2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(autocvar_g_running_guns)
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = autocvar_g_player_alpha;
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!autocvar_developer_fteqccbugs)
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
105 if (timeoutStatus == 1) {
106 if (remainingLeadTime > 0) {
107 //centerprint the information to every player
108 FOR_EACH_REALCLIENT(plr) {
109 if(plr.classname == "player") {
110 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout begins in %d seconds!", 1, remainingLeadTime);
113 remainingLeadTime -= 1;
114 //think again in 1 second:
115 self.nextthink = time + 1;
118 //now pause the game:
120 //reset all the flood variables
121 FOR_EACH_CLIENT(plr) {
122 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
124 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
125 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
126 FOR_EACH_REALPLAYER(plr) {
127 plr.lastV_angle = plr.v_angle;
129 self.nextthink = time;
132 else if (timeoutStatus == 2) {
133 if (remainingTimeoutTime > 0) {
134 FOR_EACH_REALCLIENT(plr) {
135 if(plr.classname == "player") {
136 Send_CSQC_Centerprint_Generic(plr, CPID_TIMEOUT_COUNTDOWN, "Timeout ends in %d seconds!", 1, remainingTimeoutTime);
139 if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
140 Announce("prepareforbattle");
142 remainingTimeoutTime -= 1;
143 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
146 //unpause the game again
147 remainingTimeoutTime = timeoutStatus = 0;
148 cvar_set("slowmo", ftos(orig_slowmo));
149 //and unlock the fixed view again once there is no timeout active anymore
150 FOR_EACH_REALPLAYER(plr) {
151 plr.fixangle = FALSE;
153 //get rid of the countdown message
154 FOR_EACH_REALCLIENT(plr) {
155 if(plr.classname == "player") {
156 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
164 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
165 FOR_EACH_REALCLIENT(plr) {
166 if(plr.classname == "player") {
167 Send_CSQC_Centerprint_Generic_Expire(plr, CPID_TIMEOUT_COUNTDOWN);
178 if(autocvar__sv_init)
180 // cvar_set("_sv_init", "0");
181 // we do NOT set this to 0 any more, so someone "accidentally" changing
182 // to this "init" map on a dedicated server will cause no permanent
184 if(autocvar_g_maplist_shuffle)
186 n = tokenizebyseparator(autocvar_g_maplist, " ");
187 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
190 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
192 if(!DoNextMapOverride())
200 self.nextthink = time;
204 self.nextthink = time + 1;
205 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209 void cvar_changes_init()
213 float n, i, adding, pureadding;
216 strunzone(cvar_changes);
217 cvar_changes = string_null;
219 strunzone(cvar_purechanges);
220 cvar_purechanges = string_null;
221 cvar_purechanges_count = 0;
224 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
230 for(i = 0; i < n; ++i)
232 k = bufstr_get(h, i);
234 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
235 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
236 #define BADCVAR(p) if(k == p) continue
238 // general excludes and namespaces for server admin used cvars
239 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
243 BADPREFIX("cvar_check_");
245 BADCVAR("g_configversion");
246 BADCVAR("g_maplist_index");
247 BADCVAR("halflifebsp");
248 BADPREFIX("sv_world");
254 BADPREFIX("scoreboard_");
255 BADPREFIX("g_campaign");
256 BADPREFIX("g_waypointsprite_");
262 BADPREFIX("net_slist_");
268 BADPREFIX("sensitivity");
269 BADPREFIX("userbind");
272 BADPREFIX("crosshair");
273 BADCVAR("mod_q3bsp_lightmapmergepower");
274 BADCVAR("mod_q3bsp_nolightmaps");
276 BADCVAR("mastervolume");
278 BADCVAR("bgmvolume");
281 BADCVAR("developer");
282 BADCVAR("log_dest_udp");
284 BADCVAR("net_address");
285 BADCVAR("net_address_ipv6");
287 BADCVAR("savedgamecfg");
288 BADCVAR("serverconfig");
289 BADCVAR("sv_autoscreenshot");
290 BADCVAR("sv_heartbeatperiod");
291 BADCVAR("sv_vote_master_password");
292 BADCVAR("sys_colortranslation");
293 BADCVAR("sys_specialcharactertranslation");
294 BADCVAR("timeformat");
295 BADCVAR("timestamps");
296 BADPREFIX("developer_");
298 BADPREFIX("g_banned_list");
299 BADPREFIX("g_chat_flood_");
300 BADPREFIX("g_playerstats_");
301 BADPREFIX("g_voice_flood_");
303 BADPREFIX("settemp_");
304 BADPREFIX("sv_allowdownloads_");
305 BADPREFIX("sv_autodemo");
306 BADPREFIX("sv_curl_");
307 BADPREFIX("sv_eventlog");
308 BADPREFIX("sv_logscores_");
309 BADPREFIX("sv_master");
310 BADPREFIX("sv_weaponstats_");
311 BADPREFIX("sv_waypointsprite_");
312 BADCVAR("rescan_pending");
314 // these can contain player IDs, so better hide
315 BADPREFIX("g_forced_team_");
318 BADCVAR("fraglimit");
320 BADCVAR("g_assault");
325 BADCVAR("g_domination");
326 BADCVAR("g_domination_default_teams");
327 BADCVAR("g_freezetag");
328 BADCVAR("g_keepaway");
329 BADCVAR("g_keyhunt");
330 BADCVAR("g_keyhunt_teams");
331 BADCVAR("g_keyhunt_teams");
333 BADCVAR("g_nexball");
334 BADCVAR("g_onslaught");
336 BADCVAR("g_race_qualifying_timelimit");
337 BADCVAR("g_runematch");
339 BADCVAR("g_tdm_teams");
340 BADCVAR("leadlimit");
343 BADCVAR("timelimit");
347 BADCVAR("g_maplist");
348 BADCVAR("g_maplist_mostrecent");
352 d = cvar_defstring(k);
358 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
359 if(strlen(cvar_changes) > 16384)
361 cvar_changes = "// too many settings have been changed to show them here\n";
366 // now check if the changes are actually gameplay relevant
368 // does nothing visible
369 BADCVAR("captureleadlimit_override");
370 BADCVAR("g_arena_point_leadlimit");
371 BADCVAR("g_balance_kill_delay");
372 BADCVAR("g_ca_point_leadlimit");
373 BADCVAR("g_ctf_captimerecord_always");
374 BADCVAR("g_ctf_capture_leadlimit");
375 BADCVAR("g_ctf_flag_capture_effects");
376 BADCVAR("g_ctf_flag_glowtrails");
377 BADCVAR("g_ctf_flag_pickup_effects");
378 BADCVAR("g_domination_point_leadlimit");
379 BADCVAR("g_forced_respawn");
380 BADCVAR("g_keyhunt_point_leadlimit");
381 BADCVAR("g_nexball_goalleadlimit");
382 BADCVAR("g_runematch_point_leadlimit");
383 BADCVAR("leadlimit_and_fraglimit");
384 BADCVAR("leadlimit_override");
