2016-01-15 |
Mario | Replace medic's teamshoot healing ability with a nearby... |
tree | commitdiff |
2016-01-14 |
Mario | Hopefully temporarily fix player sounds issue |
tree | commitdiff |
2016-01-14 |
Mario | Fix prediction of shotgun melee, but break nade slapping |
tree | commitdiff |
2016-01-09 |
Mario | Fix it properly (hopefully) |
tree | commitdiff |
2016-01-09 |
Mario | Potential fix for a crash |
tree | commitdiff |
2016-01-09 |
TimePath | legacy networking: bring glowmod back, accidentally it |
tree | commitdiff |
2016-01-09 |
TimePath | Generic command: version |
tree | commitdiff |
2016-01-07 |
Mario | Purge self from CopyBody, fix a potential animation... |
tree | commitdiff |
2016-01-06 |
TimePath | Sound_fixpath: reduce server load |
tree | commitdiff |
2016-01-06 |
TimePath | Revert "Use old style sound names (fixes heavy server... |
tree | commitdiff |
2016-01-06 |
Mario | Use old style sound names (fixes heavy server lag when... |
tree | commitdiff |
2016-01-06 |
Mario | Re-enable for now, just incase it potentially breaks... |
tree | commitdiff |
2016-01-06 |
Mario | Don't call EXACTTRIGGER_TOUCH when it's not needed... |
tree | commitdiff |
2016-01-06 |
Mario | Make sure smoke effects can't be spammed too much |
tree | commitdiff |
2016-01-06 |
Mario | Remove the CSQC model hook macros (we use a parameter... |
tree | commitdiff |
2016-01-06 |
Mario | Purge self from PlayerDies |
tree | commitdiff |
2016-01-05 |
Mario | Make item team setting use new loops |
tree | commitdiff |
2016-01-04 |
Mario | Fix crash |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/lms_itemtimes_fix' into ... |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_fixes' into 'master' |
tree | commitdiff |
2016-01-04 |
Mario | Merge branch 'terencehill/menu_optimization' into ... |
tree | commitdiff |
2016-01-04 |
TimePath | Testing: improve macros |
tree | commitdiff |
2016-01-04 |
Mario | Fix prediction of SOLID_NOT on triggers (also fixes... |
tree | commitdiff |
2016-01-04 |
Mario | Simplify maths for most vlen cases |
tree | commitdiff |
2016-01-03 |
Mario | Remove self (we have the technology) |
tree | commitdiff |
2016-01-03 |
Mario | Don't remove self (probable cause of an annoying crash) |
tree | commitdiff |
2016-01-03 |
Mario | Hopefully fix a potential crash |
tree | commitdiff |
2016-01-03 |
Mario | Fix the only remaining cases of self in CSQC model lib |
tree | commitdiff |
2016-01-03 |
Mario | Fix use of self in .draw |
tree | commitdiff |
2016-01-03 |
Mario | Don't depend on self for draw2d |
tree | commitdiff |
2016-01-03 |
Mario | Fix even more cases of self |
tree | commitdiff |
2016-01-03 |
Mario | Add a hack to fix the use of self in .predraw functions |
tree | commitdiff |
2016-01-03 |
Mario | Purge most cases of self from the client folder |
tree | commitdiff |
2016-01-03 |
Mario | Fix self usage in midair mutator's PlayerDamage hook |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from event_damage |
tree | commitdiff |
2016-01-03 |
Mario | Gib monsters at -50 health, so they can be gibbed when... |
tree | commitdiff |
2016-01-03 |
Mario | Purge self from most of the monster code |
tree | commitdiff |
2016-01-03 |
TimePath | Turrets: propagate self |
tree | commitdiff |
2016-01-03 |
TimePath | Vehicles: propagate self |
tree | commitdiff |
2016-01-03 |
Mario | Kill some uses of self in the vehicle code |
tree | commitdiff |
2016-01-02 |
Mario | Kill get_vehicleinfo |
tree | commitdiff |
2016-01-02 |
Mario | Make view offset and view height attributes to vehicles |
tree | commitdiff |
2016-01-02 |
Mario | Vehicles: always show smoke when low on health, even... |
tree | commitdiff |
2016-01-02 |
Mario | Don't override alpha to 1 if warpzones exist, fixes... |
tree | commitdiff |
2016-01-01 |
terencehill | Merge branch 'master' into terencehill/lms_itemtimes_fix 266/head |
tree | commitdiff |
2016-01-01 |
Mario | Teleporter: support random teleportation sounds |
tree | commitdiff |
2016-01-01 |
Mario | Fix compile |
tree | commitdiff |
2016-01-01 |
