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Rename PHYS_DEAD to IS_DEAD and make it usable outside of player physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common /
2015-12-31 MarioRename PHYS_DEAD to IS_DEAD and make it usable outside...
2015-12-31 MarioUse the constant string for player classname where...
2015-12-31 MarioRemove another useless debug function
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-31 MarioFix warning
2015-12-31 MarioStrip some handy lib functions out of turret util code
2015-12-30 TimePathUpdate more include paths to simplify log output
2015-12-30 TimePathAdd missing include guards
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathWhitespace police
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-28 MarioMove minigame HUD command into minigame file
2015-12-28 MarioMake it optional
2015-12-28 MarioShow ghost items while in a vehicle
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-27 MarioIncrease maximum number of vehicles
2015-12-27 MarioImprove Snake status panel
2015-12-25 MarioKill some uses of TRUE and FALSE
2015-12-25 MarioUse the ONGROUND macros
2015-12-25 MarioUse an org local instead of multi-line setorigin
2015-12-24 TimePathtuba: fix #1621
2015-12-24 TimePathhook: move to common
2015-12-24 TimePathtuba: move to common
2015-12-24 MarioMake sure projectiles and dropped weapons don't try...
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 MarioKill most cases of FOR_EACH_CLIENT and deprecate FOR_EA...
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioKill FOR_EACH_REALPLAYER
2015-12-24 MarioLoops
2015-12-24 MarioRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
2015-12-24 MarioMore loops
2015-12-24 TimePathClientConnect: cleanup
2015-12-24 MarioFix up some onslaught loops
2015-12-24 MarioFix a stupid loop
2015-12-24 MarioRemove an unused function
2015-12-24 MarioDomination capture message: show point or points
2015-12-24 MarioLoopify instagib
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-24 MarioLoopify overkill
2015-12-24 MarioLoopify nix
2015-12-24 MarioLoopify loops
2015-12-24 MarioLoopify W_RandomWeapons
2015-12-23 MarioLoopify pinata
2015-12-23 MarioNew loop for new toys
2015-12-23 MarioMake IsFlying less accurate but a lot quicker
2015-12-23 MarioReplace some player loops with fancy ones
2015-12-23 terencehillRemove unneeded placeholder in a message 269/head
2015-12-23 MarioRemove some useless files
2015-12-23 MarioFix compile
2015-12-23 MarioMove some stuff around, kill a server file included...
2015-12-23 TimePathminigames: handle program specific definitions internally
2015-12-23 TimePathShare common inclusions
2015-12-23 MarioDon't use .origin directly
2015-12-23 MarioFix a couple of setorigin pains
2015-12-23 TimePathRemove unused definitions
2015-12-22 TimePathPause in singleplayer when using any menu. Closes ...
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathTeam names: #define. Fixes #1612
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathmenu: bufstr_get
2015-12-20 TimePathMerge branch 'terencehill/hud_shownames_optimization...
2015-12-20 TimePathtarget_spawn: fix crash
2015-12-19 TimePathweapons: fix weapon list icons. closes #1610
2015-12-19 TimePathweapons: fix being able to switch to no weapon
2015-12-18 MarioMake projectiles and items interact with jumppads in...
2015-12-18 TimePathdebugdraw: filtering improvements
2015-12-17 MarioUpdate items when touching jumppads (fixes odd thrown...
2015-12-17 MarioUpdate items instantly when they pass through warpzones
2015-12-17 TimePathcl_gunalign: stat. Fixes #1607
2015-12-17 MarioMove buffs away from spawnpoints a little bit if they...
2015-12-17 MarioSwap cl_movement 3 and 1, so the default is QC movetype...
2015-12-17 MarioSome minor changes to support movetype prediction
2015-12-15 MarioMake up/down work on ladders in side scrolling mode
2015-12-15 MarioAdd special water physics for side scroller
2015-12-15 MarioFix compile
2015-12-15 MarioAdd a way to pause a train until triggered again
2015-12-13 TimePathlog: optimize size
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: store activeweapon as direct weapon reference
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchingweapon as direct weapon reference
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathString: cons
2015-12-12 TimePathPotentially fix #1605
2015-12-11 TimePathScoreboard: fix empty scoreboard in non-team games
2015-12-11 TimePaths/ASSERT/demand/
2015-12-11 TimePathScoreboard: remove team 0
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathOverkill: remove another warning
2015-12-11 TimePathWeapons: fix cvar networking for late joins
2015-12-11 TimePathConsole: reduce verbosity in overkill
2015-12-10 MarioPossible fixes for nades
2015-12-10 MarioFix some minor annoyances
2015-12-10 TimePathConsole: reduce map verbosity
2015-12-10 TimePathConsole: reduce verbosity
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