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2015-05-05 MarioAdd constants for player hitbox, for use in a couple...
2015-05-01 MarioBoolerize another pesky float
2015-05-01 MarioMerge branch 'master' into Mario/qc_physics_prehax
2015-05-01 MarioConvert some more floats to ints/bools
2015-04-26 MarioRevert spawn_furthest to 0.5 (half random, half furthes...
2015-04-25 MarioDefault cl_movement to 1
2015-04-25 MarioMerge some changes from combined updates branch
2015-04-25 MarioFix a few more floats
2015-04-25 MarioFix copy of ammo_none in defs.qh
2015-04-25 MarioFew more floats to ints/bools
2015-04-25 MarioFix a few more floats in arrays
2015-04-25 MarioBoolinterize hud.qc
2015-04-25 MarioFix some more floats in arrays
2015-04-25 MarioMerge branch 'TimePath/lint' into 'master'
2015-04-25 TimePathDeclare `.SendEntity` as `bool(entity, int)`
2015-04-25 TimePathDeclare `stoi` and `itos` when QCC_SUPPORT_INT
2015-04-25 TimePathRemove redundant assignment
2015-04-24 MarioCouple more array fixes
2015-04-24 MarioFew more floats to ints for arrays
2015-04-24 MarioSome more floats to ints/bools
2015-04-24 MarioFix a few more floats, add the long awaited stob macro
2015-04-24 MarioAdd a couple of missing pieces for the impressive annou...
2015-04-24 MarioConvert a load more floats into ints and bools
2015-04-23 MarioEven more floats to bool/int
2015-04-23 MarioAdd impressive announcement to vortex
2015-04-23 MarioConvert some floats into ints
2015-04-18 MarioMerge branch 'terencehill/unlimited_ammo_fixes' into...
2015-04-16 MirioUpdate credits
2015-04-15 MarioRemove an old unused model
2015-04-15 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-15 MarioMerge branch 'terencehill/preferred_focus' into 'master'
2015-04-15 MarioAlso check if owner is in a vehicle when stopping the...
2015-04-15 MarioFix compile
2015-04-15 MarioFix target locking not working on turrets
2015-04-14 MarioMerge branch 'master' into Mario/qc_physics_prehax
2015-04-14 MarioRevert changes to electro combos (too controversial...
2015-04-13 terencehillMake work focus on preferred controls on dialog open...
2015-04-09 MirioChanged wrong cvar in that balance config, fixed
2015-04-09 MirioLower midair radius for Electro, cause you were hurting...
2015-04-09 Rudolf PolzerDon't immediately send name changes while you're typing...
2015-04-09 Rudolf PolzerDon't show a clear textbox button in name entry fields.
2015-04-06 MarioFix references to unfinished plasma ammo item
2015-04-05 terencehillMerge branch 'master' into terencehill/unlimited_ammo_fixes
2015-04-05 MarioMerge branch 'matthiaskrgr/hudsetup' into 'master'
2015-04-05 MarioMerge branch 'terencehill/mapvote_cursor_fix' into...
2015-04-05 terencehillFix for #1465 "joining server while on map selection...
2015-04-04 Matthias Krügerfix commands
2015-04-03 MarioMerge branch 'matthiaskrgr/hudsetup' into 'master'
2015-03-31 MarioMerge branch 'Mario/crosshair_blink_fix' into 'master'
2015-03-31 MarioDisable hit indication while spectating (serves no...
2015-03-31 MarioMerge branch 'Mario/accuracy_fix' into 'master'
2015-03-31 MarioFix secondary fire taking accuracy off the overkill...
2015-03-27 MarioMerge branch 'Mario/nade_fixes' into 'master'
2015-03-27 MarioMerge branch 'master' into Mario/nade_fixes
2015-03-24 Rudolf PolzerAllow maps to specify "warpzone_isboxy" "1" to disable...
2015-03-24 Rudolf PolzerMake the face normal calculation clearer by using less...
2015-03-24 Rudolf PolzerKill dotproduct() function as it's built-in in QC;...
2015-03-21 Rudolf PolzerFix some overbright maps when realtime world lights...
2015-03-17 Rudolf PolzerSupport workarea limiting of the window size.
2015-03-16 MarioSet nade throw offset to "0 0 0" (will leave the cvar...
2015-03-16 MarioComment out a hack which removes nades when they touch...
2015-03-16 MarioReset overkill superweapon respawn time to 2 minutes...
2015-03-16 MarioAlso require crouch to drop the nade down
2015-03-16 MarioAdd a setting to handle nade throwing offset, defaultin...
2015-03-16 MarioFix a warning when dying in overkill with no attacker set
2015-03-16 MarioAllow true flight with flight buff
2015-03-16 MarioAdd movetype updates from QC physics branch
2015-03-16 MarioNetwork impulse triggers
2015-03-16 MarioMerge some changes from prediction branch
2015-03-16 MarioMerge branch 'master' into Mario/qc_physics_prehax
2015-03-09 Rudolf PolzerDisable lightning arc branching, as this can (and WILL...
2015-03-09 Rudolf PolzerMake sure the number of lightning beam segments is...
2015-03-06 Matthias KrügerMerge branch 'master' into matthiaskrgr/hudsetup
2015-03-06 MarioMerge branch 'terencehill/weapon_panel_retry' into...
2015-03-05 MarioAdd some missing "bad" cvars
2015-02-25 Rudolf PolzerStop using model "" in func_breakable - it's unreliable...
2015-02-25 Rudolf Polzertarget_spawn: Retokenize when needed.
2015-02-25 Rudolf PolzerDon't annoy bots with noise :)
2015-02-23 MarioFix voting with nospectators
2015-02-22 MarioTest hax
2015-02-22 MarioSplit movetypes into separate files
2015-02-22 MarioMove QC movetypes to common folder
2015-02-21 Rudolf PolzerDamn. NOW it's good :)
2015-02-21 Rudolf PolzerInitialize func_breakable sound on connect.
2015-02-21 terencehillImprove check for vertical sorting
2015-02-21 Rudolf PolzerUse the right sound channel.
2015-02-21 Rudolf PolzerOops. Unbreak - stopsoundto is no longer public.
2015-02-21 Rudolf PolzerThere's smoke in the master bedroom.
2015-02-20 MarioNetwork dphitcontentsmask for accurate prediction on...
2015-02-20 MarioMake a temporary server side trigger think function...
2015-02-20 MarioExperimental support for QC-driven CTF flag physics
2015-02-20 MarioPartially working trains
2015-02-20 MarioRough port of SV_PushMove to CSQC
2015-02-19 MarioWalking through doors with high ping just got awesome
2015-02-19 MarioShoot rockets through doors
2015-02-19 MarioMove a spawnfunc definition to its correct location...
2015-02-19 MarioMove more stuff around
2015-02-19 MarioA few trillion lines of untested junk, committing now...
2015-02-18 MarioSome minor cleanup
2015-02-17 MarioMake things slightly less broken
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