]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/shortlog
xonotic/xonotic-data.pk3dir.git
2010-11-25 FruitieXsome small freezetag bugfixes
2010-11-24 FruitieXremove electro beam if you get frozen
2010-11-24 FruitieXMerge remote branch 'origin/master' into fruitiex/gamem...
2010-11-24 Rudolf Polzerbetter handle >100% accuracy
2010-11-24 Rudolf Polzercrylink: properly calculate maxdmg
2010-11-24 Rudolf Polzermore accuracy fixes
2010-11-24 Rudolf PolzerMerge remote branch 'origin/divVerent/accuracy-fixes'
2010-11-24 Rudolf Polzerremove two balance configs nobody needs AT ALL
2010-11-24 FruitieXMerge remote branch 'origin/master' into fruitiex/balance
2010-11-23 Rudolf Polzermine layer: properly inherit spawnshieldtime when stick...
2010-11-23 Rudolf Polzeraccuracy: only resend if the accuracy value actually...
2010-11-22 Rudolf Polzermore fixes of accuracy new system
2010-11-22 Rudolf Polzerforgot to actually initialize the accuracy tracking
2010-11-22 Rudolf Polzerdon't cull the accuracy entity
2010-11-22 Rudolf Polzeraccuracy: csqc updates to match the svqc stuff
2010-11-22 Rudolf Polzerproperly count minstanex damage
2010-11-22 Rudolf Polzerresend accuracy when spectating
2010-11-22 Rudolf Polzerway more fixes
2010-11-22 Rudolf Polzerbeginning of a SANE accuracy networking system
2010-11-21 FruitieXwith all the other stuff we have compromised, let's...
2010-11-21 FruitieXelectro: eat less ammo again (5 per sec, with secondary...
2010-11-21 FruitieXless damage falloff on electro primary... dont make...
2010-11-21 FruitieXonly 100 armor in lms/ca
2010-11-21 FruitieXMerge remote branch 'origin/master' into fruitiex/balance
2010-11-21 Rudolf Polzermore typos
2010-11-21 Rudolf Polzerfix another typo
2010-11-21 Rudolf Polzerdo not reset items bits in non-ctf and non-nexball
2010-11-21 Rudolf Polzerkey bind editor: allow permanently unbinding keys
2010-11-20 Rudolf Polzercampaigntimer: allow win by timelimit if no fraglimit...
2010-11-20 Rudolf Polzerrename physics configs: Xonotic now uses physicsX0...
2010-11-20 Rudolf Polzernexball: don't display a useless health bar on a lone...
2010-11-19 Rudolf Polzerfix latest fix
2010-11-19 Rudolf Polzerballistic projectiles: bail out on weapclip
2010-11-19 Rudolf Polzercrylink: some debugging
2010-11-19 FruitieXjointime 0.1 on crylink primary
2010-11-19 Rudolf PolzerMerge remote branch 'origin/tzork/turrets-assualt-fix'
2010-11-19 Rudolf PolzerMerge remote branch 'origin/fruitiex/cl_gentle_damage'
2010-11-18 FruitieXset pain_threshold_health back at 50. And s/treshold...
2010-11-18 FruitieXnerf the damage flash (same amount of damage now raises...
2010-11-18 Rudolf Polzercrylink: joinspeed -> joinspread (easier to tune in...
2010-11-18 tzorkMake turrets switch team corretly in assualt.
2010-11-18 FruitieXcl_gentle version of the damage flash
2010-11-18 Rudolf Polzerfix the bug that antilagged bullets get newtonian proje...
2010-11-18 Rudolf PolzerMerge branch 'master' of git://git.xonotic.org/xonotic...
2010-11-18 Rudolf Polzerchooksta!
2010-11-18 Rudolf PolzerMerge remote branch 'origin/fruitiex/csqc_polyblend'
2010-11-18 Rudolf Polzerfix fruitiex's fix
2010-11-18 Rudolf PolzerMerge remote branch 'origin/fruitiex/fbfix'
2010-11-18 Rudolf PolzerMerge remote branch 'origin/fruitiex/fruit_vs_tzork...
