voretournament/voretournament.git
10 years agoUpdate the last change in description
MirceaKitsune [Mon, 28 Feb 2011 23:06:36 +0000 (01:06 +0200)]
Update the last change in description

10 years agoOnly colorize the swallow indicator if one of its color cvars is enabled
MirceaKitsune [Mon, 28 Feb 2011 23:05:34 +0000 (01:05 +0200)]
Only colorize the swallow indicator if one of its color cvars is enabled

10 years agoCrosshair coloring by health, moar Xonotic code
MirceaKitsune [Mon, 28 Feb 2011 22:55:43 +0000 (00:55 +0200)]
Crosshair coloring by health, moar Xonotic code

10 years agoAlso the images
MirceaKitsune [Mon, 28 Feb 2011 22:41:00 +0000 (00:41 +0200)]
Also the images

10 years agoPort aiming reticles from Xonotic.
MirceaKitsune [Mon, 28 Feb 2011 22:40:42 +0000 (00:40 +0200)]
Port aiming reticles from Xonotic.

10 years agoSome menu tweaks
MirceaKitsune [Mon, 28 Feb 2011 22:18:41 +0000 (00:18 +0200)]
Some menu tweaks

10 years agoEnable rollangle effect by default
MirceaKitsune [Mon, 28 Feb 2011 22:03:58 +0000 (00:03 +0200)]
Enable rollangle effect by default

10 years agocvar descriptions
MirceaKitsune [Mon, 28 Feb 2011 21:53:49 +0000 (23:53 +0200)]
cvar descriptions

10 years agoAdd swallow indicator to crosshair settings menu
MirceaKitsune [Mon, 28 Feb 2011 21:48:18 +0000 (23:48 +0200)]
Add swallow indicator to crosshair settings menu

10 years agoTilted view when receiving stomach kicks
MirceaKitsune [Mon, 28 Feb 2011 21:45:19 +0000 (23:45 +0200)]
Tilted view when receiving stomach kicks

10 years agoRecoil for the grabber
MirceaKitsune [Mon, 28 Feb 2011 21:25:42 +0000 (23:25 +0200)]
Recoil for the grabber

10 years agoBetter crosshair default settings
MirceaKitsune [Mon, 28 Feb 2011 21:11:36 +0000 (23:11 +0200)]
Better crosshair default settings

10 years agoFix size cvar for the indicator
MirceaKitsune [Mon, 28 Feb 2011 21:01:38 +0000 (23:01 +0200)]
Fix size cvar for the indicator

10 years agoAdd color for swallow indicator
MirceaKitsune [Mon, 28 Feb 2011 20:45:49 +0000 (22:45 +0200)]
Add color for swallow indicator

10 years agoCanswallow crosshair images
MirceaKitsune [Mon, 28 Feb 2011 18:28:59 +0000 (20:28 +0200)]
Canswallow crosshair images

10 years agoCanswallow indicator for crosshair. When enabled, the crosshair will turn into a...
MirceaKitsune [Mon, 28 Feb 2011 18:24:49 +0000 (20:24 +0200)]
Canswallow indicator for crosshair. When enabled, the crosshair will turn into a ! or ? symbol to indicate you can swallow an enemy or team mate. Still some work to be done here.

10 years agoHealthier way of making the volume sliders work with cutsound
MirceaKitsune [Mon, 28 Feb 2011 17:36:44 +0000 (19:36 +0200)]
Healthier way of making the volume sliders work with cutsound

10 years agoFix a mistake I made by reordering some lines of code
MirceaKitsune [Mon, 28 Feb 2011 17:06:54 +0000 (19:06 +0200)]
Fix a mistake I made by reordering some lines of code

10 years agoAdd crosshair ring setting to menu
MirceaKitsune [Mon, 28 Feb 2011 17:03:38 +0000 (19:03 +0200)]
Add crosshair ring setting to menu

10 years agoCode comments
MirceaKitsune [Mon, 28 Feb 2011 16:54:50 +0000 (18:54 +0200)]
Code comments

10 years agoShow two lines on HUD while the weapon is being reloaded, instead of -1
MirceaKitsune [Mon, 28 Feb 2011 16:52:36 +0000 (18:52 +0200)]
Show two lines on HUD while the weapon is being reloaded, instead of -1

10 years agoWhen holding a reloadable weapon, also show its count on the HUD
MirceaKitsune [Mon, 28 Feb 2011 16:41:58 +0000 (18:41 +0200)]
When holding a reloadable weapon, also show its count on the HUD