386 BADCVAR("sv_allow_fullbright");
387 BADCVAR("sv_checkforpacketsduringsleep");
388 BADCVAR("sv_timeout");
389 BADCVAR("welcome_message_time");
390 BADPREFIX("crypto_");
391 BADPREFIX("g_chat_");
392 BADPREFIX("g_ctf_captimerecord_");
393 BADPREFIX("g_maplist_votable_");
397 BADPREFIX("sv_cullentities_");
398 BADPREFIX("sv_fraginfo_");
399 BADPREFIX("sv_maxidle_");
400 BADPREFIX("sv_vote_");
401 BADPREFIX("timelimit_");
402 BADCVAR("gameversion");
403 BADPREFIX("gameversion_");
404 BADCVAR("sv_namechangetimer");
405 #ifndef NO_LEGACY_NETWORKING
406 BADCVAR("sv_use_csqc_players"); // transition
409 // allowed changes to server admins (please sync this to server.cfg)
413 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
415 // yes, this does contain some redundant stuff, don't really care
416 BADCVAR("bot_config_file");
417 BADCVAR("bot_number");
418 BADCVAR("bot_prefix");
419 BADCVAR("bot_suffix");
420 BADCVAR("capturelimit_override");
421 BADCVAR("fraglimit_override");
423 BADCVAR("g_antilag");
424 BADCVAR("g_balance_teams");
425 BADCVAR("g_balance_teams_force");
426 BADCVAR("g_ban_sync_trusted_servers");
427 BADCVAR("g_ban_sync_uri");
428 BADCVAR("g_ctf_capture_limit");
429 BADCVAR("g_ctf_ignore_frags");
430 BADCVAR("g_ctf_win_mode");
431 BADCVAR("g_domination_point_limit");
432 BADCVAR("g_friendlyfire");
433 BADCVAR("g_fullbrightitems");
434 BADCVAR("g_fullbrightplayers");
435 BADCVAR("g_keyhunt_point_limit");
436 BADCVAR("g_keyhunt_teams_override");
437 BADCVAR("g_lms_lives_override");
438 BADCVAR("g_maplist");
439 BADCVAR("g_maplist_check_waypoints");
440 BADCVAR("g_maplist_mostrecent_count");
441 BADCVAR("g_maplist_shuffle");
442 BADCVAR("g_maplist_votable");
443 BADCVAR("g_maplist_votable_abstain");
444 BADCVAR("g_maplist_votable_nodetail");
445 BADCVAR("g_maplist_votable_suggestions");
446 BADCVAR("g_maxplayers");
447 BADCVAR("g_minstagib");
448 BADCVAR("g_mirrordamage");
449 BADCVAR("g_nexball_goallimit");
450 BADCVAR("g_powerups");
451 BADCVAR("g_runematch_point_limit");
452 BADCVAR("g_start_delay");
454 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
457 BADCVAR("maxplayers");
458 BADCVAR("minplayers");
459 BADCVAR("net_address");
461 BADCVAR("rcon_password");
462 BADCVAR("rcon_restricted_commands");
463 BADCVAR("rcon_restricted_password");
465 BADCVAR("sv_adminnick");
466 BADCVAR("sv_autoscreenshot");
467 BADCVAR("sv_autotaunt");
468 BADCVAR("sv_curl_defaulturl");
469 BADCVAR("sv_defaultcharacter");
470 BADCVAR("sv_defaultplayercolors");
471 BADCVAR("sv_defaultplayermodel");
472 BADCVAR("sv_defaultplayerskin");
473 BADCVAR("sv_maxidle");
474 BADCVAR("sv_maxrate");
476 BADCVAR("sv_public");
477 BADCVAR("sv_ready_restart");
478 BADCVAR("sv_status_privacy");
480 BADCVAR("sv_vote_call");
481 BADCVAR("sv_vote_commands");
482 BADCVAR("sv_vote_majority_factor");
483 BADCVAR("sv_vote_master");
484 BADCVAR("sv_vote_master_commands");
485 BADCVAR("sv_vote_master_password");
486 BADCVAR("sv_vote_simple_majority_factor");
487 BADCVAR("sys_ticrate");
488 BADCVAR("teamplay_mode");
489 BADCVAR("timelimit_override");
490 BADPREFIX("g_warmup_");
491 BADPREFIX("sv_ready_restart_");
493 if(autocvar_g_minstagib)
495 BADCVAR("g_grappling_hook");
496 BADCVAR("g_jetpack");
503 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
504 if(strlen(cvar_purechanges) > 16384)
506 cvar_purechanges = "// too many settings have been changed to show them here\n";
510 ++cvar_purechanges_count;
511 // WARNING: this variable is used for the server list
512 // NEVER dare to skip this code!
513 // Hacks to intentionally appearing as "pure server" even though you DO have
514 // modified settings may be punished by removal from the server list.
515 // You can do to the variables cvar_changes and cvar_purechanges all you want,
519 if(cvar_changes == "")
520 cvar_changes = "// this server runs at default server settings\n";
522 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
523 cvar_changes = strzone(cvar_changes);
524 if(cvar_purechanges == "")
525 cvar_purechanges = "// this server runs at default gameplay settings\n";
527 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
528 cvar_purechanges = strzone(cvar_purechanges);
531 void detect_maptype()
540 o_x += random() * (world.maxs_x - world.mins_x);
541 o_y += random() * (world.maxs_y - world.mins_y);
542 o_z += random() * (world.maxs_z - world.mins_z);
544 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
545 if(trace_fraction == 1)
550 for(i = 0; i < 64; i += 4)
552 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
553 if(trace_fraction == 1)
555 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
564 float RandomSeed_Send(entity to, float sf)
566 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
567 WriteShort(MSG_ENTITY, self.cnt);
570 void RandomSeed_Think()
572 self.cnt = bound(0, floor(random() * 65536), 65535);
573 self.nextthink = time + 5;
577 void RandomSeed_Spawn()
579 randomseed = spawn();
580 randomseed.think = RandomSeed_Think;
581 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
586 self.think(); // sets random seed and nextthink
590 void spawnfunc___init_dedicated_server(void)
592 // handler for _init/_init map (only for dedicated server initialization)
594 world_initialized = -1; // don't complain
596 cvar_string = cvar_string_normal;
597 cvar_set = cvar_set_normal;
599 remove = remove_unsafely;
603 e.think = GotoFirstMap;
604 e.nextthink = time; // this is usually 1 at this point
607 e.classname = "info_player_deathmatch"; // safeguard against player joining
609 self.classname = "worldspawn"; // safeguard against various stuff ;)
612 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
615 void Map_MarkAsRecent(string m);
616 float world_already_spawned;
617 void RegisterWeapons();
619 void Item_ItemsTime_Init();
620 void ClientInit_Spawn();
621 void WeaponStats_Init();
622 void WeaponStats_Shutdown();
623 void spawnfunc_worldspawn (void)
625 float fd, l, i, j, n;
629 cvar_string = cvar_string_normal;
630 cvar_set = cvar_set_normal;
632 if(world_already_spawned)
633 error("world already spawned - you may have EXACTLY ONE worldspawn!");
634 world_already_spawned = TRUE;
636 remove = remove_safely; // during spawning, watch what you remove!
