2011-04-14 |
MirceaKitsune | Port a xonotic feature with UTF-8 characters |
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2011-04-14 |
MirceaKitsune | Fix infinite multijumps |
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2011-04-14 |
MirceaKitsune | Fix another forgotten code. Multijump finally works now |
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2011-04-14 |
MirceaKitsune | Some multijump code I forgot |
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2011-04-14 |
MirceaKitsune | Attempt to port Xonotic's multi-jump feature (previousl... |
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2011-03-23 |
MirceaKitsune | Some bugfixes from Xonotic, regarding features I ported... |
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2011-03-20 |
MirceaKitsune | Cvar the amount of health dead bodies must take in... |
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2011-03-14 |
MirceaKitsune | Small tweaks to the weapon reload code, that I also... |
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2011-03-02 |
MirceaKitsune | Fix an issue that appeared as of recent. Odd this didn... |
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2011-03-02 |
MirceaKitsune | Move code in an already existing function, as that... |
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2011-03-02 |
MirceaKitsune | Add a comment |
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2011-03-02 |
MirceaKitsune | Only update grabber accuracy stats when we hit a player... |
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2011-03-02 |
MirceaKitsune | Play hit sound when the grabber links to a player. |
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2011-03-01 |
MirceaKitsune | Remove firing the grabber with the jetpack button when... |
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2011-03-01 |
MirceaKitsune | Enable having to reload your weapon after dropping... |
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2011-02-28 |
MirceaKitsune | The unavailable.wav sound is only located in misc/... |
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2011-02-28 |
MirceaKitsune | Since we don't have an infinite ammo weapon in vore... |
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2011-02-28 |
MirceaKitsune | Tilted view when receiving stomach kicks |
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2011-02-28 |
MirceaKitsune | Recoil for the grabber |
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2011-02-28 |
MirceaKitsune | Canswallow indicator for crosshair. When enabled, the... |
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2011-02-28 |
MirceaKitsune | No shooting while reloading |
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2011-02-28 |
MirceaKitsune | Don't allow one grabber firing button to block the... |
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2011-02-28 |
MirceaKitsune | Fix an issue with forced reloading. It shouldn't force... |
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2011-02-28 |
MirceaKitsune | Don't set ammo to 0 when out of ammo |
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2011-02-28 |
MirceaKitsune | Precache unavailable sound |
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2011-02-28 |
MirceaKitsune | The sound is called unavailable, not dryfire |
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2011-02-28 |
MirceaKitsune | Don't endlessly attempt to force reload the grabber... |
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2011-02-28 |
MirceaKitsune | More server side code I forgot |
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2011-02-28 |
MirceaKitsune | Reload impulse / button |
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2011-02-28 |
MirceaKitsune | Unhook while reloading |
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2011-02-28 |
MirceaKitsune | Fix remaining parts of server side code. Reloading... |
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2011-02-28 |
MirceaKitsune | Port weapon reload code server side from Xonotic (code... |
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2011-02-28 |
MirceaKitsune | Fix a code typo |
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2011-02-28 |
MirceaKitsune | Better balancing with the new taunts. |
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2011-02-28 |
MirceaKitsune | Fix the timer |
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2011-02-28 |
MirceaKitsune | Make a minimum and maximum time probability for each... |
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2011-02-28 |
MirceaKitsune | Revert another part of the code |
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2011-02-28 |
MirceaKitsune | Make the vore taunt play-rate server side. There's... |
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2011-02-28 |
MirceaKitsune | Use a (likely bad) way of making each player's taunt... |
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2011-02-28 |
MirceaKitsune | 50/50 probability for either a predator or prey to... |
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2011-02-28 |
MirceaKitsune | Taunts for prey. Still need fixing |
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2011-02-28 |
MirceaKitsune | Don't taunt if we have team mates in our stomach. Also... |
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2011-02-28 |
MirceaKitsune | Implement ambient taunts for predators, and rework... |
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2011-02-27 |
MirceaKitsune | Set the proper voice types in code |
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2011-02-27 |
MirceaKitsune | Put code in place to allow different types of taunts |
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2011-02-27 |
MirceaKitsune | Don't start digestion if we already ate someone, as... |
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2011-02-27 |
MirceaKitsune | Fix a foolish mistake |
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2011-02-27 |
MirceaKitsune | Autodigest is not a feature for bots |
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2011-02-27 |
MirceaKitsune | Autodigest client-side feature. When enabled, a player... |
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2011-02-27 |
MirceaKitsune | Rename cvar from fulldigest to keepdeadprey |
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2011-02-27 |
