2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-10 |
havoc | smoke no longer expands over time (eats fillrate and... |
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2005-04-10 |
havoc | fixed ut2003-style smoke ring effect on explosions... |
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2005-04-10 |
havoc | reimplemented particle lighting, however it is not... |
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2005-04-10 |
havoc | fixed a crash if decals are stuck to submodels when... |
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2005-04-05 |
havoc | consolidated many mempools to make memlist more readabl... |
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2005-03-28 |
havoc | added a firstvertex parameter to R_Mesh_DrawMesh |
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2005-03-23 |
havoc | fix decal fading so they really DO disappear eventually... |
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2005-03-21 |
molivier | Moved some particles texture initialization loops in... |
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2005-03-21 |
havoc | fix PBLEND_MOD in fog |
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2005-03-19 |
havoc | reduced particle struct size (now 32768 particles is... |
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2005-03-08 |
havoc | reenabled CL_TeleportSplash (and removed a bogus parame... |
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2005-03-06 |
havoc | changed all uses of CL_PointQ1Contents to CL_PointSuper... |
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2005-02-06 |
havoc | rain drops now make rain splashes |
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2005-02-04 |
havoc | cl_particles_size works again |
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2005-01-15 |
havoc | added saving of particles/nexbeam.tga (commented out... |
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2005-01-15 |
havoc | fixed a bug in texture generator that made all the... |
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2005-01-03 |
tomaz | Cleaned up alot more memory leaks. (still get 720 leaks... |
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2004-12-01 |
havoc | decals now render immediately rather than being transpa... |
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2004-11-03 |
havoc | internal cleanup: split up CL_SparkShower into CL_Spark... |
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2004-10-19 |
tomaz | Enlarged particle font from 256x256 to 512x512 and... |
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2004-10-07 |
havoc | fix color problem with glow_trail (the blue trail bug) |
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2004-10-05 |
havoc | revised commandline option comments for better categori... |
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2004-10-05 |
havoc | added COMMANDLINEOPTION comments for every commandline... |
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2004-09-27 |
havoc | upgraded particle font texture to 512x512 and changed... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-09-12 |
tomaz | Merged CL_RocketTrail2 into CL_RocketTrail. |
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2004-09-03 |
havoc | added cl_particles_explosions_bubbles/sparks/smoke... |
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2004-08-30 |
havoc | make sure particles are reset on level change by cleari... |
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2004-08-25 |
havoc | implemented loading of particles/particlefont.tga and... |
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2004-08-25 |
havoc | Mem_AllocPool flags and parent parameters added, now... |
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2004-08-25 |
tomaz | Slightly tweaked CL_ParticleExplosion2 by VorteX. |
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2004-08-25 |
havoc | slightly changed color of iceblast in prydon |
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2004-08-24 |
tomaz | Tried to make the vore spike trail to be blue under... |
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2004-08-09 |
havoc | fix unused variable k warning |
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2004-08-08 |
havoc | redesigned rocket explosion effect, now a simple spray... |
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2004-08-08 |
tomaz | made TE_EXPLOSION2 use a spherical spawn pattern rather... |
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2004-07-27 |
havoc | removed particle compacting stage, this fixed all ... |
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2004-04-02 |
molivier | Oops... It seems this malloc/free was actually intended... |
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2004-04-02 |
molivier | Replaced a direct call to "malloc" and "free", and... |
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2004-03-23 |
molivier | Added a mempool parameter to FS_LoadFile |
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2004-03-10 |
havoc | merged CL_ColorPointer into R_Mesh_State |
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2004-03-10 |
havoc | R_Mesh_State_Texture and GL_VertexPointer merge once... |
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2004-03-10 |
havoc | GL_Color no longer interacts with GL_ColorPointer ... |
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2004-03-10 |
havoc | added Print versions of Printf functions and made all... |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2004-02-09 |
havoc | fix a particle trail bug with freshly spawned entities... |
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2003-12-08 |
havoc | added a comment above particle() function to describe... |
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2003-12-07 |
havoc | todo item done: added cl_particles_blood_bloodhack... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-10-02 |
molivier | The crusade against buffer overflows continues... |
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2003-09-21 |
havoc | r_colorscale gone, v_overbrightbits (cvar which control... |
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2003-08-23 |
havoc | fixed a couple warnings |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-08-13 |
havoc | no time to explain, more changes on the path to q3bsp... |
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2003-08-09 |
havoc | redesigned blood effects (now looks like droplets until... |
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2003-07-24 |
havoc | quite possibly the smallest ever commit - deleting... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-12 |
havoc | fix a bunch of things that should have been checking... |
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2003-07-06 |
havoc | reverted RunParticleEffect appearance in non-GOODVSBAD2... |
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2003-07-02 |
havoc | added support for GAME_GOODVSBAD2 |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-07-01 |
havoc | redesigned how the renderer handles much of it's state... |
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2003-04-18 |
havoc | greatly improved pointfile command, it now shows a... |
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2003-03-28 |
havoc | corrected the misspelled name GAME_NEXIUZ (and related... |
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2003-03-21 |
havoc | This is a patch from Elric greatly cleaning up the... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | changed R_Mesh_ system (again), now uses R_Mesh_GetSpac... |
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2003-03-02 |
havoc | changed lots of printf to Con_Printf |
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2002-12-09 |
havoc | added Electro's smoke trail tweaks |
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2002-12-02 |
havoc | another bugfix for WORKINGLQUAKE code |
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2002-12-01 |
havoc | a few more glquake and glqwcl compatibility fixes |
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2002-12-01 |
havoc | added a simplified CL_TraceLine in the WORKINGLQUAKE... |
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2002-11-30 |
havoc | decals added back due to popular demand, currently... |
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2002-11-10 |
havoc | added Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz... |
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2002-10-30 |
havoc | commented out two unused static const int variables... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-09-30 |
havoc | smoke from bullet impacts and rocket trails now grows... |
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2002-09-30 |
havoc | gl backend now has functions for color array and flat... |
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2002-09-30 |
havoc | now uses more smoke particles for gunshots, looks better |
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2002-09-28 |
havoc | disabled smoke from explosions, it was a minor effect... |
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2002-09-28 |
havoc | added sparks and smoke to explosions |
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2002-09-27 |
havoc | CL_TraceLine can now return what entity was hit (this... |
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2002-09-17 |
havoc | sparks and rain are now beam particles |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-15 |
havoc | integer dlight code is now 32bit (instead of 64bit) |
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2002-09-12 |
havoc | varray_element is gone, instead you pass your own eleme... |
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2002-09-06 |
havoc | transform matrix is now separate from R_Mesh_State... |
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2002-09-06 |
havoc | vertex arrays renamed to varray_ and exposed to rest... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-09-01 |
havoc | reduced default max particles from 16384 to 8192 |
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2002-08-28 |
havoc | optimizations to rendering |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | got rid of lots of unnecessary m.transparent = lines... |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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2002-08-25 |
havoc | batching is gone. |
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2002-08-24 |
havoc | detail texturing added (although with just one generate... |
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2002-08-22 |
havoc | made stains more small and focused |
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2002-08-10 |
havoc | converted particle rendering to use R_Mesh_Draw_GetBuffer |
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