638 check_unacceptable_compiler_bugs();
640 cvar_changes_init(); // do this very early now so it REALLY matches the server config
642 compressShortVector_init();
644 allowed_to_spawn = TRUE;
647 head = nextent(world);
652 head = nextent(head);
655 // needs to be done so early as they would still spawn
658 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
660 TemporaryDB = db_create();
665 // 1 FLICKER (first variety)
666 lightstyle(1, "mmnmmommommnonmmonqnmmo");
668 // 2 SLOW STRONG PULSE
669 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
671 // 3 CANDLE (first variety)
672 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
675 lightstyle(4, "mamamamamama");
678 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
680 // 6 FLICKER (second variety)
681 lightstyle(6, "nmonqnmomnmomomno");
683 // 7 CANDLE (second variety)
684 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
686 // 8 CANDLE (third variety)
687 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
689 // 9 SLOW STROBE (fourth variety)
690 lightstyle(9, "aaaaaaaazzzzzzzz");
692 // 10 FLUORESCENT FLICKER
693 lightstyle(10, "mmamammmmammamamaaamammma");
695 // 11 SLOW PULSE NOT FADE TO BLACK
696 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
698 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
703 if(autocvar_g_campaign)
706 Map_MarkAsRecent(mapname);
708 precache_model ("null"); // we need this one before InitGameplayMode
716 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
717 if(bot_waypoints_for_items == 1)
718 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
719 bot_waypoints_for_items = 0;
723 WaypointSprite_Init();
728 GameLogInit(); // prepare everything
730 // changing the logic generating it is okay. But:
731 // it HAS to stay <= 64 chars
732 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
733 if(autocvar_sv_eventlog)
735 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
736 matchid = strzone(s);
738 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
739 s = ":gameinfo:mutators:LIST";
742 MUTATOR_CALLHOOK(BuildMutatorsString);
745 // simple, probably not good in the mutator system
746 if(autocvar_g_grappling_hook)
747 s = strcat(s, ":grappling_hook");
749 // initialiation stuff, not good in the mutator system
750 if(!autocvar_g_use_ammunition)
751 s = strcat(s, ":no_use_ammunition");
753 // initialiation stuff, not good in the mutator system
754 if(autocvar_g_pickup_items == 0)
755 s = strcat(s, ":no_pickup_items");
756 if(autocvar_g_pickup_items > 0)
757 s = strcat(s, ":pickup_items");
759 // initialiation stuff, not good in the mutator system
760 if(autocvar_g_weaponarena != "0")
761 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
763 // TODO to mutator system
764 if(autocvar_g_norecoil)
765 s = strcat(s, ":norecoil");
767 // TODO to mutator system
768 if(autocvar_g_midair)
769 s = strcat(s, ":midair");
771 // TODO to mutator system
772 if(autocvar_g_minstagib)
773 s = strcat(s, ":minstagib");
775 // TODO to mutator system
776 if(autocvar_g_powerups == 0)
777 s = strcat(s, ":no_powerups");
778 if(autocvar_g_powerups > 0)
779 s = strcat(s, ":powerups");
782 GameLogEcho(":gameinfo:end");
785 matchid = strzone(ftos(random()));
787 cvar_set("nextmap", "");
791 if(autocvar_g_campaign)
799 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
801 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
803 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
806 while((s = fgets(fd)))
808 l = tokenize_console(s);
813 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
814 print(" cdtrack ", argv(2), "\n");
816 else if(argv(0) == "fog")
818 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
819 print(" \"fog\" \"", s, "\"\n");
821 else if(argv(0) == "set")
823 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
824 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
826 else if(argv(0) != "//")
828 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
829 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
838 addstat(STAT_WEAPONS, AS_INT, weapons);
839 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
840 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
841 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
842 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
845 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
846 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
847 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
848 addstat(STAT_FUEL, AS_INT, ammo_fuel);
849 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
850 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
851 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
852 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
853 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
854 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
855 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
856 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
858 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
859 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
861 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
863 addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time);
864 addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time);
865 addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time);
866 addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time);
867 addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time);
868 addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time);
869 addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time);
870 addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time);
871 addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time);
872 Item_ItemsTime_Init();
874 if(g_ca || g_freezetag)
876 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
877 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
878 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
879 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
883 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
884 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
887 // g_movementspeed hack
888 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
889 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
890 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
891 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
894 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
895 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
897 next_pingtime = time + 5;
901 lsmaps_reply = "^7Maps available: ";
902 lsnewmaps_reply = "^7Maps without a record set: ";
903 for(i = 0, j = 0; i < MapInfo_count; ++i)
905 if(MapInfo_Get_ByID(i))
906 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
913 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
914 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
915 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
916 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
917 lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
920 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
921 if (!g_race && !g_cts)
922 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
923 lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
925 maplist_reply = "^7Maps in list: ";
926 n = tokenize_console(autocvar_g_maplist);
927 for(i = 0, j = 0; i < n; ++i)
929 if(MapInfo_CheckMap(argv(i)))
935 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
939 maplist_reply = strzone(strcat(maplist_reply, "\n"));
940 MapInfo_ClearTemps();
942 for(i = 0; i < 10; ++i)
944 records_reply[i] = strzone(getrecords(i));
947 ladder_reply = strzone(getladder());
949 rankings_reply = strzone(getrankings());
953 PingPLReport_Spawn();
957 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
959 // fill sv_curl_serverpackages from .serverpackage files
960 if(autocvar_sv_curl_serverpackages_auto)
963 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
964 for(i = 0; i < n; ++i)
965 if(substring(argv(i), -14, -1) != "-serverpackage.txt")
966 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
967 s = strcat(s, " ", argv(i));
968 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
971 j = search_getsize(fd);
972 for(i = 0; i < j; ++i)
973 s = strcat(s, " ", search_getfilename(fd, i));
976 fd = search_begin("*.serverpackage", TRUE, FALSE);
979 j = search_getsize(fd);
980 for(i = 0; i < j; ++i)
981 s = strcat(s, " ", search_getfilename(fd, i));
984 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
989 world_initialized = 1;
992 void spawnfunc_light (void)
994 //makestatic (self); // Who the f___ did that?
