head.team == NUM_TEAM_3) t3 = 1;
1687 if (head.team == NUM_TEAM_4) t4 = 1;
1689 head = find(head, classname, "onslaught_generator");
1691 if (t1 + t2 + t3 + t4 < 2)
1693 // game over, only one team remains (or none)
1695 if (t1) SetWinners(team, NUM_TEAM_1);
1696 if (t2) SetWinners(team, NUM_TEAM_2);
1697 if (t3) SetWinners(team, NUM_TEAM_3);
1698 if (t4) SetWinners(team, NUM_TEAM_4);
1699 dprint("Have a winner, ending game.\n");
1703 // Two or more teams remain
1707 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1708 // they win. Otherwise the defending team wins once the timelimit passes.
1709 void assault_new_round();
1710 float WinningCondition_Assault()
1714 WinningConditionHelper(); // set worldstatus
1716 status = WINNING_NO;
1717 // as the timelimit has not yet passed just assume the defending team will win
1718 if(assault_attacker_team == NUM_TEAM_1)
1720 SetWinners(team, NUM_TEAM_2);
1724 SetWinners(team, NUM_TEAM_1);
1728 ent = find(world, classname, "target_assault_roundend");
1731 if(ent.winning) // round end has been triggered by attacking team
1733 bprint("ASSAULT: round completed...\n");
1734 SetWinners(team, assault_attacker_team);
1736 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1738 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1740 status = WINNING_YES;
1747 assault_new_round();
1756 // LMS winning condition: game terminates if and only if there's at most one
1757 // one player who's living lives. Top two scores being equal cancels the time
1759 float WinningCondition_LMS()
1766 have_player = false;
1767 have_players = false;
1768 l = LMS_NewPlayerLives();
1770 head = find(world, classname, "player");
1773 head2 = find(head, classname, "player");
1775 have_players = true;
1779 // we have at least one player
1782 // two or more active players - continue with the game
1786 // exactly one player?
1789 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1793 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1799 // and assign him his first place
1800 PlayerScore_Add(head, SP_LMS_RANK, 1);
1807 // nobody is playing at all...
1810 // wait for players...
1814 // SNAFU (maybe a draw game?)
1816 dprint("No players, ending game.\n");
1821 // When we get here, we have at least two players who are actually LIVING,
1822 // now check if the top two players have equal score.
1823 WinningConditionHelper();
1826 if(WinningConditionHelper_winner)
1827 WinningConditionHelper_winner.winning = true;
1828 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1829 return WINNING_NEVER;
1831 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1835 void ShuffleMaplist()
1837 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1841 float WinningCondition_Scores(float limit, float leadlimit)
1845 // TODO make everything use THIS winning condition (except LMS)
1846 WinningConditionHelper();
1850 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1851 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1852 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1853 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1857 if(WinningConditionHelper_winner)
1858 WinningConditionHelper_winner.winning = 1;
1859 if(WinningConditionHelper_winnerteam >= 0)
1860 SetWinners(team, WinningConditionHelper_winnerteam);
1862 if(WinningConditionHelper_lowerisbetter)
1864 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1865 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1869 if(WinningConditionHelper_zeroisworst)
1870 leadlimit = 0; // not supported in this mode
1872 if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1873 // these modes always score in increments of 1, thus this makes sense
1875 if(leaderfrags != WinningConditionHelper_topscore)
1877 leaderfrags = WinningConditionHelper_topscore;
1880 if (leaderfrags == limit - 1)
1881 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1882 else if (leaderfrags == limit - 2)
1883 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1884 else if (leaderfrags == limit - 3)
1885 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1889 limitreached = false;
1891 if(WinningConditionHelper_topscore >= limit)
1892 limitreached = true;
1895 float leadlimitreached;
1896 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1897 if(autocvar_leadlimit_and_fraglimit)
1898 limitreached = (limitreached && leadlimitreached);
1900 limitreached = (limitreached || leadlimitreached);
1904 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1906 return GetWinningCode(
1907 WinningConditionHelper_topscore && limitreached,
1908 WinningConditionHelper_equality
1912 float WinningCondition_Race(float fraglimit)
1923 if(p.race_completed)
1928 wc = WinningCondition_Scores(fraglimit, 0);
1930 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1931 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1932 // do NOT support equality when the laps are all raced!
