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trigger_multi: replace magic numbers, minor cleanup
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2018-03-15 Freddytrigger_multi: replace magic numbers, minor cleanup
2018-03-13 Freddytrigger_monoflop: replace magic number
2018-03-13 Freddymagicear: replace magic numbers
2018-03-13 Freddyminor cleanup for jumppads
2018-03-13 FreddyRename variables to not overlap with builtin functions
2018-03-12 FreddyCleanup for trigger_impulse
2018-03-12 Freddytrigger_hurt: minor cleanup
2018-03-12 Freddytrigger_heal: minor cleanup
2018-03-12 Freddytrigger_gravity: use .active instead of .state, remove...
2018-03-12 Freddytrigger_flipflop: minor cleanup
2018-03-11 Freddytrigger_counter: replace magic number and document...
2018-03-11 Freddytarget_speaker: deprecate GLOBAL (BIT(2)) spawnflag...
2018-03-11 Freddytarget_spawn: replace magic number
2018-03-11 FreddyAdd a comment
2018-03-11 Freddytrigger_changelevel: replace magic number, whitelist...
2018-03-10 Freddyteleport_dest: replace magic numbers
2018-03-10 Freddymisc_laser: .active instead of .state, replace magic...
2018-03-10 FreddyRemove magic numbers in misc_follow
2018-03-10 FreddyWhitelist some trigger entity fields
2018-03-10 FreddyFix sound for func_vectormamamam
2018-03-09 Freddyfunc_vectormamamam: remove magic numbers and better...
2018-03-09 FreddyReplace magic numbers in func_train
2018-03-09 Freddyfunc_rotating: stop sound when deactivated, minor cleanup
2018-03-09 Freddyfunc_rain and func_snow: back to weird field name to...
2018-03-09 Freddyfunc_rain and func_snow: fix density, remove magic...
2018-03-08 FreddySimplify func_sparks spawnfunc
2018-03-07 Freddyfunc_pointparticles: use relays, replace magic numbers
2018-03-07 FreddyMinor cleanup for func_plat
2018-03-07 FreddyConveyors: use .active instead of .state
2018-03-07 FreddyMerge branch 'master' into DefaultUser/trigger_cleanup
2018-03-07 MarioMerge branch 'martin-t/nottarg' into 'master'
2018-03-07 MarioMaybe fix compilation unit
2018-03-07 MarioClear out a macro from trigger_common_read
2018-03-06 FreddyCommon file for trigger/func states, replace more magic...
2018-03-06 FreddyRemove magic number state from func_breakable
2018-03-06 Freddyfunc_breakable: replace spawnflag magic numbers
2018-03-06 FreddyMove entity spawnflags to a common file
2018-03-06 FreddyUpdate comment
2018-03-06 terencehillFix compilation unit for real
2018-03-06 MarioDisable it in code too
2018-03-05 FreddyRemove code duplication for func_door and func_door_rot...
2018-03-05 Freddydoor_secret: precache all sounds, fix problems with...
2018-03-05 terencehillFix compilation unit
2018-03-05 FreddyDon't use PLAT_CRUSH for doors (same as DOOR_DONT_LINK)
2018-03-05 FreddyMove door_rotating_* functions into the proper file
2018-03-05 MarioAlso update prediction for crouching underwater
2018-03-05 FreddyDoors: Use PLAT_CRUSH instead of 8 (already in use...
2018-03-05 FreddyReplace magic numbers in door_rotating, fix sound preca...
2018-03-05 FreddyUse BIT() macro in door.qh
2018-03-04 FreddyFix Sub_CalcMove calls for already moving entities
2018-03-04 FreddyRemove magic numbers from platforms (func_plat)
2018-03-04 MarioAllow crouching underwater (some maps depend on it)
2018-03-04 MarioMerge branch 'Mario/arc'
2018-03-04 MarioMerge branch 'master' into Mario/arc
2018-03-03 MarioRemove observers from monster attack target list and...
2018-03-03 MarioBring back the FPS counter in the scoreboard
2018-03-03 terencehill"Last seen:" --> "Last match:"
2018-03-03 terencehillHUD panrel dialogs: shorten strings in items that enabl...
2018-03-03 MarioBut use saved angles in 3rd person mode (no idea)
2018-03-03 MarioDon't use saved angles (seems to fix warpzones)
2018-03-03 MarioFix 3rd person beam and don't show muzzle effect if...
2018-03-03 MarioUse the actual shot tag when possible
2018-03-03 MarioUpdate effectinfo.inc too
2018-03-03 MarioGive arc an impact effect, and attempt to update beam...
2018-03-03 MarioFix weapon arena menu display
2018-03-03 MarioMerge branch 'master' into Mario/arc
2018-03-02 MarioMake more of the shotorg adjustments available to CSQC
2018-03-01 MarioFix special command third parameter
2018-03-01 MarioClean up a movetype check in warpzone code
2018-03-01 MarioTesting some adjustments to the Arc (visual and balance)
2018-03-01 MarioMerge branch 'terencehill/menu_statslist_strings' into...
2018-02-28 terencehillMenu: don't allow customization of drag tolerance for...
2018-02-28 terencehillRemove an unused function
2018-02-27 MarioMake arc heat crosshair ring smooth
2018-02-27 MarioMake warnings about unknown gametypes simple debug...
2018-02-26 MarioAdd a mutator hook to skip respawn time calculations...
2018-02-26 MarioRemove the null weapon check from W_SetupShot and make...
2018-02-25 terencehillPlayer stats in the menu: clean up translatable strings... 539/head
2018-02-25 Martin Taibrcheck for string_null
2018-02-25 MarioMove weaponorder_byimpulse to ClientState
2018-02-25 Martin TaibrMerge branch 'terencehill/accuracy_shotgun' into 'master'
2018-02-25 terencehillMerge branch 'master' into terencehill/accuracy_shotgun
2018-02-24 terencehillAdd align option to debug_text_3d
2018-02-23 terencehilldebug_text_3d_* macros: remove trailing semicolons...
2018-02-23 terencehillMerge branch 'martin-t/wip-debugging' into 'master'
2018-02-23 Martin TaibrStuff useful for debugging
2018-02-21 MarioAllow servers to define custom help messages for votes
2018-02-20 terencehillDon't keep focus when hovering over non-focusable eleme...
2018-02-20 terencehillDisplay dumptree in the menu_cmd help message
2018-02-20 Martin Taibrkill nottargeted field
2018-02-20 terencehillMake 2 macros less cryptic
2018-02-20 MarioSet beam image of missed arc shot (should fix odd behav...
2018-02-20 MarioMake sure offhand blaster is off by default on old...
2018-02-20 MarioClean up MapHasRightSize a tiny bit
2018-02-20 MarioAllow undefined maximum players
2018-02-19 MarioMerge branch 'TimePath/scrollpanel' into 'master'
2018-02-18 terencehillMerge branch 'master' into TimePath/scrollpanel
2018-02-18 terencehillImprove comments
2018-02-18 terencehillMerge branch 'master' into terencehill/accuracy_shotgun
2018-02-17 MarioChange speed modifying mutators to use the maxspeed_mod...
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