voretournament/voretournament.git
10 years agoRe-arrange some code in the meantime
MirceaKitsune [Tue, 7 Sep 2010 13:35:54 +0000 (16:35 +0300)]
Re-arrange some code in the meantime

10 years agoMake the artwork slots per-map
MirceaKitsune [Tue, 7 Sep 2010 13:25:27 +0000 (16:25 +0300)]
Make the artwork slots per-map

10 years agoMore fixes to Voretemple, and getting ready to do a change in the shader
MirceaKitsune [Tue, 7 Sep 2010 13:18:50 +0000 (16:18 +0300)]
More fixes to Voretemple, and getting ready to do a change in the shader

10 years agoDelete old voretemple map
MirceaKitsune [Tue, 7 Sep 2010 12:33:35 +0000 (15:33 +0300)]
Delete old voretemple map

10 years agoMore updates to Voretemple (mostly dialogues, and you can now purchase the grabber...
MirceaKitsune [Tue, 7 Sep 2010 12:31:39 +0000 (15:31 +0300)]
More updates to Voretemple (mostly dialogues, and you can now purchase the grabber from a weapons dealer)

10 years agoTodo
MirceaKitsune [Tue, 7 Sep 2010 12:18:57 +0000 (15:18 +0300)]
Todo

10 years agoAlso turn your predator into your pusher. So we make a frag out of regurgitating...
MirceaKitsune [Tue, 7 Sep 2010 10:57:46 +0000 (13:57 +0300)]
Also turn your predator into your pusher. So we make a frag out of regurgitating someone in a deadly pit.

10 years agoInclude a text file listing the authors of each piece
MirceaKitsune [Tue, 7 Sep 2010 01:28:31 +0000 (04:28 +0300)]
Include a text file listing the authors of each piece

10 years agoDo it properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:50 +0000 (03:58 +0300)]
Do it properly

10 years agoDo the team check properly
MirceaKitsune [Tue, 7 Sep 2010 00:58:01 +0000 (03:58 +0300)]
Do the team check properly

10 years agoRemove code for an outdated feature
MirceaKitsune [Tue, 7 Sep 2010 00:56:37 +0000 (03:56 +0300)]
Remove code for an outdated feature

10 years agoIt's pointless for bots to randomly release you out, even at lower skills
MirceaKitsune [Tue, 7 Sep 2010 00:53:38 +0000 (03:53 +0300)]
It's pointless for bots to randomly release you out, even at lower skills

10 years agoPut the regurgitate_prepare sound on a different channel than the regurgitate sound...
MirceaKitsune [Tue, 7 Sep 2010 00:33:44 +0000 (03:33 +0300)]
Put the regurgitate_prepare sound on a different channel than the regurgitate sound, so one doesn't cut the other. Too bad this didn't make it in 0.2, so the effect will be missing for a while.

10 years agoKeep only one CTFscoring
MirceaKitsune [Mon, 6 Sep 2010 22:59:13 +0000 (01:59 +0300)]
Keep only one CTFscoring

10 years agoDoes not belong on this repo any more
MirceaKitsune [Mon, 6 Sep 2010 22:53:58 +0000 (01:53 +0300)]
Does not belong on this repo any more

10 years agoFix the sbar again. At this point, I'm releasing version 0.2 :)
MirceaKitsune [Mon, 6 Sep 2010 22:47:47 +0000 (01:47 +0300)]
Fix the sbar again. At this point, I'm releasing version 0.2 :)

10 years agoMake Soylent an RPG map too
MirceaKitsune [Mon, 6 Sep 2010 22:39:20 +0000 (01:39 +0300)]
Make Soylent an RPG map too

10 years agoForgotten dll's from last commit
MirceaKitsune [Mon, 6 Sep 2010 22:22:49 +0000 (01:22 +0300)]
Forgotten dll's from last commit

10 years agoUpdate \ replace more dll's
MirceaKitsune [Mon, 6 Sep 2010 22:22:18 +0000 (01:22 +0300)]
Update \ replace more dll's

10 years agoInclude Linux in my rebranding script
MirceaKitsune [Mon, 6 Sep 2010 22:09:04 +0000 (01:09 +0300)]
Include Linux in my rebranding script

