2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
47 void GotoNextMap(float reinit);
49 float(float reinit) DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride(1))
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_ghost_items");
301 BADPREFIX("g_playerstats_");
302 BADPREFIX("g_respawn_ghosts");
303 BADPREFIX("g_voice_flood_");
305 BADPREFIX("sv_allowdownloads");
306 BADPREFIX("sv_autodemo");
307 BADPREFIX("sv_curl_");
308 BADPREFIX("sv_eventlog");
309 BADPREFIX("sv_logscores_");
310 BADPREFIX("sv_master");
311 BADPREFIX("sv_weaponstats_");
312 BADPREFIX("sv_waypointsprite_");
313 BADCVAR("rescan_pending");
315 // these can contain player IDs, so better hide
316 BADPREFIX("g_forced_team_");
319 BADCVAR("fraglimit");
321 BADCVAR("g_assault");
326 BADCVAR("g_domination");
327 BADCVAR("g_domination_default_teams");
328 BADCVAR("g_freezetag");
329 BADCVAR("g_keepaway");
330 BADCVAR("g_keyhunt");
331 BADCVAR("g_keyhunt_teams");
332 BADCVAR("g_keyhunt_teams");
334 BADCVAR("g_nexball");
335 BADCVAR("g_onslaught");
337 BADCVAR("g_race_qualifying_timelimit");
338 BADCVAR("g_runematch");
340 BADCVAR("g_tdm_teams");
341 BADCVAR("leadlimit");
344 BADCVAR("timelimit");
348 BADCVAR("g_maplist");
349 BADCVAR("g_maplist_mostrecent");
353 d = cvar_defstring(k);
359 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
360 if(strlen(cvar_changes) > 16384)
362 cvar_changes = "// too many settings have been changed to show them here\n";
367 // now check if the changes are actually gameplay relevant
369 // does nothing visible
370 BADCVAR("captureleadlimit_override");
371 BADCVAR("g_arena_point_leadlimit");
372 BADCVAR("g_balance_kill_delay");
373 BADCVAR("g_ca_point_leadlimit");
374 BADCVAR("g_ctf_captimerecord_always");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_allow_fullbright");
387 BADCVAR("sv_checkforpacketsduringsleep");
388 BADCVAR("sv_timeout");
389 BADPREFIX("sv_timeout_");
390 BADCVAR("welcome_message_time");
391 BADPREFIX("crypto_");
392 BADPREFIX("g_chat_");
393 BADPREFIX("g_ctf_captimerecord_");
394 BADPREFIX("g_maplist_votable_");
398 BADPREFIX("sv_cullentities_");
399 BADPREFIX("sv_fraginfo_");
400 BADPREFIX("sv_maxidle_");
401 BADPREFIX("sv_vote_");
402 BADPREFIX("timelimit_");
403 BADCVAR("gameversion");
404 BADPREFIX("gameversion_");
405 BADCVAR("sv_namechangetimer");
406 #ifndef NO_LEGACY_NETWORKING
407 BADCVAR("sv_use_csqc_players"); // transition
410 // allowed changes to server admins (please sync this to server.cfg)
414 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
416 // yes, this does contain some redundant stuff, don't really care
417 BADCVAR("bot_config_file");
418 BADCVAR("bot_number");
419 BADCVAR("bot_prefix");
420 BADCVAR("bot_suffix");
421 BADCVAR("capturelimit_override");
422 BADCVAR("fraglimit_override");
424 BADCVAR("g_antilag");
425 BADCVAR("g_balance_teams");
426 BADCVAR("g_balance_teams_force");
427 BADCVAR("g_ban_sync_trusted_servers");
428 BADCVAR("g_ban_sync_uri");
429 BADCVAR("g_ctf_ignore_frags");
430 BADCVAR("g_domination_point_limit");
431 BADCVAR("g_friendlyfire");
432 BADCVAR("g_fullbrightitems");
433 BADCVAR("g_fullbrightplayers");
434 BADCVAR("g_keyhunt_point_limit");
435 BADCVAR("g_keyhunt_teams_override");
436 BADCVAR("g_lms_lives_override");
437 BADCVAR("g_maplist");
438 BADCVAR("g_maplist_check_waypoints");
439 BADCVAR("g_maplist_mostrecent_count");
440 BADCVAR("g_maplist_shuffle");
441 BADCVAR("g_maplist_votable");
442 BADCVAR("g_maplist_votable_abstain");
443 BADCVAR("g_maplist_votable_nodetail");
444 BADCVAR("g_maplist_votable_suggestions");
445 BADCVAR("g_maxplayers");
446 BADCVAR("g_minstagib");
447 BADCVAR("g_mirrordamage");
448 BADCVAR("g_nexball_goallimit");
449 BADCVAR("g_powerups");
450 BADCVAR("g_runematch_point_limit");
451 BADCVAR("g_start_delay");
453 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
456 BADCVAR("maxplayers");
457 BADCVAR("minplayers");
458 BADCVAR("net_address");
460 BADCVAR("rcon_password");
461 BADCVAR("rcon_restricted_commands");
462 BADCVAR("rcon_restricted_password");
464 BADCVAR("sv_adminnick");
465 BADCVAR("sv_autoscreenshot");
466 BADCVAR("sv_autotaunt");
467 BADCVAR("sv_curl_defaulturl");
468 BADCVAR("sv_defaultcharacter");
469 BADCVAR("sv_defaultplayercolors");
470 BADCVAR("sv_defaultplayermodel");
471 BADCVAR("sv_defaultplayerskin");
472 BADCVAR("sv_maxidle");
473 BADCVAR("sv_maxrate");
475 BADCVAR("sv_public");
476 BADCVAR("sv_ready_restart");
477 BADCVAR("sv_status_privacy");
479 BADCVAR("sv_vote_call");
480 BADCVAR("sv_vote_commands");
481 BADCVAR("sv_vote_majority_factor");
482 BADCVAR("sv_vote_master");
483 BADCVAR("sv_vote_master_commands");
484 BADCVAR("sv_vote_master_password");
485 BADCVAR("sv_vote_simple_majority_factor");
486 BADCVAR("sys_ticrate");
487 BADCVAR("teamplay_mode");
488 BADCVAR("timelimit_override");
489 BADCVAR("g_spawnshieldtime");
490 BADPREFIX("g_warmup_");
491 BADPREFIX("sv_ready_restart_");
493 if(autocvar_g_minstagib)
495 BADCVAR("g_grappling_hook");
496 BADCVAR("g_jetpack");
503 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
504 if(strlen(cvar_purechanges) > 16384)
506 cvar_purechanges = "// too many settings have been changed to show them here\n";
510 ++cvar_purechanges_count;
511 // WARNING: this variable is used for the server list
512 // NEVER dare to skip this code!