1000 return GametypeNameFromType(game);
1003 string getmapname_stored;
1009 float Map_Count, Map_Current;
1010 string Map_Current_Name;
1012 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
1013 float GetMaplistPosition()
1019 idx = autocvar_g_maplist_index;
1023 if(map == argv(idx))
1026 for(pos = 0; pos < Map_Count; ++pos)
1027 if(map == argv(pos))
1030 // resume normal maplist rotation if current map is not in g_maplist
1034 float MapHasRightSize(string map)
1037 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
1038 if(autocvar_g_maplist_check_waypoints)
1040 dprint("checkwp "); dprint(map);
1041 if(!fexists(strcat("maps/", map, ".waypoints")))
1043 dprint(": no waypoints\n");
1046 dprint(": has waypoints\n");
1049 // open map size restriction file
1050 dprint("opensize "); dprint(map);
1051 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1054 float mapmin, mapmax;
1056 mapmin = stof(fgets(fh));
1057 mapmax = stof(fgets(fh));
1059 if(player_count < mapmin)
1061 dprint("not enough\n");
1064 if(player_count > mapmax)
1066 dprint("too many\n");
1069 dprint("right size\n");
1072 dprint(": not found\n");
1076 string Map_Filename(float position)
1078 return strcat("maps/", argv(position), ".bsp");
1081 string strwords(string s, float w)
1084 for(endpos = 0; w && endpos >= 0; --w)
1085 endpos = strstrofs(s, " ", endpos + 1);
1089 return substring(s, 0, endpos);
1092 float strhasword(string s, string w)
1094 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1097 void Map_MarkAsRecent(string m)
1099 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1102 float Map_IsRecent(string m)
1104 return strhasword(autocvar_g_maplist_mostrecent, m);
1107 float Map_Check(float position, float pass)
1111 map_next = argv(position);
1114 if(Map_IsRecent(map_next))
1117 filename = Map_Filename(position);
1118 if(MapInfo_CheckMap(map_next))
1122 if(MapHasRightSize(map_next))
1127 dprint( "Couldn't select '", filename, "'..\n" );
1132 void Map_Goto_SetStr(string nextmapname)
1134 if(getmapname_stored != "")
1135 strunzone(getmapname_stored);
1136 if(nextmapname == "")
1137 getmapname_stored = "";
1139 getmapname_stored = strzone(nextmapname);
1142 void Map_Goto_SetFloat(float position)
1144 cvar_set("g_maplist_index", ftos(position));
1145 Map_Goto_SetStr(argv(position));
1150 // settings persist, except...
1151 localcmd("\nsettemp_restore\n");
1157 MapInfo_LoadMap(getmapname_stored);
1160 // return codes of map selectors:
1161 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1162 // -2 = permanent failure
1163 float() MaplistMethod_Iterate = // usual method
1167 for(pass = 1; pass <= 2; ++pass)
1169 for(i = 1; i < Map_Count; ++i)
1172 mapindex = mod(i + Map_Current, Map_Count);
1173 if(Map_Check(mapindex, pass))
1180 float() MaplistMethod_Repeat = // fallback method
1182 if(Map_Check(Map_Current, 2))
1187 float() MaplistMethod_Random = // random map selection
1193 for(i = 0; i <= imax; ++i)
1196 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1197 if(Map_Check(mapindex, 1))
1203 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1204 // the exponent sets a bias on the map selection:
1205 // the higher the exponent, the less likely "shortly repeated" same maps are
1207 float i, j, imax, insertpos;
1211 for(i = 0; i <= imax; ++i)
1215 // now reinsert this at another position
1216 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1217 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1218 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1219 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1221 // insert the current map there
1223 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1224 newlist = strcat(newlist, " ", argv(j));
1225 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1226 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1227 newlist = strcat(newlist, " ", argv(j));
1228 newlist = substring(newlist, 1, strlen(newlist) - 1);
1229 cvar_set("g_maplist", newlist);
1230 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1232 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1233 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1234 if(Map_Check(Map_Current, 1))
1242 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1245 bprint( "Maplist is empty! Resetting it to default map list.\n" );
1246 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1247 if(autocvar_g_maplist_shuffle)
1249 localcmd("\nmenu_cmd sync\n");
1250 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1253 error("empty maplist, cannot select a new map");
1254 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1256 if(Map_Current_Name)
1257 strunzone(Map_Current_Name);
1258 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1259 // this may or may not be correct, but who cares, in the worst case a map
1260 // isn't chosen in the first pass that should have been
1271 if(autocvar_g_maplist_shuffle > 0)
1272 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1275 if(autocvar_g_maplist_selectrandom)
1276 nextMap = MaplistMethod_Random();
1279 nextMap = MaplistMethod_Iterate();
1282 nextMap = MaplistMethod_Repeat();
1286 Map_Goto_SetFloat(nextMap);
1287 return getmapname_stored;
1293 float DoNextMapOverride()
1295 if(autocvar_g_campaign)
1297 CampaignPostIntermission();
1298 alreadychangedlevel = TRUE;
1301 if(autocvar_quit_when_empty)
1303 if(player_count <= currentbots)
1306 alreadychangedlevel = TRUE;
1310 if(autocvar_quit_and_redirect != "")
1312 redirection_target = strzone(autocvar_quit_and_redirect);
1313 alreadychangedlevel = TRUE;
1316 if (autocvar_samelevel) // if samelevel is set, stay on same level
1318 localcmd("restart\n");
1319 alreadychangedlevel = TRUE;
1322 if(autocvar_nextmap != "")
1323 if(MapInfo_CheckMap(autocvar_nextmap))
1325 Map_Goto_SetStr(autocvar_nextmap);
1327 alreadychangedlevel = TRUE;
1330 if(autocvar_lastlevel)
1333 localcmd("set lastlevel 0\ntogglemenu\n");
1334 alreadychangedlevel = TRUE;
1345 if (alreadychangedlevel)
1347 alreadychangedlevel = TRUE;
1353 for(allowReset = 1; allowReset >= 0; --allowReset)
1355 nextMap = GetNextMap();
1361 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1362 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1363 if(autocvar_g_maplist_shuffle)
1365 localcmd("\nmenu_cmd sync\n");
1369 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1381 When the player presses attack or jump, change to the next level
1384 .float autoscreenshot;
1385 void() MapVote_Start;
1386 void() MapVote_Think;
1387 float mapvote_initialized;
1388 void IntermissionThink()
1390 FixIntermissionClient(self);
1392 if( (autocvar_sv_autoscreenshot || self.cvar_cl_autoscreenshot)
1393 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1395 self.autoscreenshot = -1;
1396 if(clienttype(self) == CLIENTTYPE_REAL)
1397 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1401 if (time < intermission_exittime)
1404 if(!mapvote_initialized)
1405 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1415 Returns the entity to view from
1419 entity FindIntermission()
1424 // look for info_intermission first
1425 spot = find (world, classname, "info_intermission");
1427 { // pick a random one
1431 spot = find (spot, classname, "info_intermission");
1433 spot = find (spot, classname, "info_intermission");
1439 // then look for the start position
1440 spot = find (world, classname, "info_player_start");
1444 // testinfo_player_start is only found in regioned levels
1445 spot = find (world, classname, "testplayerstart");
1449 // then look for the start position
1450 spot = find (world, classname, "info_player_deathmatch");
1454 //objerror ("FindIntermission: no spot");
1460 ===============================================================================
1464 ===============================================================================
1467 void DumpStats(float final)
1476 to_console = autocvar_sv_logscores_console;
1477 to_eventlog = autocvar_sv_eventlog;
1478 to_file = autocvar_sv_logscores_file;
