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Merge branch 'TimePath/csqc_sounds' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2015-11-17 TimePathMerge branch 'TimePath/csqc_sounds' into 'master'
2015-11-16 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-16 TimePathent_cs: rewrite
2015-11-16 MarioMerge branch 'Mario/bulldozer' into 'master'
2015-11-15 MarioMerge branch 'terencehill/menu_gametype_sliders' into...
2015-11-15 MarioMerge branch 'terencehill/g_lms_extra_lives' into ...
2015-11-15 MarioMerge branch 'terencehill/menu_serverlist_tooltip'...
2015-11-15 MarioMerge branch 'terencehill/menu_saveCvarsMulti_fix'...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 MarioAdd an option to auto return if the toucher is already...
2015-11-15 MarioMerge branch 'master' into Mario/bulldozer
2015-11-15 TimePathRegistry: simplify API
2015-11-15 TimePathMap: explicit remove function
2015-11-14 TimePathReset: `this` param
2015-11-14 TimePathReadyRestart: revert uncrustify regression, fixes ...
2015-11-14 TimePathMerge branch 'terencehill/announcer_fix' into 'master'
2015-11-13 MarioMerge branch 'master' into Mario/bulldozer
2015-11-13 TimePathMerge branch 'master' into TimePath/csqc_sounds
2015-11-13 MarioFix notification again
2015-11-12 MarioFix connecting message only showing to the connecting...
2015-11-11 terencehillUse a more appropriated check 252/head
2015-11-11 terencehillLMS, g_lms_extra_lives enabled: turn MegaHealth into...
2015-11-11 MarioCrustify
2015-11-10 TimePathRegistry: cleanup
2015-11-10 TimePathBuffs: move definitions alongside buff mutator
2015-11-10 TimePathNades: move definitions alongside nade mutator
2015-11-08 MarioMerge branch 'terencehill/quickmenu_file_example' into...
2015-11-08 MarioMerge branch 'terencehill/menu_languages' into 'master'
2015-11-08 TimePathGlobalSound: clientside voice selection
2015-11-08 TimePathGlobalSound: register player sounds
2015-11-08 TimePathGlobalSound: send as tempentity
2015-11-07 TimePathFakeGlobalSound: merge with GlobalSound
2015-11-07 TimePathsound8
2015-11-07 TimePathGlobal sounds: register
2015-11-07 TimePathPlayer sounds: cleanup
2015-11-07 MarioAccept multiple arguments for sv_intermission_cdtrack
2015-11-07 TimePathStats: register a few more stats
2015-11-07 TimePathStats: begin registering stats
2015-11-07 TimePathStats: registry
2015-11-06 TimePathRegistry: network and verify checksums on connect
2015-11-05 TimePathNet: move message headers to their respective files
2015-11-05 TimePathModeleffects: move to qc effects
2015-11-05 TimePathDamageeffects: move to qc effects
2015-11-05 TimePathGibs: move to qc effects
2015-11-05 TimePathCasings: move to qc effects
2015-11-05 TimePathEffects: create qc effects folder
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathCleanup
2015-11-05 TimePathOnslaught: move controlpoint + generator to mutator...
2015-11-05 TimePaths/(void)/()
2015-11-05 TimePathMutators: make cloaked and running_guns mutators
2015-11-05 TimePathMutators: self containment
2015-11-04 TimePathMutators: add hooks for overkill
2015-11-04 TimePathclientstatus: fix worldstatus being appended
2015-11-04 TimePathNet: register all types
2015-11-04 TimePathMerge branch 'TimePath/entitydebugger' into 'master'
2015-11-04 TimePathWeapons: independent `weapon_think` and `weapon_nextthink`
2015-11-04 TimePathMerge branch 'master' into TimePath/debug_draw 248/head
2015-11-04 MarioDon't retry next frame (was breaking some impulses...
2015-11-03 MarioFix CTF leadlimit acting as timelimit
2015-11-03 TimePathEffects: fix arc with mismatching effectinfo
2015-11-03 TimePathSounds: zone stored SND tempstrings
2015-11-03 TimePathSounds: infer extensions
2015-11-02 TimePathWeapons: assert weaponentity.state
2015-11-02 MarioFix vehicle buff exploit
2015-11-02 TimePathWeapons: pass weaponentity field instead of slot
2015-11-02 MarioAdd a hack to give and take buff time when entering...
2015-11-01 TimePathMerge branch 'master' into TimePath/debug_draw
2015-11-01 TimePathPrecache: defer
2015-11-01 TimePathRegistry: hide arrays
2015-11-01 MarioAdd a function to change the monster model path
2015-10-31 MarioMerge branch 'terencehill/hide_motd' into 'master'
2015-10-30 TimePathEffects: make sending entities easier, make sending...
2015-10-30 MarioAdd a new spawnflag and cvar to control the resizing...
2015-10-30 MarioOnly change limits when adding the mutator (might fix...
2015-10-29 TimePathlib: inline a few functions
2015-10-29 TimePathMerge branch 'master' into TimePath/debug_draw
2015-10-29 TimePathMerge branch 'TimePath/items' into 'master'
2015-10-29 TimePathMerge branch 'master' into TimePath/items 245/head
2015-10-29 TimePathEntity debugger
2015-10-28 TimePathWeapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
2015-10-28 TimePathMerge branch 'TimePath/independent_offhand' into 'master'
2015-10-28 MarioAdd another potentially useful hook
2015-10-28 TimePathWeapons: add a second .weaponentity 247/head
2015-10-28 MarioAdd some more useful hooks
2015-10-28 TimePathWeapons: pass weapon index
2015-10-28 TimePathWeapons: use bitflags for fire modes
2015-10-28 TimePathUncrustify server/weapons/weaponsystem.qc
2015-10-28 TimePathRound handler: fix null function crash
2015-10-27 terencehillHide the MOTD when going spec 246/head
2015-10-27 TimePathLogging: remove remaining uses of print and printf
2015-10-27 TimePathSpectate: fix regression introduced by 74a4e5c
2015-10-27 TimePathUncrustify server/command/*
2015-10-26 TimePathRemove uses of nested BIT macro
2015-10-26 TimePathAccuracy: share with spectators
2015-10-26 TimePathMerge branch 'TimePath/scoreboard_dmg' into 'master'
2015-10-26 MarioMerge branch 'master' into Mario/bulldozer
2015-10-26 TimePathRebase @Debugger's damage-on-scoreboard
2015-10-26 TimePathPutClientInServer: fix regression
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