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de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities
TimePath [Tue, 1 Dec 2015 22:54:21 +0000 (09:54 +1100)]
Shownames: fade when moving to spectate
TimePath [Tue, 1 Dec 2015 22:20:59 +0000 (09:20 +1100)]
Mutators: network
Overkill: fix viewmodels
Mario [Tue, 1 Dec 2015 16:30:25 +0000 (02:30 +1000)]
Always draw ladders (reduces amount of bandwidth wasted when player enters & leaves pvs)
Mario [Tue, 1 Dec 2015 15:43:49 +0000 (01:43 +1000)]
Link ladders (landing on them is rough, unfixable currently)
Mario [Tue, 1 Dec 2015 12:53:55 +0000 (22:53 +1000)]
Allow any height value
Mario [Tue, 1 Dec 2015 12:28:34 +0000 (22:28 +1000)]
Hopefully fix issues with vaporizer beam
Mario [Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)]
Fix spawn near teammates
Mario [Mon, 30 Nov 2015 10:59:31 +0000 (20:59 +1000)]
Fix intermission track for reals
TimePath [Mon, 30 Nov 2015 10:57:47 +0000 (21:57 +1100)]
Viewmodels: fix white
TimePath [Mon, 30 Nov 2015 10:48:54 +0000 (21:48 +1100)]
Add a few checks
TimePath [Mon, 30 Nov 2015 06:16:39 +0000 (06:16 +0000)]
Merge branch 'TimePath/csqc_viewmodels' into 'master'
Clientside viewmodels
Known issues:
- [x] appears when dead
- [x] appears during intermission
- [x] does not take on effects from powerups like strength
- [x] no switch animation
- [x] vortex does not display charge
- [x] spectating players: weapons have wrong glow
- [x] arc animates in a strange way noticeable with higher ping
- [x] cl_bobmodel (really? yeah really)
- [x] weapons not visible from spectate until you have spawned at least once
- [x] origin is wrong with cl_followmodel
- [x] muzzleflashes are missing
See merge request !250
Mario [Mon, 30 Nov 2015 06:07:04 +0000 (16:07 +1000)]
Fix prediction of jumping onto ledges
TimePath [Mon, 30 Nov 2015 05:56:50 +0000 (16:56 +1100)]
Viewmodels: call wr_glow on activeweapon, not switchingweapon
TimePath [Mon, 30 Nov 2015 05:52:40 +0000 (16:52 +1100)]
Viewmodels: fix muzzleflashes
TimePath [Mon, 30 Nov 2015 05:16:47 +0000 (16:16 +1100)]
Viewmodels: match engine cl_followmodel and cl_bobmodel
Mario [Mon, 30 Nov 2015 03:44:45 +0000 (13:44 +1000)]
Use a temporary hack to fix teleporters and jumppads not finding their targets
TimePath [Mon, 30 Nov 2015 02:03:12 +0000 (13:03 +1100)]
Viewmodels: network weaponrate factor
TimePath [Mon, 30 Nov 2015 01:55:56 +0000 (12:55 +1100)]
Viewmodels: network switchdelays
TimePath [Mon, 30 Nov 2015 01:25:28 +0000 (12:25 +1100)]
Viewmodels: smooth switch with high latency
TimePath [Sun, 29 Nov 2015 23:58:59 +0000 (10:58 +1100)]
Viewmodels: clientside Vortex glow
TimePath [Sun, 29 Nov 2015 22:59:11 +0000 (09:59 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels
# Conflicts:
# qcsrc/client/weapons/projectile.qc
# qcsrc/common/stats.qh
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon.qh
# qcsrc/server/defs.qh
# qcsrc/server/g_subs.qh
# qcsrc/server/g_world.qc
Mario [Sun, 29 Nov 2015 15:37:59 +0000 (01:37 +1000)]
Add a hook to team change function, will come in handy soon
Mario [Sun, 29 Nov 2015 14:24:23 +0000 (00:24 +1000)]
Predict teleporters (yay)
TimePath [Sun, 29 Nov 2015 10:53:10 +0000 (21:53 +1100)]
Viewmodels: cl_bobmodel: check onground for other players too
Mario [Sun, 29 Nov 2015 10:42:38 +0000 (20:42 +1000)]
Clean up hacks a bit
TimePath [Sun, 29 Nov 2015 10:41:50 +0000 (21:41 +1100)]
Viewmodels: cl_bobmodel: not in the air
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
Mario [Sun, 29 Nov 2015 10:01:59 +0000 (20:01 +1000)]
