]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/mutators/gamemode_onslaught.qc
Merge branch 'master' into TimePath/waypointsprites
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_onslaught.qc
index 448664a9020eb96d58a460a47a2a889e738b033a..73c37997a5ae713f848943e231379568a88401ed 100644 (file)
@@ -396,7 +396,7 @@ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damag
 
        if (self.health < 0)
        {
-               sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, W_Sound("grenade_impact"), VOL_BASE, ATTEN_NORM);
                pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
                Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
 
@@ -781,7 +781,7 @@ void ons_ControlPoint_Setup(entity cp)
        precache_model("models/onslaught/controlpoint_icon_gib4.md3");
        precache_sound("onslaught/controlpoint_build.wav");
        precache_sound("onslaught/controlpoint_built.wav");
-       precache_sound("weapons/grenade_impact.wav");
+       precache_sound(W_Sound("grenade_impact"));
        precache_sound("onslaught/damageblockedbyshield.wav");
        precache_sound("onslaught/controlpoint_underattack.wav");
        precache_sound("onslaught/ons_spark1.wav");
@@ -917,7 +917,7 @@ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int de
        // Throw some flaming gibs on damage, more damage = more chance for gib
        if(random() < damage/220)
        {
-               sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
+               sound(self, CH_TRIGGER, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
        }
        else
        {
@@ -1041,8 +1041,8 @@ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity o
        precache_model("models/onslaught/gen_gib2.md3");
        precache_model("models/onslaught/gen_gib3.md3");
        precache_sound("onslaught/generator_decay.wav");
-       precache_sound("weapons/grenade_impact.wav");
-       precache_sound("weapons/rocket_impact.wav");
+       precache_sound(W_Sound("grenade_impact"));
+       precache_sound(W_Sound("rocket_impact"));
        precache_sound("onslaught/generator_underattack.wav");
        precache_sound("onslaught/shockwave.wav");
        precache_sound("onslaught/ons_hit1.wav");