MirceaKitsune | Fix something I wrote badly in the code |
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2011-02-27 |
MirceaKitsune | Also detach dead prey if their predator gets swallowed... |
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2011-02-27 |
MirceaKitsune | Fulldigest - detach the dead player if he's still in... |
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2011-02-27 |
MirceaKitsune | That was not properly fixing it. This is. |
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2011-02-27 |
MirceaKitsune | Fix one more bug that broke the old digestion method |
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2011-02-27 |
MirceaKitsune | Finally, remove the last known bugs, and nail the last... |
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2011-02-27 |
MirceaKitsune | Write copybody code in a better way |
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2011-02-27 |
MirceaKitsune | Don't run copybody for dead players in the stomach |
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2011-02-27 |
MirceaKitsune | Use fakepredator in more important cases |
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2011-02-27 |
MirceaKitsune | Improve some names in the code |
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2011-02-27 |
MirceaKitsune | Small cleanups and comment changes |
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2011-02-27 |
MirceaKitsune | Remove some useless code and fix a bug |
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2011-02-27 |
MirceaKitsune | Fix all remaining known issues with the full digest... |
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2011-02-27 |
MirceaKitsune | Implement full digest feature. When enabled, the pred... |
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2011-02-27 |
MirceaKitsune | Only play the regen sound when regen is actually enabled. |
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2011-02-27 |
MirceaKitsune | Health and armor regen sounds. Taken from Xonotic |
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2011-02-26 |
MirceaKitsune | Separate health and armor regen pauses |
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2011-02-26 |
MirceaKitsune | Arrange the code better |
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2011-02-26 |
MirceaKitsune | Allow the green goo to slowly wash away from the player... |
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2011-02-25 |
MirceaKitsune | Port crosshair pickup effect from Xonotic |
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2010-10-30 |
MirceaKitsune | Simplify fall damage sound, as done in Xonotic |
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2010-10-05 |
MirceaKitsune | Fix another comment just for the sake of it |
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2010-10-05 |
MirceaKitsune | Gramm@r |
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2010-10-05 |
MirceaKitsune | Fix a major forgotten issue in the vore AI. 0.4 has... |
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2010-10-04 |
MirceaKitsune | You are defenseless in the stomach if you can't kick... |
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2010-10-04 |
MirceaKitsune | Comment |
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2010-10-04 |
MirceaKitsune | Vore AI: Team heal swallowing should be done the same... |
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2010-10-04 |
MirceaKitsune | Add another check to the digestion switch |
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2010-10-04 |
MirceaKitsune | Add Gentle Digestion mutator to menu. 0.4 has been... |
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2010-10-04 |
MirceaKitsune | Properly implement that last change. 0.4 has been delay... |
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2010-10-04 |
MirceaKitsune | Add a request made by several players; A way to disable... |
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2010-10-04 |
MirceaKitsune | Fix some little things I came across. 0.4 has been... |
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2010-10-04 |
MirceaKitsune | A comment too |
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2010-10-04 |
MirceaKitsune | Vore AI: Don't eat someone with spawn shield active... |
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2010-10-04 |
MirceaKitsune | Lose spawn shield when we vore someone |
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2010-10-03 |
MirceaKitsune | Implement stomach kick force (predators get pushed... |
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2010-10-03 |
MirceaKitsune | Same for other similar func's |
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2010-10-03 |
MirceaKitsune | Comment on my last fix |
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2010-10-03 |
MirceaKitsune | Fix a major and very rare issue, that would cause killt... |
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2010-10-03 |
MirceaKitsune | simplify player/botclip collision cvars |
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2010-10-03 |
MirceaKitsune | Botclip CTF flags and Keyhunt keys too. Or if the key... |
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2010-10-03 |
MirceaKitsune | Bot clips should block waypoints too |
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2010-10-03 |
MirceaKitsune | Implement botclip collisions |
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2010-10-02 |
MirceaKitsune | Properly execute target_changelevel |
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2010-10-02 |
MirceaKitsune | Transform this too, from Quake's trigger_changelevel |
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2010-10-02 |
MirceaKitsune | Gametype key |
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2010-10-02 |
MirceaKitsune | Make trigger_changelevel a target instead |
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2010-10-02 |
MirceaKitsune | trigger_changelevel. Changing maps when touched |
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2010-09-30 |
MirceaKitsune | keepinstomach - same thing on the predator's end. When... |
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2010-09-30 |
MirceaKitsune | Cvar bots leaving the stomach automatically once team... |
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