1482 to_console = TRUE; // always print printstats replies
1483 to_eventlog = FALSE; // but never print them to the event log
1487 if(autocvar_sv_eventlog_console)
1488 to_console = FALSE; // otherwise we get the output twice
1494 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1502 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1506 fputs(file, strcat(s, "\n"));
1509 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1515 fputs(file, strcat(s, "\n"));
1517 FOR_EACH_CLIENT(other)
1519 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1521 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1522 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1523 if(other.classname == "player" || g_arena || g_ca || g_lms)
1524 s = strcat(s, ftos(other.team), ":");
1526 s = strcat(s, "spectator:");
1529 print(s, other.netname, "\n");
1531 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1533 fputs(file, strcat(s, other.netname, "\n"));
1539 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1545 fputs(file, strcat(s, "\n"));
1547 for(i = 1; i < 16; ++i)
1549 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1550 s = strcat(s, ":", ftos(i));
1556 fputs(file, strcat(s, "\n"));
1563 GameLogEcho(":end");
1566 fputs(file, ":end\n");
1571 void FixIntermissionClient(entity e)
1574 if(!e.autoscreenshot) // initial call
1576 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1578 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1579 e.solid = SOLID_NOT;
1580 e.movetype = MOVETYPE_NONE;
1581 e.takedamage = DAMAGE_NO;
1584 e.weaponentity.effects = EF_NODRAW;
1585 if (e.weaponentity.weaponentity)
1586 e.weaponentity.weaponentity.effects = EF_NODRAW;
1588 if(clienttype(e) == CLIENTTYPE_REAL)
1590 stuffcmd(e, "\nscr_printspeed 1000000\n");
1591 s = autocvar_sv_intermission_cdtrack;
1593 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1595 WriteByte(MSG_ONE, SVC_INTERMISSION);
1602 go to the next level for deathmatch
1603 only called if a time or frag limit has expired
1609 intermission_running = 1;
1611 // enforce a wait time before allowing changelevel
1612 if(player_count > 0)
1613 intermission_exittime = time + autocvar_sv_mapchange_delay;
1615 intermission_exittime = -1;
1618 WriteByte (MSG_ALL, SVC_CDTRACK);
1619 WriteByte (MSG_ALL, 3);
1620 WriteByte (MSG_ALL, 3);
1621 // done in FixIntermission
1624 //pos = FindIntermission ();
1632 PlayerStats_EndMatch(1);
1634 PlayerStats_AddGlobalInfo(e);
1635 PlayerStats_Shutdown();
1636 WeaponStats_Shutdown();
1638 if(autocvar_sv_eventlog)
1639 GameLogEcho(":gameover");
1643 FOR_EACH_PLAYER(other) {
1644 FixIntermissionClient(other);
1646 bprint(other.netname, " ^7wins.\n");
1649 if(autocvar_g_campaign)
1650 CampaignPreIntermission();
1652 localcmd("\nsv_hook_gameend\n");
1659 Exit deathmatch games upon conditions
1662 void CheckRules_Player()
1664 if (gameover) // someone else quit the game already
1667 if(self.deadflag == DEAD_NO)
1668 self.play_time += frametime;
1670 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1671 // (div0: and that in CheckRules_World please)
1674 float checkrules_equality;
1675 float checkrules_suddendeathwarning;
1676 float checkrules_suddendeathend;
1677 float checkrules_overtimesadded; //how many overtimes have been already added
1679 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1680 float WINNING_YES = 1; // winner found
1681 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1682 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1684 float InitiateSuddenDeath()
1686 // Check first whether normal overtimes could be added before initiating suddendeath mode
1687 // - for this timelimit_overtime needs to be >0 of course
1688 // - also check the winning condition calculated in the previous frame and only add normal overtime
1689 // again, if at the point at which timelimit would be extended again, still no winner was found
1690 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1692 return 1; // need to call InitiateOvertime later
1696 if(!checkrules_suddendeathend)
1698 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1699 if(g_race && !g_race_qualifying)
1700 race_StartCompleting();
1706 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1708 ++checkrules_overtimesadded;
1709 //add one more overtime by simply extending the timelimit
1711 tl = autocvar_timelimit;
1712 tl += autocvar_timelimit_overtime;
1713 cvar_set("timelimit", ftos(tl));
1714 string minutesPlural;
1715 if (autocvar_timelimit_overtime == 1)
1716 minutesPlural = " ^3minute";
1718 minutesPlural = " ^3minutes";
1722 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1723 ftos(autocvar_timelimit_overtime),
1730 float GetWinningCode(float fraglimitreached, float equality)
1732 if(autocvar_g_campaign == 1)
1733 if(fraglimitreached)
1740 if(fraglimitreached)
1741 return WINNING_STARTSUDDENDEATHOVERTIME;
1743 return WINNING_NEVER;
1745 if(fraglimitreached)
1751 // set the .winning flag for exactly those players with a given field value
1752 void SetWinners(.float field, float value)
1755 FOR_EACH_PLAYER(head)
1756 head.winning = (head.field == value);
1759 // set the .winning flag for those players with a given field value
1760 void AddWinners(.float field, float value)
1763 FOR_EACH_PLAYER(head)
1764 if(head.field == value)
1768 // clear the .winning flags
1769 void ClearWinners(void)
1772 FOR_EACH_PLAYER(head)
1776 // Onslaught winning condition:
1777 // game terminates if only one team has a working generator (or none)
1778 float WinningCondition_Onslaught()
1781 float t1, t2, t3, t4;
1783 WinningConditionHelper(); // set worldstatus
1788 // first check if the game has ended
1789 t1 = t2 = t3 = t4 = 0;
1790 head = find(world, classname, "onslaught_generator");
1793 if (head.health > 0)
1795 if (head.team == COLOR_TEAM1) t1 = 1;
1796 if (head.team == COLOR_TEAM2) t2 = 1;
1797 if (head.team == COLOR_TEAM3) t3 = 1;
1798 if (head.team == COLOR_TEAM4) t4 = 1;
1800 head = find(head, classname, "onslaught_generator");
1802 if (t1 + t2 + t3 + t4 < 2)
1804 // game over, only one team remains (or none)
1806 if (t1) SetWinners(team, COLOR_TEAM1);
1807 if (t2) SetWinners(team, COLOR_TEAM2);
1808 if (t3) SetWinners(team, COLOR_TEAM3);
1809 if (t4) SetWinners(team, COLOR_TEAM4);
1810 dprint("Have a winner, ending game.\n");
1814 // Two or more teams remain
1818 float LMS_NewPlayerLives()
1821 fl = autocvar_fraglimit;
1825 // first player has left the game for dying too much? Nobody else can get in.
1826 if(lms_lowest_lives < 1)
1829 if(!autocvar_g_lms_join_anytime)
1830 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1833 return bound(1, lms_lowest_lives, fl);
1836 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1837 // they win. Otherwise the defending team wins once the timelimit passes.
1838 void assault_new_round();
1839 float WinningCondition_Assault()
1843 WinningConditionHelper(); // set worldstatus
1845 status = WINNING_NO;
1846 // as the timelimit has not yet passed just assume the defending team will win
1847 if(assault_attacker_team == COLOR_TEAM1)
1849 SetWinners(team, COLOR_TEAM2);
1853 SetWinners(team, COLOR_TEAM1);
1857 ent = find(world, classname, "target_assault_roundend");
1860 if(ent.winning) // round end has been triggered by attacking team
1862 bprint("ASSAULT: round completed...\n");
1863 SetWinners(team, assault_attacker_team);
1865 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1867 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1869 status = WINNING_YES;
1876 assault_new_round();
1885 // LMS winning condition: game terminates if and only if there's at most one
1886 // one player who's living lives. Top two scores being equal cancels the time
1888 float WinningCondition_LMS()
1895 have_player = FALSE;
1896 have_players = FALSE;
1897 l = LMS_NewPlayerLives();
1899 head = find(world, classname, "player");
1902 head2 = find(head, classname, "player");
1904 have_players = TRUE;
1908 // we have at least one player
1911 // two or more active players - continue with the game
1915 // exactly one player?
