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#includes: cleanup client
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/buffs/all.qh"
23 #include "../common/constants.qh"
24 #include "../common/deathtypes.qh"
25 #include "../common/mapinfo.qh"
26 #include "../common/monsters/all.qh"
27 #include "../common/monsters/sv_monsters.qh"
28 #include "../common/vehicles/all.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {SELFPARAM();
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {SELFPARAM();
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("sv_timeout_");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_maxidle_");
348                 BADPREFIX("sv_vote_");
349                 BADPREFIX("timelimit_");
350                 BADCVAR("gameversion");
351                 BADPREFIX("gameversion_");
352                 BADCVAR("sv_minigames");
353                 BADPREFIX("sv_minigames_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 bool RandomSeed_Send(entity this, entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {SELFPARAM();
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {SELFPARAM();
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
534 }
535
536 spawnfunc(__init_dedicated_server)
537 {
538         // handler for _init/_init map (only for dedicated server initialization)
539
540         world_initialized = -1; // don't complain
541         cvar = cvar_normal;
542         cvar_string = cvar_string_normal;
543         cvar_set = cvar_set_normal;
544
545         remove = remove_unsafely;
546
547         entity e;
548         e = spawn();
549         e.think = GotoFirstMap;
550         e.nextthink = time; // this is usually 1 at this point
551
552         e = spawn();
553         e.classname = "info_player_deathmatch"; // safeguard against player joining
554
555         self.classname = "worldspawn"; // safeguard against various stuff ;)
556
557         // needs to be done so early because of the constants they create
558         static_init();
559         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
560
561         MapInfo_Enumerate();
562         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
563 }
564
565 void Map_MarkAsRecent(string m);
566 float world_already_spawned;
567 void Nagger_Init();
568 void ClientInit_Spawn();
569 void WeaponStats_Init();
570 void WeaponStats_Shutdown();
571 void Physics_AddStats();
572 spawnfunc(worldspawn)
573 {
574         float fd, l, j, n;
575         string s;
576
577         cvar = cvar_normal;
578         cvar_string = cvar_string_normal;
579         cvar_set = cvar_set_normal;
580
581         if(world_already_spawned)
582                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
583         world_already_spawned = true;
584
585         remove = remove_safely; // during spawning, watch what you remove!
586
587         cvar_changes_init(); // do this very early now so it REALLY matches the server config
588
589         compressShortVector_init();
590
591         entity head;
592         head = nextent(world);
593         maxclients = 0;
594         while(head)
595         {
596                 ++maxclients;
597                 head = nextent(head);
598         }
599
600         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
601
602         // needs to be done so early because of the constants they create
603         static_init();
604         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
605
606         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
607
608         TemporaryDB = db_create();
609
610         // 0 normal
611         lightstyle(0, "m");
612
613         // 1 FLICKER (first variety)
614         lightstyle(1, "mmnmmommommnonmmonqnmmo");
615
616         // 2 SLOW STRONG PULSE
617         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
618
619         // 3 CANDLE (first variety)
620         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
621
622         // 4 FAST STROBE
623         lightstyle(4, "mamamamamama");
624
625         // 5 GENTLE PULSE 1
626         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
627
628         // 6 FLICKER (second variety)
629         lightstyle(6, "nmonqnmomnmomomno");
630
631         // 7 CANDLE (second variety)
632         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
633
634         // 8 CANDLE (third variety)
635         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
636
637         // 9 SLOW STROBE (fourth variety)
638         lightstyle(9, "aaaaaaaazzzzzzzz");
639
640         // 10 FLUORESCENT FLICKER
641         lightstyle(10, "mmamammmmammamamaaamammma");
642
643         // 11 SLOW PULSE NOT FADE TO BLACK
644         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
645
646         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
647
648         // 63 testing
649         lightstyle(63, "a");
650
651         if(autocvar_g_campaign)
652                 CampaignPreInit();
653
654         Map_MarkAsRecent(mapname);
655
656         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
657
658         InitGameplayMode();
659         readlevelcvars();
660         GrappleHookInit();
661
662         player_count = 0;
663         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
664         if(bot_waypoints_for_items == 1)
665                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
666                         bot_waypoints_for_items = 0;
667
668         precache();
669
670         WaypointSprite_Init();
671
672         GameLogInit(); // prepare everything
673         // NOTE for matchid:
674         // changing the logic generating it is okay. But:
675         // it HAS to stay <= 64 chars
676         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
677         if(autocvar_sv_eventlog)
678         {
679                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
680                 matchid = strzone(s);
681
682                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
683                 s = ":gameinfo:mutators:LIST";
684
685                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
686                 s = ret_string;
687
688                 // initialiation stuff, not good in the mutator system
689                 if(!autocvar_g_use_ammunition)
690                         s = strcat(s, ":no_use_ammunition");
691
692                 // initialiation stuff, not good in the mutator system
693                 if(autocvar_g_pickup_items == 0)
694                         s = strcat(s, ":no_pickup_items");
695                 if(autocvar_g_pickup_items > 0)
696                         s = strcat(s, ":pickup_items");
697
698                 // initialiation stuff, not good in the mutator system
699                 if(autocvar_g_weaponarena != "0")
700                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
701
702                 // TODO to mutator system
703                 if(autocvar_g_norecoil)
704                         s = strcat(s, ":norecoil");
705
706                 // TODO to mutator system
707                 if(autocvar_g_powerups == 0)
708                         s = strcat(s, ":no_powerups");
709                 if(autocvar_g_powerups > 0)
710                         s = strcat(s, ":powerups");
711
712                 GameLogEcho(s);
713                 GameLogEcho(":gameinfo:end");
714         }
715         else
716                 matchid = strzone(ftos(random()));
717
718         cvar_set("nextmap", "");
719
720         SetDefaultAlpha();
721
722         if(autocvar_g_campaign)
723                 CampaignPostInit();
724
725         Ban_LoadBans();
726
727         MapInfo_Enumerate();
728         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
729
730         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
731         {
732                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
733                 if(fd != -1)
734                 {
735                         while((s = fgets(fd)))
736                         {
737                                 l = tokenize_console(s);
