2011-02-28 |
MirceaKitsune | Don't endlessly attempt to force reload the grabber... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | More server side code I forgot |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Reload impulse / button |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Unhook while reloading |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix remaining parts of server side code. Reloading... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Port weapon reload code server side from Xonotic (code... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix a code typo |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Better balancing with the new taunts. |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Fix the timer |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Make a minimum and maximum time probability for each... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Revert another part of the code |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | 50/50 probability for either a predator or prey to... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Taunts for prey. Still need fixing |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Don't taunt if we have team mates in our stomach. Also... |
tree | commitdiff |
2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Set the proper voice types in code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Improve some names in the code |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Small cleanups and comment changes |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Remove some useless code and fix a bug |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Fix all remaining known issues with the full digest... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Implement full digest feature. When enabled, the pred... |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Only play the regen sound when regen is actually enabled. |
tree | commitdiff |
2011-02-27 |
MirceaKitsune | Health and armor regen sounds. Taken from Xonotic |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Arrange the code better |
tree | commitdiff |
2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
tree | commitdiff |
2011-02-25 |
MirceaKitsune | Port crosshair pickup effect from Xonotic |
tree | commitdiff |
2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix another comment just for the sake of it |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Gramm@r |
tree | commitdiff |
2010-10-05 |
MirceaKitsune | Fix a major forgotten issue in the vore AI. 0.4 has... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | You are defenseless in the stomach if you can't kick... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Comment |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Team heal swallowing should be done the same... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add another check to the digestion switch |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | A comment too |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
tree | commitdiff |
2010-10-04 |
MirceaKitsune | Lose spawn shield when we vore someone |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement stomach kick force (predators get pushed... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Same for other similar func's |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Comment on my last fix |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Fix a major and very rare issue, that would cause killt... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | simplify player/botclip collision cvars |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Bot clips should block waypoints too |
tree | commitdiff |
2010-10-03 |
MirceaKitsune | Implement botclip collisions |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Properly execute target_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Transform this too, from Quake's trigger_changelevel |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Gametype key |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | Make trigger_changelevel a target instead |
tree | commitdiff |
2010-10-02 |
MirceaKitsune | trigger_changelevel. Changing maps when touched |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | keepinstomach - same thing on the predator's end. When... |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Cvar bots leaving the stomach automatically once team... |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Move a check in the proper place |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Don't execute the predator vore AI if the bot is prey |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | We only need one randomtry float now |
tree | commitdiff |
2010-09-30 |
MirceaKitsune | Vore AI: Correct fearing system, and teach bots to... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Don't play fall sound for dead players |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Enable falling sounds |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | Allow fall damage in situations where it should be... |
tree | commitdiff |
2010-09-29 |
MirceaKitsune | New health pickup sounds |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | More intermission music client side, and fix an issue... |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Add menu entry for intermission art & music |
tree | commitdiff |
2010-09-27 |
MirceaKitsune | Don't do intermission in RPG, since no one wins or... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | A hopefully better bot balancing |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Engrish! |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Play, not loop. Don't think anyone would want short... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | No intermission music for spectators (since they don... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Separate intermission tracks for winning and loosing |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | No map voting at campaign end! Fixes a big issue |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | First step toward implementing an artwork system; Draw... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Vore AI: Don't eat (teamheal) a team mate who is holdin... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Fix a badly written code in the bot vore AI. This shoul... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Turrets: Don't shoot someone who's in the belly. Wrong... |
tree | commitdiff |
2010-09-26 |
MirceaKitsune | Turret hit and explode sounds |
tree | commitdiff |
2010-09-24 |
MirceaKitsune | g_deathspeed. A cruel way to fix the bot falling issue... |
tree | commitdiff |
2010-09-24 |
MirceaKitsune | Non-colliding players in last level (since you all... |
tree | commitdiff |
2010-09-23 |
MirceaKitsune | Prevent a bug causing players to float if a new arena... |
tree | commitdiff |
2010-09-23 |
MirceaKitsune | Fix a bug (apparently from Nexuiz) that would cause... |
tree | commitdiff |
next |