-#ifndef ARMOR_H
-#define ARMOR_H
+#pragma once
+
#include "pickup.qh"
CLASS(Armor, Pickup)
#ifdef SVQC
- ATTRIB(Armor, m_mins, vector, '-16 -16 0')
- ATTRIB(Armor, m_maxs, vector, '16 16 48')
- ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc)
+ ATTRIB(Armor, m_mins, vector, '-16 -16 0');
+ ATTRIB(Armor, m_maxs, vector, '16 16 48');
+ ATTRIB(Armor, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
#endif
ENDCLASS(Armor)
+
+#ifdef SVQC
+ #include <common/t_items.qh>
+#endif
+
+#ifdef GAMEQC
+MODEL(ArmorSmall_ITEM, Item_Model("item_armor_small.md3"));
+SOUND(ArmorSmall, "misc/armor1");
+#endif
+
+REGISTER_ITEM(ArmorSmall, Armor) {
+#ifdef GAMEQC
+ this.m_model = MDL_ArmorSmall_ITEM;
+ this.m_sound = SND_ArmorSmall;
+#endif
+ this.m_name = "5 Armor";
+ this.m_icon = "armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_LOW;
+ this.m_itemid = IT_ARMOR_SHARD;
+ this.m_respawntime = GET(g_pickup_respawntime_short);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorMedium_ITEM, Item_Model("item_armor_medium.md3"));
+SOUND(ArmorMedium, "misc/armor10");
+#endif
+
+REGISTER_ITEM(ArmorMedium, Armor) {
+#ifdef GAMEQC
+ this.m_model = MDL_ArmorMedium_ITEM;
+ this.m_sound = SND_ArmorMedium;
+#endif
+ this.m_name = "25 Armor";
+ this.m_icon = "armor";
+#ifdef SVQC
+ this.m_botvalue = BOT_PICKUP_RATING_MID;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_medium);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorLarge_ITEM, Item_Model("item_armor_big.md3"));
+SOUND(ArmorLarge, "misc/armor17_5");
+#endif
+
+REGISTER_ITEM(ArmorLarge, Armor) {
+#ifdef GAMEQC
+ this.m_model = MDL_ArmorLarge_ITEM;
+ this.m_sound = SND_ArmorLarge;
+#endif
+ this.m_name = "50 Armor";
+ this.m_icon = "armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Large armor");
+#ifdef SVQC
+ this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
+#endif
+}
+
+#ifdef GAMEQC
+MODEL(ArmorMega_ITEM, Item_Model("item_armor_large.md3"));
+SOUND(ArmorMega, "misc/armor25");
+#endif
+
+REGISTER_ITEM(ArmorMega, Armor) {
+#ifdef GAMEQC
+ this.m_model = MDL_ArmorMega_ITEM;
+ this.m_sound = SND_ArmorMega;
+#endif
+ this.m_name = "100 Armor";
+ this.m_icon = "item_large_armor";
+ this.m_color = '0 1 0';
+ this.m_waypoint = _("Mega armor");
+ this.m_waypointblink = 2;
+#ifdef SVQC
+ this.m_maxs = '16 16 70';
+ this.m_botvalue = BOT_PICKUP_RATING_HIGH;
+ this.m_itemid = IT_ARMOR;
+ this.m_respawntime = GET(g_pickup_respawntime_long);
+ this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
#endif
+}