738                                 if(l < 2)
739                                         continue;
740                                 if(argv(0) == "cd")
741                                 {
742                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
743                                         LOG_INFO("  cdtrack ", argv(2), "\n");
744                                 }
745                                 else if(argv(0) == "fog")
746                                 {
747                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
748                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
749                                 }
750                                 else if(argv(0) == "set")
751                                 {
752                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
753                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
754                                 }
755                                 else if(argv(0) != "//")
756                                 {
757                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
759                                 }
760                         }
761                         fclose(fd);
762                 }
763         }
764
765         WeaponStats_Init();
766
767         WepSet_AddStat();
768         WepSet_AddStat_InMap();
769         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
770         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
771         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
772         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
773         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
774         Nagger_Init();
775
776         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
777         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
778         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
779         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
780         addstat(STAT_FUEL, AS_INT, ammo_fuel);
781         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
782         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
783         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
784         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
785         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
786         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
787         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
788         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
793         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
798
799         // freeze attacks
800         addstat(STAT_FROZEN, AS_INT, frozen);
801         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
802
803         // physics
804         Physics_AddStats();
805
806         // new properties
807         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
808         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
809         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
810         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
811         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
812         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
813         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
814         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
815         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
816         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
817         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
818         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
819         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
820         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
821         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
822         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
823         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
824         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
825         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
826
827         // secrets
828         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
829         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
830
831         // monsters
832         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
833         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
834
835         // misc
836         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
837
838         next_pingtime = time + 5;
839
840         detect_maptype();
841
842         // set up information replies for clients and server to use
843         maplist_reply = strzone(getmaplist());
844         lsmaps_reply = strzone(getlsmaps());
845         monsterlist_reply = strzone(getmonsterlist());
846         for(int i = 0; i < 10; ++i)
847         {
848                 s = getrecords(i);
849                 if (s)
850                         records_reply[i] = strzone(s);
851         }
852         ladder_reply = strzone(getladder());
853         rankings_reply = strzone(getrankings());
854
855         // begin other init
856         ClientInit_Spawn();
857         RandomSeed_Spawn();
858         PingPLReport_Spawn();
859
860         CheatInit();
861
862         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
863
864         // fill sv_curl_serverpackages from .serverpackage files
865         if(autocvar_sv_curl_serverpackages_auto)
866         {
867                 s = "";
868                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
869                 for(int i = 0; i < n; ++i)
870                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
871                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
872                                 s = strcat(s, " ", argv(i));
873                 fd = search_begin("*-serverpackage.txt", true, false);
874                 if(fd >= 0)
875                 {
876                         j = search_getsize(fd);
877                         for(int i = 0; i < j; ++i)
878                                 s = strcat(s, " ", search_getfilename(fd, i));
879                         search_end(fd);
880                 }
881                 fd = search_begin("*.serverpackage", true, false);
882                 if(fd >= 0)
883                 {
884                         j = search_getsize(fd);
885                         for(int i = 0; i < j; ++i)
886                                 s = strcat(s, " ", search_getfilename(fd, i));
887                         search_end(fd);
888                 }
889                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
890         }
891
892         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
893         modname = "Xonotic";
894         // physics/balance/config changes that count as mod
895         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
896                 modname = cvar_string("g_mod_physics");
897         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
898                 modname = cvar_string("g_mod_balance");
899         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
900                 modname = cvar_string("g_mod_config");
901         // extra mutators that deserve to count as mod
902         MUTATOR_CALLHOOK(SetModname);
903
904         // save it for later
905         modname = strzone(modname);
906
907         WinningConditionHelper(); // set worldstatus
908
909         world_initialized = 1;
910 }
911
912 spawnfunc(light)
913 {
914         //makestatic (self); // Who the f___ did that?
915         remove(self);
916 }
917
918 string GetGametype()
919 {
920         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
921 }
922
923 string GetMapname()
924 {
925         return mapname;
926 }
927
928 float Map_Count, Map_Current;
929 string Map_Current_Name;
930
931 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
932 float GetMaplistPosition()
933 {
934         float pos, idx;
935         string map;
936
937         map = GetMapname();