10 years agoPink item effects
MirceaKitsune [Mon, 6 Sep 2010 21:40:58 +0000 (00:40 +0300)]
Pink item effects

10 years agoMore descriptive comment
MirceaKitsune [Mon, 6 Sep 2010 18:31:55 +0000 (21:31 +0300)]
More descriptive comment

10 years agoAdd cvar (acting as probability factor)
MirceaKitsune [Mon, 6 Sep 2010 18:30:26 +0000 (21:30 +0300)]
Add cvar (acting as probability factor)

10 years agoPrey stealing system. When enabled, eating someone who already has someone in their...
MirceaKitsune [Mon, 6 Sep 2010 18:17:29 +0000 (21:17 +0300)]
Prey stealing system. When enabled, eating someone who already has someone in their stomach will automatically get them in your stomach too. In other words, prey joins its previous predator in your stomach, when that predator gets eaten by you.

10 years agoMove the rest of the swallowing code in the right place
MirceaKitsune [Mon, 6 Sep 2010 17:58:02 +0000 (20:58 +0300)]
Move the rest of the swallowing code in the right place

10 years agoFix more comments and add a TODO
MirceaKitsune [Mon, 6 Sep 2010 17:44:01 +0000 (20:44 +0300)]
Fix more comments and add a TODO

10 years agoFix comments and move check
MirceaKitsune [Mon, 6 Sep 2010 17:37:20 +0000 (20:37 +0300)]
Fix comments and move check

10 years agoThe "start the predator's digestion" feature doesn't make too much sense now. We...
MirceaKitsune [Mon, 6 Sep 2010 17:35:12 +0000 (20:35 +0300)]
The "start the predator's digestion" feature doesn't make too much sense now. We should probably add something else on secondary attack button for prey...

10 years agoNever allow using the jetpack in someone's belly (and fix some text alignment)
MirceaKitsune [Mon, 6 Sep 2010 17:25:06 +0000 (20:25 +0300)]
Never allow using the jetpack in someone's belly (and fix some text alignment)

10 years agoCorrect button name
MirceaKitsune [Mon, 6 Sep 2010 17:16:44 +0000 (20:16 +0300)]
Correct button name

10 years agoPersist gametypes in menu
MirceaKitsune [Mon, 6 Sep 2010 17:07:53 +0000 (20:07 +0300)]
Persist gametypes in menu

10 years agoFix netRadiant URL
MirceaKitsune [Mon, 6 Sep 2010 16:53:05 +0000 (19:53 +0300)]
Fix netRadiant URL

10 years ago"No start weapon" mutator
MirceaKitsune [Mon, 6 Sep 2010 16:50:49 +0000 (19:50 +0300)]
"No start weapon" mutator

10 years agoBy default, don't give the grabber at spawn time in RPG (since in this gametype you...
MirceaKitsune [Mon, 6 Sep 2010 16:43:49 +0000 (19:43 +0300)]
By default, don't give the grabber at spawn time in RPG (since in this gametype you must find your own items)

10 years agowaypoints.cache files (to avoid getting a hitch when putting bots on a map for the...
MirceaKitsune [Mon, 6 Sep 2010 16:24:09 +0000 (19:24 +0300)]
waypoints.cache files (to avoid getting a hitch when putting bots on a map for the first time)

10 years agoImprove a sbar issue a little
MirceaKitsune [Mon, 6 Sep 2010 16:17:01 +0000 (19:17 +0300)]
Improve a sbar issue a little

10 years agoCorrect names for the radar images
MirceaKitsune [Mon, 6 Sep 2010 16:10:07 +0000 (19:10 +0300)]
Correct names for the radar images

10 years agoAdd Voretemple to default maplist
MirceaKitsune [Mon, 6 Sep 2010 16:06:16 +0000 (19:06 +0300)]
Add Voretemple to default maplist

10 years agoRadar image for it
MirceaKitsune [Mon, 6 Sep 2010 16:02:29 +0000 (19:02 +0300)]
Radar image for it

10 years agoNew Voretemple map
MirceaKitsune [Mon, 6 Sep 2010 16:02:07 +0000 (19:02 +0300)]
New Voretemple map

10 years agoDelete the compiled map to refresh it with the new version
MirceaKitsune [Mon, 6 Sep 2010 15:50:44 +0000 (18:50 +0300)]
Delete the compiled map to refresh it with the new version

