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8 years agoClient commands: register
TimePath [Mon, 21 Dec 2015 05:50:19 +0000 (16:50 +1100)]
Client commands: register

Weapons: weapon_find command to show waypoints

8 years agoTeam names: #define. Fixes #1612
TimePath [Mon, 21 Dec 2015 01:47:19 +0000 (12:47 +1100)]
Team names: #define. Fixes #1612

8 years agoSupport compiling without optimizations
TimePath [Mon, 21 Dec 2015 01:30:24 +0000 (12:30 +1100)]
Support compiling without optimizations

We can't function without -Ooverlap-locals though

8 years agoMerge branch 'terencehill/menu_hudskin_selector' into 'master'
TimePath [Mon, 21 Dec 2015 00:03:03 +0000 (00:03 +0000)]
Merge branch 'terencehill/menu_hudskin_selector' into 'master'

HUD skin selector

- [X] HUD skin selector
- [x] Title filter
- [x] Refresh button
- [x] "Save current skin" button
  - [x] Load skins from data folder (where the skin save command saves to)
  - [x] inputbox for inserting a custom output filename
- [x] Show title and author of the skin

See merge request !260

8 years agomenu: bufstr_get
TimePath [Sun, 20 Dec 2015 23:50:39 +0000 (10:50 +1100)]
menu: bufstr_get

8 years agoSet g_respawn_delay_max to 5 by default (poll passed)
Mario [Sun, 20 Dec 2015 21:49:30 +0000 (07:49 +1000)]
Set g_respawn_delay_max to 5 by default (poll passed)

8 years agoC2S protocol
TimePath [Sun, 20 Dec 2015 10:45:41 +0000 (21:45 +1100)]
C2S protocol

8 years agoyEnc binary-to-text encoding with tests
TimePath [Sun, 20 Dec 2015 03:11:56 +0000 (14:11 +1100)]
yEnc binary-to-text encoding with tests

8 years agoMerge branch 'terencehill/hud_shownames_optimization' into 'master'
TimePath [Sun, 20 Dec 2015 01:32:52 +0000 (01:32 +0000)]
Merge branch 'terencehill/hud_shownames_optimization' into 'master'

hud_shownames optimization

See merge request !267

8 years agohud_shownames: comparing distance squared is even faster 267/head
TimePath [Sun, 20 Dec 2015 01:31:41 +0000 (12:31 +1100)]
hud_shownames: comparing distance squared is even faster

8 years agotarget_spawn: fix crash
TimePath [Sun, 20 Dec 2015 01:18:27 +0000 (12:18 +1100)]
target_spawn: fix crash

8 years agoA very trivial optimization
terencehill [Sat, 19 Dec 2015 22:27:07 +0000 (23:27 +0100)]
A very trivial optimization

8 years agohud_shownames optimization: fade out team mate waypoints too when off screen
terencehill [Sat, 19 Dec 2015 22:10:18 +0000 (23:10 +0100)]
hud_shownames optimization: fade out team mate waypoints too when off screen

8 years agoweapons: fix weapon list icons. closes #1610
TimePath [Sat, 19 Dec 2015 06:19:08 +0000 (17:19 +1100)]
weapons: fix weapon list icons. closes #1610

8 years agoweapons: fix being able to switch to no weapon
TimePath [Sat, 19 Dec 2015 05:24:31 +0000 (16:24 +1100)]
weapons: fix being able to switch to no weapon

8 years agoMake projectiles and items interact with jumppads in CSQC
Mario [Fri, 18 Dec 2015 00:55:41 +0000 (10:55 +1000)]
Make projectiles and items interact with jumppads in CSQC

8 years agoviewmodels: fix vehicles
TimePath [Fri, 18 Dec 2015 00:58:00 +0000 (11:58 +1100)]
viewmodels: fix vehicles

8 years agodebugdraw: filtering improvements
TimePath [Fri, 18 Dec 2015 00:30:06 +0000 (11:30 +1100)]
debugdraw: filtering improvements