938         idx = autocvar_g_maplist_index;
939
940         if(idx >= 0)
941                 if(idx < Map_Count)
942                         if(map == argv(idx))
943                                 return idx;
944
945         for(pos = 0; pos < Map_Count; ++pos)
946                 if(map == argv(pos))
947                         return pos;
948
949         // resume normal maplist rotation if current map is not in g_maplist
950         return idx;
951 }
952
953 float MapHasRightSize(string map)
954 {
955         float fh;
956         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
957         if(autocvar_g_maplist_check_waypoints)
958         {
959                 LOG_TRACE("checkwp "); LOG_TRACE(map);
960                 if(!fexists(strcat("maps/", map, ".waypoints")))
961                 {
962                         LOG_TRACE(": no waypoints\n");
963                         return false;
964                 }
965                 LOG_TRACE(": has waypoints\n");
966         }
967
968         // open map size restriction file
969         LOG_TRACE("opensize "); LOG_TRACE(map);
970         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
971         if(fh >= 0)
972         {
973                 float mapmin, mapmax;
974                 LOG_TRACE(": ok, ");
975                 mapmin = stof(fgets(fh));
976                 mapmax = stof(fgets(fh));
977                 fclose(fh);
978                 if(player_count < mapmin)
979                 {
980                         LOG_TRACE("not enough\n");
981                         return false;
982                 }
983                 if(player_count > mapmax)
984                 {
985                         LOG_TRACE("too many\n");
986                         return false;
987                 }
988                 LOG_TRACE("right size\n");
989                 return true;
990         }
991         LOG_TRACE(": not found\n");
992         return true;
993 }
994
995 string Map_Filename(float position)
996 {
997         return strcat("maps/", argv(position), ".bsp");
998 }
999
1000 void Map_MarkAsRecent(string m)
1001 {
1002         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1003 }
1004
1005 float Map_IsRecent(string m)
1006 {
1007         return strhasword(autocvar_g_maplist_mostrecent, m);
1008 }
1009
1010 float Map_Check(float position, float pass)
1011 {
1012         string filename;
1013         string map_next;
1014         map_next = argv(position);
1015         if(pass <= 1)
1016         {
1017                 if(Map_IsRecent(map_next))
1018                         return 0;
1019         }
1020         filename = Map_Filename(position);
1021         if(MapInfo_CheckMap(map_next))
1022         {
1023                 if(pass == 2)
1024                         return 1;
1025                 if(MapHasRightSize(map_next))
1026                         return 1;
1027                 return 0;
1028         }
1029         else
1030                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1031
1032         return 0;
1033 }
1034
1035 void Map_Goto_SetStr(string nextmapname)
1036 {
1037         if(getmapname_stored != "")
1038                 strunzone(getmapname_stored);
1039         if(nextmapname == "")
1040                 getmapname_stored = "";
1041         else
1042                 getmapname_stored = strzone(nextmapname);
1043 }
1044
1045 void Map_Goto_SetFloat(float position)
1046 {
1047         cvar_set("g_maplist_index", ftos(position));
1048         Map_Goto_SetStr(argv(position));
1049 }
1050
1051 void Map_Goto(float reinit)
1052 {
1053         MapInfo_LoadMap(getmapname_stored, reinit);
1054 }
1055
1056 // return codes of map selectors:
1057 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1058 //   -2 = permanent failure
1059 float() MaplistMethod_Iterate = // usual method
1060 {
1061         float pass, i;
1062
1063         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1064
1065         for(pass = 1; pass <= 2; ++pass)
1066         {
1067                 for(i = 1; i < Map_Count; ++i)
1068                 {
1069                         float mapindex;
1070                         mapindex = (i + Map_Current) % Map_Count;
1071                         if(Map_Check(mapindex, pass))
1072                                 return mapindex;
1073                 }
1074         }
1075         return -1;
1076 }
1077
1078 float() MaplistMethod_Repeat = // fallback method
1079 {
1080         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1081
1082         if(Map_Check(Map_Current, 2))
1083                 return Map_Current;
1084         return -2;
1085 }
1086
1087 float() MaplistMethod_Random = // random map selection
1088 {
1089         float i, imax;
1090
1091         LOG_TRACE("Trying MaplistMethod_Random\n");
1092
1093         imax = 42;
1094
1095         for(i = 0; i <= imax; ++i)
1096         {
1097                 float mapindex;
1098                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1099                 if(Map_Check(mapindex, 1))
1100                         return mapindex;
1101         }
1102         return -1;
1103 }
1104
1105 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1106 // the exponent sets a bias on the map selection:
1107 // the higher the exponent, the less likely "shortly repeated" same maps are
1108 {
1109         float i, j, imax, insertpos;
1110
1111         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1112
1113         imax = 42;
1114
1115         for(i = 0; i <= imax; ++i)
1116         {
1117                 string newlist;
1118
1119                 // now reinsert this at another position
1120                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1121                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1122                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1123                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1124
1125                 // insert the current map there
1126                 newlist = "";
1127                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1128                         newlist = strcat(newlist, " ", argv(j));
1129                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1130                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1131                         newlist = strcat(newlist, " ", argv(j));
1132                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1133                 cvar_set("g_maplist", newlist);
1134                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1135
1136                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1137                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1138                 if(Map_Check(Map_Current, 1))
1139                         return Map_Current;
1140         }
1141         return -1;
1142 }
1143
1144 void Maplist_Init()
1145 {
1146         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147         float i;
1148         for (i = 0; i < Map_Count; ++i)
1149                 if (Map_Check(i, 2))
1150                         break;
1151         if (i == Map_Count)
1152         {
1153                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1154                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1155                 if(autocvar_g_maplist_shuffle)
1156                         ShuffleMaplist();
1157                 localcmd("\nmenu_cmd sync\n");
1158                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159         }
1160         if(Map_Count == 0)
1161                 error("empty maplist, cannot select a new map");
1162         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1163
1164         if(Map_Current_Name)
1165                 strunzone(Map_Current_Name);
1166         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1167         // this may or may not be correct, but who cares, in the worst case a map
1168         // isn't chosen in the first pass that should have been
1169 }
1170
1171 string GetNextMap()
1172 {
1173         float nextMap;
1174
1175         Maplist_Init();
