]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/common
Use the constant string for player classname where loop macros can't be used
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePath(SAME|DIFF)_TEAM: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathwframe_send: stop sending switchdelay
2015-12-10 TimePathWeapons: network balance changes
2015-12-09 TimePathRegistry: net interface
2015-12-08 TimePathImpulses: fix recursive `use` alias
2015-12-08 TimePathPlayerSound: remove extraneous 'e'
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-08 TimePathAnimations: fix regression in previous commit
2015-12-08 TimePathAnimations: register
2015-12-07 TimePathWeapons: require explicit `Weapons_from` call
2015-12-07 TimePathVehicles: refer to registered impulse commands
2015-12-07 TimePathImpulses: register direct weapons
2015-12-07 TimePathImpulses: register priority lists
2015-12-07 TimePathImpulses: migration pathway -- missed a space
2015-12-07 TimePathImpulses: migration pathway
2015-12-06 TimePathCommon commands (client-server): register
2015-12-06 TimePathGlobalSound: fix incorrect channels
2015-12-05 TimePathArrayList: pass by reference
2015-12-05 TimePathWeapons: make WepSet_FromWeapon more verbose, making...
2015-12-05 MarioUse a temporary hack to hide the jump sound issue
2015-12-04 MarioPartially fix water jumping (still a bit broken on...
2015-12-04 MarioMake water transition slightly less broken
2015-12-04 TimePathdebug: bufstr_get command
2015-12-04 TimePathentcs: collect garbage
2015-12-04 MarioMake a spammy warning less spammy
2015-12-04 TimePathentcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
2015-12-04 TimePathentcs: initialize with MSG_ONE, not MSG_INIT
2015-12-04 MarioMake the trigger functions handle fixing of trigger...
2015-12-04 TimePathentcs: update connecting clients
2015-12-04 TimePathDebugdraw: classname filter
2015-12-04 MarioUse exact trigger hack on teleporters
2015-12-03 MarioFix compile
2015-12-03 MarioFix a silly mistake
2015-12-03 MarioRevert to the old method in hopes to catch a command...
2015-12-03 MarioPredict warpzones
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathPlayer_Footsteps: move to physics
2015-12-03 TimePathAssert harder
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-03 MarioFix a mistake that potentially causes jump sounds where...
2015-12-02 MarioMake the WeaponModel hook common
2015-12-02 TimePathSound: always send .wav strings
2015-12-02 MarioDon't show doublejump in running mutators
2015-12-02 MarioFix it more cleanly
2015-12-02 MarioFix projectiles on jumppads
2015-12-02 TimePathSound8: potentially fix player sound issue
2015-12-01 TimePathDebugdraw: hide more entities
2015-12-01 TimePathShownames: fade when moving to spectate
2015-12-01 TimePathMutators: network
2015-12-01 MarioAlways draw ladders (reduces amount of bandwidth wasted...
2015-12-01 MarioLink ladders (landing on them is rough, unfixable curre...
2015-12-01 MarioAllow any height value
2015-12-01 MarioHopefully fix issues with vaporizer beam
2015-12-01 MarioFix spawn near teammates
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 MarioFix prediction of jumping onto ledges
2015-11-30 TimePathViewmodels: fix muzzleflashes
2015-11-30 MarioUse a temporary hack to fix teleporters and jumppads...
2015-11-30 TimePathViewmodels: network weaponrate factor
2015-11-30 TimePathViewmodels: network switchdelays
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathViewmodels: clientside Vortex glow
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 MarioPredict teleporters (yay)
2015-11-29 MarioClean up hacks a bit
2015-11-29 MarioFix some issues with movetype prediction, also make...
2015-11-29 MarioFix some issues with QC movetypes
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 TimePathentcs: de-jitter
2015-11-29 TimePathMultijump: fix 262/head
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
2015-11-28 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-28 TimePathStats: port gamemodes
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 Rudolf PolzerFix some SVQC and CSQC string leaks.
2015-11-27 Rudolf PolzerFix memory leaks in ATTRIB(..., strzone(...)) calls.
2015-11-27 MarioFinish off the last of the stats
2015-11-27 MarioDo another bunch of stats
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioMake sure self is set on the PlayerJump mutator hook
2015-11-26 MarioKill use of self in player physics code
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-25 MarioPotentially fix an issue with buff times and vehicle...
2015-11-25 TimePathArrayList: free on shutdown
2015-11-24 TimePathStats: port 5 more
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-24 MarioFix compile
2015-11-23 MarioMake multijump smoother
2015-11-23 MarioDecouple doublejump
2015-11-23 MarioRemove a dependence on multijump
2015-11-23 MarioRemove a remnant of the old Tetris game
2015-11-23 MarioMove spider web slowness entirely into spider file
2015-11-23 MarioMove the vortex charge thing into a mini mutator (why...
2015-11-23 MarioDecouple bugrigs from the main code base
2015-11-23 MarioMove dodging related stuff into the dodging file (no...
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