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Revert "Hopefully temporarily fix player sounds issue"
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2016-02-28 TimePathRevert "Hopefully temporarily fix player sounds issue"
2016-02-28 TimePathRevert "Use a temporary hack to hide the jump sound...
2016-02-27 MarioPrevent picking up nades while frozen
2016-02-26 MarioLink client slowmo cvar with the QC stat (fixes slowmo...
2016-02-24 MarioMake monsters unable to pass through player clips ...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-18 MarioDon't use health when getting armor value
2016-02-18 MarioFix cursor alignment in minigames
2016-02-15 MarioAdd some checks to prevent silly things, like corpses...
2016-02-15 MarioGive picked up nades a set timer, also fix some issues...
2016-02-15 MarioMerge branch 'master' into morphed/hagar
2016-02-15 MarioAdd an option to pick up thrown nades
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-11 MarioAdd an option to use the old small nade size
2016-02-08 MarioMerge branch 'terencehill/hud_shownames_fix' into ...
2016-02-08 MarioFix up a missed cursor drawpic
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 terencehillent_cs: proper convert health and armor values to byte... 282/head
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-06 MarioAllow vampire buff to work with arc
2016-02-05 MarioStop arc beam when game ends
2016-02-05 MarioMerge branch 'master' into Mario/balance_v2
2016-02-04 MarioEnable team-coloured Arc beam by default
2016-02-04 MarioFix the addition of time to pmove_waterjumptime (doesn...
2016-02-04 MarioDon't set wasFlying on the client, waste of CPU
2016-02-03 MarioAdd an option to allow re-fire right after releasing...
2016-02-03 MarioAdd an option to colour Arc beams by team
2016-02-02 MarioAdd a new attack mode to Arc (disabled by default)
2016-02-02 terencehillMake fuel regenerator a proper powerup so that it passe... 280/head
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-30 MarioUndo an optimization (fixes spammy landing sounds)
2016-01-28 MarioMerge branch 'terencehill/itemstime_fixes' into 'master'
2016-01-28 terencehillFix broken superweapons time in the itemstime panel... 277/head
2016-01-28 terencehillFix Jetpack Regenerator time, it wasn't networked
2016-01-28 terencehillAvoid networking times of unsupported items
2016-01-27 MarioMerge branch 'terencehill/damagetext_cleanup' into...
2016-01-27 terencehillMake cl_damage* cvar descriptions untranslatable 274/head
2016-01-27 terencehillImprove 2 cvar descriptions
2016-01-27 terencehillEscape argument of cl_damagetext_format (it displayed...
2016-01-26 MarioFix frozen dodging to always work
2016-01-26 MarioRevert to old loop method (seems to fix settemp)
2016-01-23 MarioAdd default icons for teams 3 and 4 and neutral flag...
2016-01-22 MarioRemove flight buff
2016-01-22 MarioNew buff: Luck (random chance to deal 3x damage)
2016-01-17 MarioAdd a new notification for joining a specific team...
2016-01-16 MarioFix a crash and a warning with clones
2016-01-16 MarioFurther reduce magnet buff's range, also fix it
2016-01-16 MarioFix buff timer when exiting vehicle
2016-01-15 MarioMerge branch 'packer/alias_movetospec' into 'master'
2016-01-15 MarioLower range of magnet item pickups, and greatly reduce...
2016-01-15 MarioFire inflicts no damage to inferno buff carriers, also...
2016-01-15 MarioFix naming of a variable which broke inferno's damage...
2016-01-15 MarioReplace medic's teamshoot healing ability with a nearby...
2016-01-14 MarioHopefully temporarily fix player sounds issue
2016-01-14 MarioFix prediction of shotgun melee, but break nade slapping
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 MarioPotential fix for a crash
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathGeneric command: version
2016-01-07 MarioPurge self from CopyBody, fix a potential animation...
2016-01-06 TimePathSound_fixpath: reduce server load
2016-01-06 TimePathRevert "Use old style sound names (fixes heavy server...
2016-01-06 MarioUse old style sound names (fixes heavy server lag when...
2016-01-06 MarioRe-enable for now, just incase it potentially breaks...
2016-01-06 MarioDon't call EXACTTRIGGER_TOUCH when it's not needed...
2016-01-06 MarioMake sure smoke effects can't be spammed too much
2016-01-06 MarioRemove the CSQC model hook macros (we use a parameter...
2016-01-06 MarioPurge self from PlayerDies
2016-01-05 MarioMake item team setting use new loops
2016-01-04 MarioFix crash
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathTesting: improve macros
2016-01-04 MarioFix prediction of SOLID_NOT on triggers (also fixes...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioRemove self (we have the technology)
2016-01-03 MarioDon't remove self (probable cause of an annoying crash)
2016-01-03 MarioHopefully fix a potential crash
2016-01-03 MarioFix the only remaining cases of self in CSQC model lib
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioFix even more cases of self
2016-01-03 MarioAdd a hack to fix the use of self in .predraw functions
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioFix self usage in midair mutator's PlayerDamage hook
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioGib monsters at -50 health, so they can be gibbed when...
2016-01-03 MarioPurge self from most of the monster code
2016-01-03 TimePathTurrets: propagate self
2016-01-03 TimePathVehicles: propagate self
2016-01-03 MarioKill some uses of self in the vehicle code
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-02 MarioVehicles: always show smoke when low on health, even...
2016-01-02 MarioDon't override alpha to 1 if warpzones exist, fixes...
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