513 // Hacks to intentionally appearing as "pure server" even though you DO have
514 // modified settings may be punished by removal from the server list.
515 // You can do to the variables cvar_changes and cvar_purechanges all you want,
519 if(cvar_changes == "")
520 cvar_changes = "// this server runs at default server settings\n";
522 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
523 cvar_changes = strzone(cvar_changes);
524 if(cvar_purechanges == "")
525 cvar_purechanges = "// this server runs at default gameplay settings\n";
527 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
528 cvar_purechanges = strzone(cvar_purechanges);
531 void detect_maptype()
540 o_x += random() * (world.maxs_x - world.mins_x);
541 o_y += random() * (world.maxs_y - world.mins_y);
542 o_z += random() * (world.maxs_z - world.mins_z);
544 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
545 if(trace_fraction == 1)
550 for(i = 0; i < 64; i += 4)
552 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
553 if(trace_fraction == 1)
555 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
564 float RandomSeed_Send(entity to, float sf)
566 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567 WriteShort(MSG_ENTITY, self.cnt);
570 void RandomSeed_Think()
572 self.cnt = bound(0, floor(random() * 65536), 65535);
573 self.nextthink = time + 5;
577 void RandomSeed_Spawn()
579 randomseed = spawn();
580 randomseed.think = RandomSeed_Think;
581 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
586 self.think(); // sets random seed and nextthink
590 void spawnfunc___init_dedicated_server(void)
592 // handler for _init/_init map (only for dedicated server initialization)
594 world_initialized = -1; // don't complain
596 cvar_string = cvar_string_normal;
597 cvar_set = cvar_set_normal;
599 remove = remove_unsafely;
603 e.think = GotoFirstMap;
604 e.nextthink = time; // this is usually 1 at this point
607 e.classname = "info_player_deathmatch"; // safeguard against player joining
609 self.classname = "worldspawn"; // safeguard against various stuff ;)
611 // needs to be done so early because of the constants they create
616 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
619 void Map_MarkAsRecent(string m);
620 float world_already_spawned;
621 void RegisterWeapons();
623 void Item_ItemsTime_Init();
624 void ClientInit_Spawn();
625 void WeaponStats_Init();
626 void WeaponStats_Shutdown();
627 void spawnfunc_worldspawn (void)
629 float fd, l, i, j, n;
633 cvar_string = cvar_string_normal;
634 cvar_set = cvar_set_normal;
636 if(world_already_spawned)
637 error("world already spawned - you may have EXACTLY ONE worldspawn!");
638 world_already_spawned = TRUE;
640 remove = remove_safely; // during spawning, watch what you remove!
642 check_unacceptable_compiler_bugs();
644 cvar_changes_init(); // do this very early now so it REALLY matches the server config
646 compressShortVector_init();
648 allowed_to_spawn = TRUE;
651 head = nextent(world);
656 head = nextent(head);
659 // needs to be done so early because of the constants they create
663 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
665 TemporaryDB = db_create();
670 // 1 FLICKER (first variety)
671 lightstyle(1, "mmnmmommommnonmmonqnmmo");
673 // 2 SLOW STRONG PULSE
674 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
676 // 3 CANDLE (first variety)
677 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
680 lightstyle(4, "mamamamamama");
683 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
685 // 6 FLICKER (second variety)
686 lightstyle(6, "nmonqnmomnmomomno");
688 // 7 CANDLE (second variety)
689 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
691 // 8 CANDLE (third variety)
692 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
694 // 9 SLOW STROBE (fourth variety)
695 lightstyle(9, "aaaaaaaazzzzzzzz");
697 // 10 FLUORESCENT FLICKER
698 lightstyle(10, "mmamammmmammamamaaamammma");
700 // 11 SLOW PULSE NOT FADE TO BLACK
701 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
703 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
708 if(autocvar_g_campaign)
711 Map_MarkAsRecent(mapname);
713 precache_model ("null"); // we need this one before InitGameplayMode
721 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
722 if(bot_waypoints_for_items == 1)
723 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
724 bot_waypoints_for_items = 0;
728 WaypointSprite_Init();
733 GameLogInit(); // prepare everything
735 // changing the logic generating it is okay. But:
736 // it HAS to stay <= 64 chars
737 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
738 if(autocvar_sv_eventlog)
740 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
741 matchid = strzone(s);
743 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
744 s = ":gameinfo:mutators:LIST";
747 MUTATOR_CALLHOOK(BuildMutatorsString);
750 // simple, probably not good in the mutator system
751 if(autocvar_g_grappling_hook)
752 s = strcat(s, ":grappling_hook");
754 // initialiation stuff, not good in the mutator system
755 if(!autocvar_g_use_ammunition)
756 s = strcat(s, ":no_use_ammunition");
758 // initialiation stuff, not good in the mutator system
759 if(autocvar_g_pickup_items == 0)
760 s = strcat(s, ":no_pickup_items");
761 if(autocvar_g_pickup_items > 0)
762 s = strcat(s, ":pickup_items");
764 // initialiation stuff, not good in the mutator system
765 if(autocvar_g_weaponarena != "0")
766 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
768 // TODO to mutator system
769 if(autocvar_g_norecoil)
770 s = strcat(s, ":norecoil");
772 // TODO to mutator system
773 if(autocvar_g_midair)
774 s = strcat(s, ":midair");
776 // TODO to mutator system
777 if(autocvar_g_minstagib)
778 s = strcat(s, ":minstagib");
780 // TODO to mutator system
781 if(autocvar_g_powerups == 0)
782 s = strcat(s, ":no_powerups");
783 if(autocvar_g_powerups > 0)
784 s = strcat(s, ":powerups");
787 GameLogEcho(":gameinfo:end");
790 matchid = strzone(ftos(random()));
792 cvar_set("nextmap", "");
796 if(autocvar_g_campaign)
804 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
806 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
808 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
811 while((s = fgets(fd)))
813 l = tokenize_console(s);
818 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
819 print(" cdtrack ", argv(2), "\n");
821 else if(argv(0) == "fog")
823 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
824 print(" \"fog\" \"", s, "\"\n");
826 else if(argv(0) == "set")
828 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
829 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
831 else if(argv(0) != "//")
833 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
834 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
843 addstat(STAT_WEAPONS, AS_INT, weapons);
844 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
845 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
846 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
847 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
850 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
851 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
852 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
853 addstat(STAT_FUEL, AS_INT, ammo_fuel);
854 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
855 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
856 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
857 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
858 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