8 years agoUpdate items when touching jumppads (fixes odd thrown weapon behaviour)
Mario [Thu, 17 Dec 2015 23:16:56 +0000 (09:16 +1000)]
Update items when touching jumppads (fixes odd thrown weapon behaviour)

8 years agoUpdate items instantly when they pass through warpzones
Mario [Thu, 17 Dec 2015 23:02:20 +0000 (09:02 +1000)]
Update items instantly when they pass through warpzones

8 years agoassert: devassert, hidden outside developer mode
TimePath [Thu, 17 Dec 2015 22:31:44 +0000 (09:31 +1100)]
assert: devassert, hidden outside developer mode

8 years agocl_gunalign: stat. Fixes #1607
TimePath [Thu, 17 Dec 2015 22:27:15 +0000 (09:27 +1100)]
cl_gunalign: stat. Fixes #1607

8 years agoi18n: CTX cache with map, not array indices. Fixes #1608
TimePath [Thu, 17 Dec 2015 22:15:28 +0000 (09:15 +1100)]
i18n: CTX cache with map, not array indices. Fixes #1608

8 years agoInitialize maxclients earlier, fixes #1609
TimePath [Thu, 17 Dec 2015 21:48:39 +0000 (08:48 +1100)]
Initialize maxclients earlier, fixes #1609

8 years agoMove buffs away from spawnpoints a little bit if they can't find anywhere good to...
Mario [Thu, 17 Dec 2015 19:35:12 +0000 (05:35 +1000)]
Move buffs away from spawnpoints a little bit if they can't find anywhere good to relocate

8 years agoSwap cl_movement 3 and 1, so the default is QC movetypes (the old prediction will...
Mario [Thu, 17 Dec 2015 17:57:22 +0000 (03:57 +1000)]
Swap cl_movement 3 and 1, so the default is QC movetypes (the old prediction will be removed after next release)

8 years agoSome minor changes to support movetype prediction
Mario [Thu, 17 Dec 2015 17:48:38 +0000 (03:48 +1000)]
Some minor changes to support movetype prediction

8 years agoLMS: remove unneeded usage of self in reset_map_players hook function
terencehill [Mon, 14 Dec 2015 18:47:30 +0000 (19:47 +0100)]
LMS: remove unneeded usage of self in reset_map_players hook function

8 years agoSupress an out of bounds warning
Mario [Wed, 16 Dec 2015 09:58:01 +0000 (19:58 +1000)]
Supress an out of bounds warning

8 years agoMake CSQC items much more accurately predicted
Mario [Wed, 16 Dec 2015 05:58:47 +0000 (15:58 +1000)]
Make CSQC items much more accurately predicted

8 years agoMake up/down work on ladders in side scrolling mode
Mario [Tue, 15 Dec 2015 14:50:03 +0000 (00:50 +1000)]
Make up/down work on ladders in side scrolling mode

8 years agoAdd special water physics for side scroller
Mario [Tue, 15 Dec 2015 14:26:06 +0000 (00:26 +1000)]
Add special water physics for side scroller

8 years agoFix compile
Mario [Tue, 15 Dec 2015 08:30:19 +0000 (18:30 +1000)]
Fix compile

8 years agoAdd a way to pause a train until triggered again
Mario [Tue, 15 Dec 2015 08:16:52 +0000 (18:16 +1000)]
Add a way to pause a train until triggered again

8 years agoSend item times to the client just connected to the server when he forcibly becomes...
terencehill [Mon, 14 Dec 2015 18:02:50 +0000 (19:02 +0100)]
Send item times to the client just connected to the server when he forcibly becomes player on connection, like it happens in LMS (normally item times are sent in putObserverInServer function, but in this case this step is skipped). Fixes extralife time initially not showing up in warmup stage