1176         nextMap = -1;
1177
1178         if(nextMap == -1)
1179                 if(autocvar_g_maplist_shuffle > 0)
1180                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1181
1182         if(nextMap == -1)
1183                 if(autocvar_g_maplist_selectrandom)
1184                         nextMap = MaplistMethod_Random();
1185
1186         if(nextMap == -1)
1187                 nextMap = MaplistMethod_Iterate();
1188
1189         if(nextMap == -1)
1190                 nextMap = MaplistMethod_Repeat();
1191
1192         if(nextMap >= 0)
1193         {
1194                 Map_Goto_SetFloat(nextMap);
1195                 return getmapname_stored;
1196         }
1197
1198         return "";
1199 }
1200
1201 float DoNextMapOverride(float reinit)
1202 {
1203         if(autocvar_g_campaign)
1204         {
1205                 CampaignPostIntermission();
1206                 alreadychangedlevel = true;
1207                 return true;
1208         }
1209         if(autocvar_quit_when_empty)
1210         {
1211                 if(player_count <= currentbots)
1212                 {
1213                         localcmd("quit\n");
1214                         alreadychangedlevel = true;
1215                         return true;
1216                 }
1217         }
1218         if(autocvar_quit_and_redirect != "")
1219         {
1220                 redirection_target = strzone(autocvar_quit_and_redirect);
1221                 alreadychangedlevel = true;
1222                 return true;
1223         }
1224         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1225         {
1226                 localcmd("restart\n");
1227                 alreadychangedlevel = true;
1228                 return true;
1229         }
1230         if(autocvar_nextmap != "")
1231         {
1232                 string m;
1233                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1234                 cvar_set("nextmap",m);
1235
1236                 if(!m || gametypevote)
1237                         return false;
1238                 if(autocvar_sv_vote_gametype)
1239                 {
1240                         Map_Goto_SetStr(m);
1241                         return false;
1242                 }
1243
1244                 if(MapInfo_CheckMap(m))
1245                 {
1246                         Map_Goto_SetStr(m);
1247                         Map_Goto(reinit);
1248                         alreadychangedlevel = true;
1249                         return true;
1250                 }
1251         }
1252         if(!reinit && autocvar_lastlevel)
1253         {
1254                 cvar_settemp_restore();
1255                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1256                 alreadychangedlevel = true;
1257                 return true;
1258         }
1259         return false;
1260 }
1261
1262 void GotoNextMap(float reinit)
1263 {
1264         //string nextmap;
1265         //float n, nummaps;
1266         //string s;
1267         if (alreadychangedlevel)
1268                 return;
1269         alreadychangedlevel = true;
1270
1271         string nextMap;
1272
1273         nextMap = GetNextMap();
1274         if(nextMap == "")
1275                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1276         Map_Goto(reinit);
1277 }
1278
1279
1280 /*
1281 ============
1282 IntermissionThink
1283
1284 When the player presses attack or jump, change to the next level
1285 ============
1286 */
1287 .float autoscreenshot;
1288 void IntermissionThink()
1289 {SELFPARAM();
1290         FixIntermissionClient(self);
1291
1292         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1293         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1294
1295         if( (server_screenshot || client_screenshot)
1296                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1297         {
1298                 self.autoscreenshot = -1;
1299                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1300                 return;
1301         }
1302
1303         if (time < intermission_exittime)
1304                 return;
1305
1306         if(!mapvote_initialized)
1307                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1308                         return;
1309
1310         MapVote_Start();
1311 }
1312
1313 /*
1314 ============
1315 FindIntermission
1316
1317 Returns the entity to view from
1318 ============
1319 */
1320 /*
1321 entity FindIntermission()
1322 {
1323         local   entity spot;
1324         local   float cyc;
1325
1326 // look for info_intermission first
1327         spot = find (world, classname, "info_intermission");
1328         if (spot)
1329         {       // pick a random one
1330                 cyc = random() * 4;
1331                 while (cyc > 1)
1332                 {
1333                         spot = find (spot, classname, "info_intermission");
1334                         if (!spot)
1335                                 spot = find (spot, classname, "info_intermission");
1336                         cyc = cyc - 1;
1337                 }
1338                 return spot;
1339         }
1340
1341 // then look for the start position
1342         spot = find (world, classname, "info_player_start");
1343         if (spot)
1344                 return spot;
1345
1346 // testinfo_player_start is only found in regioned levels
1347         spot = find (world, classname, "testplayerstart");
1348         if (spot)
1349                 return spot;
1350
1351 // then look for the start position
1352         spot = find (world, classname, "info_player_deathmatch");
1353         if (spot)
1354                 return spot;
1355
1356         //objerror ("FindIntermission: no spot");
1357         return world;
1358 }
1359 */
1360
1361 /*
1362 ===============================================================================
1363
1364 RULES
1365
1366 ===============================================================================
1367 */
1368
1369 void DumpStats(float final)
1370 {
1371         float file;
1372         string s;
1373         float to_console;
1374         float to_eventlog;
1375         float to_file;
1376         float i;
1377
1378         to_console = autocvar_sv_logscores_console;
1379         to_eventlog = autocvar_sv_eventlog;
1380         to_file = autocvar_sv_logscores_file;
1381
1382         if(!final)
1383         {
1384                 to_console = true; // always print printstats replies
1385                 to_eventlog = false; // but never print them to the event log
1386         }
1387
1388         if(to_eventlog)
1389                 if(autocvar_sv_eventlog_console)
1390                         to_console = false; // otherwise we get the output twice
1391
1392         if(final)
1393                 s = ":scores:";
1394         else
1395                 s = ":status:";
1396         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1397
1398         if(to_console)
1399                 LOG_INFO(s, "\n");
1400         if(to_eventlog)
1401                 GameLogEcho(s);
1402
1403         file = -1;
1404         if(to_file)
1405         {
1406                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1407                 if(file == -1)
1408                         to_file = false;
1409                 else
1410                         fputs(file, strcat(s, "\n"));
1411         }
1412
1413         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1414         if(to_console)
1415                 LOG_INFO(s, "\n");
1416         if(to_eventlog)
1417                 GameLogEcho(s);
1418         if(to_file)
1419                 fputs(file, strcat(s, "\n"));
1420
1421         FOR_EACH_CLIENT(other)
1422         {
1423                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1424                 {
1425                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1426                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1427                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1428                                 s = strcat(s, ftos(other.team), ":");