859 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
860 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
861 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
863 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
864 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
866 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
868 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
869 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
870 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
871 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
872 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
873 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
874 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
875 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
876 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
877 Item_ItemsTime_Init();
879 if(g_ca || g_freezetag)
881 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
882 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
883 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
884 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
888 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
889 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
892 // g_movementspeed hack
893 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
894 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
895 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
896 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
899 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
900 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
902 next_pingtime = time + 5;
906 lsmaps_reply = "^7Maps available: ";
907 lsnewmaps_reply = "^7Maps without a record set: ";
908 for(i = 0, j = 0; i < MapInfo_count; ++i)
910 if(MapInfo_Get_ByID(i))
911 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
918 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
919 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
920 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
921 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
922 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
925 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
926 if (!g_race && !g_cts)
927 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
928 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
930 maplist_reply = "^7Maps in list: ";
931 n = tokenize_console(autocvar_g_maplist);
932 for(i = 0, j = 0; i < n; ++i)
934 if(MapInfo_CheckMap(argv(i)))
940 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
944 maplist_reply = strzone(strcat(maplist_reply, "\n"));
945 MapInfo_ClearTemps();
947 for(i = 0; i < 10; ++i)
949 records_reply[i] = strzone(getrecords(i));
952 ladder_reply = strzone(getladder());
954 rankings_reply = strzone(getrankings());
958 PingPLReport_Spawn();
962 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
964 // fill sv_curl_serverpackages from .serverpackage files
965 if(autocvar_sv_curl_serverpackages_auto)
968 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
969 for(i = 0; i < n; ++i)
970 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
971 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
972 s = strcat(s, " ", argv(i));
973 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
976 j = search_getsize(fd);
977 for(i = 0; i < j; ++i)
978 s = strcat(s, " ", search_getfilename(fd, i));
981 fd = search_begin("*.serverpackage", TRUE, FALSE);
984 j = search_getsize(fd);
985 for(i = 0; i < j; ++i)
986 s = strcat(s, " ", search_getfilename(fd, i));
989 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
994 world_initialized = 1;
997 void spawnfunc_light (void)
999 //makestatic (self); // Who the f___ did that?
1003 string GetGametype()
1005 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
1008 string getmapname_stored;
1014 float Map_Count, Map_Current;
1015 string Map_Current_Name;
1017 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1018 float GetMaplistPosition()
1024 idx = autocvar_g_maplist_index;
1028 if(map == argv(idx))
1031 for(pos = 0; pos < Map_Count; ++pos)
1032 if(map == argv(pos))
1035 // resume normal maplist rotation if current map is not in g_maplist
1039 float MapHasRightSize(string map)
1042 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1043 if(autocvar_g_maplist_check_waypoints)
1045 dprint("checkwp "); dprint(map);
1046 if(!fexists(strcat("maps/", map, ".waypoints")))
1048 dprint(": no waypoints\n");
1051 dprint(": has waypoints\n");
1054 // open map size restriction file
1055 dprint("opensize "); dprint(map);
1056 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1059 float mapmin, mapmax;
1061 mapmin = stof(fgets(fh));
1062 mapmax = stof(fgets(fh));
1064 if(player_count < mapmin)
1066 dprint("not enough\n");
1069 if(player_count > mapmax)
1071 dprint("too many\n");
1074 dprint("right size\n");
1077 dprint(": not found\n");
1081 string Map_Filename(float position)
1083 return strcat("maps/", argv(position), ".bsp");
1086 string strwords(string s, float w)
1089 for(endpos = 0; w && endpos >= 0; --w)
1090 endpos = strstrofs(s, " ", endpos + 1);
1094 return substring(s, 0, endpos);
1097 float strhasword(string s, string w)
1099 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1102 void Map_MarkAsRecent(string m)
1104 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1107 float Map_IsRecent(string m)
1109 return strhasword(autocvar_g_maplist_mostrecent, m);
1112 float Map_Check(float position, float pass)
1116 map_next = argv(position);
1119 if(Map_IsRecent(map_next))
1122 filename = Map_Filename(position);
1123 if(MapInfo_CheckMap(map_next))
1127 if(MapHasRightSize(map_next))
1132 dprint( "Couldn't select '", filename, "'..\n" );
1137 void Map_Goto_SetStr(string nextmapname)
1139 if(getmapname_stored != "")
1140 strunzone(getmapname_stored);
1141 if(nextmapname == "")
1142 getmapname_stored = "";
1144 getmapname_stored = strzone(nextmapname);
1147 void Map_Goto_SetFloat(float position)
1149 cvar_set("g_maplist_index", ftos(position));
1150 Map_Goto_SetStr(argv(position));
1153 void Map_Goto(float reinit)
1155 MapInfo_LoadMap(getmapname_stored, reinit);
1158 // return codes of map selectors:
1159 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1160 // -2 = permanent failure
1161 float() MaplistMethod_Iterate = // usual method
1165 for(pass = 1; pass <= 2; ++pass)
1167 for(i = 1; i < Map_Count; ++i)
1170 mapindex = mod(i + Map_Current, Map_Count);
1171 if(Map_Check(mapindex, pass))
1178 float() MaplistMethod_Repeat = // fallback method
1180 if(Map_Check(Map_Current, 2))
1185 float() MaplistMethod_Random = // random map selection
1191 for(i = 0; i <= imax; ++i)
1194 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1195 if(Map_Check(mapindex, 1))
1201 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1202 // the exponent sets a bias on the map selection:
1203 // the higher the exponent, the less likely "shortly repeated" same maps are
1205 float i, j, imax, insertpos;
1209 for(i = 0; i <= imax; ++i)
1213 // now reinsert this at another position
1214 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1215 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1216 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1217 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1219 // insert the current map there
1221 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1222 newlist = strcat(newlist, " ", argv(j));
1223 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1224 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1225 newlist = strcat(newlist, " ", argv(j));
