2011-10-29 |
Mircea Kitsune | Add a menu button for showing mesh info, including... |
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2011-10-29 |
Mircea Kitsune | For now though, comment EF_SELECTABLE out. Don't want... |
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2011-10-29 |
Mircea Kitsune | Use EF_SELECTABLE on sandbox objects, making them turn... |
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2011-10-29 |
Mircea Kitsune | Document the new copying system in the helper |
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2011-10-29 |
Mircea Kitsune | Second part of my last commit, clipboard functional... |
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2011-10-29 |
Mircea Kitsune | And now for something a little different: No longer... |
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2011-10-29 |
Mircea Kitsune | Fix something I forgot, storage works again |
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2011-10-29 |
Mircea Kitsune | Simplify physics saving code |
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2011-10-29 |
Mircea Kitsune | Re-implement remembering of old movetype for objects... |
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2011-10-29 |
Mircea Kitsune | Don't store origin and angles at all for child objects... |
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2011-10-29 |
Mircea Kitsune | Storage: Only store attachment bone info for child... |
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2011-10-29 |
Mircea Kitsune | Get and persist bone names properly. Objects attached... |
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2011-10-29 |
Mircea Kitsune | Storage save: Persist all strings between quotation... |
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2011-10-29 |
Mircea Kitsune | Storage: Add support for persisting bones, and attachin... |
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2011-10-29 |
Mircea Kitsune | Detach objects at exactly the same origin, not the... |
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2011-10-29 |
Mircea Kitsune | Ah, it seems tag counting should start from 1 |
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2011-10-29 |
Mircea Kitsune | Document object_info in the helper |
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2011-10-29 |
Mircea Kitsune | edit rights = copy rights now for copying |
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2011-10-29 |
Mircea Kitsune | New functionality for g_sandbox_editor_free. 0 = player... |
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2011-10-29 |
Mircea Kitsune | Name the info command "mesh", and allow it to list... |
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2011-10-29 |
Mircea Kitsune | Add a command which allows printing tag information... |
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2011-10-29 |
Mircea Kitsune | Add an object_info command, which will print some infor... |
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2011-10-28 |
Mircea Kitsune | Add a TODO for persisting bones, and code comments... |
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2011-10-28 |
Mircea Kitsune | Get storage loading to use arrays too. Attached objects... |
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2011-10-28 |
Mircea Kitsune | At the expense of the developer's sanity, get the save... |
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2011-10-28 |
Mircea Kitsune | Add a code comment about how the string works. Clipboar... |
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2011-10-28 |
Mircea Kitsune | Fix the bug with multiple objects without a model being... |
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2011-10-28 |
Mircea Kitsune | Attempt to make loaded child objects attached. Code... |
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2011-10-28 |
Mircea Kitsune | Teach the loading code to load multiple objects from... |
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2011-10-28 |
Mircea Kitsune | Attempt to persist attached objects in storage and... |
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2011-10-28 |
Mircea Kitsune | Don't allow attaching to attachments, for obvious reaso... |
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2011-10-28 |
Mircea Kitsune | Precache material sounds for objects that are loaded... |
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2011-10-28 |
Mircea Kitsune | Print more information to the first line of the storage... |
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2011-10-28 |
Mircea Kitsune | Add a name cvar for storage. That way, people can selec... |
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2011-10-28 |
Mircea Kitsune | Rename more functions, and add server notification... |
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2011-10-28 |
Mircea Kitsune | Actually, do update the database when there are no... |
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2011-10-28 |
Mircea Kitsune | Rename several functions |
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2011-10-28 |
Mircea Kitsune | Remove an abandoned float |
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2011-10-28 |
Mircea Kitsune | Remove debug code. Saving and loading from text files... |
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2011-10-28 |
Mircea Kitsune | Store empty properties as - in the clipboard. Otherwise... |
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2011-10-28 |
Mircea Kitsune | Apply the objects in the text file to the world. Partly... |
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2011-10-28 |
Mircea Kitsune | Remove object* at the beginning of each line. Hard... |
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2011-10-28 |
Mircea Kitsune | Basic implementation for reading sandbox storage files... |
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2011-10-28 |
Mircea Kitsune | Begin each line with object*, where * is the number... |
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2011-10-28 |
Mircea Kitsune | Add a comment line with information to the save file |
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2011-10-28 |
Mircea Kitsune | Properly store map name in the text file |
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2011-10-28 |
Mircea Kitsune | Don't persist attached objects for now. They would... |
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2011-10-28 |
Mircea Kitsune | First part of storing objects to text files, using... |
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2011-10-28 |
Mircea Kitsune | Merge branch 'master' into mirceakitsune/sandbox |
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2011-10-27 |
Mircea Kitsune | Also print information about attaching and detaching... |
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2011-10-27 |
