2009-10-04 |
havoc | duplicated PRVM_ExecuteProgram to become MVM_ExecutePro... |
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2009-10-03 |
havoc | split CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac... |
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2009-09-14 |
divverent | better view blend math for death fade |
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2009-09-13 |
samual | cl_deathfade: new effect which makes the screen fade... |
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2008-06-25 |
divverent | in "bf", make alpha and alphafade optional (if left... |
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2008-06-25 |
divverent | "bf" now optionally takes arguments: red green blue... |
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2008-06-05 |
motorsep | changed bbox size for chase camera |
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2008-06-05 |
havoc | add view_ofs before chase_active code, this should... |
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2008-06-05 |
motorsep | added support for Prophecy game and new cvar for chase cam |
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2008-01-22 |
havoc | fixed sprites rendering incorrectly in reflections... |
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2008-01-04 |
black | Refactor the code to make r_view and r_viewcache member... |
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2007-11-09 |
divverent | add Blub's r_track_sprites for SPR_LABEL* |
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2007-09-26 |
havoc | implemented chase_overhead cvar |
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2007-08-13 |
dresk | Added CSQC globals dmg_take, dmg_save and dmg_origin... |
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2007-08-10 |
havoc | allow view warping when underwater with gl_polyblend 0 |
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2007-05-07 |
havoc | rewrote server sendstates building code, no longer... |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-06 |
havoc | cl_bobmodel_side and cl_bobmodel_up cvars now are scale... |
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2007-03-29 |
havoc | cl_bob* cvars are now saved |
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2007-03-15 |
havoc | made cl_bob 0 also disable cl_bobmodel |
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2007-02-19 |
havoc | fixed stair smoothing code so it no longer jitters... |
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2007-02-19 |
havoc | this patch may break things and needs testing |
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2007-02-11 |
havoc | disabled cl.stairoffset adjustments when airborn |
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2007-02-02 |
havoc | moved interpolation of viewangles when playing back... |
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2007-01-23 |
havoc | significant cleanup of CL_UpdateEntities, GL_UpdateNetw... |
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2007-01-18 |
havoc | fixed problems with cl.time stepping backwards causing... |
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2006-11-06 |
havoc | cleaned up almost all direct indexing of matrix4x4_t... |
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2006-10-18 |
havoc | added cl_viewmodel_scale cvar which controls gun model... |
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2006-08-27 |
havoc | fix bug with gun bobbing in demo playback (where input... |
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2006-08-26 |
havoc | CSQC fixes (less broken, still not spec compliant) |
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2006-06-04 |
havoc | cl_bobmodel is now a saved cvar |
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2006-05-12 |
havoc | reorganized a lot of renderer variables into r_refdef... |
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2006-04-30 |
havoc | changed svc_setangle to cause interpolated turning... |
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2006-04-18 |
havoc | rewrote timing code, now a much better and very differe... |
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2006-04-12 |
havoc | changed cshifts[] to use floats instead of ints, this... |
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2006-04-08 |
havoc | made darkplaces able to compile as C++ again, and fixed... |
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2006-03-22 |
havoc | implemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens... |
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2006-03-20 |
havoc | cl_movement 0 should no longer be causing an input... |
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2006-03-17 |
sajt | Yes, that was a rather silly typo! |
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2006-03-16 |
havoc | added v_deathtiltangle cvar to allow changing of the... |
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2006-03-15 |
havoc | moved many cl_ prefixed variables into cl. or cls. |
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2006-03-04 |
havoc | eliminated calls to Matrix4x4_CreateIdentity (now copie... |
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2006-02-26 |
havoc | qw support is 99% working |
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2006-02-24 |
havoc | renamed cl.protocol to cls.protocol |
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2006-02-01 |
havoc | added description string to all cvars and commands |
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2006-01-16 |
havoc | csqc patch from [515], seems to work with [515]'s dpcsq... |
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2005-11-30 |
havoc | video modes in menu now also set vid_pixelheight and... |
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2005-10-20 |
havoc | gcc 4.0 signedness warning fixes and uninitialized... |
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2005-08-25 |
sajt | Get client velocity from cl.velocity rather than cl... |