2010-11-18 Rudolf Polzeralso change maxspeed with highspeed; tune minstagib...
2010-11-18 FruitieXjust slightly more RL start speed...
2010-11-18 Rudolf Polzermostly fix prediction in minstagib speed powerup
2010-11-18 Rudolf Polzercall the MakePlayerObserver hook BEFORE a player become...
2010-11-17 FruitieXfix, again, several important things
2010-11-17 FruitieXallow sv_defaultplayer* and sv_defaultcharacter cvars...
2010-11-17 Rudolf Polzeranother try
2010-11-17 Rudolf Polzermake the fbskin aliases work again
2010-11-17 Rudolf Polzertry making the fbskin work
2010-11-17 Rudolf PolzerMerge remote branch 'origin/fruitiex/fullbrightskin'
2010-11-17 FruitieXfix the first round now finally, hopefully, other minor...
2010-11-17 FruitieXadd some failsafes
2010-11-17 FruitieXdecrease revive time by 0.5s
2010-11-17 FruitieXah, i actually have to call count_alive_players()....
2010-11-17 FruitieXset self.freezetag_frozen = 1 before checking if a...
2010-11-17 FruitieXMerge remote branch 'origin/fruitiex/gamemode_freezetag...
2010-11-17 FruitieXlol STUPID mistake. Only break if we actually FOUND...
2010-11-17 FruitieXMerge branch 'master' into fruitiex/gamemode_freezetag
2010-11-17 FruitieXnope, remove that as well
2010-11-17 FruitieXoops i wasnt supposed to commit this
2010-11-17 FruitieXalways check the nex primary ammo when trying to charge...
2010-11-17 FruitieXadd a master switch cvar and a custom color cvar
2010-11-17 FruitieXalso don't draw it if the match ended or we are in...
2010-11-17 FruitieXremove gl_polyblend, and let a CSQC fullscreen image...
2010-11-17 FruitieXrename a couple of cvars: Nex ring does not show "nexve...
2010-11-17 Rudolf Polzermerge FruitieX's onslaught config changes
2010-11-17 Rudolf Polzersys_frametime: if it turns out to be invalid (<= 0...
2010-11-17 FruitieXMerge remote branch 'origin/master' into fruitiex/fruit...
2010-11-16 Rudolf PolzerWe don't need no runematch gametype, we don't need...
2010-11-16 Rudolf PolzerMerge branch 'master' into fruitiex/gamemode_freezetag
2010-11-16 Rudolf Polzermodels and content for freezetag (no code yet)
2010-11-16 FruitieXwhat, why was linkexplode 0 on crylink primary :X
2010-11-16 FruitieXadd revive progress indicator to hud
2010-11-16 FruitieXcompromise: much faster nex charge, charge from a charg...
2010-11-16 FruitieXlet's compromise by making the mortar fire speedier...
2010-11-16 FruitieXmore fixes around ending/starting rounds...
2010-11-16 FruitieXuse cvar_or on the hud flash alpha so it can be seen...
2010-11-16 Rudolf Polzerfix cvar use of electro bounce params
2010-11-16 FruitieXsome fixes
2010-11-16 FruitieXadd freezetag into the menu
2010-11-16 FruitieXwaypoints for frozen teammates
2010-11-16 FruitieXdraw a fullscreen cyan tint when frozen, easy to add...
2010-11-16 FruitieXfreezetag can use the CA modicons panel for now, at...
2010-11-16 FruitieXbots: don't attack frozen players. This might bring...
2010-11-16 FruitieXincrease the force on frozen players from 0.25 to 0...
2010-11-16 FruitieXYAY found a way to block player movement, but still...
2010-11-16 FruitieXdon't use setattachment() on the ice, this way it won...
2010-11-16 FruitieXremove these
2010-11-16 FruitieXfix code for checking if player killed himself, also...
2010-11-16 FruitieXlol i had forgotten the mutators/gamemode_freezetag...
2010-11-16 FruitieXno cull none in the ice shader, helps fps here
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