1429                         else
1430                                 s = strcat(s, "spectator:");
1431
1432                         if(to_console)
1433                                 LOG_INFO(s, other.netname, "\n");
1434                         if(to_eventlog)
1435                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1436                         if(to_file)
1437                                 fputs(file, strcat(s, other.netname, "\n"));
1438                 }
1439         }
1440
1441         if(teamplay)
1442         {
1443                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1444                 if(to_console)
1445                         LOG_INFO(s, "\n");
1446                 if(to_eventlog)
1447                         GameLogEcho(s);
1448                 if(to_file)
1449                         fputs(file, strcat(s, "\n"));
1450
1451                 for(i = 1; i < 16; ++i)
1452                 {
1453                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1454                         s = strcat(s, ":", ftos(i));
1455                         if(to_console)
1456                                 LOG_INFO(s, "\n");
1457                         if(to_eventlog)
1458                                 GameLogEcho(s);
1459                         if(to_file)
1460                                 fputs(file, strcat(s, "\n"));
1461                 }
1462         }
1463
1464         if(to_console)
1465                 LOG_INFO(":end\n");
1466         if(to_eventlog)
1467                 GameLogEcho(":end");
1468         if(to_file)
1469         {
1470                 fputs(file, ":end\n");
1471                 fclose(file);
1472         }
1473 }
1474
1475 void FixIntermissionClient(entity e)
1476 {
1477         string s;
1478         if(!e.autoscreenshot) // initial call
1479         {
1480                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1481                 e.health = -2342;
1482                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1483                 e.solid = SOLID_NOT;
1484                 e.movetype = MOVETYPE_NONE;
1485                 e.takedamage = DAMAGE_NO;
1486                 if(e.weaponentity)
1487                 {
1488                         e.weaponentity.effects = EF_NODRAW;
1489                         if (e.weaponentity.weaponentity)
1490                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1491                 }
1492                 if(IS_REAL_CLIENT(e))
1493                 {
1494                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1495                         s = autocvar_sv_intermission_cdtrack;
1496                         if(s != "")
1497                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1498                         msg_entity = e;
1499                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1500                 }
1501         }
1502 }
1503
1504 /*
1505 go to the next level for deathmatch
1506 only called if a time or frag limit has expired
1507 */
1508 void NextLevel()
1509 {
1510         gameover = true;
1511
1512         intermission_running = 1;
1513
1514 // enforce a wait time before allowing changelevel
1515         if(player_count > 0)
1516                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1517         else
1518                 intermission_exittime = -1;
1519
1520         /*
1521         WriteByte (MSG_ALL, SVC_CDTRACK);
1522         WriteByte (MSG_ALL, 3);
1523         WriteByte (MSG_ALL, 3);
1524         // done in FixIntermission
1525         */
1526
1527         //pos = FindIntermission ();
1528
1529         VoteReset();
1530
1531         DumpStats(true);
1532
1533         // send statistics
1534         PlayerStats_GameReport(true);
1535         WeaponStats_Shutdown();
1536
1537         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1538
1539         if(autocvar_sv_eventlog)
1540                 GameLogEcho(":gameover");
1541
1542         GameLogClose();
1543
1544         FOR_EACH_PLAYER(other) {
1545                 FixIntermissionClient(other);
1546                 if(other.winning)
1547                         bprint(other.netname, " ^7wins.\n");
1548         }
1549
1550         if(autocvar_g_campaign)
1551                 CampaignPreIntermission();
1552
1553         MUTATOR_CALLHOOK(MatchEnd);
1554
1555         localcmd("\nsv_hook_gameend\n");
1556 }
1557
1558 /*
1559 ============
1560 CheckRules_Player
1561
1562 Exit deathmatch games upon conditions
1563 ============
1564 */
1565 void CheckRules_Player()
1566 {SELFPARAM();
1567         if (gameover)   // someone else quit the game already
1568                 return;
1569
1570         if(self.deadflag == DEAD_NO)
1571                 self.play_time += frametime;
1572
1573         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1574         //   (div0: and that in CheckRules_World please)
1575 }
1576
1577
1578 float InitiateSuddenDeath()
1579 {
1580         // Check first whether normal overtimes could be added before initiating suddendeath mode
1581         // - for this timelimit_overtime needs to be >0 of course
1582         // - also check the winning condition calculated in the previous frame and only add normal overtime
1583         //   again, if at the point at which timelimit would be extended again, still no winner was found
1584         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1585         {
1586                 return 1; // need to call InitiateOvertime later
1587         }
1588         else
1589         {
1590                 if(!checkrules_suddendeathend)
1591                 {
1592                         if(autocvar_g_campaign)
1593                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1594                         else
1595                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1596                         if(g_race && !g_race_qualifying)
1597                                 race_StartCompleting();
1598                 }
1599                 return 0;
1600         }
1601 }
1602
1603 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1604 {
1605         ++checkrules_overtimesadded;
1606         //add one more overtime by simply extending the timelimit
1607         float tl;
1608         tl = autocvar_timelimit;
1609         tl += autocvar_timelimit_overtime;
1610         cvar_set("timelimit", ftos(tl));
1611
1612         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1613 }
1614
1615 float GetWinningCode(float fraglimitreached, float equality)
1616 {
1617         if(autocvar_g_campaign == 1)
1618                 if(fraglimitreached)
1619                         return WINNING_YES;
1620                 else
1621                         return WINNING_NO;
1622
1623         else
1624                 if(equality)
1625                         if(fraglimitreached)
1626                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1627                         else
1628                                 return WINNING_NEVER;
1629                 else
1630                         if(fraglimitreached)
1631                                 return WINNING_YES;
1632                         else
1633                                 return WINNING_NO;
1634 }
1635
1636 // set the .winning flag for exactly those players with a given field value
1637 void SetWinners(.float field, float value)
1638 {
1639         entity head;
1640         FOR_EACH_PLAYER(head)
1641                 head.winning = (head.(field) == value);
1642 }
1643
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1646 {
1647         entity head;
1648         FOR_EACH_PLAYER(head)
1649                 if (head.(field) == value)
1650                         head.winning = 1;
1651 }
1652
1653 // clear the .winning flags
1654 void ClearWinners(void)
1655 {
1656         entity head;
1657         FOR_EACH_PLAYER(head)
1658                 head.winning = 0;
1659 }
1660
1661 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1662 // they win. Otherwise the defending team wins once the timelimit passes.
