2009-11-11 |
havoc | comments |
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2009-11-06 |
havoc | implemented fog height setting, along with fade depth... |
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2009-05-20 |
divverent | new supercontents flags: BOTCLIP (matching Q3's botclip... |
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2009-02-17 |
divverent | fix typo in some powers of two |
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2008-09-11 |
divverent | support Q3BSP version 47 loading (format now written... |
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2008-07-05 |
havoc | an attempt at optimizing msurface_t dlight_cache checks... |
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2008-04-01 |
havoc | renamed Q3FACETYPE_POLYGON to Q3FACETYPE_FLAT |
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2008-02-01 |
havoc | renamed MATERIALFLAG_WATER to MATERIALFLAG_WATERSCROLL |
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2008-01-13 |
havoc | go back to using MATERIALFLAGMASK_DEPTHSORTED for trans... |
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2008-01-10 |
havoc | reworked transparent sorting of MATERIALFLAG_BLENDED... |
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2007-11-12 |
havoc | added a non-diffuse non-specular path for model lightin... |
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2007-10-15 |
havoc | implemented MATERIALFLAG_REFRACTION |
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2007-10-01 |
havoc | implemented support for more than 32768 clipnodes ... |
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2007-09-24 |
havoc | revised water shader, less refraction, more focus on... |
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2007-09-22 |
havoc | implemented r_glsl_water cvar (refraction and reflectio... |
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2007-05-25 |
havoc | implemented deformvertexes (previously autosprite/autos... |
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2007-05-24 |
havoc | implemented tcmod (all forms) |
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2007-04-07 |
havoc | added GL_DepthRange function and MATERIALFLAG_SHORTDEPT... |
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2007-04-06 |
havoc | view models no longer receive stencil shadows (only... |
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2007-04-06 |
havoc | removed MATERIALFLAG_TRANSPARENT |
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2007-02-28 |
havoc | eliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC... |
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2007-02-20 |
havoc | added mleaf_t->containscollisionsurfaces variable which... |
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2007-02-20 |
havoc | changed Q3SURFACEPARM_ANTIPORTAL to be an unsigned... |
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2007-02-20 |
havoc | added parsing of surfaceparm antiportal |
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2007-02-14 |
havoc | some initial changes to support terrain texture blendin... |
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2007-01-28 |
havoc | added MATERIALFLAG_NOSHADOW in an effort to clean up... |
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2006-12-21 |
havoc | removed Q3TEXTUREFLAG_ALPHATEST uses in the code, fixin... |
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2006-07-10 |
havoc | added detection of 4 more surfaceparms to hush warnings |
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2006-04-18 |
havoc | reworked most of q3bsp q3 shader loading, now supports... |
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2006-03-17 |
havoc | added GLSL shader path for normal rendering stage,... |
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2006-01-10 |
havoc | correct q2dheader_t and q3dheader_t to have the correct... |
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2005-11-05 |
havoc | eliminated qbyte type, now uses unsigned char throughou... |
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2005-10-21 |
havoc | gave names to nearly all structs and enums which should... |
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2005-08-28 |
havoc | some cleaning of the model headers, and added bufferend... |
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2005-05-11 |
havoc | the merging of alias and bsp model rendering begins... |
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2005-03-28 |
havoc | changed surface->mesh to surface->groupmesh and added... |
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2005-03-28 |
havoc | moved a number of msurface_t fields to a separate msurf... |
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2005-03-28 |
havoc | slight optimizations to bsp renderer |
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2005-03-17 |
havoc | removed a lot of renderer cruft (such as 48% of gl_rsur... |
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2005-03-17 |
havoc | merged q1bsp and q3bsp surface rendering |
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2005-03-10 |
havoc | added basematerialflags/currentmaterialflags to texture... |
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2005-03-08 |
havoc | eliminated q3meffect_t (now uses q3deffect_t) |
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2005-03-08 |
havoc | changed uses of q3mmodel_t to q3dmodel_t because there... |
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2005-03-08 |
havoc | changed brushq3 submodel firstsurface and firstbrush... |
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2005-03-07 |
havoc | merged q3msurface_t into msurface_t |
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2005-03-06 |
havoc | a major rename - instead of q1bsp code having surf... |
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2005-03-06 |
havoc | eliminated surf->poly_* fields and cleaned up Mod_LoadF... |
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2005-03-06 |
havoc | merged q3mtexture_t into texture_t, note that only... |
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2005-03-06 |
havoc | removed texture_t->number and q3mtexture_t->number |
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2005-03-06 |
havoc | renamed q1bsp marksurfaces to leaffaces for consistency... |