10 years agoNo shooting while reloading
MirceaKitsune [Mon, 28 Feb 2011 16:10:21 +0000 (18:10 +0200)]
No shooting while reloading

10 years agoDon't allow one grabber firing button to block the other off
MirceaKitsune [Mon, 28 Feb 2011 16:07:15 +0000 (18:07 +0200)]
Don't allow one grabber firing button to block the other off

10 years agoFix an issue with forced reloading. It shouldn't force reload while you are hooked...
MirceaKitsune [Mon, 28 Feb 2011 16:05:58 +0000 (18:05 +0200)]
Fix an issue with forced reloading. It shouldn't force reload while you are hooked and still have ammo to stay hooked.

10 years agoDon't set ammo to 0 when out of ammo
MirceaKitsune [Mon, 28 Feb 2011 15:44:48 +0000 (17:44 +0200)]
Don't set ammo to 0 when out of ammo

10 years agoPrecache unavailable sound
MirceaKitsune [Mon, 28 Feb 2011 15:40:20 +0000 (17:40 +0200)]
Precache unavailable sound

10 years agoThe sound is called unavailable, not dryfire
MirceaKitsune [Mon, 28 Feb 2011 15:38:03 +0000 (17:38 +0200)]
The sound is called unavailable, not dryfire

10 years agoDon't endlessly attempt to force reload the grabber if we're out of ammo, since we...
MirceaKitsune [Mon, 28 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Don't endlessly attempt to force reload the grabber if we're out of ammo, since we have no other weapon to switch to

10 years agoReload key bind
MirceaKitsune [Mon, 28 Feb 2011 15:31:45 +0000 (17:31 +0200)]
Reload key bind

10 years agoCrosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture

10 years agoAnd lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.

10 years agoMore server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot

10 years agoReload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button

10 years agoUnhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading

10 years agoFix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now

10 years agoReload sound
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound

10 years agoReload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars

10 years agoPort weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).

10 years agoFix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo

10 years agoCredits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds

10 years agoBetter balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.

10 years agoFix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer

10 years agoMake a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.

10 years agoomg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!

10 years agoRevert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code

10 years agoMake the vore taunt play-rate server side. There's simply no way to make it a client...
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.

10 years agoUse a (likely bad) way of making each player's taunt not limit another player's taunt...
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...

10 years ago50/50 probability for either a predator or prey to play the taunt, fixing a conflict...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P

10 years agoTaunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing

10 years agoDon't taunt if we have team mates in our stomach. Also make checking team mates in...
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.

10 years agoImplement ambient taunts for predators, and rework the autotaunt code for better...
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features

10 years agoUpdate the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too

10 years agoSet the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code

10 years agoPut code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts

10 years agoAdd voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)

10 years agoUpdate another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description

10 years agoBetter cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description

10 years agoAdd autodigest to the menu. Input menu, since it's an automatization for the digest...
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.

10 years agoDon't start digestion if we already ate someone, as that means we manually disabled...
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations

10 years agoFix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake

10 years agoAutodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots

10 years agoAutodigest client-side feature. When enabled, a player automatically begins digesting...
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.

10 years agoRename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey

10 years agoJust a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less

10 years agoIntensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default

10 years agoFix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code

10 years agoAlso detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.

10 years agoFulldigest - detach the dead player if he's still in the stomach of another player...
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime

10 years agoThat was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.

10 years agoFix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method

10 years agoFinally, remove the last known bugs, and nail the last known issues in the fulldigest...
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature

10 years agoWrite copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way

10 years agoDon't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach

10 years agoUse fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases

10 years agoImprove some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code

10 years agoSmall cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes

10 years agoRemove some useless code and fix a bug
MirceaKitsune [Sun, 27 Feb 2011 15:49:47 +0000 (17:49 +0200)]
Remove some useless code and fix a bug

10 years agoFix all remaining known issues with the full digest feature. There might still be...
MirceaKitsune [Sun, 27 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Fix all remaining known issues with the full digest feature. There might still be some bugs left though.

10 years agoImplement full digest feature. When enabled, the pred doesn't spit the prey's dead...
MirceaKitsune [Sun, 27 Feb 2011 15:09:49 +0000 (17:09 +0200)]
Implement full digest feature. When enabled, the pred doesn't spit the prey's dead body out, and the prey can see the stomach until respawning. Still buggy and not fully ready.