1226 newlist = substring(newlist, 1, strlen(newlist) - 1);
1227 cvar_set("g_maplist", newlist);
1228 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1230 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1231 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1232 if(Map_Check(Map_Current, 1))
1240 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1243 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1244 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1245 if(autocvar_g_maplist_shuffle)
1247 localcmd("\nmenu_cmd sync\n");
1248 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1251 error("empty maplist, cannot select a new map");
1252 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1254 if(Map_Current_Name)
1255 strunzone(Map_Current_Name);
1256 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1257 // this may or may not be correct, but who cares, in the worst case a map
1258 // isn't chosen in the first pass that should have been
1269 if(autocvar_g_maplist_shuffle > 0)
1270 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1273 if(autocvar_g_maplist_selectrandom)
1274 nextMap = MaplistMethod_Random();
1277 nextMap = MaplistMethod_Iterate();
1280 nextMap = MaplistMethod_Repeat();
1284 Map_Goto_SetFloat(nextMap);
1285 return getmapname_stored;
1291 float DoNextMapOverride(float reinit)
1293 if(autocvar_g_campaign)
1295 CampaignPostIntermission();
1296 alreadychangedlevel = TRUE;
1299 if(autocvar_quit_when_empty)
1301 if(player_count <= currentbots)
1304 alreadychangedlevel = TRUE;
1308 if(autocvar_quit_and_redirect != "")
1310 redirection_target = strzone(autocvar_quit_and_redirect);
1311 alreadychangedlevel = TRUE;
1314 if (autocvar_samelevel) // if samelevel is set, stay on same level
1316 localcmd("restart\n");
1317 alreadychangedlevel = TRUE;
1320 if(autocvar_nextmap != "")
1321 if(MapInfo_CheckMap(autocvar_nextmap))
1323 Map_Goto_SetStr(autocvar_nextmap);
1325 alreadychangedlevel = TRUE;
1328 if(autocvar_lastlevel)
1330 cvar_settemp_restore();
1331 localcmd("set lastlevel 0\ntogglemenu 1\n");
1332 alreadychangedlevel = TRUE;
1338 void GotoNextMap(float reinit)
1343 if (alreadychangedlevel)
1345 alreadychangedlevel = TRUE;
1351 for(allowReset = 1; allowReset >= 0; --allowReset)
1353 nextMap = GetNextMap();
1359 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1360 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1361 if(autocvar_g_maplist_shuffle)
1363 localcmd("\nmenu_cmd sync\n");
1367 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1379 When the player presses attack or jump, change to the next level
1382 .float autoscreenshot;
1383 void() MapVote_Start;
1384 void() MapVote_Think;
1385 float mapvote_initialized;
1386 void IntermissionThink()
1388 FixIntermissionClient(self);
1390 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1391 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1393 self.autoscreenshot = -1;
1394 if(clienttype(self) == CLIENTTYPE_REAL)
1395 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1399 if (time < intermission_exittime)
1402 if(!mapvote_initialized)
1403 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1413 Returns the entity to view from
1417 entity FindIntermission()
1422 // look for info_intermission first
1423 spot = find (world, classname, "info_intermission");
1425 { // pick a random one
1429 spot = find (spot, classname, "info_intermission");
1431 spot = find (spot, classname, "info_intermission");
1437 // then look for the start position
1438 spot = find (world, classname, "info_player_start");
1442 // testinfo_player_start is only found in regioned levels
1443 spot = find (world, classname, "testplayerstart");
1447 // then look for the start position
1448 spot = find (world, classname, "info_player_deathmatch");
1452 //objerror ("FindIntermission: no spot");
1458 ===============================================================================
1462 ===============================================================================
1465 void DumpStats(float final)
1474 to_console = autocvar_sv_logscores_console;
1475 to_eventlog = autocvar_sv_eventlog;
1476 to_file = autocvar_sv_logscores_file;
1480 to_console = TRUE; // always print printstats replies
1481 to_eventlog = FALSE; // but never print them to the event log
1485 if(autocvar_sv_eventlog_console)
1486 to_console = FALSE; // otherwise we get the output twice
1492 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1500 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1504 fputs(file, strcat(s, "\n"));
1507 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1513 fputs(file, strcat(s, "\n"));
1515 FOR_EACH_CLIENT(other)
1517 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1519 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1520 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1521 if(other.classname == "player" || g_arena || g_ca || g_lms)
1522 s = strcat(s, ftos(other.team), ":");
1524 s = strcat(s, "spectator:");
1527 print(s, other.netname, "\n");
1529 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1531 fputs(file, strcat(s, other.netname, "\n"));
1537 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1543 fputs(file, strcat(s, "\n"));
1545 for(i = 1; i < 16; ++i)
1547 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1548 s = strcat(s, ":", ftos(i));
1554 fputs(file, strcat(s, "\n"));
1561 GameLogEcho(":end");
1564 fputs(file, ":end\n");
1569 void FixIntermissionClient(entity e)
1572 if(!e.autoscreenshot) // initial call
1574 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1576 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1577 e.solid = SOLID_NOT;
1578 e.movetype = MOVETYPE_NONE;
1579 e.takedamage = DAMAGE_NO;
1582 e.weaponentity.effects = EF_NODRAW;
1583 if (e.weaponentity.weaponentity)
1584 e.weaponentity.weaponentity.effects = EF_NODRAW;
1586 if(clienttype(e) == CLIENTTYPE_REAL)
1588 stuffcmd(e, "\nscr_printspeed 1000000\n");
1589 s = autocvar_sv_intermission_cdtrack;
1591 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1593 WriteByte(MSG_ONE, SVC_INTERMISSION);
1600 go to the next level for deathmatch
1601 only called if a time or frag limit has expired
1607 intermission_running = 1;
1609 // enforce a wait time before allowing changelevel
1610 if(player_count > 0)
1611 intermission_exittime = time + autocvar_sv_mapchange_delay;
1613 intermission_exittime = -1;
1616 WriteByte (MSG_ALL, SVC_CDTRACK);
1617 WriteByte (MSG_ALL, 3);
1618 WriteByte (MSG_ALL, 3);
1619 // done in FixIntermission
1622 //pos = FindIntermission ();
1630 PlayerStats_EndMatch(1);
1632 PlayerStats_AddGlobalInfo(e);
1633 PlayerStats_Shutdown();
1634 WeaponStats_Shutdown();
1636 if(autocvar_sv_eventlog)
1637 GameLogEcho(":gameover");
1641 FOR_EACH_PLAYER(other) {
1642 FixIntermissionClient(other);
1644 bprint(other.netname, " ^7wins.\n");
1647 if(autocvar_g_campaign)
1648 CampaignPreIntermission();
1650 localcmd("\nsv_hook_gameend\n");
1657 Exit deathmatch games upon conditions
1660 void CheckRules_Player()
1662 if (gameover) // someone else quit the game already
1665 if(self.deadflag == DEAD_NO)
1666 self.play_time += frametime;
1668 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1669 // (div0: and that in CheckRules_World please)
1672 float checkrules_equality;
1673 float checkrules_suddendeathwarning;
1674 float checkrules_suddendeathend;
1675 float checkrules_overtimesadded; //how many overtimes have been already added
1677 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1678 float WINNING_YES = 1; // winner found