1918 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1922 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1928 // and assign him his first place
1929 PlayerScore_Add(head, SP_LMS_RANK, 1);
1936 // nobody is playing at all...
1939 // wait for players...
1943 // SNAFU (maybe a draw game?)
1945 dprint("No players, ending game.\n");
1950 // When we get here, we have at least two players who are actually LIVING,
1951 // now check if the top two players have equal score.
1952 WinningConditionHelper();
1955 if(WinningConditionHelper_winner)
1956 WinningConditionHelper_winner.winning = TRUE;
1957 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1958 return WINNING_NEVER;
1960 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1964 void ShuffleMaplist()
1966 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1970 float WinningCondition_Scores(float limit, float leadlimit)
1974 // TODO make everything use THIS winning condition (except LMS)
1975 WinningConditionHelper();
1979 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1980 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1981 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1982 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1986 if(WinningConditionHelper_winner)
1987 WinningConditionHelper_winner.winning = 1;
1988 if(WinningConditionHelper_winnerteam >= 0)
1989 SetWinners(team, WinningConditionHelper_winnerteam);
1991 if(WinningConditionHelper_lowerisbetter)
1993 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1994 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1998 if(WinningConditionHelper_zeroisworst)
1999 leadlimit = 0; // not supported in this mode
2001 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
2002 // these modes always score in increments of 1, thus this makes sense
2004 if(leaderfrags != WinningConditionHelper_topscore)
2006 leaderfrags = WinningConditionHelper_topscore;
2009 if (leaderfrags == limit - 1)
2010 Announce("1fragleft");
2011 else if (leaderfrags == limit - 2)
2012 Announce("2fragsleft");
2013 else if (leaderfrags == limit - 3)
2014 Announce("3fragsleft");
2018 limitreached = FALSE;
2020 if(WinningConditionHelper_topscore >= limit)
2021 limitreached = TRUE;
2024 float leadlimitreached;
2025 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2026 if(autocvar_leadlimit_and_fraglimit)
2027 limitreached = (limitreached && leadlimitreached);
2029 limitreached = (limitreached || leadlimitreached);
2032 return GetWinningCode(
2033 WinningConditionHelper_topscore && limitreached,
2034 WinningConditionHelper_equality
2038 float WinningCondition_Race(float fraglimit)
2049 if(p.race_completed)
2054 wc = WinningCondition_Scores(fraglimit, 0);
2056 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2057 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2058 // do NOT support equality when the laps are all raced!
2059 return WINNING_STARTSUDDENDEATHOVERTIME;
2061 return WINNING_NEVER;
2065 void ReadyRestart();
2066 float WinningCondition_QualifyingThenRace(float limit)
2069 wc = WinningCondition_Scores(limit, 0);
2071 // NEVER initiate overtime
2072 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2080 float WinningCondition_RanOutOfSpawns()
2084 if(have_team_spawns <= 0)
2087 if(autocvar_g_spawn_useallspawns <= 0)
2090 if(!some_spawn_has_been_used)
2093 team1_score = team2_score = team3_score = team4_score = 0;
2095 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2097 if(head.team == COLOR_TEAM1)
2099 else if(head.team == COLOR_TEAM2)
2101 else if(head.team == COLOR_TEAM3)
2103 else if(head.team == COLOR_TEAM4)
2107 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2109 if(head.team == COLOR_TEAM1)
2111 else if(head.team == COLOR_TEAM2)
2113 else if(head.team == COLOR_TEAM3)
2115 else if(head.team == COLOR_TEAM4)
2120 if(team1_score + team2_score + team3_score + team4_score == 0)
2122 checkrules_equality = TRUE;
2125 else if(team1_score + team2_score + team3_score + team4_score == 1)
2128 if(team1_score) t = COLOR_TEAM1;
2129 if(team2_score) t = COLOR_TEAM2;
2130 if(team3_score) t = COLOR_TEAM3;
2131 if(team4_score) t = COLOR_TEAM4;
2132 CheckAllowedTeams(world);
2133 for(i = 0; i < MAX_TEAMSCORE; ++i)
2135 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2136 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2137 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2138 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2141 AddWinners(team, t);
2152 Exit deathmatch games upon conditions
2155 void CheckRules_World()
2167 MapVote_Think should now do that part
2168 if (intermission_running)
2169 if (time >= intermission_exittime + 60)
2171 if(!DoNextMapOverride())
2177 if (gameover) // someone else quit the game already
2179 if(player_count == 0) // Nobody there? Then let's go to the next map
2181 // this will actually check the player count in the next frame
2182 // again, but this shouldn't hurt
2186 timelimit = autocvar_timelimit * 60;
2187 fraglimit = autocvar_fraglimit;
2188 leadlimit = autocvar_leadlimit;
2190 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2193 timelimit = 0; // timelimit is not made for warmup
2195 fraglimit = 0; // no fraglimit for now
2196 leadlimit = 0; // no leadlimit for now
2200 timelimit = 0; // ONS has its own overtime rule
2204 timelimit += game_starttime;
2206 else if (timelimit < 0)
2216 if(checkrules_suddendeathend)
2218 if(!checkrules_suddendeathwarning)
2220 checkrules_suddendeathwarning = TRUE;
2221 if(g_race && !g_race_qualifying)
2222 bcenterprint("^3Everyone, finish your lap! The race is over!");
2224 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2229 if (timelimit && time >= timelimit)
2231 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2234 float playerswithlaps;
2237 totalplayers = playerswithlaps = readyplayers = 0;
2238 FOR_EACH_PLAYER(head)
2241 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2247 // at least 2 of the players have completed a lap: start the RACE
2248 // otherwise, the players should end the qualifying on their own
2249 if(readyplayers || playerswithlaps >= 2)
2251 checkrules_suddendeathend = 0;
2252 ReadyRestart(); // go to race
2256 wantovertime |= InitiateSuddenDeath();
2259 wantovertime |= InitiateSuddenDeath();
2263 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2269 float checkrules_status;
2270 checkrules_status = WinningCondition_RanOutOfSpawns();
2271 if(checkrules_status == WINNING_YES)
2273 bprint("Hey! Someone ran out of spawns!\n");
2275 else if(g_race && !g_race_qualifying && timelimit >= 0)
2277 checkrules_status = WinningCondition_Race(fraglimit);
2278 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2280 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2282 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2283 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2287 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2291 checkrules_status = WinningCondition_LMS();
2293 else if (g_onslaught)
2295 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2299 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2300 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2303 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2305 checkrules_status = WINNING_NEVER;
2306 checkrules_overtimesadded = -1;
2307 wantovertime |= InitiateSuddenDeath();
2310 if(checkrules_status == WINNING_NEVER)
2311 // equality cases! Nobody wins if the overtime ends in a draw.