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2005-08-24 |
sajt | Added 99% functional weaponmodel bobbing code. It even... |
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2005-08-14 |
havoc | fix stupid typo in Cvar_RegisterVariable call |
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2005-08-14 |
havoc | renamed cl_deathtilt to v_deathtilt to match FTE, fuhqu... |
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2005-08-14 |
havoc | added cl_deathnoviewmodel, cl_deathscoreboard and cl_de... |
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2005-05-06 |
havoc | added cl.movement_velocity to allow view bobbing to... |
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2005-04-30 |
havoc | relocated the CL_SendMove call to put it at the end... |
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2005-04-05 |
havoc | reduced client memory usage by 29MB by making cl_max_en... |
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2005-03-23 |
havoc | view_ofs now affects intermission cameras, mods usually... |
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2004-12-03 |
havoc | some renderer/client separation cleanup, migrated some... |
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2004-12-01 |
havoc | implemented PRYDON_CLIENTCURSOR extension (clientside... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-08-25 |
havoc | cleaned up all standing in a sloped corner and getting... |
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2004-08-23 |
havoc | now only does stair smoothing when onground (thanks... |
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2004-05-13 |
havoc | Tomaz's gl_polyblend patch to control intensity of... |
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2004-03-05 |
havoc | no view tilt when dead in GAME_FNIGGIUM |
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2004-03-01 |
havoc | remove unused variable i in V_ParseDamage |
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2004-03-01 |
havoc | upgraded network protocol to DP5, now sends precise... |
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2003-12-07 |
havoc | added CSHIFT_VCSHIFT blend so v_cshift now affects... |
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2003-11-14 |
havoc | r_refdef.vieworg and r_refdef.viewangles replaced by... |
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2003-10-08 |
havoc | added back glquake stair step up smoothing, and made... |
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2003-08-19 |
havoc | more q3bsp work (and no it still doesn't work right) |
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2003-07-24 |
havoc | md3 tag attachments (implemented but untested), also... |
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2003-07-22 |
havoc | get rid of bobbing when dead |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-14 |
havoc | added r_lightning.c to move the lightning beam renderin... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-04-03 |
havoc | got rid of use of eye in entity database |
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2003-03-07 |
havoc | view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying... |
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2002-10-31 |
havoc | make view kicks (both angle and origin) occur before... |
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2002-10-30 |
havoc | fix viewmodel crash |
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2002-10-29 |
havoc | view model is now properly lit in realtime mode |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-02 |
havoc | made liquid colors 50% thinner (it's still apparent... |
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2002-06-02 |
knghtbrd | A minor removal of a few pieces of dead code. Nothing... |
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2002-05-21 |
lordhavoc | changed Length() call to VectorLength() macro... insid... |
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2002-02-25 |
lordhavoc | removed gl_viewmodeldepthhack |
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2002-02-18 |
lordhavoc | new entity protocol, GREATLY improved over quake, massi... |
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2002-01-31 |
lordhavoc | got rid of buildnumber.c and buildnum program, now... |
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2002-01-26 |
lordhavoc | due to Mercury's insistance you can disable bobbing... |
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2002-01-25 |
lordhavoc | added cl_screen.c/h (eventually most 2D stuff should... |
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2002-01-16 |
lordhavoc | rewrote memory system entirely (hunk, cache, and zone... |
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2001-12-04 |
lordhavoc | rewrote RecursiveHullCheck, no longer gets stuck on... |
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2001-10-26 |
lordhavoc | added CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu... |
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2001-10-15 |
lordhavoc | Major update, been neglecting CVS for some time... |
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2001-05-27 |
lordhavoc | cleaned up nearly all of the externs in .c files (moved... |
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2001-05-26 |
lordhavoc | some whitespace changes |
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2001-05-11 |
lordhavoc | ***map loader generates portals for the map*** (can... |
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2001-04-26 |
lordhavoc | a big change with a little description... |
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2001-04-06 |
lordhavoc | optimized AngleVectors calls (pass NULL for vectors... |
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2001-03-03 |
lordhavoc | server speed controls fade out of damage/bonus flashs... |
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2000-12-09 |
lordhavoc | bmodel rotation physics now work |
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