1933 return WINNING_STARTSUDDENDEATHOVERTIME;
1935 return WINNING_NEVER;
1938 float WinningCondition_QualifyingThenRace(float limit)
1941 wc = WinningCondition_Scores(limit, 0);
1943 // NEVER initiate overtime
1944 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1952 float WinningCondition_RanOutOfSpawns()
1956 if(have_team_spawns <= 0)
1959 if(autocvar_g_spawn_useallspawns <= 0)
1962 if(!some_spawn_has_been_used)
1965 team1_score = team2_score = team3_score = team4_score = 0;
1967 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1969 if(head.team == NUM_TEAM_1)
1971 else if(head.team == NUM_TEAM_2)
1973 else if(head.team == NUM_TEAM_3)
1975 else if(head.team == NUM_TEAM_4)
1979 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1981 if(head.team == NUM_TEAM_1)
1983 else if(head.team == NUM_TEAM_2)
1985 else if(head.team == NUM_TEAM_3)
1987 else if(head.team == NUM_TEAM_4)
1992 if(team1_score + team2_score + team3_score + team4_score == 0)
1994 checkrules_equality = true;
1997 else if(team1_score + team2_score + team3_score + team4_score == 1)
2002 else if(team2_score)
2004 else if(team3_score)
2006 else // if(team4_score)
2008 CheckAllowedTeams(world);
2009 for(i = 0; i < MAX_TEAMSCORE; ++i)
2011 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2012 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2013 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2014 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2017 AddWinners(team, t);
2028 Exit deathmatch games upon conditions
2031 void ReadyRestart();
2032 void CheckRules_World()
2043 if (gameover) // someone else quit the game already
2045 if(player_count == 0) // Nobody there? Then let's go to the next map
2047 // this will actually check the player count in the next frame
2048 // again, but this shouldn't hurt
2052 timelimit = autocvar_timelimit * 60;
2053 fraglimit = autocvar_fraglimit;
2054 leadlimit = autocvar_leadlimit;
2056 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2059 timelimit = 0; // timelimit is not made for warmup
2061 fraglimit = 0; // no fraglimit for now
2062 leadlimit = 0; // no leadlimit for now
2067 timelimit += game_starttime;
2069 else if (timelimit < 0)
2077 timelimit = 0; // ONS has its own overtime rule
2082 if(timelimit > game_starttime)
2083 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2085 game_completion_ratio = 0;
2087 if(checkrules_suddendeathend)
2089 if(!checkrules_suddendeathwarning)
2091 checkrules_suddendeathwarning = true;
2092 if(g_race && !g_race_qualifying)
2093 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2095 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2100 if (timelimit && time >= timelimit)
2102 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2105 float playerswithlaps;
2108 totalplayers = playerswithlaps = readyplayers = 0;
2109 FOR_EACH_PLAYER(head)
2112 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2118 // at least 2 of the players have completed a lap: start the RACE
2119 // otherwise, the players should end the qualifying on their own
2120 if(readyplayers || playerswithlaps >= 2)
2122 checkrules_suddendeathend = 0;
2123 ReadyRestart(); // go to race
2127 wantovertime |= InitiateSuddenDeath();
2130 wantovertime |= InitiateSuddenDeath();
2134 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2140 float checkrules_status;
2141 checkrules_status = WinningCondition_RanOutOfSpawns();
2142 if(checkrules_status == WINNING_YES)
2144 bprint("Hey! Someone ran out of spawns!\n");
2146 else if(g_race && !g_race_qualifying && timelimit >= 0)
2148 checkrules_status = WinningCondition_Race(fraglimit);
2149 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2151 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2153 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2154 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2158 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2162 checkrules_status = WinningCondition_LMS();
2164 else if (g_onslaught)
2166 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2170 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2171 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2174 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2176 checkrules_status = WINNING_NEVER;
2177 checkrules_overtimesadded = -1;
2178 wantovertime |= InitiateSuddenDeath();
2181 if(checkrules_status == WINNING_NEVER)
2182 // equality cases! Nobody wins if the overtime ends in a draw.
