float isfriend;
float cm;
cm = self.forceplayermodels_savecolormap;
- cm = (cm >= 1024) ? cm : (stof(getplayerkeyvalue(self.colormap - 1, "colors")) + 1024);
+ cm = (cm >= 1024) ? cm : (stof(getplayerkeyvalue(cm - 1, "colors")) + 1024);
if(teamplay)
isfriend = (cm == 1024 + 17 * myteam);