8 years agoItemstime: initially set times for all items to -1 in the client otherwise filtered...
terencehill [Mon, 14 Dec 2015 17:48:42 +0000 (18:48 +0100)]
Itemstime: initially set times for all items to -1 in the client otherwise filtered out items (LMS filters them all out except extralife) appear as spawned in the panel (when hud_panel_itemstime_hidespawned is disabled)

8 years agoMerge branch 'master' into terencehill/menu_optimization
terencehill [Sun, 13 Dec 2015 23:51:54 +0000 (00:51 +0100)]
Merge branch 'master' into terencehill/menu_optimization

8 years agolog: now in colour
TimePath [Sun, 13 Dec 2015 03:48:05 +0000 (14:48 +1100)]
log: now in colour

8 years agolog: optimize size
TimePath [Sun, 13 Dec 2015 03:16:56 +0000 (14:16 +1100)]
log: optimize size

8 years agolanguage_filename: deprecate
TimePath [Sun, 13 Dec 2015 02:26:27 +0000 (13:26 +1100)]
language_filename: deprecate

8 years agoetof hack: we don't need this anymore
TimePath [Sun, 13 Dec 2015 00:31:54 +0000 (11:31 +1100)]
etof hack: we don't need this anymore

8 years agoetof: avoid tempstring
TimePath [Sat, 12 Dec 2015 23:54:26 +0000 (10:54 +1100)]
etof: avoid tempstring

8 years agoWeapons: store activeweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 11:03:33 +0000 (22:03 +1100)]
Weapons: store activeweapon as direct weapon reference

8 years agoWeapons: remove redundancies
TimePath [Sat, 12 Dec 2015 10:12:25 +0000 (21:12 +1100)]
Weapons: remove redundancies

8 years agoWeapons: store switchingweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 09:10:23 +0000 (20:10 +1100)]
Weapons: store switchingweapon as direct weapon reference

8 years agoWeapons: store switchweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 08:04:10 +0000 (19:04 +1100)]
Weapons: store switchweapon as direct weapon reference

8 years agoassert_once
TimePath [Sat, 12 Dec 2015 07:05:14 +0000 (18:05 +1100)]
assert_once

8 years agoString: cons
TimePath [Sat, 12 Dec 2015 01:56:46 +0000 (12:56 +1100)]
String: cons

8 years agoPotentially fix #1605
TimePath [Sat, 12 Dec 2015 00:35:41 +0000 (11:35 +1100)]
Potentially fix #1605

8 years agoScoreboard: fix empty scoreboard in non-team games
TimePath [Fri, 11 Dec 2015 23:14:54 +0000 (10:14 +1100)]
Scoreboard: fix empty scoreboard in non-team games

8 years agoprecache_playermodels: fix insidious bug; sounds loaded as models
TimePath [Fri, 11 Dec 2015 11:04:06 +0000 (22:04 +1100)]
precache_playermodels: fix insidious bug; sounds loaded as models

8 years agos/ASSERT/demand/
TimePath [Fri, 11 Dec 2015 10:04:19 +0000 (21:04 +1100)]
s/ASSERT/demand/

8 years agoScoreboard: remove team 0
TimePath [Fri, 11 Dec 2015 09:59:30 +0000 (20:59 +1100)]
Scoreboard: remove team 0

Closes #1584 and #1597

8 years agoOverkill: suppress armour drop warnings
TimePath [Fri, 11 Dec 2015 09:48:43 +0000 (20:48 +1100)]
Overkill: suppress armour drop warnings

8 years agoOverkill: remove another warning
TimePath [Fri, 11 Dec 2015 08:11:53 +0000 (19:11 +1100)]
Overkill: remove another warning

8 years agoWeapons: fix cvar networking for late joins
TimePath [Fri, 11 Dec 2015 08:08:02 +0000 (19:08 +1100)]
Weapons: fix cvar networking for late joins

8 years agoConsole: reduce verbosity in overkill
TimePath [Fri, 11 Dec 2015 07:31:17 +0000 (18:31 +1100)]
Console: reduce verbosity in overkill