10 years agoArmor is fully implemented in VoreTournament and working.
MirceaKitsune [Sun, 27 Feb 2011 02:16:34 +0000 (04:16 +0200)]
Armor is fully implemented in VoreTournament and working.

10 years agoOnly play the regen sound when regen is actually enabled.
MirceaKitsune [Sun, 27 Feb 2011 02:08:41 +0000 (04:08 +0200)]
Only play the regen sound when regen is actually enabled.

10 years agoUpdate official campaign to use armor (you get it at level 5)
MirceaKitsune [Sun, 27 Feb 2011 02:04:46 +0000 (04:04 +0200)]
Update official campaign to use armor (you get it at level 5)

10 years agoWrite those credits properly
MirceaKitsune [Sun, 27 Feb 2011 01:43:18 +0000 (03:43 +0200)]
Write those credits properly

10 years agoAdd Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.
MirceaKitsune [Sun, 27 Feb 2011 01:42:17 +0000 (03:42 +0200)]
Add Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.

10 years agoHealth and armor regen sounds. Taken from Xonotic
MirceaKitsune [Sun, 27 Feb 2011 01:41:15 +0000 (03:41 +0200)]
Health and armor regen sounds. Taken from Xonotic

10 years agoDo a rebalancing, now that armor is in play. Generally, everything does more damage...
MirceaKitsune [Sun, 27 Feb 2011 00:21:49 +0000 (02:21 +0200)]
Do a rebalancing, now that armor is in play. Generally, everything does more damage now, to cover the armor's protection. Armor recharges fast, but after a certain amount of time from your last damage.

10 years agoSeparate health and armor regen pauses
MirceaKitsune [Sat, 26 Feb 2011 23:28:50 +0000 (01:28 +0200)]
Separate health and armor regen pauses

10 years agoRemove comments saying armor is not used in VT. Now it is :)
MirceaKitsune [Sat, 26 Feb 2011 23:10:24 +0000 (01:10 +0200)]
Remove comments saying armor is not used in VT. Now it is :)

10 years agoIntegrate acmor cvars back in the config file (except for the pickup ones, as we...
MirceaKitsune [Sat, 26 Feb 2011 23:09:19 +0000 (01:09 +0200)]
Integrate acmor cvars back in the config file (except for the pickup ones, as we won't have that).

10 years agoAnother small positioning tweak
MirceaKitsune [Sat, 26 Feb 2011 22:35:21 +0000 (00:35 +0200)]
Another small positioning tweak

10 years agoMore position tweaking
MirceaKitsune [Sat, 26 Feb 2011 22:33:14 +0000 (00:33 +0200)]
More position tweaking

10 years agoProperly position the armor icon too
MirceaKitsune [Sat, 26 Feb 2011 22:30:56 +0000 (00:30 +0200)]
Properly position the armor icon too

10 years agoFirst part of reintegrating HUD armor. Text is now positioned properly at all values.
MirceaKitsune [Sat, 26 Feb 2011 22:24:48 +0000 (00:24 +0200)]
First part of reintegrating HUD armor. Text is now positioned properly at all values.

10 years agoBegin reintegration of armor in Vore Tournament. There will still be no armor pickups...
MirceaKitsune [Sat, 26 Feb 2011 21:50:55 +0000 (23:50 +0200)]
Begin reintegration of armor in Vore Tournament. There will still be no armor pickups by default, but armor can be given at spawn time and / or regenerate. Anyway, bring back the armor HUD icon.

10 years agoTweak some defaults again
MirceaKitsune [Sat, 26 Feb 2011 18:28:41 +0000 (20:28 +0200)]
Tweak some defaults again

10 years agoAdd some code comments
MirceaKitsune [Sat, 26 Feb 2011 18:03:30 +0000 (20:03 +0200)]
Add some code comments

10 years agoFurther fix and improve the sound fading code
MirceaKitsune [Sat, 26 Feb 2011 18:01:08 +0000 (20:01 +0200)]
Further fix and improve the sound fading code

10 years agoSome more fixes to that hack. Not sure what more can be done.
MirceaKitsune [Sat, 26 Feb 2011 17:56:35 +0000 (19:56 +0200)]
Some more fixes to that hack. Not sure what more can be done.

10 years agoMake the hack less ugly, first step. Still needs one more fix to even work as it...
MirceaKitsune [Sat, 26 Feb 2011 17:32:39 +0000 (19:32 +0200)]
Make the hack less ugly, first step. Still needs one more fix to even work as it should