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Fix it properly (hopefully)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2016-01-09 MarioFix it properly (hopefully)
2016-01-09 MarioPotential fix for a crash
2016-01-09 TimePathlegacy networking: bring glowmod back, accidentally it
2016-01-09 TimePathGeneric command: version
2016-01-07 MarioPurge self from CopyBody, fix a potential animation...
2016-01-06 TimePathSound_fixpath: reduce server load
2016-01-06 TimePathRevert "Use old style sound names (fixes heavy server...
2016-01-06 MarioUse old style sound names (fixes heavy server lag when...
2016-01-06 MarioRe-enable for now, just incase it potentially breaks...
2016-01-06 MarioDon't call EXACTTRIGGER_TOUCH when it's not needed...
2016-01-06 MarioMake sure smoke effects can't be spammed too much
2016-01-06 MarioRemove the CSQC model hook macros (we use a parameter...
2016-01-06 MarioPurge self from PlayerDies
2016-01-05 MarioMake item team setting use new loops
2016-01-04 MarioFix crash
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-04 TimePathTesting: improve macros
2016-01-04 MarioFix prediction of SOLID_NOT on triggers (also fixes...
2016-01-04 MarioSimplify maths for most vlen cases
2016-01-03 MarioRemove self (we have the technology)
2016-01-03 MarioDon't remove self (probable cause of an annoying crash)
2016-01-03 MarioHopefully fix a potential crash
2016-01-03 MarioFix the only remaining cases of self in CSQC model lib
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioDon't depend on self for draw2d
2016-01-03 MarioFix even more cases of self
2016-01-03 MarioAdd a hack to fix the use of self in .predraw functions
2016-01-03 MarioPurge most cases of self from the client folder
2016-01-03 MarioFix self usage in midair mutator's PlayerDamage hook
2016-01-03 MarioPurge self from event_damage
2016-01-03 MarioGib monsters at -50 health, so they can be gibbed when...
2016-01-03 MarioPurge self from most of the monster code
2016-01-03 TimePathTurrets: propagate self
2016-01-03 TimePathVehicles: propagate self
2016-01-03 MarioKill some uses of self in the vehicle code
2016-01-02 MarioKill get_vehicleinfo
2016-01-02 MarioMake view offset and view height attributes to vehicles
2016-01-02 MarioVehicles: always show smoke when low on health, even...
2016-01-02 MarioDon't override alpha to 1 if warpzones exist, fixes...
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2016-01-01 MarioTeleporter: support random teleportation sounds
2016-01-01 MarioFix compile
2016-01-01 MarioIf teleporter has .noise set, use that sound instead
2016-01-01 MarioUse IS_DEAD where possible, also fix vehicles targeting...
2016-01-01 MarioUse STAT(FROZEN, e) instead of e.frozen
2016-01-01 MarioMore loops
2016-01-01 MarioUse new loop to kill notifications
2016-01-01 MarioUse loop to kill hooks attached to nade
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioRemove another useless debug function
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-31 MarioFix warning
2015-12-31 MarioStrip some handy lib functions out of turret util code
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-28 MarioMove minigame HUD command into minigame file
2015-12-28 MarioMake it optional
2015-12-28 MarioShow ghost items while in a vehicle
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-27 MarioIncrease maximum number of vehicles
2015-12-27 MarioImprove Snake status panel
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-25 MarioUse an org local instead of multi-line setorigin
2015-12-24 TimePathtuba: fix #1621
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathtuba: move to common
2015-12-24 MarioMake sure projectiles and dropped weapons don't try...
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioLoops
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioFix up some onslaught loops
2015-12-24 MarioFix a stupid loop
2015-12-24 MarioRemove an unused function
2015-12-24 MarioDomination capture message: show point or points
2015-12-24 MarioLoopify instagib
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 terencehillMerge branch 'master' into terencehill/menu_optimization
2015-12-24 MarioLoopify overkill
2015-12-24 MarioLoopify nix
2015-12-24 MarioLoopify loops
2015-12-24 MarioLoopify W_RandomWeapons
2015-12-23 MarioLoopify pinata
2015-12-23 MarioNew loop for new toys
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