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2005-03-06 |
havoc | changed leafbrushes from pointers to ints to be consist... |
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2005-03-06 |
havoc | got rid of node->contents, leaf->contents kept (only... |
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2005-03-05 |
havoc | eliminated brushq1.pvs* variables, pvstexture surface... |
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2005-03-05 |
havoc | more refactoring of q1bsp rendering |
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2005-03-02 |
havoc | improved/modified q1bsp surfmesh stuff for more general... |
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2004-09-14 |
havoc | PROTOCOL_DARKPLACES5 |
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2004-03-14 |
havoc | got rid of Cshader system as it really wasn't helping... |
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2004-03-03 |
havoc | realtime dlight shadows are now nearly the speed of... |
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2004-03-02 |
havoc | temporarily disabled compiled rtlights (they'll make... |
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2004-02-22 |
havoc | fixed GL_Scissor call in rtlight code (apparently I... |
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2004-02-06 |
havoc | fixed Mod_Q3BSP_BoxTouchingPVS to handle unvised maps... |
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2003-11-05 |
havoc | added r_shadow_showtris |
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2003-09-22 |
havoc | huge (16%) speed gain on surface rendering by eliminati... |
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2003-08-13 |
havoc | more hackish cleanups of PVS stuff, now decompresses... |
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2003-07-18 |
havoc | now loads q3 bsp (but can't render it or collide with... |
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2003-07-17 |
havoc | moved all type-specific model fields to respective... |
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2003-07-02 |
havoc | changed brush model API - now uses function pointers... |
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2003-05-21 |
havoc | beginning to add Q2 bsp support (Q3 bsp support coming... |
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2003-03-15 |
havoc | varray_* rewritten to remove padding (varray_vertex3f... |
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2003-03-09 |
havoc | Mod_FindNonSolidLocation now takes a radius and can... |
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2003-02-20 |
havoc | optional polygon collisions, not ready for practical... |
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2002-12-22 |
havoc | unified model skinframe loaders used for mdl, md2,... |
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2002-11-20 |
havoc | CalcSurfaceExtents now uses surf->poly_verts instead... |
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2002-11-16 |
havoc | got rid of all the (no longer used) cached_ fields... |
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2002-11-16 |
havoc | lightmap update checking is now handled very differentl... |
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2002-11-16 |
havoc | rewrote how texture chains are handled, they are now... |
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2002-11-04 |
havoc | added comments explaining what all the fields of surfme... |
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2002-11-04 |
havoc | now clears stencil to 128 instead of 0, this avoids... |
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2002-10-27 |
havoc | gloss now works correctly |
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2002-10-22 |
havoc | reworked visibility a bit (added VIS_CullBox and VIS_Cu... |
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2002-10-16 |
havoc | fixed some dynamic lighting bugs related to glowing... |
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2002-10-14 |
havoc | R_LoadTexture functions take a palette pointer now |
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2002-10-13 |
havoc | added TEXF_CLAMP flag for textures |
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2002-10-06 |
havoc | make r_shadows 3 mode mostly match lighting conditions... |
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2002-10-05 |
havoc | texcoord arrays are now 3 component (padded to 4 floats) |
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2002-10-04 |
havoc | shadow volume rendering still very incomplete, but... |
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2002-10-03 |
havoc | massive coding has been done on shadow volumes (some... |
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2002-09-30 |
havoc | optimized trianglefacing calculation, per Vic's recomme... |
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2002-09-30 |
havoc | bmodel shadow volumes |
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2002-09-17 |
havoc | m.wantoverbright is gone |
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2002-09-11 |
havoc | BoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide |
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2002-09-10 |
havoc | optimizing R_DrawSurfaces and WorldNode functions |
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2002-09-10 |
havoc | surfaces are now texture sorted rather than shader... |
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2002-09-06 |
havoc | whitespace cleanup |
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2002-09-05 |
havoc | surfvertex_t is gone, in it's place are non-interleaved... |
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2002-09-05 |
havoc | added r_surfaceworldnode and r_cullsurface cvars (it... |
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2002-09-05 |
havoc | you can now (try to) play in maps you don't have, and... |
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2002-08-28 |
havoc | most of the framework for hardware accelerated transfor... |
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2002-08-27 |
havoc | liquid now goes through meshqueue sorting |
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2002-08-27 |
havoc | engine mostly converted to use R_MeshQueue functions... |
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