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Link some positional entities (fixes prediction of jumppads in some odd old maps)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2016-03-21 MarioLink some positional entities (fixes prediction of...
2016-03-18 MarioBring back some old hacks to allow taunting while spect...
2016-03-15 TimePathIncrease net_connecttimeout a bit to help with connecti...
2016-03-15 TimePathFix NOTIF_ALL notifications
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathserver: pass compilation units test
2016-03-15 TimePathclient: pass compilation units test
2016-03-15 TimePathmenu: #undef IMPLEMENTATION
2016-03-14 TimePathMove scripts to qcsrc/tools
2016-03-14 TimePathMigrate relative includes in headers to #include <>
2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathvehicles: remove old out of sync configs
2016-03-14 TimePathdamagetext: migrate legacy formatting
2016-03-13 MarioDon't use nade team (breaks modes where friendly fire...
2016-03-13 MarioAlways precache trigger_multiple sound (reduces spam...
2016-03-13 MarioGreatly reduce amount of hidden spam when changing...
2016-03-13 TimePathDamagetext: simplify format specifier
2016-03-13 TimePathSuppress null model warning
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-13 TimePathantilag: use ClientState
2016-03-13 TimePathcl_multijump: default to opt-in
2016-03-13 TimePathViewmodel: fix switching when spectating
2016-03-13 TimePathCA: cleanup; fix being moved to spectators
2016-03-13 TimePathdebug: generic find command
2016-03-12 MarioRevert tweak to touch function (has the possibility...
2016-03-12 MarioTweak touch handling of physics a little
2016-03-12 TimePath_Movetype_UnstickEntity: micro-optimize
2016-03-12 TimePath_Movetype_UnstickEntity: optimize
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-12 TimePathW_PROP_reloader: pure
2016-03-12 MarioIncrease the weapon cvar update interval to 5 seconds...
2016-03-12 MarioMerge branch 'Mario/impulse_broken'
2016-03-12 MarioApply a hack to fix being unable to switch weapons...
2016-03-12 MarioBroken attempt to bring back switching weapons while...
2016-03-12 MarioPush the location further to the side when setting...
2016-03-12 MarioDisable spawning near teammates if a team has only...
2016-03-12 MarioDon't spawn behind the player in spawn near teammates...
2016-03-11 MarioMake nade teams more reliable, also fix effects broken...
2016-03-10 TimePathRenumber item flags
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 TimePathMove more entities away from world origin
2016-03-10 TimePathSuppress mutator blocked weapon warnings
2016-03-10 TimePathMove client setup to ClientState_attach
2016-03-10 MarioApply a hack to fix old Quake 3 map teleporters (may...
2016-03-09 TimePathReplace uses of GetCvars with simpler REPLICATE
2016-03-09 TimePathFix indentation
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-09 MarioDon't use a countdown if the powerup is set to respawn...
2016-03-09 MarioAdd a new key to override the initial item respawn...
2016-03-09 MarioFix visible teleporters (was a side effect of disabling...
2016-03-08 MarioUse macros for the vector reading functions
2016-03-06 MarioFix unecessary setting of self in sandbox
2016-03-06 TimePathNotifications: relocate
2016-03-06 TimePathResolve some TODOs
2016-03-06 TimePathNotifications: strong typing
2016-03-05 MarioRemove a few old TODOs that now have issues
2016-03-05 TimePathNotifications: strong typing
2016-03-05 TimePathMark pure entities
2016-03-05 TimePathNotifications: don't register twice
2016-03-05 TimePathNotifications: register
2016-03-05 MarioRound up the health/armor values before sending them
2016-03-04 MarioApply a temporary hack to fix prediction of jet pack...
2016-03-03 TimePathNotifications: cleanup
2016-03-02 TimePathNotifications: strong references
2016-03-02 TimePathNotifications: strong typing
2016-03-02 TimePathNotifications: split
2016-03-01 TimePathNotifications: cleanup
2016-03-01 MarioRemove shockwave weapon from the new toys mutator
2016-02-29 MarioAdd an option to change the opacity of the grappling...
2016-02-29 MarioMerge branch 'terencehill/jetpack_centerprint' into...
2016-02-29 terencehillShow a centerprint message when you get the jetpack... 289/head
2016-02-28 MarioDisable prediction of teleporters
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-28 TimePathSounds: revert to engine networking
2016-02-28 TimePathRevert "Hopefully temporarily fix player sounds issue"
2016-02-28 TimePathRevert "Use a temporary hack to hide the jump sound...
2016-02-27 MarioPrevent picking up nades while frozen
2016-02-26 MarioLink client slowmo cvar with the QC stat (fixes slowmo...
2016-02-24 MarioMake monsters unable to pass through player clips ...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-18 MarioDon't use health when getting armor value
2016-02-18 MarioFix cursor alignment in minigames
2016-02-15 MarioAdd some checks to prevent silly things, like corpses...
2016-02-15 MarioGive picked up nades a set timer, also fix some issues...
2016-02-15 MarioMerge branch 'master' into morphed/hagar
2016-02-15 MarioAdd an option to pick up thrown nades
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-11 MarioAdd an option to use the old small nade size
2016-02-08 MarioMerge branch 'terencehill/hud_shownames_fix' into ...
2016-02-08 MarioFix up a missed cursor drawpic
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 terencehillent_cs: proper convert health and armor values to byte... 282/head
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
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