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Minor comment fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server /
2015-10-14 MarioMove some more cvars and kill a keyhunt specific call
2015-10-14 MarioClean up even more
2015-10-14 MarioClean up a bunch of gamemode specific code
2015-10-14 MarioAnother gamemode specific file and check
2015-10-14 MarioShoot down another gamemode specific check
2015-10-14 MarioReturn true on MakePlayerObserver to not reset team...
2015-10-14 MarioMerge 3 hooks into 1 and kill another gamemode specific...
2015-10-14 MarioMario scored against another gamemode specific check
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioMore gamemode specific checks gone boom
2015-10-14 MarioKill another bunch of gamemode specific checks
2015-10-14 MarioKill another gamemode specific check
2015-10-14 MarioFix another gamemode specific check
2015-10-14 MarioClean up GetTeamCount
2015-10-14 MarioFix gametype loading
2015-10-14 MarioMove the superspec followfc command into the CTF mutato...
2015-10-14 MarioMove all gamemode cvars into their files, also renamed...
2015-10-14 TimePathStatic init: static_init_late()
2015-10-14 MarioMerge branch 'TimePath/gamemode_composition' of https...
2015-10-14 TimePathMutators: remove MUTATOR_HOOKFUNCTION_1
2015-10-14 MarioFix another function full of gamemode specific blocks
2015-10-14 TimePathMutators: port to new syntax
2015-10-14 MarioOne small hook for a plumber, one giant mutator file...
2015-10-14 MarioAdd an argument to SetMovedir
2015-10-14 MarioClean up door key handling
2015-10-13 Rudolf PolzerMerge branch 'terencehill/tooltips_cleanup' into 'master'
2015-10-13 TimePathItems: actually make no sound if the waypoint isn't...
2015-10-13 terencehillMerge branch 'master' into terencehill/tooltips_cleanup 230/head
2015-10-13 TimePathMerge branch 'TimePath/deathtypes' into 'master'
2015-10-13 TimePathNades: don't forget to think
2015-10-12 MarioTrigger targeted entities when key is picked up, mimics...
2015-10-12 MarioFix multi model support with sv_defaultplayermodel...
2015-10-11 TimePathMerge branch 'master' into TimePath/deathtypes 234/head
2015-10-11 TimePathMerge branch 'TimePath/cleanup'
2015-10-11 TimePathcommon: move instagib and nexball as they add custom...
2015-10-11 TimePathlib: move csqcmodellib and warpzonelib
2015-10-10 TimePath#includes: cleanup server
2015-10-10 TimePathString: use strhasword
2015-10-10 TimePath#includes: cleanup client
2015-10-09 TimePath#includes: cleanup
2015-10-09 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathRevert "Merge branch 'TimePath/bot_api' into 'master'\r"
2015-10-08 TimePathMerge branch 'TimePath/hudpanels_registry' into 'master'
2015-10-08 MarioMerge branch 'master' into Mario/multiplayer_snake
2015-10-08 TimePathMerge branch 'TimePath/bot_api' into 'master'
2015-10-08 TimePathMerge branch 'master' into TimePath/deathtypes
2015-10-08 TimePathRadar icons: fix colour
2015-10-08 TimePathent_cs: cleanup
2015-10-08 TimePathLib: re-home functions from common/util
2015-10-08 TimePathBots: move supporting code into bot directory 237/head
2015-10-07 TimePathBots: define the API boundaries
2015-10-07 TimePathDeathtypes: port to registry
2015-10-07 TimePathDraw: purge SELFPARAM
2015-10-07 TimePathProjectiles: fix invisible rockets
2015-10-07 TimePathRegistry: overflow check
2015-10-07 TimePathNet: purge SELFPARAM from sendfuncs
2015-10-06 TimePathNades: always override dropweapon
2015-10-06 TimePathResolve preprocessor warnings
2015-10-06 TimePathNades: rename registry globals
2015-10-06 TimePathBuffs: rename registry globals
2015-10-06 TimePathModels: rename registry globals
2015-10-06 TimePathSounds: rename registry globals
2015-10-06 TimePathWeapons: rename registry globals
2015-10-06 TimePathMerge branch 'TimePath/unified_weapons' into 'master'
2015-10-06 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-06 TimePathHook: infinite ammo in mutator
2015-10-06 TimePathNades: check if player has hook for priming with weapon...
2015-10-06 TimePathNades: always throw with weapon drop in case offhand...
2015-10-06 TimePathHook: don't give weapon when offhand is active
2015-10-06 TimePathHook: merge offhand and weapon behaviour
2015-10-05 TimePathHook: fix server cfg
2015-10-05 MarioMerge branch 'Mario/trailparticles' into 'master'
2015-10-05 MarioAdd support for traileffect on CSQC models
2015-10-05 TimePathNexball: mutator lock ballstealer
2015-10-05 TimePathLinked entities: simplify registration
2015-10-04 TimePathRemove no longer needed no-op mod folder
2015-10-03 terencehillMerge branch 'master' into terencehill/tooltips_cleanup
2015-10-03 TimePathMerge branch 'master' into TimePath/unified_weapons
2015-10-03 TimePathMerge branch 'TimePath/spawnfunc' into 'master'
2015-10-03 TimePathMerge branch 'TimePath/effectinfo' into 'master'
2015-10-03 MarioMerge branch 'terencehill/itemstime_checkmark2' into...
2015-10-03 TimePathMerge branch 'master' into TimePath/spawnfunc 227/head
2015-10-03 MarioMerge branch 'terencehill/slider_anim_improvements...
2015-10-03 MarioMerge branch 'terencehill/bot_fixes' into 'master'
2015-10-03 MarioMerge branch 'terencehill/radiobutton_fix' into 'master'
2015-10-03 TimePathMerge branch 'master' into TimePath/effectinfo
2015-10-02 TimePathMonsters: remove MON_ACTION
2015-10-02 TimePathWeapons: fix accuracy panel and hide the internal weapons
2015-10-02 TimePathWeapons: fix impulses
2015-10-01 TimePathWeapons: remove many direct references to `self`
2015-10-01 MarioMake time work after ready restart, also fix time being...
2015-10-01 TimePathWeapons: remove useless weapon return values and implem...
2015-10-01 TimePathWeapons: remove WEP_ACTION
2015-10-01 TimePathWeapons: hide from menu
2015-10-01 MarioAdd replacements for %T and %t (time)
2015-09-30 MarioAdd a simple cvar to control the range of monster front...
2015-09-30 TimePathTurrets: make usable as weapons
2015-09-29 TimePathMonsters: make mage more player friendly
2015-09-29 MarioAccept bounds for random location
2015-09-29 TimePathOffhand: fix machinegun (still needs .clip_load > 0)
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