2187 if(checkrules_status == WINNING_NEVER)
2190 checkrules_status = WINNING_YES;
2193 if(checkrules_suddendeathend)
2194 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2195 checkrules_status = WINNING_YES;
2197 if(checkrules_status == WINNING_YES)
2199 //print("WINNING\n");
2204 string GotoMap(string m)
2206 m = GameTypeVote_MapInfo_FixName(m);
2208 return "The map you suggested is not available on this server.";
2209 if (!autocvar_sv_vote_gametype)
2210 if(!MapInfo_CheckMap(m))
2211 return "The map you suggested does not support the current game mode.";
2212 cvar_set("nextmap", m);
2213 cvar_set("timelimit", "-1");
2214 if(mapvote_initialized || alreadychangedlevel)
2216 if(DoNextMapOverride(0))
2217 return "Map switch initiated.";
2219 return "Hm... no. For some reason I like THIS map more.";
2222 return "Map switch will happen after scoreboard.";
2228 anticheat_endframe();
2231 FOR_EACH_REALCLIENT(self)
2233 entity e = IS_SPEC(self) ? self.enemy : self;
2235 self.typehit_time = time;
2236 else if(e.damage_dealt)
2238 self.hit_time = time;
2239 self.damage_dealt_total += ceil(e.damage_dealt);
2242 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2243 // add 1 frametime because after this, engine SV_Physics
2244 // increases time by a frametime and then networks the frame
2245 // add another frametime because client shows everything with
2246 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2248 FOR_EACH_CLIENT(self)
2250 self.typehitsound = false;
2251 self.damage_dealt = 0;
2252 antilag_record(self, altime);
2254 FOR_EACH_MONSTER(self)
2255 antilag_record(self, altime);
2261 * returns true if redirecting
2263 float redirection_timeout;
2264 float redirection_nextthink;
2265 float RedirectionThink()
2267 float clients_found;
2269 if(redirection_target == "")
2272 if(!redirection_timeout)
2274 cvar_set("sv_public", "-2");
2275 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2276 if(redirection_target == "self")
2277 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2279 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2282 if(time < redirection_nextthink)
2285 redirection_nextthink = time + 1;
2288 FOR_EACH_REALCLIENT(self)
2291 print("Redirecting: sending connect command to ", self.netname, "\n");
2292 if(redirection_target == "self")
2293 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2295 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2299 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2301 if(time > redirection_timeout || clients_found == 0)
2302 localcmd("\nwait; wait; wait; quit\n");
2307 void TargetMusic_RestoreGame();
2310 // Loaded from a save game
2311 // some things then break, so let's work around them...
2313 // Progs DB (capture records)
2314 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2318 MapInfo_Enumerate();
2319 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2322 TargetMusic_RestoreGame();
2329 if(world_initialized > 0)
2331 world_initialized = 0;
2332 print("Saving persistent data...\n");
2335 // playerstats with unfinished match
2336 PlayerStats_GameReport(false);
2338 if(!cheatcount_total)
2340 if(autocvar_sv_db_saveasdump)
2341 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2343 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2345 if(autocvar_developer)
2347 if(autocvar_sv_db_saveasdump)
2348 db_dump(TemporaryDB, "server-temp.db");
2350 db_save(TemporaryDB, "server-temp.db");
2352 CheatShutdown(); // must be after cheatcount check
2353 db_close(ServerProgsDB);
2354 db_close(TemporaryDB);
2356 // tell the bot system the game is ending now
2359 WeaponStats_Shutdown();
2362 else if(world_initialized == 0)
2364 print("NOTE: crashed before even initializing the world, not saving persistent data\n");