8 years agoWhitelist some item fields so there's less spam in overkill
Mario [Thu, 10 Dec 2015 22:42:33 +0000 (08:42 +1000)]
Whitelist some item fields so there's less spam in overkill

8 years agoPossible fixes for nades
Mario [Thu, 10 Dec 2015 22:38:41 +0000 (08:38 +1000)]
Possible fixes for nades

8 years agoFix some minor annoyances
Mario [Thu, 10 Dec 2015 22:35:12 +0000 (08:35 +1000)]
Fix some minor annoyances

8 years agoConsole: reduce verbosity
TimePath [Thu, 10 Dec 2015 22:37:50 +0000 (09:37 +1100)]
Console: reduce verbosity

8 years agoConsole: reduce map verbosity
TimePath [Thu, 10 Dec 2015 22:35:06 +0000 (09:35 +1100)]
Console: reduce map verbosity

8 years agoConsole: reduce verbosity
TimePath [Thu, 10 Dec 2015 22:16:06 +0000 (09:16 +1100)]
Console: reduce verbosity

8 years agoAdd a check to make sure it can't crash (though, something to make sure player actual...
Mario [Thu, 10 Dec 2015 21:10:29 +0000 (07:10 +1000)]
Add a check to make sure it can't crash (though, something to make sure player actually dies may be needed)

8 years agoHopefully fix an issue with dying
Mario [Thu, 10 Dec 2015 20:27:43 +0000 (06:27 +1000)]
Hopefully fix an issue with dying

8 years agoMacros: optimize
TimePath [Thu, 10 Dec 2015 08:03:10 +0000 (19:03 +1100)]
Macros: optimize

8 years ago(SAME|DIFF)_TEAM: optimize
TimePath [Thu, 10 Dec 2015 05:46:27 +0000 (16:46 +1100)]
(SAME|DIFF)_TEAM: optimize

8 years agoStats: abstract engine stats
TimePath [Thu, 10 Dec 2015 03:58:18 +0000 (14:58 +1100)]
Stats: abstract engine stats

8 years agoENT_CLIENT_INIT: stop sending weapon settings
TimePath [Thu, 10 Dec 2015 02:46:00 +0000 (13:46 +1100)]
ENT_CLIENT_INIT: stop sending weapon settings

8 years agowframe_send: stop sending switchdelay
TimePath [Thu, 10 Dec 2015 02:19:11 +0000 (13:19 +1100)]
wframe_send: stop sending switchdelay

8 years agoWeapons: network balance changes
TimePath [Thu, 10 Dec 2015 02:09:27 +0000 (13:09 +1100)]
Weapons: network balance changes

8 years agoMake sure button is not disabled before playing the click sound
terencehill [Wed, 9 Dec 2015 20:13:10 +0000 (21:13 +0100)]
Make sure button is not disabled before playing the click sound

8 years agoRemove some comments needlessly inherited from the superclasses
terencehill [Wed, 9 Dec 2015 17:12:13 +0000 (18:12 +0100)]
Remove some comments needlessly inherited from the superclasses

8 years agoMake a few strings generic
terencehill [Wed, 9 Dec 2015 00:30:01 +0000 (01:30 +0100)]
Make a few strings generic

8 years agoRearrange Hit testing slider position
terencehill [Wed, 9 Dec 2015 00:18:43 +0000 (01:18 +0100)]
Rearrange Hit testing slider position

8 years agoRegistry: net interface
TimePath [Wed, 9 Dec 2015 00:11:38 +0000 (11:11 +1100)]
Registry: net interface

8 years agoAdd back a few Apply buttons and update/fix their commands
terencehill [Wed, 9 Dec 2015 00:05:23 +0000 (01:05 +0100)]
Add back a few Apply buttons and update/fix their commands

8 years agoIncrease number of rows of Game Settings tabs so they match Settings tab rows and...
terencehill [Tue, 8 Dec 2015 23:24:06 +0000 (00:24 +0100)]
Increase number of rows of Game Settings tabs so they match Settings tab rows and add back items that long time ago got removed when nested tabs were introduced

