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Transmute player entities
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2016-03-23 TimePathTransmute player entities
2016-03-22 TimePathUse macros for labels
2016-03-22 TimePathRemove unused SELFPARAM()
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 TimePathType check class methods
2016-03-22 TimePathClient: Type check
2016-03-18 MarioFix some repetition
2016-03-18 MarioSilence a warning when countdown number is higher than...
2016-03-15 TimePathCheck viewmodel alignment more frequently
2016-03-15 TimePathDelete old macros
2016-03-15 TimePathserver: pass compilation units test
2016-03-15 TimePathclient: pass compilation units test
2016-03-14 TimePath#pragma once
2016-03-14 TimePathHeader police
2016-03-14 TimePathvehicles: remove old out of sync configs
2016-03-13 TimePathPorto launch: fix laser tracer
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathcl_multijump: default to opt-in
2016-03-13 TimePathdebug: generic find command
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-06 MarioUse Coord instead of Short for spawnpoint origins ...
2016-03-06 TimePathNotifications: relocate
2016-03-06 TimePathResolve some TODOs
2016-03-06 TimePathNotifications: strong typing
2016-03-05 MarioRemove a few old TODOs that now have issues
2016-03-03 MarioDon't draw distant spawn points, improves FPS on larger...
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-27 Amadeusz SławińskiRegain ~10 fps 287/head
2016-02-27 terencehillcl_bobmodel: always restart the effect in the same way 286/head
2016-02-26 MarioLink client slowmo cvar with the QC stat (fixes slowmo...
2016-02-24 terencehillcl_bobmodel: gun doesn't bob anymore for an instant...
2016-02-21 terencehillImplement a more effective limit for cl_followmodel...
2016-02-21 MarioMerge branch 'Mario/balance_v2' into 'master'
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-13 terencehillcl_followmodel_velocity_absolute 0 "make the effect... 279/head
2016-02-09 terencehillPartially revert commit 9f5aad709 "Fix weaponmodel...
2016-02-08 MarioMerge branch 'terencehill/hud_shownames_fix' into ...
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-07 MarioShow all players in race mode
2016-02-07 MarioShow all players in race mode 281/head
2016-02-07 terencehillLoad csqc cursor attributes from the current menu skin... 283/head
2016-02-07 terencehillProperly detect the path of the current menu skin in...
2016-02-02 MarioAdd a new attack mode to Arc (disabled by default)
2016-02-02 terencehillcl_followmodel_highpass1 --> cl_followmodel_velocity_lo...
2016-02-01 terencehillFix weaponmodel effects passing through warpzones
2016-02-01 terencehillcl_followmodel effect: as first step apply a lowpass...
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-30 MarioMerge branch 'terencehill/countdown_notification' into...
2016-01-30 terencehillRemove pointless checks for intermission in the infomes... 276/head
2016-01-30 terencehillKill countdown (centerprint) to game start if the game...
2016-01-30 terencehillDisplay game start countdown in the infomessages panel...
2016-01-30 terencehillLine up countdown notification in the infomessages...
2016-01-16 MarioDon't draw team 0 if teamplay is active (potential...
2016-01-13 terencehillMake cl_followmodel effect more realistic by taking...
2016-01-13 terencehillSeparate cl_followmodel and cl_leanmodel code so they...
2016-01-13 terencehillMake weaponmodel effects work properly with different...
2016-01-13 terencehillAvoid calculating the same averaging factor multiple...
2016-01-11 terencehillcl_followmodel and cl_leanmodel: change averaging formu...
2016-01-11 MarioSupress a warning
2016-01-09 MarioProbable fix for the annoying player bending issue
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathcsqc_progname: reset when starting a listen server...
2016-01-09 TimePathcsqc_progname: make reset optional
2016-01-08 TimePathcsqc_progname: only reset if it matches the current...
2016-01-08 TimePathcsprogs: more pk3 support
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathSelf: purge
2016-01-03 MarioBring back LAMBDA incase it actually does something...
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioFix even more cases of self
2016-01-03 MarioAdd a hack to fix the use of self in .predraw functions
2016-01-03 MarioMake sure it can't be null
2016-01-03 MarioUse the CSQC player for checking viewloc (possibly...
2016-01-03 MarioRename some comments to be less annoying
2016-01-03 MarioClean some more self uses
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioPurge self from event_damage
2016-01-02 MarioRemove a useless comment
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioOptimize more maths
2015-12-28 MarioMatherize
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