2016-01-27 |
terencehill | Escape argument of cl_damagetext_format (it displayed... |
tree | commitdiff |
2016-01-26 |
Mario | Fix frozen dodging to always work |
tree | commitdiff |
2016-01-26 |
Mario | Revert to old loop method (seems to fix settemp) |
tree | commitdiff |
2016-01-23 |
Mario | Add default icons for teams 3 and 4 and neutral flag... |
tree | commitdiff |
2016-01-22 |
Mario | Remove flight buff |
tree | commitdiff |
2016-01-22 |
Mario | New buff: Luck (random chance to deal 3x damage) |
tree | commitdiff |
2016-01-17 |
Mario | Add a new notification for joining a specific team... |
tree | commitdiff |
2016-01-16 |
Mario | Don't draw team 0 if teamplay is active (potential... |
tree | commitdiff |
2016-01-16 |
Mario | Fix a crash and a warning with clones |
tree | commitdiff |
2016-01-16 |
Mario | Further reduce magnet buff's range, also fix it |
tree | commitdiff |
2016-01-16 |
Mario | Fix buff timer when exiting vehicle |
tree | commitdiff |
2016-01-16 |
Mario | Fix domination ready-restart disabling player movement |
tree | commitdiff |
2016-01-15 |
Mario | Move assault winning condition function into the assaul... |
tree | commitdiff |
2016-01-15 |
Rudolf Polzer | Fix "make clean" on Debian (dash). Use cpp's file lists... |
tree | commitdiff |
2016-01-15 |
Mario | Merge branch 'packer/alias_movetospec' into 'master' |
tree | commitdiff |
2016-01-15 |
Mario | Lower range of magnet item pickups, and greatly reduce... |
tree | commitdiff |
2016-01-15 |
Mario | Fire inflicts no damage to inferno buff carriers, also... |
tree | commitdiff |
2016-01-15 |
Mario | Fix naming of a variable which broke inferno's damage... |
tree | commitdiff |
2016-01-15 |
Mario | DarkPlaces and GMQCC are names, not translatable |
tree | commitdiff |
2016-01-15 |
Mario | Replace medic's teamshoot healing ability with a nearby... |
tree | commitdiff |
2016-01-15 |
TimePath | pk3 csprogs: fix logic error when switching to csprogs... |
tree | commitdiff |
2016-01-14 |
Mario | Hopefully temporarily fix player sounds issue |
tree | commitdiff |
2016-01-14 |
Mario | Fix prediction of shotgun melee, but break nade slapping |
tree | commitdiff |
2016-01-12 |
TimePath | Revert fs_rescan on listen servers |
tree | commitdiff |
2016-01-11 |
Mario | Supress a warning |
tree | commitdiff |
2016-01-09 |
Mario | Fix it properly (hopefully) |
tree | commitdiff |
2016-01-09 |
Mario | Potential fix for a crash |
tree | commitdiff |
2016-01-09 |
Mario | Probable fix for the annoying player bending issue |
tree | commitdiff |
2016-01-09 |
TimePath | legacy networking: bring glowmod back, accidentally it |
tree | commitdiff |
2016-01-09 |
TimePath | Revert accidental comment modification |
tree | commitdiff |
2016-01-09 |
TimePath | qcsrc/tmp: relocate |
tree | commitdiff |
2016-01-09 |
TimePath | csqc_progname: reset when starting a listen server... |
tree | commitdiff |
2016-01-09 |
TimePath | csqc_progname: make reset optional |
tree | commitdiff |
2016-01-09 |
TimePath | Generic command: version |
tree | commitdiff |
2016-01-08 |
TimePath | csqc_progname: only reset if it matches the current... |
tree | commitdiff |
2016-01-08 |
TimePath | csprogs: more pk3 support |
tree | commitdiff |
2016-01-07 |
TimePath | Makefile: allow custom output directory |
tree | commitdiff |
2016-01-07 |
Mario | Purge self from CopyBody, fix a potential animation... |
tree | commitdiff |
2016-01-07 |
TimePath | Iter: improve findchain safety |
tree | commitdiff |
2016-01-07 |
TimePath | csprogs pk3 support |
tree | commitdiff |
2016-01-06 |
TimePath | Sound_fixpath: reduce server load |
tree | commitdiff |
2016-01-06 |
TimePath | Revert "Use old style sound names (fixes heavy server... |
tree | commitdiff |
2016-01-06 |
Mario | Use old style sound names (fixes heavy server lag when... |
tree | commitdiff |
2016-01-06 |
Mario | Re-enable for now, just incase it potentially breaks... |
tree | commitdiff |
2016-01-06 |
Mario | Don't call EXACTTRIGGER_TOUCH when it's not needed... |
tree | commitdiff |
2016-01-06 |
TimePath | CI: publish doxygen to github pages |
tree | commitdiff |
2016-01-06 |
Mario | Make sure smoke effects can't be spammed too much |
tree | commitdiff |
2016-01-06 |
Mario | Remove the CSQC model hook macros (we use a parameter... |