2316 if(checkrules_status == WINNING_NEVER)
2319 checkrules_status = WINNING_YES;
2322 if(checkrules_suddendeathend)
2323 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2324 checkrules_status = WINNING_YES;
2326 if(checkrules_status == WINNING_YES)
2328 //print("WINNING\n");
2333 float mapvote_nextthink;
2334 float mapvote_initialized;
2335 float mapvote_keeptwotime;
2336 float mapvote_timeout;
2337 string mapvote_message;
2338 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2339 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2340 float mapvote_screenshot_dirs_count;
2342 float mapvote_count;
2343 float mapvote_count_real;
2344 string mapvote_maps[MAPVOTE_COUNT];
2345 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2346 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2347 float mapvote_maps_suggested[MAPVOTE_COUNT];
2348 string mapvote_suggestions[MAPVOTE_COUNT];
2349 float mapvote_suggestion_ptr;
2350 float mapvote_voters;
2351 float mapvote_votes[MAPVOTE_COUNT];
2353 float mapvote_detail;
2354 float mapvote_abstain;
2357 void MapVote_ClearAllVotes()
2359 FOR_EACH_CLIENT(other)
2363 string MapVote_Suggest(string m)
2367 return "That's not how to use this command.";
2368 if(!autocvar_g_maplist_votable_suggestions)
2369 return "Suggestions are not accepted on this server.";
2370 if(mapvote_initialized)
2371 return "Can't suggest - voting is already in progress!";
2372 m = MapInfo_FixName(m);
2374 return "The map you suggested is not available on this server.";
2375 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2377 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2379 if(!MapInfo_CheckMap(m))
2380 return "The map you suggested does not support the current game mode.";
2381 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2382 if(mapvote_suggestions[i] == m)
2383 return "This map was already suggested.";
2384 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2386 i = floor(random() * mapvote_suggestion_ptr);
2390 i = mapvote_suggestion_ptr;
2391 mapvote_suggestion_ptr += 1;
2393 if(mapvote_suggestions[i] != "")
2394 strunzone(mapvote_suggestions[i]);
2395 mapvote_suggestions[i] = strzone(m);
2396 if(autocvar_sv_eventlog)
2397 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2398 return strcat("Suggestion of ", m, " accepted.");
2401 void MapVote_AddVotable(string nextMap, float isSuggestion)
2404 string pakfile, mapfile;
2408 for(j = 0; j < mapvote_count; ++j)
2409 if(mapvote_maps[j] == nextMap)
2411 // suggestions might be no longer valid/allowed after gametype switch!
2413 if(!MapInfo_CheckMap(nextMap))
2415 mapvote_maps[mapvote_count] = strzone(nextMap);
2416 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2418 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2420 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2421 pakfile = whichpack(strcat(mapfile, ".tga"));
2423 pakfile = whichpack(strcat(mapfile, ".jpg"));
2425 pakfile = whichpack(strcat(mapfile, ".png"));
2429 if(i >= mapvote_screenshot_dirs_count)
2430 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2431 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2432 pakfile = substring(pakfile, o, -1);
2434 mapvote_maps_screenshot_dir[mapvote_count] = i;
2435 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2440 void MapVote_Spawn();
2446 MapVote_ClearAllVotes();
2449 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2450 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2453 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2455 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2456 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2458 // we need this for AddVotable, as that cycles through the screenshot dirs
2459 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2460 if(mapvote_screenshot_dirs_count == 0)
2461 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2462 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2463 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2464 mapvote_screenshot_dirs[i] = strzone(argv(i));
2466 if(mapvote_suggestion_ptr)
2467 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2468 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2470 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2471 MapVote_AddVotable(GetNextMap(), FALSE);
2473 if(mapvote_count == 0)
2475 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2476 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2477 if(autocvar_g_maplist_shuffle)
2479 localcmd("\nmenu_cmd sync\n");
2480 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2481 MapVote_AddVotable(GetNextMap(), FALSE);
2484 mapvote_count_real = mapvote_count;
2486 MapVote_AddVotable("don't care", 0);
2488 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2490 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2491 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2492 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2493 mapvote_keeptwotime = 0;
2494 mapvote_message = "Choose a map and press its key!";
2499 void MapVote_SendPicture(float id)
2502 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2503 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2504 WriteByte(MSG_ONE, id);
2505 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2508 float GameCommand_MapVote(string cmd)
2510 if(!intermission_running)
2513 if(cmd == "mv_getpic")
2515 MapVote_SendPicture(stof(argv(1)));
2522 float MapVote_GetMapMask()
2524 float mask, i, power;
2526 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2527 if(mapvote_maps[i] != "")
2533 float MapVote_SendEntity(entity to, float sf)
2538 sf &~= 2; // if we send 1, we don't need to also send 2
2540 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2541 WriteByte(MSG_ENTITY, sf);
2545 // flag 1 == initialization
2546 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2547 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2548 WriteString(MSG_ENTITY, "");
2549 WriteByte(MSG_ENTITY, mapvote_count);
2550 WriteByte(MSG_ENTITY, mapvote_abstain);
2551 WriteByte(MSG_ENTITY, mapvote_detail);
2552 WriteCoord(MSG_ENTITY, mapvote_timeout);
2553 if(mapvote_count <= 8)
2554 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2556 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2557 for(i = 0; i < mapvote_count; ++i)
2558 if(mapvote_maps[i] != "")
2560 if(mapvote_abstain && i == mapvote_count - 1)
2562 WriteString(MSG_ENTITY, ""); // abstain needs no text
2563 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2564 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2568 WriteString(MSG_ENTITY, mapvote_maps[i]);
2569 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2570 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2577 // flag 2 == update of mask
2578 if(mapvote_count <= 8)
2579 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2581 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2587 for(i = 0; i < mapvote_count; ++i)
2588 if(mapvote_maps[i] != "")
2589 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2591 WriteByte(MSG_ENTITY, to.mapvote);
2597 void MapVote_Spawn()
2599 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2602 void MapVote_TouchMask()
2604 mapvote_ent.SendFlags |= 2;
2607 void MapVote_TouchVotes(entity voter)
2609 mapvote_ent.SendFlags |= 4;
2612 float MapVote_Finished(float mappos)
2618 if(autocvar_sv_eventlog)
2620 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2621 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2622 didntvote = mapvote_voters;
2623 for(i = 0; i < mapvote_count; ++i)
2624 if(mapvote_maps[i] != "")
2626 didntvote -= mapvote_votes[i];
2629 result = strcat(result, ":", mapvote_maps[i]);
2630 result = strcat(result, ":", ftos(mapvote_votes[i]));
2633 result = strcat(result, ":didn't vote:", ftos(didntvote));
