]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/server
Merge branch 'master' into terencehill/ons_spawn_patch
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2015-10-24 MarioMerge branch 'master' into terencehill/ons_spawn_patch
2015-10-24 MarioMerge branch 'TimePath/gamemode_composition' into ...
2015-10-23 TimePathMerge branch 'master' into TimePath/gamemode_composition 244/head
2015-10-21 MarioDon't mark sandbox as a mod
2015-10-21 terencehillMerge branch 'master' into terencehill/menu_gametype_to... 243/head
2015-10-18 TimePathGametypes: mutator dependence capability
2015-10-18 TimePathBots: fix fix count
2015-10-18 TimePathGametypes: invert control
2015-10-18 TimePathMutators: combine headers
2015-10-18 MarioAdd some extra mutator hooks to change the persistently...
2015-10-15 TimePathMerge branch 'terencehill/slider_drag_fix' into 'master'
2015-10-15 MarioAdd map options to disable item animation and the picku...
2015-10-15 terencehillOnslaught, control point selection through the radar...
2015-10-15 MarioHack: mute all target_music entities when the match...
2015-10-14 MarioLittle bit more cleanup
2015-10-14 MarioClean up shotorg code a bit
2015-10-14 MarioDisable the server's ability to adjust the client's...
2015-10-14 MarioMake a common function for getting the player's gun...
2015-10-14 TimePathForbidDropCurrentWeapon: better location
2015-10-14 TimePathmapinfo: remove some IS_GAMETYPE macros
2015-10-14 MarioMove some race related stuff out of the main physics...
2015-10-14 MarioRemove debug print
2015-10-14 MarioLittle off topic (fix spawnpoints attached to moving...
2015-10-14 MarioMove an existing mutator hook to support the killing...
2015-10-14 MarioAnother 2 gamemode specific checks killed
2015-10-14 MarioButcher another hidden gamemode specific block
2015-10-14 MarioAbuse a sneaky mutator hook to kill yet another gamemod...
2015-10-14 MarioDestroy another gamemode specific check
2015-10-14 MarioMinor comment fix
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioMove some more cvars and kill a keyhunt specific call
2015-10-14 MarioClean up even more
2015-10-14 MarioClean up a bunch of gamemode specific code
2015-10-14 MarioAnother gamemode specific file and check
2015-10-14 MarioShoot down another gamemode specific check
2015-10-14 MarioReturn true on MakePlayerObserver to not reset team...
2015-10-14 MarioMerge 3 hooks into 1 and kill another gamemode specific...
2015-10-14 MarioMario scored against another gamemode specific check
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioMore gamemode specific checks gone boom
2015-10-14 MarioKill another bunch of gamemode specific checks
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioClean up GetTeamCount
2015-10-14 MarioFix gametype loading
2015-10-14 MarioMove the superspec followfc command into the CTF mutato...
2015-10-14 MarioMove all gamemode cvars into their files, also renamed...
2015-10-14 TimePathStatic init: static_init_late()
2015-10-14 MarioMerge branch 'TimePath/gamemode_composition' of https...
2015-10-14 TimePathMutators: remove MUTATOR_HOOKFUNCTION_1
2015-10-14 MarioFix another function full of gamemode specific blocks
2015-10-14 TimePathMutators: port to new syntax
2015-10-14 MarioOne small hook for a plumber, one giant mutator file...
2015-10-14 MarioAdd an argument to SetMovedir
2015-10-14 MarioClean up door key handling
2015-10-13 Rudolf PolzerMerge branch 'terencehill/tooltips_cleanup' into 'master'
2015-10-13 TimePathItems: actually make no sound if the waypoint isn't...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-13 TimePathNades: don't forget to think
2015-10-12 MarioTrigger targeted entities when key is picked up, mimics...
2015-10-12 MarioFix multi model support with sv_defaultplayermodel...
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 terencehillMerge branch 'master' into terencehill/menu_gametype_to...
2015-10-10 TimePath#includes: cleanup server
2015-10-10 TimePathString: use strhasword
2015-10-10 TimePath#includes: cleanup client
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathRevert "Merge branch 'TimePath/bot_api' into 'master'\r"
2015-10-08 TimePathMerge branch 'TimePath/hudpanels_registry' into 'master'
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 TimePathMerge branch 'master' into TimePath/deathtypes
2015-10-08 TimePathRadar icons: fix colour
2015-10-08 TimePathent_cs: cleanup
2015-10-08 TimePathLib: re-home functions from common/util
2015-10-08 TimePathBots: move supporting code into bot directory 237/head
2015-10-07 TimePathBots: define the API boundaries
2015-10-07 TimePathDeathtypes: port to registry
2015-10-07 TimePathDraw: purge SELFPARAM
2015-10-07 TimePathProjectiles: fix invisible rockets
2015-10-07 TimePathRegistry: overflow check
2015-10-07 TimePathNet: purge SELFPARAM from sendfuncs
2015-10-06 TimePathNades: always override dropweapon
2015-10-06 TimePathResolve preprocessor warnings
2015-10-06 TimePathNades: rename registry globals
2015-10-06 TimePathBuffs: rename registry globals
2015-10-06 TimePathModels: rename registry globals
2015-10-06 TimePathSounds: rename registry globals
2015-10-06 TimePathWeapons: rename registry globals
2015-10-06 TimePathMerge branch 'TimePath/unified_weapons' into 'master'
2015-10-06 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-06 TimePathHook: infinite ammo in mutator
2015-10-06 TimePathNades: check if player has hook for priming with weapon...
2015-10-06 TimePathNades: always throw with weapon drop in case offhand...
2015-10-06 TimePathHook: don't give weapon when offhand is active
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