Fix some issues with movetype prediction, also make jumppads predicted
Mario [Sun, 29 Nov 2015 07:07:56 +0000 (17:07 +1000)]
Fix some issues with QC movetypes
TimePath [Sun, 29 Nov 2015 05:32:13 +0000 (05:32 +0000)]
Merge branch 'TimePath/stats' into 'master'
Register stats
* drastically simplifies common physics code
* amortizes stat cost, each stat is read at most once per frame instead of as many times as it is used, saving on `getstat` calls
See merge request !262
TimePath [Sun, 29 Nov 2015 05:24:51 +0000 (16:24 +1100)]
entcs: de-jitter
TimePath [Sun, 29 Nov 2015 04:19:35 +0000 (15:19 +1100)]
Multijump: fix
Mario [Sun, 29 Nov 2015 03:49:04 +0000 (13:49 +1000)]
This commit is dedicated to TimePath
# Conflicts:
# qcsrc/common/movetypes/movetypes.qc
# qcsrc/common/movetypes/toss.qc
# qcsrc/common/mutators/mutator/dodging/dodging.qc
# qcsrc/common/mutators/mutator/multijump/multijump.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
TimePath [Sun, 29 Nov 2015 02:45:20 +0000 (13:45 +1100)]
Merge branch 'master' into TimePath/stats
# Conflicts:
# qcsrc/client/hud/panel/ammo.qc
# qcsrc/client/hud/panel/powerups.qc
# qcsrc/client/view.qc
# qcsrc/common/mutators/mutator/nades/nades.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/weapons/weapon/vortex.qc
# qcsrc/lib/registry.qh
# qcsrc/lib/stats.qh
TimePath [Sun, 29 Nov 2015 00:32:01 +0000 (11:32 +1100)]
Stats: port vectors
terencehill [Sat, 28 Nov 2015 16:16:16 +0000 (17:16 +0100)]
Speed up menu start by avoiding an unnecessary showNotify call when building up the menu that reloads another time lists of filenames (demos, screenshots and music tracks) and player models
TimePath [Sat, 28 Nov 2015 06:35:15 +0000 (17:35 +1100)]
Stats: port gamemodes
TimePath [Sat, 28 Nov 2015 03:39:52 +0000 (14:39 +1100)]
Stats: port remaining movevars
Rudolf Polzer [Fri, 27 Nov 2015 21:19:31 +0000 (22:19 +0100)]
Fix some SVQC and CSQC string leaks.
Rudolf Polzer [Fri, 27 Nov 2015 20:56:11 +0000 (21:56 +0100)]
Fix memory leaks in ATTRIB(..., strzone(...)) calls.
These calls don't free the previously allocated string in the same
field, causing a leak.
Rudolf Polzer [Fri, 27 Nov 2015 20:46:26 +0000 (21:46 +0100)]
init.bsp: Properly shutdown the mapinfo subsystem.
Rudolf Polzer [Fri, 27 Nov 2015 20:40:01 +0000 (21:40 +0100)]
Fix most menuqc leaks.
Mario [Fri, 27 Nov 2015 14:48:44 +0000 (00:48 +1000)]
Finish off the last of the stats
Mario [Fri, 27 Nov 2015 14:13:42 +0000 (00:13 +1000)]
Do another bunch of stats
Mario [Fri, 27 Nov 2015 13:55:23 +0000 (23:55 +1000)]
Add an option to burn the player when they enter lava
Mario [Thu, 26 Nov 2015 10:43:07 +0000 (20:43 +1000)]
Make sure self is set on the PlayerJump mutator hook
Mario [Thu, 26 Nov 2015 10:39:12 +0000 (20:39 +1000)]
Kill use of self in player physics code
terencehill [Thu, 26 Nov 2015 10:33:55 +0000 (11:33 +0100)]
Remove 2 useless strzone calls; also clear 2 unzoned strings
terencehill [Thu, 26 Nov 2015 09:56:32 +0000 (10:56 +0100)]
Don't pass zoned strings to SLIST_CATEGORY, SLIST_CATEGORY takes care of zoning them
Mario [Thu, 26 Nov 2015 09:19:49 +0000 (19:19 +1000)]
Kill the use of self in movetype code, to make it usable from the player physics code
TimePath [Wed, 25 Nov 2015 23:13:23 +0000 (10:13 +1100)]
entcs: cleanup
Mario [Wed, 25 Nov 2015 12:30:42 +0000 (22:30 +1000)]
Potentially fix an issue with buff times and vehicle entering/exiting
TimePath [Wed, 25 Nov 2015 05:16:26 +0000 (16:16 +1100)]
ArrayList: free on shutdown
Rudolf Polzer [Tue, 24 Nov 2015 15:05:08 +0000 (16:05 +0100)]
Fix memory leak in counting.qh.