8 years agoImpulses: fix recursive `use` alias
TimePath [Tue, 8 Dec 2015 21:58:10 +0000 (08:58 +1100)]
Impulses: fix recursive `use` alias

8 years agoPlayerSound: remove extraneous 'e'
TimePath [Tue, 8 Dec 2015 21:31:54 +0000 (08:31 +1100)]
PlayerSound: remove extraneous 'e'

8 years agoSort hud skin list across multiple directories making use of an intermediate buffer 260/head
terencehill [Tue, 8 Dec 2015 18:00:03 +0000 (19:00 +0100)]
Sort hud skin list across multiple directories making use of an intermediate buffer

8 years agoMerge branch 'master' into terencehill/menu_hudskin_selector
terencehill [Tue, 8 Dec 2015 14:33:21 +0000 (15:33 +0100)]
Merge branch 'master' into terencehill/menu_hudskin_selector

8 years agoAnimations: fix regression in previous commit
TimePath [Tue, 8 Dec 2015 10:46:26 +0000 (21:46 +1100)]
Animations: fix regression in previous commit

8 years agoAnimations: register
TimePath [Tue, 8 Dec 2015 03:34:25 +0000 (14:34 +1100)]
Animations: register

8 years agoModernize Makefile: stop using progs.src files.
Rudolf Polzer [Mon, 7 Dec 2015 22:00:04 +0000 (23:00 +0100)]
Modernize Makefile: stop using progs.src files.

8 years agoWeapons: require explicit `Weapons_from` call
TimePath [Mon, 7 Dec 2015 10:03:52 +0000 (21:03 +1100)]
Weapons: require explicit `Weapons_from` call

8 years agoVehicles: refer to registered impulse commands
TimePath [Mon, 7 Dec 2015 06:11:27 +0000 (17:11 +1100)]
Vehicles: refer to registered impulse commands

8 years agoImpulses: register direct weapons
TimePath [Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)]
Impulses: register direct weapons

8 years agoImpulses: register priority lists
TimePath [Mon, 7 Dec 2015 04:40:00 +0000 (15:40 +1100)]
Impulses: register priority lists

8 years agoImpulses: migration pathway -- missed a space
TimePath [Mon, 7 Dec 2015 02:51:07 +0000 (13:51 +1100)]
Impulses: migration pathway -- missed a space

8 years agoImpulses: migration pathway
TimePath [Mon, 7 Dec 2015 02:46:01 +0000 (13:46 +1100)]
Impulses: migration pathway

8 years agosoundlist: set initial nItems value to 0 and do a small code cleanup
terencehill [Mon, 7 Dec 2015 00:18:50 +0000 (01:18 +0100)]
soundlist: set initial nItems value to 0 and do a small code cleanup

8 years agoImpulse refactor
TimePath [Sun, 6 Dec 2015 11:08:40 +0000 (22:08 +1100)]
Impulse refactor

8 years agoCommon commands (client-server): register
TimePath [Sun, 6 Dec 2015 06:41:15 +0000 (17:41 +1100)]
Common commands (client-server): register

8 years agoAdd bulldozer levels 6, 7 & 8
Mario [Sun, 6 Dec 2015 06:26:00 +0000 (16:26 +1000)]
Add bulldozer levels 6, 7 & 8

8 years agoServer commands: register
TimePath [Sun, 6 Dec 2015 06:16:39 +0000 (17:16 +1100)]
Server commands: register

8 years agoGlobalSound: fix incorrect channels
TimePath [Sun, 6 Dec 2015 04:57:55 +0000 (15:57 +1100)]
GlobalSound: fix incorrect channels

8 years agoMerge branch 'master' into terencehill/menu_optimization
terencehill [Sat, 5 Dec 2015 16:51:26 +0000 (17:51 +0100)]
Merge branch 'master' into terencehill/menu_optimization

8 years agoLinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear

8 years agoLinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too