1679 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1680 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1682 float InitiateSuddenDeath()
1684 // Check first whether normal overtimes could be added before initiating suddendeath mode
1685 // - for this timelimit_overtime needs to be >0 of course
1686 // - also check the winning condition calculated in the previous frame and only add normal overtime
1687 // again, if at the point at which timelimit would be extended again, still no winner was found
1688 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1690 return 1; // need to call InitiateOvertime later
1694 if(!checkrules_suddendeathend)
1696 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1697 if(g_race && !g_race_qualifying)
1698 race_StartCompleting();
1704 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1706 ++checkrules_overtimesadded;
1707 //add one more overtime by simply extending the timelimit
1709 tl = autocvar_timelimit;
1710 tl += autocvar_timelimit_overtime;
1711 cvar_set("timelimit", ftos(tl));
1712 string minutesPlural;
1713 if (autocvar_timelimit_overtime == 1)
1714 minutesPlural = " ^3minute";
1716 minutesPlural = " ^3minutes";
1720 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1721 ftos(autocvar_timelimit_overtime),
1728 float GetWinningCode(float fraglimitreached, float equality)
1730 if(autocvar_g_campaign == 1)
1731 if(fraglimitreached)
1738 if(fraglimitreached)
1739 return WINNING_STARTSUDDENDEATHOVERTIME;
1741 return WINNING_NEVER;
1743 if(fraglimitreached)
1749 // set the .winning flag for exactly those players with a given field value
1750 void SetWinners(.float field, float value)
1753 FOR_EACH_PLAYER(head)
1754 head.winning = (head.field == value);
1757 // set the .winning flag for those players with a given field value
1758 void AddWinners(.float field, float value)
1761 FOR_EACH_PLAYER(head)
1762 if(head.field == value)
1766 // clear the .winning flags
1767 void ClearWinners(void)
1770 FOR_EACH_PLAYER(head)
1774 // Onslaught winning condition:
1775 // game terminates if only one team has a working generator (or none)
1776 float WinningCondition_Onslaught()
1779 float t1, t2, t3, t4;
1781 WinningConditionHelper(); // set worldstatus
1786 // first check if the game has ended
1787 t1 = t2 = t3 = t4 = 0;
1788 head = find(world, classname, "onslaught_generator");
1791 if (head.health > 0)
1793 if (head.team == COLOR_TEAM1) t1 = 1;
1794 if (head.team == COLOR_TEAM2) t2 = 1;
1795 if (head.team == COLOR_TEAM3) t3 = 1;
1796 if (head.team == COLOR_TEAM4) t4 = 1;
1798 head = find(head, classname, "onslaught_generator");
1800 if (t1 + t2 + t3 + t4 < 2)
1802 // game over, only one team remains (or none)
1804 if (t1) SetWinners(team, COLOR_TEAM1);
1805 if (t2) SetWinners(team, COLOR_TEAM2);
1806 if (t3) SetWinners(team, COLOR_TEAM3);
1807 if (t4) SetWinners(team, COLOR_TEAM4);
1808 dprint("Have a winner, ending game.\n");
1812 // Two or more teams remain
1816 float LMS_NewPlayerLives()
1819 fl = autocvar_fraglimit;
1823 // first player has left the game for dying too much? Nobody else can get in.
1824 if(lms_lowest_lives < 1)
1827 if(!autocvar_g_lms_join_anytime)
1828 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1831 return bound(1, lms_lowest_lives, fl);
1834 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1835 // they win. Otherwise the defending team wins once the timelimit passes.
1836 void assault_new_round();
1837 float WinningCondition_Assault()
1841 WinningConditionHelper(); // set worldstatus
1843 status = WINNING_NO;
1844 // as the timelimit has not yet passed just assume the defending team will win
1845 if(assault_attacker_team == COLOR_TEAM1)
1847 SetWinners(team, COLOR_TEAM2);
1851 SetWinners(team, COLOR_TEAM1);
1855 ent = find(world, classname, "target_assault_roundend");
1858 if(ent.winning) // round end has been triggered by attacking team
1860 bprint("ASSAULT: round completed...\n");
1861 SetWinners(team, assault_attacker_team);
1863 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1865 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1867 status = WINNING_YES;
1874 assault_new_round();
1883 // LMS winning condition: game terminates if and only if there's at most one
1884 // one player who's living lives. Top two scores being equal cancels the time
1886 float WinningCondition_LMS()
1893 have_player = FALSE;
1894 have_players = FALSE;
1895 l = LMS_NewPlayerLives();
1897 head = find(world, classname, "player");
1900 head2 = find(head, classname, "player");
1902 have_players = TRUE;
1906 // we have at least one player
1909 // two or more active players - continue with the game
1913 // exactly one player?
1916 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1920 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1926 // and assign him his first place
1927 PlayerScore_Add(head, SP_LMS_RANK, 1);
1934 // nobody is playing at all...
1937 // wait for players...
1941 // SNAFU (maybe a draw game?)
1943 dprint("No players, ending game.\n");
1948 // When we get here, we have at least two players who are actually LIVING,
1949 // now check if the top two players have equal score.
1950 WinningConditionHelper();
1953 if(WinningConditionHelper_winner)
1954 WinningConditionHelper_winner.winning = TRUE;
1955 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1956 return WINNING_NEVER;
1958 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1962 void ShuffleMaplist()
1964 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1968 float WinningCondition_Scores(float limit, float leadlimit)
1972 // TODO make everything use THIS winning condition (except LMS)
1973 WinningConditionHelper();
1977 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1978 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1979 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1980 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1984 if(WinningConditionHelper_winner)
1985 WinningConditionHelper_winner.winning = 1;
1986 if(WinningConditionHelper_winnerteam >= 0)
1987 SetWinners(team, WinningConditionHelper_winnerteam);
1989 if(WinningConditionHelper_lowerisbetter)
1991 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1992 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1996 if(WinningConditionHelper_zeroisworst)
1997 leadlimit = 0; // not supported in this mode
1999 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
2000 // these modes always score in increments of 1, thus this makes sense
2002 if(leaderfrags != WinningConditionHelper_topscore)
2004 leaderfrags = WinningConditionHelper_topscore;
2007 if (leaderfrags == limit - 1)
2008 Announce("1fragleft");
2009 else if (leaderfrags == limit - 2)
2010 Announce("2fragsleft");
2011 else if (leaderfrags == limit - 3)
2012 Announce("3fragsleft");
2016 limitreached = FALSE;
2018 if(WinningConditionHelper_topscore >= limit)
2019 limitreached = TRUE;
2022 float leadlimitreached;
2023 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2024 if(autocvar_leadlimit_and_fraglimit)
2025 limitreached = (limitreached && leadlimitreached);
2027 limitreached = (limitreached || leadlimitreached);
2030 return GetWinningCode(
2031 WinningConditionHelper_topscore && limitreached,
2032 WinningConditionHelper_equality
2036 float WinningCondition_Race(float fraglimit)
2047 if(p.race_completed)
2052 wc = WinningCondition_Scores(fraglimit, 0);
2054 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2055 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2056 // do NOT support equality when the laps are all raced!
