-const float STAT_ARC_HEAT = 41;
-const float STAT_PRESSED_KEYS = 42;
-const float STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
-const float STAT_FUEL = 44;
-const float STAT_NB_METERSTART = 45;
-const float STAT_SHOTORG = 46; // compressShotOrigin
-const float STAT_LEADLIMIT = 47;
-const float STAT_WEAPON_CLIPLOAD = 48;
-const float STAT_WEAPON_CLIPSIZE = 49;
-const float STAT_VORTEX_CHARGE = 50;
-const float STAT_LAST_PICKUP = 51;
-const float STAT_HUD = 52;
-const float STAT_VORTEX_CHARGEPOOL = 53;
-const float STAT_HIT_TIME = 54;
-const float STAT_DAMAGE_DEALT_TOTAL = 55;
-const float STAT_TYPEHIT_TIME = 56;
-const float STAT_LAYED_MINES = 57;
-const float STAT_HAGAR_LOAD = 58;
-const float STAT_SWITCHINGWEAPON = 59;
-const float STAT_SUPERWEAPONS_FINISHED = 60;
-const float STAT_VEHICLESTAT_HEALTH = 61;
-const float STAT_VEHICLESTAT_SHIELD = 62;
-const float STAT_VEHICLESTAT_ENERGY = 63;
-const float STAT_VEHICLESTAT_AMMO1 = 64;
-const float STAT_VEHICLESTAT_RELOAD1 = 65;
-const float STAT_VEHICLESTAT_AMMO2 = 66;
-const float STAT_VEHICLESTAT_RELOAD2 = 67;
-const float STAT_VEHICLESTAT_W2MODE = 68;
-const float STAT_NADE_TIMER = 69;
-const float STAT_SECRETS_TOTAL = 70;
-const float STAT_SECRETS_FOUND = 71;
-const float STAT_RESPAWN_TIME = 72;
-const float STAT_ROUNDSTARTTIME = 73;
-const float STAT_WEAPONS2 = 74;
-const float STAT_WEAPONS3 = 75;
-const float STAT_MONSTERS_TOTAL = 76;
-const float STAT_MONSTERS_KILLED = 77;
-const float STAT_BUFFS = 78;
-const float STAT_NADE_BONUS = 79;
-const float STAT_NADE_BONUS_TYPE = 80;
-const float STAT_NADE_BONUS_SCORE = 81;
-const float STAT_HEALING_ORB = 82;
-const float STAT_HEALING_ORB_ALPHA = 83;
-const float STAT_PLASMA = 84;
-const float STAT_OK_AMMO_CHARGE = 85;
-const float STAT_OK_AMMO_CHARGEPOOL = 86;
+const int STAT_ARC_HEAT = 41;
+const int STAT_PRESSED_KEYS = 42;
+const int STAT_ALLOW_OLDVORTEXBEAM = 43; // this stat could later contain some other bits of info, like, more server-side particle config
+const int STAT_FUEL = 44;
+const int STAT_NB_METERSTART = 45;
+const int STAT_SHOTORG = 46; // compressShotOrigin
+const int STAT_LEADLIMIT = 47;
+const int STAT_WEAPON_CLIPLOAD = 48;
+const int STAT_WEAPON_CLIPSIZE = 49;
+const int STAT_VORTEX_CHARGE = 50;
+const int STAT_LAST_PICKUP = 51;
+const int STAT_HUD = 52;
+const int STAT_VORTEX_CHARGEPOOL = 53;
+const int STAT_HIT_TIME = 54;
+const int STAT_DAMAGE_DEALT_TOTAL = 55;
+const int STAT_TYPEHIT_TIME = 56;
+const int STAT_LAYED_MINES = 57;
+const int STAT_HAGAR_LOAD = 58;
+const int STAT_SWITCHINGWEAPON = 59;
+const int STAT_SUPERWEAPONS_FINISHED = 60;
+const int STAT_VEHICLESTAT_HEALTH = 61;
+const int STAT_VEHICLESTAT_SHIELD = 62;
+const int STAT_VEHICLESTAT_ENERGY = 63;
+const int STAT_VEHICLESTAT_AMMO1 = 64;
+const int STAT_VEHICLESTAT_RELOAD1 = 65;
+const int STAT_VEHICLESTAT_AMMO2 = 66;
+const int STAT_VEHICLESTAT_RELOAD2 = 67;
+const int STAT_VEHICLESTAT_W2MODE = 68;
+const int STAT_NADE_TIMER = 69;
+const int STAT_SECRETS_TOTAL = 70;
+const int STAT_SECRETS_FOUND = 71;
+const int STAT_RESPAWN_TIME = 72;
+const int STAT_ROUNDSTARTTIME = 73;
+const int STAT_WEAPONS2 = 74;
+const int STAT_WEAPONS3 = 75;
+const int STAT_MONSTERS_TOTAL = 76;
+const int STAT_MONSTERS_KILLED = 77;
+const int STAT_BUFFS = 78;
+const int STAT_NADE_BONUS = 79;
+const int STAT_NADE_BONUS_TYPE = 80;
+const int STAT_NADE_BONUS_SCORE = 81;
+const int STAT_HEALING_ORB = 82;
+const int STAT_HEALING_ORB_ALPHA = 83;
+const int STAT_PLASMA = 84;
+const int STAT_OK_AMMO_CHARGE = 85;
+const int STAT_OK_AMMO_CHARGEPOOL = 86;