1663 void assault_new_round();
1664 float WinningCondition_Assault()
1665 {SELFPARAM();
1666         float status;
1667
1668         WinningConditionHelper(); // set worldstatus
1669
1670         status = WINNING_NO;
1671         // as the timelimit has not yet passed just assume the defending team will win
1672         if(assault_attacker_team == NUM_TEAM_1)
1673         {
1674                 SetWinners(team, NUM_TEAM_2);
1675         }
1676         else
1677         {
1678                 SetWinners(team, NUM_TEAM_1);
1679         }
1680
1681         entity ent;
1682         ent = find(world, classname, "target_assault_roundend");
1683         if(ent)
1684         {
1685                 if(ent.winning) // round end has been triggered by attacking team
1686                 {
1687                         bprint("ASSAULT: round completed...\n");
1688                         SetWinners(team, assault_attacker_team);
1689
1690                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1691
1692                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1693                         {
1694                                 status = WINNING_YES;
1695                         }
1696                         else
1697                         {
1698                                 WITH(entity, self, ent, assault_new_round());
1699                         }
1700                 }
1701         }
1702
1703         return status;
1704 }
1705
1706 // LMS winning condition: game terminates if and only if there's at most one
1707 // one player who's living lives. Top two scores being equal cancels the time
1708 // limit.
1709 float WinningCondition_LMS()
1710 {
1711         entity head, head2;
1712         float have_player;
1713         float have_players;
1714         float l;
1715
1716         have_player = false;
1717         have_players = false;
1718         l = LMS_NewPlayerLives();
1719
1720         head = find(world, classname, "player");
1721         if(head)
1722                 have_player = true;
1723         head2 = find(head, classname, "player");
1724         if(head2)
1725                 have_players = true;
1726
1727         if(have_player)
1728         {
1729                 // we have at least one player
1730                 if(have_players)
1731                 {
1732                         // two or more active players - continue with the game
1733                 }
1734                 else
1735                 {
1736                         // exactly one player?
1737
1738                         ClearWinners();
1739                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1740
1741                         if(l)
1742                         {
1743                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1744                                 return WINNING_NO;
1745                         }
1746                         else
1747                         {
1748                                 // a winner!
1749                                 // and assign him his first place
1750                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1751                                 return WINNING_YES;
1752                         }
1753                 }
1754         }
1755         else
1756         {
1757                 // nobody is playing at all...
1758                 if(l)
1759                 {
1760                         // wait for players...
1761                 }
1762                 else
1763                 {
1764                         // SNAFU (maybe a draw game?)
1765                         ClearWinners();
1766                         LOG_TRACE("No players, ending game.\n");
1767                         return WINNING_YES;
1768                 }
1769         }
1770
1771         // When we get here, we have at least two players who are actually LIVING,
1772         // now check if the top two players have equal score.
1773         WinningConditionHelper();
1774
1775         ClearWinners();
1776         if(WinningConditionHelper_winner)
1777                 WinningConditionHelper_winner.winning = true;
1778         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1779                 return WINNING_NEVER;
1780
1781         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1782         return WINNING_NO;
1783 }
1784
1785 void ShuffleMaplist()
1786 {
1787         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1788 }
1789
1790 float leaderfrags;
1791 float WinningCondition_Scores(float limit, float leadlimit)
1792 {
1793         float limitreached;
1794
1795         // TODO make everything use THIS winning condition (except LMS)
1796         WinningConditionHelper();
1797
1798         if(teamplay)
1799         {
1800                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1801                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1802                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1803                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1804         }
1805
1806         ClearWinners();
1807         if(WinningConditionHelper_winner)
1808                 WinningConditionHelper_winner.winning = 1;
1809         if(WinningConditionHelper_winnerteam >= 0)
1810                 SetWinners(team, WinningConditionHelper_winnerteam);
1811
1812         if(WinningConditionHelper_lowerisbetter)
1813         {
1814                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1815                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1816                 limit = -limit;
1817         }
1818
1819         if(WinningConditionHelper_zeroisworst)
1820                 leadlimit = 0; // not supported in this mode
1821
1822         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1823         // these modes always score in increments of 1, thus this makes sense
1824         {
1825                 if(leaderfrags != WinningConditionHelper_topscore)
1826                 {
1827                         leaderfrags = WinningConditionHelper_topscore;
1828
1829                         if (limit)
1830                         if (leaderfrags == limit - 1)
1831                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1832                         else if (leaderfrags == limit - 2)
1833                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1834                         else if (leaderfrags == limit - 3)
1835                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1836                 }
1837         }
1838
1839         limitreached = false;
1840         if(limit)
1841                 if(WinningConditionHelper_topscore >= limit)
1842                         limitreached = true;
1843         if(leadlimit)
1844         {
1845                 float leadlimitreached;
1846                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1847                 if(autocvar_leadlimit_and_fraglimit)
1848                         limitreached = (limitreached && leadlimitreached);
1849                 else
1850                         limitreached = (limitreached || leadlimitreached);
1851         }
1852
1853         if(limit)
1854                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1855
1856         return GetWinningCode(
1857                 WinningConditionHelper_topscore && limitreached,
1858                 WinningConditionHelper_equality
1859         );
1860 }
1861
1862 float WinningCondition_Race(float fraglimit)
1863 {
1864         float wc;
1865         entity p;
1866         float n, c;
1867
1868         n = 0;
1869         c = 0;
1870         FOR_EACH_PLAYER(p)
1871         {
1872                 ++n;
1873                 if(p.race_completed)
1874                         ++c;
1875         }
1876         if(n && (n == c))
1877                 return WINNING_YES;
1878         wc = WinningCondition_Scores(fraglimit, 0);
1879
1880         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1881         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1882         // do NOT support equality when the laps are all raced!