2057 return WINNING_STARTSUDDENDEATHOVERTIME;
2059 return WINNING_NEVER;
2063 void ReadyRestart();
2064 float WinningCondition_QualifyingThenRace(float limit)
2067 wc = WinningCondition_Scores(limit, 0);
2069 // NEVER initiate overtime
2070 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2078 float WinningCondition_RanOutOfSpawns()
2082 if(have_team_spawns <= 0)
2085 if(autocvar_g_spawn_useallspawns <= 0)
2088 if(!some_spawn_has_been_used)
2091 team1_score = team2_score = team3_score = team4_score = 0;
2093 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2095 if(head.team == COLOR_TEAM1)
2097 else if(head.team == COLOR_TEAM2)
2099 else if(head.team == COLOR_TEAM3)
2101 else if(head.team == COLOR_TEAM4)
2105 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2107 if(head.team == COLOR_TEAM1)
2109 else if(head.team == COLOR_TEAM2)
2111 else if(head.team == COLOR_TEAM3)
2113 else if(head.team == COLOR_TEAM4)
2118 if(team1_score + team2_score + team3_score + team4_score == 0)
2120 checkrules_equality = TRUE;
2123 else if(team1_score + team2_score + team3_score + team4_score == 1)
2126 if(team1_score) t = COLOR_TEAM1;
2127 if(team2_score) t = COLOR_TEAM2;
2128 if(team3_score) t = COLOR_TEAM3;
2129 if(team4_score) t = COLOR_TEAM4;
2130 CheckAllowedTeams(world);
2131 for(i = 0; i < MAX_TEAMSCORE; ++i)
2133 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2134 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2135 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2136 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2139 AddWinners(team, t);
2150 Exit deathmatch games upon conditions
2153 void CheckRules_World()
2165 MapVote_Think should now do that part
2166 if (intermission_running)
2167 if (time >= intermission_exittime + 60)
2169 if(!DoNextMapOverride())
2175 if (gameover) // someone else quit the game already
2177 if(player_count == 0) // Nobody there? Then let's go to the next map
2179 // this will actually check the player count in the next frame
2180 // again, but this shouldn't hurt
2184 timelimit = autocvar_timelimit * 60;
2185 fraglimit = autocvar_fraglimit;
2186 leadlimit = autocvar_leadlimit;
2188 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2191 timelimit = 0; // timelimit is not made for warmup
2193 fraglimit = 0; // no fraglimit for now
2194 leadlimit = 0; // no leadlimit for now
2198 timelimit = 0; // ONS has its own overtime rule
2202 timelimit += game_starttime;
2204 else if (timelimit < 0)
2214 if(checkrules_suddendeathend)
2216 if(!checkrules_suddendeathwarning)
2218 checkrules_suddendeathwarning = TRUE;
2219 if(g_race && !g_race_qualifying)
2220 bcenterprint("^3Everyone, finish your lap! The race is over!");
2222 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2227 if (timelimit && time >= timelimit)
2229 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2232 float playerswithlaps;
2235 totalplayers = playerswithlaps = readyplayers = 0;
2236 FOR_EACH_PLAYER(head)
2239 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2245 // at least 2 of the players have completed a lap: start the RACE
2246 // otherwise, the players should end the qualifying on their own
2247 if(readyplayers || playerswithlaps >= 2)
2249 checkrules_suddendeathend = 0;
2250 ReadyRestart(); // go to race
2254 wantovertime |= InitiateSuddenDeath();
2257 wantovertime |= InitiateSuddenDeath();
2261 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2267 float checkrules_status;
2268 checkrules_status = WinningCondition_RanOutOfSpawns();
2269 if(checkrules_status == WINNING_YES)
2271 bprint("Hey! Someone ran out of spawns!\n");
2273 else if(g_race && !g_race_qualifying && timelimit >= 0)
2275 checkrules_status = WinningCondition_Race(fraglimit);
2276 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2278 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2280 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2281 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2285 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2289 checkrules_status = WinningCondition_LMS();
2291 else if (g_onslaught)
2293 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2297 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2298 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2301 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2303 checkrules_status = WINNING_NEVER;
2304 checkrules_overtimesadded = -1;
2305 wantovertime |= InitiateSuddenDeath();
2308 if(checkrules_status == WINNING_NEVER)
2309 // equality cases! Nobody wins if the overtime ends in a draw.
2314 if(checkrules_status == WINNING_NEVER)
2317 checkrules_status = WINNING_YES;
2320 if(checkrules_suddendeathend)
2321 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2322 checkrules_status = WINNING_YES;
2324 if(checkrules_status == WINNING_YES)
2326 //print("WINNING\n");
2331 float mapvote_nextthink;
2332 float mapvote_initialized;
2333 float mapvote_keeptwotime;
2334 float mapvote_timeout;
2335 string mapvote_message;
2336 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2337 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2338 float mapvote_screenshot_dirs_count;
2340 float mapvote_count;
2341 float mapvote_count_real;
2342 string mapvote_maps[MAPVOTE_COUNT];
2343 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2344 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2345 float mapvote_maps_suggested[MAPVOTE_COUNT];
2346 string mapvote_suggestions[MAPVOTE_COUNT];
2347 float mapvote_suggestion_ptr;
2348 float mapvote_voters;
2349 float mapvote_votes[MAPVOTE_COUNT];
2351 float mapvote_detail;
2352 float mapvote_abstain;
2355 void MapVote_ClearAllVotes()
2357 FOR_EACH_CLIENT(other)
2361 string MapVote_Suggest(string m)
2365 return "That's not how to use this command.";
2366 if(!autocvar_g_maplist_votable_suggestions)
2367 return "Suggestions are not accepted on this server.";
2368 if(mapvote_initialized)
2369 return "Can't suggest - voting is already in progress!";
2370 m = MapInfo_FixName(m);
2372 return "The map you suggested is not available on this server.";
2373 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2375 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2377 if(!MapInfo_CheckMap(m))
2378 return "The map you suggested does not support the current game mode.";
2379 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2380 if(mapvote_suggestions[i] == m)
2381 return "This map was already suggested.";
2382 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2384 i = floor(random() * mapvote_suggestion_ptr);
2388 i = mapvote_suggestion_ptr;
2389 mapvote_suggestion_ptr += 1;
2391 if(mapvote_suggestions[i] != "")
2392 strunzone(mapvote_suggestions[i]);
2393 mapvote_suggestions[i] = strzone(m);
2394 if(autocvar_sv_eventlog)
2395 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2396 return strcat("Suggestion of ", m, " accepted.");
2399 void MapVote_AddVotable(string nextMap, float isSuggestion)
2402 string pakfile, mapfile;
2406 for(j = 0; j < mapvote_count; ++j)
2407 if(mapvote_maps[j] == nextMap)
2409 // suggestions might be no longer valid/allowed after gametype switch!