TimePath [Tue, 24 Nov 2015 11:42:29 +0000 (22:42 +1100)]
Stats: port 5 more
TimePath [Tue, 24 Nov 2015 11:16:50 +0000 (22:16 +1100)]
Stats: remove dependence on engine assigned stats
Mario [Tue, 24 Nov 2015 08:28:07 +0000 (18:28 +1000)]
Hide kills/frags in CTS
Mario [Tue, 24 Nov 2015 07:56:43 +0000 (17:56 +1000)]
Fix compile
Mario [Tue, 24 Nov 2015 07:40:58 +0000 (17:40 +1000)]
Move race winning conditions into race file
Mario [Mon, 23 Nov 2015 15:07:59 +0000 (01:07 +1000)]
Make multijump smoother
Mario [Mon, 23 Nov 2015 14:54:45 +0000 (00:54 +1000)]
Decouple doublejump
Mario [Mon, 23 Nov 2015 14:28:59 +0000 (00:28 +1000)]
Remove a dependence on multijump
Mario [Mon, 23 Nov 2015 14:22:29 +0000 (00:22 +1000)]
Remove a remnant of the old Tetris game
Mario [Mon, 23 Nov 2015 14:17:19 +0000 (00:17 +1000)]
Move spider web slowness entirely into spider file
Mario [Mon, 23 Nov 2015 14:12:05 +0000 (00:12 +1000)]
Move the vortex charge thing into a mini mutator (why this can't be done in the weapon frame function is beyond me)
Mario [Mon, 23 Nov 2015 13:58:59 +0000 (23:58 +1000)]
Decouple bugrigs from the main code base
Mario [Mon, 23 Nov 2015 12:33:30 +0000 (22:33 +1000)]
Move dodging related stuff into the dodging file (no prediction yet, sorry)
Mario [Mon, 23 Nov 2015 10:53:15 +0000 (20:53 +1000)]
Make physics hook common, move multijump stuff into multijump file
Mario [Mon, 23 Nov 2015 10:35:08 +0000 (20:35 +1000)]
Minor performance optimization, also disable engine side physics prediction
TimePath [Mon, 23 Nov 2015 09:18:16 +0000 (20:18 +1100)]
Weapons: cache WepSet
TimePath [Mon, 23 Nov 2015 06:00:10 +0000 (17:00 +1100)]
Registry: break limits
TimePath [Mon, 23 Nov 2015 05:44:43 +0000 (16:44 +1100)]
entcs: use ArrayList
TimePath [Mon, 23 Nov 2015 05:24:12 +0000 (16:24 +1100)]
ArrayList: implement
List with O(1) access
TimePath [Mon, 23 Nov 2015 05:18:45 +0000 (16:18 +1100)]
Shownames: optimize
Mario [Sun, 22 Nov 2015 21:21:20 +0000 (07:21 +1000)]
Update bulldozer to use new assets by KingPimpCommander, also add a comment to make sure someone doesn't make the same mistake with impulses
TimePath [Sun, 22 Nov 2015 11:29:15 +0000 (22:29 +1100)]
General cleanup/optimize
TimePath [Sun, 22 Nov 2015 05:10:52 +0000 (16:10 +1100)]
lib/iter: FOREACH_ENTITY
TimePath [Sun, 22 Nov 2015 03:38:46 +0000 (14:38 +1100)]
Physics: unroll unstick_offsets
TimePath [Sat, 21 Nov 2015 10:23:34 +0000 (21:23 +1100)]
csqcmodel: optimize server2csqc
TimePath [Sat, 21 Nov 2015 09:06:49 +0000 (20:06 +1100)]
CA: fix spectate
closes #1592
Mario [Sat, 21 Nov 2015 07:07:41 +0000 (17:07 +1000)]
Do 10 more stats
Mario [Sat, 21 Nov 2015 06:06:38 +0000 (16:06 +1000)]
Add the last 2 remaining brick types for the main bulldozer campaign
TimePath [Fri, 20 Nov 2015 05:54:41 +0000 (16:54 +1100)]
entcs: unset .has_origin when player model leaves PVS
Mario [Fri, 20 Nov 2015 02:25:33 +0000 (12:25 +1000)]
Don't send weapon priority on update, as this can break in-game stuff (like weaplast command) and switch the player's weapon to "best"
Mario [Fri, 20 Nov 2015 02:11:43 +0000 (02:11 +0000)]
Merge branch 'terencehill/hud_cvars' into 'master'
Cleanups / fixes of some hud-related cvars
See merge request !259
TimePath [Wed, 18 Nov 2015 02:05:19 +0000 (13:05 +1100)]
CTS: fix player not being reset
terencehill [Tue, 17 Nov 2015 22:55:06 +0000 (23:55 +0100)]
HUD skins: sync cfg exporter with cfg files
terencehill [Tue, 17 Nov 2015 19:38:35 +0000 (20:38 +0100)]
Get rid of a pointless convention (unquoted main panel cvar value) that was broken by the minigame panels cvars
terencehill [Tue, 17 Nov 2015 18:40:24 +0000 (19:40 +0100)]
hud_configure_grid_xsize and hud_configure_grid_ysize must have 6 decimal digits otherwise the relative sliders in the HUD Setup dialog doesn't recognize them
Mario [Tue, 17 Nov 2015 11:58:16 +0000 (21:58 +1000)]
Add level 5
Mario [Tue, 17 Nov 2015 10:59:47 +0000 (20:59 +1000)]
Do another 6
Mario [Tue, 17 Nov 2015 10:51:23 +0000 (20:51 +1000)]
Port another 10 stats
TimePath [Tue, 17 Nov 2015 08:36:02 +0000 (08:36 +0000)]
Merge branch 'TimePath/csqc_sounds' into 'master'
CSQC player sounds
`cl_forceplayermodels 1` users rejoice!
See merge request !251
TimePath [Tue, 17 Nov 2015 08:37:01 +0000 (19:37 +1100)]
Globalsounds: update entcs origin