1883                 return WINNING_STARTSUDDENDEATHOVERTIME;
1884         else
1885                 return WINNING_NEVER;
1886 }
1887
1888 float WinningCondition_QualifyingThenRace(float limit)
1889 {
1890         float wc;
1891         wc = WinningCondition_Scores(limit, 0);
1892
1893         // NEVER initiate overtime
1894         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1895         {
1896                 return WINNING_YES;
1897         }
1898
1899         return wc;
1900 }
1901
1902 float WinningCondition_RanOutOfSpawns()
1903 {
1904         entity head;
1905
1906         if(have_team_spawns <= 0)
1907                 return WINNING_NO;
1908
1909         if(!autocvar_g_spawn_useallspawns)
1910                 return WINNING_NO;
1911
1912         if(!some_spawn_has_been_used)
1913                 return WINNING_NO;
1914
1915         team1_score = team2_score = team3_score = team4_score = 0;
1916
1917         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1918         {
1919                 if(head.team == NUM_TEAM_1)
1920                         team1_score = 1;
1921                 else if(head.team == NUM_TEAM_2)
1922                         team2_score = 1;
1923                 else if(head.team == NUM_TEAM_3)
1924                         team3_score = 1;
1925                 else if(head.team == NUM_TEAM_4)
1926                         team4_score = 1;
1927         }
1928
1929         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1930         {
1931                 if(head.team == NUM_TEAM_1)
1932                         team1_score = 1;
1933                 else if(head.team == NUM_TEAM_2)
1934                         team2_score = 1;
1935                 else if(head.team == NUM_TEAM_3)
1936                         team3_score = 1;
1937                 else if(head.team == NUM_TEAM_4)
1938                         team4_score = 1;
1939         }
1940
1941         ClearWinners();
1942         if(team1_score + team2_score + team3_score + team4_score == 0)
1943         {
1944                 checkrules_equality = true;
1945                 return WINNING_YES;
1946         }
1947         else if(team1_score + team2_score + team3_score + team4_score == 1)
1948         {
1949                 float t, i;
1950                 if(team1_score)
1951                         t = NUM_TEAM_1;
1952                 else if(team2_score)
1953                         t = NUM_TEAM_2;
1954                 else if(team3_score)
1955                         t = NUM_TEAM_3;
1956                 else // if(team4_score)
1957                         t = NUM_TEAM_4;
1958                 CheckAllowedTeams(world);
1959                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1960                 {
1961                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1962                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1963                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1964                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1965                 }
1966
1967                 AddWinners(team, t);
1968                 return WINNING_YES;
1969         }
1970         else
1971                 return WINNING_NO;
1972 }
1973
1974 /*
1975 ============
1976 CheckRules_World
1977
1978 Exit deathmatch games upon conditions
1979 ============
1980 */
1981 void CheckRules_World()
1982 {
1983         float timelimit;
1984         float fraglimit;
1985         float leadlimit;
1986
1987         VoteThink();
1988         MapVote_Think();
1989
1990         SetDefaultAlpha();
1991
1992         if (gameover)   // someone else quit the game already
1993         {
1994                 if(player_count == 0) // Nobody there? Then let's go to the next map
1995                         MapVote_Start();
1996                         // this will actually check the player count in the next frame
1997                         // again, but this shouldn't hurt
1998                 return;
1999         }
2000
2001         timelimit = autocvar_timelimit * 60;
2002         fraglimit = autocvar_fraglimit;
2003         leadlimit = autocvar_leadlimit;
2004
2005         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2006         {
2007                 if(timelimit > 0)
2008                         timelimit = 0; // timelimit is not made for warmup
2009                 if(fraglimit > 0)
2010                         fraglimit = 0; // no fraglimit for now
2011                 leadlimit = 0; // no leadlimit for now
2012         }
2013
2014         if(timelimit > 0)
2015         {
2016                 timelimit += game_starttime;
2017         }
2018         else if (timelimit < 0)
2019         {
2020                 // endmatch
2021                 NextLevel();
2022                 return;
2023         }
2024
2025         float wantovertime;
2026         wantovertime = 0;
2027
2028         if(timelimit > game_starttime)
2029                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2030         else
2031                 game_completion_ratio = 0;
2032
2033         if(checkrules_suddendeathend)
2034         {
2035                 if(!checkrules_suddendeathwarning)
2036                 {
2037                         checkrules_suddendeathwarning = true;
2038                         if(g_race && !g_race_qualifying)
2039                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2040                         else
2041                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2042                 }
2043         }
2044         else
2045         {
2046                 if (timelimit && time >= timelimit)
2047                 {
2048                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2049                         {
2050                                 float totalplayers;
2051                                 float playerswithlaps;
2052                                 float readyplayers;
2053                                 entity head;
2054                                 totalplayers = playerswithlaps = readyplayers = 0;
2055                                 FOR_EACH_PLAYER(head)
2056                                 {
2057                                         ++totalplayers;
2058                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2059                                                 ++playerswithlaps;
2060                                         if(head.ready)
2061                                                 ++readyplayers;
2062                                 }
2063
2064                                 // at least 2 of the players have completed a lap: start the RACE
2065                                 // otherwise, the players should end the qualifying on their own
2066                                 if(readyplayers || playerswithlaps >= 2)
2067                                 {
2068                                         checkrules_suddendeathend = 0;
2069                                         ReadyRestart(); // go to race
2070                                         return;
2071                                 }
2072                                 else
2073                                         wantovertime |= InitiateSuddenDeath();
2074                         }
2075                         else
2076                                 wantovertime |= InitiateSuddenDeath();
2077                 }
2078         }
2079
2080         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2081         {
2082                 NextLevel();
2083                 return;
2084         }
2085
2086         float checkrules_status;
2087         checkrules_status = WinningCondition_RanOutOfSpawns();
2088         if(checkrules_status == WINNING_YES)
2089         {
2090                 bprint("Hey! Someone ran out of spawns!\n");
2091         }
2092         else if(g_race && !g_race_qualifying && timelimit >= 0)
2093         {
2094                 checkrules_status = WinningCondition_Race(fraglimit);
2095                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2096         }
2097         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2098         {
2099                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2100                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2101         }
2102         else if(g_assault)
2103         {
2104                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2105         }
2106         else if(g_lms)
2107         {
2108                 checkrules_status = WinningCondition_LMS();
2109         }
2110         else
2111         {
2112                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2113                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2114         }
2115
2116         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2117         {
2118                 checkrules_status = WINNING_NEVER;
2119                 checkrules_overtimesadded = -1;
2120                 wantovertime |= InitiateSuddenDeath();
2121         }
2122
2123         if(checkrules_status == WINNING_NEVER)
2124                 // equality cases! Nobody wins if the overtime ends in a draw.