10 years agoBelly gurgles on the cubs. Not THAT hard to calculate the volumes :P
MirceaKitsune [Mon, 6 Sep 2010 15:44:55 +0000 (18:44 +0300)]
Belly gurgles on the cubs. Not THAT hard to calculate the volumes :P

10 years agoMerge branch 'master' into mirceakitsune/voretemple_updates
MirceaKitsune [Mon, 6 Sep 2010 15:30:02 +0000 (18:30 +0300)]
Merge branch 'master' into mirceakitsune/voretemple_updates

10 years agoThe digest sound shall be an ogg
MirceaKitsune [Mon, 6 Sep 2010 15:28:56 +0000 (18:28 +0300)]
The digest sound shall be an ogg

10 years agoPath to the digest sound has changed too
MirceaKitsune [Mon, 6 Sep 2010 15:26:55 +0000 (18:26 +0300)]
Path to the digest sound has changed too

10 years agoDo it properly
MirceaKitsune [Mon, 6 Sep 2010 15:24:49 +0000 (18:24 +0300)]
Do it properly

10 years agoSmaller atten on belly gurgle noises
MirceaKitsune [Mon, 6 Sep 2010 15:15:59 +0000 (18:15 +0300)]
Smaller atten on belly gurgle noises

10 years agoThe sound paths have changed
MirceaKitsune [Mon, 6 Sep 2010 15:09:14 +0000 (18:09 +0300)]
The sound paths have changed

10 years agoGurgle sounds on the NPCs. You can now listen to their bellies murr ^.^
MirceaKitsune [Mon, 6 Sep 2010 15:08:24 +0000 (18:08 +0300)]
Gurgle sounds on the NPCs. You can now listen to their bellies murr ^.^

10 years agoIt's no longer a town, but a temple.
MirceaKitsune [Mon, 6 Sep 2010 14:19:20 +0000 (17:19 +0300)]
It's no longer a town, but a temple.

10 years agoSmall changes to the default physics
MirceaKitsune [Mon, 6 Sep 2010 14:14:02 +0000 (17:14 +0300)]
Small changes to the default physics

10 years agoUseless version name
MirceaKitsune [Mon, 6 Sep 2010 14:02:36 +0000 (17:02 +0300)]
Useless version name

10 years agoText file stuff
MirceaKitsune [Mon, 6 Sep 2010 13:49:11 +0000 (16:49 +0300)]
Text file stuff

10 years agoAdd my little rebranding script and defaults to the repo
MirceaKitsune [Mon, 6 Sep 2010 13:48:12 +0000 (16:48 +0300)]
Add my little rebranding script and defaults to the repo

10 years agoWe are now version 0.2
MirceaKitsune [Mon, 6 Sep 2010 13:41:09 +0000 (16:41 +0300)]
We are now version 0.2

10 years agoEnable new decal system by default
MirceaKitsune [Mon, 6 Sep 2010 13:38:00 +0000 (16:38 +0300)]
Enable new decal system by default

10 years agoUse a better name for the stats
MirceaKitsune [Mon, 6 Sep 2010 13:33:06 +0000 (16:33 +0300)]
Use a better name for the stats

10 years agoEnable some effects and remove some useless cvars
MirceaKitsune [Mon, 6 Sep 2010 13:24:56 +0000 (16:24 +0300)]
Enable some effects and remove some useless cvars

10 years agoThis does not belong on the repo
MirceaKitsune [Mon, 6 Sep 2010 13:11:09 +0000 (16:11 +0300)]
This does not belong on the repo

10 years agoMore changes to the menu
MirceaKitsune [Mon, 6 Sep 2010 13:09:16 +0000 (16:09 +0300)]
More changes to the menu

10 years agoFix some issues with the view offset code
MirceaKitsune [Mon, 6 Sep 2010 11:24:47 +0000 (14:24 +0300)]
Fix some issues with the view offset code

10 years agoPrecache grabber alt fire sound
MirceaKitsune [Mon, 6 Sep 2010 11:20:21 +0000 (14:20 +0300)]
Precache grabber alt fire sound

10 years agoSmall change in the HUD menu
MirceaKitsune [Mon, 6 Sep 2010 11:18:21 +0000 (14:18 +0300)]
Small change in the HUD menu