2635 GameLogEcho(result);
2636 if(mapvote_maps_suggested[mappos])
2637 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2640 FOR_EACH_REALCLIENT(other)
2641 FixClientCvars(other);
2643 Map_Goto_SetStr(mapvote_maps[mappos]);
2645 alreadychangedlevel = TRUE;
2648 void MapVote_CheckRules_1()
2652 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2654 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2655 mapvote_votes[i] = 0;
2659 FOR_EACH_REALCLIENT(other)
2664 i = other.mapvote - 1;
2665 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2666 mapvote_votes[i] = mapvote_votes[i] + 1;
2671 float MapVote_CheckRules_2()
2674 float firstPlace, secondPlace;
2675 float firstPlaceVotes, secondPlaceVotes;
2676 float mapvote_voters_real;
2679 if(mapvote_count_real == 1)
2680 return MapVote_Finished(0);
2682 mapvote_voters_real = mapvote_voters;
2684 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2686 RandomSelection_Init();
2687 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2688 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2689 firstPlace = RandomSelection_chosen_float;
2690 firstPlaceVotes = RandomSelection_best_priority;
2691 //dprint("First place: ", ftos(firstPlace), "\n");
2692 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2694 RandomSelection_Init();
2695 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2697 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2698 secondPlace = RandomSelection_chosen_float;
2699 secondPlaceVotes = RandomSelection_best_priority;
2700 //dprint("Second place: ", ftos(secondPlace), "\n");
2701 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2703 if(firstPlace == -1)
2704 error("No first place in map vote... WTF?");
2706 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2707 return MapVote_Finished(firstPlace);
2709 if(mapvote_keeptwotime)
2710 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2713 MapVote_TouchMask();
2714 mapvote_message = "Now decide between the TOP TWO!";
2715 mapvote_keeptwotime = 0;
2716 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2717 result = strcat(result, ":", ftos(firstPlaceVotes));
2718 result = strcat(result, ":", mapvote_maps[secondPlace]);
2719 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2720 didntvote = mapvote_voters;
2721 for(i = 0; i < mapvote_count; ++i)
2722 if(mapvote_maps[i] != "")
2724 didntvote -= mapvote_votes[i];
2726 if(i != secondPlace)
2728 result = strcat(result, ":", mapvote_maps[i]);
2729 result = strcat(result, ":", ftos(mapvote_votes[i]));
2730 if(i < mapvote_count_real)
2732 strunzone(mapvote_maps[i]);
2733 mapvote_maps[i] = "";
2734 strunzone(mapvote_maps_pakfile[i]);
2735 mapvote_maps_pakfile[i] = "";
2739 result = strcat(result, ":didn't vote:", ftos(didntvote));
2740 if(autocvar_sv_eventlog)
2741 GameLogEcho(result);
2751 keeptwo = mapvote_keeptwotime;
2752 MapVote_CheckRules_1(); // count
2753 if(MapVote_CheckRules_2()) // decide
2757 FOR_EACH_REALCLIENT(other)
2759 // hide scoreboard again
2760 if(other.health != 2342)
2762 other.health = 2342;
2764 if(clienttype(other) == CLIENTTYPE_REAL)
2767 WriteByte(MSG_ONE, SVC_FINALE);
2768 WriteString(MSG_ONE, "");
2772 // clear possibly invalid votes
2773 if(mapvote_maps[other.mapvote - 1] == "")
2775 // use impulses as new vote
2776 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2777 if(mapvote_maps[other.impulse - 1] != "")
2779 other.mapvote = other.impulse;
2780 MapVote_TouchVotes(other);
2788 MapVote_CheckRules_1(); // just count
2790 void MapVote_Start()
2795 // wait for stats to be sent first
2796 if(!playerstats_waitforme)
2799 MapInfo_Enumerate();
2800 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2803 void MapVote_Think()
2808 if(alreadychangedlevel)
2811 if(time < mapvote_nextthink)
2815 mapvote_nextthink = time + 0.5;
2817 if(!mapvote_initialized)
2819 if(autocvar_rescan_pending == 1)
2821 cvar_set("rescan_pending", "2");
2822 localcmd("fs_rescan\nrescan_pending 3\n");
2825 else if(autocvar_rescan_pending == 2)
2829 else if(autocvar_rescan_pending == 3)
2831 // now build missing mapinfo files
2832 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2835 // we're done, start the timer
2836 cvar_set("rescan_pending", "0");
2839 mapvote_initialized = TRUE;
2840 if(DoNextMapOverride())
2842 if(!autocvar_g_maplist_votable || player_count <= 0)
2853 string GotoMap(string m)
2855 if(!MapInfo_CheckMap(m))
2856 return "The map you chose is not available on this server.";
2857 cvar_set("nextmap", m);
2858 cvar_set("timelimit", "-1");
2859 if(mapvote_initialized || alreadychangedlevel)
2861 if(DoNextMapOverride())
2862 return "Map switch initiated.";
2864 return "Hm... no. For some reason I like THIS map more.";
2867 return "Map switch will happen after scoreboard.";
2874 FOR_EACH_REALCLIENT(self)
2876 if(self.classname == "spectator")
2878 if(self.enemy.typehitsound)
2879 self.typehit_time = time;
2880 else if(self.enemy.hitsound)
2881 self.hit_time = time;
2885 if(self.typehitsound)
2886 self.typehit_time = time;
2887 else if(self.hitsound)
2888 self.hit_time = time;
2891 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2892 // add 1 frametime because after this, engine SV_Physics
2893 // increases time by a frametime and then networks the frame
2894 // add another frametime because client shows everything with
2895 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2897 FOR_EACH_CLIENT(self)
2899 self.hitsound = FALSE;
2900 self.typehitsound = FALSE;
2901 antilag_record(self, altime);
2908 * returns TRUE if redirecting
2910 float redirection_timeout;
2911 float redirection_nextthink;
2912 float RedirectionThink()
2914 float clients_found;
2916 if(redirection_target == "")
2919 if(!redirection_timeout)
2921 cvar_set("sv_public", "-2");
2922 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2923 if(redirection_target == "self")
2924 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2926 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2929 if(time < redirection_nextthink)
2932 redirection_nextthink = time + 1;
2935 FOR_EACH_REALCLIENT(self)
2937 print("Redirecting: sending connect command to ", self.netname, "\n");
2938 if(redirection_target == "self")
2939 stuffcmd(self, "\ndisconnect; reconnect\n");
2941 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2945 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2947 if(time > redirection_timeout || clients_found == 0)
2948 localcmd("\nwait; wait; wait; quit\n");
2953 void TargetMusic_RestoreGame();
2956 // Loaded from a save game
2957 // some things then break, so let's work around them...
2959 // Progs DB (capture records)
2960 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2964 MapInfo_Enumerate();
2965 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2968 TargetMusic_RestoreGame();
2975 if(gameover > 1) // shutting down already?
2978 gameover = 2; // 2 = server shutting down
2980 if(world_initialized > 0)
2982 world_initialized = 0;
2983 print("Saving persistent data...\n");
2986 PlayerStats_EndMatch(0);
2988 PlayerStats_AddGlobalInfo(e);
2989 PlayerStats_Shutdown();
2991 if(!cheatcount_total)
2993 if(autocvar_sv_db_saveasdump)
2994 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2996 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2998 if(autocvar_developer)
3000 if(autocvar_sv_db_saveasdump)
3001 db_dump(TemporaryDB, "server-temp.db");
3003 db_save(TemporaryDB, "server-temp.db");
3005 CheatShutdown(); // must be after cheatcount check
3006 db_close(ServerProgsDB);
3007 db_close(TemporaryDB);
3009 // tell the bot system the game is ending now
3012 WeaponStats_Shutdown();
3015 else if(world_initialized == 0)
3017 print("NOTE: crashed before even initializing the world, not saving persistent data\n");