Mario | If teleporter has .noise set, use that sound instead |
tree | commitdiff |
2016-01-01 |
Mario | Use IS_DEAD where possible, also fix vehicles targeting... |
tree | commitdiff |
2016-01-01 |
Mario | Use STAT(FROZEN, e) instead of e.frozen |
tree | commitdiff |
2016-01-01 |
Mario | More loops |
tree | commitdiff |
2016-01-01 |
Mario | Use new loop to kill notifications |
tree | commitdiff |
2016-01-01 |
Mario | Use loop to kill hooks attached to nade |
tree | commitdiff |
2015-12-31 |
Mario | Use IS_DEAD everywhere |
tree | commitdiff |
2015-12-31 |
Mario | Rename PHYS_DEAD to IS_DEAD and make it usable outside... |
tree | commitdiff |
2015-12-31 |
Mario | Use the constant string for player classname where... |
tree | commitdiff |
2015-12-31 |
Mario | Remove another useless debug function |
tree | commitdiff |
2015-12-31 |
TimePath | ##__VA_ARGS__: replace with standards compliant alternative |
tree | commitdiff |
2015-12-31 |
Mario | Fix warning |
tree | commitdiff |
2015-12-31 |
Mario | Strip some handy lib functions out of turret util code |
tree | commitdiff |
2015-12-30 |
TimePath | Update more include paths to simplify log output |
tree | commitdiff |
2015-12-30 |
TimePath | Add missing include guards |
tree | commitdiff |
2015-12-30 |
TimePath | Makefile: use `-I.` |
tree | commitdiff |
2015-12-29 |
TimePath | cpp compat |
tree | commitdiff |
2015-12-29 |
TimePath | Whitespace police |
tree | commitdiff |
2015-12-29 |
TimePath | Merge branch 'terencehill/server_aliases_fix' into... |
tree | commitdiff |
2015-12-29 |
Mario | Optimize more maths |
tree | commitdiff |
2015-12-28 |
Mario | Matherize |
tree | commitdiff |
2015-12-28 |
Mario | Move minigame HUD command into minigame file |
tree | commitdiff |
2015-12-28 |
Mario | Make it optional |
tree | commitdiff |
2015-12-28 |
Mario | Show ghost items while in a vehicle |
tree | commitdiff |
2015-12-28 |
TimePath | s/make_pure/new_pure/ |
tree | commitdiff |
2015-12-27 |
Mario | Increase maximum number of vehicles |
tree | commitdiff |
2015-12-27 |
Mario | Improve Snake status panel |
tree | commitdiff |
2015-12-25 |
Mario | Kill some uses of TRUE and FALSE |
tree | commitdiff |
2015-12-25 |
Mario | Use the ONGROUND macros |
tree | commitdiff |
2015-12-25 |
Mario | Use an org local instead of multi-line setorigin |
tree | commitdiff |
2015-12-24 |
TimePath | tuba: fix #1621 |
tree | commitdiff |
2015-12-24 |
TimePath | hook: move to common |
tree | commitdiff |
2015-12-24 |
TimePath | tuba: move to common |
tree | commitdiff |
2015-12-24 |
Mario | Make sure projectiles and dropped weapons don't try... |
tree | commitdiff |
2015-12-24 |
Mario | Finally fix the stupid client including server items... |
tree | commitdiff |
2015-12-24 |
Mario | Kill most cases of FOR_EACH_CLIENT and deprecate FOR_EA... |
tree | commitdiff |
2015-12-24 |
Mario | Kill most uses of FOR_EACH_REALCLIENT |
tree | commitdiff |
2015-12-24 |
Mario | Kill FOR_EACH_REALPLAYER |
tree | commitdiff |
2015-12-24 |
Mario | Loops |
tree | commitdiff |
2015-12-24 |
Mario | Remove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase |
tree | commitdiff |
2015-12-24 |
Mario | More loops |
tree | commitdiff |
2015-12-24 |
TimePath | ClientConnect: cleanup |
tree | commitdiff |
2015-12-24 |
Mario | Fix up some onslaught loops |
tree | commitdiff |
2015-12-24 |
Mario | Fix a stupid loop |
tree | commitdiff |
2015-12-24 |
Mario | Remove an unused function |
tree | commitdiff |
2015-12-24 |
Mario | Domination capture message: show point or points |
tree | commitdiff |
2015-12-24 |
Mario | Loopify instagib |
tree | commitdiff |
2015-12-24 |
TimePath | Merge branch 'terencehill/cl_forceplayercolors_2' into... |
tree | commitdiff |
2015-12-24 |
TimePath | Merge branch 'terencehill/connection_msg_fix' into... |
tree | commitdiff |
2015-12-24 |
terencehill | Merge branch 'master' into terencehill/menu_optimization |
tree | commitdiff |
2015-12-24 |
Mario | Loopify overkill |
tree | commitdiff |
2015-12-24 |
Mario | Loopify nix |
tree | commitdiff |
2015-12-24 |
Mario | Loopify loops |
tree | commitdiff |
next |