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2016-07-13 MarioAdd a volume parameter to GlobalSound, also muffle...
2016-07-13 MarioMerge branch 'master' into Mario/balance
2016-07-09 terencehillMerge branch 'master' into terencehill/misc_hud_fixes
2016-07-09 MarioDisable effectinfo parsing code (shaves 6 seconds off...
2016-07-03 MarioMerge remote-tracking branch 'origin/Mario/gameover_fixes'
2016-06-28 MarioMerge branch 'Mario/fireball_merge' into 'master'
2016-06-25 MarioMerge branch 'master' into Mario/tweaks
2016-06-25 MarioFix teamradio voices playing to everyone (they now...
2016-06-24 MarioMerge branch 'master' into Mario/gameover_fixes
2016-06-24 MarioMerge branch 'Mario/killother' into 'master'
2016-06-23 MarioMerge branch 'master' into Mario/killother 327/head
2016-06-19 MarioCleanse the touch functions of the other evil
2016-06-14 terencehillMerge branch 'master' into terencehill/hud_shake_fix
2016-06-14 MarioMerge branch 'master' into Mario/balance
2016-06-14 MarioMerge branch 'master' into Mario/entrap_nade 324/head
2016-06-13 MarioMerge branch 'master' into Mario/fullbright_skins
2016-06-13 TimePaths/world/NULL/
2016-06-11 MarioMerge branch 'master' into Mario/entrap_nade
2016-06-10 MarioGive Weapon_ImpactEffect an argument for the effect...
2016-06-10 MarioStep 5: complete
2016-06-08 MarioMerge branch 'terencehill/dynamic_hud' into 'master'
2016-06-08 MarioMerge branch 'terencehill/hud_smooth_weapon_switch...
2016-06-08 MarioMerge branch 'terencehill/v_deathtilt_fix' into 'master'
2016-06-08 MarioMerge branch 'terencehill/respawn_timer_fix' into ...
2016-06-08 MarioMerge branch 'terencehill/hud_no_joypad_keys' into...
2016-05-28 TimePathRemove weapon SELFPARAM
2016-05-26 TimePathMerge branch 'TimePath/killself' into 'master'
2016-05-24 TimePathRemove SELFPARAM() from .think and .touch 322/head
2016-05-23 TimePathUse think accessors
2016-05-22 TimePathCSQC: use touch accessors
2016-05-22 TimePathIntroduce touch accessors
2016-05-19 MarioClean self uses from some of the casings code
2016-05-19 Mariospawnfunc and SendEntity3 have a 'this' parameter,...
2016-05-01 terencehillMerge branch 'master' into terencehill/translate_colors_2 290/head
2016-05-01 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-04-30 MarioMerge branch 'sev/luma_update' into 'master'
2016-04-29 MarioMerge branch 'master' into Mario/use1 298/head
2016-04-22 MarioMerge branch 'terencehill/weapons_panel_fix' into ...
2016-04-21 MarioMerge branch 'terencehill/menu_cvarlist_modifiedcvars...
2016-04-20 MarioMerge branch 'terencehill/menu_more_disabled_items...
2016-04-18 TimePathWork around CMake #12619
2016-04-05 MarioMerge branch 'master' into Mario/hagar_notfixed 297/head
2016-03-27 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-27 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-26 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-26 TimePathPropagate this
2016-03-26 MarioAdd a low attenuation for turret/vehicle projectile...
2016-03-26 terencehillMerge branch 'master' into terencehill/hud_fixes 294/head
2016-03-24 MarioMerge branch 'master' into Mario/hagar_notfixed
2016-03-24 TimePathSimplify progs.inc
2016-03-23 terencehillMerge branch 'master' into terencehill/dynamic_hud
2016-03-22 terencehillMerge branch 'master' into terencehill/race_fix
2016-03-22 TimePathRemove unused SELFPARAM()
2016-03-22 TimePathAdd missing SELFPARAM()
2016-03-22 TimePathType check class methods
2016-03-22 MarioHopefully fix compilation unit
2016-03-18 MarioBring back some old hacks to allow taunting while spect...
2016-03-15 TimePathserver: pass compilation units test
2016-03-13 terencehillMerge branch 'master' into terencehill/hud_fixes
2016-03-13 terencehillMerge branch 'master' into terencehill/translate_colors_2
2016-03-13 TimePathRemove uses of LAMBDA(), not handled well by uncrustify
2016-03-13 TimePathFOREACH_ENTITY_RADIUS
2016-03-12 TimePaths/make_pure/new_pure/
2016-03-11 MarioMake nade teams more reliable, also fix effects broken...
2016-03-10 TimePathMerge branch 'TimePath/notifications' into 'master'
2016-03-10 TimePathMerge branch 'master' into TimePath/notifications 292/head
2016-03-05 MarioRemove a few old TODOs that now have issues
2016-03-05 TimePathMark pure entities
2016-02-28 MarioMerge branch 'terencehill/weaponmodel_effects_tweaks...
2016-02-28 TimePathMerge branch 'proraide/fix_fps' into 'master'
2016-02-28 TimePathSounds: revert to engine networking
2016-02-28 TimePathRevert "Hopefully temporarily fix player sounds issue"
2016-02-28 TimePathRevert "Use a temporary hack to hide the jump sound...
2016-02-14 MarioMerge branch 'master' into morphed/hagar
2016-02-13 MarioMerge branch 'terencehill/weaponmodel_effects_improveme...
2016-02-08 MarioMerge branch 'terencehill/csqc_cursor' into 'master'
2016-02-08 MarioMerge branch 'terencehill/fuelregen_powerup' into ...
2016-02-02 MarioAdd a new attack mode to Arc (disabled by default)
2016-01-31 terencehillMerge branch 'master' into terencehill/weaponmodel_effe...
2016-01-16 MarioFix a crash and a warning with clones
2016-01-14 MarioHopefully temporarily fix player sounds issue
2016-01-04 MarioMerge branch 'terencehill/lms_itemtimes_fix' into ...
2016-01-04 MarioMerge branch 'terencehill/menu_fixes' into 'master'
2016-01-04 MarioMerge branch 'terencehill/menu_optimization' into ...
2016-01-03 MarioDon't remove self (probable cause of an annoying crash)
2016-01-03 MarioFix use of self in .draw
2016-01-03 MarioPurge self from event_damage
2016-01-01 terencehillMerge branch 'master' into terencehill/lms_itemtimes_fix 266/head
2015-12-31 MarioUse IS_DEAD everywhere
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-30 TimePathMakefile: use `-I.`
2015-12-29 TimePathcpp compat
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 MarioOptimize more maths
2015-12-28 MarioMatherize
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-25 MarioUse the ONGROUND macros
2015-12-24 MarioKill most uses of FOR_EACH_REALCLIENT
2015-12-24 MarioLoops
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
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