2411 if(!MapInfo_CheckMap(nextMap))
2413 mapvote_maps[mapvote_count] = strzone(nextMap);
2414 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2416 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2418 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2419 pakfile = whichpack(strcat(mapfile, ".tga"));
2421 pakfile = whichpack(strcat(mapfile, ".jpg"));
2423 pakfile = whichpack(strcat(mapfile, ".png"));
2427 if(i >= mapvote_screenshot_dirs_count)
2428 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2429 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2430 pakfile = substring(pakfile, o, -1);
2432 mapvote_maps_screenshot_dir[mapvote_count] = i;
2433 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2438 void MapVote_Spawn();
2444 MapVote_ClearAllVotes();
2447 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2448 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2451 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2453 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2454 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2456 // we need this for AddVotable, as that cycles through the screenshot dirs
2457 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2458 if(mapvote_screenshot_dirs_count == 0)
2459 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2460 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2461 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2462 mapvote_screenshot_dirs[i] = strzone(argv(i));
2464 if(mapvote_suggestion_ptr)
2465 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2466 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2468 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2469 MapVote_AddVotable(GetNextMap(), FALSE);
2471 if(mapvote_count == 0)
2473 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2474 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2475 if(autocvar_g_maplist_shuffle)
2477 localcmd("\nmenu_cmd sync\n");
2478 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2479 MapVote_AddVotable(GetNextMap(), FALSE);
2482 mapvote_count_real = mapvote_count;
2484 MapVote_AddVotable("don't care", 0);
2486 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2488 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2489 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2490 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2491 mapvote_keeptwotime = 0;
2492 mapvote_message = "Choose a map and press its key!";
2497 void MapVote_SendPicture(float id)
2500 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2501 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2502 WriteByte(MSG_ONE, id);
2503 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2506 float GameCommand_MapVote(string cmd)
2508 if(!intermission_running)
2511 if(cmd == "mv_getpic")
2513 MapVote_SendPicture(stof(argv(1)));
2520 float MapVote_GetMapMask()
2522 float mask, i, power;
2524 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2525 if(mapvote_maps[i] != "")
2531 float MapVote_SendEntity(entity to, float sf)
2536 sf &~= 2; // if we send 1, we don't need to also send 2
2538 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2539 WriteByte(MSG_ENTITY, sf);
2543 // flag 1 == initialization
2544 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2545 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2546 WriteString(MSG_ENTITY, "");
2547 WriteByte(MSG_ENTITY, mapvote_count);
2548 WriteByte(MSG_ENTITY, mapvote_abstain);
2549 WriteByte(MSG_ENTITY, mapvote_detail);
2550 WriteCoord(MSG_ENTITY, mapvote_timeout);
2551 if(mapvote_count <= 8)
2552 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2554 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2555 for(i = 0; i < mapvote_count; ++i)
2556 if(mapvote_maps[i] != "")
2558 if(mapvote_abstain && i == mapvote_count - 1)
2560 WriteString(MSG_ENTITY, ""); // abstain needs no text
2561 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2562 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2566 WriteString(MSG_ENTITY, mapvote_maps[i]);
2567 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2568 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2575 // flag 2 == update of mask
2576 if(mapvote_count <= 8)
2577 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2579 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2585 for(i = 0; i < mapvote_count; ++i)
2586 if(mapvote_maps[i] != "")
2587 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2589 WriteByte(MSG_ENTITY, to.mapvote);
2595 void MapVote_Spawn()
2597 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2600 void MapVote_TouchMask()
2602 mapvote_ent.SendFlags |= 2;
2605 void MapVote_TouchVotes(entity voter)
2607 mapvote_ent.SendFlags |= 4;
2610 float MapVote_Finished(float mappos)
2616 if(autocvar_sv_eventlog)
2618 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2619 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2620 didntvote = mapvote_voters;
2621 for(i = 0; i < mapvote_count; ++i)
2622 if(mapvote_maps[i] != "")
2624 didntvote -= mapvote_votes[i];
2627 result = strcat(result, ":", mapvote_maps[i]);
2628 result = strcat(result, ":", ftos(mapvote_votes[i]));
2631 result = strcat(result, ":didn't vote:", ftos(didntvote));
2633 GameLogEcho(result);
2634 if(mapvote_maps_suggested[mappos])
2635 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2638 FOR_EACH_REALCLIENT(other)
2639 FixClientCvars(other);
2641 Map_Goto_SetStr(mapvote_maps[mappos]);
2643 alreadychangedlevel = TRUE;
2646 void MapVote_CheckRules_1()
2650 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2652 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2653 mapvote_votes[i] = 0;
2657 FOR_EACH_REALCLIENT(other)
2662 i = other.mapvote - 1;
2663 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2664 mapvote_votes[i] = mapvote_votes[i] + 1;
2669 float MapVote_CheckRules_2()
2672 float firstPlace, secondPlace;
2673 float firstPlaceVotes, secondPlaceVotes;
2674 float mapvote_voters_real;
2677 if(mapvote_count_real == 1)
2678 return MapVote_Finished(0);
2680 mapvote_voters_real = mapvote_voters;
2682 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2684 RandomSelection_Init();
2685 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2686 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2687 firstPlace = RandomSelection_chosen_float;
2688 firstPlaceVotes = RandomSelection_best_priority;
2689 //dprint("First place: ", ftos(firstPlace), "\n");