10 years agoFix the stomach board status showing while in the menu (and alpha some parts properly)
MirceaKitsune [Mon, 6 Sep 2010 11:11:12 +0000 (14:11 +0300)]
Fix the stomach board status showing while in the menu (and alpha some parts properly)

10 years agoSlightly better sounds for grabber
MirceaKitsune [Mon, 6 Sep 2010 11:04:17 +0000 (14:04 +0300)]
Slightly better sounds for grabber

10 years agoSlightly different sound for Grabber alt fire
MirceaKitsune [Mon, 6 Sep 2010 10:55:33 +0000 (13:55 +0300)]
Slightly different sound for Grabber alt fire

10 years agoNo. No! These couldn't possibly still be here! Or maybe they could.
MirceaKitsune [Mon, 6 Sep 2010 10:52:09 +0000 (13:52 +0300)]
No. No! These couldn't possibly still be here! Or maybe they could.

10 years agoThis dll is not used by the engine any more
MirceaKitsune [Mon, 6 Sep 2010 00:53:58 +0000 (03:53 +0300)]
This dll is not used by the engine any more

10 years agoSome changed to the menu, including a checkbox for the new stomach model option
MirceaKitsune [Mon, 6 Sep 2010 00:51:00 +0000 (03:51 +0300)]
Some changed to the menu, including a checkbox for the new stomach model option

10 years agoThis DLL seems to be required by Darkplaces now, so include it here. Also include...
MirceaKitsune [Mon, 6 Sep 2010 00:35:46 +0000 (03:35 +0300)]
This DLL seems to be required by Darkplaces now, so include it here. Also include another one that is likely needed

10 years agoOf COURSE this effect is frametime dependent
MirceaKitsune [Mon, 6 Sep 2010 00:00:18 +0000 (03:00 +0300)]
Of COURSE this effect is frametime dependent

10 years agoOops, do it properly
MirceaKitsune [Sun, 5 Sep 2010 23:47:56 +0000 (02:47 +0300)]
Oops, do it properly

10 years agoCvar scoreboard offset
MirceaKitsune [Sun, 5 Sep 2010 23:46:19 +0000 (02:46 +0300)]
Cvar scoreboard offset

10 years agoFix an old bug from Nexuiz
MirceaKitsune [Sun, 5 Sep 2010 23:44:02 +0000 (02:44 +0300)]
Fix an old bug from Nexuiz

10 years agoFix the weapon stay bug
MirceaKitsune [Sun, 5 Sep 2010 23:40:07 +0000 (02:40 +0300)]
Fix the weapon stay bug

10 years agoGo a bit through the mutators. Fix a bug with one, and note a big with another
MirceaKitsune [Sun, 5 Sep 2010 23:27:14 +0000 (02:27 +0300)]
Go a bit through the mutators. Fix a bug with one, and note a big with another

10 years agoAs a wise furry said: "Vored" isn't really a correct word
MirceaKitsune [Sun, 5 Sep 2010 23:10:42 +0000 (02:10 +0300)]
As a wise furry said: "Vored" isn't really a correct word

10 years agoFinalize the effect. Not really what I wanted but it's good for now
MirceaKitsune [Sun, 5 Sep 2010 23:08:00 +0000 (02:08 +0300)]
Finalize the effect. Not really what I wanted but it's good for now

10 years agoAttempt to implement smooth camera lowering when we get swallowed (so we see our...
MirceaKitsune [Sun, 5 Sep 2010 22:39:30 +0000 (01:39 +0300)]
Attempt to implement smooth camera lowering when we get swallowed (so we see our selves sliding down). Not finished yet.

10 years agoFinally fix the model issues! Might be done in a slightly hackish way, as I couldn...
MirceaKitsune [Sun, 5 Sep 2010 19:16:38 +0000 (22:16 +0300)]
Finally fix the model issues! Might be done in a slightly hackish way, as I couldn't find anything better. You should now be able to play online and not see any more models lagging behind or not being animated.

The issues were caused by attempting to animate the stomach model. Basically, if we animate the stomach model, that causes problems and lag. But there's no way to tell the animation code if that is the stomach model or the normal one, so the only alternative was not animating the model at all, which meant players were moving around like chess pieces. It seems that skipping an (useless) attempt to animate fixes it all however.