Mircea Kitsune | Remove a useless spacing. IT DIDN'T LOOK PERFECT, THE... |
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2011-10-27 |
Mircea Kitsune | Remove code for spawning items. I didn't like its imple... |
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2011-10-27 |
Mircea Kitsune | g_sandbox_info - Print information about spawned /... |
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2011-10-27 |
Mircea Kitsune | Divide sandbox messages in three categories, and color... |
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2011-10-27 |
Mircea Kitsune | If removing an object that contains attachments, detach... |
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2011-10-27 |
Mircea Kitsune | Rename action_object commands to object_action, because... |
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2011-10-27 |
Mircea Kitsune | Merge duplicate_object_copy and duplicate_object_paste... |
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2011-10-27 |
Mircea Kitsune | New command: claim_object. If the player has edit right... |
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2011-10-27 |
Mircea Kitsune | Unfortunately, my previous change makes it impossible... |
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2011-10-27 |
Mircea Kitsune | Since objects are going to be persisted, no longer... |
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2011-10-27 |
Mircea Kitsune | Remove forgotten code from old material system |
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2011-10-27 |
Mircea Kitsune | Fix a material bug in the clipboard |
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2011-10-27 |
Mircea Kitsune | Allow the edit_object command to receive a property... |
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2011-10-27 |
Mircea Kitsune | Get the new material system working. The material slide... |
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2011-10-27 |
Mircea Kitsune | Don't hard code materials. This will allow server admin... |
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2011-10-27 |
Mircea Kitsune | Rename cvars for object limits and free editing |
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2011-10-27 |
Mircea Kitsune | Only being allowed to edit your own objects is now... |
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2011-10-27 |
Mircea Kitsune | Add a cvar which allows players to edit each other... |
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2011-10-27 |
Mircea Kitsune | Increase / decrease the object count of the owner,... |
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2011-10-27 |
Mircea Kitsune | Add a maximum number of objects each player can place... |
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2011-10-27 |
Mircea Kitsune | Fix a code typo |
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2011-10-27 |
Mircea Kitsune | Document attachments in the help system |
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2011-10-27 |
Mircea Kitsune | Apply the previous physics of the object once it's... |
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2011-10-27 |
Mircea Kitsune | Change some things in the attachment system |
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2011-10-27 |
Mircea Kitsune | Add information messages to the remove command as well |
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2011-10-27 |
Mircea Kitsune | If the object was attached, no longer keep it scheduled... |
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2011-10-27 |
Mircea Kitsune | Add basic warnings and preventions to the attachment... |
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2011-10-27 |
Mircea Kitsune | Fix detaching of objects. Attached objects are no longe... |
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2011-10-27 |
Mircea Kitsune | Get object attachment working for the most part |
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2011-10-27 |
Mircea Kitsune | First step in implementing object to object attachment... |
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2011-10-27 |
Mircea Kitsune | Calculate impact speed starting from minimum velocity... |
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2011-10-27 |
Mircea Kitsune | Change the way material intensity is calculated, to... |
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2011-10-27 |
Mircea Kitsune | Particle count should always be a whole number. Also... |
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2011-10-27 |
Mircea Kitsune | Make particle count and intensity of impact sound depen... |
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2011-10-27 |
Mircea Kitsune | Particles for wood and flesh impacts |
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2011-10-27 |
Mircea Kitsune | Particle effects for metal and stone impacts |
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2011-10-27 |
Mircea Kitsune | No material by default. Feels most correct |
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2011-10-26 |
Mircea Kitsune | Shorten save code |
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2011-10-26 |
Mircea Kitsune | Make the clipboard work again, at the expense of not... |
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2011-10-26 |
Mircea Kitsune | Attempt to separate saving and loading into separate... |
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2011-10-26 |
Mircea Kitsune | Limit impact execution time to avoid sounds playing... |
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2011-10-26 |
Mircea Kitsune | Require a minimum velocity for material effects, on... |
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2011-10-26 |
Mircea Kitsune | Add flesh as a new material. Enjoy spawning player... |
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2011-10-26 |
Mircea Kitsune | Add stone and wood sounds to the code. Also no need... |
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2011-10-26 |
Mircea Kitsune | Allow objects without a material |
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2011-10-26 |
Mircea Kitsune | Object materials. They influence what sounds are genera... |
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2011-10-26 |
Mircea Kitsune | Adjust defaults. Also persist all menu settings (seta... |
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2011-10-26 |
Mircea Kitsune | Bound the minimum and maximum scale of objects server... |
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2011-10-26 |
Mircea Kitsune | Add damageforcescale as an editable object property |
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2011-10-26 |
Mircea Kitsune | Don't multiply size with scale is scale is 0, causing... |
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