tree | commitdiff |
2016-01-06 |
Mario | Purge self from PlayerDies |
tree | commitdiff |
2016-01-06 |
Mario | Fix odd angles on respawn (hopefully) |
tree | commitdiff |
2016-01-05 |
Mario | Make item team setting use new loops |
tree | commitdiff |
2016-01-04 |
Mario | Fix crash |
tree | commitdiff |
2016-01-04 |
Mario | Oops, fix vehicle entering |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/lms_itemtimes_fix' into ... |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_fixes' into 'master' |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_optimization' into ... |
tree | commitdiff |
2016-01-04 |
TimePath | Testing: improve macros |
tree | commitdiff |
2016-01-04 |
Mario | Check for IS_CLIENT (we don't need to be sure this... |
tree | commitdiff |
2016-01-04 |
Mario | Minor maths improvements |
tree | commitdiff |
2016-01-04 |
TimePath | TEST: improve macro |
tree | commitdiff |
2016-01-04 |
Mario | Fix prediction of SOLID_NOT on triggers (also fixes... |
tree | commitdiff |
2016-01-04 |
Mario | Simplify maths for most vlen cases |
tree | commitdiff |
2016-01-04 |
TimePath | Self: purge |
tree | commitdiff |
2016-01-03 |
Mario | Remove self (we have the technology) |
tree | commitdiff |
2016-01-03 |
Mario | Don't remove self (probable cause of an annoying crash) |
tree | commitdiff |
2016-01-03 |
Mario | Hopefully fix a potential crash |
tree | commitdiff |
2016-01-03 |
Mario | Undo last commit (causes a segmentation fault) |
tree | commitdiff |
2016-01-03 |
Mario | Fix the only remaining cases of self in CSQC model lib |
tree | commitdiff |
2016-01-03 |
Mario | Bring back LAMBDA incase it actually does something... |
tree | commitdiff |
2016-01-03 |
Mario | Fix use of self in .draw |
tree | commitdiff |
2016-01-03 |
Mario | Don't depend on self for draw2d |
tree | commitdiff |
2016-01-03 |
Mario | Fix even more cases of self |
tree | commitdiff |
2016-01-03 |
Mario | Add a hack to fix the use of self in .predraw functions |
tree | commitdiff |
2016-01-03 |
Mario | Make sure it can't be null |
tree | commitdiff |
2016-01-03 |
Mario | Use the CSQC player for checking viewloc (possibly... |
tree | commitdiff |
2016-01-03 |
Mario | Rename some comments to be less annoying |
tree | commitdiff |
2016-01-03 |
Mario | Clean some more self uses |
tree | commitdiff |
2016-01-03 |
Mario | Purge most cases of self from the client folder |
tree | commitdiff |
2016-01-03 |
Mario | Fix self usage in midair mutator's PlayerDamage hook |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from event_damage |
tree | commitdiff |
2016-01-03 |
Mario | Gib monsters at -50 health, so they can be gibbed when... |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from most of the monster code |
tree | commitdiff |
2016-01-03 |
TimePath | Turrets: propagate self |
tree | commitdiff |
2016-01-03 |
TimePath | Vehicles: propagate self |
tree | commitdiff |
2016-01-03 |
TimePath | Test: fix TEST_Fail |
tree | commitdiff |
2016-01-03 |
Mario | Kill some uses of self in the vehicle code |
tree | commitdiff |
2016-01-02 |
Mario | Remove a useless comment |
tree | commitdiff |
2016-01-02 |
Mario | Kill get_vehicleinfo |
tree | commitdiff |
2016-01-02 |
Mario | Make view offset and view height attributes to vehicles |
tree | commitdiff |
2016-01-02 |
Mario | Vehicles: always show smoke when low on health, even... |
tree | commitdiff |
2016-01-02 |
Mario | Don't override alpha to 1 if warpzones exist, fixes... |
tree | commitdiff |
2016-01-02 |
TimePath | qcc.sh: fix read-only `sed -i` |
tree | commitdiff |
2016-01-01 |
terencehill | Merge branch 'master' into terencehill/lms_itemtimes_fix 266/head |
tree | commitdiff |
2016-01-01 |
Mario | Teleporter: support random teleportation sounds |
tree | commitdiff |
2016-01-01 |
Mario | Fix compile |
tree | commitdiff |
2016-01-01 |
Mario | If teleporter has .noise set, use that sound instead |
tree | commitdiff |
2016-01-01 |
Mario | Use IS_DEAD where possible, also fix vehicles targeting... |
tree | commitdiff |
2016-01-01 |
Mario | Use STAT(FROZEN, e) instead of e.frozen |
tree | commitdiff |
2016-01-01 |
Mario | Remove qcc.cfg (we no longer support FTEQCC) |
tree | commitdiff |
2016-01-01 |
Mario | More loops |
tree | commitdiff |
next |