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Stop arc beam when game ends
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2016-01-28 MarioMerge branch 'terencehill/itemstime_fixes' into 'master'
2016-01-28 terencehillFix broken superweapons time in the itemstime panel... 277/head
2016-01-28 terencehillFix Jetpack Regenerator time, it wasn't networked
2016-01-28 terencehillAvoid networking times of unsupported items
2016-01-27 MarioMerge branch 'terencehill/damagetext_cleanup' into...
2016-01-27 terencehillMake cl_damage* cvar descriptions untranslatable 274/head
2016-01-27 terencehillImprove 2 cvar descriptions
2016-01-27 terencehillEscape argument of cl_damagetext_format (it displayed...
2016-01-26 MarioFix frozen dodging to always work
2016-01-23 MarioAdd default icons for teams 3 and 4 and neutral flag...
2016-01-22 MarioRemove flight buff
2016-01-22 MarioNew buff: Luck (random chance to deal 3x damage)
2016-01-16 MarioFurther reduce magnet buff's range, also fix it
2016-01-16 MarioFix buff timer when exiting vehicle
2016-01-15 MarioMerge branch 'packer/alias_movetospec' into 'master'
2016-01-15 MarioLower range of magnet item pickups, and greatly reduce...
2016-01-15 MarioFire inflicts no damage to inferno buff carriers, also...
2016-01-15 MarioFix naming of a variable which broke inferno's damage...
2016-01-15 MarioReplace medic's teamshoot healing ability with a nearby...
2016-01-06 MarioPurge self from PlayerDies
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioHopefully fix a potential crash
2016-01-03 MarioFix the only remaining cases of self in CSQC model lib
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioFix self usage in midair mutator's PlayerDamage hook
2016-01-03 MarioPurge self from event_damage
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioUse loop to kill hooks attached to nade
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 TimePathtuba: fix #1621
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioLoopify instagib
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 MarioLoopify overkill
2015-12-24 MarioLoopify nix
2015-12-24 MarioLoopify loops
2015-12-23 MarioLoopify pinata
2015-12-23 MarioNew loop for new toys
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-23 MarioFix compile
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-17 MarioMove buffs away from spawnpoints a little bit if they...
2015-12-14 terencehillSend item times to the client just connected to the...
2015-12-14 terencehillItemstime: initially set times for all items to -1...
2015-12-13 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathOverkill: remove another warning
2015-12-11 TimePathConsole: reduce verbosity in overkill
2015-12-10 MarioPossible fixes for nades
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathWeapons: network balance changes
2015-12-08 terencehillIncrease number of rows of Game Settings tabs so they...
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-05 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-02 MarioMake the WeaponModel hook common
2015-12-02 MarioDon't show doublejump in running mutators
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
2015-12-01 MarioFix spawn near teammates
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioMake sure self is set on the PlayerJump mutator hook
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