10 years agoFirst step toward fixing a big issue with animations caused by the stomach model
MirceaKitsune [Sun, 5 Sep 2010 18:13:18 +0000 (21:13 +0300)]
First step toward fixing a big issue with animations caused by the stomach model

10 years agoCorrect stomachmodel default
MirceaKitsune [Sun, 5 Sep 2010 17:42:24 +0000 (20:42 +0300)]
Correct stomachmodel default

10 years agoThese TODOs are fixed
MirceaKitsune [Sun, 5 Sep 2010 17:35:47 +0000 (20:35 +0300)]
These TODOs are fixed

10 years agoAdd a cvar to allow disabling / changing the alpha of the stomach model (client side...
MirceaKitsune [Sun, 5 Sep 2010 17:35:07 +0000 (20:35 +0300)]
Add a cvar to allow disabling / changing the alpha of the stomach model (client side). Mostly a gameplay vs. eye candy player choice.

10 years agoLimit name lengths in stomach board
MirceaKitsune [Sun, 5 Sep 2010 17:02:28 +0000 (20:02 +0300)]
Limit name lengths in stomach board

10 years agoMove scoreboard to not overlap with chat area
MirceaKitsune [Sun, 5 Sep 2010 16:21:43 +0000 (19:21 +0300)]
Move scoreboard to not overlap with chat area

10 years agoAdd some more important vore checks and change a cvar description
MirceaKitsune [Sun, 5 Sep 2010 16:12:58 +0000 (19:12 +0300)]
Add some more important vore checks and change a cvar description

10 years agoBelly sound occlusion effect. Stuff like pain sounds will be heard at lower volume...
MirceaKitsune [Sun, 5 Sep 2010 15:38:34 +0000 (18:38 +0300)]
Belly sound occlusion effect. Stuff like pain sounds will be heard at lower volume for someone who's in the belly.

10 years agoPlayers who are inside a stomach cannot gib / bleed outside of it
MirceaKitsune [Sun, 5 Sep 2010 15:14:10 +0000 (18:14 +0300)]
Players who are inside a stomach cannot gib / bleed outside of it

10 years agoMore useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:03:39 +0000 (18:03 +0300)]
More useless stuff

10 years agoRemove more useless stuff
MirceaKitsune [Sun, 5 Sep 2010 15:01:20 +0000 (18:01 +0300)]
Remove more useless stuff

10 years agoStop the belly gurgling sound for disconnected players
MirceaKitsune [Sun, 5 Sep 2010 14:47:01 +0000 (17:47 +0300)]
Stop the belly gurgling sound for disconnected players

10 years agoRemove old bullet_counter, left from the Nexuiz weapons
MirceaKitsune [Sun, 5 Sep 2010 14:42:22 +0000 (17:42 +0300)]
Remove old bullet_counter, left from the Nexuiz weapons

10 years agoRemove old useless HUD textures and update another
MirceaKitsune [Sun, 5 Sep 2010 14:04:55 +0000 (17:04 +0300)]
Remove old useless HUD textures and update another

10 years agoUnbrand keyhunt keys
MirceaKitsune [Sun, 5 Sep 2010 13:53:16 +0000 (16:53 +0300)]
Unbrand keyhunt keys

10 years agoGet rid of the ugly white borders on the HUD
MirceaKitsune [Sun, 5 Sep 2010 13:47:38 +0000 (16:47 +0300)]
Get rid of the ugly white borders on the HUD

10 years agoSome improvements to the sbar ammo code and other fixes
MirceaKitsune [Sun, 5 Sep 2010 13:31:14 +0000 (16:31 +0300)]
Some improvements to the sbar ammo code and other fixes

10 years agoFinal version of the weapon icon (for now at least)
MirceaKitsune [Sun, 5 Sep 2010 12:48:26 +0000 (15:48 +0300)]
Final version of the weapon icon (for now at least)

10 years agoMore work on the weapon icon
MirceaKitsune [Sun, 5 Sep 2010 12:45:08 +0000 (15:45 +0300)]
More work on the weapon icon

10 years agoSecond part of the image, the weapon icon. Still not finished
MirceaKitsune [Sun, 5 Sep 2010 12:30:32 +0000 (15:30 +0300)]
Second part of the image, the weapon icon. Still not finished