2125                 ClearWinners();
2126
2127         if(wantovertime)
2128         {
2129                 if(checkrules_status == WINNING_NEVER)
2130                         InitiateOvertime();
2131                 else
2132                         checkrules_status = WINNING_YES;
2133         }
2134
2135         if(checkrules_suddendeathend)
2136                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2137                         checkrules_status = WINNING_YES;
2138
2139         if(checkrules_status == WINNING_YES)
2140         {
2141                 //print("WINNING\n");
2142                 NextLevel();
2143         }
2144 }
2145
2146 string GotoMap(string m)
2147 {
2148         m = GameTypeVote_MapInfo_FixName(m);
2149         if (!m)
2150                 return "The map you suggested is not available on this server.";
2151         if (!autocvar_sv_vote_gametype)
2152         if(!MapInfo_CheckMap(m))
2153                 return "The map you suggested does not support the current game mode.";
2154         cvar_set("nextmap", m);
2155         cvar_set("timelimit", "-1");
2156         if(mapvote_initialized || alreadychangedlevel)
2157         {
2158                 if(DoNextMapOverride(0))
2159                         return "Map switch initiated.";
2160                 else
2161                         return "Hm... no. For some reason I like THIS map more.";
2162         }
2163         else
2164                 return "Map switch will happen after scoreboard.";
2165 }
2166
2167
2168 void EndFrame()
2169 {SELFPARAM();
2170         anticheat_endframe();
2171
2172         float altime;
2173         entity e_;
2174         FOR_EACH_REALCLIENT(e_)
2175         {
2176                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2177                 if(e.typehitsound)
2178                         e_.typehit_time = time;
2179                 else if(e.damage_dealt)
2180                 {
2181                         e_.hit_time = time;
2182                         e_.damage_dealt_total += ceil(e.damage_dealt);
2183                 }
2184         }
2185         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2186         // add 1 frametime because after this, engine SV_Physics
2187         // increases time by a frametime and then networks the frame
2188         // add another frametime because client shows everything with
2189         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2190         // needed!
2191         FOR_EACH_CLIENT(e_)
2192         {
2193                 e_.typehitsound = false;
2194                 e_.damage_dealt = 0;
2195                 setself(e_);
2196                 antilag_record(e_, altime);
2197         }
2198         FOR_EACH_MONSTER(e_)
2199         {
2200                 setself(e_);
2201                 antilag_record(e_, altime);
2202         }
2203 }
2204
2205
2206 /*
2207  * RedirectionThink:
2208  * returns true if redirecting
2209  */
2210 float redirection_timeout;
2211 float redirection_nextthink;
2212 float RedirectionThink()
2213 {SELFPARAM();
2214         float clients_found;
2215
2216         if(redirection_target == "")
2217                 return false;
2218
2219         if(!redirection_timeout)
2220         {
2221                 cvar_set("sv_public", "-2");
2222                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2223                 if(redirection_target == "self")
2224                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2225                 else
2226                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2227         }
2228
2229         if(time < redirection_nextthink)
2230                 return true;
2231
2232         redirection_nextthink = time + 1;
2233
2234         clients_found = 0;
2235         entity e;
2236         FOR_EACH_REALCLIENT(e)
2237         {
2238                 setself(e);
2239                 // TODO add timer
2240                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2241                 if(redirection_target == "self")
2242                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2243                 else
2244                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2245                 ++clients_found;
2246         }
2247
2248         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2249
2250         if(time > redirection_timeout || clients_found == 0)
2251                 localcmd("\nwait; wait; wait; quit\n");
2252
2253         return true;
2254 }
2255
2256 void TargetMusic_RestoreGame();
2257 void RestoreGame()
2258 {
2259         // Loaded from a save game
2260         // some things then break, so let's work around them...
2261
2262         // Progs DB (capture records)
2263         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2264
2265         // Mapinfo
2266         MapInfo_Shutdown();
2267         MapInfo_Enumerate();
2268         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2269         WeaponStats_Init();
2270
2271         TargetMusic_RestoreGame();
2272 }
2273
2274 void Shutdown()
2275 {
2276         gameover = 2;
2277
2278         if(world_initialized > 0)
2279         {
2280                 world_initialized = 0;
2281                 LOG_INFO("Saving persistent data...\n");
2282                 Ban_SaveBans();
2283
2284                 // playerstats with unfinished match
2285                 PlayerStats_GameReport(false);
2286
2287                 if(!cheatcount_total)
2288                 {
2289                         if(autocvar_sv_db_saveasdump)
2290                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2291                         else
2292                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2293                 }
2294                 if(autocvar_developer)
2295                 {
2296                         if(autocvar_sv_db_saveasdump)
2297                                 db_dump(TemporaryDB, "server-temp.db");
2298                         else
2299                                 db_save(TemporaryDB, "server-temp.db");
2300                 }
2301                 CheatShutdown(); // must be after cheatcount check
2302                 db_close(ServerProgsDB);
2303                 db_close(TemporaryDB);
2304                 LOG_INFO("done!\n");
2305                 // tell the bot system the game is ending now
2306                 bot_endgame();
2307
2308                 WeaponStats_Shutdown();
2309                 MapInfo_Shutdown();
2310         }
2311         else if(world_initialized == 0)
2312         {
2313                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2314         }
2315 }