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Antilag: fix vehicles and monsters
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2016-03-14 TimePathAntilag: fix vehicles and monsters
2016-03-14 TimePathW_WeaponFrame: use weapon reference, not id
2016-03-13 TimePathDisable pathlib debug to suppress model warnings
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-13 TimePathUse ClientState more
2016-03-13 TimePathobservers: fix size
2016-03-13 TimePathantilag: use ClientState
2016-03-13 TimePathViewmodel: fix switching when spectating
2016-03-13 TimePathCA: cleanup; fix being moved to spectators
2016-03-12 Rudolf PolzerGenerally allow respawn settings on pure servers.
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-12 MarioMerge branch 'Mario/impulse_broken'
2016-03-12 MarioApply a hack to fix being unable to switch weapons...
2016-03-12 MarioBroken attempt to bring back switching weapons while...
2016-03-11 MarioFix shotgun and machine unable to hit nades (also fixes...
2016-03-10 TimePathRenumber item flags
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-10 TimePathPutObserverInServer: cleanup
2016-03-10 TimePathMove more entities away from world origin
2016-03-10 TimePathSuppress mutator blocked weapon warnings
2016-03-10 TimePathMove client setup to ClientState_attach
2016-03-09 TimePathReplace uses of GetCvars with simpler REPLICATE
2016-03-09 TimePathUse PHYS_INPUT_BUTTON_*
2016-03-09 MarioAdd a new key to override the initial item respawn...
2016-03-06 MarioUse Coord instead of Short for spawnpoint origins ...
2016-03-06 TimePathNotifications: relocate
2016-03-06 TimePathNotifications: strong typing
2016-03-05 MarioRemove a few old TODOs that now have issues
2016-03-05 MarioMake sure a vote is actually running before trying...
2016-03-04 MarioAdd a couple more gameplay-irrelevant cvars
2016-03-04 Rudolf PolzerDo some maintenance of the impure cvars list.
2016-03-03 TimePathNotifications: cleanup
2016-03-02 TimePathNotifications: strong references
2016-03-02 MarioDon't recount votes if the client leaving is a bot
2016-02-28 MarioRecount votes when a player leaves, also don't count...
2016-02-28 MarioDon't show team join message if team is -1 (auto select)
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-21 MarioMerge branch 'Mario/sniperrifle' into 'master'
2016-02-20 MarioMerge branch 'master' into morphed/hagar 284/head
2016-02-20 MarioSet weapon hitbox back to '0 0 0' after changing its...
2016-02-15 MarioGive picked up nades a set timer, also fix some issues...
2016-02-15 MarioMerge branch 'master' into morphed/hagar
2016-02-15 MarioAdd an option to pick up thrown nades
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 MarioAdd a mutator hook for handling URIs
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-05 MarioMerge branch 'master' into Mario/balance_v2
2016-02-04 MarioDon't show any message for suicides in CTS
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-30 MarioMerge branch 'terencehill/g_spawnshield_blockdamage...
2016-01-30 terencehillAdd g_spawnshield_blockdamage cvar: "how much spawn... 275/head
2016-01-29 MarioDoesn't matter if flag lands in bot clip, players can...
2016-01-23 MarioAdd default icons for teams 3 and 4 and neutral flag...
2016-01-22 MarioRemove flight buff
2016-01-17 MarioAdd a new notification for joining a specific team...
2016-01-16 MarioFix a crash and a warning with clones
2016-01-16 MarioFix domination ready-restart disabling player movement
2016-01-15 MarioMove assault winning condition function into the assaul...
2016-01-15 MarioMerge branch 'packer/alias_movetospec' into 'master'
2016-01-15 TimePathpk3 csprogs: fix logic error when switching to csprogs...
2016-01-12 TimePathRevert fs_rescan on listen servers
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathcsqc_progname: reset when starting a listen server...
2016-01-08 TimePathcsprogs: more pk3 support
2016-01-07 MarioPurge self from CopyBody, fix a potential animation...
2016-01-07 TimePathcsprogs pk3 support
2016-01-06 MarioPurge self from PlayerDies
2016-01-06 MarioFix odd angles on respawn (hopefully)
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioMinor maths improvements
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioGib monsters at -50 health, so they can be gibbed when...
2016-01-03 MarioPurge self from most of the monster code
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioRemove qcc.cfg (we no longer support FTEQCC)
2016-01-01 MarioUse loop on race checkpoints
2016-01-01 MarioUse new loop for finding player's placed mines
2016-01-01 MarioIt should be safe to remove this safety check
2015-12-31 MarioDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioClean up some player loops
2015-12-31 MarioRemove a now useless debug function
2015-12-31 MarioRemove a compile-time message
2015-12-30 MarioRevert change to client models (breaks on some maps)
2015-12-30 MarioMake all game models client models (may need to revert...
2015-12-30 TimePathUpdate more include paths to simplify log output
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