2690 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2692 RandomSelection_Init();
2693 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2695 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2696 secondPlace = RandomSelection_chosen_float;
2697 secondPlaceVotes = RandomSelection_best_priority;
2698 //dprint("Second place: ", ftos(secondPlace), "\n");
2699 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2701 if(firstPlace == -1)
2702 error("No first place in map vote... WTF?");
2704 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2705 return MapVote_Finished(firstPlace);
2707 if(mapvote_keeptwotime)
2708 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2711 MapVote_TouchMask();
2712 mapvote_message = "Now decide between the TOP TWO!";
2713 mapvote_keeptwotime = 0;
2714 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2715 result = strcat(result, ":", ftos(firstPlaceVotes));
2716 result = strcat(result, ":", mapvote_maps[secondPlace]);
2717 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2718 didntvote = mapvote_voters;
2719 for(i = 0; i < mapvote_count; ++i)
2720 if(mapvote_maps[i] != "")
2722 didntvote -= mapvote_votes[i];
2724 if(i != secondPlace)
2726 result = strcat(result, ":", mapvote_maps[i]);
2727 result = strcat(result, ":", ftos(mapvote_votes[i]));
2728 if(i < mapvote_count_real)
2730 strunzone(mapvote_maps[i]);
2731 mapvote_maps[i] = "";
2732 strunzone(mapvote_maps_pakfile[i]);
2733 mapvote_maps_pakfile[i] = "";
2737 result = strcat(result, ":didn't vote:", ftos(didntvote));
2738 if(autocvar_sv_eventlog)
2739 GameLogEcho(result);
2749 keeptwo = mapvote_keeptwotime;
2750 MapVote_CheckRules_1(); // count
2751 if(MapVote_CheckRules_2()) // decide
2755 FOR_EACH_REALCLIENT(other)
2757 // hide scoreboard again
2758 if(other.health != 2342)
2760 other.health = 2342;
2762 if(clienttype(other) == CLIENTTYPE_REAL)
2765 WriteByte(MSG_ONE, SVC_FINALE);
2766 WriteString(MSG_ONE, "");
2770 // clear possibly invalid votes
2771 if(mapvote_maps[other.mapvote - 1] == "")
2773 // use impulses as new vote
2774 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2775 if(mapvote_maps[other.impulse - 1] != "")
2777 other.mapvote = other.impulse;
2778 MapVote_TouchVotes(other);
2786 MapVote_CheckRules_1(); // just count
2788 void MapVote_Start()
2793 // wait for stats to be sent first
2794 if(!playerstats_waitforme)
2797 MapInfo_Enumerate();
2798 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2801 void MapVote_Think()
2806 if(alreadychangedlevel)
2809 if(time < mapvote_nextthink)
2813 mapvote_nextthink = time + 0.5;
2815 if(!mapvote_initialized)
2817 if(autocvar_rescan_pending == 1)
2819 cvar_set("rescan_pending", "2");
2820 localcmd("fs_rescan\nrescan_pending 3\n");
2823 else if(autocvar_rescan_pending == 2)
2827 else if(autocvar_rescan_pending == 3)
2829 // now build missing mapinfo files
2830 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2833 // we're done, start the timer
2834 cvar_set("rescan_pending", "0");
2837 mapvote_initialized = TRUE;
2838 if(DoNextMapOverride(0))
2840 if(!autocvar_g_maplist_votable || player_count <= 0)
2851 string GotoMap(string m)
2853 if(!MapInfo_CheckMap(m))
2854 return "The map you chose is not available on this server.";
2855 cvar_set("nextmap", m);
2856 cvar_set("timelimit", "-1");
2857 if(mapvote_initialized || alreadychangedlevel)
2859 if(DoNextMapOverride(0))
2860 return "Map switch initiated.";
2862 return "Hm... no. For some reason I like THIS map more.";
2865 return "Map switch will happen after scoreboard.";
2872 FOR_EACH_REALCLIENT(self)
2874 if(self.classname == "spectator")
2876 if(self.enemy.typehitsound)
2877 self.typehit_time = time;
2878 else if(self.enemy.hitsound)
2879 self.hit_time = time;
2883 if(self.typehitsound)
2884 self.typehit_time = time;
2885 else if(self.hitsound)
2886 self.hit_time = time;
2889 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2890 // add 1 frametime because after this, engine SV_Physics
2891 // increases time by a frametime and then networks the frame
2892 // add another frametime because client shows everything with
2893 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2895 FOR_EACH_CLIENT(self)
2897 self.hitsound = FALSE;
2898 self.typehitsound = FALSE;
2899 antilag_record(self, altime);
2906 * returns TRUE if redirecting
2908 float redirection_timeout;
2909 float redirection_nextthink;
2910 float RedirectionThink()
2912 float clients_found;
2914 if(redirection_target == "")
2917 if(!redirection_timeout)
2919 cvar_set("sv_public", "-2");
2920 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2921 if(redirection_target == "self")
2922 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2924 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2927 if(time < redirection_nextthink)
2930 redirection_nextthink = time + 1;
2933 FOR_EACH_REALCLIENT(self)
2935 print("Redirecting: sending connect command to ", self.netname, "\n");
2936 if(redirection_target == "self")
2937 stuffcmd(self, "\ndisconnect; reconnect\n");
2939 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2943 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2945 if(time > redirection_timeout || clients_found == 0)
2946 localcmd("\nwait; wait; wait; quit\n");
2951 void TargetMusic_RestoreGame();
2954 // Loaded from a save game
2955 // some things then break, so let's work around them...
2957 // Progs DB (capture records)
2958 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2962 MapInfo_Enumerate();
2963 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2966 TargetMusic_RestoreGame();
2975 if(world_initialized > 0)
2977 world_initialized = 0;
2978 print("Saving persistent data...\n");
2981 PlayerStats_EndMatch(0);
2983 PlayerStats_AddGlobalInfo(e);
2984 PlayerStats_Shutdown();
2986 if(!cheatcount_total)
2988 if(autocvar_sv_db_saveasdump)
2989 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2991 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2993 if(autocvar_developer)
2995 if(autocvar_sv_db_saveasdump)
2996 db_dump(TemporaryDB, "server-temp.db");
2998 db_save(TemporaryDB, "server-temp.db");
3000 CheatShutdown(); // must be after cheatcount check
3001 db_close(ServerProgsDB);
3002 db_close(TemporaryDB);
3004 // tell the bot system the game is ending now
3007 WeaponStats_Shutdown();
3010 else if(world_initialized == 0)
3012 print("NOTE: crashed before even initializing the world, not saving persistent data\n");