]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/history - qcsrc/lib
Clean up some player loops
[xonotic/xonotic-data.pk3dir.git] / qcsrc / lib /
2015-12-31 TimePath##__VA_ARGS__: replace with standards compliant alternative
2015-12-31 MarioStrip some handy lib functions out of turret util code
2015-12-30 TimePathMakefile: use `-I.`
2015-12-30 TimePath#pragma once
2015-12-30 TimePathLog: stringify __LINE__ at compile time
2015-12-30 TimePathftepp: remove
2015-12-29 TimePathIter: prevent invalidation
2015-12-29 TimePathcpp compat
2015-12-29 TimePathMerge branch 'terencehill/server_aliases_fix' into...
2015-12-29 TimePathVector: vlen2 in terms of dotproduct
2015-12-29 MarioOptimize more maths
2015-12-28 TimePaths/make_pure/new_pure/
2015-12-28 TimePathRegistry: SHA256 isn't always available, use MD4 instead
2015-12-25 MarioAdd a loop for entities
2015-12-25 MarioUse the ONGROUND macros
2015-12-25 MarioFix up a couple more cases
2015-12-24 TimePathtuba: fix #1621
2015-12-24 MarioFinally fix the stupid client including server items...
2015-12-24 TimePathWRITESPECTATABLE_MSG_ONE: cleanup
2015-12-24 TimePathMerge branch 'terencehill/cl_forceplayercolors_2' into...
2015-12-24 TimePathMerge branch 'terencehill/connection_msg_fix' into...
2015-12-23 TimePathArrayList: redefine builtins so they can be profiled...
2015-12-23 MarioImprove server performance a bit
2015-12-23 MarioFix compile
2015-12-21 TimePathMonsters: resolve assertion failures
2015-12-21 TimePathClient commands: register
2015-12-21 TimePathSupport compiling without optimizations
2015-12-21 TimePathMerge branch 'terencehill/menu_hudskin_selector' into...
2015-12-20 TimePathC2S protocol
2015-12-20 TimePathyEnc binary-to-text encoding with tests
2015-12-18 TimePathdebugdraw: filtering improvements
2015-12-17 TimePathassert: devassert, hidden outside developer mode
2015-12-17 TimePathi18n: CTX cache with map, not array indices. Fixes...
2015-12-17 MarioSwap cl_movement 3 and 1, so the default is QC movetype...
2015-12-17 MarioSome minor changes to support movetype prediction
2015-12-16 MarioSupress an out of bounds warning
2015-12-13 TimePathlog: now in colour
2015-12-13 TimePathlog: optimize size
2015-12-13 TimePathlanguage_filename: deprecate
2015-12-13 TimePathetof hack: we don't need this anymore
2015-12-12 TimePathetof: avoid tempstring
2015-12-12 TimePathWeapons: remove redundancies
2015-12-12 TimePathWeapons: store switchweapon as direct weapon reference
2015-12-12 TimePathassert_once
2015-12-12 TimePathString: cons
2015-12-11 TimePaths/ASSERT/demand/
2015-12-11 TimePathOverkill: suppress armour drop warnings
2015-12-11 TimePathConsole: reduce verbosity in overkill
2015-12-10 MarioWhitelist some item fields so there's less spam in...
2015-12-10 TimePathMacros: optimize
2015-12-10 TimePathStats: abstract engine stats
2015-12-10 TimePathWeapons: network balance changes
2015-12-09 TimePathRegistry: net interface
2015-12-08 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-12-08 TimePathAnimations: fix regression in previous commit
2015-12-06 TimePathGlobalSound: fix incorrect channels
2015-12-05 TimePathLinkedList: rebase delete method on clear
2015-12-05 TimePathLinkedList: delete method; free the list too
2015-12-05 TimePathLinkedList: delete method cleanup parameter
2015-12-05 TimePathLinkedList: delete method
2015-12-05 TimePathArrayList: pass by reference
2015-12-05 TimePathLinkedList: fix dangling references after pop
2015-12-05 TimePathHUD_Radar: optimize
2015-12-05 TimePathi18n: cache CTX
2015-12-04 MarioPartially fix water jumping (still a bit broken on...
2015-12-03 MarioUnpredict warpzones until angle rolling can be fixed
2015-12-03 MarioPredict warpzones
2015-12-03 MarioMerge branch 'terencehill/strzone_fixes' into 'master'
2015-12-03 TimePathAssert harder
2015-12-03 TimePathGlobalsound: assert source is a player
2015-12-01 TimePathMutators: network
2015-11-30 TimePathAdd a few checks
2015-11-30 TimePathMerge branch 'TimePath/csqc_viewmodels' into 'master'
2015-11-30 MarioFix prediction of jumping onto ledges
2015-11-30 TimePathViewmodels: match engine cl_followmodel and cl_bobmodel
2015-11-30 TimePathViewmodels: smooth switch with high latency
2015-11-29 TimePathMerge branch 'master' into TimePath/csqc_viewmodels
2015-11-29 TimePathViewmodels: support cl_bobmodel, cl_leanmodel, cl_follo...
2015-11-29 MarioFix some issues with movetype prediction, also make...
2015-11-29 MarioFix some issues with QC movetypes
2015-11-29 TimePathMerge branch 'TimePath/stats' into 'master'
2015-11-29 MarioThis commit is dedicated to TimePath
2015-11-29 TimePathMerge branch 'master' into TimePath/stats
2015-11-29 TimePathStats: port vectors
2015-11-28 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-28 TimePathStats: port gamemodes
2015-11-28 TimePathStats: port remaining movevars
2015-11-27 Rudolf PolzerFix memory leaks in ATTRIB(..., strzone(...)) calls.
2015-11-26 terencehillMerge branch 'master' into terencehill/menu_hudskin_sel...
2015-11-26 MarioKill use of self in player physics code
2015-11-26 MarioKill the use of self in movetype code, to make it usabl...
2015-11-25 TimePathentcs: cleanup
2015-11-25 TimePathArrayList: free on shutdown
2015-11-24 Rudolf PolzerFix memory leak in counting.qh.
2015-11-24 TimePathStats: remove dependence on engine assigned stats
2015-11-23 MarioMinor performance optimization, also disable engine...
2015-11-23 TimePathRegistry: break limits
2015-11-23 TimePathArrayList: implement
2015-11-22 TimePathGeneral cleanup/optimize
2015-11-22 TimePathlib/iter: FOREACH_ENTITY
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